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Generate Backstory based on following information Character Name: Torik Character Race: Dwarf Character Class: Fighter Output:
It was a child from a simple family of dwarf tinker , Torik had simple dreams in his caverns , but one day all his family was exiled because the shop of his father wasn't god enough , so he became a mercenary.
Generate Backstory based on following information Character Name: Tholexios Character Race: Elf Character Class: Rogue Output:
An impoverished college linguistics student who, after a chance encounter with a friend of a friend at a party, started thieving to help pay for school. He had to leave sudden before the law started to close the noose on him and turned the figurative hang-man's noose into a literal one. He now sells his skills to various adventuring parties, because you never know if that ancient scribbling on the tomb wall is a warning...or if the trap needs a little B&E.
Generate Backstory based on following information Character Name: Thorundin Greyskull Character Race: Duergar Character Class: Monk/rogue Output:
Exiled prince looking to topple the usurper wizard, Gwildor.
Generate Backstory based on following information Character Name: Aaronir Taronel Character Race: Human Character Class: Bard Output:
Freewheeling student of draconic song.
Generate Backstory based on following information Character Name: Karjin Character Race: Dragonborn Character Class: Paladin Output:
Smiter of evil, doer of awesome deeds.
Generate Backstory based on following information Character Name: Tarn Character Race: Dragonborn Character Class: Ranger Output:
Bounty hunter and goat breeder
Generate Backstory based on following information Character Name: Vicem'gar Character Race: Half-orc Character Class: Diviner Output:
Former slave turned problem solver for hire
Generate Backstory based on following information Character Name: Gregory Valden Character Race: Human Character Class: Paladin Output:
Greg was raised in a rural village's church to be a candidate for Paladin training at the denomination's head church, yet a few days after setting off with a wagon train heading there he is captured by highway men thinking to ransom him off back to the church. They tied him to a rock alongside another passenger inside their hideout where he was rescued by his soon to be compatriots.
Generate Backstory based on following information Character Name: Kurt Character Race: Dwarf Character Class: Ranger Output:
On the run from an arranged marriage
Generate Backstory based on following information Character Name: Hral Character Race: Dwarf Character Class: Rogue/ranger Output:
Pirate. Lost a leg to an aquatic landshark.
Generate Backstory based on following information Character Name: Gorath Ironjaw Character Race: Orc Character Class: Fighter Output:
Loyal warrior of Clan of Mogar Sixfingers. Searching for the seer, Orkimedes.
Generate Backstory based on following information Character Name: Eglan Faradrim Character Race: Elf Character Class: Ranger Output:
He was born under a blood moon in the forest kingdom of the Elves. The illegitimate child of the Queen and an evil god, he was sent away by the jealous king. He grew up in the human world, traveling to gain the skills he needed to survive. Once he learned of his parentage, he became obsessed with retaining his rightful place on the throne. So he made a deal with a demon to reclaim his birthright, the throne to the forest kingdom of the Elves. He regained is throne, but the price was his eternal imprisonment. After only a few short years, he was captured by agents of Hell. For ten thousand years, he was imprisoned. But a group of adventurers, searching for a relic of Hell, freed his soul and he returned to the world determined to reclaim his home. But in the millennia that had passed, the kingdom had crumbled. To reclaim his homeland, he had to defeat the Drow that now lived beneath the ruins of his capital city. With his crew aboard the airship Alfirin Elryn, they search the world for allies to rid the forest of the Drow menace.
Generate Backstory based on following information Character Name: Vinz Glortho Character Race: Tiefling Character Class: Warlock/sorcerer Output:
Driven insane when the Elder Ones made him experience the lives of every alternate universe version of himself.
Generate Backstory based on following information Character Name: Childerbok Icenglass Character Race: Gnome Character Class: Artificer Output:
Slightly nutty inventor
Generate Backstory based on following information Character Name: Griddle C. Hamfat Character Race: Halfling Character Class: Rogue Output:
A chef gathering regional recipes for a cookbook from the cultures and kingdoms he visits.
Generate Backstory based on following information Character Name: Lock on an Open Door Character Race: Tabaxi Character Class: Rogue Output:
A cat from humble beginnings; Lock on an Open Door (Lock to those who know him) hails from outside the forested town of Croy. Born to Key with no Teeth (Mother) and Open Door to a Safe (Father), Lock spent his childhood studying under his parents as a locksmith, while playing with the other Tabaxi children in their small tribe. Always a great storyteller, Key told many grand tales of her ancestors in Talvar. She told stories of a master locksmith in the family from many generations ago working closely with Talvari royalty. Cage with no Bars once was a servant to the King, but at some point proved himself and became the KingÕs personal locksmith. He designed intricate and beautiful locks and safes for the KingÕs vast riches. Some stories go that CageÕs fleeting fancies led him outside of Talvar; others that he outlived his usefulness and the King sent him away to find other work; while yet others insist that he was banished for trying to steal from the very safes he created. Whatever the case, Lock knew from a young age that Talvar was where he wanted to call home eventually. The fantastical stories that his mother would tell painted vivid pictures in the curious catÕs mind of unending mystery, unbound opportunity, rich stories to be heard, and limitless new knowledge. However, as it usually is, stories turned out to be far from reality. Shortly after arriving in Talvar around his 16th birthday, Lock found himself getting bored with urban life. Sure there was the fascinating technology, the fast talking merchants, and exuberant bards; but life it seemed, whether in the forests around Croy or in the busy streets of Talvar; was never as interesting as the greatest stories promised. That is, until Lock met a man name Tilbius Cortingham. Tilbius was a dashing man who told the most epic of tales. Endless stories poured fromTilbius to Lock over countless ales. Only the stories told by Tilbius were different than other stories. These stories had real, tangible ties to the City of Water and Storms. Every story came with a task; tasks that Lock could fixate on and then forget about with just as much ease. It started out small; a story of a beautiful gem freed from an underwater grave; a note written to an illicit lover by some political figure. Eventually though, the stories became more elaborate, tasks more complex. Tilbius would ask Lock to hunt down men and women who had perpetrated high profile crimes against the state. He would send him on clandestine missions to covertly apprehend political rivals of those in power. For Lock, this was the ultimate opportunity to learn the secrets of Talvar. It was the purest form of obsession. The thrill of the hunt, and then the wiping of paws from the situation; it was his true calling. Without even realizing it he had been inducted into The Relentless (or The Gold Hand), a guild working alongside the law whose prime objective is to bring to justice those most elusive of criminals and retrieve the things no one else can retrieve. ItÕs been several years now since Lock arrived in Talvar and since he has seen his family. After his most recent bounty he decided to take a trip back home to see his mother and father and tell his own stories this time around. Lock possesses a nearly insatiable obsession. Of what? Well, just about anything. It changes from bounty to bounty; story to story; hour to hour. Once Lock has fixated on something he pursue it with an undying fanaticism until heÕs gotten what he wants, or something more interesting comes along. He has a compulsive curiosity that can sometimes get him into trouble, but he has been working diligently to curb his compulsions. Maybe itÕs a side effect of the obsession, or maybe itÕs some innate ideal; but Lock displays amazing devotion to those who are able to provide him with a steady stream new stories, new obsessions, or juicy secrets. The flip side of this, of course, is that an object of devotion can easily fall out of favor for new, more interesting people with new, more interesting information. Few doubt LockÕs ability. It is one of his few obsessions that never retreats. He is always pushing his own personal boundaries, whether physically, mentally, or socially in hopes of becoming a more perfect bounty hunter. Lock keeps a tight circle of trusted individuals. His parents, Key and Safe, never quite leave the back of his mind. Tilbius continues to be a great mentor to the Tabaxi hunter. These three individuals are among the few people for whom Lock would sacrifice himself with little thought. Aside from the odd acquaintance in Talvar, there is but one other person that holds a spot in LockÕs circle of interest. The half-elven daughter of a baker in TalvarÕs market district, Taelyn Isdara first won LockÕs attention with her famous mince pies. However, her knack for baking was no match for her stories, and neither for her beauty. The two have been casual friends, sharing stories and cuisine on a consistent basis, but LockÕs obsession may be turning into a romantic interest, something he is far from familiar with. Something heÕs not all too comfortable with. Not to mention, TaelynÕs father has strong prejudice against anyone who isnÕt pink of skin and pointy of ears.
Generate Backstory based on following information Character Name: Solindar Sindel Character Race: Half-elf Character Class: Cleric Output:
Solindar, a young half-elf from the settlement of Jaarstead, grew up the bastard son of a logger named Kaarl Sindel. His mother, Aeria, an elvish whore from Solindra, was never in the picture. Upon learning of the pregnancy, she immediately made arrangements for Kaarl to take custody of the child as is customary in that region of the realm. Kaarl was always tough on the boy. SolindarÕs elven blood sullied his image in his fatherÕs eyes, not to mention his lacking desire to carry on the Sindel-family tradition of logging. No, Solindar was always the odd duck in the Sindel household. His two brothers, Kaaden and Jeral, always took their fatherÕs favor. It reached a point, somewhere around the age of 14, where Solindar was denied sustenance unless he took up logging. He was more interested in divinity, and frankly, the thought of chopping down trees sickened him Ð surely a trait of his elven heritage. In order to survive, Solindar took to the streets performing small cons to earn enough coin to buy his own food. As it turned out, Solindar was particularly good at conning people. His strong charisma and deep knowledge of religion resonated with just about anyone, allowing him to make a decent living as a faith healer, albeit a phony one. To his surprise, some of his marks were indeed healed, found good fortune, or were just so taken with him that when his services didnÕt work they just shrugged it off. This ruse went on for several years until the summer of his 17th birthday, when he conned the wrong man. A travelling merchant came to Solindar to be cured of a particularly severe necrotic blight. Solindar performed a convincing ritual, painting the manÕs afflicted areas with a flesh-colored ointment and advising him the blight would surely subside in a couple daysÕ time. The merchant left town after paying Solindar a handsome fee. Several days later the merchant returned, furious that the blight was not only not cured, but was spreading faster than before. The merchant, Ygnolio Frustram was connected to a local crime syndicate known as The Brotherhood of Black Ties. When he returned to Jaarstead he brought with him a gang of Black Ties Enforcers to punish the charlatan. By the time Ygnolio and the Black Ties left Jaarstead, Kaarl, Kaaden, and Jeral had all been slaughtered. Solindar was left alive if not severely crippled. His left knee had been crushed by a mace, which would leave him with a lifelong limp. Ygnolio also burned the Mark of Black Ties onto his back, ensuring that he would forever owe his life to the Brotherhood.
Generate Backstory based on following information Character Name: TALI Character Race: Tiefling Character Class: Bard Output:
TALI was raised in a big city by a woman who found her in a basket, not knowing anything about her or where she came from. she was named after the initials T.A.L.I. on a music box she was left with, but other than that no clues were left to her past. TALI grew up as a street urchin-type, with other people (mainly kids) who would scam people in the streets. TALI was often the scapegoat for these japes, since she was the only tiefling in the group & thus the most likely to be pursued by authorities. once she was fed up with the crew she rolled with, she attempted to be apprenticed into several trades, but to no avail. the woman who raised her eventually revealed that she wasn't from this town, that she was found under mysterious circumstances, and wishing to know more about her past and her parents, TALI decided to become a bard, collecting stories in the hopes of one day finding her own. (it's come to light later in the campaign that her parents were templars in a nearby duchy, who made a bargain with a demon while her mother was pregnant in the hopes of keeping their duchy safe. after they were turned into tieflings for making that bargain, they were summarily turned out of the town, along with all of their family. (sad violins!))
Generate Backstory based on following information Character Name: Kylie Character Race: Human Character Class: Wizard Output:
Kylie is the president of her sorority, Zeta Alpha Pi, at Wizards' College. She's an academic superstar but people don't notice because she's blonde and her spell effects tend to include hot pink sparkles. Due to campus politics there's no longer enough funding to run the ZAP spring formal to her standards, so she finds herself with a crew of lowlifes in a tavern, having heard a rumor about a dungeon with enormous treasures...
Generate Backstory based on following information Character Name: Bedlam Fiendkin Character Race: Tiefling Character Class: Warlock Output:
Raised in a small, backwater town by a cult that worships Tharizdun, Bedlam leaves on a mission to spread the word of his dark deity.
Generate Backstory based on following information Character Name: Tordek Frostbeard Character Race: Dwarf Character Class: Barbarian Output:
Tordek lived in a peaceful fortress of Birdclasps. However, as his fortress expanded, they stumbled across a dragon which decimated the entire fort, killing all his friends and loved ones. Tordek was in the military, and fought against the dragon, with his axe losing its head in the battle. He was able to escape, but was the only one. Now with a burning hatred of dragons, he sits at a tavern drinking some ale when he overhears some other adventurers discussing a plan to destroy the Dragon Cult.
Generate Backstory based on following information Character Name: Ch'harth of Tashluta Character Race: Half-orc Character Class: Cleric Output:
Ch'harth's human father is a spiritual leader in a small temple town dedicated to worshipping and hosting celebrations for the sun god Pelor. Her orc mother was formerly the leader of a roving army that picked away at vulnerable villages at the edge of the wilderness. Together they were able to broker a peace treaty between the orc fighters and the town, and her mother inevitably married her father and joined him in his faith. Ch'harth is the most enthusiastic of the town's newest crop of clerics, and she regularly ventures into the wilderness and the Underdark, brokers unlikely alliances, and stubbornly upholds her vow to shine the light of Pelor everywhere she goes.
Generate Backstory based on following information Character Name: Vaana Character Race: Human Character Class: Ranger Output:
Vaana grew up with loving parents who were the guards of a merchant family, sea-faring traders in an archipelago-like region. She was used to being carefree & this was encouraged by her parents, who were similar. When she struck out on her own, she found an adventuring party and wrote back to her parents frequently. After a few years, she heard from her parents that they were giving up their sea-faring lifestyle and moving inland, which struck her as odd. She cut ties with her adventuring party (involving angst, since none of them cared enough to return with her, despite the fact they'd been friends for years) and went to check on her parents, to find that they were all right, but getting a bit too old for that lifestyle. She devoted herself to caring for them as they aged, and helped as much as she could, but still lost them when she was around 40 years old. She decided to stay in their house (basically in the middle of nowhere in the woods) and withdraw from interacting with others, coming to terms with her parents' deaths. She continued to hone her talents as a ranger, hunting and foraging for food and survival. She eventually befriended a fishing cat who became her familiar - named Blue, after her preference for bluefin tuna in the river near their prowling grounds. She was brought out of retirement and met her current party (at the start of this campaign) through a contract that the dean of a somewhat-nearby university specifically requested her for, to kill a lich that had been terrorizing the area. Vaana, having a strong preference for the natural order of things over necromantic leanings, felt a calling to join up and fight, and brought Blue with her. TL;DR: badass, antisocial, grumpy old lady and her wild cat friend have a good time killing a lich with fellow partymembers, a dying elf and a robot.
Generate Backstory based on following information Character Name: Pebble-Rolls-Down-The-Mountain Character Race: Kenku Character Class: Monk Output:
Mud-Splash was a street thug living in the alleys and sewers of a large city. Undersized and scrawny, he was the runt of his gang, but kept around for his useful talents at creating distractions. Driven to increasingly desperate lengths to feed himself, he was forced by his gang to try to break into a highly guarded part of the palace to steal gems and scrolls. Caught, convicted and banished, he climbed into the mountains above the only home he'd ever known. After two cold nights alone in the wilds, starving and frightened, he came across a remote monastery and went in to thieve some food. The monks there took pity on him, wretched as he was, and put him to work earning his keep. A patient and wise teacher took him under his wing, and taught him discipline, meditation and kindness. After years of instruction, Mud-Splash decided that he would go out into the world and become an advocate and fighter for the downtrodden and abandoned. He took the name Pebble-Rolls-Down-The-Mountain and stepped back into the world that had abused him, determined to make it a better place.
Generate Backstory based on following information Character Name: Soda Fountain Character Race: Aasimar Character Class: Bard / cleric Output:
Soft-spoken and positive to a fault, Soda was a foundling raised from an infany by the temple of Eldath in Waterdeep, who recognised her Celestial heritage and figured she probably had some epic holy destiny. However with below-average intelligence, Soda was not an apt scholar, nor particulary interested in her religous tutilage and left the temple in her teens to become a Bard. There she discovered an obscure and niche form of performance art known as "Tinglemancy" and became highly adept at using subtle sounds and motions to sooth and calm her patrons, and is capable of inducing an entire room into a peaceful cosy slumber simple by folding a stack of towels.
Generate Backstory based on following information Character Name: Galen Graysteel Character Race: Human Character Class: Wizard Output:
Galen Graysteel is a young human man that grew up in a fairly rich and affluent family. As a child he and his twin sister Guinevere were often told stories of the great Gideon and Goryan Graysteel, twins who together amassed large sums of wealth from adventuring. Since then every generation of Graysteel has had at least one adventurer to carry on the legacy. As half a set of twins himself, he was expected to be a co-adventurer along with his sister. While his sister excelled at fighting and warrior training Galen had little skill and interest in such matters. He did however love to learn and the Graysteel family had collected a large amount of writings throughout the generations. It was in the library, a hardly used wing of the Graysteel estate, where Galen spent most of his time learning the secrets of the weave and how it worked. It was here that Galen became the first known wizard of the Graysteel family. With his new found powers Galen felt much more comfortable around his family, becoming very close with his sister and in a way living up to what was expected of him. But one night Galen caught Guin sneaking out and joined her on what was sure to be a true adventure
Generate Backstory based on following information Character Name: Krognak Character Race: Half orc Character Class: Paladin Output:
Village slaughtered by racist humans, vows revenge on evil folks (and racists, especially those who discriminate against half orcs).
Generate Backstory based on following information Character Name: Balthazar Brightdale Character Race: Gnome Character Class: Blood hunter Output:
His mother was eaten in front of him by a creature of the darkness. It had started on him when a group of people arrived to check on them since his mother had not been seen in town that day. After his long recovery he decided that he would seek revenge on the creature that had taken everything from him. He joined the order of the Blood Hunters, an elite band of monster hunters who used a mixture of alchemy and the very powers of the sort of creatures they faced. Now a full member of the order he has began his search for the creature that turned his world upside down.
Generate Backstory based on following information Character Name: Bors Character Race: Human Character Class: Fighter Output:
Bors was a mercenary pikeman who was the sole survivor of the last battle his company fought in. Problem is, he's fairly certain he also died in that battle, and due to some sort of bureaucratic mix up with the rules of the afterlife, he's still walking around instead of going on to his final reward. Being a polite and respectful sort, he's killing time as an adventurer while petitioning various death gods to get his paperwork sorted out and finally legitimately die.
Generate Backstory based on following information Character Name: Hiszgorr the Poisonous Character Race: Dragonkin Character Class: Chaos sorcerer Output:
Hiszgorr the Poisonous and his sister, Herzgorr the Unsanitary were raised by a cabal of thieves and tricksters in the town of Aurona by the sea. As he came of age, the influence of chaos magic on him became ever more apparent. When a random magic effect during a particularly difficult and delicate heist led to his sister's imprisonment, Hiszgorr left to become a hermit so to protect others from his unpredictable gift. His scales grew black as night and he came into his heritage as a black dragonkin, truly earning his epithet. Hiszgorr was captured by slavers after an ill-advised night of solo binge drinking. The slavers transported him to their labor camp at the edge of the world where they were building bridges into the sky to invade the realm of the aarakocra. Hiszgorr and his party of fellow new slaves took over the position of most powerful prison gang in the labor camp after a random magic effect drained the life force of all the previous most powerful gang members. Hiszgorr was taken to meet the lady of the labor camp, a blue dragoness named Eleatrea. She became smitten with the charming black dragonkin and allowed his gang more freedom of the camp. He betrayed her almost immediately and led his new friends to escape the camp into the roiling edge of the planet, which turned out to be a portal to the plane of elemental earth.
Generate Backstory based on following information Character Name: Orgrouf Higgensworth Character Race: Orc Character Class: Paladin Output:
orgrouf was raised in a tribe of orcs and was taught from a young age the value of honor, loyalty, and justice. one day when the leaders of his tribe broke an oath he decided that he needed to find someone worthy to pledge himself to. eventually he found a Human military officer that was highly regarded amongst his peers as being kind and merciful. Orgrouf followed this man and the two eventually married. The two were recruited by an adventurers guild gor their reputation, hoping that they could help keep the guild members out of trouble
Generate Backstory based on following information Character Name: Brikaria Character Race: Tiefling Character Class: Sorceror Output:
Brikaria had a pretty typical tiefling upbringing (I donÕt know what that entailsÉ.. she went to regular school?) She was an only child and her parents are still alive and live in the town she grew up in. When Brikaria was 19, she was hanging out with a close friend, Arus (another tiefling). Brikaria was doing some basic magic to show off, but something went awry and there was a big explosion and Arus died (and Brikaria got a gnarly scar across her stomach). The whole town was upset about the accident, but BrikariaÕs parents were ashamed of all the negative attention they were getting. They took this out on Brikaria, who was too heartbroken to do anything but accept their wrath. Brikaria ran away from her hometown, and never looked back. So, one of BrikariaÕs motives is redemption. Brikaria was kind of na•ve when she first went out on her own, and she ended up getting swindled and taken advantage of. A kind half-orc, Zaronur, took her under his wing and taught her lots of street tricks (to take advantage of people but not in a prostitute ÒtricksÓ way). Brikaria and Zaronur drifted apart due to a difference in their styles. Defining characteristics of Brikaria: extremely empathetic, very slow to trust. Brikaria gets by in life by using her empathy and scheming nature to make people like her. She feels a bit of disdain for the people she is able to trick. She lies very easily and tells people what they want to hear to get her way. She tries to only swindle people who are bad, but sometimes misjudges others and may have wronged people who did not deserve it. Brikaria is very independent, but if someone gains her trust, she is fiercely loyal.
Generate Backstory based on following information Character Name: Tyr Roscoe Character Race: Human Character Class: Fighter Output:
Bastard son of a wealthy landowner, who was encouraged to pursue a career in the military.
Generate Backstory based on following information Character Name: Blare Character Race: Kenku Character Class: Bard / warlock Output:
A Kenku Bard who sold her soul to her Warlock Patron for musical talent.
Generate Backstory based on following information Character Name: Rhoytas Character Race: Dragonborn Character Class: Ranger Output:
Rhoytas was an outlander who left his village to explore the wilds of the state Goldarin. After many years of wandering through the forests he joined a group of adventurers in an epic quest. He is trained in archery and is excellent at tracking and surviving in the wild. Rhoytas is calm and kind, and doesn't anger easily. He enjoys a campfire rather than the tavens warm hearth, but he doens't mind a cold ale and a warm bed every once in a while.
Generate Backstory based on following information Character Name: Letka the Hearty Character Race: Halfling Character Class: Bard Output:
Letka's mother was an adventurer before her and bard, and met her father after one of her many quests. The relationship lasted only as long as her mother stuck around- that is to say, not very- so Letka never knew her father, as her mother never sought him out. Having Letka, her mother settled down, relying on her music and performance to make a living, with Letka joining her in song and story telling once she was old enough. Once Letka was older, her mother resumed adventuing, bringing her along. These were mostly light tasks, but she took on more as her daughter grew. She accumulated some bumps, bruises, and scars along the way, but grew up strong because of it. As she grew into adulthood Letka and her mother parted ways, but they run into each other from time to time and catch up.
Generate Backstory based on following information Character Name: Raz Character Race: Changling Character Class: Arcane trickster Output:
Raz was raised by a single mother in the docks of the city of Redwater. At a young age she showed promise of being a great wizard but her dreams were cut short by her mother who wanted for to inherit the family business. Once she got older she got the fuck out of there and scammed people in order to raise money. One of her favorite locals was outside of one of the taverns that her mother had been competing against. With the money she planned to take a ship to a place where she could get proper education in magic. Once she raised enough money the ship she was on set sail to a city known for it's magic. However, the ship she was on was attacked by pirates. Overwhelmed, she disguised herself as one of the pirates who had died during the raid.
Generate Backstory based on following information Character Name: Shaggy Character Race: Dwarf Character Class: Berserker Output:
THE YEAR IS 1426, HUMANITY IS IN THE MIDDLE OF THE LARGEST BOUT OF STARVATION IT HAS EVER FACED, THE FEUDAL LORDS RESPONSIBLE WERE AT THEIR WITS END WITH DWINDLING POPULATIONS TO RULE AND THOSE ACTUALLY SURVIVING BECOMING MORE AND MORE AGITATED THAT THE LORDS DID NOTHING, ALL HOPE SEEMED TO BE LOST.... UNTIL THE BUTCHER CAME TO TOWN.
Generate Backstory based on following information Character Name: Orrian Character Race: Elf Character Class: Wizard Output:
Orrian is an elderly Elven Wizard on a quest to find a source of immortality because he can't cope that he is so close to death.
Generate Backstory based on following information Character Name: Jolana Character Race: Elf Character Class: Monk Output:
I worked with the Weaver's Guild for years. During one of my trips that I do for the guild I was attacked by a group of bandits. A traveling band of monks saved my life. Since that day I have dedicated my life to learning their ways while practicing my craft.
Generate Backstory based on following information Character Name: Bell Character Race: Dragonborn Character Class: Barbarian Output:
After a long year of rising through the ranks of a gladiatorial arena Bell finally made it to the champion, only to fail in my final match. Bell knows that he cheated and intends to come back and prove it after she becomes stronger.
Generate Backstory based on following information Character Name: Siegfried of Appin Character Race: Human Character Class: Bard Output:
Siegfried was young when his mother took ill from the fever. She faded fast, but the last thing she did before she died was to petition the Duke for an audience. Her friendship with the DukeÕs elven MasterHarper probably helped. Siegfried was too young to realise what was being discussed and was more interested in Baby Leopold, squalling in the arms of his mother, the Duchess. He sang to little Leo, the same lullaby his mother sang to him, and the babe settled, much to the DuchessÕs surprise and relief. Shortly after, his mother passed away and the MasterHarper came to collect him and his things to move into Appin Castle. It was a strange upbringing. The Duke treated him as his own son, making no secret to him that that was indeed who he was. The Duchess, however, made sure he realised he was a bastard and that the dukedom would be LeoÕs. Only the loyal retainers were included in the secret. Whenever company came, Siegfried was seated at the far end of the hall, with the musicians and militia. Siegfried didnÕt mind at all. He was allowed to learn all the musical instruments and performance the Harper would teach him, self-defense and horsemanship from the Hand of the Duke, politics and presence from the Duke himself. Leo taught him how to be noble and, in return, Siegfried taught him how to have fun - also much to the disgust of the Duchess. One day, he would be Leo's MasterHarper, singing him songs and watching out for his little brother. Then the Duke died. A tragic hunting accident. Before he was cold in the ground, the Duchess had taken Siegfried to one side to tell him he was no longer welcome at Appin. He had until nightfall to remove himself and his belongings, not even enough time to speak to Leo, who was still at the memorial service with the Harper. It was tempting to disobey her - pretend to go but hide either in the nearby village or even the bowels of the Castle itself. It had tunnels aplenty and he and Leo had explored most of them, but she had sent guards to ÒhelpÓ him with his things and when one of them offered to carry his lute, giving them the slip came with a price he wasnÕt prepared to pay. It wouldnÕt matter - he would survive, learn, develop his skills. He could come back to Appin and be an even better Harper to Leo than he would have been had he stayed. Yes, that was what he would do.
Generate Backstory based on following information Character Name: Pandora Tealeaf Character Race: Halfling Character Class: Rogue Output:
Pandora Tealeaf is the eldest of three children, left orphaned by (insert campaign-related situation on monster of choice here). In order to support the only other survivor, her little brother (Pippin, nicknamed Squeak, short for Pipsqueak -now being cared for by their aunt), she apprenticed to her disreputable uncle (a burglar). She has since qualified and struck out on her own, sending anything over her running costs back for her brother's upkeep. If she doesn't make enough, heÕll be pressured to join uncleÕs gang. Pandora knows PipÕs clever enough, he could be so much more. If she can make more money, maybe he could do more, be more, or at least have the choiceÉ
Generate Backstory based on following information Character Name: Shepard Torak Character Race: Dwarf Character Class: Cleric Output:
All shepherds know there will be that one damned sheep in every flock - the one looks all innocent when youÕre watching it but that keeps wandering off whenever your back is turned, the one that the others will follow into Pelor-only-knows what if you sleep on the job. All shepherds know that leaving the others behind to go looking for that one little lost lamb is madness - why risk losing ninety-nine just to rescue that one troublemaker whoÕs probably going to go and do it again tomorrow, just to spite you. But all Good Shepherds know, thatÕs exactly what you do. Which is why Torak was halfway down the chasm, cursing the sheep that was trotting along, sure-footed ahead of him, while he was sliding on loose skree, nursing an already-twisted knee and wondering how far this crevice heÕd tried so hard to keep the flock away from for so long actually went and whether he could catch the blasted thing before it took him all the way to the Underdark. As he rounded the next turn, the sheep had disappeared from view. It took him a split second, and the feeling that that heÕd made a huge mistake accompanied by the sudden drop for him to realise the remains of the pathway heÕd been trying to follow had dropped out and now, so had he. It was some minutes later that he recovered consciousness, bruised, bloody and broken. The top of the crevice was almost out of sight so far above him. Dragging a recalcitrant animal all the way back up there in his current state would be far from easy. He swore, loud, long and blasphemously, casting extreme doubt on the legitimacy of Pelor and many of His ancestors. Grumpily, he pulled himself up, making a quick assessment of the worst of his injuries and applying basic first aid as best he could. Drawing himself to he feet, wincing at the pain, he spotted the sheep nearby. It blinked at him, innocently, its coat gleaming in the dimness. ÒI didnÕt come this far to give up on you now, you bastard!Ó he growled and flung himself at it. To his surprise, what should have been handfuls of soft, warm wool wasnÕt there at all... in its place a man stood, shining in the dark. Blinking, Torak let go of the manÕs cloak and staggered back in surprise. ÒI have need of a man of your determination, Torak Ironfist. I have a flock of my own in need of tending and occasional rescue. Will you work for me?Ó Torak felt a strange sensation of calm flow over him and for a moment, it was only the two of them - no crevice, no rocks, no pain. ÒThey do wander off so and the more of us there are to keep an eye on them, the better, donÕt you think?Ó ÒAre... are you...?Ó ÒYes.Ó Torak dropped to his knees, ÒOh, my Lord, IÕm so sorry, I didnÕt mean to say those things, well, I mean I did obviously, but not like that. I...Ó ÒHush now. You think I donÕt know you well enough to understand the difference?Ó the man reached out a glowing hand to Torak, gesturing for him to take the assistance to rise to his feet. ÒWhat you say about me is of no import, what work you do for me is. Now, rise again Shepherd, like the sun also rises. There is much work to be done.Ó
Generate Backstory based on following information Character Name: Caldan Character Race: Human Character Class: Monk Output:
Caldan was abandoned on the steps of a Monastery dedicated to St Cuthbert as a baby. He was raised as a temple orphan learning alongside those sent to the monastery to study and eventually on his fourteenth birthday joining the monastery as an initiate. He excelled at the physical side of his training to be a monk demonstrating exceptional speed and agility but struggled with the more contemplative side. Over the course of his training he got to know a dwarves cleric of St Cuthbert who regularly visited the monastery. Over time the cleric Steve helped Caldan to understand the spiritual side of his calling and the friendship that developed between the two meant that when the Abbot decided that Caldan was ready to leave the monastery he was sent out into the world with Steve to assist him in setting up a new temple.
Generate Backstory based on following information Character Name: Xibalba Character Race: Tabaxi Character Class: Rogue Output:
I am the daughter of Cuetlacotl (kwet-la-cot-l)and the Tabaxi jaguar lord Tonauac (tawn-oh-awk) of the Broken Shore clan of Meztica. As is the case with all jaguar lords, Tonauac's father was one, and his father before him, and so on, until the beginning of time. Jaguar lords can only produce male jaguar lord offspring. My brother Ehecatl, therefore, is also a jaguar lord. And I, consequently, cannot be the blood relation of the ones I call my family. I believe my mother is my true mother, but I cannot be the child of Tonauac. It is biologically impossible. I have grown to believe that Tonauac killed my true father -- my mother was the most beautiful of our clan and it is likely that Tonauac got rid of him in order to be able to mate with her. It is also likely that my mother helped him, as her relatives were not terribly powerful or well-respected and she was always interested in improving her lot in the world. I discovered this fact about my genetics a number of years ago, when I was quite young. It never disturbed me greatly, but I certainly feel very little allegiance to Tonauac (and, really, my mother and brother) because of it -- a feeling which he has detected and punished me for in his cruel way, typical for a jaguar lord. Tonauac's takeover of our clan has spawned more violent and war-mongering attitudes toward other Tabaxi and other races, particularly in the more youthful members. As humans have begun to encroach upon our clan, and many other Tabaxi clans, there is growing concern that we will lose our space forever. And nobody seems to have much interest in doing anything about this, aside from killing the humans that stray into our territory (Tonauac's approach, of course, which I have told him will only work for so long as the humans breed like rats and will overrun us quickly). I, however, have heard whisperings -- just the barest hint of myth or lore, really -- of a relic that, combined with the appropriate spell or incantation, could hide our entire island from the whole world. And so, I've left to look for it. In my wanderings about Meztica I came upon a jaguar lord, about my age, named Xezcel (chez-kel) -- who, at the moment, has no clan but does have a fierce desire to acquire one. Consequently, I've come up with a plan: Xezcel and I will find the Hiding Relic and bring it back to Meztica, whereupon we will kill Tonauac, take over the clan, and hide the island forever. Xezcel is intensely excited about all of this. (So is Tonauac, though of course he shouldn't be. I told him what I am seeking before I left our island, and he believes I am seeking it on his behalf, to atone for my unruly behavior or some such nonsense.) I have grown to like Xezcel, but his relevance to my goal may diminish eventually depending on what other weapons and relics I can acquire throughout our travels, at which point I will have no qualms about abandoning him. Xezcel and I have thus far searched most of Meztica with little success -- I harbored no illusions that the relic would be so close to home, but felt it necessary to be methodical about it anyway. So we have headed for colder climes, and will reach Knarvell within a fortnight.
Generate Backstory based on following information Character Name: Irethaea Character Race: Eladrin Character Class: Psion Output:
I grew up in wealthy household, in the large cosmopolitan city of Ferm-Ner-Fa. My father is a well-known politician, and well-liked by the upper classes, but very two-faced/duplicitous. I saw his behavior from both sides and find it unappealing and manipulative, but makes him irritatingly successful. He is not loving or kind to me and my brother Carric, but bought us everything he thought we desired as children and kept us shut in the house out of a (not unfounded) fear that we (I) would blab about his lies and deceit. Both my brother and I are quite intelligent, but my brother turned out a spoiled brat prone to vices, and I turned out awkward and without much in the way of social skills or worldly knowledge. We were educated at home by a continually rotating cast of tutors who were run off by either my brother's foul behavior or my constant harassment about the political or monetary favors they received from my father in exchange for putting up with us. Our mother was wonderful but fell ill and died when we were quite young -- I always held a (relatively unfounded) suspicion that my father slowly poisoned her because she disliked his progressively deeper involvement in the seedy underbelly of the politics of the city. As I grew older, I took my education into my own hands and would frequently sneak out of the house to either go to the library or observe (always observe, never join) parties and gatherings at the homes of the political elite. I also became very good at lockpicking and would unlock drawers in my father's desk to read his correspondence and other papers, further cementing my hatred of the way he worked. My brother neglected his studies and instead became embroiled in gambling and darker habits, which I was fully aware of, though my father had no idea. I had little interest in attempting to correct my brother's course in life, as he had never been particularly kind to me and seemed to me to be simply an unrefined reflection of my father's soul. My brother would frequently use our father's high standing and his own status as the favorite child to make wild promises to his so-called "friends", most of which he was somehow able to pull off. He spiraled deeper and deeper into these very unsavory social circles, and I waited for the day when he would get into serious trouble and be put in jail, or at the very least banished from the house. As a young adult, my father permitted me to pursue more traditional studies outside the home after years of badgering from me, and gave me a sort of apprenticeship with one of his more gentle colleagues, an elven woman named Fi Heleberos (fee hell-eh-BER-os). Fi was the sort of person who got involved in politics with the true intention of making things better, and had retained most of this positive spirit but had become fairly disillusioned with the world in general, an outlook I shared. Had my father known the kind of person Fi really was, he never would have placed me with her, but his blindness caused him to perceive her as a weak, powerless fraud of a politician and gave me the good fortune of experiencing actual kindness -- kindness without expectations -- and my first real friend. Fi became a sort of aunt figure to me, and guided me through the perils of young adulthood and taught me some semblance of social skills (though due to my father's place in society, most of my social interactions were tainted either by people asking me for favors or being afraid of me -- since I'd essentially been locked up and/or socially inept for all my life, no one knew anything about me and assumed I was very much my father's daughter and willing to play those political games). A couple of years into my apprenticeship with her, however, Fi made a political move that threw her into the spotlight for the first time in her career, and this was not well-received by my father and his ilk. They made her life hell -- she was gaslighted and harassed to the point that she left the city, and I never heard from her again. Fi was interested in justice and fairness to a fault, and though I learned much of this attitude from her it has translated within me to a somewhat more harsh philosophy that everything ought to be for the good of the greatest number, and that no one is above that. Essentially, my home life was an elaborate game in which no one trusted anyone else and happiness was non-existent. I never wanted for anything material, as my father continued to believe that a steady supply of pretty dresses and nice things would keep me in check, and as a result I never quite learned how normal people have to function in the world and based my understanding of these quotidian interactions on the way I saw people behave from afar in shops and public squares. But I never had a friend aside from Fi, and I learned early on that the things you care about will be taken from you, so it's generally best to not care about anything at all. Because I had such a lonely childhood, I will jump at the opportunity to call someone a friend, but am equally quick to feel betrayed or offended at any slight, as I am convinced (and not wrongly) that everyone wants something from me, or will leave me behind. I was never quite brave enough to stand up to my father, and I never felt like I had any particular thing to stand up to him for. I saw the games he and his cronies played with the lives and livelihoods of the populace, and became convinced that this was the way most people were, and that there was nothing I could do to change my father or the world around me. I was never abused or neglected in a way I felt was worthy of being upset about -- I was clothed and fed, and had nicer things than most people in our city, so I didn't feel I could complain. But when my brother disappeared and didn't return after several days as he usually did, my father sent me to go find him (my father being under the impression that my brother and I were close, or that we at least spoke to each other, neither of which was true) and I took this as the opportunity to make a simple and harmless escape from a life that seemed like prison. So I made my way to Daedalus's Grove (where my brother was last seen) to keep up appearances that I was actually going to look for him, because I knew my father had eyes and ears in the area. But I was entirely directionless -- no plans or desires aside from leaving home -- so once I fell in with the Guardians and discovered how interesting the world can be and how nice it is to have company, if not friends, I lost what little intention I had of looking for my brother at all. Once we left Daedalus's Grove, I had little concern about my father tracking me down, as his reach only extends so far. And based on the peril my brother was clearly in the last time I think I saw him in that cave, I'm not sure I'll be hearing from him anytime soon. I feel it is my duty to counteract the evil that my father and brother have put into this world, and to be frank, leaving my brother in whosever grasp he's in is for the greater good. So for now, I'm enjoying running about doing noble deeds -- in fact, I think I'm maybe even having fun.
Generate Backstory based on following information Character Name: Malfeas Character Race: Human Character Class: Wizard necromancer Output:
Born to a Waterdhavian noble family that was prominent among city mages. Secretly they were necromancers who worshipped Bhaal, god of murder. When the Time of Troubles came to Faerun, he was just 10 years old. When the family's patron diety fell, so did their favor among the aristocracy. Once he came of age, he set out as an adventuring scholar to restore the fortunes of his family.
Generate Backstory based on following information Character Name: Pativzar Duke of Caroling Character Race: Silver dragonborn Character Class: Bard Output:
Grew up in Millil's Ear, a coastal city founded by the god Milil and home to the top Bards College as well as the base for the Church of Milil. As a child, Pativzar grew up loving music and Milil. He always wanted to be chosen as one of Milil's champions, weather it be as a paladin or a cleric, he didn't care. He knew this dream was unlikely because Milil only ever made humans and Elves his champions. Even so, he spent his childhood trying to prove himself to Milil through prayer and song. Though he realized Milil would probably never choose him as one of his champions, Pativzar was still dedicated to him. One way he thought that he could gain the favor of Milil was by becoming the Mayor of Milil's Ear, a position held by Adventurer's who were thought to stand for the Ideals of Milil. The clergy of The Church of Milil were very supportive of Pativzar as he grew up. Jace Verilice, one of the High Priest's, was always particularly kind to him. He acted as Pativzar's mentor in the church as well as the reason he was aloud into the Bard's College. Though he was a hard studier, there were many teachers who thought that he shouldn't be in the Bard's college, because he lacked any raw talent, which they believed to be essential to becoming a Bard and would be better off becoming a Wizard with the way he studied. However, Because of all the time and effort Pativzar put into his studies, he was able to rise to the top of the class by the time he graduated. Second in the class actually. The top of the class was actually a different Silver Dragonborn named Ace. He, unlike Pativzar, was born with exceptionally raw talent. He was good at everything he did, from sparing, to magic, to music, he was a natural. Not only did he outperform Pativzar in everything, he was also far more liked by the rest of the school. Pativzar was awed by Ace at first and saw him as someone to emulate. Being the only Dragonborn, his teachers would often pair them together regardless of the task. This close relationship made Pativzar realize just how much harder he needed to work to become worthy of ever being one of Milil's champions. Their close relationship also soured his view of Ace. He came to realize that Ace wasn't the perfect person he portrays himself to be, but a naturaly gifted coward who cracks when the going gets tough. Pativzar first noticed this once when he got the upper hand in a spar and a hint of fear in Ace's eyes who backed off for a second. Though others saw it as being cunning, Pativzar knew Ace was backing off out of fear, not out of planning. Though Pativzar considered this a minor victory, Ace ultimately won the duel in the end. After that, Pativzar was able to see this weakness in different ways when observing Ace, his adoration for Ace soured from a friendly rivalry into a bitter one where instead of striving to be like Ace, Pativzar strove to be better than Ace in every way. Though his feelings soured, he has stayed outwardly friendly to Ace Though Pativzar never beat Ace while at the Bard College, the rivalry and constant comparison to him drove Pativzar to better himself in every way possible which lead to him finishing 2nd in the class but with a far smaller gap in their abilities, even if Ace doesn't realize just how close they are now. Having graduated, Pativzar is ready to head out on his first adventure. Only time will tell what that will bring.
Generate Backstory based on following information Character Name: Kaff Character Race: Human Character Class: Wizard Output:
Kaff was left at an orphanage at a young age after his parents died in a magic accident. Driven by his desire to understand the powers which led his familys demise he escaped from the orphanage to study magic. He grew up on the streets, living on stolen food and the few coppers he sometimes found stuck between the streets' stone slabs. After an incident involving the city guard and an angry merchant Kaff fled the city and moved to a small town. There he rented a room in exchange for work, and found an old witch willing to teach him the arcane arts. Now he lives a busy life, working under a strict Innkeep and conducting magic research and with a half-mad witch.
Generate Backstory based on following information Character Name: Proctor Silex Character Race: Tiefling Character Class: Bard Output:
Proctor Silex used to be a part of a thieving scam duo, with his lover furtively fleecing every audience Proctor could gather. However, they fleeced the wrong mob boss one day, and Proctor's lover was murdered. Now, Proctor has turned to the necromantic arts to avenge him, and to play songs that can rouse even the dead from their slumber.
Generate Backstory based on following information Character Name: Hanni Character Race: Dragonborn Character Class: Bard Output:
Hanni hails from a clan of nomadic dragonborn who wander the desert they call Ssrakh-kanish, the Devouring Sand. Wherever the clan roams, they carry with them in a small palanquin the relics of the Greatfather and Greatmother of the clan. Most of these are of no value except to the clan - a tooth, a few scales, a bone, a claw. The Greatmother, however, was a powerful sorceress, and she possessed a heavy gold torc known as the Collar of Akkra. The clan used the collar with the appropriate ritual to briefly grant the leader extraordinary divination powers in times of uncertainty or division. A ruffian named Rook, a blond human with a missing left ear, joined the clan's caravan for protection crossing the desert. When they were within a day's travel of the coastal city of the Iris, he poisoned two of Hanni's cousins and stole the Collar, and Hanni was chosen to track down the thief. She trailed him to the Iris and lost the trail in the myriad dusty marketplaces of the lower city. After a week of fruitless searching, she discovered that he had boarded a ship bound for Vornheim. She followed, scraping together money for her search with busking and odd jobs. By the time she reached Vornheim, Rook was long gone and Hanni started looking for ways to make some quick money to hire a witch to scry him out. She fell in with a couple misfit cultists, a vengeful hunter, and a boastful dwarf, and they've been adventuring ever since.
Generate Backstory based on following information Character Name: Adam Wright Character Race: Human Character Class: Paladin Output:
Inventor
Generate Backstory based on following information Character Name: Zig Character Race: Goblin Character Class: Arcane trickster Output:
After his clan, the Deathrot tribe killed his brother Zag and tried to murder him, Zig recruited a group of adventurers to help him murder the Chief of the tribe. They ended up killing most of the tribes warriors, and Zig continued adventuring with the party, learning about magic, the merits of cooking meat, and generally stealing everything that isn't nailed down.
Generate Backstory based on following information Character Name: Tater Grailos Character Race: Human Character Class: Sorcerer Output:
Tater was orphaned at a young age and raised by a pair of old, gay, dwarves. He grew up believing that magic is a fabrication of the elves, used to intimidate other races. When Tater began manifesting sorcerous powers, rather than confront his worldview, he simply began coming up with elaborate and far fetched explanations for his abilities. Kind, genorous and empathatic, Tater followed in his Fathers(s) footsteps and became a Guard, renowned for his simple kindness and incredible bravery. He still does not believe in magic.
Generate Backstory based on following information Character Name: Illiex Montrill Mendean IX Character Race: Human Character Class: Sorcerer Output:
Born to a wealthy merchant prince on the high seas into a renowned family. Father turned out to be a demon worshipper and when I was still an infant his ship was attacked and sunk by an inquisitor who took me under his care. Bouncing from safehouse to safehouse with occasional checking in from my new father the inquisitor, he raised me with the highest ideals of safe magic use and service to the Empire. When I got old enough, I enter service, travelling the world to root out threats to mankind.
Generate Backstory based on following information Character Name: Skeld Ironthews Character Race: Human Character Class: Fighter Output:
Skeld is the son of the Sky Pony Huntmaster, given his unusual fair hair and strong affinity to animals, his father and Chieftain, Alfhelm, both wanted him to carry on in his family tradition as the Huntmaster, but Skeld had other ideas. After his coming of age initiation, he chose to work towards becoming part of the Chieftains bodyguards. To everyoneÕs surprise, he passed the initiation and became the newest hopeful recruit for the Skywardens. Still too young and inexperienced to have quested for his own Pegasus, his daily tasks involved guarding the Chieftains wife, infant son and daughter, Morwenna. This was when he first fell in love. Morwenna and he were the same age, and they both had a love of animals, Skeld just needed to impress her and her father enough to allow them to wed. A journey to the One Stone in the Moonwood, could be the perfect way to show off his skills, so he arranged to be part of the escort for the Shaman Blackhoof, his son Gunnleif, Morwenna and her mother. Little did he know that the Lycanthrope tribe of Claw Hollow had moved into the area, and had paid Blackhoof to bring the Chiefs family for sacrifice to them, rather than going to the One Stone for blessings. The ambush was fast, Skeld managed to get Morwenna, her mother, Hildegard and Gunnleif galloping through a gap during the fight. The chase was intense, with three powerful Lycanthropes in hot pursuit, Hildergart and MorwennaÕs long limbed warhorses were having no problem, but being the youngest Skeld only had a tough Uthgardt pony to ride and started to fall behind. He never saw the Werewolf that took him from his horse, his shield and pony took most of the blow, turning into kindling and meat respectively. He hit one of the many standing stones, fortune smiling on him as he slid into a hollow near its base, and the pony fell across the opening. There he lay for many hours, unconscious and bleeding. When he finally awoke and woozily pushed his way out, it was night. Following the trail that Morwenna, Hildergart and the other WardenÕs horses had left, he came upon a grizzly scene, two of the horses were dead next to claw marks and a large puddle of blood surrounding what looked like human guts. Of the two woman and the Skywarden, there was no other trace. Only Morwennas black Uthgardt warhorse remained unharmed, caught in some briars a short distance away. Skeld managed to disentangle the horse and haul himself into the saddle before blacking out once more. It was many days later when he awoke once more, in a tree hut owned by a Wood elf ranger. The ranger introduced themselves as Taurandir, he had witnessed the battle, and the small groups flight from the Lycans. He had also seen what had happened after Skeld had been knocked off his horse. It was grim news. The Lycans had cornered Hildegard, Morwenna and Gunnleif, killing the two horses and nearly eviscerating Gunnleif. But then Bloodhoof had arrived, an argument had ensued and they had been led away into the forest. Taurandir had wanted to be sure Skeld would not turn before he offered aid, he had been impressed at the Uthgardt's tenacity in spite of his injury. That was when Skeld realised his head was shaved and bandaged, stitches and herbalism had saved his life, but it had not left him unmarked. He wanted to pursue the Claw Hollow Lycans immediately, hoping to rescue Morwenna and her mother, Taurandir managed to persuade him to stay and recover before marching to certain death. Another three days passed, Skeld regained his strength and formed a plan. He would return to the village, gather the Skywardens and the Chief, lead them to the forest and Taurandir would help track the Lycans. However; upon returning to the village his world collapsed around him. Bloodhoof saw him before he could enter the great hall, screaming accusations he rushed forward, demanding the Skeld's arrest. The guards nearby leapt to obey, hauling the surprised youth into the Great Hall before the chief, but it was not Chief Alfhelm sat on the Great seat, but Chief Gunnleif! Horrified Skeld stood open mouthed as Gunnleif and Bloodhoof recounted a heavily altered version of the events, accusing Skeld of organising the ambush with the Claw Hollow Lycanthropes. In a daze, he was led away to the stockade. That night Taurandir broke him out, the elf had seen them leading him away in chains and assumed the worst. Enflamed with thoughts of vengeance Skeld vowed to return one day to clear his name, rescue Morwenna and kill his accusers.
Generate Backstory based on following information Character Name: Afua Allmhur‡n DaAxis Character Race: Deva Character Class: Bard Output:
Afua works for the royal constabulatory as an investigator, and has done so for at least 45 years. However, he can only remember as far back as 15 years: as a Deva, he is cursed with resurrection, and when he is killed he returns to life with severe damage to his memory. Most Devas can recover memories goin back centuries, but Afua cannot. He believes that he has simply died so many times that the 485 years prior to his oldest memory has been completely lost to this memory attrition. But he worries that he chose to forget. His memory is so lost that he doesn't know his original name, or where he is from. But, this unique circumstance means he views his personhood as unrelated to memories: it is more important to "be himself" than it is to remember details that are probably wrong anyways. As such, each time he dies and returns he takes a new name. He last died and returned on Axis Island, and so named himself "Afua Allmhur‡n DaAxis": meaning Born on a Friday, A Stranger from Across the Sea, Of Axis. He is currently part of the Irontongue Unit, uncovering a dark plot by traitors to use harsh magics to overthrow the government. His favorite instrument is a Hurdy Gurdy, but when he last returned from the dead he carved a bone flute from the leg of monitor lizard he had for dinner.
Generate Backstory based on following information Character Name: Sam Stoutbones (Miller) Character Race: Halfling Character Class: Fighter Output:
Sam is a halfling fighter who set out adventuring to prove his courage and build his reputation. His friends know they can rely on him in any situation, and he believes that fairness is important for any group. He can be quite gullible and headstrong at times, and he thinks that a tavern brawl is a nice way to get to know a new city. Also, to show that he isn't afraid, he won't back down from a challenge no matter how dangerous the situation. Sam likes to use full sized two handed weapons to show that he is just as strong as the larger fighters out there. He also likes to name his weapons because they mean so much to him.
Generate Backstory based on following information Character Name: Alacrity Character Race: Tiefling Character Class: Monk/cleric multiclass Output:
Alacrity was raised in a secluded cult devoted to the goddess Emizah. The cult believes the tieflingsÕ ÒcurseÓ can be eradicated through centuries of devotion down the bloodlines and intermarrying with humans. For some in the cult, this devotion takes the form of monastic combat training and harnessing of oneÕs ki. They were never a perfect student, but developed their skills well within the context of the cult. For most tieflings in the cult, including Alacrity and their sister Penitence, devotion also means marrying and having a child with a human. The pressure is even greater for them, because by the reckoning of the cult, their bloodline should be purified enough that any children either of them have with a human should be a human rather than a tiefling. When Alacrity is 22, Penitence gives birth to her first child. When the infant is discovered to be a tiefling, Penitence is killed, in accordance with the cultÕs rules (her husband is imprisoned and the child disappears). Alacrity, furious and terrified, flees the cult at once. With no experience of life outside the cult, Alacrity struggles to find a place for themself in the major city in which they wash up. To make matters worse, in the wake of their shattered faith, theyÕve lost control of their ki abilities. After bumming around for a while, a lost and rain-soaked Alacrity meets Corbett, a half-elf. Corbett takes them home and gives them a place to stay. Alacrity is icy at first, being a negative person by nature, and not liking the vulnerable position theyÕre in. Corbett is a perfect gentleman, never for a moment expressing sexual interest in his new roommate. With time, things change. Corbett works with the underserved people of the city, doing whatever needs doing and advocating for folks who find themselves in legal trouble. He also knows a little bit of healing magic, and can help people with minor injuries and illnesses. Alacrity soon joins him on these visits, helping where they can, and slowly finding their footing in the outside world. Slowly, too, Alacrity and Corbett fall in love. They have years together. They live a meager, marginalized life in the big city, but theyÕre happy with each other. Mostly, that is. A wedge that was there from the start eventually drives between them: AlacrityÕs past. Alacrity canÕt bear to speak to Corbett about the cult, and about the trauma they suffered throughout their youth, and on that final day when Penitence died. The secrets stop Alacrity from being as open and vulnerable as love requires, and silences turn to snaps turn to arguments with no resolution. One day, Alacrity leaves. They move to a different part of the city, just as impoverished, and spend weeks in misery and intoxicants. They surface from the bender one morning to a bright flash of light, and a heavy voice begins speaking to them. The voice belongs to Emizah, the goddess worshipped by the cult Alacrity grew up in. Only, Emizah says, they donÕt truly worship her at all. Emizah has no strictures about purity that can ÒcleanseÓ tieflings. In fact, the nature of the cult is abhorrent to her. She values all life above any other concern, whether human or tiefling or anything else. That the cult has been killing people in her name is a blasphemy of the highest order. Unfortunately, she has lost her ability to act directly on the material plane, and canÕt personally do anything to stop them. Instead, she recruits people to her cause, and to devotion to her. In return, she gives them divine power. Alacrity is immediately resistant, telling her to fuck right off. What do they owe her? They donÕt want anything except some peace and quiet to succumb to their depression in. But Emizah knows what Alacrity went through, and she knows how deeply their hatred for the cult runs. She entices them with one last request: in exchange for divine magic, Alacrity will personally take down the people that killed their sister. Alacrity agrees. For years, they take up the mantle of a wandering healer, though they keep the source of their power obscure. Alacrity has no desire to be seen as associated with the cult, the only people who worship Emizah openly, and so dodges questions that get too close to the secret. All the while, Emizah occasionally directs them to perform tasks that, she swears, will bring Alacrity closer to their revenge. Eventually, at the age of 30, they are recruited to act as medic on an inter-planar ship.
Generate Backstory based on following information Character Name: Miri Greycastle Character Race: Human Character Class: Wizard Output:
A bookish woman from a noble family in Cormyr, Miri was always too smart for her own good. She excelled at the Arts and was quickly selected to train as a War Wizard. During her training she was recruited to join the newest iteration of the Harpers, which she saw as an opportunity to serve the greater good and make her family proud. Since joining she has devoured every text she can find that mentions the Harpers, past or present. Miri quotes Harper texts and mottos in almost every situation, and she one day hopes to rise to the top of the organization to make her family proud. She secretly believes that everyone of lesser intelligence is beneath her. She is surprisingly quick, with both her wit and her quarterstaff, despite her stout appearance.
Generate Backstory based on following information Character Name: Aldin Jaflame Character Race: Human Character Class: Rogue Output:
Aldin is a firefighter in a desert oasis town where strict regulations limit what water can be used for. He has turned to a life of crime so he can siphon water from the corrupt politicians and fuel his secret fire engine that will douse the flames in the poor parts of town and save lives.
Generate Backstory based on following information Character Name: Terwin Character Race: Halfling Character Class: Rogue Output:
Terwin is a transgender halfling who ran away from his family when they wouldn't accept his identity. He likes booze, gambling, and stealing.
Generate Backstory based on following information Character Name: Lunastus Character Race: Khalashtar Character Class: Warlord Output:
Lunastus had a spirit of nightmare in his body that flipped out and killed his wife and children. From then on he's been alone.
Generate Backstory based on following information Character Name: Rowan O'Dell Character Race: Human Character Class: Paladin Output:
Rowan O'Dell is a green knight - a paladin aligned to nature, and is attuned to the natural right and wrong. But she is also the eldest of seven, very much your overbearing older sibling, and constantly, annoyingly, right. She joined the local militia to get out of the farming community where her family lives, and where she had been more or less parenting her younger brothers. Rowan had always been gifted horsewoman, and turned out to be equally gifted in the cavalry. She loved it, and would have stayed, save the fact she didn't make friends so well. Turns out, being predisposed to bossiness, being a little too over prepared, and having the literal terrain on her side, with a helping of supernatural strength and sight, didn't make her popular. Reliable in battle, and possessed of the spine to do the right thing in difficult circumstances, she was very good at her job, however, when she tried to buy commission into the regular, standing army, she was summarily denied, and sent back home. Rowan decided she was having none of that. She packed up her gear and started for the nearest major city, to talk with higher placed officers directly. They still weren't having it, so she sold her horse, and booked passage to another continent. On the ship, she had the very ill-luck to fall in with a group of, let's say...vagrants, who have put her on the outs with the law. On the one hand, she's currently got a bounty on her head for one that no good Steven killing a guard she was standing next to, on the other, these idiots literally couldn't keep themselves alive if she wasn't bringing her shield up in their defense and she can't have their deaths on her conscience. And they're not all bad, Maplefist is a nice enough sort. Even if he is like a...7 foot tall toddler lumberjack in a loincloth. So, basically, she's right back playing put-upon older sister to a bunch of miscreants, but it has meant she's sleeping under the stars, and has become much more at peace with her own, natural affinity for green places and animals. And it doesn't hurt that she can now literally call down thunder from the sky, that's pretty fun, she won't lie. Rowan is a little stodgy, and tends to overthink things, but means well, and feels responsible for those around her. Even if she is kind of a know it all, she does stick her neck out for the people she feels responsible for, even if it comes at personal cost.
Generate Backstory based on following information Character Name: Alva Character Race: Aasimar Character Class: Fighter Output:
They were born to lesser nobility, and trained most of their youth in swordfighting, simply because it felt right to them. One day, they set out to become an adventurer, and at some point, they came across a cursed suit of blackgold plate armor. This plate armor has trapped them inside of it, and obscured every single little detail about them. Their gender, their race, even their voice is magically obscured by the enchantment upon it. Despite this, though, they still stand and fight, none the sourer for their problem. After all, they're not one to get put off by such a simple trial of spirit!
Generate Backstory based on following information Character Name: Pig Dude, The Pig Ninja Character Race: 1/2 pig, 1/2 goblin but looks like a pig Character Class: Ninja Output:
Pig Dude the Pig Ninja is first and foremost a diplomat. Pig Dude is interested in talking through problems, not fighting. Pig Dude was created by a 9 year old boy at a random D&D event I was DMing a few years ago. The little boy came to the table in a Darth Vader costume, asked creative questions while manifesting Pig Dude, and ended up being one of the top role players I've ever met - this was also his first ever D&D/RPG game. Pig Dude rolled natural 20s for ALL stealth (plus already a Ninja!) and diplomacy checks - talk about beginner's luck! His diplomatic negotiations got the team their usual gold piece payment PLUS 1000 donuts, but most impressively, it got the team out of a would-be grueling (and probably deadly) battle with an army of goblins. Pig Dude gave an impassioned speech about how everyone shouldn't be fighting, but that because he is 1/2 goblin, and therefore probably family, they should have a party instead. Most often, all kinds of D&D/RPG players, young and old, new and veterans, just want to fight things. It was beautiful to watch a kid try and succeed at a different, non-violent way. I told Pig Dude's story on a show I was on called GM Tips - https://www.youtube.com/watch?v=hVaSzIIoA9Y People were so affected by him, and so fell in love with him, that he even got fan art - https://twitter.com/PML33T/status/860244606687911936 And the video comments are mainly - Long Live Pig Dude :) Good luck with this experiment! -TL @PML33T
Generate Backstory based on following information Character Name: Tobias Peregrine Character Race: Gnome Character Class: Druid Output:
Has to revive a dying magical tree by going on a pilgrimage to find seven sacred magical beasts.
Generate Backstory based on following information Character Name: Sha'quila Character Race: Human Character Class: Rogue Output:
I was a janitor at a local bathhouse, and one sad day the bathhouse got burned from a rival kingdom after they pillaged my village. I was working when the fire happened and it burned all my hair off, so I now bring justice to my people and my lands, I have now replaced my hair with the bottom of a mop that I used everyday in the bathhouse. I mop up villainy and fight for what's right.
Generate Backstory based on following information Character Name: Zavijava Alcyone Character Race: Human Character Class: Cleric Output:
Character Backstory : Zavijava Alcyone Zavijava Alcyone grew and lived peacefully among the nomadic Que-Shu. The nights of her early life were filled with starry skies from horizon to horizon, and days full herding and learning from the priestess of her tribe. Her easy nature and natural curiosity made her eager to learn the ways of their goddess, Mishakal, and, as she bloomed from youth into maidenhood, she begged her family allow her to leave the tribe to seek the Holy Order of the Stars for further instruction in the path of restoration and light. The stories of Goldmoon and Riverwind fueled her fantasies of a romance and adventure she could only dream of experiencing. Naturally optimistic, and full of the desire for a life beyond the flock, she joined the Holy Order, spending her first three years working hard to attain the peace and discipline needed to heal the body of another while learning languages and lore. It did not come easily. Boisterous, and too often unable to keep her mind from wandering in fanciful directions, she struggled with a wanderlust borne of a nomadic past. She craved the knowledge offered by the Order, but fought the need to roam, the need for freedom under diamond studded skies. After attaining the restraint and control needed to perform a couple spells of minor healing, a fellow acolyte and sometime object of unrequited affection, Errai, invited her to sneak away into the night. She followed him with little cajoling into the wilds surrounding the compound. Her heart bursting with an innocent love, and the desire for freedom always burning in the back of her consciousness, they stole away for a few glorious hours, returning just before the new day broke. A single carefree night quickly became a reckless addiction. The few times they were discovered, they were forgiven, but cautioned strongly against such foolhardiness. The surrounding forests were dangerous, full of thieves and evil creatures. Her love for Errai grew stronger with every evening spent away from the cloisters of the Holy Order, blossoming from sweet infatuation, to pure devotion. Errai, however seemed never to see her as more than a dear friend and confidant. A few years ahead in his own training, he had not much longer before his time was complete and he would strike out on his own. His heart seemed not to belong within the walls and safety of the place, and one night, during one of their unsanctioned excursions, Errai informed Zavijava he would be leaving for Waterdeep on the following morning. He had received a missive from his brother earlier that day, seeking aid in an endeavor at sea. He would return sometimeÉ if he did not find his fortune and the life he craved on the open waters. Overcome with loss and unsure how to behave in the face of losing the man who was so important to her, Zeevee simply kissed Errai tenderly upon the cheek, praying the benevolent Light Bringer smiled upon him, and together they watched the sky in silence until the first rays of morning crested the treetops. The next morning, he was gone. She fled the stifling good will of those who would offer her condolences, those who were not him no matter how they smiled and bid her look to brighter days, as the emptiness burned in her breast like poison, leeching the light from the once-beloved stars, and making the perfectly full moon seem a pale imitation of heavenly perfection. She shuffled down the paths, so often run hand-in-hand, alone, unseeing and uncaring whither they led. She heeded not the scents of blood, saw none of the broken branches, and heard none of the sounds of distress in the wood. She was alone. When the growls of the unseen beast finally registered in her mind, only a second passed before she felt the flesh at the base of her neck giving way beneath strong jaws. The animal retreated before it had done enough damage to do more than make her scream in pain and spin to face her attacker. Weaponless and alone, she trembled as she looked upon it. The animal was vaguely humanoid in shape, but grotesque, with haunting yellow eyes surrounded by demonic black sclera, and a maw filled with bloodstained teeth. A moment of giddy realization told her that was her blood. Fur covered its body in wiry grey tufts, and it sniffed the air as if testing the air to suss out her next move. It was on her again before she could blink. She was sure it spelled her death, but the creature merely seized her by the neck in one clawed hand and slammed her head into the tree sheÕd backed against, where the world around her went black. When she regained consciousness, she believed herself dead. A few foundering moments of sorting through the pain radiating from the junction between her neck and shoulder dispelled the notion as the dead surely couldnÕt feel pain, but she was sure she was blind, so deep was the inky darkness. Cold stone and dirt beneath her fingers brought reality closer into focus, and the truth of her plight followed on its heels. Determination to survive roared to life within her. Feeling along the ground, she found a pile of furs, and a deadÉ somethingÉ a rabbit, and a little farther in, a wooden pail half full of odorless liquid. She gulped it down greedily, her soiled hand tainting the flavor with grit and the harsh, metallic taste of blood. Her left shoulder throbbed mercilessly, but she dragged herself along the floor as she tried to feel her way out of the disorienting blackness. Her captor returned before she even caught a hint of light that might give her hope of escape, however, and dragged her back to the place where the furs were piled. She screamed, begged him for mercy. Promised rewards she could never hope to deliver if heÕd only let her go. He gave her no reply to any of her entreaties, only shoved the rabbit at her before leaving again, his fading footsteps the only indicator he was no longer there. Upon his next return, he found her trying to crawl away from the darkness once again. Once again, he unceremoniously deposited her back on the musty furs, before taking hold of her hair and yanking her head to the side and settling behind her. She cried out in pain and frustration at the rough handling, tears sliding down her cheeks in salty rivers. Still he refused to speak. Instead, he tore her tunic from the crusted wound. She screamed again in pain and mortification as she felt a wide tongue begin to lave at the just-scabbing punctures. Trying futilely to break away, she wept, called for his mercy and that of her goddess, but none came. When he finished the inexplicable behavior, he stood, tossed the now stiff rabbit into her lap once again, and left her alone. She heaved the dead thing away from herself, not hearing it hit any walls, and wept herself into exhaustion. Time was measured in attempts at flight and her subsequent return to her cell with no bars, the return of her captor, and dead things thrust upon her. She ate them raw, hunger eventually winning the internal war with revulsion. Her injury healed, her spirit did not. How often had she begged her Goddess for absolution, and none came? How had she failed? Why was she being punished? What new horror awaited her just beyond this? How would she ever escape? Her captor seemed to know when she attempted to flee. He would let her try, but no matter what she tried, running, crawling, sliding along walls, he always brought her back before she ever saw the light of day. He had licked her wound several times before it had healed as well, but never spoke to her, never did more than bring her freshly killed animals that she was forced to rip into, fur and all, with her nails and teeth. And then one day, he did not come. He did not bring her an animal that she had to choke through fur and sinew and warm blood. A day came when she met no one barring her departure from the cold confines of the caveÕs blackness. A day, or night rather, came when moonlight greeted her, promising salvation. She stepped into it, not fully trusting that she would not be collected any moment and, perhaps, this time punished for daring to allow the moonlight to bather her gaunt features. It was harsh and bright to her ill-adjusted eyes, and she shrank back into the shadows before gathering her courage to run until she no longer possessed the strength. Stepping fully into the forest, her heart threatened to beat through its cage. A howl went up to her left as the clouds shrouding the full moon parted. Zavijava took one last look at it before running, but pain sent ther crashing to the forest floor. Her bones felt like they were snapping all at once. While hot fire consumed every nerve ending. A guttural snarl ripped from her throat when she tried to scream. And she knew. The moonlight had not delivered her into salvation, no. It had borne her into hell. Too late to return to her lifeÉ Too late for a cure.
Generate Backstory based on following information Character Name: Raxicoricofalipatorius Kalacpelgassacresalvoc Character Race: Ratman Character Class: Rogue, bard, dragoon, seeker of the song Output:
Originally a rouge, he lived in a dessert, trying to find the story. Literally. He knew the world was a game, and everyone thought he was crazy, but to be fair, he is crazy even without his beliefs. He worships the GM, and often gets in trouble because of it. After meeting the party, he got combined with another character in a magical explosion. He got combined with Olmas, an air elf dragoon. Gaining his class, and half his mind, Rax heard an npc create fire with his music. He strove to become a seeker of the song. He was later killed by a player character, but his death only gave him the freedom to go and live in other games.
Generate Backstory based on following information Character Name: Erias Riminez Character Race: Human Character Class: Sorcerer Output:
A poor peasant fisherman of advancing age, Erias was forced into adventuring when his young granddaughter took up the sword. Long known as the Lucky Fisherman of El Huerfo, the old man had long tried to hide his natural mystic abilities but that time has passed, and the patient Erias now practices a different kind of Ôcasting.Õ
Generate Backstory based on following information Character Name: Skullbutt Character Race: Small cat Character Class: Bard Output:
Skullbutt is a white housecat with a few irregular black spots. His early life was spent with a troupe of traveling performers in a medicine show, where he was taken under the wing of a pair of friends: a female acrobatic bear and a lute-playing small female dog. He became particularly close to the bard, who he started referring to as his mother. Despite a relatively pleasant and supportive upbringing, he became bored with life in a performing troupe, and, as an adolescent, he stole his mother's favorite lute, left a note to apologize and say goodbye, and got as far away as he could as quickly as he could. Now he makes his way on his own, using the bardic training he received from his mom, along with some other tricks he's learned along the way. He is interested in adventuring for the stories he'll be able to tell about it afterward, and he has an interest in learning old lore, songs, and stories for similar reasons. He tends to think of himself as the center of any story, and perhaps overvalues his own contributions to any project. This doesn't mean that he insists on being at the center of anything, just that he tends to (semi-unconsciously) play up his contributions in the retelling. He also may make a particular adventure or encounter sound more important than it actually was. At the same time, he has a certain amount of residual guilt about how he treated his parents. This mostly shows up as an overly pronounced concern that he might be recognized; when he enters a new tavern or other group setting, he will be very tense until he's pretty sure that there isn't anyone he recognizes there. This tendency is exacerbated by his fairly distinctive fur pattern, which earned him the name Skullbutt. Once he feels comfortable, he becomes more gregarious. He also is more likely than not to, say, throw a copper or two to a beggar, or perform other minor acts of generosity. At the same time, if a situation doesn't seem like it will be to his benefit, then his tendency will be to want to make himself scarce.
Generate Backstory based on following information Character Name: Kallista Character Race: Dwarf Character Class: Sorcerer Output:
Her parents were killed when she was a baby. She left her woodland home, and was adopted by a family of thieves and swindlers in the city. Her sister and traveling companion is a tiefling orphan who grew up with her. She's a folk hero, is opposed to tyranny in all its forms, and has a stoat as an animal companion.
Generate Backstory based on following information Character Name: Aphglirvorien Smith Character Race: Half-elf Character Class: Rogue Output:
Aphglirvorien Smith grew up the border town of Albuquerque, far from any cities, where people of different races, who for one reason or another didn't care for the society they came from, came to settle and eke out a living. The town was largely self-sustaining through farming and hunting. Once or twice a year, a trader might stop by and deliver a few luxuries, in return for the pelts of local beasts. Aphglirvorien is the son of two such settlers, with an elvish father named Aaron and a human mother named Jennifer. Aphglirvorien is a family name, that of his father's great-grandfather, and is totally not some horrible thing I randomly generated using a form on a website. Though his father loved his great grandpa, even he finds the name almost impossible to pronounce, so everyone, even elves, pretty much calls Aphglirvorien by his last name, Smith. Smith learned a number of things during his upbringing: certain hunting skills, a tolerance of all other races (as everyone had to work together to keep the community going), and a few of the languages that were in common use in the town. He also discovered that he didn't have the patience required to be a good hunter-gatherer. So, when he came of age, he and his family had a talk, and they decided that he was probably better suited for the life of an itinerant adventurer. With his family's blessing, and a few silver pieces they scraped together, he headed out into the world with the next passing trader. Since then, he's wandered the civilized lands, seldom staying in a single place for long, and he's picked up some skills along the way. Notably, he stayed with a wizard for a short while, and got an interest in magic, and a few magical secrets, from her. He tries to visit his parents at least once every couple of years, and sends them presents and useful supplies when he can, and letters when he has some downtime.
Generate Backstory based on following information Character Name: Gabriel Character Race: Aasimar Character Class: Fighter Output:
Gabriel is the child of a fallen angel and an archeologist, and is shunned for his eerie countenance.
Generate Backstory based on following information Character Name: Carilla Pinn Character Race: Half left elf Character Class: Bard Output:
Carilla Pinn is a half left elf bard whose main instrument is the otamatone. She is greatful to the plumbus guild for teaching her plumbuscraft, and hopes to bring back new resources and technologies to help her art.
Generate Backstory based on following information Character Name: Dikordoni Character Race: Half-elf Character Class: Bard Output:
Gender ambiguous, Dikordes is the child of a male human warrior and a female drow sorcerer, whose own father is a powerful sorcerer and a very very bad person. Dikordes inherited their father's magic ability, mother's musical talent, and both parents' recklessness. As a result, they tend to get into difficult situations where they have to talk and/or sing their way out of. Dikordes's drow grandfather killed their father out of revenge for his daughter running away with a human, and is on the hunt for Dikordes to kill them too. Their mother turned herself into a totem statue, which Dikordes carries and occasionally consults.
Generate Backstory based on following information Character Name: Pimetra Underfoot Character Race: Halfling Character Class: Rogue Output:
Princess Pimetra Underfoot, Heiress to the Throne of the Seven Shires -- "Pim", for short Raised by another halfling, though it's unclear if he was a biological parent. He was basically a common thief, living on the outskirts of towns, stealing what he needed to survive, moving to the next town when people got suspicious...all of which clever-but-not-particularly- wise Pim accepted as a way of life, and quickly learned to emulate. He filled her head with stories of "her" lost kingdom, The Seven Shires, when she was young, and gave her an amulet representing her lineage on her eleventh birthday -- a lucky year according to halfling lore. (He even referred to her fondly as "your majesty".) He disappeared shortly thereafter during a "food gathering" mission, but Pim (who was left behind to guard the camp) never found out what happened to him, and though she has no evidence, will swear that he's still alive and that they'll be reunited someday. In any case, Pim was left to fend for herself. Whether the halfling's stories are true, and whether the amulet itself is anything more than a pilfered trinket are unanswered questions, but Pim wholeheartedly believes every last word of it. When she gets the chance, she tries to find (or "borrow") books of history and lore in an attempt to learn more about her kingdom, which she has sworn to reestablish -- or perish in the attempt. She doesn't like to carry more than a day's supply of food and water, so she rarely ventures into the wilderness. She depends on others (townsfolk when in town; passing travelers on the road) to provide what she needs. When she gets hungry, she'll (in order of descending preference) thieve, charm, or (as a last resort) physically harm to get what she needs. She can very effectively ambush a victim by hiding in the shadows and firing a single deadly shot with her bow. She's even hired herself out as a mercenary on occasion...but in general, she's not fond of killing innocent people and will only resort to violence if she can find some way to justify it to herself. Being clever, she's good at coming up with justifications when she needs to. In Myers-Briggs terms, she's: XNTJ A little paranoid of strangers, but not a bad leader; bright, but sometimes has her head in the clouds; clever and inventive, but short-tempered; has a definite sense of right and wrong, but it's firmly rooted in her own values, not anyone else's...and she's always happy to impose those values on whomever is around her. Definitely anti-authoritarian, particularly because she knows she's always right.
Generate Backstory based on following information Character Name: Tomil Nuccem Character Race: Human Character Class: Rogue Output:
Tomil was the youngest son of a duke and was raised in the lap of luxury. When his older brother went missing while travelling, Tomil set off to retrieve him (or his bones). Not a day into his journey, he stumbled into a grand masquerade party in the woods. Intrigued, he joined the revel and quickly proved to be the belle of the ball, earning the favor of the hostess. After a long but satisfying endeavor, Tomil stepped back onto the path to discover that he had been away--and had aged--60 years. He had stumbled into the realm of the Fae, but though he had lost his youth he had gained a place in the Summer Queen's heart.
Generate Backstory based on following information Character Name: Valerius Lucius Tullace Von Einbard Deverin IV Character Race: Human Character Class: Swashbuckler/magus Output:
Born in the port town of Sandpoint Valerius enjoyed the finer things in life being the only son of the mayor (his mother). Growing up reading about adventure and epic quests he wanted nothing more than to experience that for himself. Getting some rudimentary training from the previous town sheriff in swordplay and some tutelage under the town wizard, he made a fighting style all his own combining the talented swordplay of the swashbuckler and the arcane arts. After participating in a one on one style tournament he caught the eye of an old dwarf who claimed he knew Valerius' father and that not only was he still alive, but he was in trouble. He was conscripted as a pirate and on the run from not only the law but from the crew he was trying to leave. Valerius took to the seas to rescue a man he's never met but intends fully well to.
Generate Backstory based on following information Character Name: Freddy Menelul Character Race: Half-elf Character Class: Monk Output:
Freddy was the son of a gambling addicted drow farmer. His mother died when he was six, and his father had a choice, sell the farm or offer himself to slavery. Instead, he gave his son away as an apprentice to a traveling Fung-Ku master monk, to cut costs at the farm. But the monk was not a famed martial artist in need of a pupil, but a con artist in need of a intern. And so the boy grew living in the road, carrying his master's stuff around and getting slapped when he refused to do so. Freddy learned to falsify pub operating licenses, sell snake oil and cheat at cards, football, paper-stone-scissors and every kind of game. After the passing of his great master, he travels the world seeking profits and a way to fill his hedonistic soul with meaning.
Generate Backstory based on following information Character Name: Ehrogar Character Race: Dragonborn Character Class: Fighter Output:
Ehrogar, a brass-colored dragonborn, has been forged by a harsh life of warrior-slavery into a living weapon. Taken from his home at infancy by a band of mercenaries hired to sack it, Ehrogar was raised to fight. Not knowing a life beyond the mercenaries, Ehrogar dedicated himself to becoming a ferocious fighter. He grew fiercely attached to the group, even as he grew older and understood the dark reality of his lifeÕs history. They were the only thing he could call a family, and he mostly felt pride in standing arm to arm with them, when their contracts were not as reprehensible as the one that brought him into their fold. One dreary winter morning, the bandÕs camp was taken by surprise and razed. Gravely wounded, knocked unconscious in the melee and left for dead, Ehrogar came to afterwards to discover he was the sole survivor of the massacre. Three years on, at 29 years of age, Ehrogar attempts to find his way in the world and make the best of his uncomfortably complete freedom, putting his fighting abilities to use in support of causes he believes to be in line with his strong sense of honor, loyalty, and purpose.
Generate Backstory based on following information Character Name: Orianna Carrion Character Race: Tiefling Character Class: Warlock Output:
Orianna Carrion wasn't gifted much in life. A Tiefling orphan raised in a human orphanage, she learned from a young age that if the children would fear her no matter what, she may as well be good at being scary. When she was twelve, the orphanage burnt down in a tragic accident, burning everyone alive and leaving her the sole survivor. Her cruelty and guile caught the attention of the Fiend, who began grooming her into the powerful, capricious warlock she is today. At sixteen, she gets what she pleases with equal parts charm and violence, leaving an inexplicable trail of chaos and destruction in her wake. You could be forgiven for forgetting that she's only a teenager, until her temper gets the better of her. Devoted equally to serving the Fiend (Zaemkobur) and finding a pretty new person to toy with, she shifts identities as it suits her. If you look closely though, you'll notice she's never far from her black raven brooch.
Generate Backstory based on following information Character Name: Ser Gregorovic Nikov Character Race: Human Character Class: Fighter Output:
Born to an Orphanage, Gregorovic was adopted by the royal dragon family shortly after arrival. After a series of events, he was trapped in reality, constantly being re-born at the age of 20 after each death, amnesiatic to his
Generate Backstory based on following information Character Name: Vicgretor Urthadar Character Race: Half-elf Character Class: Ranger Output:
Vic was born into a small band of woodsfolk, the only child of his human father and wood-elf mother. His father, Thohorn, was raised in the tribe, trained in the ways of the woods and the hunt. His mother, Therlynn, had run away from her wealthy urban family in order to be closer to nature and enhance her druidic powers. Eventually her path crossed with the tribe's and after overcoming a grueling trial she was asked to join and agreed. Very few outsiders joined the tribe and generally marriages were arranged, Thohorn was to marry one of the daughters of the chief, that is until he fell in love with Therlynn. It wasn't the first time a betrothal was called off but the chief was noticeably offended. Although Thohorn was as skilled as the best hunters in the tribe he was given some of the worst jobs and was sent to the far reaches of tribes hunting grounds in order to scout very frequently, Therlynn almost always accompanied him. Th`````````````````````````````````````e couple was happy and after a few years they welcomed Vicgretor to the family. The forest was bountiful during Vic's early life and the tribe was doing very well, only moving every few months to new hunting grounds. The old chief died and his eldest son who was a fair and just man took over. Vic followed his father everywhere, learning the ways of the wood and the wild as well as the bow and the blade. His mother's influences weren't entirely lost on him but Vic's connection to nature was more physical than mystical. When Vic was twenty he was tasked with building his own longbow and setting out to find and slay a dangerous lone wolf that had been taking more than its share of game. Vic spent two days crafting a sturdy longbow and some flint arrows before setting out towards the wolf's territory, he quickly found tracks that eventually led him to the wolf's den. As Vic slowly approached the opening he caught sight of motion at the corner of his vision and turned just in time to see the wolf leap at him. The vicious teeth narrowly missed Vic's throat as he shoved the beast off, pulled back his bow and sent an arrow straight into the wolf's eye. Vic skinned the wolf, pried out the canine teeth, and then burned the rest of the foul beast. Vic returned to the tribe as the hunter of the wolf, a small celebration was held with the few family friends invited. After fifteen more years of life in the wild the tribe found that hunting was getting harder, more land was being claimed by the city people, forests cut down, beasts slain indiscriminately. Vic's mother Therlynn was slain by a direwolf while Thohorn and Vic were away on a hunt, Thohorn stoically buried his wife as Vic wept endless tears. When day broke the pair tracked the direwolf some distance but a sudden rainstorm washed away the trail. In the years soon after his mother's death Vic spent most of his time alone in the far reaches of the forest. Thohorn grew older rapidly and went on very few hunts, he died in his sleep the winter before Vic's 47th birthday. The tribe was struggling and a few families left in search of more fruitful hunting grounds. Vic continued to spend most of his time alone deep in the wilderness, until he encountered a dwarven hunter named Horkas. Horkas had come down from the mountains into the Reaching Woods to slay great beasts for sport and trophies, Vic instantly knew his intent as he had encountered many similar hunters in the past. Vic stalked the Dwarf as the Dwarf stalked some sort of beast, Vic was too intent on the trespasser. On the second morning the Dwarf had caught up to his quarry and prepared himself for a fight, creeping forward into a small clearing the Dwarf raised his crossbow and fired. Vic was too far behind to see what the target was but it quickly came into view, a great black dire wolf. Vic felt like he shot 20 arrows into the beast before it finally fell, the stout dwarf was seriously wounded but delivered the killing blow. When Vic approached the Dwarf he introduced himself as Horkas the Hunter and then passed out, Vic managed to stop the bleeding and use a blend of herbs to bring back enough strength in Horkas so he could travel. As they slowly traveled to a town which Horkas said was nearby, Vic did what he could to persuade the Dwarf to show a greater respect towards nature, although they both agreed that the dire wolf needed to die. They arrived in the small town and found a healer to attend to Horkas, Vic had visited towns before but never for an extended period, as every hour passed his restlessness grew. The healer informed Vic that his dwarven friend needed to rest and guided them to an inn. Horkas gave Vic a small coin purse to pay for the room and food, as Vic awkwardly talked to the barkeep about the absurdity of paying to sleep somewhere he slammed down 5 gold pieces and said this better be worth it. Because the room only cost 2 gold and the barkeep was somewhat frightened by the wild looking half-elf, he yelled for a waitress to bring food and he poured a large mug of beer. Vic had never tasted anything more delicious and as he finished the second mug he was feeling much less restless. Horkas took two days to recover and Vic spent most of it in various states of intoxication. Horkas had a short list of other dangerous beasts in the area and suggested that Vic aid him in dispatching them. They traveled together for six years hunting dangerous beasts until Horkas received a message calling him back to his home in the mountains. Vic had spent more and more time away from the tribe and when he made his way to the spring hunting grounds only a few families remained. The chief had died and his successor was mostly incompetent and somewhat lazy, he took his family and settled in a small city. After that many other groups went north to find more remote wilderness and better hunting. Vic took to the coastal road, guiding travelers for a few coins and then spending it all drinking when in a town or city. A few years go by and he made his way north passed Waterdeep and on to Neverwinter, he has heard talk of forest land being sold in large parcels and wishes to make some serious coin. He encountered a flamboyantly dressed man who introduced himself as Percival, you can call me Percy, Haunt. Vic offered his service as a guide and Percival agreed.
Generate Backstory based on following information Character Name: That Which Remains Character Race: Black pudding Character Class: Ranger Output:
I remember my first thought. I was well into my fifth decade. Until that point, I just...was. I bubbled along the cold, smooth granite of the ancient crypt. I didn't know cold or smooth. I sensed...variations. Warmth. Light. I felt those. Felt without knowing that there was food near by. An end to hunger. And oh, I hungered. I didn't come from the crypt. My life began far, far below it. Endless caves,each a gigantic, yawning abyss. The Underdark. I swept along, eating, growing. Enveloping. Much of what I ate was dead, or mindless like me. Some of what I took into me struggled, pushed, ripped and tore. But like my hunger, I was relentless. Parts of me fell away. Still I came, flowing around them and boiling over them. Eventually their struggles ceased. I had no destination, but neither did I have any boundaries. I flowed through seams in the earth, through cracks and burrows. I pushed towards unfamiliar air, the rotten meat that lay ripening for me in the crypt. Hundreds of bodies, skin and hair and putridity. I stayed. I ate. Eventually, I was noticed. Expecting something from beyond, they sent their priests first. They came after me with symbols that meant nothing, blessed relics that held no power over me, words and prayers that couldn't turn me. I ate a few, took parts of a few others. I grew enormous. I didn't know any of this at the time. I remembered later, after I had my first thought. Atar wasn't a priest. He came alone, confident in his power. He thrust his staff at me when he found me. Flames seared, chunks of me blackened and crumbled away. The thunder in his voice came out in waves of power that shattered my coherence. I flattened against the walls, dripped and glopped down with a loss of control. But there was too much of me. What came away from the ceilings and walls gathered around the wizard more quickly than he could blast me away. In the end, he thundered from inside me even as he dissolved. His staff exploded, taking what was left of him with it. The arcane energies reverberated, tore me from within. I shuddered and convulsed. I collapsed on myself. It was then that I had my first thought. I was puddled. I was splattered. I was...all over. But I still was. "This won't do," I thought, and I gathered what I could of myself. "I am no longer what I was," I said as I remembered the life I have just told you, but words and thoughts to my experiences. There was so much less of me that I could control, but all I needed was enough. Those thoughts occupied my first moments of thought as I formed arms and legs and eyes and a mouth, the body of Atar, the vague anatomy I remembered from my meals in the crypt. My black skin glistens in the light, and is almost imperceptible in the darkness. Over the years I have learned enough of how to use this form. I walk instead of ooze. I run. I creep along the alleyways and drainage ditches. I can't pass for what you are, but hidden in the folds of my cloak, I can pass for human enough to hire myself out. No one knows the Underdark like I do, or where the sewer pipes come out, or the ways into and out of the darkest dungeons.
Generate Backstory based on following information Character Name: Sargesh Character Race: Elf Character Class: Rogue Output:
A tragic melonballer accident killed her father. Since then she has been completely terrified of anything fruit-related. Someone once called her girlfriend a peach and she spent 4f minutes in the fetal position.
Generate Backstory based on following information Character Name: Clarys Character Race: Half elf Character Class: Paladin Output:
Grew up in a small temple to a silent goddess, was having trouble believing and was going to leave to become a weaver's apprentice when she came of age. She felt bad about leaving the people who had cared for her, and went out for a few too many drinks at the local tavern. While there, she had a vague vision of blood in her glass, but shrugged it off and stayed out for the night. When she returned in the morning, the few people that lived there had been slaughtered. In remorse, she dedicated herself to serving the goddess of the temple and traveled to the city to become a paladin of her order.
Generate Backstory based on following information Character Name: Dordaloz the Magnificent Character Race: Human Character Class: Sorceror Output:
Dordaloz the Magnificent was the third son of a lowly tanner. His older brothers both worked at the tannery with his mother (his father had died most unpleasantly after falling into one of his own tanning vats). At five years old, Dardaloz was too young to be anything other than a nuisance at the tannery, so he was mostly left to his own devices. He was a miserable child Ð the family never had enough food to properly feed everyone, all his family members were dreadfully stinky from their work, and the amount of that smell that clung to him made him rather unpopular. The only joy in his life came from the theater. While wandering around the Drona, unattended, he came upon the local theater. He heard lots of laughter and happy sounds from within the strange, open-roofed building. Curious, he tried to enter, but he wasn't allowed in because he couldn't pay. So, he ambled around the building until he found a couple planks he could squeeze between. Inside, he found himself under rows of benches upon which sat many people. Peering out from between their legs, Dordaloz witnessed the most incredible thing he had ever seen. It was a magician, performing various astounding tricks and quipping with the audience. Standing beneath the bench, entranced by the show, Dordaloz forgot his hunger and, in this environment, the smells of the tannery were nothing. He was happy for the first time he could remember. After that, he went to the theater every day as soon as he was left under the house. He watched performance after performance Ð sometimes plays, sometimes magicians or musicians, and sometimes poets or storytellers. His favorites were always the stories with great wizards or enchanters. He wished he could be a wizard Ð what with his pitiful existence, the ability to do anything he wanted with a wave of his hand seemed truly magnificent. After a couple of years watching plays, he had even started to memorize them Ð but his brief respites of joy were coming to an end. On his seventh birthday, his mother told him it was time for him to join the rest of the family working at the tannery. Despairing, with tears streaming down his cheeks, Dordaloz fled to spend his last day of freedom in his happy place under the theater benches. That day's play just happened to be a comedy, but in his misery Dordaloz was in no mood to be cheered up. He stubbornly clung to his happiness until suddenly, out of the blue, a fantastic joke tore a great laugh from his lips. The laugh was followed by gasps of surprise from above him, and then an upside-down face appeared between the legs Dordaloz was watching through. The face began shouting, and chaos erupted. Dordaloz ran. In the end, the young boy was caught by the theater bouncers. They had seen him around enough to know that this wasn't his first time sneaking into a performance. They handed Dordaloz over to the city guards with their complaints and the young boy was dragged before the duke. The duke decreed that Dordaloz's parents must pay for the performances the boy had stolen into. So, Dordaloz was dragged home. When the guards told his mother of what he had done, and how much money she was required to pay the theater, she disavowed all knowledge of the situation and even went so far as to disown Dordaloz. With no other recourse, the guards dragged Dordaloz back to the duke. With no other recourse, the duke declared that Daordaloz was to be indentured to the theater until his debts were paid. And so it was that Dordaloz came to work at the theater. Though he started off as a janitor and errand boy, he loved the job from the first day Ð he got to see behind the scenes, he no longer stank of tannery, and he got to spend all his time at the theater (he slept on the benches at night, as he had no other home to go to). It soon became apparent to the theater's director that this boy was quite a find. He learned quickly, and he already knew all the most popular plays by heart. Dordaloz's duties expanded to include the role of actor. After his debt was paid, Dordaloz was hired on at the theater. He played many roles, but he always asked for the most coveted wizard role when it was available Ð unfortunately, he wasn't allowed that part until he was full grown and no longer looked ridiculous with a false beard. He did try to become an actual wizard but, to his great disappointment, no wizard would apprentice him because he lacked a talent for magic. When he saved up enough money, Dordaloz rented a small apartment not far from the theater. Though it was a short walk, it turned out to not be quite short enough. One payday, when he was twenty-three, Dordaloz was cornered in an alleyway by a trio of muggers. They likely would have slit his throat had he not been rescued by a passing paladin. The young paladin swept in and single-highhandedly incapacitated all three muggers. Dordaloz was smitten by the paladin. He followed her home, singing her praises. She regarded him with mild amusement mixed with haughty disdain. Then she closed the door in his face. From then after, whenever Dordaloz wasn't on stage or rehearsing, he was seeking out the paladin so he could serenade her, or recite poetry or scenes from plays at her. She stoically ignored him and even refused to give him her name. When he was twenty-seven, Dordaloz fell ill. He was bedridden for days, unable to leave his home, let alone perform at the theater. He was certain he was going to die, especially when, through a fevered haze, he saw the door kicked down. He was too weak to defend himself from his attackers. Then a gentle hand pressed against his brow and Dordaloz's feeling of delirium faded Ð although he was certain he was hallucinating now, because he was seeing the paladin standing above him, radiant in the sunlight streaming in through the broken door. The paladin stayed by his bedside for a week, nursing him back to health, and he was forced to accept that she was real. She told him of how she'd become concerned when he'd stopped turning up to pester her and when she couldn't find him on stage Ð she watched his plays! - so she'd asked after him at the theater. When she heard he was sick, she knew she had to come save him. Again. When Dordaloz recovered, she finally told him her name. Rein. But it wasn't until three years later, at their wedding, that he discovered her last name was Mountbatten. She was the duke's youngest daughter Ð although she she accrued a great deal of disfavor from her family when she married so far below her station. They lived happily together. Rein had been cut off from the family funds, but they still paid her well to run errands for them. That, coupled with Dordaloz's income from acting, allowed them to live a comfortable life. They had two children: Deilaz and Rordon. Deliaz (25), their daughter, grew up to be a talented fighter and a respected member of the city guard. It was a good thing, too, because her position helped keep her brother, Rordon (21), out of trouble. Rordon was something of a roguish layabout. He scraped together something of a living playing music on the street corners, but he also lost a lot of money drinking and gambling while hanging around unsavory sorts. He demanded his independence, but he often ended up back at his parents house, asking for money and a place to stay (which they gave him). Though he was happy, as Dordaloz grew older, he never let go of his wish that he could become a wizard and go out into to world to accomplish heroic deeds. He became a specialized actor, cultivating a long flowing beard and perfecting the role of wizard until no one else was even considered for the part. He was as happy as he could be, but still, every time he was on the stage playing a wizard, he couldn't help sending out a silent wish that he could become a real wizard. Then it happened. Dordaloz was sixty years old, his gray beard as magnificent as any wizard's. He had just reached the end of a soliloquy and was waving his hands over some vials of colored water when sparks flew from his fingertips. The audience was amazed by the special effects, and Dordaloz was so shocked that it took the prompter tried three times to remind him to get off the stage Ð in the end, the stagehands had to move him off along with the set pieces. Once he recovered from his shock, Dordaloz experimented a little backstage and discovered that he could do magic! He was finally a wizard! (How was he to know he was actually a sorcerer?)After the show was over he rushed home to tell Rein. He could finally go on adventures with her. Except... she didn't believe him. When he tried to prove it to her, for some reason he couldn't seem to make the magic work. Rein assured him that she'd worked with many wizards before, and that they had spellbooks and had studied for years to learn magic. He couldn't possibly be a wizard. She also seemed extremely concerned about him, for some inexplicable reason. Dordaloz was disheartened. He was a wizard, he was! He'd have to prove it somehow. He would... he would go out on an adventure! Yes, he'd go adventuring and prove he was a wizard, and bring back lots of treasure for his beloved Rein. But he couldn't let her know, not until he had a good head start. She would drag him back home by the beard, because she was so convinced he wasn't a real wizard. So, the very next time Rein went on a mission for her brother (who had become the duke after the death of their father), Dordaloz wrote her a note: My dearest Rein, I'm going on an adventure! I know you don't believe that I am actually a wizard now, so I shall go out and prove myself to you. I'll bring back loads of treasure for us, and songs will be sung of my great deeds! Your family won't be looking down their noses at me anymore after that, now, will they? Please do not worry about me. I know you don't think I can take care of myself, but I have magic now. You'll see. Give my love to Deilaz and Rordon. Ever your devoted husband, Dordaloz the Magnificent With the note left on the kitchen table, Dordaloz went to the theater and took his favorite wizard costume (it wasn't stealing; he'd made it himself!), bought himself some adventuring gear, and rented a seat on the first mail coach he could find heading for the outer villages. Dordaloz the Magnificent was going on an adventure!
Generate Backstory based on following information Character Name: Galinndan "Galin" Ilphelkiir Character Race: Half-elf Character Class: Rogue/warlock Output:
Galinndan Ilphelkiir (or Galin Ilphel, has he goes by when not in primarily elven lands) grew up on the streets of King's Gate, living off what he could earn performing, begging and stealing. From down on the bottom rung of the social ladder, he developed a sense of right and wrong skewed to fit a world where many had to steal or kill to survive. The first time Galin killed, he was ten. A wealthy man was beating a beggar just because she asked for coin. Galin knifed him in the back. He found he strangely satisfied with his handiwork. It was a form of justice that fitted his view of the world. At the age of twelve, Galin was singing for coin on a street corner and caught the ear of a local minstrel, who offered to train the boy. While he no longer lived on the streets, Galin still worked on them for his living and kept up with his contacts and occasional work for the criminal underworld. It was during this time that a strange voice spoke to Galin, seeming to come from the music as he played his lute. As his music improved, so did his connection to this mysterious entity. Intrigued by the being's offers of magical powers, Galin made a pact. He knew better than to overuse his new-found powers, but every now and then he would use his powers to improve his juggling performances Ð awing his audiences who believed it to be a trick. When he was twenty, Galin had developed enough of a reputation that he was invited to perform in courts. At this time, a noble had started an aggressive campaign against the criminal class. One of Galin's old friends approached him, figuring he could get close enough to the noble to kill him. Galin accepted to contract on the condition that his identity remain secret Ð he didn't want it to ruin his performing career. The two agreed that if anyone asked, they would say the contract had been carried out by the Alabaster Assassin Ð named for the alabaster mask Galin had found when he was young. Galin killed the man in the middle of a party, with a knife subtly thrown while he was juggling. He got away clean. After that, the criminal underworld was abuzz with the name Alabaster Assassin. Rumors reached the streets and messages in thieves' cant offered Galin money he couldn't ignore. Concealing himself with a cloak, white gloves and his alabaster mask, Galin arranged meetings and took a few contracts that suited his abilities. It was on the third such contract that Galin, now twenty one, began to question himself. The target was a girl who frequented the court parties. She was actually an avid fan of his Ð so much so that she had given him a lock of her hair. He had stabbed her as she twirled past on the dance floor, then quickly cleaned the murder weapon with his magic. As she died, oblivious of who had killed her, she stumbled over to him. Her last words were, ÒI love you.Ó No one had ever said that to him before. Galin was torn apart. He spent months quietly researching, finding out why he had killed her, only to find out she had looked at someone's husband the wrong way. Infuriated with himself, Galin vowed he would never take an unjust contract again. He could no longer bear to stay in [King's Gate], though. He took his show on the road. While he lived mostly from his performing, Galin still took the occasional contract. Upon arriving in a new town, he would deliver tokens of the Alabaster Assassin Ð temporarily disguised as copper coins Ð to carefully chosen beggars. Soon enough, messages would crop up with contracts. He picked the ones he accepted very carefully now. He still managed to make a mistake, once. However, when he realized his target was innocent, Galin helped fake the man's death and set him up in a new town with a new identity. Even though his conscience was clear, he still felt guilty that he had taken money for a kill he never performed. Plus he was afraid someone might find out he had defaulted on a contract, not only ruining his secondary career, but also making him a prime target if anyone discovered his true identity. But any time his guilt, doubt and fear seemed to close around him, all Galin had to do was pull out that lock of hair and he knew that he'd done the right thing.
Generate Backstory based on following information Character Name: Renvor Character Race: Human Character Class: Druid Output:
Renvor was born in a small barbarian village in the region near Tiyerna. He lived a simple life, growing up with his parents teaching him the ways of the land Ð to worship the natural spirits and respect the animals, even those they hunted. He was curious and eager to learn. He wanted to know everything. It was a happy childhood, filled with the gruff love of his people. Then, at the age of nine, Renvor's life changed. Something was happening to the villagers Ð they seemed to be going mad. Renvor was too young to truly understand, all he knew for certain was that people were acting strange. His parents were acting strange. One day, after Renvor fetched water from the village well Ð where he had lingered to play with a visiting cleric of Tarhun, whom he was fond of because she was an adult as short as he was Ð his parents took him out hunting. While out in the jungle, stalking their prey, Renvor heard his mother scream. He spun to help her, only to find her pointing at him, a look of terror on her face. Renvor tried to understand what was going on, tried to reassure his terrified mother. Then he saw his father, off in in the brush, his bow raised. But, where was the arrow? He found out a moment later when it thudded into his shoulder, spinning him in a full circle. He opened his mouth to ask what was happening, only to see his mother charging at him, knife raised. In that moment, he understood that his parents intended to kill him. With no other options, he fled. Even as he did so, he knew it was hopeless. His parents could outrun him and, even if they couldn't, they could easily track him by the blood leaking from his shoulder. So, he did the only thing he could think to do. He begged the spirits of the jungle to save him from his murderous parents. He felt a strange energy flow through him Ð bringing with it a calmness and connection to nature he had never felt before. He glanced over his shoulder just in time to see vines reaching up from the ground to hinder his parents. He couldn't believe his eyes! He had heard stories about such miracles, but he thought they were fairytales. He continued running, but was still concerned about his parents following his blood trail Ð until he realized the arrow was no longer in his shoulder and the wound had closed. Marveling at his luck, Renvor became more careful as he moved on, using every trick he knew to hide his trail. He vanished into the jungle and hid until nightfall. Late in the night, he snuck back to the village. On the outskirts, he came across a strange gathering of people, their faces painted all black as they performed some strange, mad ceremony. He navigated around them and went home Ð wondering if he would be welcome. Peeking in a window, he saw his parents eating from empty plates, but otherwise looking normal and peaceful. Yet, at the sight of them, his stomach churned Ð how could they be so calm after trying to murder him? - and he fled back into the jungle. There, he found his peace again. He'd always enjoyed being out in the wilderness. He'd always felt more connected with nature than with the people of his village, except his parents, of course. Now, he decided he didn't need any of them. People. Villages. Houses. Walls. Nothing. He had called to the natural world for help, and he had been saved. He found a suitable place to make camp, then meditated, communing with the spirits. He thought he could feel a connection that hadn't been there before, like the one he'd felt while fleeing from his parents. Comforted, he went to sleep feeling safe. Over the next several months, he wandered through the wilderness Ð swamps, jungles, plains, whatever he came upon Ð living off the land, connecting to the plants and animals in ways he never had before, experimenting with his new skills and, every night, communing with the spirits. Before long, he found he could even turn himself into a beast, and he delighted in running with packs of wolves or stalking his dinner as a panther. One night, shortly after his tenth birthday, while hopping around as a frog, he came across a campfire. It had been a long time since he'd last interacted with another person and, as always, he was too curious not to investigate. It was only a couple of travelers, but to Renvor's shock, they were speaking of his home! Apparently, some evil cult called the Crawling Chaos had been poisoning the water to turn the whole village mad. Then Zaela Thunderstruck, a diminutive whip-wielding cleric of Tarhun, had discovered the plot, revealed it, and led an attack that drove the cultists away. Suddenly, his parents' attack on him made sense. If the madness was cured, was it safe for him to go home? Renvor wasn't sure how he felt about that Ð he did so love living out in the wild, surrounded by animals and spirits Ð but he had to know. So, he headed for home. After weeks of travel he found himself, in the guise of a cat, looking upon the house he had grown up in. He hopped up onto the windowsill and stared in. There were his parents. He felt a stab of fear, his memory flashing back to their last family hunting trip. But he contained it, assuring himself that his parents were sane again. He was just about to hop down and go to the door when his mother walked into view. She was holding a baby. She and his father cooed over it, obviously delighted. As if Renvor had never existed. In that moment, he knew his parents had replaced him. This was no longer his home. That was okay, he reflected, as he returned to the natural world. They had been replaced, too. He had the animals and plants and spirits now. He didn't need them anymore. Before he left town, though, he found a sweet that someone had dropped. It served as a reminder to him that there were still some things worthwhile in civilized parts. He was also intrigued by this Zaela cleric. He was fairly certain she was the visiting one he had met a few times. He felt like, for some reason, he should thank her if he could. For, although his family had forsaken him, she had still saved them Ð and they were, after all, his parents. If he happened to run into her, he would express his gratitude. Renvor took to the wilds again, wandering and further exploring his skills. But now his wanderings had a vague direction Ð following rumors of Zaela Thunderstruck. It wasn't, by any means, a frantic search. He simply had nowhere better to go, so he followed her trail when he could. Occasionally he would stop by a town or village, often as a dog begging for foods he couldn't prepare himself, sometimes as himself. He traded his skills and, sometimes, his magic for tools and equipment. Sometimes he was welcomed. Sometimes he was driven off. He was most often driven off when someone decided to adopt him when he was in animal form, then he accidentally fell asleep while cuddling with them. His new owners were always displeased to awake cuddling a dirty little boy instead of the cute doggy the had found, and he was lucky to escape with his life. Yet, for all the trouble, it was a mistake he made remarkably often Ð the comfort of human contact was too appealing and he kept telling himself that this time he would stay awake and sneak off in the night. After two years of wandering, improving his skills, and following rumors about tiny clerics, twelve-year-old Renvor arrived at the city of Droum. It was a huge, terrifying place, but rumor said Zaela Thunderstruck was recently there. Renvor had avoided the big cities up until now, but he steeled himself to go in. Besides finally being able to thank Zaela for saving his village, he was curious. What was a city like?
Generate Backstory based on following information Character Name: Zaela Thunderstruck Character Race: Halfling Character Class: Cleric Output:
Zaela grew up in the Sussurian Jungle where her tribe lived. They kept to themselves, as halflings do, and defended their territories when necessary, worshiping the spirits. Zaela was a determined young halfling, always pouring her full effort into everything she did. She enjoyed her life and was particularly fond of hunting. One day, when she was eighteen, her tribe burst into chaos. There was a large party of outsiders traversing the jungle Ð too many to fight. Many were worried that their village would be discovered, so they all packed up and melted into the woods. But Zaela was curious. Who were these outsiders? What were they like? And why did her fierce people fear them? She wasn't the only curious one. Most of the young halflings were unsure of why they were hiding, so it was easy to convince her friend Yew to sneak off with her. They easily found the large caravan. It was cutting its way through the jungle, following a hunting track and leaving a trail of devastation in its wake. The pair sat in a tree, ignoring the rain, watching in wonder. The most astounding thing to Zaela were the people. They were giants! So many of them, nearly twice the height of anyone she had ever met! Ignoring Yew's protests, Zaela leaned out of her tree to get a better look Ð and slipped. Somehow she managed to land unharmed, accompanied by a peal of thunder from the sky. But there was a problem Ð she was surrounded by the outsiders. She was caught in the middle of the hunting track. She looked round and she knew there was no turning back. Her mind raced and she thought, what could she do? And she knew there was no help, no help from Yew. With the sound of drums beating in her heart and thunder in the clouds overhead, Zaela tore towards the trees. From the shouts behind her, she knew she was being followed. Stooping, she snatched up a vine from the ground and spun, snapping it out like a whip to trip up the closest giant Ð but there were two more not far behind. There was one tall tree standing further into the track than the others Ð somehow it had escaped the destruction. The moment she reached it, Zaela scampered up. When she was halfway up the tree, she risked a glance down. There were two of those giants Ð one standing on either side of the tree looking up at her. That's when it happened. With a deafening roar of thunder, a bolt of lightning arced down out of the sky. Splitting into three forks Ð striking both of the giants and Zaela. Zaela forever remembered the smell of singed hair. Her ears were ringing and she felt all tingly and woozy. She didn't remember falling, but she remembered the impact of hitting the muddy ground. She remembered thinking there should have been a squelchy sound, but all she could hear was that ringing in her ears. Then there were giants looming over, moving their lips. She strained to hear and understand them until she heard a muffled voice say, ÒThe other two are dead, but Tarhun has spared the child.Ó ÒNo,Ó a deep voice said, and a bearded face appeared above Zaela, jostling the others aside. ÒTarhun has chosen her.Ó Zaela must have blacked out after that. She vaguely recalled opening her eyes and looking up at a moving sky while the world jumped and bounced uncomfortably below her. But she didn't remember anything much until she woke up in the small temple of Tarhun in Menamb. She was greeted by the bearded man she had seen after her fall. He introduced himself as Harmen, cleric of Tarhun. Curious in spite of her fear, Zaela listened to what this 'human' told her about his 'god'. It all seemed odd and mildly humerus to to the young halfling. Clearly these outsiders could benefit from education about the spirits of the natural world. Still, she listened respectfully, as he was her elder. After telling her much about Tarhun, Harmen dubbed her Zaela Thunderstruck Ð obviously a favored of this most powerful of gods, as Tarhun had spared her Ð a child Ð when his holy lightning bolt had killed two full grown, strong men. Zaela liked the sound of that. As much as she liked this man Ð even though he thought she was far younger than she was Ð and she had a curiosity that could never be sated, Zaela knew she couldn't stay here with the man. Her family would be worried about her. So, she left the temple and returned to the jungle. She was worried about finding her way home, but she was met by her tribe not far outside of Menamb. Yew had told them of what had happened and they came to rescue her. After a sound thrashing for the stunt she'd pulled, life went back to normal for the halflings. Yet, something had changed in Zaela. She didn't know what it was, but she felt an emptiness inside her. She found herself scoffing at the rituals to worship the puny spirits when she knew there was a great god like Tarhun out there. So, she started sneaking off on 'hunting trips' to visit Harmen in Menamb. The old man was delighted in her interest and how well this 'child' soaked up information. Finally, Zaela told him the truth of her identity. Harmen thought it was a great laugh that he'd thought her a young child all this time. By human standards, she was already an adult Ð even though her people wouldn't consider her one for another two years. From that day on, Harmen began mentoring Zaela. Over the next two years, Zaela spent as much time as she dared with the old human. Back at home with her people, the divide grew. She'd started telling her peers about Tarhun. The shamans were not amused. However, she was a child and none of the others seemed inclined to follow her blasphemy, so her behavior was tollerated. Then, a few months after Zaela had turned twenty, Harmen joined with a party of people on their way to stamp out a group of the Cult of the Crawling Chaos who had set up shop nearby. Zaela Thunderstruck was invited along to observe, be a lucky charm, and help in her limited capacity. The mission was a disaster. The party found the Cult, faces painted black as they danced around, performing some ritual. Zaela had been forbidden from joining in the battle, so she watched, confident in her master and the power of Tarhun. At first, the battle had gone well Ð then, out of nowhere, some horrible, shadowy tentacle-thing joined in. Some of the party members went mad at the mere sight of it. Others fought on, to no avail. Harmen was the last to fall Ð a powerful prayer to Tarhun halfway from his lips when a tentacle batted his head from his shoulders. The head rolled to land at Zaela's hairy feet. She turned and fled, shaking at the knees. She ran all night and the next day, only stopping when she collapsed at home. From then on, there was no more sneaking off to learn about her god. But what she had seen that night had showed her something Ð it taught her why it was so important to have a god as powerful as Tarhun. If the evil Cult of the Crawling Chaos could summon such a being as the hideous one she'd seen, what chance did mere spirits possess? Zaela Thunderstruck became zealous in her worship of Tarhun. She also became more vocal, spreading the word of her god to any halfling who would listen. She pressed and pressed them to convert, warning of the evils out in the world, until finally the tribe could take no more. Zaela was cast from her tribe and banished from their lands. Alone in the wilderness, with few supplies, Zaela wandered. She often found herself repeating to herself that everything was alright; she was doing fine. But she couldn't deny that the loss of her family and her people broke her heart Ð especially because she knew the dangers they could face without her and Tarhun to help. She fashioned herself a makeshift shield and a whip from a vine. She kept moving forward, with no idea of where she was going. In the first village she found herself in, she managed to get a proper whip Ð she loved the weapon for the crack it made; like the thunder of Tarhun. She also learned what she could of her god from the locals, but she didn't stay long Ð the locals here also grew tired of her zealotry. For the next three years, Zaela wandered from settlement to settlement, learning what she could of her god and moving on Ð always an outcast, always lonely. Eventually she was able to tone down her aggressive promotion of Tarhun, although she still could not abide an ill word spoken about her god and would often respond quite violently to such insults. When she was twenty-three, Zaela came upon the settlement where she met Akala. Akala was kind and charming to Zaela and even offered her a place to stay. It was the kindest anyone had been to Zaela since her banishment, so she didn't want to spoil it by bringing up her religious beliefs. Akala introduced Zaela to a wonderful circle of friends. Zaela was the happiest she could remember being, in spite of how odd many of the settlements locals were becoming Ð like they were going insane. She was more than happy to return Zaela's kindness by running errands, mostly bringing special pellets to the well that helped purify the water. Then, one night, she awoke to find Akala sneaking out of the house. Zaela silently followed her to a secret meeting. Her stomach dropped at what she found. Akala and all of Zaela's new friends were there, their faces painted black, performing some ritual. She overheard enough clips of conversation to understand that the well was being drugged to drive the locals insane. Filled with a holy rage, Zaela returned to Akala's house and pretended to be asleep while she came up with a plan. For the next two days, she took the pellets to the well but didn't drop them in. Then, on the third day, she approached the settlement's leaders with the pellets and told them what was going on Ð and who was involved. The whole settlement was gathered and Zaela led the hunt for the cult members, eradicating them and putting an end to their plot Ð although, somehow, Akala managed to get away. Unable to stay in the settlement with the painful memories, Zaela returned to her wandering. For the next two years she went back to her old routine, learning what she could of Tarhun and moving on. She grew tired of everyone thinking she was a child, so she filed her teeth to points and grinned at anyone who talked down to her Ð putting a quick end to the conversation. Later on she had a white lightning bolt tattooed on an angle across her face, further dissuading unpleasant conversations Ð though many mistook it as a scar. At the age of twenty-five, she arrived in the city of Droum. There, at the Temple of the Whirlwind, Zaela met Stormcaller Leido and quickly took a liking to him. Here, at last, was someone who shared her understanding of Tarhun. Zaela Thunderstruck decided that Droum might be a decent place to stay for a while.
Generate Backstory based on following information Character Name: Luna Bootsnatcher Character Race: Tiefling Character Class: Barbarian Output:
A few months after she was born, Luna's parents were killed in a raid by a tribe of superstitious Gael barbarians. One of the raiders was a woman who had recently lost her child to illness. She pulled the horned and tailed baby from the wreckage of the house and brought her home to raise as her own, thinking to raise her to reject the evil magic that had led to her parents' destruction. The infant tiefling caused the barbarian woman's husband to leave her, but the mother couldn't force herself to abandon the child. The rest of the tribe was just as unaccepting, however out of sympathy for the poor mother they were willing to tolerate the presence of the tiefling. Luna grew up alone in a crowd, distrusted by her community. Her mother tied a headband over Luna's horns Ð preventing them from growing as large as those of the rest of her race Ð and dressed her as best she could to hide her tail in a desperate attempt to get her adopted daughter to fit in. It didn't work, especially because Luna enjoyed her tail too much to keep it hidden for long. As Luna grew older, her mother's mind became less stable. She would go on raiding parties, leaving her daughter behind. No one else would care for Luna. The tiefling child took to stealing and eating boots to survive during these times, earning her the name ÒBootsnatcherÓ. Her mother was appalled when she found out, but Luna insisted she quite liked the taste of boots. As her mother's mental health deteriorated, Luna became neglected. She took to running away into the wilds, where she found her first friends in animals. Living off the land, as she had been taught, Luna would sometimes spend days or even weeks in the wilderness before her mother noticed she was missing and tracked her down, bringing her back home. Always she would run away again when the cruel jokes of the other children became too much for her. Her animal friends trusted and didn't judge her. A pack of wolves became her particular favorites and she loved to emulate their behavior. On one occasion, when she was sixteen fifteen and her taste buds were craving a boot, Luna realized that she had been with her wolf pack for over a month. Her mother had never left her that long before; she always came searching for her daughter. For the first time ever, Luna returned to her tribe of her own accord. Upon arriving, she was told her mother had run off, screaming, during a raid and never come back. They said she had gone crazy. They said it was all Luna's fault. The tiefling was no longer welcome in the tribe. Gathering her few belongings, Luna left. For a time she lived with her wolf pack, but she felt a hole in her chest that the animals couldn't fill. She missed her mother and the the love she gave Ð however sporadic it had been. Once again, Luna gathered her belongings. This time, she headed north, out of Gaelengard, towards the so-called ÒcivilizedÓ lands where rumor had it Òpeople like herÓ were more accepted.
Generate Backstory based on following information Character Name: DYLAN DESOTO Character Race: Half-vampire Character Class: Gunslinger Output:
The deSoto men have been soldiers back at least as far as the Civil War. DylanÕs father was a Vietnam veteran, and after the war ascended to the rank of Colonel. He fathered Dylan late in life, but had high hopes for him regardless Ð a spot at West Point was reserved for him before he was even born. Dylan grew up marching, shooting, running, and doing pushups. It got really old. Shortly before he graduated from high school, Dylan ran away, hopping a bus from his nice home in Arlington to Miami, intending to work a freighter to some sun-drenched Caribbean island. He found a freighter, all right, but it turns out that the Jamaicans who owned the boat werenÕt running rum, they were trafficking people Ð to the Vampire Court. Long story short, Dylan was infected, escaped with the help of Jessica Olmstead, and has been a drifter ever since. His fight to retain the most basic parts of his humanity have recently been aided by a big biker named Maggie, who took him in and is slowly teaching him the trade of motorcycle repair, and the Zen that goes with it.
Generate Backstory based on following information Character Name: SGT. ERIC BRUCE LEE Character Race: Human Character Class: Police officer Output:
Sergeant Eric Bruce Lee is a Golden Gate Park bike cop, one of the best. In his early 40's, he's in better shape than most people in their 20's. Ripped, tan, and efficient, he patrols the whole of the largest park in San Francisco from the seat of his beat-up old mountain bike. A devoted Buddhist, Sgt. Lee has an uncanny knack for knowing when and where to show up to prevent problems from escalating. He's of no relation to the more famous East Bay resident Bruce Lee, but his dad was a big fan, and Sgt. Lee is also a dedicated martial artist. Eric is pretty clued into the weird these days; the saddlebags on his bike have a flask of holy water, a cold-forged iron knife, and shaker of powdered garlic. If anyone asks, he says the garlic's for pizza. The soy-cheese, gluten-free, vegan organic fair trade pizza. But all that knowledge has come at a price Ð itÕs shaken the root of his faith. He doesnÕt know how to fit inhuman monsters into the cycle of birth and rebirth, and itÕs not something he can talk about with just any monk at the temple. HeÕs been working through the frustration by competing in long-distance bike rides and triathlons.
Generate Backstory based on following information Character Name: GUY JACOBSON Character Race: Human Character Class: Garbage mage Output:
Guy Jacobson is a garbage man. He works for the City of San Francisco, as a substitute driver. The sub driverÕs a crappy job, sometimes heÕs all alone with no rider, but he donÕt complain. HeÕs been working the job for about 25 years. GuyÕs a good union man, makes a decent living, goes home to his wife and kids in Alameda. HeÕs the treasurer of the Alameda Rotary Club lunchtime chapter. And heÕs got a secret. A big one. When he touches things, sometimes, he gets a vision about Ôem. Where they been, what they done. And one time, he picked up this big old book outside this fancy house in the Sunset, and whoo-wee! The things that book told him! Ever since then, heÕs been tinkering in his garage with other things like that big book, some crystals he found, other stuff he picked up on his routes. YouÕd be surprised, the stuff these City rich folksÕll toss. His wife, Jolene, thinks itÕs a mid-life crisis, these things heÕs makinÕ. He even gave her one, a necklace, made her promise to not take it off. GuyÕs pretty sure it will protect her from gangbangers. And then he saw some stuff he canÕt forget. Bodies, missing parts. Dudes who donÕt look like dudes, but like movie monsters. Dumpsters with holes punched clear through Ôem. He tried explaining the dumpsters to Joseph, his super, but that white boy just looked at Guy like he was nuts. That made Guy thinkÉ thereÕs some crazy out there, and somebody oughta do something Ôbout it. Somebody like him, maybe. Just donÕ tell Jolene.
Generate Backstory based on following information Character Name: JESSIE OLMSTEAD Character Race: Were-serpent Character Class: Eco-terrorist Output:
Jessica was a pretty typical middle-class kid from Minnesota. She liked exploring the forest near her home, got good grades, fell in love with her high school boyfriend, dumped him to go to college. She majored in environmental studies, marched in some protests, researched food safety and the environmental impact of GMOs and pesticides, got a big tattoo of a snake eating its tail on her back. The tattoo supposedly symbolized the constant cycle of life and death, the recreation of what was destroyed, the endlessness of the universe. Grad school took her to Guyana, where she was recruited into an eco-activist organization. What started as a simple protest group rapidly radicalized, with their agenda becoming more and more extreme. Towards the end of her first semester, she participated in an infiltration to sabotage corporate equipment that was illegally clear-cutting the rain forest to plant more crops. ThatÕs where things went wrong. Injured by a rent-a-cop with a machete, she wound up getting separated from her group. A couple delirious days in the jungle later, she awoke to a firm hand washing her wound, in what appeared to be a thatch-roof hut. This was a turning point in her life, as the woman Ð a shaman of some sort Ð recognized in Jessica something she herself never knew. She said the tattoo Ð done in a cheap college town piercing shop when Jessie was 19 and drunk Ð was a sign from the gods. JessicaÕs a shapeshifter, a were-snake. They spent several weeks working to tap and refine her abilities, and then the shaman (Jessica never did get her name) returned her to Georgetown. Her contacts in the protest group welcomed her back, and introduced her to Dylan Ð an escapee from a human trafficking ring. They quickly became friends, and agreed that they would return and gather evidence to motivate the Guyanan police to take down the trafficking ring. When this plan, too, went south, Jessica and Dylan were forced to intervene directly. Though she had planned to keep her abilities to herself, Dylan now knows about her shapeshifting, and she knows of his darker nature as well.
Generate Backstory based on following information Character Name: Frank Character Race: Imaginary friend Character Class: Imaginary friend Output:
Nobody quite knows what to make of Frank. HeÕs a big guy, bald, kinda mushy looking, like Mr. Clean, after a few years of retirement. He just sort of showed up one day at MarlaÕs Place and started helping out, moving boxes, sweeping, putting stuff on shelves. HeÕs pretty na•ve, doesnÕt talk much, doesnÕt eat much either. But he seems interested in things, and always has a smile for people. The truth is, Frank isnÕt real. HeÕs a construct, born of the fever dreams of one Julie Wilder. JulieÕs a 13-year-old coma patient at UCSFÕs long-term medical care facility. SheÕs completely unresponsive to normal stimuli, but her EEG nevertheless shows massive brain activity. The doctors surmise sheÕs invented her own world and is living in a dream state. TheyÕre only partially wrong. Had it not been for the accident, Julie would have been a wizard Ð might still be someday, if that wizard healing is all itÕs cracked up to be. For now, though, she experiences the world as a dream, through the eyes of Frank. Since FrankÕs just a construct, he isnÕt terribly bright, but heÕs strong and tough and pretty fearless. HeÕs sort of a cross between Baymax and Fezzik the Giant. If he takes a liking to you, heÕll go to the ends of the earth to protect you. Or, he may just follow you around like a puppy.
Generate Backstory based on following information Character Name: Caliban RedLeaf Character Race: Elf Character Class: Wizard/elementalist (fire) Output:
As it has so often before, the door to the tavern swings open, another weary traveler straggling in late from a long day of travel. Normally, this garners nothing but grumbling from for letting the heat out and the snow in. This time is different, though, for the breeze that precedes the latest arrival into the dimly lit common room smells of autumn, not of dead winter. From beneath the hood of a cloak streaked scarlet and orange, two eyes, full of pain, reflect the light of the tavernÕs fire Ð or perhaps the fire burns from inside. A hand, too warm for flesh, clutches tightly a red staff, in the shape of a dragon rampant, breathing a quite whisper of flame, wavering in the draft. The stranger sets his pack, clanking and sloshing, down with the others at the door. A quiet, raspy voice whispers, ÒA seat by the fire, a glass of sherry, and a room for the night, barkeep.Ó For all that he speaks quietly, the voice seems to cut the air of the room like a knife. As he steps into the room, the snow falls away from his boots as though repelled, and he leaves no footprints. Caliban's obsession with fire began at the same time he became an orphan. As an elfling, Christian RedLeaf discovered his father's tinderbox. Like many children, he played with it, thinking it a toy. His curiosity and innocence were to have disastrous consequences, as a spark from the tinderbox landed in his mother's forgotten glass of sherry. It ignited, taking the lace curtains it was placed under with it. Soon, the whole house was ablaze. The family panicked, and his father, a roofer who dealt with tar for a living, was set ablaze by a brush with the curtains. Still on fire, he lifted young Christian by the throat and threw him out the window, giving him the burn scar that adorns his throat and voice to this day. The fire was put out by the Brotherhood of the Volcano, a local sect of fire warlocks, but not before consuming Christian's family and all of their belongings. The kindly Brothers adopted the dazed and battered elfling, raising him to be one of them. He turned out to be one of the most talented of their apprentices. His natural intelligence served him well, but even more important was the fact that his earlier trauma had apparently attuned him to the element of fire in a deeper and more powerful way than anyone could have imagined. However, along with this power came a deep sense of guilt for his family's deaths. His aura, formerly bright and clear, slowly came to resemble the smoky flames of a funeral pyre. Eventually, he left the Brotherhood, dissatisfied with their inability, and his own, to cleanse him of his guilt. RedLeaf wandered the world for a while, seeking to find some way to absolve his grief. One autumn evening, drunk on cheap moonshine, and with a desire to make his exterior person resemble his soul, he commissioned a tattoo that would disfigure his face and ride his back the way his guilt rode his heart. The result is both beautiful and hideous to behold, a Red Dragon poised to devour his right eye. The neck of the Dragon wraps around the scar on his throat to his back, where the main body of the Dragon is drawn. The claws of the Dragon actually appear to be digging into the flesh and bone of his back as they perch on his lowest rib. The wings are stretched across his shoulders onto his upper arms, and finally, the tail of the dragon wraps underneath his left arm, ending at a point over his breastbone. The tuft of the tail is a flame, poised over his heart. Upon the completion of the tattoo, Christian took a new name for himself, choosing to be called simply, ÒCalibanÓ, the name of a mad demon elf, drawn from forgotten literature. His search has led him now to Tolerance, home to many things... Including the ancient sect of the Fire Dancers. With the last remnants of hope in his tortured heart, he has joined their dance, with the desire for absolution or oblivion, whichever comes first.