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Generate Backstory based on following information
Character Name: Bronwen Silvertounge
Character Race: Tiefling
Character Class: Cleric
Output:
| Grandmother was a succubus. She had two children, a Alu Fiend and a Cambion. The Cambion had a child with a woman from a underground crime family called the blade and tongues. The child grew to be a great bard, but not a thief. He would distract crowds while his sister robbed them. This was Baldwin Silvertongue, not Bronwen. Bronwen was abandoned by the Alu Fiend at an orphanage run by the church. He was raised there until he was 10. It was then when the clerics discovered the near identical tiefling child, Baldwin. They tracked down Baldwin's mother, who was shocked to meet a child so much like her son. She denied that he was her child. Then the Cambion appeared in a cloud of smoke, saying that this was his sister's child. They then took Bronwen with them and raised him for the next 5 years. He ran away because the family was full of criminal heathens. He went back to the church, where he was raised to follow the laws, and be a generally good person. He trained to be a cleric, and a Investigator. |
Generate Backstory based on following information
Character Name: Reverence the TyrHammer
Character Race: Tiefling
Character Class: Paladin
Output:
| Originally born Johnathan Windsom, his being a tiefling was due to his grandfather reneging on his deal with a demon to become a wealthy noble. He believed since his son was a man that the demon's threat was now empty and refused to honor thier deal, not knowing that doing so would curse his two twin grandsons to a life of being cursed to live with the demon's corruption. Since they were twins, the demon's power was split and did not become the true demon it intended. While well loved by their parents, the boys were sent to the army as soon as they were old enough to hide the shame of their existence, buying both of them a commission in the King's army. Reverence rose quickly through the ranks due to his inborn compassion and his brother reveled in the bloodshed, being closer to the anger of the demon. Reverence commanded a large force of undesirables (tieflings, criminals, and other dregs of society that were not deemed fit for the army at large). They were meant to be the trash thrown against the frontlines and die a miserable death, but Reverence's leadership and his brother's ferocity saw them through losing no more than 15 men of a unit of 250.
|
Generate Backstory based on following information
Character Name: Zilia Sas Drace
Character Race: Tiefling
Character Class: Blood hunter (homebrew)
Output:
| Zilia hails from the city of Gier'vey, a primarily Tiefling city known for its scientific advancements in alchemy. One day, the top alchemists reveal their newest creation, a philosphy stone. This stone however was no where near as stable as a true philosopher stone, and because of that issue started and quickly escalated. From the stone, a corrupted essence seeped outwards, and into the dark corners of the city where it fester and multiplied. People went missing and soon creatures started appearing. In response to this and for th e sake of good PR, the alchemist trained and created infusions for their new clean up crew, the "Mercurial Guard". Zilia was one such member and she used her talents along side the others to stop every single threat. Over time the situation became better and members began to retire. Zilia was one of the last members to retire leaving only 4 left of the original 60. One night, explosions and rioting could be heard throughout the ciry, and zilia dawns her uniform once more to figure out what is going on. In trying to get amswers, she is cut down by a former comrade, and dies. 100 ish years pass, and zilia reawaken from her death, blood replaced by alchemical sap leaked from the stone. Zilia is alive, but lost in time, and seeking answers. |
Generate Backstory based on following information
Character Name: Shalith Caribra
Character Race: Tiefling
Character Class: Rogue
Output:
| Shalith was prepared for war by her parents since the age of six in her Spartanesque hometown, Helmfirth, which had a high concentration of drow, tieflings, and other non-humanoid races. The countryÕs main city, Claerview, launched an aeronautical attack on the island of Helmfirth, taking Shalith and a few others into their army as they razed the town when she was 15. Shalith took this as an opportunity for a new start, but was faced with distrust and animocity due to her status as a tiefling and her low position as a scout. She slowly worked up the ranks, developing skills in stealth and dexterity. She found friends in her battalion, particularly with other scouts and lower ranking soldiers. The Claerview army was deployed to Half Point when she was 21, inciting a battle that caused mass casualties on both sides. Shalith and six other soldiers planned to desert, a feat that few survive. They escaped, but four were caught by fellow soldiers. Shalith and the remaining two barely survived until found by Dowhaven residents after a year of running. She was housed by Shiloh. They fell in love slowly and married when she was 25. They and the handful of other villagers in Dowhaven live on farming, and she was forced to return to campaign in order to continue their hidden existence and defend them from the Claerview. |
Generate Backstory based on following information
Character Name: Clavis Roaringrim
Character Race: Tiefling
Character Class: Wizard
Output:
| Clavis Roaringrim is an Illusionist Mage from a long line of Tiefling arcanists living in Sigil. His father, a high ranked Artificer felt his son needed to have some real world experience, and had him forcibly taken to the Forgotten Realms and left to his own devices. Clavis is a shameless flirt, and proud of his abilities to charm, trick, and lie his way out of any situation. His skills in the arcane arts are well developed if poorly utilized. Growing up in Sigil, he became familiar with many planes and their denizens, which sometimes get mixed up in his mind, causing some confusion to others in his mannerisms and sense of history. He is easily recognizable for the feathered wide brimmed hat he wears between his horns, and the matching purple tinted tunic and cape he wears, along with a distinctive staff bearing the mark of his house. His tiefling blood has left him with slightly red skin, a pair of wide re-curved horns swept back from his temples, and a fork-tipped tail he keeps hidden under his elaborate cloak. His infernal rage is normally kept in check, but when he becomes frustrated or disgruntled, he tends to lash out with the little pyromancy he knows. Clavis has spent several years roaming the Realms, and recently has taken up with a small band of adventurers for want of anything more engaging to fill his time. |
Generate Backstory based on following information
Character Name: Ezell
Character Race: Tiefling
Character Class: Warlock
Output:
| Ezell's father, a tiefling, was a reveler, he just wanted to enjoy life like there was no tomorrow. Ezell's mother, a human, was someone the his father met, the two were together for a while but, while the mother settled down, the father didn't, they separated just a while after Ezell was born. she tried to keep her son away from the father but it didn't work. Once he took Ezell with him, he tried to teach Ezell his own life style, taking him to every sort of celebration he could find. Ezell thought those were fun but, because of the way his mother raised him, he also thought that the constant partying was too reckless. something that turned out true to him when the poor tiefling ended up loosing an arm because of a drunken barbarian
he couldn't find his way back home so he lived as a thief/beggar. while running away from guards and hiding in a forest, a certain fey entity finds him and begins to mock the tiefling, blaming ezell for the situation he found himself in and ordering Ezel to beg for his life. Ezel doesn't do it and lies in the entity's face, saying that he was only resting a bit. even knowing that Ezell was lying, the Fey sympathises with him. The fey turns out to be Pan, a dead god of sorts, as he isn't worshipped or feared anymore but continues to exists through sheer force of will... and another source of power, which he keeps a secret. he gives ezell his arm back by turning the tree Ezell was resting on into some sort of wooden prosthetic and gives the tiefling a fragment of his power, but already warns him that he will come back to take what ezell owes him. As he develops these powers he acquired, he's capable of rising himself from the life of an Urchin and is eventually accepted into an adventurer's guild |
Generate Backstory based on following information
Character Name: Dax
Character Race: Tiefling
Character Class: Sorcerer
Output:
| Dax grew up in Southmeadow, a small town in Hamil, where his family were the only tieflings. His parents ran a general store which had been the center of his life for as long as he remembered. It was a labor of nearly half a century to build the business. DaxÕs father was particularly concerned with cultivating a favorable reputation within the community. When DaxÕs parents passed away and Dax inherited the store, he was dedicated to maintaining and building on his fatherÕs legacy. He had some moderate success in running the business on his own. The store was more profitable than ever.
After being on his own for about a decade, he began to itch for something else to do with his time. He really wanted to give more back to his community. There was a particular alderman named Edward Mardog. Alderman Mardog was uniformly disliked by the townspeople and his seat was up for reelection. Everyone agreed that if some brave person were to run against Mardog, they could win easily and it would surely be an improvement. Dax decided that he could be such a brave person.
The election was a disaster. As soon as Dax announced his intention, the people turned against him. It became evident that, though they didnÕt care for Mardog, they absolutely hated the idea of a tiefling in government. Everyone made it clear that they aproved of DaxÕs family only as long as they stayed in their place. Dax was heartbroken to find out that his fatherÕs legacy was only a thin illusion of respect. The town that he called home would never consider him a citizen.
He lost a lot of friends. He lost even more regular customers. His store never recovered. Less than two months after the election, he was forced to close his doors. He determined that if he was doomed to die in poverty, he was going to do it out of sight of the people who had rejected and humiliated him. Late in the night, he locked up his shop and struck out for Cana. |
Generate Backstory based on following information
Character Name: Redemption
Character Race: Tiefling
Character Class: Sorcerer
Output:
| "On the day of the alignment, when all the signs are present, one will be born of the greatest evils of the world, that will bring destruction to his enemies."
So... happy birthday to me, I guess.
Look, I wasn't there. Alright, technically, I was. What I mean is, I wasn't... aware... enough at the time to take note of the "signs" myself. So for all I know, someone read some sign wrong. *growling* Or perhaps cutting me out of my mother at the "appropriate time" doesn't count as being "born" as far as mystical prophecies go. *growling intensifies* Or maybe expecting an infant to slay all of your enemies for you...
*takes a few deep breaths*
Sorry. Sorry.
In any event, it would appear that the "chosen one" wasn't quite as chosen as they wanted. So my youth wasn't very pleasant. On good days, it was near constant labor: serving meals to the leadership, cleaning up after rituals and experiments, that sort of thing. On the bad days... well, they had someone, a reminder of past failures, to take their frustrations out on when another one of their plans didn't go quite as they hoped.
When the scales started growing in, I thought it was due to years of having to clean up some fairly noxious substances. I did my best to keep them hidden while I tried to figure out what was causing them on my own. And when I did...
"By the scales of his bloodline shall you know him."
No. *growling* After everything they put me through... *deep breath* I was not going to be their chosen one. So I grabed as many scrolls as I could, and ran for it.
I've been living in seculsion for a while now, doing my best to survive, and study the various writings I brought with me. As much as I hate to say it, there may be something to them. There have been enough little details proven right to make me think something... big... is on the horizon. Something that's going to be bad for a whole lot of people.
It's not me. I won't let it be me. Because I'm going to stop whatever it is.
Somehow. |
Generate Backstory based on following information
Character Name: Malfior
Character Race: Tiefling
Character Class: Cleric
Output:
| Malfior was born to enslaved parents and taken from them shortly after his
birth. He grew up in the slaver's house and worked in the kitchen, which kept him
sheltered from the true atrocities committed by his owners.
One night as Malfior was finishing cleaning up after making dinner another
slave came bursting into the kitchen with slashes and bruises all over his body.
Malfior had absolutely no idea who the slave was or what to do. Moments after
the unknown slave burst in, two of the master's sons walked in and killed
the unknown slave in front of Malfior, exposing him to what life was really like
for those not fortunate enough to be in a comfortable position. After seeing the
murder of another fellow slave he started planning an uprising with the
other slaves in the kitchen. They slowly spread the word to the other
house slaves, and it eventually made its way to all the slaves on the property.
The uprising was brutal, bloody, and fast. The slaves who were tasked with
guarding the family were the first to turn and bear weapons on their masters.
After the family was dispatched it became a free for all on the remaining
extended family members and paid staff. After all was said and done the house lay
in ruins and anything of value had been looted. Malfior left before he could see
any other person be killed. He adopted a life of crime to keep himself fed and
clothed. He never took more than he needed and never stole from someone
who didn't have extra to spare.
One night he attempted to steal from a lavish temple in the biggest city he
had taken residence in yet. As he was going through the coffers and offerings
he felt a hand on his shoulder. The high cleric of this temple had heard the noise
from his chambers and had caught him in the act. Malfior expected swift and
harsh punishment, but was offered two options. Leave as he came and never return,
or learn the teachings of helm and pick himself up out of the life of a thief. He
chose to dedicate his life to the teachings of helm and use his power to ensure he
never has to see another good person die again.
|
Generate Backstory based on following information
Character Name: Scalus Calumny
Character Race: Tiefling
Character Class: Warlock
Output:
| My Tiefling heritage is evident in my reddish skin, pure white sclera, horns & lithe tail. My horns measure 9" in length, curling up over my black hair, coming near to meeting in a point past my crown.
I grew up in Baldur's Gate with my human mother (Tessele), a scullery maid. My Tiefling father (Reverence) having been a mercenary in the employ of the Flaming Fists, had died during guard duty, whilst attempting to drive off a lycanthrope. My mother worked the kitchen of the manse of Stor Wallwind, a Cleric of Helm.
A Paladin of Kelemvor (Sealmyd Dulsaer), tracing a series of murders believed Stor to be a vampire . He decided to "cleanse" the manse & attempted to put all the inhabitants to the sword, before burning it to the ground. I watched as my mother was gutted and flung to the ground. As Sealmyd slid his blade through my throat, Stor ran. A cleric in service to the God of guardians, protection, and protectors ran. He left the innocent to die. As I lay with my life leeching from my body, the Weaver called to me offering power to change the world; to remove the destructive influence of the Gods. To end the evil deeds done in the name of the Divine.
The speech of a god is the act of creation itself, but what happens when the gods lie? The small accumulated deceptions come together, forming a creature of webs and treachery, lies and deceit. The Weaver, it is called, but it is a being woven from the lies of the gods themselves. Its influence is felt each day, in the small comforts one tells oneself to the greatest of blasphemies against the divine concordant. Spiders toil in service to the Weaver of Lies.
The Weaver of Lies is a dark being in the shape of a giant blackish purple spider with glowing orange eyes. My arcane focus is an orb reminiscent of the Weaver; a dark purple orb streaked with thin white lines with a dim orange glow at the center.
As I toil to reduce the power of the Gods, my current alias is that of a lost descendant of Duke Jananth of Baldur's Gate, "attempting" to acquire allies and equipment to take back the keep that is rightfully mine. |
Generate Backstory based on following information
Character Name: Anthy
Character Race: Tiefling
Character Class: Druid
Output:
| Antheia, or "Anthy" as she prefers, was raised by her mother in a vast swamp, known simply as "The Mire." Their hut sat atop stilts in a grove of willow trees prone to dramatic fog banks. She was raised as a Druid, learning to live off the land, monitor the health of the bogs, and drive away destructive creatures. Her mother said once that her grandmother joined the Druidic tradition in atonement for a crime against nature by infernal ancestors, but Anthy didn't listen very close and doesn't remember the details.
They did not live in complete isolation. Anthy's mother was a skilled apocethary and sold herbs, potions, and even poisons to those who sought her out. Sometimes they dealt with the lizardfolk tribes, but more often they traded with the citizens of Muddybottom, a backwater riverside town nearby. Her mother played up the aura of fear and mystery from her Tiefling features and magic to keep trade terms agreeable and to protect them, maintaining a dramatic "witch" persona. Anthy took to her mother's art and soon did the bulk of the potion brewing, but considered the theatrics more of a fun game than a necessity. Her mother often said they must be self-reliant due to their race, but Anthy found it hard to believe people are as cruel as her mother claims.
A few months back, her mother left abruptly at the call of The Splintered Oak, a Druidic organization. Anthy began to worry when she did not return for months, as these excursions had previously never lasted for more than one month, but continued to keep shop in her mother's absence.
One day a rather rude customer made threats to Anthy, demanding ludicrous prices with the excuse of "the magistrate will have your infernal head soon anyway." While this left her confused and shaken, weeks went by without incident. Then, one evening upon return from gathering herbs she saw her hut being set ablaze by armed soldiers of Muddybottom. Her shock was broken by a crossbow bolt grazing her horn and soldiers rushing at her. Calling upon the swamp to entangle them, she hastily retreated into the bogs where they could not hope to track her. While Anthy can live off the land, she cannot bear the thought of a forever solitary life and has made for the nearest city, hoping to find this "Splintered Oak" to track down her mother. |
Generate Backstory based on following information
Character Name: Ekira
Character Race: Tiefling
Character Class: Warlock
Output:
| Patches has been my best friend for as long as I can remember. For a long time I didn't undersatnd much of what Patches would say to me, but it didn't matter, he was still my best friend. I'd talk to him all the time, even when I didn't understand his answers. Patches taught me lots of stuff, like about what he calls arcane sigils and Elditch invocations, so I could play with lights and fire.
I liked it when Patches taught me to speak to mummy without moving my lips, and we played tricks on the other children when I'd speak without lips and say I was a ghost. They got all scared and one boy wet himself. It was super funny.
Mummy didn't like it though. She always got angry when I spoke without lips and was very cross when I listened to Patches and not her. She said sorry once for being cross with me and gave me a really special cake with lots of icing and rainbow sweeties too. It looked so delicious I gave mummy a big hug. She was very funny and started to cry and told me to be a good boy and eat the cake. Patches got very angry and told me not to eat the cake. He said I should give it all to mummy because I'd made her cry. We went out to play, and when I came hom, the cake was in the bin. Mummy said it wasn't good anymore, but I think she was cross with me again.
My favorite game to play with Patches was Hero Adventurer, So the night that Patches woke me up and something smelt funny, I was excited because it was finally time to be a real hero adventurer. I grabbed my hero kit and Patches told me to be very quiet. We played a sneaking game to trick mummy and go outside without her knowing. Patches made me take my good winter coat, and that was good because it was cold. I tried my best to be very quiet when we sneaked through the city, and I must of been the best at the sneaking game because we didn't see any city guards. The smell got really bad but Patches told me not to worry about it. I trust him, so I didn't.
And he told me where to go and how to become and adventurer and now it's super amazing because I'm in an adventuring party and were going to have real adventurers, not play ones, and I'm going to be a real hero! |
Generate Backstory based on following information
Character Name: Mischief Goldheart
Character Race: Tiefling
Character Class: Sorcerer
Output:
| About nineteen years ago, my mother was raped during a raid-nine months later, poof-baby Tiefling with bright red skin, horns (which grew to be a hands' length, pointing backwards) and a particularly thin, arrow-headed tail born to a human mother. My sapphire-blue eyes and dark blue hair must have been unnerving against my ruddy skin, and my mother abandoned me on the steps of the Cleric healer's convent of Pelor ((also called Al'Asran), the god of the Sun. Older man, golden hair and beard, shining white clothing) a few hours up the mountain outside of town. She probably thought that, as holy people, they would dispose of me.
Instead they sought to change my negative past into a positive and named me Gold-Heart, taking me under their wings. I was raised by the Clerics, and tried to take their path.
I had little skill for it, however. Rather, I had little patience for the rituals and little interest in memorizing the complex prayers, preferring to spend my time with wounded children and cheer them up. The nurses didn't begrudge it-in fact most of them were grateful that the children had someone their age to play with and keep them occupied, as they prefered to tend to the adult wounded.
When I was nine this became easier as my talents as a Sorceress made themselves known. One night I was dealing with a child in particularly bad pain-I believe she had been cursed, and the matrons were having difficulty naming it in order to produce a counter.
One of the elder Clerics, a stuffy man with little sense of humor, came into the room and asked me curtly to make sure the girl, only about five, 'kept it down' so he could attend to a passing noble with a flesh wound.
Understandably, the girl was embarrassed and I was angry at his obvious lack of concern for those with less money. I wanted to punish him-but mostly I wanted to cheer the girl up. I wished suddenly and intensly that I could scare the living daylights out of the old bastard! The ability to manifest the illusion of a spider the size of a dog, I thought, would be hysterical.
And suddenly a spider the size of a dog appeared in front of him. He let out a loud shriek and stumbled backwards-the girl was frightened for just a moment but she saw the grin on my face and must have realized it was my thoughts creating the spider. She started giggling and clapping her hands.
I was sent to bed that night without dessert by the elder-but some of the nurses brought me up some after lights out time.
Thereafter I got the nickname "Mischief" for the subtle pranks I played on the staff members and some of the better humored patients. By then I knew about Tiefling heritage and that a Valor name is usually taken, and I thought this one particularly fantastic so I adopted it as my first name. None of my caretakers objected.
As a convent, we had plenty of books, and I trained myself in the way of a few basic spells and cantrips. One of the elder men at the convent had a few adventures under his belt and happily taught me staff fighting. Whether he wanted to relive his glory days or give me a suitable and safe outlet for my energy I know not.
Another ten years went by and I grew more and more restless--I was still a Tiefling, after all, and my penchant for causing Mischief (however well-meant) was also growing to be more and more of a pain for the Clerics. Still, they always appreciated that I kept the children happy whenver I could.
When a visiting Paladin nobleman came through the convent and offered to take me adventuring with him, I doubt he expected me to nearly jump on him with enthusiasm-but I did.
|
Generate Backstory based on following information
Character Name: Khari
Character Race: Tiefling
Character Class: Rogue
Output:
| It came as no surprise to the young tiefling, Khari, when he was sat down in front of his parents and told that he was adopted. He had already suspected as such, being that one parent was an elf and the other was a half-orc, and neither was inclined toward any sort of infernal arts. The fact that they were lesbians would normally have clued him in as well, but at such a young age, he didn't quite make the connection. They told him that he was found as a young toddler, unconcious and abandoned in the desert wastes by a passing trade caravan, where he was taken to the tiny backwater town of Dust. Truth be told, the news didn't exactly change anything for Khari. With such a low population in general, there were only a couple other tieflings in town, and Khari, specifically, was the only imp-spawn, so he already felt like an outcast. As he grew older, Khari rebelled against his loving parents, and with Dust having a very short arm of the law, the tiefling garnered quite a reputation for bringing trouble wherever he went.
Eventually, however, that trouble caught up with him, when, one summer night, a short series of misadventures ended with a stable fire. The fire killed many of the town's horses, and the blame was placed on Khari. Dust's old Sheriff had had enough, and Khari found his arms shackled in cold iron for the first time in his life. Khari was to wait in the Sheriff's jail until the local Marshall could take him to trial, but with the threat of severe punishment on the horizon, Khari managed to pull out one of his teeth and use it to pick the primative lock on his cell door and escape into the night.
Catching up to a trade caravan that had just left town, Khari managed to hitch a ride to the nearest port harbor of Starboard. The tiefling wasn't prepared to be on the run, however, and tried to steal some food once he had arrived, but was quickly noticed. It seemed that the bustling city was all too familiar with Khari's brand of trouble. The tiefling managed to evade capture, but he was afraid that the chase would bring notice of his presence to the Marshall that would be hunting him down, so Khari snuck aboard a trade ship and waited until they were out at sea to reveal himself.
In the nature of Khari's ever evolving string of bad luck, it turned out that the ship he found himself on was crewed by a group of pirates that weren't too happy at the notion of being a taxi service. Instead, they alleviated that frustration by pressing Khari into their gang. The imp-spawn, of course, hated it. He was stripped of his belongings and forced to work the gross, menial tasks that the ship needed performed. As such, he continued to cause trouble for the crew, picking fights and spreading mischief. But, as time went on, the pain of servitude lessened, both from familiarity and from climbing in the crew's duties, and Khari began to work alongside the crew instead of against them, coming to even enjoy his life as a pirate. The tiefling began to see the rest of the crew as something of another surrogate family, and they saw him as the little devil imp they had adopted.
This too, unfortunately, wasn't meant to last. Around the time that Khari finally came of age, he became distracted while performing his duties in the crow's nest, and a Captial Navy vessel crept up on them, opening fire in the dead of night while most of the crew slept. The ship ended up sinking, but having gone down relatively near Aurias' western coast, it was thought that there might have been survivors. And so it was, as Khari eventually drifted to shore, alone and afraid. After a day of wandering, he stumbled upon an old cottage, where an elderly man helped nurse him back to health. Not wanting to bring attention to himself, Khari pretended to suffer from amnesia. After a couple of days of rest, a Naval official pounded on the cottege door, and asked the man if he had encountered any survivors of the battle. The old man surprised Khari by denying any strange visitors or happenstance, sending the official away. While the old man believed that it was likely that Khari was, in fact, one of the shipwrecked pirates, he believed that in his amnesiatic state, he could start a new leaf and leave that troubled life behind.
This entire time, Khari had gone nameless to the old man, in order to keep up his ruse. It was at this point that the old man suggested that the tiefling adopt the name Trouble. He admitted it was a bit superstitious, but he thought that perhaps by placing his "troubles" at the forefront of his person, he could avoid it affecting him as it so clearly had in what they believed to be his past life. The imp-spawn took the name, and agreed to be led to the nearby city of Height, in order to truly find his new lot in life.
As soon as the old man left the newly christened Trouble to his own devices, however, the tiefling almost immediately fell back to the only way of life he really knew. With naught to his name, he started raiding food stores, and ended up running into the local underground in the process. Asking to work with the group, he started working his way up the ranks of the criminal world, much like he had on the pirate ship.
***
It has been two years since he first came to Height, and in the process has worked a lot of easier jobs, like lookout and bagman, as he properly learned the trade of larceny. Caught on a charge of loitering (while casing out a joint), Trouble ended up working a job for Height's High Mage, and in the process ended up saving the city. This had the unfortunate effect of putting his face out there for the city to see, but even the criminal element was grateful for his efforts. After seeing what he was capable of, Trouble was promoted to a full, proper thief in the organization, and now works with DAN THE HARVESTER, using the lich as a fence.
Trouble loves his new life, and has grown attached to the people of his organization, people who he's tempted to call his third family. He even greatly enjoys the thrill of working for the "good guys", and there's always a grin on his face when Va'al drops by for a visit. But much like his other adventures, he's sure that it's just a matter of time before his troubles catch up to him once again, and then this too, will end. Only time will tell how messy it will be, if Trouble's luck of escaping it even continues at all. |
Generate Backstory based on following information
Character Name: Noya
Character Race: Tiefling
Character Class: Sorcerer
Output:
|
What should have been a wonderful day turned into quite a shock. Although her mother was fair and charming and her father was strong and rugged, Cined took it to an extreme. She was born with a Infernal and a Primordial Bloodline by no choice of her own, but just the funny coincidence that the exact time that those curses or blessings would surface in one body, hers. In contrast her twin brother who came out only minutes later had no strange features at all.
As you might imagine this has the potential for a lot of trouble. Since tieflings are almost universally hated or treated with prejudice, because of a certain stunt Asmodeus pulled claiming all tieflings as his own and changing their appearance to be more devilish. Furthermore primordials are known for their wanton destruction and selfishness. Though one thing stood against that all the one thing you could call a bright spot in this amalgamation of negativity, her incredible beauty and this caused some trouble of its own.
Noya Cined Coldsplitter was born in Waterdeep, the City of Splendor. She lived in the South ward, the poor section of the city. Her father was a dockworker, until he died by a falling crate when she was 15, and her mother is a seamstress. Although they were poor they did manage to get by and not go hungry all the time, which is quite a feat considering she had six siblings.
So from a young age Noya had to help her mother with her craft which kept her conveniently away from the children who teased and bullied her about her appearance and her lack of a shadow. The times she didnÕt have to help her mother were less pleasant, however her brother was always there to support and defend her.
Contrary to what one might think about her personality Noya was actually quite outgoing and mischievous. Frequently getting into trouble because of the pranks she pulled with her magic. Though she quite often managed to get away with it because she was so cute and charming then. However itÕs unsure if it was her own charm or her magical talent. Her brother wasnÕt so lucky, but she never let him get punished from the things she did or they both did.
Not all pranks ended so fortunate. One time at the age of nine when pranking a merchant with an illusionary sound the horse startled and ran her over. This incident caused her to almost lose her life, leaving her within an inch of death. If it wasnÕt for her supernatural toughness she would have been no more.
While there was a great downside to her injuries, she was bedridden for many months, there was also an upside. Noya became more adept at sewing and making clothes, even designing them. Although there was little opportunity for the latter, because of their low wealth.
Eventually in later years she managed to attract attention for her works by a more famous seamstress, dressmaker or tailor called Madeleine. Whatever you wanted to call it, she was good at it. Madeleine was really what got Noya into tailoring and dressmaking. Madeleine taught her the tricks of the trade and mentored her. She introduced Noya to the high society and taught her how to behave in such company. While simultaneously modeling the garments, with her brother, her mistress created in exchange for her apprenticeship. This and an extra stipend allowed her parents and her siblings to live more comfortable and not have to slave away at their jobs, though they preferred to continue their professions.
Of course this got Noya in touch with the nobleÕs son and daughters some of which took a fancy to her, while others were put off by her appearance. In her early teens Noya learned a bit more about some nobleÕs sons, but it was never more than that.
At her 15th year a horrible event occurred. NoyaÕs father was killed in an accident at the docks. Getting crushed under a crate his death was swift, but the consequences were not. This event had a profound effect on Noya. Her father, Malcer, was her rock. If she ever needed help he was there for her. That was now gone and she didnÕt handle it well. One noble son took advantage of her vulnerability and with his charm he managed to gain her interest. During the dance, one of the many she had attended in name of her mistress, Madeleine, the nobleÕs son grew impatient. The reason he had approached her was because of her beauty and exoticness. Noya was to be another mark on his post. One more in a long line of defiled girls. One more girl to boast about to his friends.
After a few hours he tried to coerce and pull her into the gardens. The gardens wherein so many girls before her had lost their innocence, but Noya did not want to be one of them. She resisted and pulled back, but her strength then was not what it is now and she couldnÕt stop him. That is when she revealed her magical ability and she viciously mocked his charm, his manners and his appearance leaving him spitting blood and it enabled her to escape from his grasp long enough for her brother to come her side and defend her. The nobleÕs son being humiliated in public so audibly fled in his shame and he still holds a grudge against Noya to this day.
Rumors were spread about Noya, her being a devilÕs child and dancing naked under the moon singing in prayer to her patron and on other days she would supposedly cut open babies and eat their hearts. People avoided her for this for a while, but not everyone was so susceptible to the ridiculous rumors. A small group either not caring about her enough to believe the rumors or knowing Noya enough that they were false.
One such a boy attracted her attention. His name was Torlyn Wands and he was seemingly unaffected by both her appearance and her magical abilities. Which of course was the result of his familiarity with this. It is he whom she gave her innocence on her sixteenth birthday and it was he who she planned to marry when she became eighteen. However it was not to be, the closer Noya got to eighteen the more restrained their relationship became. Until he at last confessed to her the impossibility of their marriage due to the pressure his family put upon him to instead marry a girl with a less ill repute. Heartbroken she could not stand being in Waterdeep where such precious memories lay dormant, but also great pains, so she left the city seeking means elsewhere.
The years after she spend traveling from city to city finding work as a seamstress, before eventually traveling further, because no city was like home. On her travel she occasionally had troubles with bandits and monsters and had to reveal her magical talents to fight them off. Something she preferred not to do, because it would gain her unwanted attention. Which Noya already got enough of if not for her beauty, it was for her devilish or elemental appearance.
What she not wanted did eventually happen when she was 21. In the city of Neverwinter Noya was accosted by a drunk merchant in a particularly high-end establishment. No matter what she did, from polite refusal to angry shoving, nothing worked. Eventually she told him to take a hike with more force than normal and as soon as she was done the man turned around abruptly and walked out of the establishment to the astonishment of a lot of people inside. To be using magic so blatantly and openly on another citizen is not something many would dare. Realizing what she had done, Noya quickly gathered her belongings and fled the building. She started making her way home making sure not to take a direct path to make it more difficult for anyone to follow her. It took Noya a while to get there. However finally at home she wasnÕt alone. A man was inside and he offered her a proposition to join their organization and they would help her stay away from the guards that time. This is how she got to work with the Order of the Star Mages and it is how she got where she is today. |
Generate Backstory based on following information
Character Name: Sebastian Clearsky
Character Race: Tiefling
Character Class: Sorcerer
Output:
| In a backwards land, a small and insignificant lord tried to summon a Devil to try and become a Warlock. Unfortunately he was tricked by the Wizard that sold him the ritual (or the Wizard was way less capable than he believed) and instead ended up face to face with a Demon not interested in upholding any side of any contract.
Some time after the failed attempt, a child birth is preceded by all kinds of strange events: 9 goats started ramming their heads against rocks until killed, black, distorted frogs rained from the clear sky out of nowhere, all milk turned sour as soon as the sun went away, kids refused to make any sound for the whole night and every domesticated animal ran away from the mother in labor, going as far as hurting it's handlers if they tried to stop the animals. The woman died during childbirth.
The kid was something from the nightmares and scary stories: two curved horns, bright eyes without pupils, a long tail moving slowly and several pointed protrusions over its dark red, almost brown skin. The baby, covered in blood and happily chewing parts of the deceased mother is taken to the nearby forest and left alone by terrified midwifes, certain they have angered some vengeful Devil or Fey.
An old Druid woman stumbles upon the baby while investigating the strange behavior shown by the wild animals and decides to raise the creature and gives it a human name, Sebastian Clearsky.
The kid grows up mostly alone with his foster mother in the forest. He's able to hunt, though not reliably - some animals can't abide his presence, yet others just stand deathly still when he's nearby. He can light a fire and set up camp. He learns how to read the marks on the vegetation to know if there's a pack of Wolves hunting game or if there's a Will-o'Wisp bothering the pregnant bear nearby. He knows what plants will give him edible fruits and which branches are better to support a tent. He's not exactly attuned to the nature around him, but even though he struggles, he learns how to deal with the his reality.
Strange things sometimes happen around hi: claw marks in tress that belong to no known animal or monster nearby, fog and hail appear for some minutes in the middle of summer and every once in a while bugs will appear in masses inside one of his footsteps.
Humans he interacted with were either afraid or angry at him; people just assumed he was an evil being. His mother, Lorena Clearsky, never judged him for what he was, but she never judged him for what he did either. She believed that things were what they were and her job was to help nature balance itself - which was the natural flow when things just were what they were.
The idea that Sebastian was something other than what he thought he was terrified him. He didn't want to be a mere spectator to his own life's fate. 'What if I'm evil, no matter what I try to do?' He didn't really strive to be a beacon of good of morality, he just wanted to be himself, not a puppet to gods, devils or ancient dragons.
When he's a little over 14 he comes across a young woman guarding a merchant cart all by herself in a desert road. She's the first person not to be afraid of him and even start talking to the Tiefling and being pleasant. Her name is Clarissa, she's short, head filled with a blond wavy hair, fair skinned, with small tattoos around her green, round eyes that blend with her multiple freckles. She's just turned 18 and isn't lean nor chubby.
They quickly turn into friends and meet each other every week to chat, exchange stories (she once helped his uncle deliver a beautiful jade crown to the nearby lord's daughter's birthday! She been to cities, she's seen elves and dragon bones and gnomish trinkets of all kinds!) and just enjoy each other company. After a few months he's completely charmed by her beauty and joy and sincerity and gracefulness. She invites him to an encounter under the full moon's light and, delighted, Sebastian drinks wine and dances with Clarissa until he passes out.
He wakes up on his back, black roots chaining him to the ground inside a crudely drawn circle of weird symbols. His chest is bare and Clarissa towers over him, holding a twisted bright-red blade attached to a handle made of distorted yellow bone, pulsating like a living thing. Her green eyes are inhumanly pale and she's completely naked, tattoos covering her body from the neck to her knees. The tattoos move, scorpions, snakes, spiders and shadows woven into her skin moving swiftly, as if fighting for another inch. From her mouth come wrong sounds, like a serpent or stone crushing or ice snapping or fire melting skin and charring bone; still he understand that she's singing. She's singing, no, she's calling for something bigger and older than creation.
As soon as she brings the knife to Sebastian's chest the pain makes the world goes dark; he touches the coldness of the void, he sees depths of the nine circles of hell, he feels the despair of every agonizing soul held away from their gods and penitence. He hears his name being Called, his fate being pushed and pulled around like a dead rabbit thrown to rabid dogs, something dark and powerful and hungry for his role to be fulfilled toys with his soul.
He hears and feels and sees everything yet he refuses to let reality have its way. He does not pray, he does not wish, he wills his truth into reality and, for a fraction of a second, creation bends to him. One last image is ironed to his mind before everything goes dark: Clarissa, eyes wide with terror, holding the blade with both hands, all her tattoos gone and his own blood covering her arms up to the shoulders.
Sebastian wakes up in the morning alone, shirtless under the cold drizzle. All around him there are crumpled roots and dead things. The stench of rot and acid makes him gag. He feels his chest and finds a neatly healed scar, bright red, in the form of a small rune no bigger than his fist. He touches the weird rune and at once understand its meaning: [BANE].
The red dagger is on his left hand, deformed and half melted. The blade is dull, the bright red now faded to an almost rust like color. The yellow bone is shattered but somehow every piece is still in the correct position. It doesn't feel right to leave the dagger in the forest, so he tucks it away and looks around.
He can't find any sign of Clarissa or the circle. If not for his scar he would believe it all to have been a strange dream. Strange nightmare, more likely.
Sebastian goes back to his hut and finds it completely deserted. No sign of anyone ever living there, just an empty place. He stays there for 3 months, every day going back to the place he woke up and finding nothing different, except for himself. He could feel power, someone's power, his power running inside him.
Every day, before leaving the hut, he'd find a rune written somehow. Once it was a swarm of insects that moved together to form the symbol, once the rune in a dead goat's insides. One day it was clawed in every tree around his hut. Blood and feces on the ground; formed by the tangled antlers of a two rotten deers, locked in battle; appeared on patterns on the back of a dead frog, half eaten by the skeleton of a spider.
Every day the same rune, the same idea would become clear in his mind as soon as he spotted the rune: [DISTANT CITY](It really depends on the game being run, the idea is that some outer power is prodding him to go to the city where the adventure will being) . He couldn't just accept that thing's order, whatever it was, but he couldn't deny Sebastian has hundreds of questions and no answer:
Where was Lorena Clearsky? What happened to her?
Who really was Clarissa? Did I somehow cause her to be possessed? Had she been trying to use me since the first day? Was she a good person - the only other person to treat me well - that suffered under some kind of otherwordly horror because of me? Was she a bad person all along that just saw me as an evil source of power? Where is she? What happened?
Where is this power coming from? Who is trying to control me? Why [BANE]? Who is toying with my fate?
No answers would be found here, there was only one way. Forward, always forward.
Sebastian would move on, toward the city. He would grow strong to control his own fate and discover what happened to him. |
Generate Backstory based on following information
Character Name: Lemire
Character Race: Tiefling
Character Class: Rogue
Output:
|
Lemire grew up in the slums of Solarisane. Her father abandoned LemireÕs mother, Daspira, when Lemire and her sister were small children. Although Daspira never told her children much of their father (other than that he was a rotten bastard who deserved eternal suffering in Baator), Lemire suspected that he was the fabled assassin Barlech, and that he abandoned his family for their own safety. For the first few years of her life, LemireÕs family subsisted on a regular delivery of a few coins, presumably from her father. After some time, these deliveries stopped and Daspira soon turned to prostitution to keep her children fed. Daspira was able to fetch a surprisingly large amount of coin selling her body, with many men coming to the slums to fulfill their violent fantasies of Òtaming a demon.Ó At the same time, she was subjected to much abuse, and would often come home bleeding and with bruises.
Daspira spent more and more time away from home, leaving Lemire to care for her young sister, named Gentle (Daspira had regretted not giving both her daughters ÒvirtueÓ names, and often referred to Lemire as ÒHope,Ó a name she rejected even as a small girl). When Lemire was twelve years old, she discovered her mother in a tavern purchasing black mold spores. Although Daspira denied that the drug was for her, for Lemire the last several months came into focus. Her motherÕs erratic, inscrutable behavior and long spells away from home suddenly made sense in the context of dependency on the evil spores. The worry for her mother that Lemire had carried with her gave way to intense anger. She told Daspira not to bother coming home. Lemire would not see her again for four years.
Needing to fully provide for herself and her sister, Lemire took to picking pockets. She was a natural petty thief, and soon became an accomplished pickpocket, cutpurse, and burglar. Although the slums did not offer many lucrative opportunities, the young tiefling felt safe there. While her brick-red skin and budding horns made others mistrustful of her, she knew that the slum was far more accepting than the world at large, and here she did not need to work especially hard to hide her race. When she did venture from the slums, she took care to cover herself in a heavy cloak and scarves to hide her face. While the purses were much heavier in the city center, there was also greater risk of being caught, and Lemire knew that her race would do her no favors if she were put on trial--if she even survived that long. She had heard many tales of tieflings ran through in the streets by the Gold Cloaks and city guards who would leave the bodies in the street while laughing and heading to the tavern for a pint. Needless to say, she only left the slum when she and her sister were especially in need.
Lemire and Gentle lived this way for several years. Now old enough to take on some work of her own, Gentle found a job washing tankards at a grimy tavern. The tavern keeper was known for being kindly to tieflings, even when it hurt his business to do so. Many times he would open shop only to find TIEFLING LOVER and nasty epithets painted on his walls. No one knew why he took to tieflings, although Gentle had suspected he had once loved one. Though LemireÕs experience of the world was broader than GentleÕs, it was still rather limited; yet, Lemire felt she knew better than nave young Gentle. No human man had ever loved a tiefling.
Over time, Lemire learned to target other criminals: other cutpurses at first, working her way up to robbers and spore dealers and illegal weapons traders and worse. She especially delighted in stealing from those working for Geth, an infamous human gangster known for being cunning and cruel in equal measures who had taken over most of the black market trade in the slums. She targeted Geth because she had once heard a rumor that Geth had trapped and killed Barlech in his quest to consolidate power. One day, she saw Geth himself perusing wares in the market. She couldnÕt believe her eyes. He had three body guards with him, but they seemed to be paying more attention to the shopkeepers and street vendors than they were Geth. She was sure that she was skilled enough to get GethÕs purse, which was tied loosely to his belt.
She was wrong.
GethÕs guards knocked her unconscious and brought her to one of GethÕs many safe houses. When she came to, the crime lordÑslender, tall, gesticulating wildly while he spokeÑrevealed that he had set a trap for the young tiefling. Suspecting that she had been targeting his men specifically, he decided to present her with an opportunity she could not resist. He was impressed by LemireÕs audacity and told her as much. He asked her why she had been targeting him, but she refused to answer. Even after several broken fingers, she still resisted. ÒLike father, like daughter, I see,Ó Geth said, all but outright confirming LemireÕs suspicions that the assassin Barlech had sired her. ÒWell then, letÕs try a different route.Ó One of GethÕs goons brought forth Gentle, who was restrained at the wrists and ankles and paralyzed with fear. ÒIf you come to work for me, your sister will never want for anything. Riches will be yours. You can even deliver your whore mother from her wretched work.Ó
Lemire, all the wrath of Nine Hells coursing through her, knew she had no other choice. Choking down her disgust and hurt, she agreed. GethÕs face twisted in a wicked smile. ÒWell, that was far too easy. Your father had much more fight in him.Ó He signaled to one of his guards who swiftly cut GentleÕs throat. Lemire screamed, kicking, trying to get away from the man who was holding her. Her tail lashed wildly. GethÕs gaze pierced her. ÒYouÕre a good thief, this much is true. But you flatter yourself if you think I have any need for a fucking tiefling daughter of a whore. You know, when I killed Barlech, it wasnÕt just because he was a threat to me. I did the world a favor by ridding it of that demon spawn. You and your kind are abominations, girl.Ó Geth told her to leave town by next sunset. ÒAnd lest you think I will kill you if you donÕt, a fate youÕd probably welcome with open arms, know that what I have in mind for you is far, far worse than death.Ó GethÕs men blindfolded Lemire, knocked her unconscious, and dumped her in an alley.
When she awoke, she immediately sought out her mother. She wasnÕt sure why. For comfort? To say good-bye? She found her in a decrepit inn near the seaport. She wasnÕt easy to rouse, but when she came to, Lemire could tell that her mother already knew what had happened; perhaps she had even helped Geth set his trap, who could say? Lemire didnÕt bother accusing her mother; in fact, no words were exchanged between them. Daspira, looking as though she had aged decades, barely able to walk, hobbled over to a chest of drawers. One drawer had a false bottom, and from this hidden chamber she produced a small golden key. In LemireÕs career as a cutpurse sheÕd seen many such keys; they were for the personal vaults at the central bank. Daspira pressed the key into LemireÕs hand, and looked at her daughter with a sadness that knew no end. The two embraced.
That night, Lemire painstakingly filed her horns and packed her few possessions, including a locket belonging to Gentle. She slept fitfully, and in the morning she dressed in her cloak and scarves. She knew she was being watched and did her best to evade GethÕs men. She suspected that they would not follow her into the city center, and she was right. At the central bank, she moved swiftly to the private vaults, her tail wrapped nervously around her left leg. She had expected to be stopped, asked to prove her business in the vaults, but no one so much as looked her way. She made her way to vault 406, the number imprinted in a tiny scrawl on her key, her good hand shaking as she inserted the key, the broken one hanging limply by her side. The lock clicked loudly as it unlatched. She looked over her shoulder. Still, no one was watching. She wondered if the key were perhaps imbued with some kind of magic. She opened the door and couldnÕt believe what she saw before her: a silvery-blue needle the length of her arm, thin as spider-silk. She held it, turning it away from the light. She gasped as it seemed almost to disappear.
With the small amount of gold she had been saving, her sisterÕs locket, and her needle wrapped in a scarf, she stowed away in the belly of the caravel The Grey Griffon. Lying uncomfortable in the shipÕs bowels, her dark eyes narrowed. The burning hatred inside her gave her confidence and resolve. ÒIÕll be back for you, you bastard.Ó |
Generate Backstory based on following information
Character Name: Leucis
Character Race: Tiefling
Character Class: Ranger
Output:
| Leucis spent many years on the high seas as a part of the local slave trade, except in the raw end of the deal. On his 17th birthday, Leucis, two halflings, a minotaur, and a young tiefling named Tharrakir rallied their fellow slaves and took over their ship. That point onward, they took the ship known as "The Sad Devil of the North", and these men were pirates. Some time later, after enjoying their newfound freedom, the men were in port at a town known by Novinia. That is were Leucis met his newfound love, a human noble named Violette. Before setting out again, Leucis promised Violette untold riches and treasure when he returned from sea. However, the minotaur thought otherwise. The minotaur, known to some as Caesar, hated being under the leadership of Leucis and his quartermaster Tharrakir, who was but a boy. That trip saw Caesar staging a mutiny to kill both of the tieflings. Thrown overboard and cast away, the two fell-born men found them selves adrift in the eastern coast of Akenmir. With no knowledge of where their ship was, or where Violette was, Leucis used his natural knowledge of the land and Tharrakir's talent for magic to make way as mercenaries. Becoming known as "The Salted Devil" or "The Cast-Away Ranger", Leucis now finds himself traveling in caravans with Tharrakir, a human woman named Nova, a halforc mercenary named Aleksi, and a younger halforc named Henk. |
Generate Backstory based on following information
Character Name: Talvin of Prendergast
Character Race: Tiefling
Character Class: Paladin/harper/inquisitor/tiefling paragon
Output:
| Good-at-heart former inquisitor pledged to uphold the Tymoran faith as one of her very first paladins. |
Generate Backstory based on following information
Character Name: Koschei
Character Race: Tiefling
Character Class: Paladin/wizard
Output:
| Koschei was a street tough, more a mugger than a thief, until one day he broke into an old mans house and found out he'd intruded on a shrine to The Traveller, an obscure old god with a single worshipper. When he went to steal the altar piece, he was struck with a vision from the traveller, and immediately converted, becoming a champion for the sick and helpless. Now he's a stringent believer in equal rights, helping he helpless, and not taking advantage of others |
Generate Backstory based on following information
Character Name: Armin Morningstar
Character Race: Tiefling
Character Class: Sorcerer
Output:
| He seeks an ancient tome of legend. Supposedly, it gives a detailed history of his bloodline. But more importantly, he wants to use this information to exorcise the demonic lineage he was given at birth, because he believes the demonic side of him is responsible for his anger and evil acts. He sins and delves into all kinds of debauchery, but he seeks something to make him more human, and to make him love. Little does he know, the power he draws from naturally in his body is connected to the demonic side of him. If he removes it, he may very lose his power, but also possibly his own life with it. He has a family friend he wishes loved him, for she is the one who gives him hope that he may one day achieve his dream of being good and human. She balances his evil tendencies, making him see the light. |
Generate Backstory based on following information
Character Name: Skel
Character Race: Tortle
Character Class: Cleric
Output:
| Despite his low life expectancy, Skel is determined to learn everything he can. After learning 9 languages with (Linguist feat plus knowledge domain), he decided the best way to find knowledge is to quest for it. Packing his books, he sets out to Chult (this character was made for ToA) to find a party that can help him find something priceless. |
Generate Backstory based on following information
Character Name: Zohlos Ahnolath
Character Race: Triton
Character Class: Fighter
Output:
| Zohlos was a soldier in his kingdom's army. The kraken attacked the city and fled. Zohlos and the rest of the soldiers followed. During the fight, Zohlos was summoned to speak to a God and when he returned, his comrades were dead. Zohlos returned to the kingdom, where he was labeled as a deserter and banished from the kingdom. Zohlos asked the king if he could return if he killed the kraken in the king's name and he agreed. |
Generate Backstory based on following information
Character Name: Sera and Erin du/Wyvern
Character Race: Two-headed elf
Character Class: Warder
Output:
| Sera and Erin are a sight to see, resembling a seven and a half foot tall, two-headed elf the sisters are a unique sight to see.
On the right is Sera, she of slightly fairer skin and raven black hair kept straight in a simple ponytail, on the left her sister Erin, darker in skin tone with a fiery mane of hair that in parts flows free, and in others decorated with complex braids.
The pair are quite a resplendent sight to see in their polished breastplate and violet cape, often astride a titan of an equine mount dubbed "Leviathania" or "Tania" for short.
The duo wields a massive copper-plated sword atop an elongated hilt that makes it seem to function more of a spear than a proper sword, dubbed the Titan Blade, is based off of Tian Xian Nodachi, but with a longer, thicker blade, and a shorter haft.
Dubbed the Magnum Opus, the weapon is the sisters' pride and joy and the shining paragon example of their craftsmanship at work. The pair have put their life savings into the blade, which may harbor a few tricks.
The pair are well built and athletic, their frame made strong by working the force, their might for practicality, not beauty.
The sisters share the du'Wyvern eyes; violet with a discoloration in the iris resembling a brown X, a family of minor nobility with branches scattered throughout the major cities of Golarion.
The pair have different preferences in fashion, with Sera preferring beads and dangling rings, while Erin prefers more solid pieces and dwarven things that menace with spikes.
The pair are part of the du'Wyvern noble family, a moderately well-off lineage spawned by the famed adventurer Thea du'Wyvern. Thea has left a trail of half-everything children spread over the globe in her centuries of life, and has started pawning off new ones on the fully grown ones in order to have more time for adventuring.
The pair see their mother once, perhaps twice a year. She's currently south of Cheliax, poking around in the Mwangi Expanse. The sisters were instead raised by their older sister Kary, who is half-elf and half-dwarf.
Sera and Erin's parentage has rarely come up, with Kary stating that the matter is "An unpleasant family shame that should not be spoken of."
Sera and Erin took this to mean their mother had been forced into carnal relations with an Ettin, but the truth of the matter is that Thea is in fact a shape-shifter of some sort who travels the world not only for adventure, but also to basically boink anything that moves, and a few things that don't.
Sera and Erin are two sides of the same coin. Sera is somewhat shy, quiet, and bookish, while Erin is loud, aggressive, boisterous, and utterly bereft of an indoor voice.
Sera likes making things, while Erin likes wrecking things.
Their mutual love is forging weapons and armor, which they do as a career. They get to make things that they then use to break things. They frequently take out new arms and armor designs on short adventures to test them against monsters and bandits and make their neck of the woods just a little bit safer.
The pair are quite fond of their home city, though they generally find the rest of Cheliax to be rather unpleasant, and as a result have loose ties to certain rebel factions.
Mostly it's slipping a little financial support here and there, occasionally it's making weapons and armor on the sly, free of any tax mark or artisan's stamp.
As a result they have ties to the black market, able to sell for a little more and buy for a little less than most folks.
The pair have had a classical education, and are quite intelligent and try to know a little about a lot, though their main branch of study was history and philosophy. Not particularly useful for an adventurer, but maybe some day they can branch out their studies.
Despite their various shades of awkwardness, Sera the quiet nerd and Erin the immature jock, something just seems... different about the pair. Some natural aura of power or strength that makes lesser men and women look the them for leadership.
Or maybe it's just because they're seven and a half ruddy feet tall and easily stand out in a crowd.
Sera and Erin are trained the the path of the Warder, a knight-defender who emphasizes guarding their allies and stymieing the movement of their foes.
The sisters' nature as two minds sharing one body gives them the capacity to easily wield what to most people would be a primary weapon in each hand, though they prefer to use their gigantic Titan Blade to keep enemies at bay, and retracting the shaft of the mighty polearm when foes get up close and personal, adding body blocks with their spiked armor to complement the dire blows from the Blade.
The pair are trained primarily in the use of multiple weapons, requiring the use of lighter armor than most noble knights receive in training to better be prepared to make multiple angles of attack, but they make up for it by being able to almost always manage to get a weapon in the way.
And like any knight, the pair have been trained in mounted combat, and despite their lack of a delicate touch and extreme personality, actually seem to ride and command their steed better than one would expect them to.
The pair's mighty steed is a massive war-trained beast named Leviathania, or Tania for short, but when not in battle the horse is actually rather placid and surprisingly gentle.
The sisters often treat Tania more as a pet than as a proper warhorse, and the creature is left in her stable as often as not when the sisters go adventuring.
Sera is shy and tends towards quiet introspection.
Erin is loud, often obnoxious, and has no filter between brain and mouth.
And to top it all off if being seven foot tall and two headed wasn't strange looking enough, their shadow also happens to be weird. It changes shape based on whatever the pair is doing, usually in a form that seems to be some sort of quasi-sarcasting commentary on whatever they're doing.
Adding angelic wings when Sera is giving an impassioned speech about the rights of the downtrodden, adding clawed fingers and devil horns when Erin is getting a little bit too bloodlusty in battle, making cartoonish, exaggerated sneaking motions when the pair are trying to be quiet while clanking about in the noisy armor covering their large, clumsy frame.
It doesn't detect as magical, it doesn't respond to exorcism, the sisters have just learned to ignore it and state that it's the result of an obnoxious fey curse. To which their shadow makes a :P on itself where their heads would be.
Sera and Erin have ties to their older sister Kary, Kary's handful of servants, a few folks in the smithing community, and a few people she's kept in touch with from her school days. The du-Wyvern townhouse would be in Villegre somewhere.
For the most part her deepest ties are to several organizations that have agents in Kintargo working to keep the negative influences of Cheliax out.
One such organization is the Cagebreakers, agents of chaos devoted overcoming tyrrany. Though them Sera and Erin have learned to channel the raw, chaotic power of the elements through their strikes. Though other Cagebreakers on the ground in Kintargo are few and far in between, some might be able to get word out to someone bigger (or badder, Cagebreakers aren't picky about the sorts they recruit, just that they want to bring down The Man), or point the way to a long disused cache of equipment. Or a storage locker full of crap no one cares about. Same thing, really.
The pair also have ties to the Empyrean Guardians, a group that seeks to defend the innocent from those who would bring them harm. The Guardian Order are the ones that instructed the pair in the way of the Warder, as well as teaching them the Silver Crane discipline, allowing them to draw strength from blows dealt against the darkness to heal the wounds of the light.
Though for the most part the Empyreal Guardians usually present in Kintargo have left to take part in the Glorious Reclamation, battling the wickedness of Cheliax on a grand scale, the people that they have aided may perhaps return the kindness of the defenders of the light.
On one of the pair's adventures they did a service for a dwarf, rescuing his bard friend from a once magically sealed tower that had been recently re-opened to the world.
Defeating a motley crew of Troglodytes with several other adventurers, the duo made acquaintances with a rogue named Martin, a Dragonborn sorcerer who introduced them to her family, and the dwarf and bard themselves. |
Generate Backstory based on following information
Character Name: Felleran Nefzen
Character Race: Undead
Character Class: Lich
Output:
| Felleran was once a Red Wizard of Thay, the ruling class of a proud nation fluent in powerful magicks, but in a deal with Szass Tam, he presented his own body to go through lichdom, and become an undead creature to continue with his devious plans. |
Generate Backstory based on following information
Character Name: Bernard the Bear
Character Race: Ursine
Character Class: Barbarian
Output:
| Bernard was born in a litter of pups to a pair of ursine parents. when the other pups learned to speak common, Bernard could still only growl wild-bear speak. In their society, the custom was to put him to death, leaving more food for the strong pups in the litter. Ashamed of siring a defective pup, his father had in mind to have him killed, but his mother hid him with some wild bears.
Raised by wild bears, Bernard never mastered the art of speaking common, but understands it and can speak in the guttural wild-bear-speak.
Bernard left his adoptive parents by choice, yearning for intellectual equals. Bernard became depressed and lonely, an outcast in the two worlds he knew- that of the ursine and wild bears. Bernard wandered, spent a few years in the circus, then wandered some more, doing good deeds when peopleÕs fear didn't prohibit him from interacting with others, and eventually meeting friends who took the time to learn to understand his wild-bear-speak. Bernard looks up to his friends and depends on them to translate for him. He tries to never leave their side and is protective of them.
He has a bit of an inferiority complex about being the weak cub that wasn't killed, and will try to showcase his strength and prove he is a valuable teammate whenever possible. Bernard plans to spend his first 1000 gold on expensive beard care products, and maybe a breastplate. |
Generate Backstory based on following information
Character Name: D3-KRD
Character Race: Warforged
Character Class: Wizard
Output:
| Long lost imperial battlemage, on the search for the way he was created and believes magic is the way to do it. |
Generate Backstory based on following information
Character Name: Vanguard
Character Race: Warforged
Character Class: Fighter
Output:
| She's a biomechanical war machine created by their Red Dragon "god", but in truth is but one shard of a divine machine that has lost its way. |
Generate Backstory based on following information
Character Name: Dudikoff 7
Character Race: Warforged
Character Class: Ninja
Output:
| Dudikoff 7 was built for frontline combat, but found that he enjoys subterfuge much more. He is trying to turn himself into the ultimate stealth weapon, though lately he has become more concerned with helping the communities he encounters in his journeys. |
Generate Backstory based on following information
Character Name: Warhorn
Character Race: Warforged
Character Class: Bard
Output:
| He was reactivated after centuries of being kept offline. He stumbled into a city and heard music for the first time. Inspired, he took up a horn and began playing to earn his keep. Eventually, he found refuge in an newly opened orphanage and worked as their bodyguard in exchange for shelter. |
Generate Backstory based on following information
Character Name: Loupe
Character Race: Warforged
Character Class: Monk
Output:
| Built to be a weapon of war, Loupe was a unfeeling fighter until he grew a conscience. After understanding what he'd done, he hid away in a cave for several hundred years, then returned to one of the cities he'd helped raze. He took a job as a jeweler, determined to avoid fighting and war for the rest of his existence. That didn't happen. |
Generate Backstory based on following information
Character Name: Flyx
Character Race: Warforged
Character Class: Artificer
Output:
| Flyx lost their memory after being 'rebooted' and decided that they didn't like their position of being a servant. They left, joined the current party, and ended up becoming a freedom fighter while trying to spread hope and equality throughout the region. In their free time they use their Artisan (blacksmith) background to create/upgrade [magical] items and make sure no one else is getting themselves killed by falling off the party's new-acquired airship. |
Generate Backstory based on following information
Character Name: Five
Character Race: Warforged
Character Class: Artificer
Output:
| An elven artificer, during his golden years, started attempting to home-make a Warforged person. His first attempt failed, and he believed that in order to better work with what he had, he needed help. So, he made a small construct in order to help him with his work. Over the next ten years he'd made three more attempts at a Warforged, all of which failed.
Finally, near the end of his life, he attempted one last time. It worked and he, sensing he wasn't much longer for this world, gave his Warforged a name, his construct assistant and a broadsword. Finally, Five was given his creator's Alchemist's Bag. He then was let loose to make his own destiny. |
Generate Backstory based on following information
Character Name: Victor Burnheart
Character Race: Warforged
Character Class: Rogue, mystic
Output:
| There was a medical student on the island of Novus. The third son of four in a middle class family, he didn't stand out. He got a partial scholarship for school, but it ran out and he was forced to search for an apprenticeship. The only arrangement he could get was more like indentured servitude. His new master separated him from his family and his few friends. The youth's curiosity and eagerness to make something of himself were all that sustained him. Early on, his studies continued almost as they had at university. Eventually, however, his master began to berate him for having only middling intellect and talent. His lessons became shorter and less frequent, and his days were filled with drudgery. His master took on other students, from wealthier families; smarter men and women who lived up to his strict expectations. They were allowed into the master's lab, when re he conducted secret research. Finally, when the student become servant had given up hope of being a doctor, the master invited him into the secret lab. Here, the master conducted experiments aimed at achieving takwiin, the creation of artificial life. Instead of being allowed to help conduct these experiments... The former student became a subject. With the help of advanced healing magic, he was kept alive and conscious as he was dissected and put back together, over and over, until the master believed he fully understood the mechanisms of life. Then, the subject was taken apart one final time. It took months, for the master went much slower this time. Each piece of the subject was removed, labeled, preserved, and used as a model to create an artificial replica. Then the new piece was attached. Piece by piece, the subject was disassembled and remade, aware the whole time. There are no words in any language, save perhaps infernal, to describe the pain. He begged every day, or at least every day that he had a mouth to beg, for the torment to end. The master was cold and unyielding in his amoral scientific fervor, but the other students left, one by one, and never returned. The doctor was left alone with his creation. Towards the end of the process, one other person did appear. The haze of pain masked their appearance and their words to the subject, but their purpose would become clear in hindsight. In fact, it would become nearly all-consuming. On the final day, the subject's pain faded, leaving him clear-headed and... Whole. Intact for the first time in what seemed like a century, but couldn't have been much more than a year. The master was there, looking at him, scrutinizing him with dispassionate eyes. The master said
"Your name is Victor, and you have been given a purpose. Kill the High Inquisitor. You have been created for this reason, and no other. You have been given the tools and skills you will need to accomplish this task, and no more. Your name is Victor, and you have been given a purpose. Kill..."
No more words reached Victor. Information flooded his brain. How to pick a lock. How to kill a man with a crossbow bolt from fifty paces. How to remain unseen. How to create deadly poisons. False memories also jostled for space inside his skull. They threatened to erase any remaining traces of that old, unfamiliar life that someone else had lived in another body. When Victor was again aware of his surroundings, the master was gone. The room was empty. Victor hesitantly stood, testing the leather, wood, and steel that now made up most of his body. He walked through an archway into the room beyond, and found a low bench with clothing and a pack on it, as well as weapons. To the side was a mirror that reached floor to ceiling. Victor stared. He saw a naked man, short and slim, with skin the color of well worn leather or waxed mahogany. A seam ran down his chest, starting at the base of his throat and ending at his navel, and inside he saw gears, shafts, dials, and wires. In the center of his chest, nestled among the machinery, glowed a red crystal shaped like a heart, with perfectly chiseled chambers and valves. Victor tore his eyes away, and quickly fastened the opening shut with implanted reflexes. He turned to the clothing and gear, and meticulously equipped himself. Then he left. A purpose burned in his heart: he was going to kill the High Inquisitor--it was what he was made to do.
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Generate Backstory based on following information
Character Name: Delnita Frenbell
Character Race: Warforged
Character Class: Sorceror
Output:
| Delnita's life has been sharply split into "before" and "after." The "before" is hazy, but she recalls a life as an ambitious Gnome mechanic in Redair. There was a promising career, a stable relationship with her husband, as well as three precocious children. She feels it was a good life, but dislikes dwelling on those memories. Their inconsistancy discomfits her. Sometimes there's clarity: she'll recall with exacting detail how she completed a contract to outfit a machinist's bench lathe with a multi-step cone pulley system. Then, upon deeper reflection, she realizes that she cannot recall her wedding or the sound of her own daughter's voice.
The "after" began the day she awoke in darkness, completely entrapped, unable to move or breath and yet not suffocating. Struggling proved fruitless, but her cries for help rang clear despite her inability to breath. Her restraint was soon released by a half-orc woman crowbarring the lid to her transport crate open, drawn by the muffled noise from within. Unfortunately, and to Delnita's great surprise, her struggles manifested as an eruption of arcane lightning from her hand as the lid was opened. The half-orc took the brunt, laying her out flat on the floor as Delnita stared at the unfamiliar hand in front of her.
This racket drew a middle-aged human man, whose reaction to seeing the smoking, prone woman was to pull a pistol on Delnita. The ensuing standoff didn't last long, as Delnita's panicked feminine voice gave him pause, along with the half-orc's strained insistance that she was merely singed. All parties soon realized their confusion was mutual, with Delnita particularly befuddled by the foreign metal body she was inhabiting.
Once all calmed enough for conversation, the human introduced himself as Myrten, and the half-orc as his wife, Gortence. He explained that they had purchased the mechanical body Delnita found herself in as part of a recent transaction, pointing out its intriguing features: the pristine condition despite signs of age, strange runes inscribed along her joints, and the huge citrine crystal imbedded in her palm. They, of course, were eager to know who Delnita was and why she was inhabiting their new purchase. But, searching her memory yielded nothing, and discussion of her most recent memories as a gnome revealed that more then a year had passed since her last recollection.
This was the beginning of what turned into a long relationship between the three. She began doing odd jobs for the couple in exchange for using their warehouse space, and quickly became a full time employee for a minimal salary. Myrten and Gortence expressed no desire to claim ownership of Delnita after discovering her sentience, and offered her higher rates, but she felt indebted to them after learning what they had spent to purchase her. Her current body didn't need to eat, anyway, which made budgeting fairly easy.
For the following year, Delnita tirelessly delved for clues, quite literally as her new body required a scant four hours of rest each day. She methodically scoured Redair, from it's booming tech scene to its criminal elements, reactions to her form ranging from curiousity to disgust to avarice. This only brought dead end after dead end. Even the information on her receipt of purchase proved false, her seller vanished, with even her employers able to locate them again. Her one certainty was that she was an anomaly: no arcane or technological expert she questioned had ever seen anything like her.
Throughout this, Delnita considered seeking her family, but always resolved to address her current predicament first. She knew her career wasn't waiting for her: arcane monstrosities were not looked upon kindly in Redair's tech focused community. And besides, her finances would assure her family's comfort in the meantime. And, more concerningly, she found herself unsettlingly disconnected from her prior life, as if she was an observer rather than a participant. Unsure how confronting them now would impact her or them, she concluded that nothing good would come from a reunion before regaining herself.
Now, she feels her best chance of doing so is to learn more about this construct she inhabits. Unravelling its secrets could provide clues about happened to her organic body, could help her restore her memories, and perhaps even return her organic form. Tired of being stonewalled in Redair by the disdain for sullying technology with the arcane, she now reluctantly finds herself bound for Naurecht to continue her research. While she had previously shared that disdain for unpredictable magic, she cannot deny her body is a conduit for it, and she doubts she'll get answers without embracing it. |
Generate Backstory based on following information
Character Name: Tower
Character Race: Warforged (robot)
Character Class: Monk
Output:
| When his master's castle fell in the war, his high lord used his own children as human shields. Thus Tower rebelled against his orders. Lost he wandered the world seeking unity, peace and meaning, until he was drawn back to protect his lord's lost children. |
Generate Backstory based on following information
Character Name: Tharsus Bluemane
Character Race: Water genasi
Character Class: Cleric
Output:
| Tharsus was born to a family of sailors, and became captain of the family ship. One night a storm struck, and the ship was capsized. As Tharsus sunk to the depths, he prayed for his family to be safe. Unfortunately for him, the Goddess Umberlee answered. The evil queen of the sea offered him a quest in exchange for the lives of his family, which he accepted. "Bring me the trident known as Wave, or they will never leave my watery gardens." |
Generate Backstory based on following information
Character Name: Flow Calaluze
Character Race: Water genasi
Character Class: Wizard
Output:
| She lived in a high class city with her father, who worked as a courtier. Her father taught her all about morality and law, and this combined with her inherited magic from her mother, led her to teaching herself Divination magic. When she had just turned 15, her father was suddenly arrested for treason, found guilty and thrown into prison for life. Flow knew her father would never do such a thing, so set about trying to find out why this happened. She's currently travelling the world to find the people responsible and avenge her father. |
Generate Backstory based on following information
Character Name: Zula Reed
Character Race: Water genasi
Character Class: Battle master fighter
Output:
| Zula Reed
Zula ReedÕs childhood was spent, for the most part, at sea. Her Mother was the captain of The White Wail, a notorious pirate ship known for attacking military and noble ships alike.
When Zula was born, her father stepped down from his duties as First Mate to tutor Zula in the ways of the sea, and in her own Genasi culture. What little her father couldnÕt teach her, she learnt from the rest of the crew.
The crew was mostly other Watersoul Genasi, though there were Genasi of other manifestations aboard the ship.
They were a tight knit family on the White Wail, and all of them did their best to keep Zula out of trouble, as well as happy. All of them took turns in teaching Zula how to defend herself, and she soon learned she had a knack for fighting. Her preferred weapon was a trident, and it became a symbol of pride for her.
One day, while they were sailing around a particularly tricky rock formation, they stumbled across a deactivated warforged. They hauled him aboard the ship, and booted him back up, before setting him to work as a deckhand.
When the White Wail was attacked by a navy ship, the warforged saved Zula from meeting her end at the barrel of a gun. After the White Wail had thrown off its attackers, Zula and the warforged, Pierce, became fast friends. The two became inseparable, and a friendly rivalry blossomed.
When Zula decided it was time for her to set out on her own and earn her ship and crew on her own merit, Pierce followed. She still keeps in contact with her parents when she can.
|
Generate Backstory based on following information
Character Name: John Hay
Character Race: Werewolf
Character Class: Glass walker theurge
Output:
| Grew up hating his animal side, always trying to keep it at bay using his gifts to mock those who he felt took it all to seriously, such as binding a rubber chicken so it stays with him. Eventually he found peace not in the rights and passages of his people but the church, an odd place for a werewolf but one where his faith became so strong it could burn, and his path took him to place he never dared dreamed, even into weaver herself. |
Generate Backstory based on following information
Character Name: Skye Wolfe
Character Race: Wild elf
Character Class: Ranger
Output:
| SKYEWOLFEÕS JOURNAL ENTRIES
- The village council has called me into town. IÕve been in the southern border guarding against orcs for the past few summers. IÕm not sure what they want, but it does require me to go into the village which I prefer not to do.
- They are sending me on a mission. I am going to be working with the Montinubris Military to protect our interests. To this end I received a bag of holding and a few other items that may or may not be useful. I also have a list of magical items to watch for and hopefully return with so the mages can study them further or try to duplicate them. Forrest Storm said ÓItÕs time to stop hiding and find your own path. There is a huge world out there waiting for you. ItÕs time to find your answers there.Ó
- I arrived in town today. I met my contact and was told that I would be a consultant with the military group. There is something going on on one of the outlaying plantations that they require assistance with. Apparently they have loosed a nightmare creature of some sort that is wreaking havoc with the commoners.
- We came to the plantation yesterday. There is some sort of trial going on. Some fighter beat the crap out of several guards and got caught. Where and why was not mentioned. IÕm going to try to find a place to work out before I go stir crazy. This whole area is barren. Oh, how I miss my forrest with huge trees and lively animals to talk to. IÕm staying in the plantation house as there are not exactly alot of females and they have no place else to put me. As if females are not twice the fighters males are!
- I had a fairly good work out in the workout area. The commoners must really be leary of fighters as the practice area is far outside of the main plantation area. I was approached by Grok, one of the other fighters and he requested to spar with me. We are fairly evenly matched so it was a good workout. He did try to disarm me and got punched for his efforts though.
- Today we rode out to a cave system that was recently opened and is believed to be the origin of the creature/s. There is writing on the cave that I canÕt quite make out other than sealed, Master of Shadows, and MARKELL. I get the feeling that this place was sealed for a good reason and it was NOT supposed to be reopened. 2 rangers have disappeared w/i itÕs depths already. The very air reeks of evil near the entrance. May the Goddess of the Woodlands protect me in this alien place.
- We entered the cave late this morning. It was dark and dank. We followed Jumper, the halfling, as he is the trap expert. We found the remnants of a bar that was apparently cursed. It was almost stopped in time. The remains of 3 cages were also found, torn apart from the inside out. There was more writing on the walls that appeared the same as the wall outside. I couldnÕt make out anything else though. The fighter Grok asked what I was reading and when I told him he dropped like a stone. We took him back outside to help revive him. After he woke up he told me of his strange dreams heÕs been having. They appear to be closely related to whatever is happening here. The bodies of the missing rangers were found torn limb from limb in the back of the bar. There was no blood anywhere. I donÕt know what type of creature did this, but it is undeniably evil.
- By the time we roused Grok it was starting to get dark so we decided to continue our cave explorations in the morning. Then the alarm went up from the main plantation in the distance. The entire party rushed back and we found another victim behind the house. It was obvious that whatever was in the cave had escaped. I tracked it to the edge of shadows and the tracks just disappeared. Then I heard the comment that ÓIt canÕt just disappear, it must be in the groundÓ. Next thing I knew the creature exploded up out of the earth. It vaguely resembled a troll w/ metal of some sort running thru itÕs body. I got the first shot in and hurt it. Grok threw his weapon at it and missed the thing completely. His weapon struck the party leader in the shoulder instead. I hit the thing right in the privates and it went back into the earth. The cleric said a spell and sank his sword into the earth where it disappeared. It came boiling out of the earth again and it looked like it had started to heal itself. I got it again, immobilizing one hand and the halfling immobilized the other. Someone else hit it and it howled and turned to ashes. I hope this is the last IÕve seen of these creatures.
- Father Collins said that this is probably one of three creatures beleived to have escaped from the cave. So we have at least 2 more to go.
- When we went back to the house Bobbi went in the wrong door and got tripped over by a huge cook who was carrying a large, boiling hot pot of soup. He was immediatly drenched with turnip soup. He yelled and took off down the hall at a rapid rate. Tolir was royally pissed and called the guards. Bobbi bounced off the wall and went back the way he came. He was snatched and held aloft by the guard. TolirÕs daughter intervened for him and Tolir agreed not to harm Bobbi. Bobbi was taken to the bunkhouse and the guards were told not to let him out again.
- I decided to try and find a library but was told the lord was particular about who went in there. Instead I decided to wander in the hopes that I could locate another creature. I located Grath and he agreed to accompany me. We found Bobbi sneaking around outside and Grath started to haul him in but Bobbi offered him a Fairy drink and Grath forgot all about a possible bounty and joined him for a drink instead. Then they turned around and followed me. Bobbi got a bright idea and decided to try and summon the creature. The first time he was successful I got the creature in the hand, after which it sank back into the earth. The second time it didnÕt materialize enough for me to hurt it, but it began to hunt Bobbi. he ran for the bunkhouse and exploded out the back as it gave chase. Bobbi did some sort of spell and grass started sprouting from the monsterÕs mound. I noticed that the creature left a trail of coal black ashes, before it was changed to grass that is. I may be able to track this thing after all. Bobbi decided to drop the cup he used for summoning and it was swallowed by the grass mound chasing him. The mound then spread thru-out the field, I searched the area but I didnÕt see anyplace where it led out of the field. Father Collins couldnÕt raise it again and Bobbi passed out from spellcasting. I told the guards to post a perimeter guard and I climbed a nearby tree and got some sleep.
- After breakfast Bobbi tried to raise it again, unsuccessfully. I asked Father Collins to try to raise it and he was unsuccessful as well. An hour or so later Bobbi got one to drop from the sky, it was definately dead but IÕm not sure if it was the same creature as before or not.
- Tolir gave me permission to go thru his library as long as IÕm accompanied by a guard at all times. He seemed rather surprised that I could read. I donÕt think he realizes that IÕm a couple of centuries older than he is. There wasnÕt a whole lot of useful information there, but I did find a rather interesting book on land deeds and such for the local area though. It seems that Tolir has managed to acquire most of the property around. That reminded me of the note I got from Bobbi last night and I pulled it out. According to that letter, Tolir is making treaties with his neighbors independent of the King, and not necessarily good for his health either. I will definately be keeping my eyes open for further evidence though. What I have now is just enough to get me hung. IÕm glad IÕm writing this in slyvan!!
- When I left the library I was just in time to join Jumper and Tolir on a return trip to the caves. I noticed the stones around one of the cages is marked with the light symbol in draconic, apparently it was part of what was keeping one of the creatures caged. The cages were of interesting construction though. One was made of glass, one of metal and the last was made of stone. The stone one is the one that is ringed by the stones. I would deduce that they were specially made to contain the creatures that the mage was trying to create. There is no way tell exactly how old they are but I would say very. The metal is rusted and the stones of light were made by a high-level mage so could have been active for centuries at least. The spell appears to be spent though, I wonder, do they only shine at night? Could the sunÕs presence be enough to contain that creature during the day, even underground? What was finally strong enough to break the cages after so long a time? Magic could have done it, after all there are spells to turn metal to rust and uncreate anything. What mage around here is strong enough to overcome the original wards and why would they without firm control over the creatures released? Were the creatures that escaped the originals or the offspring of the originals? How does this tie into TolirÕs activities? Is he a mage or more likely, does he have one on his payroll? I will have to make a point to come down here at night, as repellent as that thought is. I canÕt seem to make out anymore of the writing though. ItÕs maddening, it looks like I should know it, but I canÕt read it for anything!! Grok started getting nervous and said he was ready to leave, cosidering what happened last time he came here IÕm surprised he came back. I really should find out if heÕs dreamed anything else useful. I decided to call it a early day and get some practice on the way back. IÕm going to try hunting these things at night tonight. IÕll ask the rest of the guys who appear to be somewhat useful to come along as well. TolirÕs not going to be one of them though. His condescending attitude is starting to wear thin. Especially considering IÕm old enough to have bounced his GRANDFATHER on my knee!!!
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Generate Backstory based on following information
Character Name: Eru
Character Race: Wood elf
Character Class: Ranger
Output:
| Outlander |
Generate Backstory based on following information
Character Name: Kopeiren èinfugen
Character Race: Wood elf
Character Class: Bard
Output:
| Became a hermit in order to master a musical instrument |
Generate Backstory based on following information
Character Name: Kopeiren èinfugen
Character Race: Wood elf
Character Class: Bard
Output:
| Became a hermit in order to master a musical instrument |
Generate Backstory based on following information
Character Name: Resinosa Silva
Character Race: Wood elf
Character Class: Rogue
Output:
| Ranger/scout who has been a mercenary for some years now. |
Generate Backstory based on following information
Character Name: Belligrava 'Grav' Leguma
Character Race: Wood elf
Character Class: Ranger
Output:
| Stoner wood elf who lived in a turnip shed and was press-ganged into service by the local constabulary. |
Generate Backstory based on following information
Character Name: Reyna Meliosa
Character Race: Wood elf
Character Class: Cleric
Output:
| Reyna started serving the Bitch Queen Umberlee after nearly dying in a multiple shipwrecks including the one that killed her parents, she's in love with Umberlee and Reyna is in love with her |
Generate Backstory based on following information
Character Name: Ful'beracht Melouchevine
Character Race: Wood elf
Character Class: Ranger
Output:
| Elven ranger, retired. Now runs a fletcherÕs shop with his wife. Neutral good and motivated primarily by keeping his family safe. Used to be part of an elite unit of rangers known for independence and long missions. Wants to put that life behind him. |
Generate Backstory based on following information
Character Name: Adriarin Melouchevine
Character Race: Wood elf
Character Class: Ranger
Output:
| Runs business side of shop, currently away on a mission to secure the Toern city watch contract. Arriving back to the fort just after the party's return. She was denied the contract due to unknown reasons (it was a Sending from Reynolds, who knows people in the city.) Mama bear type. (Not actually a bear.) |
Generate Backstory based on following information
Character Name: Larry Phillpots
Character Race: Wood elf
Character Class: Rouge
Output:
| I was a professional hide and go seek tag player, and I was very good, but then, a new wave of younger hide and go seek tag players came along and pushed me out. So I went into adventureing instead. I won't kill people thought because hide and go seek tag is like WWE where it's all fake, so nobody actually dies. |
Generate Backstory based on following information
Character Name: Carroway
Character Race: Wood elf
Character Class: Monk
Output:
| Part of an ancient organization of warrior who stop the Wilderhills from expanding into the rest of the continent. They are named the Faceless after the blank, cursed masks they wear that they can never take off once they done it. Carroway was born into the society and has never known anything else and has spent a hundred years training and fighting so that one day he may lose his face. |
Generate Backstory based on following information
Character Name: Aeshlynn Tyr
Character Race: Wood elf
Character Class: Rogue
Output:
| Aeshlynn Tyr at first glance looks like anything but the rogue she is. She dresses in simple leathers and lets her golden hair down in braids to either side of her face. She looks more at home among st the crowd in a tavern telling their tales or the group headed out the gate to explore the wilderness. In reality the Bombastic, energetic and overly enthusiastic half-elf is a cut purse, a rogue and above all else a rather happy little thief. Quick with a dagger when she needs it, or equally at home back to back in the wilds with rapier in hand and companions around.
Aeshlynn is quite unrepentant in her pursuits of coins, drinks, fortune, glory and debauchery. After all, it's the simple things in life, Right? |
Generate Backstory based on following information
Character Name: Chimara Nailo
Character Race: Wood elf
Character Class: Druid
Output:
| Having left his village at the age of 25, Chimara Nailo learned much of what he knows by himself. Before he left, however, he took the time to learn all that he could about the natural world - what plants could be eaten, how to track animals, where to find necessities - as he had been fascinated with nature even more than the average wood elf ever since he first saw its raw beauty. Once he felt he had traveled far enough, he made that place his home. He maintained a roof above his head and fashioned a mat for meditation. He used his knowledge of various types of woods to craft a bow to protect himself from predators. Slow to use it, however, he has his fair share of scars, most notably on his chest where he has four parallel scars from where a bear attacked him. After fending off the beast, he ran for shelter lest he encounter more hostile creatures. As he was fleeing, he stumbled upon a pool which was home to a nymph who called herself Maia and, sensing that he cared about nature as much as she did, took him in and cared for him while he healed. He learned much from her about nature along with her language, Sylvan. When he fully recovered, he decided that it was time to leave. As he was alone and received little education, he knew very little about the world outside of nature and had nothing to his name aside from what he made himself. Chimara was happy for nearly 100 years, but slowly he began to yearn for something different. He wanted to do something other than survive. He decided that he wanted to appreciate nature the way it was intended to be enjoyed - with an adventure. He left his home at the age of 125 and headed for civilization. It was there that he first heard about the druids and the power they wield. He sought out a teacher and began to learn the ways of the druids.
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Generate Backstory based on following information
Character Name: Kvothe
Character Race: Wood elf
Character Class: Druid
Output:
| Outlander,
Kvothe was born in a small nomadic tribe of druids that wandered the forests around Gilidaran. Sometimes trading with the city when nature could not provide. All children of the tribe are taught the ways of nature and magic. Kvothe's first couple of decades were full of learning the ways of the druids. It can be lonely for a children in the tribe as elves don't have children as often as their human counter parts. From a young age Kvothe showed a very keen interest in nature and animals, however he did not seem to pay much heed to the other members of the tribe. As soon as he was able to walk he would wander off into the woods for hours and when asked where he had been he would always say Òwith his friendsÓ.
Kvothe showed an incredible aptitude towards the wild shape and communing with nature, however he showed very little interest in elemental magic or some of the higher rituals of the tribe. When he reached the age of maturity he was to be put through the tribes coming of age test to prove that he would be a valued member of the tribe. The test consisted of the tribe member being sent out into the woods for a month to survive and better learn the ways of the wild it was not unheard of for children to never come back alive. That was no such issue for Kvothe after the first week he found that he preferred the woods to tribe life and at the end of the month when it was time for him to return he decided he did not want to go back.
After he had made his decision, he left the tribes normal paths and went deeper and farther away from the city than his tribe ever ventured. He survived off the land and defended it from hunters and more, only killing animals or harming plants if necessary for survival. Whenever he killed an animal he would make use of everything or else hang on to it until he could find someone who could. Only seeking others when he had stuff to trade. He mastered his woodcraft over decades and became one with the animals and nature. He talks to himself and his only companion, Ash, all the time and doesn't have the best of manners
About ten years ago he found a very strange bird that looked like a hawk but was the wrong color instead of the brown and tan colors that he had seen in his travels, it was black with bits of gray along its wings and underside. It had been abandoned by its parents and was near death. He nursed it back to health and the bird ,which he named ash, has been with him ever since.
Recently the animals and plants in his domain have been acting strangely and seem to be heading away from the big city near his birth tribe. He decided that it may be time to return to society and find out what was going on... |
Generate Backstory based on following information
Character Name: Aria
Character Race: Wood elf
Character Class: Druid
Output:
| Aria had always been a bit of a loner, but that didnÕt make it easier. Perhaps thatÕs why she felt sorry for the baby owl that laid at her feet. It had tried to fly too soon, or fallen from its nest, and had hurt its wing in the process. Too much too soon. How very familiar. Aria was a wood elf from a small tribe, not that she remembered much about her upbringing. Aria had gotten separated from her family when she was small. It had only been fifty years ago, at the beginning of the Laconian Expansion wars. She had been a child by elven standards, and still was to some degree. She was nearing the turn of her first century, a landmark occasion that would normally be celebrated by the whole tribe. She scooped up the baby owl. Maybe they could make a new tribe.
The Expansion wars had not been particularly brutal on the Wood Elves, they had quickly brought an end to the war once they became involved. Yet the initial Laconian assault had taken the elves off-guard. The villages closest to the border were hit hard. Aria was in one of those villages. She remembered the fires, licking high above the tree tops. A scout returned, saying that the humans had come and it was time to retreat deeper into the forest. Aria now knew the wisdom of this, they would retreat and regroup with a larger force in order to take the attack back to the humans. In the moment, she hadnÕt even stopped to think. Aria grabbed her bow and rushed through the flames. She was young, but had always been talented surely she could handle what the others were too afraid to fight. There were multiple bands of human skirmishers, about a hundred soldiers in all. They were probably scouting out any Wood elf defenses, not that her people ever maintained defenses in peacetime. Aria loosed arrow after arrow into the soldiers, her face twisted in pain. She was filled with so much rage, that they would come into her home and cause such wanton destruction. She reached back for another arrow but her quiver was empty. Only then did she see the already cold faces of those sheÕd slain, and the horde of men rushing at her. She retched. Then she ran. She ran fast, faster than her pursuers, faster than the flames. Like a leaf on a winter wind, flying furiously to no where in particular but always away. When night finally fell she stopped, tears streaming from her eyes as she panted.
That was a hard night, but she woke with clear eyes. She made arrows, got some food and set about making her camp livable. She spent a few months simply surviving in her little patch of woods, away from the war. She built a simple hut and lived a simple life. One day while Aria was smoking a rabbit, three Wood Elves appeared at the edge of her copse. They had smelled her cooking and came to investigate. Aria had never seen Wood Elves in armor, but these were wearing a livery that made them look like the most elegant soldiers she could have imagined. She of course invited them to share the rabbit, which they happily accepted. The soldiers told her that they were captains moving to the front lines, having been sent by the King in the Wood to oversee a few important battles. Aria perked up at this. She had put the war out of her mind after that first night, but she still felt like she should help her people. And who better to escort her to the front lines than these dashing elf captains? Aria gave them a quick rundown of her story, at which several eyebrows were raised, and asked to journey with them to where the fighting was. The captains had evidently heard of some fey elf maid whom was the first elf to slay a human in the conflict and were quite delighted to make her acquaintance. With enthusiasm they agreed to accompany her south.
In the following two years Aria distinguished herself among the elves and struck fear into the hearts of many Laconians. Her arrows flew like winged death and she was fair with a blade as well. During the years of the war, and in the years since, Aria had inquired everywhere about her tribe. No one had heard of the Coopers and didnÕt know where they could be found. Everyone knew the border tribes had faired poorly in the first assault on the Great Wood. At the close of the war Aria went back to where it all started. She waited for weeks in the spot she had grown up. The old forest was gone. Meadow grass now pushed through the ashes. No one ever came back.
Aria went back to her little hut in the woods, which was now quite dilapidated. There, near the buckling entrance, she had found the little owl. It didnÕt take long for her to fix his wing and it didnÕt take long for him to cozy up to her. She would call him Artemis and they would live in this patch of forest. Maybe she could build a treehouse so he would feel at home. Here they could have a simple life. She could harvest and huntÉmaybe even take the odd mercenary job. They could have a simple life, punctuated with adventure. They could make a new family. |
Generate Backstory based on following information
Character Name: Sliggs
Character Race: Worm that walks (former human)
Character Class: Wizard, rogue, urpriest, cancer mage, vermin lord
Output:
| He was a traveling cleric that lost faith in his god, he began a quest to discover his faith. During this time he found many different religions, but during his quest he was captured by a cult and forcfully turned into a monster called a "worm that walks". After escaping he learned how to take power from gods and he used that power to get revenge. Still keeping his humanity he uses his new form and power to make sure things that happen to him never happen to others. He now goes around and fights the powers of evil and chaos. |
Generate Backstory based on following information
Character Name: Kitra
Character Race: Yuan ti
Character Class: Ranger
Output:
| She's an ex soldier turned caring and loving mother of the group. She loves to tree the the group like they're her own children, providing healing, covering them when they take to much damage, etc. |
Generate Backstory based on following information
Character Name: Vaskir Tempus
Character Race: Yuan-ti abomination
Character Class: Paladin of treachery/ goo bladelock
Output:
| Vaskir is an exiled yuan ti who forsook his religion to worship the great old one dendar. he is a master swordsman who wields a greatsword in tandem with a longsword, effectively dualwielding the huge blade. He is chaotic evil, believing that government and law holds back all of humanity from their goals, keeping them oppressed and subjugated under the foot of the highest ruler |
Generate Backstory based on following information
Character Name: Gabbro Eelstooth
Character Race: Dwarf
Character Class: Pirate rogue
Output:
| A lean, musclebound dwarf leans on the deck railing of the good ship Erasmus, gazing out over the waves. His keen grey eyes scan the horizon as he strokes his long brown beard. Several glowing blue fibers, enchanted to pulse in-tune with his mood, are woven through the braided facial hair. The light glints off the polished green stone, carved in the shape of an eel eating its own tail, that hangs from a leather cord around the dwarfÕs neck. The dwarf stinks of seaweed, and his smile is always a moment away from turning to an dark, unnerving leer. This is Gabbro Eelstooth, a dwarf hunted by his own people--with good reason.
On board the Erasmus, Gabbro is always looking for something. Every spout of a distant leviathan or strangely-shaped piece of driftwood gives him momentary hope that heÕs found some traceÑany traceÑof the wreck of the Serpentine. He knows that from the surface, such clues would be impossibly unlikely, but that hasnÕt stopped him from looking.
Until recently, Gabbro was a sailor on the Bloodstone, a submarine pirate ship crewed almost entirely by his clanmates. All ships were fair game for this gang of pirates: gnoll ships they sank could be cashed in for bounties, while elven vessels were usually loaded with precious metals and bizarre magical artifacts to sell. But after decades of piracy, the captain on the Bloodstone became obsessed with a legend: the rumored sunken treasure of the Serpentine.
The Serpentine, the legends said, was a merchant vessel travelling between the Dwarven seamounts and the cities of the elves. On its last voyage, it was laden with gifts for the elvesÑas well as a great Dwarven mechanic and his most prized inventions: compasses which resisted confounding magical effects, goggles which let the wearer see through the thickest fog, astronomical clocks which tracked the movements of the heavens and the other planes, automatons which could see and think for themselves, and moreÑand all without any magic at all. But the ship was sunk, though the legends vary as to why. Whoever claimed those ruins would be absolved of all crimes by any Dwarven government, and lauded as heros.
After three years of searching based only on hearsay, the crew grew weary. Their supplies were running low and the Bloodstone badly needed some time in dry dock. After a dive in which the captain refused to surface for air for so long that a cabin-boy died of suffocation, the crew mutinied. The gun-battle on board pierced the hull of the Bloodstone in several places. The ship was several hundred feet deep at the time, and as water poured in and the hull groaned under the strain, the mutineers claimed all the lifeboats, leaving the captain to be drowned and crushed at the bottom of the sea.
The lifeboats clung together at first, bobbing on the surface like a raft of sea otters. But the crew grew quarrelsome, each claiming that if he had been in charge, theyÕd have found the treasure months ago. The arguments grew and grew until the raft broke apart and scattered, the dwarves still screaming at each other that by the Gods, theyÕd find the treasure first!
GabbroÕs boat washed ashore at a small island port, where he spent a week wandering from inn to inn, drinking away what little money he had on him and thinking hard about what to do. None of the crew were the bookish types, Gabbro reasonedÑif he could find a map, or even a scholar who knew the location of a map, he could go on a lot less than tall tales told in taverns. So he booked passage for the great city of Thasym, hoping to find some clue to work from.
Gabbro emits an air of ill repute; heÕs a self-serving bully even at the best of times. But without a crew to back him up, heÕd never openly admit he was a pirate unless he felt it benefited himÑnor would he reveal his mission, for fear that somebody else would get to any map before he did. If asked about his past (including by Captain Mantor) he weaves a sob story about how his fishing ship was attacked and sunk by goblins, and heÕs going to Thasym to petition his rich uncle for a loan to buy a new one.
Gabbro is driven to find this treasureÑbut not so driven that he wonÕt jump at an opportunity for more short-term profit first. If two years of searching didnÕt find the Serpentine, he reasons, another month or two of delay wonÕt let his former crewmates get too big of an advantage. And the more money he has when he starts the search in earnest, the better a ship he can charter or purchase. Still, he is wary of delaying too long: rumor has reached him that others from his clan--not just the pirates--have put a bounty on his head. He's not entirely sure why... but whatever the reason is, it's probably justified.
The Eelstooth clan, from which many pirates and thieves are derived, uses the bioluminescent beard-decorations as its signature adornment. As such, theyÕre often known derogatorily as Òglowbeards.Ó Unless itÕs an obvious mistake, and possibly even then, Gabbro will attempt to outright murder anyone who calls him that.
|
Generate Backstory based on following information
Character Name: Lordani
Character Race: Tiefling
Character Class: Paladin
Output:
| She was made orphan by a war at an early age, and without many choices, enlisted herself. She mosty did cooking and cleaning for the army growing up, but when she came of age she received combat training and was promoted to foot soldier in a new squad. During an engagement all her fellow soldiers were killed, and she was left for dead on the battlefield. She was found by a wandering cleric of the Church of the Lady Serene, an order renowned for their martial efficiency, due to their level-headed attitude during combat. The cleric healed her, and taught her of the Serene Way, a doctrine of self-control and self-sacrifice. She quit the army and pledged her life to the Serene Church, becoming a wandering paladin devoted to spreading order and peace throughout the world. |
Generate Backstory based on following information
Character Name: Hashanna
Character Race: Half silver dragon
Character Class: Paladin
Output:
| Hashannas' story begins with her parents.
Her mother is a Silver Dragon and Paladin of Bahamut, from a bloodline of Dragon Paladins. As a young adult, she masqueraded as a dragonborn and traveled with a band of adventurers. Her parents fell in love and soon her mother revealed her true heritage to the human ranger that captured her heart.
Her parents were a happy couple, her mother soon retreated to her lair and had a small clutch of eggs. An unusual pairing was sure to produce unique offspring, but would regardless be greatly loved by both mother and father.
Three eggs were laid and hatched. The children emerged as toddlers from their eggs, each with signs of both signs of their heritage. The largest was male, with silver scaled skin and small horns and draconic eyes, otherwise was human in appearance. The other male was the smallest of the clutch, but the most bestial of the hatchlings, nearly quadrupedal, with wings, tail and draconic head and horns, he was most like his dragon mother in appearance.
The lone female was a near blend of the two. A slightly draconic face, with horns and frill and ropy deadlock like hair; human body covered with a thick silver scaly hide, gently fading to human skin near her center-line. Her hands ended with sharp claws, but were dexterous like her human parentage. Her legs were also a blend of human and dragon, knees bending backwards and ending in dragons claws. She too had wings and a tail, smaller than her siblings, but enough to give rudimentary flight.
Each sibling had their own path in life, but Hashanna followed in her Mothers' footsteps as a Paladin of Bahamut, dedicating herself to the worship of the Good dragon and defeat of Tiamat.
Fiercely defending her faith and dragon-kind, Hashanna traveled through the world with many Adventurers, defeating evil and evil dragons and spreading the glory of Bahamut! |
Generate Backstory based on following information
Character Name: Eio Tidmarsh
Character Race: Human
Character Class: Oracle
Output:
| He was cursed by a mad god when he was a boy, it gave him strange powers. He watched bandits kill his parents when he was a young teen. Necromancer powers run in his family so he raised his father from the dead to defeat the bandits. He had to watch his father die again. He is looking to remove his curse before he is consumed by the evil. |
Generate Backstory based on following information
Character Name: Cassandra
Character Race: Human
Character Class: Bard
Output:
| Cassandra was born, under another name, to a family of moderate spirits and low ambitions. For eight generations, they owned the same farm. And from generation to generation, the ownership passed the same wayÑfather to eldest son. Cassandra was born the eldest son of the family, and for years, was told she would inherit the farm when she grew older and took a wife. Despite ambitions loftier than anyone in the previous eight generations, she put her back into the work, and dedicated herself to making her father proud. Undeniably, he was. She had a knack for her work in the field, and seemed, by all accounts, well-suited to it. However, she never felt any particular passion in the work, nor fondness for her father. By the age of eight, she had learned, rather, that she found more joy in shared activities with her mother. She would help with the housework whenever she could, as exhausted from the fields as she was. Her mother found this trait endearing. Her father, not so much. She, herself, couldnÕt fathom what compelled her to the tasks until, at the age of eleven, she was separated from her father during a trip into the market, and found herself in an unfamiliar part of town, where she was greeted by a woman she didnÕt recognize. In a masculine voice, the woman asked Cassandra, ÒAre you lost?Ó. She could only nervously stutter out a yes, and after a bit of calming down, the woman introduced herself as Elise. Cassandra, with childish curiousity, asked if she was a man or a woman, and Elise gave only a chuckle, and a short explanation, that she had been born a man, but came to see herself otherwise as she grew. When Elise eventually found CassandraÕs father and returned her, he didnÕt give a thanks, but only a curt harrumph as he lead Cassandra away. But the memory of Elise stuck in her head long after, and by the end of the month, she couldnÕt keep her thoughts to herself any longer. When she told her mom, she simply froze up and said to talk to dad. The very next day, while working in the field, she jammed her hoe in the ground, leaned on it to catch a breath, and spoke, spilling everything to him. What she had learned from Elise, the pain sheÕd been feeling, how she believed she was like the woman she met. Her dad only scoffed, and spoke down to her, ending the conversation with only, ÒYouÕve got a pair of balls, boy. YouÕre a man, plain and simple. DonÕt try and get out of a manÕs work.Ó From then on, she was no longer allowed to do housework, and would be doubling down on work in the field, to ensure that she doesnÕt Òforget herselfÓ. Any time she raised a fuss, her father reminded her of that same lesson as the first day. This treatment continued until she was 13, at which point she could stand it no longer.
Furious and dysphoric, she sneaked out her window late one night, and to the stable, where she found the surgical tools for the horses. Under the cover of darkness, she stuffed a rolled-up tunic between her teeth, and got to work, barely controlling her screams as she worked. It took nearly an hour, and by the end, she was bleary with blood loss, but at long last, it was done. Her testes, which had caused her so much sorrow for so long, were finally gone, and at last, she could be who she knew she was all along. At last, her father could accept her. However, when he found the bloodied tools, his reaction was nothing like what she had hoped. She explained herselfÑthat she didnÕt have balls anymore, that she could be a woman now. But instead of acceptance, he was furious at her. She could no longer inherit the farm. No longer have sons to help in the fields. Before the crack of dawn, he drove her out, away from the farm, and into the nearby woods. Mutilated, still recovering from her impromptu surgery, and broken with sorrow, it was in these woods that, when exposure and the animals would not take her life, she considered doing it herself. But rather, she survived. She found the road. Followed it to the large market town she remembered from her childhood. In the evening, she reached the gates, and by nightfall, she had got herself a humble meal with her small sum of silver she had stolen before she was driven away, and found a gutter to rest in. At first, she wept. Her life was over. There was nothing left for her. The destiny laid out for her had been quashed. The person she wished to be would never come to fruition. It was all too much for her. She wept, and wept, and wept, until she could take weeping no more, and instead chose to sing her lamenting. She sang the songs she remembered from the field, first quietly, then louder, and louder, and louder still, through her tears, until she had become so utterly enraptured by her own voice that she barely even noticed when a wealthy traveller tossed a gold coin at her feet. A gold coin, she thought, her eyes fixating on the sparkle of the metal. This was a greater sum than she had ever possessed for herself. With this alone, she could get herself a room for the night, somewhere warm, a hot meal in the morning. A few more, and maybe she could even get herself clothes to look like one of those wealthy merchants herself. Perhaps, she would get herself a nice dress to wear. That would do nicely, she thought, as she sang all through the evening, until there were no more common folk walking the streets, and with the moderate sum of copper, silver, and gold she had earned, slept comfortably for the night.
Days passed, and she became ever more fascinated with the way her voice had changed since her self-inflicted surgery. It was sweeter. Gentler. Less resonant, but more touching. She practiced with it day in and day out, sharpening it like a blade, performing until her throat was as dry as a desert, and then spending the money on drinks to quench her thirst so she could continue. As her income grew, she was able to spend it on more extravagant clothing, more dazzling makeup, until she was no longer known as Òthe boy in a dressÓ, and rather, as ÒThe Golden Voice on Smith StreetÓ. Day in, day out, she sang. As the shops closed for the evening, she would begin to draw a crowd, and it wasnÕt long before the inn she was staying at began offering her gigs as an entertainer in exchange for a free room and meals.
Two years passed, and life grew easier for her. So much so that it had almost grown boring. The city life did not amuse her. It only sustained her. She met many people, some like herself, others not so much. Yet despite being an entertainer, she never felt that she, herself, was entertained. She yearned for excitement. For adventure. Fortunately for her, it was coming to find her. One of very few times she had her gig at the inn cancelled, she learned it was because of a minstrel group coming in, one which, supposedly, the innkeeper was especially fond of. They called themselves the WorldÕs Widows, and were a group of musicians who wrote songs about a subject that most wouldnÕt dare breathe a word about: heroic women. Intrigued, Cassandra sat in for the performance, knowing she had more than enough coin saved to survive a night off. The WorldÕs Widows sang well through the evening, about tales of ladies dressing as men to go into battle, of women carrying their children out of disasters, then going back in to save others, standing up for their beliefs even in the face of tribulation or execution. She was intrigued with every single story. All around her though, the patrons seemed enraptured by the music, but utterly indifferent to the content. That is, until they began their last act, a song about a woman general who lead her men into victory. At this, some in the tavern began to boo, and demand that they stop the song and get off the stage. Still, they sang, even as it looked as though the crowd would rush the stage. In a moment of pure spontaneity, Cassandra stood up, and in her most powerful voice, joined in the chorus with the WorldÕs Widows. As her voice echoed in the hall, those in audience were soothed, in awe, and sat back down, allowing the performance to continue, only to eventually cheer. After the show, the WorldÕs Widows caught up with her, and she was invited to join them. After many fond farewells, and reminders from the barkeep that she could return if she so desired, she finally accepted their offer. The very next morning, they departed, and she began her life as a travelling minstrel. Among the WorldÕs Widows, there were no rulers, and rather, matters were typically voted upon or debated, but the majority of time was spent travelling, drinking, and writing music. In every town they passed through, they would seek out women of great deeds to write their songs about. A favourite, for them, was of tales of ladies who disguised themselves as knights to go into battle. Cassandra shared this sentiment about such stories, and never tired of hearing them retold. But what she had not expected was that, not only did the minstrels tell the tales of heroic women. They lived them, as well. Through the WorldÕs Widows, she was trained with blades and bows alike, taught to defend herself on the road. Taught to harness her voice into a potent form of magic. And with them, she felt as though she could rule the world.
She quickly found a place for herself among the WorldÕs Widows, relating to their many stories. When asked about her past, she had already formed a perfect storyÑnot a lie, but not the whole truth either: her father, not wanting a daughter, drove her off the farm, and sheÕd been living on the streets since, surviving by virtue of her voice. The rest of the minstrels took quickly to her, with the exception of one Theresa, a specialist in the lute, who was not so easily swayed. Within the group, they became somewhat of a pair of rivals, with CassandraÕs swelling pride causing competition and contention between them. At 14, Cassandra was the youngest member of the group, and the honour of having been accepted had gone heavily to her head, causing her to frequently egg Theresa on. The rivalry persisted, and though, in many cases, it only served to intensify their shared passion for the work, it only took a year for the arrangement to finally come to a head. In the midst of a high-profile performance, Theresa began her lute solo. Cassandra, however, cut the solo off early to begin singing again. As a result, Theresa began to play more loudly to try and drown her out. This exchange of one-upmanship continued throughout the performance until they broke into a full-on physical fight and the whole group had to be dragged out of the bar. It was that night that the WorldÕs Widows agreed the two of them would have to settle their differences before either could be allowed on stage again. It was also that night when, after the performance, Cassandra was changing in her room, and Theresa came in unexpectedly. Seeing Cassandra naked, Theresa accused her of being a man pretending to be a woman. Before Cassandra could explain, Theresa ran off to the others and told them everything. By a majority vote, Cassandra was cast out of the WorldÕs Widows, and left to fend for herself. In desperation, she returned to the inn where she had first begun performing, only to find her spot taken by another singer, and be unrecognized by the bartender. Having lost the spirit to try and go in and prove herself again, Cassandra moved on, drifting from city to city, singing her sorrows in the streets to get her meals, hoping against hope that she would one day get an opportunity to reclaim her honour. As she wandered, she practiced. She honed her skills with the bow. She wove her voice into more and more potent magicks. And she prepared herself for danger, with the styles taught to her by the WorldÕs Widows. Years of folk heroism prepared her for the moment when she received her summons to Navrim, to fight on behalf of the lords of the realm. And so, she set off, in hopes of becoming a hero worthy of the songs of the WorldÕs Widows, to take her place among legends.
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Generate Backstory based on following information
Character Name: Ugg
Character Race: Half orc
Character Class: Monk
Output:
| Mount named LEE |
Generate Backstory based on following information
Character Name: Trakul Rubymace
Character Race: Dwarf
Character Class: Bard
Output:
| Trakul grew up as heir to the throne of an ancient dwarven kingdom. He was expected to study in many fields of knowledge, and while he was competent at fighting, he was far more interested in craftmanship and history. He became obsessed with old songs about his ancestors, the magic they wielded, and the adventures they went on. He started studying music and magic as much as he could, but his royal duties kept him from it. One day, his father asked him to lead an attack force against a group of orcs that had infested one of their deeper gem mines. It was nearly a failure, and the only reason the orcs were removed from the mine was the result of Trakul's father taking over at the last minute. Trakul was stripped of his royal title and cast out in disgrace, so he took the opportunity to study music and magic further. He made his way out of the mountains to a deep forest, where he came across a clan of elves. They initially wanted to reject him, but their royal bard took pity on Trakul and took him in. He trained with the royal bard for years, perfecting his craft by learning the lyre, learning musical spells, and ancient songs and tales of adventure. He also learned how to be a damn good entertainer as well. When Trakul left, his mentor gave him a magic lyre, a book of spells, and a word of advice: "Be friendly to everyone, but trust no one." Trakul made a living as a traveling musician for a few years, but yearned to learn more songs. However, he could not find any, so he decided to write some of his own. For inspiration, he traveled with a group of adventurers and wrote songs about their exploits. He had to do a fair bit of adventuring himself, though, and he quickly acquired a taste for death-defying treasure hunts. So, as well as being a musician, he became an adventure-seeker as well. |
Generate Backstory based on following information
Character Name: Ramakidin
Character Race: Human
Character Class: Wizard
Output:
| Ramakidin started life in a the back alley childhood gang known as the Noon-Shadows. They were a family of sorts with the older ones moving on to better prospects. Ramakidin became the designated fence and aquired a book on magic in trade for the whole days take. He then set to work studying illusions through trial and error so the Noon-Shadows could steal more easily. At the age of 16, the gang was forcibly disbanded by a raid conducted by the city guard. Ramakidin used his magic to escape. He is now trying to pay the fines to free his family by adventuring. |
Generate Backstory based on following information
Character Name: Jakara Fyrmbld
Character Race: Half-elf
Character Class: Warlord
Output:
| Jakara was orphaned as a child, but was found by the Fyrmbld Dwarf clan and raised as one of their own. She grew up to become a fierce warrior who fights along side her adoptive brother, Krymkp. Her primary weapons are a sword and shield, but she has also dabbled in projectile magics to help her with ranged threats. |
Generate Backstory based on following information
Character Name: Athos Farondor
Character Race: Wood elf
Character Class: Druid
Output:
| Born in a quiet elven hamlet within a lrage forest. A sickness has come upon the forest so athos has left to find a cure |
Generate Backstory based on following information
Character Name: Kevin
Character Race: Kenku
Character Class: Rogue
Output:
| Kevin is a performer who dabbles in pickpocketing after the show. He was recruited by a notorious gang boss and brought into the organization when his work was spotted. He served in an info-gathering, espionage sort of role, usually paired with his Orc friend, Glatt, who served as the muscle to Kevin's finesse. On his last mission, Glatt was killed and Kevin had to run; he suspects the gang boss of setting up an impossible mission to remove the two from the organization. He is now trying to find the truth. |
Generate Backstory based on following information
Character Name: Fionna S. Hrek
Character Race: Human
Character Class: Gunslinger
Output:
| Fionna Sylvanas Hrek. Daughter of Ogar Sylvanas Hrek. Resident in the Barony of Ohara. Well known for being near the ocean and its gunsmiths. Because of this many gunslingers, hunters, pirates, and gun enthusiasts often visit or take residence in the local area. Not like it matters that much. Ohara has been gone for 10 whole years._ _She could still remember the night the barony burned to the ground. People either crying in pain or running away. Others trying to fendÉ them off. Blood spilling all over. Gunshots and cannon fire. ScreamingÉ BrayingÉ it felt endless. She could still hear the ring of the church bells above her slowly die off, as if the heart of the city has failed.
It was supposed to be just a Òsimple weddingÓÉ thatÕs what she called it.
Few months before, she met a famous gunslinger, John D. Smith. At first they would just see each other every now and then. She only started getting to know him when she said that she wanted to learn about guns. How to make them, how to use them. John taught her everything she knows.
Eventually lessons turned into just meetings, where they talked for hours about anything. Who they were, who they want to be. What the future had in store for them. John said if there ever was a chance to give up the gun he wanted to dance and sing. Fiona couldÕve gone on forever thinking about him.
The way he would smile his crooked but perfect smile. How his ears twitched when she called his name. How his hands were funnily unbelievably small despite being able to handle a gun. How he knew how to do practically everything. How he later revealed that he actually never watched a theatre play in his life. Fionna promised that she would take him to see one somedayÉ His code of honour.
ÒEvery gunslingers got to have a code, see?Ó
ÒWhyÕs that?Ó
ÒFuck if I know, but it sounds cool to have one right?Ó
She laughed. ÒSure it is. So whatÕs yours?Ó
ÒIÕll tell ya, but first thereÕs something I gotta do.Ó
Fionna just wanted a simple wedding. But John and her father Ogar had a different idea. A Supreme Wedding with Amazingness and Maximum Pantomime. SWAMP for short.
ÒThat sounds stupid.Ó Fiona said. John thought differently.
ÒHey, at least we can say things like ÔThis is our SWAMP now!ÕÓ
ÒThe hell is that supposed to mean?Ó John ignored her.
ÒOr if someone barges in, breaks through the window on a dragon-tries to stop it- I can say ÔGit out of mah SWAMPÕÓ
ÒWhat are you guys even talking aboutÉÓ But in the end she laughed and accepted it. Any type of ceremony was fine for her.
The entire barony gathered at the church for their wedding. In retrospect Fionna guesses thatÕs the reason the barony got completely destroyed. No one guarding the entrances, or the portsÉ
Everything was quiet. She was just staring into his eyes. Deeply listening to him say his vows, like someone in a theatre watching a play. Then suddenly it happened.
The BrayingÉ slowly increasing in volume. Loud enough to shake the church.
Then suddenly the church doors were kicked down. In the distance Fionna could see hooves and hind legs where they used to be.
And then a huge explosion. She blacked out.
When she woke up everything went to hell. The church bells ringing. Blood covered the walls and floor. everyone in the church either died or just gone. Amongst it all wereÉ them. Either clopping over people, alive or dead. Or eating the flesh off the people. She looked around. The bodies of her family laid lifeless. Seemed like the explosion killed them. She looked down and everything went silent. John was dead. His mouth smashed in, unable to smile anymore. In his cold, small hands laid his special gun, Griggs. Then something close by brayed loudly.
The ministers body was chewed open. They were feasting on him like he was some field of grass. She went down to pick up the last piece of John she had left, ring glimmering in front of her.
ÒOkay you did what you had to do, so whatÕs your code?Ó
He kissed her. ÒAlright, thereÕs three tenets to my code.Ó
ÒOne: Always show courage in the face of danger.Ó
She raised the gun, it was heavy but she knew how to use it.
ÒTwo: Never leave a comrade behind.Ó
She looked back at John. Tears streaming down her face. She then wiped her eyes and aimed Griggs.
ÒAnd three: Never let a donkey live.Ó |
Generate Backstory based on following information
Character Name: Dungeona Dragonette
Character Race: Tiefling
Character Class: Bard
Output:
| Dungeona was abandoned in an old wishing well as a child. She collected low-value coins for several years and eventually bartered her way out. While exploring the world above the well, she met a troupe of musicians and became a bard with incredible insight into wishes, hopes, and dreams. She is evil now. |
Generate Backstory based on following information
Character Name: Maybeline
Character Race: Human
Character Class: Bard
Output:
| ~La therr... Reh Ince... Und Oh bey~
ÒThatÕs a weird song yer singinÕ miss.Ó
ÒIt is nothing but an old childhood song from my home.Ó
ÒSounds kinda sad fer a childrenÕs tune dontcha think?Ó
ÒThe only thing making this song sad is your perception.Ó
ÒWhatchu on about? Yer the one dats singinÕ it ainÕt ye?Ó
I pause. Thinking about my home, my family, and my sister.
ÒThen again maybe the one making it sad is me.Ó I admit.
I smile, remembering a silly phrase my sister use to say to me so long ago.
ÑÑÑÑÑÑÑÑÑÑ
ItÕs been about two years since I decided to leave Sapona. My sister, Loryal, and I were part of
the royal family. From an outsiders perspective we look like the perfect family, however behind the castle walls was nothing but anger and sadness. When we werenÕt outside our parents bombarded us with lessons, grooming us to be the perfect brides. When they werenÕt teaching us my parents would constantly argue over which one of us would marry which noble in some other kingdom. It was frustrating... For our parents to only see us as objects for trade, as currency... It was saddening.
ÒI donÕt think they see us like that.Ó My sister would say, reassuringly. Then she would smile
ÒMaybe itÕs just you.Ó
ÒYeah maybe itÕs me.Ó I would say halfheartedly. ÑÑÑÑÑÑÑÑÑÑ
Despite all that the lessons took its toll on us, and we coped with it in our own ways. My sister decided to dabble in thievery. Whenever she could she would sneak out and try to scale walls, pickpocket the guards, or train with swords and bows in the barracks. Me, on the other hand,
spent most of my free time in the royal library. Reading about heroes from faraway places,
their adventures and endeavours, invigorated me. It sparks something in my soul. They were so different from me. Free from some pre-determined destiny laid out before them. Free from the confines of castle walls. These heroes... they were people! They were viewed as people and heroes. Unlike me, only seen as a princess or some trade goods.
I also loved to sing. At first IÕd sing just classic children's songs an poetry. Singing
helped me forget about the world around me, and allowed me to just focus on myself, an my voice. It was rejuvenating. Eventually my two passions combined and I was singing about the heroes whom I adored.
One night my sister arrived home really late. She climbs in through our bedroom window, covered in dirt and scratches. In her hands was an object about arms length covered by a brown cloth.
ÒI got you a mandolin!Ó she exclaimed.
ÒSince you love singing, and because you donÕt need no man.Ó
I laughed, and she smiled that infectious smile. As she unveiled the instrument I was astonished. The woodwork looked amazingly well done. The gold trimming around it depicted a unique and beautiful floral design that seemed to breathe under the full moonlight. On one side of the front it said my name, on the other it said hers. In my hands the mandolin felt perfect, like it belonged in my grasp.
ÒI love it, thank you!Ó I hugged her tightly.
As I tried out the mandolin I looked at my sister and asked her.
ÒDonÕt you want to sing with me?Ó
ÒNo, no, singing is just your thing!Ó She smiled.
ÒYeah... maybe itÕs just mine.Ó IÕd say.
ÑÑÑÑÑÑÑÑÑÑÑÑÑ
One day my parents told me that they have finally decided on a suitor for me to marry. Some
weird noble in a far far away land, whose main exports is donkey. The Hrek family. I couldnÕt stand it, I didnÕt want this. I wanted to make my own story, just like the heroes from so long ago that IÕve read about. So I left it all behind. Late at night as I was leaving the castle my sister grabbed my hand.
ÒDonÕt leave!Ó she pleaded.
ÒI have to! ThereÕs no way IÕm going to marry that Hrek Noble!Ó
ÒBut where would you go!? What would you do!?Ó
ÒDoes it even matter? Maybe IÕll sing, maybe IÕll write, maybe IÕll die. Anything is better than this!Ó
I turned to face her.
ÒThere has to be more than my story than this! DonÕt you ever think about life beyond these walls!? beyond marriage?!Ó
ÒI... No I guess I havenÕt really thought about it that much.Ó She admitted, letting go of my hand. She then looked at my, teary eyed, and smiled.
ÒMaybe itÕs just you.Ó She said, her voice almost breaking.
ÒYeah maybe itÕs just me.Ó I said confidently.
ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
In the past two years I travelled most of the world. IÕve seen people who used ice as weapons, a half-man half donkey hellbent on finding a gunman, a gunman hellbent on killing donkeys,
a grand library controlled by magic, and so much more. Getting by through my knowledge and voice. All this time IÕve been searching for my story, for my purpose. And now IÕm here, on a boat with a man named Oboe, sailing towards some weir city
named Bolobin.
ÒHey miss, weÕve been sailing fer a couple oÕdays nowÓ
ÒIndeed.Ó
ÒYou never told meh yer name yÕknow.Ó
ÒItÕs May.Ó I said ÒMay BellÓ
ÒWeird name...Ó Oboe said.
I looked down on my mandolin. Despite the use it never seem to wear down. The gold trimmings still shimmered underneath the sun. I ran my fingers on itÕs front, feeling for
the names. On one side said my sisters name: Loryal. As I reached for the other side, feeling for my old name I whispered the saying my sister would say long ago.
ÒMaybe itÕs Maybeline.Ó
|
Generate Backstory based on following information
Character Name: Roderick
Character Race: Human
Character Class: Fighter
Output:
| Roderick dreamed of joining the military and had passed all the training to join the empire's elite forces and go on deployment, all at the age of 17, when he found out he was going to be a father. Instead, he dropped out before the final enlistment and took up a job as night-time security guard at the local mage's library and as volunteer captain for the city militia. Now 41 with both of his kids grown up and out of the house (his son, 24, joined the military and is on deployment, his daughter, 20, recently married to a nice armorer), and tired of spending lonely nights reading old books to pass the time, he's back on the trail for some adventure. |
Generate Backstory based on following information
Character Name: Bale Blackmoore
Character Race: Human
Character Class: Wizard
Output:
| 3rd son of nobleman with his brother groomed to replace his father and his other brother serving as General, Bale is sent away to study magic so that he can advise and support his brother magically. Bale believes that his talents and being poorly and that he would make a better lord then his brother. After completing his training he cuts ties and disappears far to the north to research and plan for his rightful place. Plan is as follows
1. Begin research on constructs, liches, and transmutation/alchemy. Begin experiments on creatures/prisoners from adventures to see how trying to transform them into constructs goes. (Evil wizard, obvisously)
2. Seize control of a throne of some kind. Keep an eye on politics and wait for an opportunity. Begin research on farming and economics
3. Figure out how to transform yourself into a construct and achieve immortality
4. Use your knowledge of farming and economics to increase crop yields and reduce the number of workers needed.
5. Over time make small gains of territory. Expand then take time to consolidate. Repeat as needed.
6. Increased food yields triggers agricultural revolution.
7. Free workers cause greater establishment of crafts and merchants. Much more mobile labor
8. Abundance of labor and money triggers industrial revolution.
9. Use advancement to conquer the world
10. Become God Emperor of All Mankind.
11. Profit
Adjust as needed. |
Generate Backstory based on following information
Character Name: DJ- CallEd
Character Race: Mechanical construct
Character Class: Mechanical construct
Output:
| May 3rd, 19X
Today marks the day I begin my experiment that will probablyÉ hopefullyÉ Hmmm I didnÕt really plan this out did I... Well, regardless, I am going to be conducting an experiment involving the use of steam technology and machinery in order to create a mechanical human. I wanted to use this journal to record my progress, hoping to make my experiment sound grandiose and epic. Upon placing my pen to the paper I realized that the idea is idiotic. And yet as I am writing now IÕm starting to find this journal to be very useful. I decided I am going to continue writing in this journal!
I once had the idea whilst reading of a grand library from the far south east. The library itself runs on some sort of magic, and is even taken care of by this huge mystical creature- whose voice supposedly can reach every corner of the facility itself. Inside the library, an array of rare and one-of-a-kind books, recipes, and the like. And at the front door stand two stone statues that not only act as guardians, but as the key for getting inside the library! I was amazed! How can solid stone move as if it were human!
Unfortunately those things run on magic, and having stone humans controlled by magic is a feat near impossible in Blanket (placeholder name)É The constant invasions make Miasma unpredictableÉ unstable. Not to mention I have no magical capabilities whatsoever! As a kid I tried submersing myself in the magical arts but to no avail. Most people say the miasma just doesnÕt like me.
One thing I was good at was building, creating, and imagining devices. IÕm writing too muchÉ Well anyways some 18 years later and I helped design and build one of the first steam train engines! It was then I had the idea. We donÕt need silly unreliable magic, we can just use machinery! Instead of simplistic stone magic I can create mechanical human! Using steam and pistons to help move its body, it can perform just like a human, or like itÕs run on magic! I have a schematic for how it and all the necessary materials to build it.
This is going to be great!
M. Day Shamwam
_________________________________
ÒHeÕs running lateÉÓ I say under my breath.
Standing outside of the diner under the awning. People scurry along the cobbled sidewalk, covering their heads from the rain. A loud sharp whistle can be heard through the pitter-patter from across the street. As I watch the people leave the station, dispersing into the nearby shops and cafes, my eyes glaze.
He always does this. Always arrives a little bit late just so he could show up behind me and say
ÒAm I really?Ó
I turn around and there he was. Holding a folded newspaper over his head he was failing to protect his usually crazy frizzed hair, which was now plastered against his forehead and glasses. His glasses were constantly sliding down due to rain and his small button nose being able to hold it up. Underneath it all was his same crooked smile, as if he was trying to say ÒI got you didnÕt I?Ó And under the shadow of the night sky his bright blue eyes shined. He looked beautiful.
I poke his nose hard enough to push him back.
ÒYouÕre late and you know it.Ó
ÒYeah yeah, I know. But wait till you hear about my day.Ó
_______________________________
ÒReally? Mechanical humans?Ó I say open mouthed.
ÒIt sounds impossible.Ó
ÒWell heÕs basing his theory on stone human-like golems he found in some library. But those things are controlled by strong magic, and with the fluctuating miasma itÕs practically impossible.Ó
ÒSo itÕs just not possible here.Ó My voice trails off as the waiter brings us our deserts.
I looked around the restaurant. Everyone at each table seemed to be talking their heart out. Some were drunkenly singing, others were laughing tears, and one couple in the corner who seemed to be in a screaming contest.
ÔThis place is niceÓ I think to myself. The restaurant is able to control the miasma through some machinery that gives each table its own Ôsound bubbleÕ. No one can hear you talk, and you canÕt hear anyone outside the bubble. Maybe if someone could use this technologyÉ
ÒControlling a sound bubble and controlling a machine to be and act like a human are too different things.Ó He said, reading the expression on my face.
ÒIt is technically possible, but it would take a skilful person with practically full control of the miasma.Ó
The only ones with that much control would probably be a priest or any of those religious folk. But often times they donÕt use their ÔmiraclesÕ for personal favours or experiments.
And leaving isnÕt much of an option as well. With almost routine invasions a normal person would die the minute they set foot outside of Blanket. If you knew some of the secret entrances though, getting in and out is only slightly less deadly.
ThatÕs the one up side for these invasions, I thought. Clients are willing to pay more to get anything or anyone out or into the city. In fact earlier today one of my clients wanted to-
ÒSo, how was your day?Ó he asked. He always seems to know.
I smiled.
ÒYou would not believe the weird stuff my clientÕs into.Ó
_____________________________________
January 17th, 19X+1
Power! This is the hardest thing about the machine. The amount of power it takes to make it completely functional is insane!
After completely model A-1, nicknamed ÒAlfonsoÓ, I hooked him up to a generator. However his movement was 30% below optimal speed and his range of motion was severely limited to the 10 ft. wire that was giving him lifeÉ I ended up having to scrap him.
The next model was B-1 named ÒBaxterÓ. I tried using a modified version of some of the machines that absorb and manipulate the miasma to help power him, but unfortunately Baxter couldnÕt handle the power and ended up dying. Poor Baxter.
From Cameron to Justin they all failed to meet my requirements or managed to somehow kill themselves. And yet I cannot give up. There must be something that can make them more efficient, more powerful, something moreÉ human.
As I am writing I managed to reach an idea. How did I not see this before? It takes a human to be human. If I am able to somehow implant a human into my creation, then it could move and act just as if it were made of flesh and bones! But better.
I am going to have to make huge adjustments to the design.
M.Day Shamwam.
________________________________
March 23rd, 19X+1
ÒHeÕs kidnapping people?Ó
ÒSupposedly, at least thatÕs what the officers told me.Ó I say as I drink my coffee outside the caf.
ÒI knew something was up when he stopped showing up to work, but to think heÕd take this experiment too farÉÓ my voice trails off. I want to say I shouldÕve known but I really shouldnÕt have. I mean who wouldÕve thought someone like M.Day would kidnap people?
ÒÉYeah.Ó She said, looking away with her dark emerald eyes. Under the setting sun her dark blonde hair seemed to be on fire. Past her I notice that the usually busy street has died down. There have been reports of missing persons around dusk. Seems to have rattled the district. Off in the distance I can hear the whistle of my train as it leaves the station.
I look back and notice that sheÕs deep in thought again. Along with a furrowed brow her eyes darting back and forth between her cup and her plate as if waiting for one of them to move. She mustÕve hear something while working for a client.
ÒWhat did you hear?Ó I ask.
ÒThe church hired me to look for one of their high priestsÉ After a little digging around I heard something from some of the homeless people. ThereÕs apparently someone going around looking for Ômagically giftedÕ people.Ó
ÒAnd you think that person might be M. Day.Ó I affirm.
ÒYeahÉÓ
ÒWell regardless I think IÕm going to go talk to him.Ó I have to find out what heÕs up to. And if itÕs something bad, then I have to stop him.
ÒI donÕt like the sound of thisÉÓ She looks at me, worried. I know recently sheÕs been planning a way for us to leave Blanket. With the invasions and the missing people IÕm sure anyone would want to leave. But I know she doesnÕt want to leave without me first.
ÒSo youÕre coming with me?
ÒNeed to make sure nothing happens to youÓ she says playfully, while poking my nose.
SheÕs trying to hide her worry. Maybe we shouldnÕt do thisÉ But I have to go. I think IÕm going to always be thinking about this if we left.
WeÕre going.
As the moon rises we set off towards M.DayÕs house. Off in the distance towards the east, towers of black smoke loom over Blanket.
______________________
March 24th, 19X+1
I FINALLY SUCCEEDED! Through (detailed explanation) I managed to link the mind and soul of a human to the machine. However there were some complicationsÉ Last night as I was going to perform my experiment on the high priest Xavier and DJ-1. However two people barged in during the middle of the experiment. Callum, my old work mate, and his girlfriend Edea They came to try and stop me, told me that I was taking this experiment too far. They were wrong. I just didnÕt take it far enough.
As the experiment started, invaders came to raid Blanket. This caused a sudden gigantic surge of miasma throughout the city. This caused my transplantation device to go haywire. When I came to Xavier was gone, all that was left was a pile of purple ashes. Callum and EdeaÕs bodies were on the floor, lifeless. Unlike me they took the full blast from the miasma wave. This mustÕve caused them to merge with DJ-1 instead of Xavier.
When I powered the robot I cried for joy. It was moving as if it were human! Such dexterity! Such speed! I couldnÕt believe the sight that I was seeing!
And yet there was still something wrong. Due to two people becoming one with the machine it seems to have developed two different personalities. Sometimes it calls out for Callum, touching its own nose. Other times its calling for Edea, trying to find the bodies that they once belong to. After 12 hours of monitoring the robot it seems that I have to remove thisÉ kink in the system for the machine to reach maximum potential. They said I took it to far. But there is no way IÕm stopping now.
As I write I am preserving their bodies.
M. Day Shamwam
_______________________________
March 30th, 19X+1
DJ-CallEd
Objective: Erase and destroy
Status: PendingÉ
ÒWhatÕs happening?Ó I say groggilyÉ Or at least I think I say it.
It feels as though My thoughts arenÕt connecting with my body. Then again IÕve been feeling this way for a while. I get surged upwards. I look around. I see on the ground before me the lifeless body ofÉ
ÒHey thatÕs me!Ó I say, trying to point with unresponsive hands.
ÒCallum?Ó
ÒEdea!Ó
ÒWhere are you?Ó
ÒIÕm right here, where are you?Ó
ÒIÕmÉ right here too.Ó
ÒWait, youÕre here?Ó
Sudenly I felt a surge of electricity shoot through me.
ÒIÉ yeahÉ IÕm here. WeÕre here together.Ó
As we looked at the lifeless bodies we couldnÕt help but feel an intense longing towards it. As though we were looking at our childhood home. We feel ourselves pull back an arm and as it lunges forward we squish the bodies. This sends a wave of electricity through us.
Then we punch again, and weÕre shocked. Every time we try to destroy whatÕs in front of us we feel ourselves going numb. Every shock seems to melt us, destroy usÉ change us. The memories we once had burned away.
Eventually it all stops. The bodies reduced to nothing more than a pool of blood and meat.
A mirror appears in front of us and just as we realize what we are, a final shock of electricity breaks us.
ÒWhatÉ are we?Ó I ask.
ÒWhat am I?Ó
Status: Complete.
_____________________________
April 1st, 19X+1
The experiment is finally complete. DJ-CallEd has been fully calibrated and is at 100%. However it seems to be looking for something. Often times at night I find it wandering towards the train station, mumbling the word late as he passes by. I think deep down Callum and Edea may be- (rest of the journal entry is covered by blood because yknow he got punched in the back of the head by a robot and that kinda kills ppl).
_____________________________
April 1st, 19X+1
DJ- CallEd
Objective: FindÉalkga.aÉ Callum and EdeaÉahklaeasdfÉ Find Home.
Status: PendingÉ
|
Generate Backstory based on following information
Character Name: Allan Woods
Character Race: Gnome
Character Class: Wizard
Output:
| Allan was born without any good luck. His mother was a warlock who in her youth traded her first-born son's good luck for powers from an fae lord. She never intended to have kids, but that's where Allan's bad luck began. He has spent his life researching magics to not only find a way to break the curse, but to protect himself from his bad luck; his paranoia about every little possibility keeps him up at night learning spells other wizards don't bother with. He obsessively casts protect from poison on all his foods, alarm on his bedroom door every night, tongues in case he is ever held up by somebody who doesn't speak his language, and every other preventative spell he can learn just in case he needs it due to some freak circumstance. |
Generate Backstory based on following information
Character Name: Lio
Character Race: Human
Character Class: Gunslinger
Output:
| Was part of a traveling troupe with his family. Returned from messing around in the woods one day to see bandits had come through and razed the entire camp. He was able to scare them off using a prop gun from one of the troupe's shows. Looking amidst the dead, he found only one corpse to be missing, that of his younger brother, and as such he spent the next ten years as a hermit, going from town to town looking for him. In that time he developed the prop guns into actual weapons, and became a cold and distant person. When he finally reunited with his brother, who had become a bard and enjoyed the last ten years gallivanting from town to town, he swore that he'd never let him out of his sight again, and has been traveling with him ever since. |
Generate Backstory based on following information
Character Name: Sarax
Character Race: Dragonborn
Character Class: Bard
Output:
| Sarax the silver dragonborn is one of the last of his kind. Sarax was a drill instructor where a mistake in battle cost him a troop of cadets and has made him terrified of leadership. He's maintains the abrasive drill instructor personality at times, and is full of old stories of battles and hijinks from his time in the army. At some point he deserted and hijacked a ship to get away, finding the disabled Captain Pike still on it. Despite the rocky start, he and Pike work well together, and Sarax considers taking care of the captain and the ship as his main goal in life. He's also quite willing to adopt people into the crew, saving various orphans and other people in dire straights. Once adopted, he considers nothing too much to protect them. |
Generate Backstory based on following information
Character Name: Henry Smitherino
Character Race: Human
Character Class: Bard
Output:
| I am the BARD |
Generate Backstory based on following information
Character Name: Lilith Greywald
Character Race: Human
Character Class: Necromancer (wizard)
Output:
| She was born and raised in a small, isolated mountain village populated almost entirely by magic users; magic is so integrated into the village's citizens that each citizen is said to be born with a special affinity for certain magic. However, Lilith was born with a specialty in necromancy, a power seen as "evil" even in this village. She and her family tried to hide her power as she grew up, but when she was 12, she lashed out at some bullies and accidentally summoned a small group of skeletons and ghosts to defend herself. The village was in an outrage once the word got out that she had attacked several other children, and though Lilith's parents tried to protect her, Lilith knew they wouldn't be able to protect her for long. She fled the village, swearing that she'd find a way to use her "dark powers" for good, and that she's return once she'd made a name for herself as a good necromancer. |
Generate Backstory based on following information
Character Name: Rube Goldberg
Character Race: Gnome
Character Class: Rogue
Output:
| Rube Goldberg was a lonely boy growing up. He was the youngest child of 19 gnomish children. He was often forgotten by his siblings and parents. Even for Christmas nobody remembered him. He often had to make his own presents out of the boxes and wrappings of his brother's and sister's presents. This led to a lifelong love of building contraptions. When he grew of age, he decided to take his knowhow out into the world. Times were hard for Rube. Nobody seemed to have need of the quirky inventions he had created. One day, while near death from starvation, a rat ran over his boot as he lay in the gutter. Too weak to chase the rat, he tied together bits of iron and bricks that were lying around. The next time the rat came to nibble on his feet, he unleashed his trap dropping a large brick on the rat's head, after a long series of events that started with a simple tug of a string. Weeks went by, and Rube expanded his trap, adding pulleys, weights, and counterweights to it to increase its efficiency. As the years went by, he had several run-ins with the local mafia, wanting him to come work for them and to build traps for their hideout. But that wasn't the life Rube wanted. One day, the mafia decided if he wasn't going to work for them, he wouldn't work for anyone and put a bounty on his head. 12 toughs showed up to his door, but with quick thinking and guile, Rube dispatched them all quickly by fashioning several devious traps. From that day forward, he decided to travel the countryside helping those in need whenever he could. |
Generate Backstory based on following information
Character Name: Syllin
Character Race: Elf
Character Class: Paladin
Output:
| The Rephelkiir family is a noble family, who have for time beyond anyone's memory held high status in the city of Galanost. Many years ago, one Rephelkiir woman (the black sheep of the family) and her husband ran off to live among humans. They settled in an experimental town called Cloudbank, which caught their eye for its aesthetic similarity to elf cities, and changed their last name to the human name Reisz to fit in. They had a child, Sybil, who was born and raised in Cloudbank. She built her life among planning the festivals and ceremonies of Cloudbank, although she grew dissatisfied with some aspects of society and joined a secret group plotting to change that. But when their plans went awry and tragedy hit the city, she narrowly escaped through a little-known portal out of Cloudbank and returned to Galanost to find her roots. However, the Rephelkiir family were loath to accept her given her background, so she worked for several years with the church of Erathis to plan their ceremonies. To this day, she still has a chilly and distant relationship with her family, but they put up with her as to save face. To get away from them for a bit, she quit her job at at the church, trained as a paladin, and then to make some cash, worked on a boat at a major shipping port. |
Generate Backstory based on following information
Character Name: Dima
Character Race: Human
Character Class: Ranger
Output:
| Dima turned back toward his village. He could barely see it now. Really, if he was being honest, he probably couldn't see it at all. Just a red glow illuminating the horizon where it would have been. That morning it had been his village, as the day went on it became a growing column of smoke rising behind him, and as night set in the smoke faded into the darkening sky and was replaced with The red glow.
Dima closed his eyes to get his bearings.
The raiding party arrived a couple hours after sunrise. Disguised as drift raiders coming from the dunes their armor betrayed them as a professional army. No desert raiders would fight in anything that bulky. These were coasters who had probably never set foot in the desert before.
Not that it mattered.
Arath was a small village, maybe a couple dozen people of fighting age, and none of them real fighters. It was over before it really began. They grabbed whatever fighting implements they could find - Dima had always been good with his hunting knives - but were quickly routed by the professional soldiers.
Dima's father fell in the fighting. Sharaia, his sister, had just, disappeared. One minute she was standing with Dima, loosing arrows into the attackers, he next she was just, gone. Dima had fled moments later with a small bag of supplies.
The sun was below the horizon now, so that must have been 10, maybe 12 hours ago. He had run a short distance, maybe a couple kilometers, before slowing to a walk. Running in the desert was a good way to end up dead. He had walked the rest of the day. The drift wasn't easy terrain, but it was his home, so he figured another 20 kilometers was reasonable (that would explain the fires being over the horizon). At least enough distance that nobody was likely to find him.
He considered his next move. North, further into the drift. Harsh travel, but a coaster army would never venture that far into he desert, and he could hook up with a drifter community. South, back toward Arath. The raiders had likely rejoined the main army, so it was safe, but to what end? Find his sister? Even a master fracker wouldn't find her if she didn't want to be found, and Dima was far from a master. Plus, as much as he liked to think he would protect her, she was far more capable on her own than he was. East, to the grand capital. He could warn them, but surely their scouts already knew, and what use would one he be there. West, to the Spire mountains. He could follow the river, and the travel would be easy, but that's the most likely supply line for the invaders, and he wasn't eager to cross them again.
Dima opened his eyes.
|
Generate Backstory based on following information
Character Name: Xat
Character Race: Tabaxi
Character Class: Rogue
Output:
| Xat showed up one day at a town that an adventuring party was passing through, and just kept traveling with them ever since. One thing they keep secret is their place in Tabaxi society. Xat is not the name their parents gave them. Xat was supposed to be raised as an heir to an influential noble family, but one day they ran away from home and didn't come back. They found more meaning in a week of camping out and helping common folk than they got out of all the schooling and pampering their parents gave them. Xat sometimes misses the comforts of home, but they feel satisfied knowing that they're free. Plus, being able to randomly act like a cat for the entertainment of others is something they've always wanted to do. |
Generate Backstory based on following information
Character Name: Broadly
Character Race: Kobold
Character Class: Wizard
Output:
| Broadly was raised in the underground tunnels of Castings, a town inhabited by denizens cast out of civilized society. As a small child, she enjoyed spending time in her makeshift library, and read widely on topics like history, arcana, and religion. When she was nine years old, her grandma stabbed her with a knitting needle (not an unusual form of discipline in kobold society), rupturing one of her lungs. As a result, she is often out of breath (and has a negative constitution modifier). Despite this, Broadly has mastered the arts of acrobatics and evocation magic, making her a Flip-Wizard not to be reckoned with. |
Generate Backstory based on following information
Character Name: Arabella Candor
Character Race: Halfling (lightfoot)
Character Class: "tarocchi" (homebrew class; plays based on standard 52-card deck)
Output:
| Arabella grew up in a small religious "hobbit-town"; the citizens worshipped the goddess of fate, and so she grew up with those teachings of the inevitability of fate and destiny practically drilled into her head. One day, a mysterious person gave her a gift: a set of tarot cards that, Arabella was told, could read the patterns of fate and tell their owner what they needed to do in order to keep fate on its path. Then the person left, never to be seen by Ara or anyone else again. The odd thing is, Ara can't remember who the person was; whether it was a former priest of her village, a newcomer, or even some kind of ethereal being, most of Ara's knowledge and memory of the encounter appears to have been magically tampered with. As such, Ara set out on a journey to find this person and learn why they entrusted HER of all halflings with such a powerful gift (and possibly even to return it). |
Generate Backstory based on following information
Character Name: Kaz
Character Race: Half-orc
Character Class: Cleric
Output:
| Kaz grew up in a suburb of the country's capital, Bridgeport. Her orc mother and her human father didn't interact much, and when they did, they were usually fighting. Kaz was raised as male, and when she expressed that she felt more like a girl, both her parents reacted by ignoring her. It wasn't much different than the usual treatment, so she took advantage of the situation and used the neglect to live as she desired. Things were normal, or at least her idea of normal, for years. Her father, however, began making purchases he really couldn't. He got indebted to some of the wrong people and panicked. Since he didn't care much about his home life anyway, he set the place ablaze to fake his own death. Kaz was inside at the time the fire was set, spending time with her best friend, Sanric. In the ensuing panic and falling debris as they attempted to escape, Kaz was just slightly faster than Sanric. A wooden beam fell on her, and she used her strength to dodge it and fling it backwards. As a result, the beam landed on Sanric, trapping him. She instantly realized her mistake and desperately tried to lift it, but smoke was quickly filling her lungs and more debris kept falling on top of her and her friend. Eventually, she was forced to leave Sanric behind after another beam landed on top of the other beam and trapped him even further. Kaz fled to a smaller city in the country, Talonrest. She lived here with the grief of her lost friend and former life for some time. In that time, she found a temple dedicated to a righteous, broken God, Ilmater. She spent days in the temple studying his teachings and his miracles, eventually opting to become his devoted cleric. Later, Talonsrest was destroyed in another fire, set by a cult group dedicated to a rival God of Ilmater. Kaz took this as a sign and returned to Bridgeport, hellbent on making the world a better place through any means. |
Generate Backstory based on following information
Character Name: Riven Coin
Character Race: Gnome
Character Class: Rogue
Output:
| Grew up as a pickpocket for a local thieve's guild in his hometown. Eventually taught himself to read by standing around outside the local schoolhouse, and started to steal books. He quickly became an avid reader, and by chance, one day stole a book detailing simple illusion and charm magic. From there he easily paid for his way out of the guild, then became a fulltime book thief... until, that is, the mage he stole from found out about him. He had to leave town pretty quickly, and wound up stowing away in the wagon of another adventurer setting out. |
Generate Backstory based on following information
Character Name: Dani
Character Race: Warforged
Character Class: Wizard
Output:
| Dani was created to be an assistant and test subject for a sorcerer who wanted to become immortal through his magic. While his studies did extend the sorcerer's life, it did not prevent him from dying by falling down the stairs, and Dani was left alone to continue browsing through the sorcerer's books and scrolls alone. Eventually they realized that they were not bound to the tower, and could go out into the world to gain even more knowledge, and so Dani left to travel in disguise and find out as much as they could. |
Generate Backstory based on following information
Character Name: Feldspar Brannfjell
Character Race: Dwarf
Character Class: Barbarian
Output:
| Feldspar is the second daughter of the Lady of Brannfjell, a dormant volcanic island in the far reaches of the arctic. Brannfjell is a remote island with rich deposits of gems and metals, but no arable land. The dwarfs of the island are renowned for their craftmanship of both weapons and jewelry, and trade with a select few merchants. They are very protective of their island, telling the secret of its location to a few trusted merchants who are sworn to secrecy on pain of death, and training all women (and even some of the men) to fight in case of an invasion.
Upon completing a record size order for Brannfjell's finest weapons from a southern nation, Brannfjell's smiths sent Feldspar and her sister abroad to escort the shipment. Before they had been at sea a week, they were set upon by pirates who killed Feldspar's sister and stole the weapons, a collection called the Levianthan's Teeth. While grieving her sister, Feldspar must piece together what happened. The pirates were clearly looking for the shipment, not part of a random raid. Who betrayed Feldspar's clan by telling the pirates where the ship would be? What are the thieves plans with enough weapons to turn the tide of a war? Feldspar must figure this out for herself, separated from her clan by their secretive ways, she is a stranger in the world, unable to even book passage back to her home. |
Generate Backstory based on following information
Character Name: Ambeeo
Character Race: Kobold
Character Class: Swamp druid
Output:
| Following a devastating tunnel collapse, Ambeeo's tribe was forced to move into the sewers of a nearby city. With poor disease resistance, most of the tribe fell prey to infection and the large vermin within. However, Ambeeo displayed a peculiarly strong immune system and an affinity with rats that allowed him to survive the conditions that killed the rest of his brood. Time in the darkness deteriorated the luster of his scales, making them a mottled, sickly hue and damaged his already tenuous grip on reality still further, leading the young kobold to grow up... odd. He is highly abrasive and somewhat repulsive in his appearance and behavior, but is possessed of a fiendish intellect and can engage in lively discussions with his preferred variety of mammalian life: Rats. He eschews the typical kobold trapbuilding in favour of sewer magicks and potent unguents of his own design. He approaches each new adventure as an expedition of great importance to his alchemical research, and when outside the comfort of his makeshift laboratory he is often found in the presence of Foamface, an albino rat with which he feels a special kinship. |
Generate Backstory based on following information
Character Name: No.153
Character Race: Warforged
Character Class: Bard
Output:
| No.153 is a robotic entity, one of many whose sole purpose is to travel the land and gather data; in 153's case, specifically musical data. When asked about why they do this, 153 explains that their master, R. Kiever, desires to collect and consume all knowledge in the world, and created an army of robots specifically to help him carry out that task. However, 153's descriptions of Kiever are vague at best, and the more they are pressed on their master's identity and intentions, the cloudier things tend to become. It seems even No.153 does not know who they or R. Kiever really are... |
Generate Backstory based on following information
Character Name: Konk
Character Race: Dwarf
Character Class: Fighter
Output:
| Hes a doofus |
Generate Backstory based on following information
Character Name: Mirabella Trill
Character Race: Halfling
Character Class: Ninja
Output:
| Mira Trill is a young female Halfling that loves life and doesn't take anything for granted. As a child she had everything she ever wanted, her parents were both real high society Halflings. Mirabella Trill was born to Michelangelo and Rachael Trill. The two Halflings made their life by killing in their assassin's guild named Night's embrace. When the two had Mira they left the guild and the guild never had any problems however they were sad to see their best two assassins leave. A man in the guild that went by the name Darkblade, which fit him because his blade was pure black, got the couple a job in town working as assistants for big businesses and soon they were promoted and Michelangelo soon owned his own business. Being very wealthy they soon were able to pay for anything and everything young Mira wanted. She got it all and was soon a spoiled yet humble child.
The city she lived in was very big and like any other big city had its share of poor citizens. She grew up fine but lonely she had her friends that she loved to hang out with go to parties and explore life with but for many years she never had a boyfriend or even a male friend at the least. When she turned 20 her friends threw her a very big party for her Birthday. Everyone of importance was to be there everyone their age and more. She had a wonderful time and the party lasted well into the night. Towards the middle of the night she met a halfling that had just turned 20 a week ago himself. His name was Niccolo and he made her feel better than any other girl in the world. You see the reason why she had no other boys in her life wasn't because she was ugly or anything it was no other boy paid her any mind. They all chased after the girls who gave themselves to them willingly. However Niccolo was different he was mature and handsome also. He was also the first boy her age ever to notice her and call her beautiful. From that point on they both knew they were in love. After that night it was all she needed to know who she wanted to spend her life with. He told her he would come see her the next day for dinner. The next morning she couldn't wait and went to see her new love as soon as she could. She had her connections look him up and find where he lived and she went instantly. When she got there she was surprised. He lived in a middle class district and worked for a blacksmith as his apprentice. She went to him and he got angry with her then he calmed down and apologized. He never told her about where he lived or what he did because he knew who she was, everyone did. They all knew she was the daughter of a business owner that owned a lot of places in the city. He didn't want her to be turned away from him because of who he was. She just told him ÒIf I wasn't in love with you do you think I would of went this early to see you?Ó He just smiled then kissed her. She had her first kiss then. Halfway through she moved in with him. Her parents paid for the place it was in a market district not to far from Niccolo's work and it wasn't as poor as his old home. They were upper middle class and a year later they were engaged.
The marriage was planned for a year after the engagement. Her parents getting on in years had decided one of the last things they wanted to do for their daughter was throw her a big wedding. It was planned to be at their mansion and many people were invited. However 2 months prior her father died. They had the funeral and all of her father's friends and family were invited. Darkblade was there and was now the leader of the guild. He talked to Mira and asked her to join eager for the daughter of the two best assassins to join. She declined. Her mother now in charge of the business needed help and Mira decided she wanted to take over the business when she was old enough. Niccolo had no idea what her parents did until that day and after was kind of scared of Mira and her family. Mira reassured him that she wanted no part of that life and her parents gave it up before she was born. He was still a little unnerved by it but let it go by.
Then a week before the wedding Darkblade arrived on Mira's doorstep. Mira was furious telling him to leave that she had no intention to join the guild and push him out the door. On his way out he told her that he had no intention of asking her to join just that there was an assassin after her family from a rival guild. He told them they needed to leave at once to avoid conflict. Thinking this was a way to get her to join the guild she told him never to come back and to leave her family alone. The next day at the wedding rehearsal everything went perfect. At the dinner they had a toast and as they all took a sip everyone but Mira started to fall out of their chairs. Suddenly three men came into sight. Two of them grabbed Mira and the other started slitting the throats of her friends and family in front of her. As they worked up the table they reached her mother and Mira cried out for them to stop. The man simply stated she had a choice, her mother or her fianc. She sat there terrified then with a quick puff of smoke the men were killed and her mother spared. Darkblade had rushed in to save her and her mother. He explained she needed to leave and head back to the Guild Hall for safety.
Her mother revealed Darkblade had been her brother and never kept his eyes off the family. Niccolo was upset not knowing what happened while he was drugged. His family had been killed and now he was to be relocated to an Assassin Guild. His only saving grace was Mira was untouched. They both decided to train with the guild and learn how to better defend themselves in return they would serve the guild. Niccolo often stays behind forging weapons for the Guild while Mira prefers to scout for intelligence. They both frequently write letters back and forth when they're apart.
|
Generate Backstory based on following information
Character Name: Finnan Thornwatch
Character Race: Tiefling
Character Class: Druid
Output:
| Finnan Thornmwatch is the last surviving member of the Thornwatch clan, sworn to protect the Ruins of Graythorn. He never had any siblings and when he was 8 years old both his parents died when an invading nation attacked their town. After the shock of losing his parents he fled to the woods to live among the ruins his family had been protecting for many years. He knew there was purpose to their protection, even if he didn't know what that purpose was, and being among the ruins he swore he could still feel the presence of his family. He felt comfortable and safe there and he knew his family would want him to be there.
Abandoning the civilized world at such a young age to guard these ruins, Finnan grew very close to nature and would often meditate and commune with the spirits of the surrounding woods. One day while in this meditation, Finnan noticed an elvish figure tracking and hunting a large brown bear. Recognizing the bear as the recent mother of 3 cubs Finnan ran and leapt in front of the hunter's arrow to protect the bear shouting "You mustn't kill her! She has cubs!", being shot in place of the creature. Startled, the hunter rushed to Finnan's aid but it was too late and the arrow had struck right through his heart.
Sylvanus, God of Wild Nature, came to Finnan in death and told him that he had given his life for a noble cause but being the last living protector of Graythorn he could not die just yet. Sylvanus then told Finnan that he would revive him for a cost that he would one day need to pay, but not to worry for as long as he stood protector of Graythorn he would not need to pay this debt. Finnan accepted and was revived, still laying in the hunter's arms. Finnan spent the next few days healing and getting to know the hunter, spilling his life story with the first person he had seen in the 12 years since his family had died. The hunter was actually a huntress. A short athletic Drow named Zar'rae who too lived just outside these woods nearly 80 years, raised by her adopted Wood Elf family.
During the few days spent healing Finnan's physical features began to slowly shift from human to almost demonic. His light hair grew even lighter until it was pure white. His pale skin grew darker and more red in color. His brow slowly lost all hair and merged to form a set of 4 small toothlike horns. His teeth sharpened almost vampirically, the front teeth growing in length as well. And a thin tail with a pointed spade shaped tip poked it's way through his pants. Seeing this transformation from a paleskinned Human to a redskinned Tiefling, Zar'rae knew all too well from her being a Drow, how ever good Finnan may be, if he ever were to rejoin society now he would surely be discriminated against. Zar'rae began to take pity on him and offered her friendship to Finnan, visiting him daily at the ruins.
Naturally, as time passed Zar'rae had finally grown old enough in her family's eyes to set off and travel the rest of the world, and so she did, and Finnan became alone once again. After a few weeks, Finnan decided to set off on a journey of his own and catch up with his only friend... wrecklessly abandoning his sworn duty to Graythorn... and his debt to Sylvanus... |
Generate Backstory based on following information
Character Name: Grimbobo
Character Race: Goblin
Character Class: Bard
Output:
| He was a young goblin cast from his cave dwelling, for his passion for music was considered strange to the other goblins. He left with only his hand carved Toot Flute, into the night. After hearing about a magical golden flute, he searched for 2 years, coming across ancient ruins filled with cave drawing about the true power of a real Bard. After researching for another year, he left the ruins with his bewfound powers of magic music. |
Generate Backstory based on following information
Character Name: Mav'ren Tomas
Character Race: Human
Character Class: Wizard
Output:
| MavÕren Tomas (or Mav to those he trusts) understands the Law of Threes because heÕs experienced it.
Mav was a child when he arrived with his merchant parents in Saerloon. His family was of some considerable wealth, at least enough to afford the tutelage of the displaced Rasheman witch Ivani. When he was six years old, his parents left him in IvaniÕs care as they departed for a trademeet. They never returned. To this day, Mav doesnÕt know what happened to them. Luckily, they left Ivani a fine inheritance so she could take him in as an apprentice.
MavÕren was a capable, if difficult, apprentice. While he understood the theory behind magic, he had difficulty grasping at the threads of power. Because of this, Ivani crafted for him a special focus: A ring and bracelet fashioned of copper wire. Within each is a tiny needle, enough to prick the skin and draw blood, closing a circuit of energy that allows Mav to manipulate the forces needed for any spell.
Ivani was a good mentor, taking care of MavÕren for three years. One day, she left with what Mav could only describe as a band of men. She left with some urgency, gathering her spellbook and whatever she could cram into a backpack.
None of them ever came back. To this day, Mav doesnÕt know what happened to them, or why they left. If Ivani had a journal, she took it with her.
or seven months, MavÕren took care of himself. He knew all the passwords to the wards, where all the gold was kept, where all the good books and reagents were stored. It sucked not having Ivani around, but Mav could take care of the place (as was part of his apprenticeship).
That changed when Cranmer broke into the place.
It was clear that Cranmer had no business being there, but being a thief, a wizardÕs manse that had been empty for over half a year was up for exploration Ð at least, before the other gangs barged in. But seeing Mav on his ownÉ wellÉ Cranmer wasnÕt about to leave the boy on his own, so he made an offer. MavÕren took about five minutes to come to a decision.
CranmerÕs Guild, the Crows, had the most unique weapon amongst the gangs of Thieves in Saerloon: diplomacy. They established the boundaries of the various Guilds, cobbled alliances, and helped keep the peace in the city Ð and all profited from it. Cranmer led his crew through respect, both given and received. It was here the MavÕrenÕs talents came to light.
As he lived amongst his guildmates, Mav continued his studies. In the process, he also understood how criminal activity worked. Five years after he joined the Crows, Mav became aware of the activity of a freelancer disrupting the peace. Cranmer put Mav to use, letting him establish the pattern of activity, the mode of operations, and other patterns that brought the rogue to the GuildsÕ own justice.
Mav continued this line of work for years, helping the keep freelancers in line and the Guilds accountable. The Crows were small but efficient and profitable. One Crow, Thalia, took an interest in Mav, helping him Òbecome a man.Ó It was a mutual arrangement given she became a woman. Despite the nature of thieves, the two became a loving pair.
Six months ago, Mav needed to travel to Selgaunt for a particular tome he needed. When he returned, his guild house was empty. No sign of forced entry, no sign of battle, no sign of treasure. Despite this, Mav found several trinkets left behind that he knew no Crow would abandon. In his loverÕs room he found the silver locket he gave her, his lock of hair still inside.
Given all the signs, Mav knew he had one course of action: get the hell out of the city. He burned the hair in the locket and departed Saerloon, looking for numbers to keep him safe.
To this day, he doesnÕt know what happened to the Crows, but whatever patternÕs been established, he intends to decipher itÉ and break it.
|
Generate Backstory based on following information
Character Name: Qiren
Character Race: Elf
Character Class: Rogue
Output:
| Banished for stealing to pay off his gambling debts. |
Generate Backstory based on following information
Character Name: Butch Cassidy
Character Race: Halfling
Character Class: Rouge
Output:
| . |
Generate Backstory based on following information
Character Name: Arren Ansel
Character Race: Human (variant)
Character Class: Fighter
Output:
| Son of ex-adventurer's, looking to see what adventuring life is like. |