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Generate Backstory based on following information
Character Name: Avicia Bexley
Character Race: Lizardfolk
Character Class: Wizard
Output:
| After her village was massacred by soldiers, she was raised by a human scholar as a nature-versus-nurture social experiment. Now she seeks to follow in her adoptive-father's footsteps as a master of the arcane and scholar of psychology. |
Generate Backstory based on following information
Character Name: Magnus Earthil
Character Race: Earth genasi (elf parents)
Character Class: Sorcerer/rogue
Output:
| Sage |
Generate Backstory based on following information
Character Name: Verthag Anglemaker
Character Race: Half orc
Character Class: Barbarian
Output:
| Verthag came from a large and noble family that didn't accept her gentle nature. She wanted to dress and be referred to as a woman and had no interest in plundering or sex. She left her family because they refused to respect her gender identity. In a tavern she met with a band of misfit adventurers- at first she joined with them for money, then for the fame as a musician. Slowly she came to care for them as her new family and felt very protective of them. Particularity a young elf cleric and a ranger of middle years who was as silent, stoic and fashionable as she. A flaming haired capricious rogue captured her heart and probably some of her gold while Verthag tried to puzzle out if her flirtations were genuine and worried over whether or not her own asexuality and the fact that she's a trans woman were deal breakers or not. |
Generate Backstory based on following information
Character Name: Pooka
Character Race: Halfling
Character Class: Thief
Output:
| Youngest in a hobbit household, with an decidedly unhobbitish interest in exploring. Also a skilled fingersmith. |
Generate Backstory based on following information
Character Name: Kassar the BOw
Character Race: Human
Character Class: Rogue
Output:
| Scout for a roving hoard |
Generate Backstory based on following information
Character Name: Nixi
Character Race: Tiefling
Character Class: Wizard
Output:
| The daughter of 2 tieflings who both are far enough removed through blood that they mostly look like tinted humans. Nixi, actually named Bluebell, came out in a more concentrated form and is more like tiefling light. She has a brother name Lavender. Her parents own a bakery in a seaside town. One day, the bakery gets an infestation of something and they call in a specialist in weird vermin to come and take care of it. The vermin are some sort of small magical thing and it takes the wizard a few weeks to fully get rid of them. The whole time Nixi is fascinated with everything he does and she follows him around, learning and helping. This sparks a love for magic and a great desire to learn more about magical vermin and pests. Throughout her teens, she teaches herself magic and how to locate small magically entities. When she turns 19 she leaves/runs away her home for a city that's inland. She stays in the attic of some building and begins advertising herself as being able to take of things worse than rats and smaller than boars. Any time she catches something she takes it to the city outskirts and lets it go, but if it's something she's never encountered before she keeps at least one live specimen. Later, she's made aware of a city watch that specifically seeks out and hunts similar, but larger nuisances. She hops on board and starts a career seeking out and leaning about everything weird and misplaced. |
Generate Backstory based on following information
Character Name: Trenos Kulven
Character Race: Half-dragon
Character Class: Fighter
Output:
| Left alone as a child for provoking a lynch mob by being a psychopath, he wandered for quite some time and found someone willing to take him in: a drunken bard by the name of Paultin Seppa. He'd disappear for days or weeks, on adventures he couldn't tell, but he was still the father to a couple dozen random children who had nowhere to go. Trenos was raised by Paultin to become a strong fighter and adventurer, with large amounts of knowledge of beasts and evils. Unfortunately, when he was swept into Ravenloft by an enemy of Paultin's, he made the mistake Paultin swore he'd never let anyone make: he betrayed his party. After killing Paultin in exchange for power, Trenos ascended to become the Darklord of Infernum, opposed by an "elite" group of shit people: his father, resurrected by his husband as a vampire. Escher, Paultin's vampiric husband. Van Richten, who murdered all of Paultin's family. Count Strahd Von Zarovich, mission control for these fucks. Nicolas and Evie, resurrected party members out for blood, the first of whom is insane and the second who is an Inkling from Splatoon. Diath, Strix, and Evelyn, resurrected party members that Paultin betrayed. And that's where the campaign begins. |
Generate Backstory based on following information
Character Name: Nek'Tass Ketachi
Character Race: Dragonborn
Character Class: Druid (circle of the land; desert)
Output:
| Nek'Tass Ketachi is used to being alone.
A solitary wyrmling from an isolated dragonborn clan, Nek often wandered the desert by himself, learning the danger and beauty of the sea of sand. Uninterested in the arts of combat, Nek apprenticed to the shaman and studied the ways of magic, learning how to bend and shape the structure of the world around him.
The vision quest of his adulthood rites showed that clan leadership was to be his, but only after he finds and defeats a mighty enemy yet to appear. Determined to seek out this test, and with the blessings of the clan council, Nek journeyed to the edge of the desert to temper his knowledge with experience in the world beyond the sands.
The dragonborn wanders now through a world full of peoples and wonders he has never dreamed possible. Moving among so many sentient beings is unsettling for someone so solitary, but Nek recognises the strength that comes from clan, and that he will need friends to aid him when his great battle comes.
For the enemy is approaching. And Nek will be ready. |
Generate Backstory based on following information
Character Name: Carol
Character Race: Halfling
Character Class: Warlock
Output:
| Carol was studying astronomy when the spirit of her dead father, Carmine - a renowned storm sorcerer who died while adventuring, came back to her and compelled her to seek out his killer by haunting her to no end. She would really rather not, but she made a promise with him that he would stop interfering in her life and questioning her decisions and finally go on to the afterlife if she solved the mystery. |
Generate Backstory based on following information
Character Name: Jeremy Beech
Character Race: Human
Character Class: Warlock (fiend)
Output:
| The name is Beech. Jeremy Beech.
Jeremy has spent many years in service to the Crown, gathering information through clandestine operations for the Kingdom Intelligence Service. He usually gets what he wants through his considerable charm and guile, but he is not above using intimidation or physical coercion to pursue his goals.
A few years ago, he bit off more than he could chew and found himself in a situation he couldn't escape. With no other choice, he made a deal with the devil. That's not an expression - he quite literally bargained his soul to a fiendish entity to gain his life and freedom.
Now tied to a fiendish pact he doesn't want, he works to confound his patron by doing good wherever he can, and plots to one day escape the chains that bind them together. |
Generate Backstory based on following information
Character Name: Salarian Fleetfoot
Character Race: Wood elf
Character Class: Barbarian
Output:
| Salarian Fleetfoot is used to being admired. He recognises it's a burden that someone of his magnificence cannot escape.
A boisterous, loud and confident youth, adults admired him for his skills, women admired him for his looks, and other boys admired him for his daring.
In adulthood, some of that sheen tarnished, as people began to see him as arrogant, self-absorbed and uncaring. His deeds could not be ignored, however, so he continued to enjoy status in his clan.
His achievements grew so many that a clever rival convinced him to leave the highlands in pursuit of greater deeds in the wider world. Clueless to the sarcasm and cunning, Salarian agreed the clan had grown too small for his heroism, and set out in search of others to bathe in his glory.
With his legend preceding him (if only by the distance of his own voice), Salarian walks the land, bestowing his greatness on a troubled world one victim at a time. |
Generate Backstory based on following information
Character Name: O'Akeecha
Character Race: Aarakocra
Character Class: Wizard
Output:
| O'Akeecha is trying to find his way home.
The Aarakocra fledgling was fascinated by magic and spent hours observing the shaman at work, watching her preparations, memorising her rituals, recording all he learned in his journal. Impulsive and curious, he took an opportunity when her back was turned to try what he had observed, using some of her collection of magical components and artifacts.
The results were unfortunate.
A bright flash surrounded him, and the scroll he was reading crumbled to dust in his grip. O'Akeecha, startled, found himself looking at an alien landscape. He overflew the land, seeking help, but every humanoid he approached drove him off, startled by his appearance and manner of speech.
O'Akeecha has come to realise that he is in a different world altogether. To have any hope of returning home, he must become a skilled practitioner of magic, able to bend reality and reach out to other planes. He has no home, no funds, no allies, and no teacher - only the notes in his journal of magic.
Lost and alone, he has no idea how to start. |
Generate Backstory based on following information
Character Name: Selwin
Character Race: Aasimar
Character Class: Monk
Output:
| Some people think Selwin insane. Selwin is one of them.
From an early age, his sleep was torn by nightmares of death and destruction. Whole towns burned, the population slaughtered. And always, there was the image of Selwin standing over the corpse of his father, a bloody dagger in hand.
His father had no patience for the crazy child. The big man's violent nature resulted in many beatings, and eventually in the drunken murder of Selwin's mother. His father left without a backward glance.
After a period of wandering and begging to survive, Selwin found himself within a monastery. The abbot declared him touched by heaven, and took him in. Years of meditation, martial training and discipline brought Selwin a level of control, but his nightmares never left him.
In his 10th year at the monastery, Selwin's vision finally became reality. A military force attacked and destroyed the town and sacked the monastery, slaughtering any who resisted. The leader of the invaders was Selwin's father, who didn't even recognise his son.
Would the destruction have been avoided if Selwin had obeyed his vision and killed his father? Unable to answer, the tortured monk drifts the world, fleeing his nightmares. |
Generate Backstory based on following information
Character Name: Tempest
Character Race: Genasi
Character Class: Sorcerer
Output:
| Tempest blames his misfortune on his parents.
To be fair, so do they. They sought a blessing for their unborn child, that he might fully achieve his potential. Neither knew the secret shame of their bloodlines; a djinni ancestor in his, and a draconic ancestor in hers. Thanks to their well-intentioned efforts, their son is forced to suffer the marks of his double heritage. Patches of bright copper scales cover his arms, legs and back, and his skin and hair gleams a light blue tint.
Tempest is not amused by this cosmic joke. As short-tempered as his name suggests, he takes umbrage at any slight. There were many such insults during his youth, and it was during one of the resulting tantrums that the boy first exhibited signs of magic. Tempest has embraced this power as a means of revenging himself on those who insult him, and he is liberal in his interpretation of what constitutes an insult.
As a result, Tempest has few friends and is rarely able to stay in one place for very long. Not that he cares; he prefers to rely on nobody but himself. He may work with others for as long as their purpose aligns but as soon as the job is done, Tempest is in the wind. |
Generate Backstory based on following information
Character Name: Bigman
Character Race: Firbolg
Character Class: Cleric
Output:
| Bigman has failed.
Bigman protected the Forest with his tribe. One day, the Forest told him a man had come. Bigman went to watch and see. Father Thomas said, "Hello, big man." Father Thomas was a friend to the Forest, so the tribe decided he could stay.
Bigman spent much time with Father Thomas, who taught him about the Goddess. The Goddess loved the Forest, so Bigman decided the Goddess was good. Bigman liked the Goddess.
Then the Forest told Bigman that monsters had come. Bigman ran to his tribe, but monsters had killed them all. Bigman ran back to Father Thomas, but monsters had been there also. Bigman did not know what to do without his tribe or his friend.
The Goddess told Bigman to take money from Father Thomas and leave the Forest. There were too many monsters and Bigman could not fight them all. The Goddess told Bigman to find new friends and train hard and one day come back to the Forest and face the monsters.
Bigman is sad for his tribe and his friend and the Forest. But Bigman trusts the Goddess. |
Generate Backstory based on following information
Character Name: Berenthos Frostmantle
Character Race: Gnome
Character Class: Ranger
Output:
| Berenthos Frostmantle had every reason to be happy.
He was married to a woman he loved above all other things in the world. He adored their daughter and their home and their lives. He loved his trade, and he was good at it. Under his hands, timber was carved, shaped and made to live again in a new form. His pieces were sought after, and the Frostmantle mark was a status symbol in homes of the wealthy. He reveled in the love of his daughter, who smiled over the texts she studied so hard, overjoyed every time he brought her some new trinket carved just for her, laughing like the child she used to be.
Berenthos was lost when he found the body of his wife, and the single set of bloodied footprints leaving his home for the woods. His mind went away for a time, and he wandered the forest looking for his missing daughter. She must have been taken by someone, he reasoned. Someone who left no prints on the bloodied floor. Someone who left no sign of their presence. There was no other explanation.
Eventually, the forest was more his home than the building that had once held his life. Berenthos lived wild, always searching. He had no use for love any more, or compassion. He grew into a hard man his family would not have recognised.
And he went out into the world, seeking what had been taken from him, and vowing to take it back. |
Generate Backstory based on following information
Character Name: Crag Stonethrow
Character Race: Goliath
Character Class: Paladin
Output:
| Life isn't fair. Crag Stonethrow is determined to fix that.
The Hiwi-Toka tribe taught Crag that a thing no longer useful is abandoned. A childhood friend was crushed by a falling rock; leg useless, he was shunned until he fell behind the tribe and died. Crag felt it wasn't right for one to be punished for misfortune not of his own making.
He began intervening in similar situations. He carried an elder when she fell behind the tribe. He defended a husband from a drunk wife. He took the misfortune of others upon himself and made it his mission to solve their problems.
Crag's life changed the day he stumbled onto a human caravan raided by bandits. He tracked the bandits, challenged them, and left their unconscious bodies behind him as he carried the stolen goods to the rightful owners. The grateful caravanserie fed him and told him tales of a world in which such injustices were common. The goliath, shocked at what he heard, left his tribe without a word or second glance and set out to even the playing field.
Crag now makes his way through the world, fixing it one wrong at a time. He doesn't know where his power comes from and, frankly, he doesn't care. As far as he is concerned, the world is broken.
And he's not going to stand for it. |
Generate Backstory based on following information
Character Name: Elegy Smith
Character Race: Half-elf
Character Class: Bard
Output:
| All his life, Elegy Smith escaped into stories.
Children, including his brothers and sisters, tormented him for his pointed ears. His father resented him for being a constant reminder of his mother's unfaithfulness, and his mother's eyes filled with regret for a lost love every time she looked at him. Mother never spoke of his true sire, so Elegy sought refuge in tales of elf princes and lost inheritances. Eventually he began to create his own stories, which he hoarded like precious gems.
He never realised that his talent for spinning tales could be of practical use, until a week of foul weather stranded a minstrel in the village. Elegy listened to the troubadour singing tales of legendary heroes, enraptured. By the end of the week, he was determined to make the singing and telling of stories his profession.
Leaving behind few who missed him, Elegy made his way to the city and won a position in the college of bardic lore. He excelled at his studies, but tutors felt he spent too much time in research and recommended a few years of practical experience on the road to make him a truly exceptional performer.
Elegy packed his things and set out, his mind set on creating the greatest ballad of the age. Stories are everywhere, he reasoned. He just needed to find the right one. |
Generate Backstory based on following information
Character Name: Ammon Greenfield
Character Race: Halfling
Character Class: Monk
Output:
| Ammon Greenfield was a rebellious youth. In a community known for dependability and conformity, this halfling displayed a stubborn insistence on satisfying his whims and desires instead of contributing to the fabric of society in any meaningful way.
Then he fell in love. When she spurned him in favour of another despite his determined campaign of wooing, he fell into a rage and exchanged blows with his rival. He was soundly beaten and woke from unconsciousness in the medical care of a nearby monastery, a newfound anger and purpose driving him.
Cue the training montage.
For a year, Ammon worked under the tutelage of the monastery's masters to hone his body to the peak of martial skill. Then he returned to the village to challenge for his beloved... and found her married and nursing a newborn.
Bitter and full of regret and bile, Ammon went back to the monastery, further developing his unarmed combat skills with a zeal unmatched by any other. He refused to let go of his anger, despite his sensei's attempts at instruction, and eventually left to seek a new purpose.
He is still looking. |
Generate Backstory based on following information
Character Name: Balto Cole
Character Race: Half-orc
Character Class: Fighter
Output:
| Balto Cole grew up in an orphanage, like many others in the aftermath of the war between orcs and men. He learned the value of friendship and used his size and strength to protect those younger and weaker.
He took a job as a labourer for a merchant, learning combat skills from caravan guards during their layovers for cargo. He supplemented his income by fighting in the pit for the purse on offer and the wagers he made on his ability.
When finally the day came that Balto was forced to kill a man, it wasn't in the ring. A noble with a large sum of money wagered against Balto sought to improve his odds by injuring Balto before a fight. The scuffle went badly, and the noble took a mortal wound. Balto knew he had no chance of a fair trial, so he left his life behind and fled.
Since then, he has travelled, selling his swordarm and evading the law. He dreams of going far enough to outrun the reach of the noble family that hunts him, or to earn enough money, power and respect to defeat them and return to his home in peace.
But for now, there is the road and the sword. And for now, that is enough. |
Generate Backstory based on following information
Character Name: Justin Bell
Character Race: Human
Character Class: Rogue
Output:
| Justin Bell was a merchant for many years. He traveled extensively in his youth, seeing many places and learning a variety of skills. He had a knack for talking people out of their gold and wasn't inhibited about a little light-fingered liberation of valuables when attention was directed elsewhere. If people don't take care of their possessions, they don't really want them, do they?
In his thirties, Justin set up a store where he bought from merchants to sell to customers, rather than doing the traveling himself. He became known as a procurer of specialist items for a discerning type of client. Sometimes these items were owned by other people but Justin felt that liberating them for somebody who obviously wanted them more was a public service, and one that he was uniquely qualified to perform.
It was inevitable that one such liberated item would be traced to him eventually, and Justin had all his property seized and spent some months in prison.
Now released, with no ties, no money, few possessions, and even fewer scruples, Justin is looking for a new direction. Surely his skills must be valuable to somebody? |
Generate Backstory based on following information
Character Name: Tennyson Shott
Character Race: Human
Character Class: Sorcerer
Output:
| Tennyson Shott always found comfort in structure.
Order brings certainty, he used to say to the university kitchen staff who worked under him. If it's good enough for the wizards, it's good enough for those of us that feed them.
He was more disciplined than, say, the apprentice wizard who ruined a potion through carelessness, then then threw it into a hastily conjured rift that accidentally targeted the soup Tennyson was stirring. The cook managed one confused sip of the suddenly frothing mixture, just before it exploded.
The wizards healed Tennyson, theorizing about the unique causes of the magical energy that now burst from him at irregular intervals. When he was well, they thanked him for his service. Then they fired him, explaining that he was far too dangerous to have around volatile magics.
His life in ruins, Tennyson wanders the world, unable to keep a job for more than a few weeks before the magic bursts out of him and destroys something. Nerves frazzled by the chaotic existence he is forced to lead, he desperately searches for somewhere even vaguely normal where he can belong. |
Generate Backstory based on following information
Character Name: Arrow Flight
Character Race: Kenku
Character Class: Warlock
Output:
| Arrow Flight was the best scribe in his flock. He hated it.
The endless routine of copying information from one piece of paper to another confined him to drudgery when he longed for excitement. When it became too much for him, he put away his quill, took up a dagger and set about emulating the rogues of his flock by robbing the townhouse of a wealthy merchant.
Standing by the hangman next day, noose around his neck, Arrow Flight desperately sought escape. Hearing the creak of leather gloves on the release handle, feeling the trap door beneath him drop away, he closed his eyes and prayed to any power that could save him.
And was answered. In the scintilla of time before the rope drew taut, Arrow Flight felt a dark presence enter his mind, promising survival for service. The Kenku agreed immediately, and the rope broke as he reached the end of the drop. In the confusion, using the crowd as cover, he made his escape.
Now he has the excitement he craved, but his life is as tightly controlled as before. Never his own master, he wields his patron's magic in his service, collaborating with others when possible, working alone when necessary.
He has the life he wanted. And he hates it. |
Generate Backstory based on following information
Character Name: Cupcake Adams
Character Race: Fey corgi
Character Class: Occultist
Output:
| She ventured through a portal in a storm water drain, from our world to the Dragon Empire. She emerged in New Corgshire, a Fey Corgi village, and was quickly adopted by the local blacksmith as her sister. As a side effect of the interdimensional travel, Cupcake found that she could see the threads of fate and time and used this to her advantage in and out of the combat. |
Generate Backstory based on following information
Character Name: Zubokar
Character Race: Lizardman
Character Class: Rogue
Output:
| Zubokar has come a long way from the swamp.
Exiled from his tribe after a clash over a female, Zubokar encountered a human hiding at the edge of their territory. With nothing better to do, Zubokar accepted coin to act as bodyguard.
The lizardman followed his employer to the city, where they met with the guild of thieves. Zubokar's employer challenged the guild leader to trial by combat to resolve whatever issue had made him hide in the swamp. Zubokar stepped forward as proxy for the fight, then switched sides when the guild leader offered a greater sum of money than his current employer.
After killing once for the guild leader, it was easy enough to keep doing it. Zubokar lived in the sewers beneath the city, guarding the guild's hideouts, killing when ordered, and occasionally eating a city worker who ventured into his territory. Life was good.
Unfortunately, Zubokar killed a member of the nobility who was investigating "the monster in the sewers". With the city watch scouring the undercity, the guild leader suggested the lizardman leave the city until things calmed down.
And so, with a little coin, a big appetite and a lot of time, Zubokar drifts through the world, looking for whatever comes next.
|
Generate Backstory based on following information
Character Name: Mica Dross
Character Race: Dwarf
Character Class: Wizard
Output:
| Mica Dross has always felt like a freak.
His family history was a list of the most famous warriors the clan had ever produced. It was an unstated expectation that Mica also would become a mighty champion for the Kingdom Under the Mountain.
That didn't happen.
Mica chose instead to mine arcane libraries, seeking out rich veins of magic and absorbing what scant spellcasting knowledge was available under the mountain. He wore the armour and wielded the hammer, but it was a sham, an attempt to fit in. When he finally admitted the truth to his family, he was ostracised. His name was famous, yes - but as one of his people's very few spellcasters, an unrespected profession followed by only a handful of dwarves.
When he left the mountains, seeking greater arcane knowledge, he remained a freak. An armoured spellcaster with a warhammer, from a race known to distrust magic, he was viewed as a curiosity, like a dog walking on two legs.
With no place anywhere among his people or the wider world, Mica lives a gypsy lifestyle, wandering aimlessly, looking for a place to fit in. |
Generate Backstory based on following information
Character Name: Mist-on-the-water
Character Race: Tabaxi
Character Class: Bard
Output:
| Want to hear a story? Mist-on-the-water is your man.
Mist grew up in the back of a wagon. His family wandered from place to place, performing for whatever crowds they could find. Mist learned to play the tabla, drumming while his sisters danced, or accompanying his father while he spun tales of legend.
His father's stories were catnip to Mist. The youngster sought out other legends and folktales wherever they traveled and began to perform them himself.
After several years, Mist and his father agreed that his continued development could best be served by striking out on his own for a time. Following a celebration full of song, dance, joy and pride, Mist-on-the-water left his loving family troupe to go solo.
The years since have been good ones. While his curiosity sometimes gets him into trouble, his quick wits and fast talking just as often get him out again. Often alone, sometimes traveling with a troupe for a season, Mist continues to wander the world and gather the tales he loves. |
Generate Backstory based on following information
Character Name: Arashi Stormborn
Character Race: Tiefling
Character Class: Cleric
Output:
| Arashi Stormborn was ostracised from the day of his birth in the midst of a raging tempest. The horns that indicated his demonic heritage drove his horrified father to leave that same night.
He was raised by his mother, shunned by the village. He grew used to the whispers and fearful looks whenever others saw his horned visage and ice-white hair and skin. He was lonely for others his own age, but his mother ensured he always felt loved.
A series of bad harvests during his teenage years saw the villagers looking for a scapegoat for their misfortune and eventually a violent mob brought torches and pitchforks to burn them out. The youth fled for his life, as the mob fell on his mother.
Hiding his demonic heritage beneath stolen armour, he spent several years alternately guarding caravans and stealing from them. What truly drove him, however, was prevention of the kind of ignorant superstition that destroyed his home, and his lessons were not gentle.
Stories of the armoured one grew more numerous, and Arashi began to see himself as a force of nature, a hammer wielded by the Lord of Storms himself.
Moving from place to place and job to job, always hiding his demonic appearance, Arashi Stormborn delivers divine wrath to the unjust. |
Generate Backstory based on following information
Character Name: Edmaris
Character Race: Triton
Character Class: Fighter
Output:
| Edmaris is, literally and figuratively, a fish out of water.
The triton raised his family, served with honour in the Marisian Guard, and won the respect of all who knew him. He was groomed for command, but always demurred with the reply that he was focused on his daughters and their welfare.
When the last and youngest of his girls married only a year after his wife's death, everyone expected Edmaris would finally accept his commission and join the military leadership of Marisia. Instead, the middle-aged triton resigned from the guard, packed a few belongings and left for the surface world.
Free of his responsibilities, Edmaris is finally able to indulge his wanderlust. He moves from place to place, selling his martial skills to mercenary companies or in the gladiatorial arena, marvelling at the wonders of the surface world.
With few needs and an insatiable curiosity, Edmaris seeks adventure. |
Generate Backstory based on following information
Character Name: Amanal
Character Race: Human
Character Class: Barbarian
Output:
| He plays drums and has the memory of a gold fish. Amanal like! |
Generate Backstory based on following information
Character Name: Khalkeus
Character Race: Human
Character Class: Artificer
Output:
| When he was 17, Kalkheus started working with his master, a draconian artificer and master engineer called Jinroth. Jinroth taught him his craft over several long years. He was not, however, alone in this - his master had another apprentice, a half-elf by the name of Elqarim. Elqarim was the son of a noble, and Kalkheus always secretly assumed that he had bought his way into his master's workshop. Kalkheus was never a man of means, so there was always a disconnect between them, stemming both from Kalkheus 's jealousy and Elqarim's haughtiness. Elqarim would always act superior to Kalkheus, and was always one-upping him, much to Kalkheus 's chagrin. While Jinroth liked to think he treated both apprentices equally, he always seemed to work Kalkheus harder, and his criticism was harsher even when it wasn't nearly as deserving as Elqarim. Mostly, Jinroth was scared of any repurcussions from Elqarim's family, as they were very influential. Eventually, both apprentices were skilled enough to be recognised as proper artificers. Finally, their invention contests would come to an end...or so Kalkheus thought.
Afterwards, Kalkheus received no immediate work and so furthered his studies for a year. Eventually, Kalkheus spent many years as a sailor on a ship, travelling the coast from port to port. He worked under Captain Orvelle Fogwatcher, a female human. The long days at sea gave him ample time to tinker on and off, and the hard work kept him physically fit. His inventions occasionally helped operation of the ship, which earned him favor with his captain and crew, whose work was made marginally easier. Any engineering problems on the ship were also his domain. His reason for the life of the sea was to discover artefacts. Sailors traverse great destinations across the land, and port cities are fountains of information.
Unfortunately, his old apprentice rival had his money in more pockets than even the trade winds could reach, and every opportunity Kalkheus discovered was a bust - for him. Elqarim was once again one-upping Kalkheus, this time with his magical discoveries.
Determined to show his nemesis up, Kalkheus decided he needed to do away with his familiar sailor life and get his hands dirty if he was going to harness unknown magic and powerful objects to expand his craft, receive recognition and unravel mysteries known to no others. He left the ship behind, much to the disappointment of the crew. He had grown rather close to them, especially his captain and while there was regret in leaving, he knew his desire to discover and his pride would not let him stay. |
Generate Backstory based on following information
Character Name: Gordito
Character Race: Human
Character Class: Akhasic mage
Output:
| Gordito grew up in the Central Valley. His parents had managed to buy a little house in town, with steady work supervising a couple of square miles of orchard and working in a restaurant. Their ambition was to get their kids, Gordito and his younger sister, to attend college.
Gordito fulfilled that dream. He'd become fascinated by Japan in high school, and found the language easier than his teachers expected for someone raised on Spanish and English. His teacher guided him to a language scholarship at San Francisco State instead of track at Fresno; suggesting he might become a translator. The big city brought aikido and kung fu and comparative linguistics; and running up steep hills late at night, stopping to try to help a few of the people left behind on the street by the economic disruption of technocracy. He had a foreign exchange trip to Japan in his senior year, the first one in his family to go abroad, and his aikido teacher Kenji suggested he stop by a particular monastery in the mountains outside Kyoto where "they might let you do their training".
At the monastery, they didn't know what to do with the gaijin who didn't have an accent and who didn't want to leave. Eventually a young-looking master in an old-looking robe said he could stay - if he could run the monastery's marathon meditation course around the mountain at night. That's when things got weird. He ran that course in half of the time he'd ever run that far before, in the dark, without ever misstepping. It was as if he could see the path through his feet, and skip every other step. Then the master came, and told him of the Akhasic fellowship and who he had been.
"A fellow's avatar passes from themselves to another after they die, as for all but the nonreturners." She gestured him through the ritualistic pouring of the tea. "Some who have awakened into the Akhasic or other traditions in a past life we find when they are children. Some we do not find for many lifetimes. You were Hayato in your last life. Kenji thought you were one of us, and that you might awaken here."
He stayed there a while, to the mixed disappointment of his professors and his parents when he missed graduation. But eventually, he came back to San Francisco. Even as he learned Akhasic discipline, right perception, right mindfulness, and how martial arts could be refined into the Way; he realized that he could not let go of the street - he was not a nonreturner yet. He bunked at Kenji's dojo, helping to hide it and its students from the Technocracy, and dropped the prospect of translating for corporations in favor of training as a paramedic.
If the Technocracy could not be stopped in this lifetime, some if its harm could be limited by saving those harmed by it. And perhaps they would step towards enlightenment, and realize their own liberation. |
Generate Backstory based on following information
Character Name: Clover
Character Race: Half-orc
Character Class: Paladin
Output:
| She was found as an infant in a patch of clover by a human family. Her dead mother was covering her the best she could. This was during a period of unrest between humans and orcs, and it is thought that the mother was escaping a routing party that was hunting an orc village.
The humans took Clover home and raised her more or less as their own. She was raised and taught alongside their own daughter, and trained to be a companion and body guard to the daughter, but she was treated like a family member for the most part.
When she was a teenager she ran an errand for the family to another town. During her absence a band of raiders killed her adoptive family. Her neighbors were not convinced that she was innocent, so she could not stay to find out who was the culprits, but she swore that she would do what she could to protect other families. This is how she became a Vengeance Paladin. |
Generate Backstory based on following information
Character Name: Bluebell Weaver
Character Race: Halfling
Character Class: Warlock
Output:
| Bluebell was the daughter of a successful weaver family. She had trained up in the business with every intention of remaining in the family business. One day when she was out collecting herbs and flowers used to create the dyes for the business needed, she happened upon a Fey of some sort, she knew nothing of such things. This Fey was able to take advantage of her innocence to strike up a bargain with her.
When she was finally released and allowed to head home she realized what she had done. She did not know what would happen to her or what she might be convinced to do now, so fearing for the lives of her family she went home and pretended all was well until she could pack up some supplies and sneak out of the house. And so she started off to seek her fortunes, or to find help, or to become rich and powerful, or to learn her limitations. Whichever. |
Generate Backstory based on following information
Character Name: Rhogar Myastan
Character Race: Dragonborn
Character Class: Sorcerer
Output:
| Rhogar had few ambitions beyond pursuing an uneventful, scholarly life before he began to manifest scorcerous abilities.
Feeling amongst his clan were mixed regarding Rhogar's abilities and Rhogar retired to a life of seclusion and study in an attempt to understand and master his new abilities.
Despite learning much, Rhogar eventually realised that not all his answers could be found though scholarship or contemplation.
Rhogar joined the expedition after recalling his childhood curiosity over the legends of this lost city. |
Generate Backstory based on following information
Character Name: Verguldi Draak
Character Race: Human
Character Class: Hound
Output:
| Verguldi was formerly a sailor on a Skovlan merchant naval vessel, the Emmenhorn.
On a delivery carrying gold to Ilysia in Akoros, took aboard the privateer Sevario Casta as a passenger. Late one night during the voyage, a huge explosion ripped through the ship apparently killing all aboard but Verguldi. He managed to get into a life raft, grabbing a few supplies and fishing gear to improve his meagre chance of survival.
As he escaped the sinking wreckage, Verguldi caught sight of a large military ship far away. It continued on its way though it must surely have seen the smoking wreckage.
As he began to row, Verguldi saw the ships mascot, a weasel called Fretten, swimming from the wreckage. He scooped it up and carried it with him in the life raft, eventually keeping it as a pet.
After many days at sea, with nothing to keep him alive but the strange and frequently toxic fish and plant life he pulled from the Void Sea and none to keep him sane but Fretten and his old harmonica, Verguldi arrived at Doskvol, but was turned away from the shipping gates. Almost dead, he was hauled out of the ocean and cared for by the Lighthouse Keeper, Celene Langor.
With no home or money and barely any belongings, Verguldi soon fell into a life of crime among the docks using his skills learned manning ships and protecting them from pirates and other dangers. |
Generate Backstory based on following information
Character Name: Jahandar Deniz
Character Race: Human
Character Class: Cleric
Output:
| Raised by a wealthy family in the lands of Terkea (somewhat similar to Greece/Ottoman empire, mediterranean peninsula, known for commerce and ancient studies), he started studying as cleric of Egeo, god of seas, and soon departed as on board cleric for various ships. One day he happened to get tricked and ended up in a slavist ship, the crew mutinied and soon after a storm caught them. When he was drowning he got a vision from his God and managed to shore alive with his bless. He didn't know anything yet, but soon found adventurers to buy as escorters and find out the truth about a magical and powerful scepter, apparently made out of void and a golden prison written in scriptures... |
Generate Backstory based on following information
Character Name: Halldhur
Character Race: Human
Character Class: Barbarian
Output:
| Sailor |
Generate Backstory based on following information
Character Name: Dagg Tygorr
Character Race: Goliath
Character Class: Rogue
Output:
| Abandoned by his tribe as a child for reasons he still does not know, Dagg nearly died alone in the mountains, before being found by gnome scoundral and member of the thieves guild, Antonio Tygorr who took him in as his own sons and tought him the ways of stealth and extortion. |
Generate Backstory based on following information
Character Name: Randal Buckley
Character Race: Human
Character Class: Sorcerer
Output:
| I grew up in Silvanus, the son of Esvele and Anton Buckley. I never knew my father, since he died during childbirth of an unrelated heart attack.
I always had a love for the arts; dabbling in poetry, painting and ballet before falling in love with the art of mime. My tutor was a halfling named Cedric Tallbottom. I learned from him through my late teens until, at the age of 23, I was discovered by a theatre owner named Jhessail Ramondo. She allowed me to perform at her theatre for free, though we split the profits. The turnout and crowd reception amazed me and from that moment I devoted myself fully to my art. I vowed to never leave character and to entertain people wherever I went.
After the show I noticed a young scruffy looking man (Maxime El Cuervo) steal a coin purse from a well-dressed old lady. To my surprise he then came to speak to me, apparently a big fan. I motioned for him to return the purse but did not tell anyone of the crime. We bonded over that moment and Maxime became a regular at my shows. He would always bring friends along with him so I offered him employment as my promoter.
Two years later I left for Neverwinter to perfect my art, since I had learned everything Cedric could teach me and wanted the challenge of a new crowd. Maxime came with me.
After 13 years Maxime was tasked by Talos to help slay a dragon. I trained in combat at his temple but arrived too late to help. |
Generate Backstory based on following information
Character Name: Lillian Black
Character Race: Human
Character Class: Paladin
Output:
| Lillian grew up in a town with her family. Her father a blacksmith and her mother a revered member of the towns guard. She also had a sister a few years younger than her, Abby. Lillian and Abby were very close. They did everything together growing up including training with their mother to defend themselves and a bit of blacksmithing with their father.
As they grew older they both made other friends. They still shared their bond but didn't see each other as much. Lillian grew close with two of her friends, Elaine a human girl and Tristan a half elf boy. She treated them like she would her sister. Abbys friends seemed strange and Lillian saw her less and less. One day Lillian was invited to the local tavern with her friends. She told them she would be there later as she needed to help her dad with some smithing. While outside on a break from her work she heard screams coming from the tavern. She ran over as fast as she could. She entered the tavern and it was pitch black, suddenly she is tackled and pinned against a wall. It's her sister, but she wasn't the same. Abby was about to kill her but at the last moment released her and ran away. Lillian collapsed to the ground only to realize everyone in the tavern was dead and blood leaked everywhere. Among the dead was Elaine and Tristan still wearing the jewellery Lillian once made them.
The town mourned the dead including lillian's friends. She didn't have the heart to tell her parents that it was Abby. Instead they thought bandits has done it and that Abby had been kidnapped and killed else where. Lillian was destroyed. She had lost her best friends as well as her sister. She decided to join the town guard along with her mother and train in combat. She trained for roughly a year or so every single day never forgetting what happened. In her line of work she was tasked a few times with catching a thief or bandit but in her anguish would often kill the person she was hunting. During this time she would read in the library to find out more about what her sister had become. She learnt of vampires but also learnt about holy knights who swore a oath of vengeance. After a year of training and working for the guard she decided to swear such an oath to kill her sister and whoever made her what she became. With all her training and study she was ready to begin her journey. She told her parents she was leaving to travel and sell her jewellery but the real reason was far more sinister. |
Generate Backstory based on following information
Character Name: Rono
Character Race: Human
Character Class: Fighter
Output:
| Rono was once engaged to a princess, but through certain events he ended up very, very far away from her. He has been trying to get home since then and searches for clues on how to get back there. |
Generate Backstory based on following information
Character Name: Arkas Valon
Character Race: Human
Character Class: Wizard
Output:
| The Valon family hails back generations as one of the most loyal families to the Crown. The personal bodyguards of the Royal family were drawn from six houses, the Valon among them. These guards were trained in the powerful art of bladesinging, and forbidden from letting it be revealed to anyone outside their families. When the Crown was succeeded by the Theocracy, the Royal Guard was disbanded. Generations have now passed, but the Valon family has trained the eldest child of each generation in secret to carry on the tradition. Arkas is the latest in this line. He wishes to put his skills to use, rather than have them waste away in seclusion, and has ventured out in search of adventure. |
Generate Backstory based on following information
Character Name: Lucerys Teh'Kinrellz
Character Race: Drow
Character Class: Warlock
Output:
| As a son of a minor noble family in Ched Nasad I was apprenticed to a stuffy old wizard, Dresmorlin of House Melarn, at a very young age. There I met Kiara, the 5th daughter of a minor priestess of House Melarn and half a year younger than me and we became fast friends immediately, even though she was a female of a more noble house. She, however, had no interest in becoming a priestess of Lolth and was more interested in swordplay and war magic and so we met in the practice yard and the library and our friendship grew.
Although I am of above average intelligence, very curious and not untalented I lacked the focus and commitment to make it as a wizard and this and my low birth caused my master to neglect and mistreat me.
Over the years I learned the basics of magic, delved deeply into history and honed my reasoning and deduction skills. My friendship with Kiara slowly grew into love, a rare thing for our people and thus we kept it a secret.
One day, about a month ago, I found an ancient book of summoning rituals in the wizard's library and decided to try them out. The first ritual summoned a quasit, which proceeded to wreck the alchemy lab and left behind a small brass orb etched with strange symbols. Encouraged, I decided to try the ritual on the loose leaf at the back with the mad scribbles in the margin. When at first nothing happened, I was disappointed, but I suddenly felt an alien presence pressing on my mind and a voice told me that if I could survive the nightmares, I would be allowed to live.
In these nightmares I was constantly stalked by something huge slithering just outside my peripheral vision. I learned the two spells and one cantrip that I know, the Dissonant Whispers spell is just a reflection of my own experience and the Armour of Agathys spell and the Chill Touch cantrip come from inscriptions I came across in my dreams: the Armour of Agathys I found inscribed into the a cuirass, Chill Touch into the palm of a withered hand. Eldritch Blast was scribbled into the margin of the paper with the ritual that summoned my patron.
That night I packed my things, including the book and the loose parchment, said goodbye to Kiara and left for the surface world and adventure. My goals, that I hope to achieve through these adventures, are to learn who my patron is, and with my new found power, to gather riches, knowledge (especially of the forbidden and forgotten sort) and to gain enough power and experience to avenge myself on my former master. |
Generate Backstory based on following information
Character Name: Rickon
Character Race: Human
Character Class: Barbarian
Output:
| I come from the far northern mountains, specifically a village of humans near a dwarven mine. I was orphaned when I was five years old, when my village was attacked by goblins, bugbears and hobgoblins.
I was captured and lived in slavery among the goblinoids for seven years. I managed to escape when I stole back my father's knife, that he had given to me just as the goblins attacked our village to defend myself with and that a goblin had taken at my capture. I used it to slit my jailer's throat and steal the keys and then slit a few more goblin throats in my rage while escaping.
I have since then lived on my own in the wild, learning to hunt, fish, keep warm, not get lost and defend myself. I have been killing goblinoids if I come across them and have thus picked up a little money and a bit of equipment.
My temper had manifested quite early in my life. Even before the goblin attack I was know as wilful and wild and both my parents had terrible tempers - they both killed large numbers of goblins and even bugbears, and my father even took down two hobgoblins all on his own.
My captors soon found out about my rages and after whipping and starving didn't cure me of it, they decided to use me for their entertainment: I was forced to fight in the pits. This, however, helped me with my escape since it gave me much training in fighting, both against animals and humanoids (I was a regular training exercise for young goblins).
Recently, the horde of goblinoids that destroyed my village have started expanding the territory they control southwards, driving people and beasts before them. I have thus been forced to move south, into more civilised lands.
I have since decided that maybe I can find some other people to help me deal with this threat and hope to find them in these more settled areas. |
Generate Backstory based on following information
Character Name: Jeremy
Character Race: Human
Character Class: Sorceror
Output:
| He's a cultist trying to collect the scattered bones of his deceased mentor so he can bury them. Said bones were scattered by his pet dog Gus while his back was turned. |
Generate Backstory based on following information
Character Name: Eaghan Holt
Character Race: Human
Character Class: Ranger
Output:
| Eaghan Holt was born in the year 4361 FR, when the Bloodbone warband started invading Beleroth. His father was a ranger who lived near the eastern border with his family to keep eyes on the movements of the Orcs. As the warband started pushing further and further west, they were forced to move west as well. When Eaghan was old enough (about 10 probably) his father started teaching him how to handle a bow, and how to survive in the wilderness (basically how to be a ranger like his father). As he grew older and learned more he started joining his father in his expeditions.
As the warband pushed further and further they eventually wound up in the capital, where they stayed for as long as possible while Aldyn continued to teach Eaghan. Eventually, near the end of the siege Moreen convinced them to flee from the capital before it was too late, for the sake of Eoin who had been born about a year before. Eaghan was insistant on not leaving Beleroth behind however. His uncle Morris had told him of a resistance movement being formed by Lady Kathleen Hane and intended to follow his uncle in joining it. Much argueing ensued. Moreen wanted to go to the camps to ensure the safety of both her children. Aldyn admired Eaghan's spirit but placed his family's safety first. Eventually it was decided that Eaghan would go with Morris to join the resistance, while the rest of his family would go south to the dominion, to one of the camps.
In the following years he was guided mostly by his uncle. While his father mostly taught him about stealth, archery and how to survive in the wilderness, Morris educated him in old ways to appease The Giver and request his magical aid (That works right? I'm imagining the components of spells corresponding to mini-rituals of sorts). Eaghan prefered raids at night, since his training and The Giver's magic gave him the advantage over the orcs in the darkness.
While he was very devoted to the cause, he also grew impatient. He felt like no progress was being made, and was still bitter about the Dominion's lack of help in resisting the Warband. He reasoned that if they were to give their full support, and every able Belerothi rised up as well, they could beat the Warband. So he planned on leaving Beleroth (for now) and joining the High Shield. He would try to rise up the ranks and try to get the Dominion to invade Beleroth. After a discussion with his superiors, he left for the Dominion. [Would there be any kind of message they'd want him to pass along? I don't know how much contact there is between the resistance and the Dominion]
He stopped by one of the northen tent camps where his family was supposed to be. He found that his parents were content to settle down, to his disappointment. He then headed to Fort Laham, to join the ranks of the High Shield. He did a few jobs in the area to prove his worth. One of these jobs was to escort a group of Turian pilgrims down south. [I imagine either they were brought to Laketown or he finished the mission and headed to Laketown for further orders, at which point he meets the party?]
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Generate Backstory based on following information
Character Name: Distant Star
Character Race: Tabaxi
Character Class: Mystic
Output:
| Distant star was named after a shooting star that could be seen the night he was born. He showed above average intelligence and an eagerness to learn that got him selected by the mystics of the clan, most importantly his father, to be taught the mystic arts. His main mentor was his own father, Rock on the Mountain (Rock). He took to it well and showed particular interest in the disciplines related to manipulating other minds, mostly out of a kind of scholarly interest (although admittedly he doesn't mind messing with people in non-harmful ways).
He started his Journey shortly after he finished his mystic training, and left for the mainland not too sad for leaving his home behind, but rather excited for what the Dominion has to offer.
After he landed in Portsmouth he travelled through the land, stopping at practically every tavern he came across to tell stories from his clan and listening to tales from strangers he met, and passing on their stories to others. He wrote down every story, every tidbit of knowledge and lore, personal journal entries recording his journey and everything else he found interesting in a large tome (book of lore from scholar's pack). His idea is that when it is full he will return to his clan with it to share it's contents.
He was also very interested in the history of this land, and thus visited many libraries and spend time talking to scholars. This behavior attracted the attention of an agent of The Red Cloaks, a Turian human named Brynstan, who approached Star under the guise of a scholar interested in helping his research in the Dominion's history. They got talking, and eventually the scholar revealed himself to be an agent of The Red Cloaks and offered Star a position in the faction as a Watcher. From what he had learned about the history of the continent and the goals of the Red Cloaks, he felt their cause was just and gladly joined.
When he visited Dorwine he also met Marlyn on his way out of the city. After talking and sharing stories (real and fake ones) he remembered some messages offering a job to adventurers and passed it on to Marlyn, who indicated that he was interested in taking it and invited Star to join him in that. Star was not very interested in the job itself, but he did take a liking to this half-elf and decided that he might meet more interesting people on this job, and so he traveled with Marlyn to the Naked Hero.
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Generate Backstory based on following information
Character Name: Perry Spirewood
Character Race: Human
Character Class: Druid
Output:
| Raised by wolves and is extremely prejudiced against cities in general and city folk he hasn't gotten to know. Turns into a lion, tiger, or bear to preserve cognitive dissonance. |
Generate Backstory based on following information
Character Name: Nevy Astra
Character Race: Half-drow
Character Class: Warlock
Output:
| Nevy was in an adventuring party many, many years ago. The party seeked to enter the Warlock's Crypt to defeat Larloch, find treasure and attain glory. With her, she had an inherited sentient sword that would for one time, save the sword's wielder from certain death by switching the souls of the wielder and the weapon, breaking afterwards ( if that makes sense ). It is the reason why she survived the initial encounter with Larloch.
Her whole adventuring party was either killed or horribly cursed, including her. She, and her whole lineage, was cursed to start decaying rapidly. To prevent the death of her ancestors and herself, she made a deal with Larloch. She would free her relatives of the curse, removing all effects it had had on them. But she herself retained the effects of the curse. Although she isn't decaying anymore, her body is visibly half-rotten, she reeks of death and suffers from malnutrition.
Larloch, as a part of the deal, has granted her enough immortality to keep her alive, so she can go around the Realms and do odd jobs for him. Nevy never knows why she is doing the jobs, all she knows that it is what she must do to stay alive.
Nevy herself seeks revenge on Larloch, for effectively killing all of her friends and relatives , and cursing her( although some relatives and members of the adventuring party remain, she does not know their location). |
Generate Backstory based on following information
Character Name: Mr. Gale
Character Race: Half-orc
Character Class: Cleric
Output:
| Growing up the only half-orc in a small rural town was rough. His mother didn't survive childbirth and so was raised in a church in a high mountain pass, his attention was always drawn by airships passing through, and dreams of an escape. Leaving to strike out on his own as early as he could he made a living for most of his life as an airship sailor, and occasionally a pirate. A single storm visits him throughout his life, marking every major event or turning point in it. Lately latent divine magics he has had his whole life have been bubbling to the surface, along with nightmares of that storm. Are they connected? If so how? |
Generate Backstory based on following information
Character Name: Ty Vakrusk
Character Race: Human
Character Class: Warlock
Output:
| His family was happy, once. His parents ran a small shop on the outskirts of the city, and Ty grew up there with his brother Sven. One day, Sven was brutally cut down in the course of some gang violence. His parents were never the same again.
They could not accept that their darling boy could be killed so senselessly. They mourned, and grieved, and wailed to the gods to right this grievous wrong; no answer came to them. So they sought out diviners and fortune tellers and mystics who all promised to contact their lost child; no answer. So they used all of their money, sold the shop, went into debt with all the wrong people to seek out clerics to bring him back; the rituals all failed. So they turned to darker paths, and sought to pull their son from the depths of the afterlife through strange and unknown magics; and one goddess took note.
The Raven Queen does not like necromancy. She does not like those who try to cheat death, or pervert the course of life. Ty never saw his parents again. The Raven Queen does not like necromancy, but she is not a cruel goddess. Ty was now alone, and so the Raven Queen sent him a guardian to keep him on the straight and narrow: a small raven called Allie.
With the strength his new ally gave him Ty grew strong living on the streets; he did what he needed to survive, but did his best not to let the Raven Queen's kindness go unnoticed. He was eventually placed into an orphanage where he made friends and found purpose working with an old gnomish chef named Faetra. She taught him everything she knew and gave him a cookbook of his own, one that he keeps with him to this very day. Life was good, for a while.
But all good things come to an end. The city of Bubastis was beset by the Chaos Horde, and the orphanage was destroyed. Ty, his friends, and a few of the younger orphans managed to escape the devastation, but the city is not the same. Gangs of scavengers and goblins roam the streets, and small communities have grown like mold in the dark places.
Ty and the others have found a town house to hole up in, and have built a small community for themselves. They have a garden and some chickens, but it is not enough to feed them all. Sometimes Ty has to go out and get meat from... other sources. Sabriel can't even eat regular food any more, and needs a special diet that doesn't bear thinking about. His old cookbook is still always on his person, but now its pages have annotations and incantations scribbled in the margins. Ty is pretty sure he didn't write all of them, but who else could have?
In recent days his faith has been tested. The church of the Raven Queen has been re-opened after the attack, but the new priest is not who he seems to be. His faith is weak, and his desire for followers is strong. Ty has also been courted by a patron from Below, though his faith in his goddess has not yet been shaken. He just needs to hold everyone together. He can't lose another family... |
Generate Backstory based on following information
Character Name: Scrimmick L'Hedge
Character Race: Goblin
Character Class: Druid
Output:
| As an infant he was collected out of the anthropological zoo collection of the largest and most prestigious institution of learning, by an anthropologist looking to discern whether or not the evilness of goblins was innate or taught. Raised by a human academic in an academy surrounded by learning and wizards was an amazing experience, and to always have it held at arms length from you because you're a goblin is heartbreaking. Never being allowed to learn arcane magic, a major turning point for Scrimmick was a field expedition where they came into contact with an old druid, a gnome, who took to them. Having been shown a thing or two, upon getting back to the academy they tore through every book they could find with information on druidic magic, and signed up for every field expedition they could, eventually getting a proper grasp of druidic magic and striking out on their own. |
Generate Backstory based on following information
Character Name: Thull
Character Race: Half-orc
Character Class: Monk
Output:
| Found in woods as child, raised by human Monk master in secluded village, one day the Master disappears... |
Generate Backstory based on following information
Character Name: Bo Daggit
Character Race: Human
Character Class: Ranger
Output:
| He has amnesia, cannot remember his past. He has certain items on his person which may be from his past. He has interpreted them to signify that he has some kind of noble past (others are skeptical of this theory though). |
Generate Backstory based on following information
Character Name: Curulk
Character Race: Elf
Character Class: Thief
Output:
| This genderqueer elf from Barovia was a victim of the vampiric baron of that land, a sort of Mina Harker in League of Extraordinary Gentelman by way way of backstory. They'd been built for a Ravenloft one-shot & then I had to leave early so the story had always been that I decided to flee & live...right into a Temple of Elemental Evil campaign. The party was made up of 4/5th rogues & 4/5th elves, so we found all the secret doors & just lived in the walls of the Temple for most of the campaign. I ended up befriending the myconids & slimes of the temple, through various plot reasons & stupid dice rolls, & had a habit of defacing Zuggtmoy's icons-- thrones, idoles, sigils-- with my name. Like bad tagger. I'd also picked up, over the course of Adventuring, the ability to read minds, through a magical amulet from a man called Darkstrider. All this combined at the Golden Throne of the Temple, which puts you in theophany with Zuggtmoy...where, with her stolen children & her defaced arcana, & my skills at mind-manupulation...& three successful "save or die" rolls, & an epic d% roll...I stole the divine portfolio of "Queen of Slimes & Fungi" from her, leaving her still a demon lord, but without her pilfered divine mantle...which transfered to me, as Saint of Slimes & Fungi, at the campaign's end. |
Generate Backstory based on following information
Character Name: Ben Rago
Character Race: Human(s)
Character Class: Wizard/fighter
Output:
| A siamese twin, Len Rago each chose to take half of their given name. Rago is a fighter whose body is fully formed and strong, but he is slow of mind. His brother Ben grows out of his shoulders but his body is only a head, one fully formed arm, and a hand and forearm. Ben is a Wizard and the brains of the operation. When wearing a cloak or seated at a bar - they are often mistaken to be two men huddled together for warmth. |
Generate Backstory based on following information
Character Name: Ander Brightfern
Character Race: Aasimar
Character Class: Cleric
Output:
| In the time of his birth to the Brightfern family in a village not far from Neverwinter. Ander surprised his parents with his celestial heritage. Calling the local priest, he proclaim this a sign of prosperity from ander's fate was touched by the morninglord itself. Not a week later, clerics from the temple of Lathandar in Neverwinter proclaimed that when the child will reach the age of 5 that he should be brought and be trained in the scriptures of the morninglord. The Brightfern knew that their son's fate can not be averted. So they decided that in the little time they have with him, they will give him memories for a life time. So among his parents, older brother and older sister, Ander's first 5 years of life were of kindness.
When the time has come, the priests took Ander to the cloister to learn. But before leaving, he smiled to his parents that he will remember and will return to visit.
At the cloister, the life were austere but fair. It was different kindness that Ander experienced there. Not of family, but of the sun shining on all lives. Learning the best of his ability ander proven himself wise, although sometimes missing classes to hear bards tell stories of heroes and adventures.
So in the day that he received his amulet and vestments, Ander first thing volunteered to the lords alliance to bring forth light among the people. And the second thing was to visit his family. There he met with the same love he remembered from childhood and that in return strengthen his resolve to protect this feeling and other like that.
He knew that in ensuring the survival of civilization's light, he would be able to repay this kindness. |
Generate Backstory based on following information
Character Name: Aodhnait
Character Race: Drow
Character Class: Bard
Output:
| Aodhnait was born in the Underdark to a family of drow nobles. When she was just a baby, her father took the unearthing of a mysterious runestone to be a symbol of the end times. He renounced his title and devoted his life and lands to the founding of a doomsday cult. The cult awaits a giant worm which will swallow the earth, destroying the surface realms. They hope to survive, deep in the Underdark, as all surface races perish. As part of prepping for the worm's arrival, the family's lands were converted into a large scale mushroom farm. The cult grow, process, can, and store emergency rations for later use. Unknown to her husband, Aodhnait's mother runs a successful side business selling the cult's surplus of dried mushrooms and mushroom jams in the surface realms. She doesn't understand that the mushrooms are highly toxic to the surface races and her goods are used as potent poisons.
Aodhnait accompanied her mother on trips to the surface from a young age, visiting small settlements where her mother would trade. Seeing the beauty of these places, Aodhnait vowed to explore as much of the surface as she could before the coming of the great worm. She followed in the footsteps of her elder half-brother (her mother's son from a previous marriage, missing and very dead), learning music and song so that she might record the ways of the doomed surface cultures in ballads.
When she came of age at 110, she was ready for adventure. Aodhnait's father, desperate for his only child to stay with him, offered her an arranged marriage and a key role in the cult. Aodhnait's mother, fearing the death of her daughter's dream, offered her a beautiful lyre made from the young would-be groom's skull, and a fat sack of mushroom money to get by in surface society. Aodhnait accepted her mother's gifts and travelled alone to the surface. Naive and eager for new experiences, she was immediately attacked by the first person she met, robbed blind, and abandoned in a forest to die. Rescued by the party, she offered them use of her bardic skills in exchange for their guidance and protection, and there the game began. |
Generate Backstory based on following information
Character Name: Loschwen
Character Race: Dwarf
Character Class: Fighter
Output:
| After an affair with a high ranking dwarf, they were exiled from their homeland. They spent the follwing years travelling the country and brewing lemon vodka to make ends meet. |
Generate Backstory based on following information
Character Name: Sir Calloway of the Yndo
Character Race: Post-human warrior
Character Class: Rogue
Output:
| As a young boy Calloway was whisked away by a clandestine clan of bio-engineers and given the finest physical enhancements of his age. After he escaped Calloway found himself adrift in an uncaring world and so took up questing as a means of satisfying his wander lust |
Generate Backstory based on following information
Character Name: Ivan Raspuvsky
Character Race: Human
Character Class: Druid
Output:
| Ivan grew up in Neverwinter, a large city. He had always been fascinated with watching the stars as a child, and so he was extremely excited when he won the right to go to the royal academy to study astronomy. Ivan spent several years there, learning much and earning the fantasy equivalent of a bachelors degree. He attempted to earn his masters, but it grew to be too much for him, so he dropped out. Ivan was traveling along an icy road when he came upon an injured Druid on the side of the road. Ivan helped the woman back to health. Sensing Ivan's potential, she began to teach him the mystic ways of the Druid. Ivan picked up the ability to cast spells, and a penchant for doing such hallucinogens as mushrooms. Ivan kept working on a tome about the stars, hoping to one day return to the university and finish his degree. He eventually left his master to a cave of his own, and began looking for opportunities to out his newfound abilities to the test. |
Generate Backstory based on following information
Character Name: Lorraine-Kansif "Lorsif" Reilly
Character Race: Halforc
Character Class: Barbarian
Output:
| Can no longer tell the difference between cooked meat and small children
Kansif:
Kansif, though not the biggest, was one of the roughest and toughest orcs of her tribe. There was nothing she couldn't she. She always got in on the crazy bets that often ended with her bloodied or . " 1 gold you won't wrestle that bugbear." "1 gold says I can sit on that cactus longer than you." "one Gold you won't ride this catapult."
That last one is what got her in this last predicament. No body expected her to fly so high. Nobody thought about the fact that she only weighed a fraction of the normal ammunition. It threw her so high, she never came back down.
Fortunetly for her she flew so high she only fell a few feet onto the edge of a massive island that was floating in the sky. While exploring the island she came upon a Laboratory. Seeing as it was getting late, she decided to find a place in there to sleep. While in there she saw many things that she did not recognize. all kinds of trinkets and gadgets she had never seen before. She also saw a variety of weapons she recognized, but seemed a little... different than they usually do. She found a pair of throwing axes that she thought looked cool.
While she continued to explore the facility she eventually found what looked like 3 small metallic huts that had connecting glass chimneys for some reason. the middle hut was closed so Kansif figured it must be occupied. In her excitement of finding a place to sleep she accidentally clasped the two throwing axes together which caused them seemingly fuse together into one large battleaxe. Startled by this she drops the axe and stumbles back. Thinking the ax is cursed she leave it there end enters the hut on the left. As soon as she does the hut's doot automatically shuts behind her.
She is troubled by the fact that she tries to find a way to open the hut but she can't seem to figure out how. Being extremely tired she decides she will figure it out when she wakes up. When she is just about to fall asleep she hear's the sound of something scraping against the floor out side quickly followed by someone shouting "Shit!" she then hears the sound of something large hitting the ground followed by what sounds like the other door closing and there was a great big flash. Everything just changed. Her molecules got all rearranged.
When she first woke up she noticed she didn't feel nearly as large as she was before. the second thing she noticed was that this new body of hers didn't respond to her and seemed to move on it's own. This freaked her out trying in vain to control her own body which seemed to be looking around for something. Then she said not of her own volition and in an unfamiliar voice "hello? who's there? I can't see you. wait... is that my voice?"...
Lorraine Reilly:
As a competitive Dungeons and Dragons player she knows every book inside and out. She takes pride in playing the strictly by the rules. Her many characters were carefully crafted to fulfill the specific roles they were made to fill. Anyone using "home-brew" material obviously don't know the joy of playing the game in it's purist form.
One day she woke up in a strange place. Not sure what was going on she took out her cell phone and found she had no signal. Looking around she realized she was in some sort of lab. While exploring the lab trying to figure out what was going on, she came upon a weird machine that had 3, what looked like, small rooms. All but the right most room were closed. Not sure what to think of this Sci-fi contraption she decided to take a closer look. Because she was so taken aback by this machine, she failed to notice the large battleaxe that was laying on the ground. Because of this, she tripped and fell into the room on the right.
As soon as she was in the room, the door shut behind her and there was a great big flash. Everything just changed. Her molecules got all rearranged
When she first woke up she realized everything part of her body felt swollen, not hurt, just bigger and heavier than she remembered. As she gathered herself she thought "wait what am I wearing? and who is that freaking out? maybe I should say something."
She decided to call out to the the person who seemed to be paralized
"hello? who's there? I can't see you." As she said this she realized that her voice didn't sound like her own. "wait... is that my voice?"
Lorraine-Kansif Reilly :
Eventually they both realized that they had been fused together. after Lorraine finishes freaking out about her new appearance and realizes she eventually realizes she is in a D&D world and is appalled when she realizes that she is in some shitty home-brew setting or else all this technology would not be here. who needs Synths mucking up her fanticy games anyways? Kansif things she is crazy.
The decide to try and reverse the fusion, but the device that fused them together seems to be able to only fuse things. realizing this but not her own strength, Lorraine accidentally breaks the machine. She eventually picks up the Battleaxe that Kansif kept calling cursed and figured out how it worked.
Lorraine and Kansif did not get along at first, but eventually learned to like each other after spending 5 years literally together stuck on this island with only the dredge there to talk to. and by talk I mean kill. and they are now best friends and get along famously. They decided if they ever made it back to society they would go by "Lorif"
During one of their endeavors they found a bracelet that granted them the power of time travel. They could only use it to revert themselves back to as they were a few seconds ago while everything else seemed to view it as them teleporting and/or healing. This got them out of a lot of tight jams seeing as they did not have natural healing abilities, and the time jumps made running away a bit easier for them, though they could only use the bracelets once every minute.
One day Lorif found what appeared to be a solid cloud. They eventually were able to figure out that it was actually a piece of technology that you could fly on by standing on it and using your feet to direct it. Wanting to test fly it they headed outside. and while they are doing so they realize they could get off Laputa and go to the main land. Though, even with the dredge, the island had become their home over the past year and they weren't sure if they were ready to leave. As soon as they decided they wanted to stay on Laputa a gust of wind knocked them off of the cloud which drifted vaugly downward as they plummeted.
What will Lorif do in this situation? will they figure a way out of this? will they be crushed by the ground below?
Find out what happens to them on the next episode of Dragon Ball Z! |
Generate Backstory based on following information
Character Name: Bard
Character Race: Halfelf
Character Class: Bard
Output:
| Illegitimate offspring of Human mother and elf father after one night fling. Mother never saw the father again.
Always met with distain from mother
Never given a name. grew up only ever being called "boy" or "it" or "the half breed" or "that thing"
Was always looked down upon for not being human enough
Only thing that brought him joy was dancing
He was a sad child
His only friends growing up were the instruments he stole from the local music shop.
Orphaned at the early age of 33 when mother died.
This made him even sadder
At 66 he realized he had magic potential and found he could channel it with his instrument.
Became great at casting a minor Illusion in cities to hide his pointed ears to hide the fact that he is half-elf
Eventually he became so good at it he is now able to completely change what he looks like if he needs to with his magic.
Eventually he figured out how to manipulate this change in look to walk around as an independent image that he can manipulate freely.
Because of his rough past, he doesn't like getting close to people, strangers in particular
Fell in with a small time half breed thieving group who were mostly half orcs and half elves where he learned to speak orc.
Because of his musical and magical talents everyone started calling him "Bard"
This group and upgrade in name made him slightly less sad
He was still a bit of an outsider in the group because of his tendency to only play songs in minor keys and temper towards people that tried to make him less sad through pep talks.
the hole not liking to get close to people thing didn't help either when they were supposed to be thieves
to get around the last issue he developed a way to conjure a magic hand that he used to rope people from afar.
he eventually got good enough at making these temporary magic constructs that he can now summon an invisible minion that can do steel for him.
he figured out that by using both his image and servant spells he could make an actual physical human.
he did this by having the construct get caught stealing in a shop he was in and taking what he wanted when the owner chased after the construct.
Some of the half-breeds were not able to speak common so he developed a spell that translated other languages into a form he could understand.
This group is also where he learned how to use a rapier incase the bard ever needed to defend himself and his charming good looks didn't.
The group tended to get into fights with other small groups of bandits, and groups of people who hated them for being half breeds(and/or a batched theft).
The group didn't have anyone skilled on healing, so Bard figured out a way to at least lightly heal his comrades.
These were the best years of this sad bards life.
Once when in a town he heard that a group of adventurers that had 2 dwarf brothers in it were hired to take out our group.
This is the saddest point in Bard's life.
the only thing that brought him any joy was dancing until a powerful witch cursed him, after he upset her, to no longer be able to dance.
He is currently working on a way to apply the invisibility of his humanoid construct spell with his disguise spell to be able to make himself invisible. as well as
He caries with him 2 sheets of paper with an unfinished song on them.
This song was being written by one of his companions before she was killed.
He is also working on a way to conjure knives out of thin air. |
Generate Backstory based on following information
Character Name: Nev'Alrin Dagus
Character Race: Half drow half human
Character Class: Sorcerer
Output:
| Abandoned as a baby in an orphanage, Nev spent 12 years there bullied for being too different, and because of that he ran away, spending the next 2 years living in the streets, until one day Gavrain Dagus, a human Wizard of great influence and power, took him in as his apprentice and son. After a few years of study of the magical arts, an experiment goes wrong, opening a rift between dimensions throwing Nev into the Feywild and also causing his magic to go all out of wack, whilst trying to survive in this realm Nev encounters an ancient diary which belonged to a Necromancer, with 7 pages missing, and kept it for himself so he may translate it and protect it's secrets from the wrong hands and use them for good. After 5 years surviving in this realm, he mystically finds himself back in the material plane, but, 20 years in the future instead of 5. After learning his adoptive Father had also disappeared, Nev makes it his mission to locate his father, dead or alive. And also locate the 7 missing pages of the Ancient diary. |
Generate Backstory based on following information
Character Name: Magnion
Character Race: Dragonborn
Character Class: sorcerer
Output:
| He was exiled from his homeland for treason committed by his father. It was later found out his father was framed. |
Generate Backstory based on following information
Character Name: Veronika Corvus Aveline Thana de'Valdis The Second of The Shadowfell (Vi)
Character Race: Was human now a drow
Character Class: Cleric of the raven queen
Output:
| The de'Valis family has long been rumoured to be descendants of The Raven Queen. With their dark eyes, pale skin and brooding demeanour it was either that or vampires. However the de'Valis are an ancient clan who are almost fanatically obsessed with escaping their dark origins, the ancient de'Valis joining with Pelor, God of Life and Summer in an attempt to burn away the darkness of their past.
For centuries, it seemed to work, with Veronika's mother, Merletta, giving birth to Victor, Francis and Theon, Veronika's brothers without issue. However, that all changed on Veronika's 1st name day, during the de'Valis ritual of atonement. Designed to cleanse the child's soul and bind it to Pelor, a raven perched on her crib, interrupting the ritual and turning a strand of her golden hair black, marking her as under The Raven Queen's protection.
The Elders, fearing for the child, locked her away and rigidly trained her in the healing arts, hoping it's light would free her soul from The Raven's grasp. However, Veronika, seeing her brothers' freedom, grew bitter and resentful towards those she saw as honouring their title over family.
She was freed, however, on her 18th name day, when the ritual was attempted again. This time, The Raven Queen herself descended, shaming the family for dishonouring their blood, forcing her into a life she wasn't destined to lead. The family tried to plead their love for Veronika, saying that they were only trying to keep her from the darkness and pain of the world, but her bitterness wouldn't allow her to heed their words and she followed her ancestor to Letherna within The Shadowfell, a realm of Darkness and Shadow.
Finally inheriting her true powers, but ignorant, The Raven Queen soul-bound Veronika to the soul of an adventurer in a far flung realm of the Primaterial Plane, the dashing Elven rogue, Vy'dan Vexalis, allowing them to converse across the cosmos. Through him, Veronika learnt the combat of darkness, to use stealth and shadow to destroy the Undead that stood as an affront to both The Raven Queen and Pelor.
Tragedy struck when Vy'dan was felled by a great necromancer and raised as a ghoul. The stress of the broken connection and the sorrow at her friend's loss, both physically and spiritually, had a profound effect on Veronika. Unable to avenge him, or release him from his torment, she fell to the Sorrow of The Shadowfell, her golden hair fading to ash as the light and life were drained from her. In hopes of saving her life and restoring her light, The Raven Queen sent her back to the Material Plane and her family. However, upon returning to her temple, she found it abandoned, profaned with the symbols of Orcus, God of Undeath and enemy to The Raven Queen. Shamed by her callous dismissal of her family's love, Veronika vowed to find them, and avenge them if need be. |
Generate Backstory based on following information
Character Name: Gideon
Character Race: Half-elf
Character Class: Paladin
Output:
| brought up poor in the inner spire
never knew her father, mother died when she was 14
orphaned, trying to make a living and a home for herself, she grew to resent the wealthy merchants of the spire who dressed so warmly and never went hungry
she fell quite happily into piracy, taking by force what she had tried so hard to earn ÔfairlyÕ
over the course of a decade, she worked her way through the ranks on the wind dagger until she was made navigator. she was content, guiding her crew through the treacherous skies, and earning the respect and even affection of her captain, an older elf woman named aviv who was quick with a smile and quicker with a dagger; and her quartermaster, a gruff gnome woman named ebele whose enemies lived to underestimate her only once
they took what they needed from merchant ships, plus a little more to fence for extra coin. nurit had a good, exciting life. she and her crew protected each other, and they were the closest thing to a family she had known for a long time
on a day like any other, ebele led the attack against a merchant ship like any other. nurit followed, cutting down crew in her way, until she had cut her way to a tall human woman in worn but well-cared-for plate mail, laying her hands on someone nurit had just mortally slashed. this was not a pampered merchant, indeed, this was a woman whose face told of kindness and whose armor told of hardship. however, she was between nurit and her goal of leaving this ship with the goods aboard, so they clashed
the armored woman was strong, but nurit was fast, and that slight advantage was enough to leave a breathless nurit holding her blade at the womanÕs throat. the woman stilled, looked searchingly into nuritÕs eyes, then smiled beatifically and pulled a pouch from her belt to drop onto the shipÕs floor. feeling inexplicably overcome, nurit found her wits enough to cut the womanÕs throat and, half in a daze, pushed her over the shipÕs rail. she stared unseeing at the womanÕs falling body until another of the merchantÕs guard attacked, and she threw herself back into the melee. after ebele had secured the shipÕs cargo, nurit nearly tripped, then saw that her boot had caught on the armored womanÕs pouch, so she attached it to her own belt and returned to the wind dagger
for a week, she was too unsettled to look in the pouch. she barely slept, haunted by the womanÕs calm smile just before her death. she eventually talked herself into it - itÕs only a purse, what is she so afraid of - and discovered a bit of coin and a leatherbound journal. nurit read the journal of the woman she had killed and she was spellbound. her name was gideon, and she had been a paladin in the service of avandra. she traveled among and within the spires, healing people in exchange for a meal or hiring her sword to protect travellers
nuritÕs poor sleep worsened for weeks, and her focus and stamina suffered greatly. aviv and ebele expressed their concern, but she waved them off. she attended to her duties the best she could, but the crew had begun to look at her askance
the next time the wind dagger docked at the spire, nurit took up her pack, and gideonÕs purse, and walked. she walked aimlessly around the spire, neither seeing nor caring where she was going. she found herself at an inn and realized how hungry she was - she must have been walking for hours. when the innkeep asked for her name, she answered Ôgideon,Õ and she slept through the night for the first time in over a month
now, she uses gideon as a surname and few if any know her as nurit. she has dedicated herself to avandra, and tries every day to do some small good to assuage her guilt over killing a good woman |
Generate Backstory based on following information
Character Name: Arich
Character Race: Human
Character Class: Swashbuckler
Output:
| Kidnapped from her tribe in South America, Arich grew up as a slave on a plantation. When the plantation was sacked by a troupe of pirates, they freed the slaves and took 10 year old Arich under their wings. She trained with the pirates, learned everything there was to know. But the captain's obsession with finding the legendary golden city drove some of the crew to mutiny. Arich and other non-whites were sent over the plank. Now Arich is all alone in the New World - and swore to find the treasure of legend, her father figure dreamed of. |
Generate Backstory based on following information
Character Name: Egros Abre Vujitas
Character Race: Human
Character Class: Sorcerer
Output:
| A child, conceived during a dark ritual, Abres entire life is devoted to Socothbenoth, Lord of sin and pleasure. |
Generate Backstory based on following information
Character Name: Oz'talun Angren
Character Race: Tiefling
Character Class: Warlock
Output:
| Woke up with no memory in a tavern with a sealed letter from one of the princes of hell. |
Generate Backstory based on following information
Character Name: Eyrdway Demara
Character Race: Half-elf
Character Class: Sorcerer
Output:
| Eyrdway Demara's birth was the result of a whirlwind romance between his "teenage" wood elf mother, Haisa of house Demara in the grand city of Haynhold and Saxifrage Russell, a human Enchanter and diplomat from the Republic of Huly. The scandalous affair and pregnancy wasn't able to be hidden by house Demara, due to Haisa being too indiscreet about both.
After Eyrdway was born (on May 21st, of 487 AD) his mother was cast out of their house and married off to a "low-class" wood elf merchant, Thema Brimo, who was a rich member of the Alchemist's Guild. Eyrdway grew up in comfort, with tales of elves from his mother and interest in the pursuit of knowledge from his step-father.
As Saxifrage had need to visit the libraries of Arkanne with some regularity he would contact Haisa when he stayed in Haynhold, but only in secret. The most Eyrdway ever knew was that Thema wasn't his birth father, but the topic was not discussed in the household further than that, despite Eyrdway's curiosity about his heritage.
Eyrdway began an apprenticeship to an skilled alchemist friend of his father, Kashban Beatbrass, at the age of twelve. By the age of 18, having become a skilled alchemist, he was imbued with his wild magic sorcerous powers when his master was working with a wizard named Yendri to experiment on a pot of paint from a set of Nolzur's Marvelous Pigments, only to have the work be destroyed in a magical explosion that killed them and grievously injured Eyrdway. Unknown to Eyrdway at the time was that Carathros, a wizard rival of Yendri, had used a subtle enchantment on Kashban, which caused Kashban to unconsciously sabotage the experiment.
While the resources of Eyrdway's family resources kept him from immediately dying from his injuries, he remained severely burned and in a near coma. Thus Haisa used a scroll of Sending that Saxifrage had given her and, in secret, Saxifrage arranged for a cleric friend of his to volunteer his services for Eyrdway's benefit. After the magical healing, it still took many months for Eyrdway to recover. He was left with a hand-sized burn scar over his heart.
Half-way through his nineteenth year, strange events began to occur around him and he slowly realized that he was the cause, thanks to a pulsing that would occur in his scar when the events would happen. By the time he was twenty, several wild magic surges had happened and few were dangerous enough that he sought out help from wizards in Haynhold. Through their study and knowledge, he discovered his sorcerous nature and despite their misgivings (and with some "donations" from Thema) they quickly taught him enough to allow him to rein in his powers, or so he thought.
Thinking that his problems were past him, Eyrdway tried to start an alchemist's shop in his twenty-second year. Sadly, in his twenty-fourth year, he found that his powers began manifesting without his ability to control them again. The wizards refused to help him any more, as they did not want the possible side effects of wild magic to bring harm upon them. Somewhat thankfully, Eyrdway realized that he could keep the wild magic manifestations at bay by casting his spells (but not his cantrips) regularly, upon actual targets.
Thus, in his 24th year, he sold his alchemist's shop and turned to adventuring. Eyrdway's first adventuring group consisted of Sharplin, a wood elf ranger; Amook, a wood elf druid; and Kalya, a half-elf paladin. Their adventures took them underground, against various denizens of the Underdark that were causing issues for the villages and farms around Haynhold. After a couple months of successful adventuring, their group (the Lithe Runners) were defeated by a drow ambush deep underground. Eyrdway only escaped thanks to a potion of invisibility.
Disheartened from loosing adventuring companions, Eyrdway wanted to take some time off from adventuring. One of treasures that he had managed to escape with was a wizard's spellbook and something about it drew him too it. Eyrdway discovered that, for reasons beyond his comprehension, his attempts to study the spells in the book helped keep his need to cast his spells daily at bay. He attempted to pursue rigorous magical learning in Haynhold, but the wizards there were even more wary of a Wild Mage that had grown beyond his initial power and they would not help him at all.
Eyrdway was not skilled enough to teach himself what he needed and his attempts to manipulate (and sometimes charm) people into helping him drew the ire of Carathros. In his arrogance, Carathros revealed his place in Eyrdway's fate, but thanks to a wild surge, Eyrdway was able to escape his clutches. Under pursuit by Carathros and fearing for his life Haisa was once again able to contact Saxifrage. The powerful Enchanter teleported to Haynhold and, with Haisa revealing to Eyrdway that Saxifrage was his father, whisked Eyrdway away to the far-away city of Hinuedon.
In Hinuedon, Saxifrage was able to trade in some favors, from his many years of diplomatic travel, to have Eyrdway learn the basics of ritual magic from wizards he knew there. Saxifrage could only stay with Eyrdway for a few days, however. He left Eyrdway with enough resources to complete his education in ritual magic, along with a Bag of Holding that he no longer had a use for and then had to return to the Republic of Huly.
With new-found abilities and tools, a new familiar, and a reference from one of Saxifrage's friends, Eyrdway decided to try his hand at adventuring again. He was in a strange new land and would have to make his fortune there. He also wanted to stay out of well-known areas, to keep the ire of Carathros at bay. |
Generate Backstory based on following information
Character Name: Tegwyn Meadowsweet
Character Race: Elf
Character Class: Warlock
Output:
| Tegwyn grew up in an idyllic wood elf village. Falsely accused of murdering her mentor, she was cast out from her tribe. The naive young elf turned to dark rituals and accidentally sold her soul to a creature from beyond the stars. |
Generate Backstory based on following information
Character Name: Killian Fade
Character Race: Elf (wood+drow)
Character Class: Witch
Output:
| Killian was never welcome at home, and eventually was exiled to serve as an unnecessary diplomat with the largest Human city in the area. Having negative Charisma, this didn't last long, and Killian wound up joining the army as a clerk. He served for years there, being much better with numbers than people. Unfortunately the army got into a war, and his clerks were decimated during a sneak attack on their HQ. Killian lost the tip of his left ear, and now sports a grisly scar on the left side of his head, all from an axe blow that nearly killed him.
Ever since that fight, Killian has had severe memory problems. He also keeps a hat or head wrap of some kind to cover his scar. Killian has no idea how long he wandered the world after his injury, but he recently was contacted by the Master of Time. He struck a deal with that entity and now travels the world, mostly healing people in his spare time. He hires himself out to nobles/the rich as a bodyguard using his mystical powers. |
Generate Backstory based on following information
Character Name: Thoren Vicelord
Character Race: Half-elf
Character Class: Ranger
Output:
| Thoren is the offspring of a human mother, hailing from Anganor and an elf father who hailed from the High Forest. He was raised until the age of 12 in the house of his maternal grandfather, Seaian Dryadson. Upon reaching maturity, he was sent to the High Forest to learn the ways of the Wood Elves and become a ranger like his elvish father.
As the bastard child of a noble lady, Thoren spent his entire life as an outsider. Rejected by the human children of Anganor, Thoren spent his childhood training for his eventual return to the forest of his father. He spent much of his childhood in the wwoods on the borders of his grandfathers estate, honing his skills as an archer, and tracker. Thoren was raised, primarily, by Tyrus Vicelord, the head of his grandfathers Houseguard. As a Half-elf, Tyrus and his family, were the closest thing Thoren had to a family during his formative years. Though his grandfather allowed him to live on his estate, he was never treated as a member of the Dryadson clan, and upon reaching maturity, he took the name of the man he considered his true father.
Upon reaching the High Forest, Thoren was faced with adapting to a society that was wary of the outside, as well as his heritage. His father, Jamros Woodsoul, was, during his life, the greatest Ranger in his clan. Being renowned both inside the High Forest, and among the humans of neighboring cities for his abilities. His renown as a tracker is what led him to meet ThorenÕs mother, Lyanna Dryadson, while adventuring through Anganor. Their torrid, short-lived, affair produced little more than their bastard son. Jamros, though not married upon ThorenÕs birth, refused to leave the High Forest to rear his son, striking an agreement with LyannaÕs father, instead, to take the boy when he reached maturity, thus ending any responsibility the Dryadson clan had for Thoren. Thoren met his father for the first time on the eve of his 13th birthday, when Jamros ventured to Anganor to fulfill his debt to the Dryadson clan, and return with his son to the village of Ethyreen, deep in the High Forest.
Upon his arrival in Ehtyreen, Thoren was met with derision, most poignantly from his fatherÕs wife, who cared no more for his mixed heritage than had his grandfather. JamrosÕ other children, as full blooded Feywild, were always given favor over their bastard half-brother, causing Thoren to retreat even deeper in to the development of his skills. His half-brothers (Yennan, Thoros, and Traster) were destined to follow in the footsteps of their maternal grandfather, all three becoming Clerics of Melora. JamrosÕ adventuring had left them, often, without a male influence other than their grandfather, and they had all sworn off their fathers occupation by the time of ThorenÕs arrival (though none had reached maturity at the time). Though Thoren was not accepted by his wife, or the two eldest boys Yennan and Thoros, his youngest half-brother Traster took an instant shine to his older brother, and was the lone source of sibling affection Thoren had.
At the time of ThorenÕs arrival, Jamros had become reclusive, choosing to spend his time, primarily, in a small lodge away from the family his wife, Irann, had assumed control over the family. Irann, a daughter of Elven nobility, had not taken kindly to the offer of her hand to Jamros, who was the son of a bard, in return for the rescue of her youngest brother, Traster, from a Drow clan that had made several raids in to the High Forest near Ethyreen. Jamros, who was approaching the age of ninety at the time (shortly after ThorenÕs birth) had accepted the offer primarily out of the duty to preserve his line, as he was the last of his name.
Irann had never taken to JamrosÕ adveturesome lifestyle, preferring the safety and security of the Wood ElfÕs haven in the High Forest. His absentism had led to a rift, especially after TrasterÕs birth, that drove them apart, leading to JamrosÕ self-imposed exile to his hunting lodge. Though he, initially, brought Thoren to the home of his wife, when ThorenÕs training began, they lived for months at Feyrun (his fathers lodge deep in the forest). JamrosÕ taught Thoren everything he could about tracking, archery, two-handed fighting, and inundated his eldest child with stories of his years in the world of men. Though, eventually, Thoren grew to love his father, he was never able to forgive his fathers abandonment, and refused to adopt the Woodsoul name, refusing, even at his fathers deathbed, to relinquish the name of the only family he ever had.
Upon his fatherÕs death, Thoren left Feyrun and returned to Anganor, reuniting with Tyrus Vicelord just months before his passing. His ÒbrotherÓ, Tytran, a bard of some renown in the Human cities of the low plains, encouraged him to ply his skills in the Human cities in the north, where there was much need for skilled trackers. Tytran, whoÕs travels had taken him far above the Neck, led his ÒbrotherÓ Thoren off towards Winterfell, where, on his 20th birthday, he encountered a small band of adventurers looking for a tracker to lead them through Wintershold forest.
As a young child, Thoren was visited by a member of his father, JamrosÕ, clan in he woods near his GrandfathersÕ estate. The man, who did not give his name, but called himself ThorenÕs Uncle, told Thoren that he must grow to be the man his father could not be.
Not long after Thoren began his formal training with his father, he was targeted for ÒeducationÓ by his younger brothers (save Traster). His brothers, Yennan and Thoros, slipped a non-lethal amoung of nightshade in to his bread, leaving Thoren poisoned and near death for several days. As a result, Thoren is overly suspicious and will rarely eat anything he did not make himself.
Before setting out with his ÒbrotherÓ Tytran on the adventure that brought him to Winterfell, Thoren had a brief, life-changing, encounter with the daughter of his GrandfatherÕs stable-master, Yehreena. Though he will not admit it openly, he dreams regularly of eschewing the vocation his father imparted on him. |
Generate Backstory based on following information
Character Name: Zkhwlaaey Sharptooth
Character Race: Half-orc
Character Class: Bard
Output:
| Zkhwlaaey grew up in a typical orcish tribe in the frozen north, the child of an accomplished huntress and a human herbalist who had been adopted by the tribe as a lost child. When Zkhwlaaey returned from completing their adulthood tasks (most importantly, killing a bear on their own), they found their village razed to the ground and their tribe gone. Not having the marks of adulthood, but also not being able to repeat their tasks (killing a bear binds its spirit to yours, and binding more than one inevitably leads to them tearing your spirit apart between them), Zkhwlaaey was forced to leave orcish society altogether, and has been wandering more or less southwards, doing odd jobs and performing music to scrape a living, ever since. |
Generate Backstory based on following information
Character Name: Farryn Brightwater
Character Race: Half-elf
Character Class: Wizard
Output:
| The Brightwaters are an old, well-established trading family that transports goods back and forth from their home port in Memnon and along the southern trade routes. The strict tradition in the trading families of this region is that the first-born son into a sailing family is committed to the familyÕs ship, which means they are taken away from their mother as soon as they are weaned and grow up on the family ship. Starting from a very young age, they learn every aspect of life at sea and are expected to become proficient (or at least capable) in them all. On their 20th birthday, they go through a blood bonding ceremony with the ship and become First Mate under their father, and later Captain when their father either dies or steps down. In the absence of a son in the family, the responsibility falls to the youngest daughter Ð this is less than ideal, as it can create situations where the daughter is much older than the traditional heir, but it is also extremely uncommon as the trading families tend to produced large and hardy families.
Farryn Brightwater is the third daughter born to Captain Remi Brightwater and his wife, Liaroris Brightwater (ne Vyshaan). Remi and Liaroris had an arranged marriage by which their parents intended to improve trade prospects between the two families. Remi and Liaroris were cordial but there was never a great affection between them and Remi was away at sea for most of their marriage. Liaroris did become pregnant quickly, but as she was an elf carrying half-humans, she was only able to bear three living offspring -- all girls Ð and had very difficult pregnancies. After almost dying when Farryn was born, healers ordered her not to fall pregnant again or it would surely kill her. Thus, at the age of three, Farryn was grudgingly taken away from her mother and two older sisters and brought to live and work on the BrightwaterÕs family ship, the Cascade. Her daily care fell to a sulky cabin boy who knew nothing about children, so Farryn had to learn to fend for herself quite quickly. At first Farryn was very homesick for her mother and her two older sisters, Mialee and Shava, who had doted over their baby sister. Each trading cycles lasts about three months, and as she was still expected to perform her duties onboard the Cascade even in Memnon, she was only allowed a week leave from the ship to be in the family home when the ship was in port. Despite her ambivalence toward her husband, Liaroris was a warm mother who genuinely loved her daughters and was distraught over Farryn being taken away. The visits for the first few years were very emotional and bittersweet. But after a while, each visit became more and more like polite visits with strangers. Farryn saw how close her sisters became to each other and their mother and how much she missed during the time she was away. After awhile she only came home for shorter visits of a day or two.
For many years Farryn worked hard on the Cascade. Her father always seemed disapproving no matter how well she did, so she threw herself into her work and kept pushing harder and harder. She started out as a cabin boy, running errands for crew. As she was waiting to grow and get stronger, she also took her turns assisting the cook in the galley, working as a nurse under the healer, and assisting shipwrights with repair as the needs arose. When she was old enough, she started working as a crew member, manning the sails, cleaning the ship, aiding with repairs, keeping watch, helping load and unload cargo. She learned how to balance cargo, how to operate the catapults on deck, the record keeping necessary for trading, navigation and map charting, and star reading. By her early teens she was doing rounds with the first mate on his daily ship inspections to be sure tasks are completed and everything is running efficiently, repairs are done correctly, etc. Over the years, the other shipmates didnÕt know how to relate to her, as she was not only the CaptainÕs daughter but also female. But she consistently pulled her weight and more, and thus earned their grudging respect and eventually their cautious affection. She was happy with this until her mid-teens when she began to visit other family ships with her father to learn the business of trading. It was then she realized that on ships with male heirs the crew had much more respect and deference, and that the heir was truly treated as the future captain instead of like a mascot. She privately despaired of ever becoming the type of leader that she would need to be in order to command that type of respect. She knew that she would have to work three times as hard as a male in her position would, which made her all the more determined to be the best she could.
When Farryn was sixteen, her mother became very sick. Healers from around the trade route were transported to Memnon and finally, when it seemed there was nothing anyone could do, FarrynÕs great-grandfather, the wizard Lianthorn Vyshaan, was transported from his home in Velen to be with his daughter. He was a private and reclusive old man who spent most of his time onboard in his cabin. But when he was on deck or at dinner, Farryn noticed him starting at her intently several times. This scared her a little, so she tried to avoid him after that. Her mother eventually passed away and after the funeral and mourning period, the Cascade started out on the trade route with Lianthorn on board, although this time he stayed exclusively in his cabin and had his meals brought to him. When they were nearing port, the most violent storm Farryn had even seen broke out. The ship was taking on water and sails were tearing and everyone was running around like mad. Even Captain Remi looked worried, which made Farryn terrified. Just when she was sure they would all die at sea, she heard a booming voice and saw her great-grandfather standing on the deck with his arms outspread, casting spells. The violent winds stopped and within a minute the sky above was clear. The water on decks was siphoned neatly back into the sea and with a series of complicated hand gestures the sails were mended and billowed out toward shore again. The decks leveled and Lianthorn looked around slowly, then turned and started shuffling back to his cabin. It was dead silent and the whole crew stood with their mouths open until Captain Remi barked at them to get back to work, as the ship wouldnÕt sail itself. Before she returned to her work, Farryn darted over to her great-grandfather and pressed her hand into his. He looked at her with the penetrating gaze again and she felt a tingling in her hand. Then he was back in his room and she didnÕt see him again until he debarked in Velen. Later, Farryn overheard a conversation where the other crewmen discussed reverently how amazing the wizardÕs feats had been and how they wish they had those powers. But soon they were laughing and imagining how much time it would take to learn and how dull learning wizardry was likely to be. That was when Farryn began to long to become a wizard. She had always been resigned, if not satisfied, that she would eventually become Captain of her beloved Cascade, but for the first time in her life she wished fervently that she wasnÕt the shipÕs heir. But she was, and there was nothing she could do about it, so she pushed the dream aside as best she could and carried on.
Shortly after her mother passed away, a new crew member came on board Ð a boy the same age as Farryn named West Calabra. The Calabras werenÕt a trading family, so it was a little odd, but not completely out of the ordinary. West has to work just as hard as Farryn did to earn the trust and respect of the crew, but in short time he is very well liked. Despite Farryn being a little jealous at how quickly West is accepted by the crew, she canÕt help but like him, as heÕs very affable and continued to share her work ethic. As somewhat outsiders among the crew, the two became unlikely fast friends. For Farryn, this was the first time in her life that she had a close friend and confidante, which was an amazing feeling. Farryn and West worked side by side, covered each otherÕs watches when they were sick or exhausted and she began to teach him navigation at his request. He told her about growing up without a father as the only child of a poor bard and she told him about never getting to know her mother and wishing she knew her sisters better. They discussed trading and other ships West has worked on and the best meals theyÕve had in ports. Farryn even confessed that although she loves the Cascade and her life at sea, she longs to learn wizardry so she can train to become a ShipÕs Wizard and better protect the ship from the stormy seas, sea monsters, and pirates. West didnÕt laugh at her like she was afraid he might, but told her earnestly how good sheÕd be at wizardry. At first, she developed a bit of a crush, but West kept her firmly at armÕs length. Regardless, this was the happiest time in FarrynÕs life and for the first time she started to look forward to being Captain of the Cascade with West as her First Mate.
The winter before Farryn and West were set to turn 20 (when Farryn would officially take over as First Mate) WestÕs mother fell ill. He got more worried and withdrawn each time the Cascade stopped in his home port of Calimport. Meanwhile, Farryn got more and more nervous about making the switch to First Mate, worried what it will mean for her friendship with West and relationship to the rest of the crew and whether any of them will take her seriously. Finally, in mid-summer, a month before FarrynÕs birthday and days until WestÕs, the Cascade returned to Memnon. Before disembarking, West cornered Farryn and asked her if she could, would she give up becoming captain of the ship so she could learn wizardry. Surprised and confused, she said yes. West nodded and took her with him to her fatherÕs quarters where he revealed that he is RemiÕs bastard son and under the laws of the land is claiming his birthright to become captain of the Cascade. His mother is very sick and needs money for healers, rare medicines, and better quarters.
Farryn and her father were stunned. But before long, the story came out Ð Remi met WestÕs mother, Yetta, in Calimport (one of the mainland trading ports) when he was young and training to take over the Cascade from his father. They kept meeting up in Calimport over the years and eventually their friendship turned into love. When Remi found out that his parents were setting up an arranged marriage, he was devastated, but knew he could never ask his parents to marry a poor girl from a non-trading family. He wanted to run away with her but was afraid of his future wifeÕs great-grandfather, who was a powerful wizard. He went through with the wedding, but still saw Yetta in secret when he could. Remi was miserable and finally told Yetta that seeing her was too painful Ð Liaroris was pregnant and he had to turn his attentions to her and his future children as best he could. Yetta never told him that she was also pregnant, because she knew that his wifeÕs family would likely kill him. So she raised her son on her own and never told anyone who his father was, but pined after Remi for all those years. When West was old enough, he asked about his father and she told him the whole story but begged him not to tell anyone. West was curious, so he worked hard on several trading ships and eventually secured a position on the Cascade -- not with any intentions, only so he could get to know his father. His friendship with Farryn was an unexpected but pleasant surprise, and his affection toward his half-sister was genuine. He knew he would never risk hurting her by revealing the truth about his father, so he resolved to work hard enough and hopefully become First Mate one day. But then his mother got sick and forced his hand.
Captain Remi became very emotional while listening to this story, and to FarrynÕs surprise, he got up and hugged West for a long time. Farryn, who was in shock and felt deeply betrayed by West, ran out of the room and off the Cascade. She asked around and found a foreign merchant ship that was leaving for Velen that afternoon that would give her passage in exchange for her working on the ship. They cast off before her father can find her and before she can lose her nerve. She missed the Cascade terribly, but every time she thought about her father or West her resolve hardened. She got along wonderfully with the crew, who donÕt know her true identity, and by the time they arrived in Velen they offered her a job. She was tempted to take it and just disappear forever, but when she looked to the dock, her great-grandfather was standing there waiting for her. She went to him and he looked at her for a long time and then wordlessly lead her back to his sea-side home. She finally asked him if her father had gotten word to him somehow and he said that no, he knew she was coming through his powers. He asked her to tell him what happened. Too afraid to lie, she blurt out the truth and told him she wanted him to teach her wizardry. He was silent for a long time. Farryn wondered if the ship already left, or if she could still take the job working on it. Finally, Lianthorn told her that if she is serious about learning wizardry he will teach her, but in order to prove that sheÕs a serious student, she must stay in his house and study alone for one full year. If she reads and studies every day for a year, then at the end of the year he will teach her. She was nervous, but agreed to the terms. She was given a room and shown the massive library and then left to her own devices.
Farryn, true to her word, began her year of study. After a couple of days of her bumbling around not knowing where to start, Lianthorn began leaving books out for her in the library, although she rarely saw or spoke to him. Her great-grandfather employed a half-orc woman, Umag, who prepared food and kept the house running. Umag spoke mostly Orcish, so Farryn dedicated some time to learning it and they were able to get along well after that. She got the impression that her great-grandfather had helped UmagÕs family and she was repaying a life-debt by working for him. Although Farryn was still angry and grieving and lonely and was very unaccustomed to living on land, her days began to take shape Ð in the mornings she would get up at dawn and study in the library until Umag brought a late brunch and tea. After eating, she would take a walk through the propertyÕs gardens, then back to studying until dinner, which was served at a table and attended infrequently by her great-grandfather. After dinner she would walk down to the shore to stare at the horizon and put her feet in the sea. After week of this routine, Umag came to her and told her that her great-grandfather had a small sailboat that he was willing to let her use. After that she took the boat on the water every day after dinner, regardless of weather. When she returned after her sail, she would tidy her room and read until she fell asleep. One day a week, she ventured down to the port, disguising herself a bit, to get news of the trading families. She learned that her father had reunite with Yetta and that West had bonded to the Cascade. He and her father were running a new trade route together up the Sword Coast. The ship she booked passage with occasionally is in port and tried to convince her to come back to sea, which is tempting at times.
She continued like this for the entire year, never missing a day of study, and when the one year anniversary came, Lianthorn was waiting for her in the library and began to teach her the wizardly arts. He was a good and fair teacher, although he was never particularly warm to her. He did catch him looking at her intently at times, which she guessed was because she looked so much like her mother. He did seemed pleased when she progressed quickly and proved a competent wizard, and told her that he knew when he saw her on the ship that he would teach her one day. She asked if her mother knew magic and to her surprise he said yes, but then no more. She stopped talking about her mother and threw herself even more into practice and studies. She still went down to the sailboat every day, and as she learned simple spell and cantrips she practiced mending the sails, shooting firebolts into the sea, and seeing through the eyes of a raven familiar.
She continued to train and become a more powerful wizard, and eventually her great-grandfather told her that her formal training would be done and that in one week, it will be time for her to move on. Farryn had been expecting this and after several years is ready to make her peace with her father and West, so she made arrangements to return to her home. On the day she is set to leave, Lianthorn met her in the library and praised her work ethic and skill, and told her that he was very happy to have had the chance to teach her. As she smiled and thanked him, his demeanor changed and he told her that they never discussed payment. Farryn balked, confused, and her great-grandfather said that it wasnÕt her he was seeking payment from, it was her father. She listened horrified while he ranted and raved about the captain that was unfaithful to his favorite granddaughter and broke her heart and then repeated his sins when he cheated his favorite great-granddaughter out of her birthright and similarly broke her heart. Farryn tried to stop him and defend her father, but her pleas fell on deaf ears and before she knew it, he had gone into a type of trance and cast a powerful curse on her father, then stormed out of the room.
Farryn hurried home as fast as she could, but Remi was already quite sick by the time she arrived. He seemed relieved to see her, though, and on his deathbed confessed that during her absence, he and West had become involved with a group called the Cult of the Dragon. The Cult paid him to smuggle goods across the Sword Coast. Wracked by guilt, he begged Farryn to promise him that she would investigate the cult and undo the evil he may have helped foster. He urged her to travel to a town called Greenest. Farryn abhorred the thought of being inland for so long when she only just got back, but she also felt extremely guilty about and blamed herself for her fatherÕs death. Immediately after RemiÕs burial at sea, she snuck off and secured passage to Candlekeep with a merchant vessel.
At the start of our adventure, Farryn is sailing into Candlekeep Ð it would be a more direct route with more towns along the way if she sailed into BaldurÕs Gate, but sheÕs still trying to process everything thatÕs happened (her fatherÕs death, finding out he was involved in smuggling for the cult, her grandfatherÕs betrayal) and has always been uneasy in big cities, so she doesnÕt mind camping along the way instead of staying at inns. Plus, she remembers a delicious meal she had in The Burning Wizard tavern in Beregost and Farryn never forgets a good meal.
Her plan is to start out in the fortress libraries at Candlekeep to see if she can learn anything out about the Cult of the Dragon and/or Greenest, then take the Way of the Lion path to the Coast Way, where she will head south to Beregost for supplies (and her good meal). SheÕll decline to stay in any of the three inns in Beregost and instead elect to camp along the road when she heads south on the Coast Way. Then sheÕll continue to head south until she picks up the road into Greenest. |
Generate Backstory based on following information
Character Name: Celephindor
Character Race: Half-elf
Character Class: Sorcerer
Output:
| Known for its strategic coastal locations and large settlements, the Sword Coast is a prosperous but still very dangerous place to live. Some hundred miles away from the coast itself, protected by the surrounding Shaeradim Mountains is Evereska, one of the Sword Coast's largest settlements. It's known as the last haven of the elves. ÒFortress HomeÓ in the common tongue is the last and only standing Elven stronghold in all of Faerun. Encircled by mountains and dense forest, Evereska sits atop a plateau more than 1000 feet above the forest floor making it very difficult for outsiders to get to.
Evereska is surrounded by a large magical force known as a mythal that not only acts as a protective barrier but also serves to control weather, regulate sickness and disease, allow large objects to be floated and has many other magical properties. The mythal also allows the citizens of Evereska to climb walls, ceilings and other surfaces like insects. The Eladrin that inhabit Evereska live with and use magic in all its different forms in their daily life. Made up of primarily moon elves, Evereska is no stranger to humans and even a handful of half elves.
Tavneiros was known as not only the youngest Eladrin of the high council that governed over Evereska, but the only one to take a human wife. While it was not necessarily looked down upon in their society, Tavneiros was definitely an anomaly among his people. Kine Stokk, TavneirosÕ wife was born to one of the smaller noble houses in Baldurs Gate. A short rather petite figure with creamy pale skin, emerald green eyes and shoulder length auburn curls, Kine stands a striking figure next to her husband's pale blue complexion, raven hair and glowing pupil less blue eyes.
One dark night, an ominous arcane storm was brewing over Evereska. It wasn't unheard of that the magic holding the mythal together could be unstable, but it was so rare that most Eladrin may only see one storm like this in their life while others may only hear about them. Tavneiros was apprehensively ecstatic, for Kine was pregnant and just happened to go into labor tonight, but he was unsure if the storm was a good or bad omen. The storm was as beautiful as it was frightening. Shimmering golden drops of rain poured down from dark clouds as bright powerful streaks of purple lightning flashed across the sky. Tavneiros kneeled beside his wife's head, stroking her damp hair in an attempt to soothe her while two priests and a cleric of The Seladrine tended to her other needs
A loud crack of thunder boomed drowning out a scream from Kine and just a few minutes later a baby's cry. It's a girl one of the priests said as he presented the child with very Elven features and straight jet black hair just like her father. Another looming boom of thunder and an even louder scream of pain from Kine, the priest surprised held a second child in his arms a boy this time with curly hair like his mother but it was shining silver in the moonlight. As the cleric was starting her blessings of the children, she realized that they had identical birthmarks in the shape of a bird. She knew it was clearly a sign from Aerdrie, the bringer of rain and storms, the Lady of air and wind, the Queen of the Avariel.
Growing up as the children of a noble wasn't easy for these two. Rivorthel and Celephindor were afforded many luxuries that other children growing up in Evereska weren't. Even though they were never chastised for being half-elven, their father felt as though he needed to make sure they were smarter, stronger and better taught than all the other children to make up for it. As it was it seemed that the twins were born gifted, touched by the arcane instability of the mythal during their birth. They both had an unnatural affinity for magic and the arcane arts. Most of the other children of Evereska teased them for the amount of time they spent with tutors and reading books that the others couldn't afford. Being teased by all the other children only made them grow closer together the older they got.
Shortly after their birth, their mother became very ill. One of the priests ruled that it was most likely due to the level of energy from the mythal present at the time and her human body not being used to or able to handle it. Celephindor or Celeb as his mother called him grew very close to his mother in the few years that she was alive. Eladrin aren't known for having strong emotions and even less for showing them, but Celeb shared his mother's very human range of strong emotions. He let his emotions guide his actions and decisions, probably more than he should have and definitely more than his father liked. Celeb was a very frail child, always much smaller and weaker than his older sister. However none of the elders versed in the arcane arts had ever seen one single person possess so much raw arcane power and with no training or spellbook.
As Celeb grew older, he realized his power much like the mythal itself was incredibly powerful but potentially unstable. In an effort to learn to control his powers, Celeb read every book he could get his hands on hoping that if he gained more power he could stabilize his magic. What he found was that he just really enjoyed reading and even though scripts on the arcane arts and history books were his favorite, the subject didn't matter, he just liked to read. He was somewhat of an introvert, often lost in his books and research and found it hard to trust anyone besides his sister.
Ever since birth, Rivor felt a strong need to protect her younger brother, even laying into a few of the older boys that took to teasing Celeb about his frailty. After their mother's death, even though she was still a child, Rivor felt terrible that she wasn't able to help in anyway. It was from then on that she knew she would use her powers to help and heal others. She devoted much of her time to learning about The Seladrine, Aerdrie Faenya in particular, who was said to be the cause of the arcane storm that blessed them with their powers. She swore she would never let anything happen to those she loved ever again and with her devotion she became the youngest cleric of The Seladrine in EvereskaÕs history.
Much like her brother, she loved to read and had an affinity for languages. However, most of her time was devoted to religious texts, focusing her arcane prowess in the arts of healing. She took to healing and helping as many people around Evereska as she could. She quickly became known all across Evereska for her ability to quickly heal wounds, soothe emotions and even bless people and objects.
If it wasn't for their difference in hair, the twins would have been identical. Rivor had long straight jet black hair and a lithe but powerful build. A mix of their parents, she had a creamy pale complexion with undertones of blue primarily across her cheekbones and around her ears and eyes. Her ears were long and pointed just like her father's and her almond shaped pupil less eyes were a deep shade of violet. She usually wore fine Eladrin made golden armor with teal accents, the colors of their house. Her hair was normally held back by an ornate golden circlet, except for a single braid that fell over her right shoulder.
Celeb had soft curls that fell to his shoulders, shining silver like the light from the moon. As he got older for some reason, he took to shaving half of his head and leaving the other side a mess of thick curls. Like his sister, the signature pale blue of the Eladrin was present across his face. With his long pointed ears and deep pupil less violet eyes, if the twins had no hair they'd be almost impossible to tell apart. Celeb most often wore flowing teal robes held together with shimmering gold thread. It wasn't abnormal for noble born Eladrin to adorn themselves with jewelry of all types as Celeb usually wore a golden chain that hung from his right ear, the other side attached to his right nostril. The only thing Celeb was never without was the dull greyish black stone he wore as a pendant around his neck, given to him by his mother it was his last connection to her.
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Generate Backstory based on following information
Character Name: Carl Rae Jenkins
Character Race: Human
Character Class: Bard
Output:
| Carl is the son of a famous bard, Carly Rae Jenkins, an impeccable harp players who would travel the world with her son, staying from tavern to tavern, and spoiling the young boy with any clothes, toy and instrument he desired. He had a happy childhood, filled with parties, music and art. Carl thought he had it all.
One day, she fell in love with a charming human man and finally settled down when Carl turned eighteen. Not soon after, he came back home after a performance to find his mother dead, all their possessions and money robbed, and her motherÕs lover nowhere to be found. Carl ran away with his mother's golden harp that he had been using that night and the clothes on his back, terrified that he would meet the same fate.
Desperate for work after weeks of running, Carl found a job as a performer in a local tavern. One day, he accidentally interrupted an important heist that was going on in the room beneath it, and instead of being killed, the group spared him and decided he would work for them instead. Carl was forced to join a thieve's guild as the group's honeypot/bait, as they deemed him too aloof to actually carry out any heists, but they have no qualms using him as the groupÕs sex toy.
Carl is stuck working for the thieveÕs guild -- and as a tavern bard as his cover -- and wants to get out as soon as possible, and intends on running away once more, as he has always been too scared to face his problems head on. He dreams to be the famous bard his mother was, carrying on her legacy and playing the music that he loves, but for now, heÕs stuck being the groupÕs whore. |
Generate Backstory based on following information
Character Name: Dehalid
Character Race: Draconic
Character Class: Druid
Output:
| Dehalid is a former member of a monastic order of druids who lived in isolation in the mountains. After taking in a lost traveller and healing their wounds, Dehalid learnt there was more to life than the rigid belief structure he had been raised in and dedicated most of his waking hours to. Experiencing a spiritual crisis, he left the monastery and descended into the world below, becoming an adventurer himself and drinking a great deal. |
Generate Backstory based on following information
Character Name: Ori Oatblade
Character Race: Dragonborn
Character Class: Fighter
Output:
| Ori comes from a small farming community of dragonborn like herself that began to be plagued by raiding orc marauders. Ori and her friends formed a ragtag militia that learned techniques mostly through secondhand military academy tomes and the advice of traveling veterans, and they were able to keep their town safe for many years.
All was mostly well until an ambitious and powerful warlock of Valran formed an alliance with the orcs and, with the aid of demons, they overran the community and burnt it to the ground. Ori survived through what she has later decided was cowardice, and now travels around seeking to improve herself and protect those in need. As the only survivor of the militia, she feels personally responsible for the welfare of the few survivors of the town and tries to send gold to them whenever she can. |
Generate Backstory based on following information
Character Name: Sir Kazryk
Character Race: Pseudodragon
Character Class: Bard
Output:
| Was an abused familiar for a wizard before running away to become a brave knight. |
Generate Backstory based on following information
Character Name: Vincent "The Claws" Paladino
Character Race: Tabaxi
Character Class: Artificer
Output:
| Worked for the Mafia, or "Meowfia" before messing up a big job and having to run away. |
Generate Backstory based on following information
Character Name: Bullworth
Character Race: Loxodon
Character Class: Paladin
Output:
| Bullworth was the king of a distant land known as nyumbani, where he was born and raised. He was the son of the head cleric of the kingdom, the leader of the church of Osiris, and so his family was very close with the royal family, and he spent a lot of time with the princess, Rose. When the queen died, Rose took her place, and not long after she and Bullworth were married. After about 30 years, Rose fell ill for weeks, and the king from a foreign land offered to send 3 doctors that he claimed were the best in the world. They accepted the gift, and the doctors came and quickly cured Rose, and stayed in nyumbani afterwards to monitor her and make sure the illness didn't return. But after this Rose began acting strangely, she spoke to the doctors in a language Bullworth had never heard, and was more rash and unsympathetic in her ruling. The doctors noticed Bullworth's suspicion and cornered him one day, they possesed his mind, and bullworth was trapped in a mental prison for weeks, but was eventually led back to consciousness by Osiris. He left the palace as soon as this happened, knowing there were forces at play here that he wasn't yet ready to face, and devoted himself to osirsis, vowing to one day return and rid his kingdom of the evil that plagues it |
Generate Backstory based on following information
Character Name: Imara Winterson
Character Race: Human
Character Class: Rogue
Output:
| Trained as a dancer, she longs to join the guild of assassins her family have led for generations. She feels that having a strong aesthetic is important to being a legendary assassin and researches magic to augment her murderous performances. |
Generate Backstory based on following information
Character Name: Trullan Serbella
Character Race: Elf
Character Class: Sorcerer
Output:
| Trullan's ancestors had befriended a gold dragon, who stayed with the Serbellas for many centuries. The Serbellas enjoyed immense political power, as being good friends with a dragon gave them some leverage. And due to near-constant exposure to powerful draconic magic, many skilled sorcerers were born into the family over the course of centuries. For unknown reasons, the dragon left one day, never to be seen again. Sorcerers began to be more and more rarely born, and the Serbella family faded into obscurity.
Trullan was the first sorcerer born in centuries. She had an easy, spoiled childhood as the family favorite. When she came of age, she decided to set off into the world and learn what happened to the dragon. She has convinced herself that they are still alive, and that she will bring them back home to restore her family to their former glory. |
Generate Backstory based on following information
Character Name: Grimwright
Character Race: Dwarf (hill)
Character Class: Cleric
Output:
| 85-90 years ago in a nameless settlement at the edge of the Underchasm in the East Rift, a child with ambiguous genitalia was born to the Grimwright clan of Hill Dwarves, and given a name that meant "son/daughter of the gods." This made early life a little confusing, as did the fact that each parent called the child by a different diminutive of their name, one feminine and the other masculine. The child thought of themself as a third gender-neutral diminutive.
As the child grew, they showed signs of significant fighting skills, and of quick learning. In their teen years they were recruited into the settlement's guard against the malevolent creatures that occasionally came from the Underdark. This became a bright point in their life, and remained so until one day when they were in their mid-30s and the settlement suffered an attack by three dragons simultaneously. There was only one survivor, and that was just barely.
The lone survivor was discovered by clerics from a not-far-distant settlement who had felt called to the area. The clerics spent months helping the burnt, broken, and despondent patient regain health, only to be rewarded with their disappearance in the night.
Dropping their original name and going solely by their clan name, Grim began to wander the wilds of Faerun. Eventually they stopped, deep in the Border Forest, built a small house (among Grim's skills is masonry), and settled into their hermitage.
For decades, Grim lived alone, only dealing with the creatures (humanoid and not) of the forest. Then one day they felt an irresistible call. Berronar Truesilver spoke to them in a way that they knew she usually only spoke to her trained and chosen faenor. Grim was told to return home and seek a place to train.
Following where they felt Berronar lead them, Grim returned to the East Rift, specifically to the settlement where some of his cleric saviours hailed from. Grim was taken in, trained, and achieved Cleric status fairly quickly, despite an occasionally surly attitude toward Berronar, who Grim felt should have protected their former clan.
And now, sometimes, when she calls him to do so, Grim adventures. |
Generate Backstory based on following information
Character Name: Odi
Character Race: Goliath
Character Class: Wizard
Output:
| Criminal - Odi was wrongfully imprisoned for years because she is the only Goliath to predict the future. She predicted the failure of the most loved fighter in her clan against a Frost Giant and was correct. The clan said it was her magic that made the fighter fail. After years of trying to convince the people she was not at fault, she took a risk and broke out of prison. Now she is on the run for freedom. |
Generate Backstory based on following information
Character Name: Breexi
Character Race: Gnome
Character Class: Alchemist
Output:
| Breexi is a bit crazy. She learned alchemy from a disgraced dragonborn master, studying under him for the majority of her 20 years. In a blast originating from one of her experiments, he died. Breexi lost her right arm. It took two years for her to find another teacher, and ten years after that for them to together build her a prosthetic. The twist? The prosthetic is a crossbow. It's a literal hand crossbow. |
Generate Backstory based on following information
Character Name: Aubri Nightpond
Character Race: High elf
Character Class: Sorcerer
Output:
| Aubri is a wild sorcerer who gained her powers by encountering a planar rift while exploring in the woods with her father. Her father took the full force of the rift, but Aubri was left scarred and imbued with powerful new magics. Now alone in the world she took to the woods her father had loved and spent many decades alone, hating and honing her magic. Now she has made botanical discoveries that she dare not keep to herself, and has set out into the world once more. |
Generate Backstory based on following information
Character Name: Mac the Knife
Character Race: Elf
Character Class: Rogue
Output:
| Mac grew up on the streets. An orphan for as long as he can remember. He has no family, he has now friends, he has only himself. Mac learns the streets well. He knows when to apply some subterfuge or when it's time to ply his skills with the knife. Mac knows there is only one person in this world you can trust, yourself. |
Generate Backstory based on following information
Character Name: Theia
Character Race: Human
Character Class: Cleric
Output:
| Theia was a street urchin who bacame a priestess after being caught stealing from a church. She was saved by a former paladin when her temple was attacked by bandits. The two were directed directed by visions from their goddess to travel to another continent to be her representatives on a council of cl |
Generate Backstory based on following information
Character Name: Magical Trevor
Character Race: Human
Character Class: Wizard
Output:
| Magical Trevor is a magical prodigy that never really had to study hard to master the art of pyromancy. Finding his calling at a young age when he absentmindedly burned his village down, he was quickly whisked away to a safer, more flame-proof, place of education. Unfortunately, this bored Trevor, who decided that he preferred hanging out with the circus folk and performing great feats of pyromancy for crowds, traveling around the countryside and fleecing unwitting rubes for their hard earned coin. Here he found true friends for the first time, and spent many days drinking heavily between his magical feats. Until one day, he returned to the camp grounds after drinking all night before to find his carnival friends murdered by a mysterious force. He kept his name in honor of his murdered friends, sworn to defeat the great evil that destroyed his only family. |
Generate Backstory based on following information
Character Name: Kestrel
Character Race: Half gnome, half orc
Character Class: Cleric assassin
Output:
| Kestrel was born to a gnome woman who survived an orc raid on her village. Her mother dropped her on the doorstep of a temple to Set, and the priests raised her. She's a highly trained assassin, with a nonstop simmering rage in her soul. She hunts down enemies of Set by joining adventuring groups as cover. |
Generate Backstory based on following information
Character Name: Ellywick Beren
Character Race: Forest gnome
Character Class: Rogue
Output:
| Ellywick is a member of the Harpers faction. The same as all of her family and friends. She is the third child of four, with an older brother and sister and a younger brother. She's hyper and headstrong, so it was a surprise when she became a master of stealth and disguise! |
Generate Backstory based on following information
Character Name: Barbara Ann
Character Race: Half-human half-giant
Character Class: Barbarian
Output:
| Half-Giant Princess of a Celtic Amazonian Barbarian Tribe. Barbara Ann (aka Barb) wants to be an honorable hero and noble warrior. She is polite, honorable, always gives enemies a chance to surrender, etc. More like a Paladin than a barbarian, despite how she dresses. Her tribe, however, looks down on her for that, especially her mother, the Queen. ÒA Princess does not wipe her feet when coming in the castle.Ó and ÒA princess does not say excuse me after belchingÓ and ÒA princess does not give her enemy the chance to surrenderÓ and such. ItÕs like a reverse version of the movie ÒBrave.Ó Her mother ÒtookÓ a Giant specifically so she would have Òstrong offspring.Ó Her mother is a real piece of work. She is a friend to all the animals and hides deep insecurity behind a wall of bravado. She does, however, continue to have the Barbarian problem of falling into a blood-rage when sufficiently pissed off. |
Generate Backstory based on following information
Character Name: Grok
Character Race: Half-orc
Character Class: Thief
Output:
| Incredibly intimidating half-orc who thinks heÕs a master thief. However, heÕs really just so scary and strong that nobody bothers to argue with him. He does not pick locks, he punches the handles out of doors. He does not pickpocket, he rips peopleÕs pants off and bolts. He does not break into vaults, he just BREAKS the vaults. Despite clearly being better suited to being a fighter of some kind, he insists he is the sneakiest, most agile thief in the world. The truth of it is, when he breaks into some place, he is very noisy and almost immediately spotted. When he is spotted, he shouts ÒYOU NO SEE GROK!!!Ó
...People are usually inclined to agree that they do not, in fact, see Grok.
|
Generate Backstory based on following information
Character Name: Francella Pallas (aka France)
Character Race: Gnome
Character Class: Ranger
Output:
| This gnomish girl is not a swashbuckling adventurer or a charming rogue, but a deadly agent of vengeance. She wears all black, has an eyepatch (which may or may not be enchanted to act like the Solid Eye from MGS4) and has an incredibly deadly arsenal of weapons. Most of her weapons are bows, throwing knives, shurikens, etc, but she also has daggers, pistols, etc. Where does she keep them all, especially since sheÕs only the size of a human toddler? Who the hell knows. At some point or another, her family was killed by a dark necromancerÕs army of zombies. SheÕs henceforth decided to kill all dark lords that threaten her homeland and any who would ally with them or give them aid. SheÕs 3Õ1Ó of murderous, vengeful hatred in a package thatÕs too cute for such a character to reasonably be. She keeps a Òwar journalÓ and is sometimes seen narrating to herself. She has an unexplained hatred of jigsaw puzzles.
|
Generate Backstory based on following information
Character Name: Queenslayer
Character Race: Gnome
Character Class: Paladin
Output:
| The QueenslayerÓ, whose real name is Lillys Felhani, is traveling the world as an outcast from her homeland of Dathros, she has been shamed and exiled by her people and their king. Cast out from her temple for not being able to control her sexual urges, she seeks to continue her journey through quests that may redeem her in the eyes of her god and people. She hopes to regain the honor and position she once held in her temple by becoming a savior of the land. She thinks by becoming an adventurer and hero she can restore her honor and redeem herself in the peopleÕs eyes. Lillys earned the name ÒQueenslayerÓ by seducing the queen of Dathros, and thus earning her expulsion from her temple and the land. That name has been used to mock her, but she embraces it and makes it a part of her personality in spite of those who use it against her. |
Generate Backstory based on following information
Character Name: Lyrael
Character Race: Human
Character Class: Wizard
Output:
| Lyra was born into a noble family in Umar. She was a shy child, but talented, and quickly developed an interest in Botany. During her early teen years, she realized that many of the human-animal constructs that her city created as slaves were ill-treated and she began to adopt abandoned rabbit-people and take care of them.
One day, she received a letter indicating that her Uncle in a distant province had left it to her, and he was dead or missing. She followed, and rapidly found herself nobility in a foreign land, undoing all the horrors her uncle had wrought. She made fast friends there, though she also brought along her bodyguard. |