text
stringlengths
120
508
target
stringlengths
1
23.2k
Generate Backstory based on following information Character Name: Rhalia Beestinger Character Race: Human variant Character Class: Rogue Output:
Rhalia's life was turned upside-down the night The Orc Lord of Laerhaven attacked her home town. Lander, Captain of the City Guard; her husband and father to their 10-year-old son, Valen, was killed in the attack. As the Orc Lord's raiders ransacked the town, Rhalia hid Valen away in their home before being captured and taken prisoner to be used as a slave in Laerhaven's dungeons. Using a warlock's powers, she, and the rest of the slaves, were kept under control. If one tried to escape, a location spell would easily track them down and punishment would be severe. As time went on in the dungeons, Rhalia became hardened by her mistreatment. She spent her time studying the filth and scum that inhabited the city of Laerhaven. A thief and charlatan named Jakobi was also imprisoned after trying to cheat a trader in town. Rhalia grew close to him and learned many skills and tricks. They learned the nature of the spells and traps used to keep the slaves under control. They learned the limitations and extent of those as well. Her heart mourned for her home and family but Jakobi was a much needed helping hand. Soon she became pregnant. She knew that there would be no chance of survival for her child should she be discovered. She feigned injuries and illnesses- just enough to keep her from working but not to be considered useless- to keep her pregnancy secret. The orcs were ruthless but they were not that smart. On the final night of her pregnancy, Jakobi did the unthinkable for her. He attempted an escape in order to distract the guards long enough from the cries of the child being born; and to buy Rhalia enough time to smuggle her away from the city. Rhalia had connections outside the city walls. An entity known only as "Grandmother Night" had kept her and Jakobi supplied with tools and food while they were imprisoned. A troupe of travling lightfoot halflings was dispatched to help smuggle a package out of Laerhaven's dungeons. The package they received was not the one they were expecting. It was an infant girl named Joy Beestinger. As Rhalia watched her daughter taken away to safety, she turned and ran back towards Jakobi's planned escape route. She arrived in time to see Jakobi on his knees, captured by the barbaric guards. She watched in horror as he turned to her and winked just as a sword was plunged into his chest. She knew not to scream. She only cried. Years passed and finally, it was time. Under the cover of darkness, Rhalia led a small group of slaves through the sewers but not towards the outside walls. They emerged in the basement of Laerhaven's fortified hall. They slaughtered the bodyguards in silence. They butchered the warlock in his sleep. Only the Orc Lord remained. Rhalia would slice his throat herself. She was cold and unfeeling as the life seeped from the wound and onto the filthy sheets of the giant bed. The Orc Lord was no more. They were slaves, no more. "Mother. Forgive me. You raised me better than this." She muttered as a small figure met her outside the town walls. The smell of baked goods and honey met her nostrils. "Nonsense, child." The halfling woman stepped into the moonlight. "I raised you to fight for what you believe in and do what is right. The same things you taught your own child, whom you should see, by the way. He's so handsome!" "Valen is alive?!" Rhalia's knees buckled and she fell in front of her mother. "But.. I had not thought of him- I didn't believe he could be.." Her mother's small hand on her shoulder steadied her. "Alive and well. As is.. Joey?" She added. "Joey?" Rhalia looked puzzled for a second but smiled again as tears streamed down her face. "Joy. Her name is Joy. My Joy." She closed her eyes and remembered the words of Jakobi. ("You are my joy.") "Go to them, my dear sweet child." "Yes, mama." Rhalia breathed in her first deep breath of freedom in very long. "I will go to my children. Thank you for everything, mama. I love you." "I love you, too." Said the small woman, holding a staff out for Rhalia to take. "You'll need this." She smiled. "Oh! And these. You look hungry, dear, eat before you set out." She handed Rhalia a sweet-smelling bundle wrapped in an elegant kerchief and with that, seemed to disappear into the shadows. Rhalia smiled and sighed as she looked up to the heavens. She would need money to travel.. and armor.. and more weapons. She knew just where to go.
Generate Backstory based on following information Character Name: Tulip the Mad Character Race: Hungerseed tiefling Character Class: Cleric Output:
Tulip has spent most of her life in the care of a mental institution. She was discovered amongst a number of ill-treated prisoners in ragged clothing kept hostage by a group of insane cultists of the Great Old Ones some years ago. On the surface she seems to be child-like, her way of speaking and mannerisms playful and whimsical, talking of playmates, friends, tea parties, candies, cakes, cute puppies and kittens, that sort of thing. Over the past several years, however, her once placid and innocent behavior has descended into greater and greater violence. While once it may have been that her imaginary friends were just that, imaginary, it seems that the stars have aligned and something dark whispers to Tulip. "Tea party" seems to equivocate to severe violence perpetrated by the tea party hosts upon the guests, who are then sent to "The Grandest Tea Party of Them all," whatever that is. She was discovered living quite happily amongst the corpses of the two dozen or so patients and six staff, covered in blood, drawing dark and arcane sigils on the walls, amidst drawings of the happy and pleasant things her speech is often peppered with. The bodies revealed that they did not died pleasantly, set upon and partially devoured by beasts with claws and fangs. Tulip was certainly not responsible for this, instead somehow managing to summon vile creatures into being. The only one left behind was an animated skeleton Tulip dubbed "Mr. Buttons," who she made herself. One of her imaginary friends, whom she calls the Lady in Shade, told her that she was meant to be a princess. Tulip decided that as a princess, she needed a butler. So she made one. Obviously mentally ill, Tulip was then placed in far stricter and more controlled medical care. Pages upon pages are devoted to conversions between Tulip and her primary care doctor and read as a descent from a good and noble doctor into a mad lunatic seeking to curry favor from dark powers from beyond time and space. Tulip, apparently, had learned how to spread her warped state of mind at a touch. Once again she was discovered happily amongst a massacre, quite contently having dinner, dressed in a ball gown, being doted on by her followers amidst the patients and staff who had turned fearsome cultists who regarded her as a gateway of power and insight from their new dark masters. Tulip was exorcised, a dark spirit that amplified her power driven from her. That did not, however, prevent her from once again murdering a careless guard and recreating Mr. Buttons. No longer thought of as merely mentally ill, Tulip has been sentenced to death for her part in the blasphemous murder and ritualistic sacrifice of the staff and patients of the hospice that did not come under sway of the cult. She doesn't quite seem to understand her fate. She insists that she be given her dress back, as she has a ball to attend. She is a princess, and she is finding this time out very inconvenient. And also boring. She's also lost her puppy, he flies, you know.
Generate Backstory based on following information Character Name: Ayomide Character Race: Ifrit Character Class: Skald Output:
DYNAMIC ENTRY they're a warrior bard. They will jump through windows and derail fights by singing so beautifully everyone's enraptured. (All of the natural 20s all of the time.) They're non-binary, prone to giving away all their money because what is both good spending habits and a frugal nature, and they'll apparently punch Billy Joel fans so hard they die in one punch.
Generate Backstory based on following information Character Name: Dave Character Race: Ifrit Character Class: Ranger Output:
He was orphaned at an early age, after his parents were killed by a group of xenophobic humans who saw Ifrits as animals, and wanted to harvest their valuable fireproof skin. A girl from the southern lands (Read: Australia) who was travelling with her merchant father came across the young ifrit and they became good friends, and her father eventually decided to adopt him. The girl, Emily, gave him the human name Dave after her grandfather David who had recently passed. When the three returned home, the girl's mother did not like Dave being a part of the family, and made life miserable for him. Many years later, after the mother had passed, and the father reached an advanced age, he bought a parting gift for Dave and Emily as he knew he would not be long for this world. The gift was a wolf, who the pair named Luna, and she was to protect them and comfort them in the years to come. One night, the father passed of an illness. Dave and Emily wept, and eventually fell asleep in each other's arms. Dave was awoken by Luna's howls, and found that Emily had gone missing. There was no immediate sign of a struggle, but none of her belongings had been taken nor had she left a note to explain her absence. With Luna by his side, Dave left on a mission to recover his friend and sister, vowing not to rest until she was returned safe. It was on this mission that he stumbled across a tavern, filled with an unlikely band of heroes, including (among others) a drow, a bear and a priest who was having an animated conversation about candles. Little did he know, these unlikely friends would enlist him for a ridiculous quest, involving a nearby Emerald Spire...
Generate Backstory based on following information Character Name: Gideon Character Race: Kalashtar Character Class: Cleric Output:
When the Riedran assassains came, Gideon fled the Adar keep of Dvaarnava along with his twin brother, Galadir, and a few companions. The reluctant adventurers made their way to Khorvaire traveling up the Dagger River to Breland. Sometime after landing in the Breland capital, Wroat, Galadir and Gideon had suffered a philosophical disagreement leading the former to remain in Wroat while the latter journeyed north toward Aundair. While Breland and Aundair were not in open war, circumstances prevented the two from communicating frequently. Gideon and Galadir were never forced to face one another on the battlefield. In contrast to his commanding brother, Gideon is quiet and unassuming preferring thought to words and careful planning to quick action. Gideon was serving as a cleric in a shrine to Arawai at Passage when a summons came from Queen Aurala ir'Wynarn. Since the recent losses preceding the Treaty of Thronehold the Queen pressed Gideon into service at Fairhold and he subsequently joined the Sky Knights division stationed there as a battlefield cleric.
Generate Backstory based on following information Character Name: Galadir Character Race: Kalashtar Character Class: Paladin Output:
Riedran assassains forced twin brothers Galadir and Gideon from their home. Fleeying the Adar keep of Dvaarnava on the far-flung continent of Sarlona with twin brother Gideon among others, the small group of adventurers made their way up the Dagger River into Breland. Sometime after landing in the Breland capital, Wroat, Galadir and Gideon had suffered a philosophical disagreement leading the former to remain in Wroat while the latter journeyed north toward Aundair. While Breland and Aundair were not in open war, circumstances prevented the two from communicating frequently. Galadir and Gideon were never forced to face one another on the battlefield. In contrast to his thoughtful brother Gideon, Galadir often uses his physical prowess and force of will to the advantage of intimidation. A flashy smile and air of importance generally comprise his countenance. King Boranel quickly recognized the ease with which Galadir handled everyday Wroat and enlisted him as a officer among the Paladins in his service. Though changing hands numerous times previously, under Galadir's eye Cragwar remained controlled by Breland for the signing of the Treaty of Thronehold and away from Aundair and Thrane.
Generate Backstory based on following information Character Name: Kosef Stefanov Character Race: Karsite Character Class: Knight Output:
Fodel Stefanov, KosefÕs father, was a simple wheat farmer living just outside Tantras with his half-elf wife, Jhessail, until the 13th of Eleasis. In the Year of Shadows when Torm chose Tantras as his home among mortals, Bane led an army to destroy the city and steal something precious from the god of duty. To protect their only son, both parents gave themselves to Torm that day. KosefÕs only other living relative in the city at the time was Sergor Stefanov, his grandfather, but he had disappeared a week earlierÉ along with many others who worshipped gods other than Torm. Dorn Greywood, JhessailÕs father and KosefÕs grandfather, is a retired merchant who did well for himself. Now residing in Harrowdale Town, Dorn prefers his solitude. Over twenty years ago his elven wife, Imizael Eveningfall, left him when she followed the elves of Cormanthor in the Retreat. Dorn spends most of his time smoking his pipe and contemplating ImizaelÕs reasons, sure that if he could understand them perfectly he would know what he should have done to keep her from leaving. In his youth, Dorn traveled the Dales and nearby regions both on business and as an amateur adventurer dabbling in magic. This was before he picked up the regular route that took him through Tantras, which is how he befriended Fodel and how Fodel came to marry his daughter. JhessailÕs life had been so awkward up to that point that Dorn was happy to see her wed to a good man who would care for her. Stefan, KosefÕs great grandfather from whom the family took its name, was a great warrior and is a renowned folk hero in KosefÕs hometown. The locals attribute a great many battles and victories to Stefan, and at least one of them is true: Stefan single-handedly turned back a Drow raid bent on razing the town. One of his neighbors even commemorated the battle in song (see below). Stefan renounced his familial ties to the Xinleal family when they embraced the Zhentarim, but he could not bring himself to destroy the truth. Because of this he pens a book, The Ancestry of Xinleal, detailing his familyÕs history as far back as Brennus Xinleal and his origins in the ruins of Hlondath. No living Xinleal or Stefanov knows their heritage extends back to Karsus of Netheril, as it was purposely forgotten after the fall. The Xinleal family of Zhentil Keep, a family whose traditional service to the KeepÕs military over the past seven hundred years, are KosefÕs cousins who exiled Stefan over seventy years ago to prove their loyalty to the Zhentarim. Unquestionably loyal and holding prestigious positions in the Zhentarim, the Xinleals fell to worshipping the God of Strife after StefanÕs exile. With BaneÕs death and the rise of Cyric, the Xinleals followed Fzoul ChembrylÕs example in paying lip service to the new god despite their distaste for him. During CyricÕs madness, the Xinleal family predicted the catastrophe in Zhentil Keep and relocating to the Citadel of the Raven, which now serves as headquarters to the Zhentarim. When Iyachtu Xvim emerged from the rubble of Zhentil Keep the Xinleal family gladly dedicated themselves to the BanesonÕs service as did their role model, Fzoul Chembryl. The Xinleal family dedicated a portion of their resources to the reconstruction of Zhentil Keep and a portion of the family continues its residence in the Keep if for no other reason than to avoid breaking a tradition of over 700 years of residence in Zhentil Keep. The Stefanov family has kept secret their familial connection to the Zhentarim for over three generations. No Stefanov in that time would choose such an allegiance, and none would have wished their family name slandered with mention of such a connection. Kosef is still oblivious to this, as he never read The Ancestry of Xinleal. An even older secret is the Stefanov familyÕs heritage which dates back all the way to Karsus of Netheril. The Xinleals (whom the Stefanovs trace their heritage to) felt shamed by their relation to Karsus and concealed it just as the Stefanovs now conceal their relation to the Xinleals. Kosef is a devout follower of Torm, having been raised in the faith by his father who also believed. His mother, while not claiming Torm as her patron, had a strong sense of duty concerning her family and was supportive of her sonÕs choice of worship. Additionally, seeing the god of Duty die in the name of his duty to protect the city of Tantras cemented KosefÕs belief that Torm was the most noble and honorable of the gods. Kosef gladly devotes himself to the duties of his faith, knowing it is worth it. In addition to his patron Torm, there are several deities to whom Kosef offers prayers to more frequently than others. First among these is the Lady of Strategy, the demigod Red Knight, whom he prays to for guidance in all things related to strategy. This does not mean Kosef neglects praying to Torm for guidance, as he does that regularly when deciding upon a course of action. However, once that course is set his prayers to the Red Knight help him plan how to achieve his chosen path. In short, he prays to Torm to answer ÒwhatÓ and to the Red Knight to answer Òhow.Ó Kosef also prays to Tyr when hoping for justice to prevail, when acting to punish the guilty, or for matters concerning the law. Although in many of these circumstances he will still pray to his patron first, or sometimes both. Lastly, Kosef prays to Mielikki in memory of his mother who also worshipped the Forest Queen. Jhessail imparted in her son a deep love of and respect for nature, and seeing it abused angers him.
Generate Backstory based on following information Character Name: Srimp the fearless Character Race: Kender Character Class: Rogue/mage Output:
Even though most lender never have the patients for magic shrimp took to it like other lender did the famous wanderlust all lender are afflicted with. It took Shrimp awhile to find a master willing to teach him and take him as an apprentice. Mostly since the Lender have never been known to practice the magical arts. But once he found a master, he took to the teachers like a fish to water and learned all he could. Once his master decided he had learned enough to safely practice with out blowing himself up or others. His master allowed him to leave and venture forth to make a name for himself in the many lands of the Krynn.
Generate Backstory based on following information Character Name: Duelo Character Race: Kenku Character Class: Rogue Output:
Ex City Guard turned Adventurer
Generate Backstory based on following information Character Name: Clinkers Character Race: Kenku Character Class: Rogue Output:
Forgotten by his flock, Clinkers turned to a life of crime. He sought after valuables that were hidden away from the rest of the world, and prided himself on his unique skill-set as a thief.
Generate Backstory based on following information Character Name: Osrikh Character Race: Kenku Character Class: Rogue Output:
Entire village forced to move away as a result of a backfiring religious con he pulled, but he had to become homeless because he was too seasick to join them. Trained to fight with a chain-dagger. As an adult, caught stealing and got his hand cut off in punishment. However, a mad sage gave him a magic prosthetic.
Generate Backstory based on following information Character Name: Heartbreak Character Race: Kenku Character Class: Bard Output:
Heartbreak went to the Bardic College of Silence, which is a Kenku based college where, due to their lack of voice, Kenku learn to speak with music and magic. They trained there for quite a while, enjoying every second of it, but their old habits as a thief got away from them. They stole an ancient, priceless rosewood violin, and then went on the run, but then someone stole it from them. They're travelling the world to find their very special violin once again. They also speak in emoji.
Generate Backstory based on following information Character Name: Scree Caw Character Race: Kenku Character Class: Ranger Output:
Born into a Kenku clan located in Borovia, his natural feather color of crimson was a sign from the gods that this hatchling was a bad omen. Still permitted to participate in the clan, this privilege was blown after an act of insubordination causing his exile at an early age. Alone in the world, "scree caw" soon encountered a Tabaxi ranger of which he decided to stalk. Learning her skills from observing at a distance was soon ended after he narrowly managed to avoid being shot at blindly upon being discovered. With this new knowledge of combat and survival, the Kenku has decided to do acts of good (particularly anything that defeats Strahd) in order to create stories that will be told across the land in hope that the news might eventually reach his old clan and demonstrate how little he needs support from them.
Generate Backstory based on following information Character Name: Mimi Spitter Character Race: Kenku Character Class: Bard Output:
Mimi Spitter was born of Scorpio Spitter and Genevieve Spitter. Scorpio Spitter was part of a group of Kenku magicians interested in chaos and darkness. Genevieve died when giving birth to Mimi's younger brother, M.L., but not before passing on her trumpet and love of music to Mimi, the future bard. Mimi and M.L. were neglected by Scorpio, who was in desperate pursuit of immortality via lichdom. In the heights of Scorpio's desperation, Mimi and M.L. went through long periods of starvation and isolation. One day, M.L. became very sick to the point of death. Mimi pleaded to Scorpio to save M.L., but M.L. died because Scorpio was too busy to attend to his son's health. Mimi tried to kill Scorpio then, but was unsuccessful. Scorpio successfully became a lich and Mimi was left alone with the urgent desire to kill Scorpio and destroy his phylactery for the pain and suffering that Scorpio made his family and himself go through.
Generate Backstory based on following information Character Name: Chiva Character Race: Kenku Character Class: Bard Output:
Stolen as an egg, Chiva was sold to a traveling circus. Growing up in a circus, she thought the close-knit group of performers were her family. When she decided to take a break from performing, like many other people in the traveling troupe did, she was shocked when they pursued her. They claimed she "ran away" and tried to capture her and force her to return to the circus. Her new friends intercepted them and rescued her. She has been adventuring with them ever since.
Generate Backstory based on following information Character Name: Mara Character Race: Kitsune Character Class: Sorceror (abyssal bloodline) Output:
I grew up in a town of Kitsune. Town is currently unnamed, but it was essentially a forest of burrows, some being for homes and others for shops and stuff like that (kinda a Legend of Zelda-esque feel). My mother had been raped by a demon, whom of which she never told me, and became pregnant, but decided to be strong and have me, for who would want to sleep with someone who had bed a demon? I was her only chance for a child. However, I came out... different. It was uncommon for a kitsune to be born with white fur, but light blue? I definitely stood out. Light blue fur and purple eyes, EVERYONE knew I was different. Strange. Dangerous? I mean, I did have an affinity for magic. My mother tried to raise me as her own, but hardly hid how unwanted I was. I tried to do good things, make her proud, but everything always got turned against me. The moment I reached adulthood, she kicked me out, didn't wish to see me ever again. She gave me some money, I bought some supplies, and off I went. I try to take my human form as much as possible to blend in a little more. I have nowhere to go, so I have to find something to do. Find a job and settle down. Or who knows, maybe I'll end up on an adventure of a lifetime.
Generate Backstory based on following information Character Name: Hokken Character Race: Kobold Character Class: Rogue Output:
Trained in a kobold army to fight against gnomes (the bekiw tribe), but before the largest battle of the war, he deserted (his flaw is that he is a coward). He later found out that the army was nearly decimated, and blames himself for letting that happen.
Generate Backstory based on following information Character Name: Aurumvorax Character Race: Kobold Character Class: Dread necromancer Output:
A group of adventurers wiped out his warren, which was being controlled by a weird Death Sphere. The necromantic energy revived him as neutral undead, and he started following the party, disguised as a cheerful halfling merchant, Alouicious Hugglefoot, purveyor of wares. Eventually, he joined them, convincing them that it was their responsibility to help him bring his dead warren-mates back to life.
Generate Backstory based on following information Character Name: Marin Kelka Character Race: Kobold Character Class: Bard Output:
After living most of his life in his underground clan performing with his Coronet, countless times has he had to explain that his instrument is a CORONET and not a STUPID TRUMPET. After realizing that nobody will acknowledge the existent of a Coronet, he has chosen to travel the world in attempt to educate the world of the Coronet and also to advocate that trumpets suck.
Generate Backstory based on following information Character Name: Shooma Character Race: Kobold Character Class: Thief Output:
Kobold raised at early age by anonymous human, then in tribe. Sees humans as pinnacle of a species, so he sets out on an adventure to find the realms of man. On the way, he stops a tribe leader from eating human children as sacrifice and becomes tribe leader, and after much preparation, destroys a goblin stronghold in a mountain, making it his capital. He now wants to become a major player in the world at large, and the world will see this 3-foot lizard rise to power.
Generate Backstory based on following information Character Name: Verdad Character Race: Kobold Character Class: Cleric Output:
Verdad is a cleric of Pun-pun, an ancient legendary kobold who ascended to godhood by an esoteric practice called a "rules exploit". Verdad was born and raised from the egg in the Church of Pun-pun; and learned how to write the character sheet and roll the sacred polyhedra along with all of the others in his age-clutch. But very few of those outside the temple have been interested in learning how they may achieve enlightenment and godhood themselves. Popular opinion is that Pun-pun was destroyed by the gods for his hubris rather than ascending bodily into the higher planes. Because of its lack of popular support, the Church of Pun-pun is chronically short of money. Everyone seeking their individual path to godhood and oneness with Pun-pun does not itself pay the bills. And since the kobolds collectively have kids to feed, Verdad has become a professional adventurer. He has two goals: Get paid, and preach the oneness of Pun-pun. And so far he hasn't gotten paid...
Generate Backstory based on following information Character Name: Minika Character Race: Kobold Character Class: Rogue Output:
Minika had found herself down on her luck, living in a kobold settlement outside the walls of Baldur's Gate, when she was taken in by a group of kobolds who had just stolen a ship and decided to take to the seas as pirates. She jumped into the highest position she could, ending up as the navigator (she would later learn actual skills for navigating - none of the crew were really skilled at all when they set off), often working alongside the captain, Kiren. In fact, she took quite a liking to him - something that was certainly not lost on the other crew members - and after some time at sea, stirring up shit and stealing shit from the locals, they ended up as a couple. ...At least for some time. until a disagreement turned into an argument, which turned into a fight, which turned into Minika being kicked off the ship. Not wanting to move back in with the kobolds she grew up with, she headed inland to find other work, now as a mercenary. By the time both parties had reconsidered their decision to leave each other behind, they were too far away from each other to do anything about it. Minika insists that she doesn't regret leaving them behind, even though she slightly does.
Generate Backstory based on following information Character Name: Kebosh Character Race: Kobold Character Class: Monk Output:
Kebosh was a recently hatched kobold when his entire clan decided that the best way to serve the dragon whose cave they lived in was to throw themselves into it's maw, one after the other, as an afternoon snack. Being too young to climb the stairs to do this himself, Kebosh was left by himself. A few days later, a traveling monk came across Kebosh in the remains of the kobold village. Sworn to protect the innocent, the monk knew Kebosh was too young to have fallen to the questionable lifestyle of most kobolds, and took Kebosh back to his monastery to be raised by his fellow monks. Kebosh struggled between his innate kobold tendencies and the teachings of his order, but overall became a successful monk in his own way. Sent out into the world to spread the teachings of his order, he joined a group of adventurers and accompanied them across the frozen wastes of the Crown of the World, a mountainous arctic continent. On these adventures, Kebosh got into much trouble, ranging from vaporizing an evil demigod to losing his arm and subsequently replacing it with an ancient and powerful prosthetic. After saving the continent (and potentially the world) Kebosh retired to establish his own monastery on the continent, where he lived out the rest of his days teaching others and attempting to bring other typically "evil" monsters into the light, in the same way he had been.
Generate Backstory based on following information Character Name: Flavius Ignatious Pike Character Race: Kobold Character Class: Sorcerer Output:
Flavius Ignatious Pike is a funny little white scaled Kobold of roguish tendencies. He stands about 2'6" and weighs 40 lbs., but talking to him you'd think you were talking to a dragon of at least human size. Now, Pike (which is what all of his friends call him) is an odd Kobold to say the least. He was barely a hatchling when an adventuring party wiped out his home den and set him adrift in the surface world. Lonely, tiny, half blind, and desperate, Pike somehow found his way into the lair of an Ancient Silver Dragon, Shamalundith, and her mate, Koriasith. Taking pity on the tiny creature, Shamalundith took him in and raised him as if he were a hatchling, and now, Pike fully believes himself to be a silver dragon. He would often wander into the nearby town, keeping low and to the sides, just to examine the melting pot of creatures and to sate his natural curiosity. He discovered his draconic blood around the age of 4, and began practicing the art of sorcery with the help of Shamalundith, and even though his draconic blood wasn't inherently Silver, he was so disheartned and confused that Shamalundith and Koriasith wove a spell to alter it. He is now a proficient burglar and fledgling sorcerer, much to the chagrin of Shamalundith, and he gives his all in an attempt to build his own little hoard. Shamalundith has been a huge impact in his life, teaching him how to control his magic, how be use a blade, how to survive, but most of all, how to respect life. On the 6th anniversary of his appearance in her cave, Shamalundith gifted Pike with a set of adventuring gear sized for him and a magic bag to hold his little treasure hoard before sending him out into the world to carve his own destiny. He still often returns home to visit his mother and deposit what he has earned or stolen onto his ever growing little hoard.
Generate Backstory based on following information Character Name: Jim the Infinite Character Race: Lich Character Class: Necromancer Output:
Jim smells very bad and everyone hates him.
Generate Backstory based on following information Character Name: Jahza Nebj Character Race: Lizardfolk Character Class: Ranger Output:
outlander
Generate Backstory based on following information Character Name: Sunvaar Character Race: Lizardfolk Character Class: Fighter Output:
Sunvaar is a lizardman who's left the swamps of his people and family behind to explore the world that lies before him. Tall and strong, even among lizardfok, he was born a fighter, but surprisingly intelligent, despite his relatively savage appearance and nature, and is not one to shy away from the study and research of other subjects, like magic. He's found the world of soft-skinned mammals like humans to be a strange, alien one. Wondrous, but hard to comprehend at times. His ability to speak their common language leaves a bit to be desired, too, and though it's not bad, it hasn't helped him too much. He's turned rather silent and withdrawn. Still, he means well in his own little ways, and can prove to be an incredibly loyal companion to those he accompanies.
Generate Backstory based on following information Character Name: Strass Thiss Character Race: Lizardfolk Character Class: Ranger Output:
Strass was born in Human dominated city where Lizardfolk are allowed, but treated as second class residents. His family was poor while he was growing up. His parents sold herbs and roots to the local alchemests, but local laws and vandalism made it a struggle to stay in business. Strass helped out by venturing into the woods and swamps to gather stock for the store shelves. Eventually, Strass' parents were made slaves in order to pay their mounting debts, and he was left to fend for himself. He supported himself as a gladiator for some time, but eventually realized that he would never earn enough to buy his family their freedom that way. He took up the life of an adventurer in hopes of striking it rich enough to free his family, and revitalize the ghettos he grew up in.
Generate Backstory based on following information Character Name: Chef Rue Character Race: Lizardfolk Character Class: Monk Output:
So people didn't like me, I feel like I've made that pretty clear. One night while walking around the town I got jumped by a group of people who kicked the shit out of me and left me for dead in an alley. Probably other monks, but I don't know who. I woke up in the home of and old Elf woman (visibly old, so she's gotta be like 700) I had never met before. She said nothing, but made for me a very simple looking soup (if it makes sense, we can say it was in a peculiar glass bowl). It was, quite simply, the best dish I had ever eaten. All five flavors worked in perfect harmony along with a 6th, distinct and unidentifiable flavor. I gulped it down far too quickly, but before I could ask for another bowl, the woman had disappeared. I stood up to look for her, but still weak and woozy from the beating, I fell back down and lost consciousness. When I woke up I was at the foot of the restaurant. I tried to tell the Head Chefs about my experience but they wouldn't believe me. Since I can't shut up about a thing that I know I'm right about, I kept trying to convince them of what I found. Eventually they had had enough of it and exiled me, flippantly saying that if I found this so-called 6th flavor and brought it back, they would let me into The Kitchen again. I know they didn't really mean it, but I'm pretty sure if I actually did find it, then they would be forced to accept me. This is what has led to my pilgrimage.
Generate Backstory based on following information Character Name: Kespek Character Race: Lizardfolk Character Class: Ranger Output:
A simple hunter in a lizardfolk Tribe. While hunting, he was attacked by a group of adventurers pillaging the area. A dragonborn green knight intervened and drove off the adventurers. After this, kespek and the dragonborn returned to the Tribe where the dragonborn trained him to fight, and the Tribe trained him in their ways of surviving in the harsh swamp. One day the dragonborn moved on, and kespek learned of his dissappearance. In an attempt to find his old ally, kespek has left his tribe on a journey to explore the world as his old friend had, and find out about his friends dissappearance.
Generate Backstory based on following information Character Name: Tarunath Character Race: Luminian (homebrew) Character Class: Avatar (homebrew) Output:
Taru is the child of a duke in Falan and when they were 15 a merchant came through their town. Taru and their father went to go peruse the merchants wares and Taru felt a pull to a specific silver dagger. They begged their father to buy it for them, and he agreed, on the condition that they couldn't have the dagger until they became an adult. Taru spent a week trying to ignore the pull of the dagger, but eventually they gave in, stole the dagger, and ran. If they return someday, they will be welcomed back with open arms.
Generate Backstory based on following information Character Name: Leira Character Race: Merfolk Character Class: Cleric (tempest) Output:
An outcast from her home for taking too much of an interest in the deities above, she travelled the world dedicating herself to Umberlee before joining up with a ragtag bunch of pirates as their navigator.
Generate Backstory based on following information Character Name: Pasiphae Character Race: Minotaur Character Class: Monk Output:
Born into a remote, pacifist, and thus, heretical sect, she was saved from her people's ancient curse of madness by grace of her Master's teachings in the mystic arts. Gifted with psionic powers, Pasiphae sets out into the world save her species from a demon's betrayal, and in the process, maybe save the planet from the ancient evil that threatens them all.
Generate Backstory based on following information Character Name: Shava Character Race: Moon elf (high elf) Character Class: Cleric Output:
Shava was an elven princess who, while wandering through the forest her clan was inhabiting, was caught in a terrible storm caused by the god Thor and emerged with the ability to cause frighting and destructive weather phenomena. Her inability to control these powers terrified her clan and they cast her out to make her own way. She now is working to learn to control her powers and discover the nature of Thor's bequest to her and whether it is a curse or a blessing.
Generate Backstory based on following information Character Name: Karjan Deadeye Character Race: Mountain dwarf Character Class: Rogue/fighter Output:
Karjan was once a captain in the dwarven militia of Dwarve's Deep. Proud and fiercely loyal, Karjan was betrayed, permanently scarred, and driven into exile by Thorkil Hammerhand, her childhood best friend. She learned of his secret diamond smuggling operation by catching him in the act, and when she threatened to turn him in a nearly deadly fight ensued, costing Karjan her eye, her reputation, and her clan's reputation in one swoop. Framed for Thorkil's actions, Karjan was forced to leave for the surface, relying on her warhammer (and some questionable knowledge ascertained through her militia training) to survive. Came to the city looking for work, and instead met a group of randoms at a meet up for single adventurers, all of whom eventually became The Chastisers.
Generate Backstory based on following information Character Name: Fjell Steinjord StoneShaper Character Race: Mountain dwarf Character Class: Barbarian of the totem (some homebrew elements) Output:
Born to the Stonshapers, Leaders of the 3 Hammer Clan, Fjell had known a life of Luxury, Business and dedication to the clan. A strong and talented stone mason he quickly grew in clans favour, eventually inheriting leadership of the Clan after his Father, Hoyde, died when he was 183. Over the next 100 years, Under his rule the Clan prospered, their Trade routes extended and the Stoneshaper name spread with their wares. But as usual, nothing can stay good of long, and the bad times came in the form of his opulent and brattish son, Forvist. His son challenged his right to rule the clan from the Throne of Stone and in front of the Elders of the 3 families challenged him to single combat for the right to rule. Although Fjell had the advantage in both Strength and experience, Forvist had cunning and a fury which in the end sent his father, Broken and battered into the river Elv from high above in the Mountain King's Hall. Thought dead and washed away from his home, Fjell awoke on the Coast to an elderly Teifling Healer by the Name of Savannah BankFoot. Under her Care he recovered what he could of his Strength and set off, not for gold or glory, but to regain His right to rule the favour of his Clans men and to bury His Family Maul in his no good sons head.
Generate Backstory based on following information Character Name: Ora Character Race: Mountain dwarf Character Class: Barbarian Output:
Ora is a 150-year-old Mountain Dwarf hailing from the icy lands of the North. Ora's family is part of a small, tightly-knit, tribe of dwarves, although Ora tends more toward solitude than social interaction. Her parents are both hunters, and her three sisters are a healer, the tribe's lorekeeper, and a gatherer, respectively. Ora has been training in combat and hunting since she was old enough to hold a weapon and bait a trap, and she has put forth effort to assist her tribe as both a warrior and a hunter when needed. After a disastrously failed romance with another member of the tribe, the social politics of tribal living began to grate on her; at 120 years young Ora began taking to the wilderness for increasingly longer spans of time, returning only to the tribe to bring supplies and share a meal before departing again. She has spent the last 30 years working as a trapper and fur trader, and routinely travels great distances in the name of exploration and trade. She has done a great deal of business with people from the South, and has spent years learning Quaren to aid in her endeavors. Ora enjoys exploring the land, and places high value in accumulating as many experiences as she can. She isn't particularly persuasive or diplomatic, but her skinning technique is exceptional, so her furs typically fetch a good price. Though she has a temper, she can usually be calmed by a large mug of ale, and is otherwise a generally low-maintenance person. She has poor social skills, very little sense of when to hold her tongue, and no patience for flattery or intrigue. Ora has just reached the town of Stonneford with a pack full of furs, and sheÕs looking for a distraction after a troublesome argument with her family about her lifestyle during her last visit. Her family asserts that her distancing herself from the tribe is disgraceful, and she isnÕt sure if sheÕll go back.
Generate Backstory based on following information Character Name: Sigbar Holyhands Character Race: Nagaji Character Class: Paladin Output:
Son of a dock labourer and a shop attendant, Sigbar came from the rough slums of the lowest levels of the floating city. His parents only making ends meet, early life proved difficult, with no formal schooling he learnt what he knew from work and those around him. Through the joint struggle of those too poor to use magic to improve their lives, he gained a strong sense of community within the lower layer, valuing the small efforts people made for one another. From these people he learnt of the upper levels; rich folk who could use magic without any concern, with severe disdain for those below them. He saw plenty of abuse from upperclassmen, mostly with magic, mostly businesses being destroyed or people in his life abducted by those higher up. At the age of 14, Sigbar's father Nathaniel Bardrun was arrested under the suspicion of spontaneous magic use without a licence. No formal sentence was released, but his father was never returned. With one salary out of the picture, his mother turned to the church for charity to keep going; the church of Cayden Cailean. Through this help, Sigbar found himself another community within the church who would support him and he found Cayden's sense of justice and freedom rang true with his own. Most of all, both he and the church believed magic was personal and should be free, though the church begrudgingly pay tithe to the government to prevent any repercussions. Sigbar's vigor for his beliefs was noticed on a chance encounter with one of Cayden's fewest paladins; Aula Holyhands. With the head cheric's permission, Sigbar's name was placed forward and approved for paladin training, under Aula's tutorage. To protect his mother's identity, Sigbar took on the church's codename; Holyhands. Training included charity work around the city, martial training and devoutness to justice and freedom (only as far as the law allows). When the church is asked for a "Militant" to oppose the government, Aula's name was placed forward but refused by Aula. Instead, knowing Sigbar's feelings with his father's 10 year long disappearance, she put his name forward and Sigbar joined the rebellion, fighting for the freedom and jusice the people deserve under the command of the UnderGround Resistance, hoping his work will lead to answers about his father's whereabouts.
Generate Backstory based on following information Character Name: Ergo Character Race: Ogre Character Class: Fighter Output:
Ergo was a solitary Ogre, and not to happy with it. He knew what others thought of him and his race. Were they wrong? Absolutely not, ogres were big dumb brutes. However, Ergo wanted to change that. He decided he would learn how to use a complex weapon. One that you couldn't just swing and hit. So, he hid in the tree line close to a human settlement. Humans were simple, like ogres, and were always doing something. Today children were playing in the training grounds, but Ergo thought they were training. The young soldiers, Ergo thought, were using a strange spinning weapon that returned after being thrown. This amazed him to the point of wanting to learn how to use it. Although, the humans would never teach him. So he watched the children to learn how to throw this amazing weapon. After sometime a child threw one improperly and it landed close to him in the trees. Ergo grabbed the weapon and ran off to make an ogre sized one. After many months of work and practice Ergo learned to use the weapon, however after it hit a target it would not comeback. This angered him until he had an idea. He would find someone to make him a special weapon, and he did just that. He walked into a town with gems and other shiny things to trade for his weapon. The weaponsmith was flabbergasted, but made the weapon with an enchantment that allowed it to return after hitting a target. Ergo then went on to become an Ogre of great renown. He slew dragons and taught other ogres how to use the returning blade. Why he even learned how to forge and enchant the weapon. Today there is a clan of ogres that follow Ergo and claim him to be the Ogre God of Ogre Things. They are also the only creatures that use Boomerangs as hunting tools.
Generate Backstory based on following information Character Name: Khaotesg Character Race: Orc Character Class: Cleric Output:
Former Orc Raider that became sort of civilized after meeting his his and, started to live his life peacefully and had a daughter. Eventually his Raider reputation caught up to him and the city watch accompanied by and angry mob attacked his home where he called upon his divine power and killed them on accident, now on the run from the law, adventuring to send money back to his family.
Generate Backstory based on following information Character Name: Grok the Elf Killer Character Race: Orc Character Class: Bandit Output:
Grok is of demonic alignment and started as a wizard archer, but his constant treachery got him expelled from his homeland. While wandering the isolated roads of a forest, he was confronted by a bandit gang of orcs and killed their leader, Gnash, in single combat, thus becoming the new leader. In love with the total power he enjoyed as leader, Grok abandoned wizardry to be a more traditional bandit and took up scimitar and shield combat. Grok pushed the gang into a more aggressive campaign of bandit activity, ultimately slaying all the new player characters who had been intended to join his gang. Ug, the stupidest member of the gang, provided hilarious antics during their depredations but was quite effective in combat. Grok and Ug met their ends when attacking a group of dwarves who had a wizard among them. Grok should have stuck with his wizardly studies and been a little less brave.
Generate Backstory based on following information Character Name: Shegardis Darkcrusher Character Race: Orc Character Class: Paladin Output:
Among the Sarenrae-worshiping Orcs of the Burning Sun tribe, strength is as paramount as it is among Orcs anywhere else. The key difference is that the Burning Sun add the extraordinary caveat that strength must be used in protection of the weak. The weak must still know their place and serve the strong, but the relationship is reciprocal. Every Burning Sun Orc knows this and considers the defense of the weak to be a sacred duty. Then there is Shegardis Darkcrusher, for whom duty has became an obsessive mania. Even with the Burning Sun barely holding their own against enemies on every side, Shegardis could not stand the idea that those same enemies oppressed scores of others beyond her reach and outside her protection. So she has set out across Belkzen's unforgiving wastes, interposing herself between the abused and their abusers wherever she finds them. Every beating she takes only makes her faith in Sarenrae stronger. Every battle she survives only reassures her she is on the right path. She doesn't know much, but she knows that strength is more than just hitting the hardest: it is being able to stand after the hardest hit lands on you. She has no illusions about her own survival, living this way. But that is the burden such strength brings. As befits a paladin of the Dawnflower, Shegardis always gives her foes a chance to back down, if possible. Whether through parlay or intimidation, she wants her foes to know what they are up against. Since cowards never dare engage someone stronger than they, Shegardis is developing ways to make her foes come to her whether they will it or no. If she can live long enough to perfect these techniques, then the downtrodden of Belkzen will have a formidable defender indeed. Shegardis would love to polish her armor to a brazen shine and brush her thick hair to its full luster. But she knows what Orcs respect and fear, and so she leaves the metal dark and bloodstained, rarely brushes the filthy mats from her hair, and dons the fierce warpaint of a Belkzen reaver. Whatever it takes to strike fear in the wicked and to present a face of brutal strength, she will do it. Doing what is right is not pleasant or beautiful, so as long as her work needs to be done she will not be pleasant or beautiful either.
Generate Backstory based on following information Character Name: Finn Stalin Character Race: Pale oni Character Class: Samurai Output:
Lived a normal life as a "human" then a group of adventures came by and Finn was kind enough to show them his town and church( The Church of the Red Star) and got help from the leader of the church Joseph(Finn's father). Finn's father tasked the group with investigating a circus in town which was in question of being a group of cultist but before they left the church was attacked by hell hounds. After the party defeated the hell hounds they promised that they will bring light to whatever the circus may be hiding. On the way out Finn decided to join the group in investigating the circus and they went on there marry way. Later after they investigated and got the circuses side of the story(they told the party that their crusaders trying to stop an evil religion) and Finn didn't believe them until a spy was caught and before he could be question he did a certain spell which when casted showed a red star. Later they then discussed what to do, they could either report back to the church and question Joseph about the spy or defeat the circus people who claim were crusaders but a certain sacrifice room points otherwise. In the end the group decided to confront Joseph on the spy, Finn wanted to follow his fathers wishes but he was also shaken by the spy and what happened to him. When they arrived at the church immediately the group started bombarding Joseph with question but Joseph said that he cannot elaborate on the spy nor did he wanted to talk about anything that may point that the church is evil. Finn fed up of all the arguing started questioning his father and started to scream at him, in the end it ended with Finn denouncing the religion he believed for so long. This broke Joseph heart, Joseph was now enraged and blamed the group for tainting his sons mind and branded them traitors for betraying his trust. Then one member attacked the Joseph, Finn and Joseph were shocked and then Joseph got mad. he pushed back his attack and said "That's it you betray my trust, you turn my son against me, and now you attack me in this holy place! May your gods give you mercy in hell." With that he grab a sheathed katana with sealing charms on it and before he sheathed it he looked at his son and said "I'm sorry" he then unsheathed the sword and with that his and Finn's form change. In mere moments Finn the normal book worm who wanted to explore the world and Joseph a loving father who cared about his son more than his church become huge powerful Oni's. Finn now looking at his new form went into catatonic shock and before he could react his father held up his hand and said "sleep" then Finn passed out. Next thing he knew when he awoke it looked like he was in hell, all of the monks were dead the walls and floor we cracked and bloody, and then Finn saw it, his father dead with his own sword stab through is own heart with the one who attack his father pulling the sword out of his fathers dead body. Finn went to his knees he couldn't process this, his father, his home, his friends, his form....gone. All because he brought these adventures here. Before the group left they took his fathers other weapon the kanab_ and dropped his fathers sword in front of him with the blood still on the blade. 2 days, Finn finally got out of that shock after two days, still in the wreckage of his home he found the scabbard for the sword and sheathed it and surprisingly he return to his original form. "The sword itself is connected to me" he thought "when I sheathe the blade my true power in unleashed" he then scowled "I swear I will defeat the ones who took everything from me with this blade sheathed, with this form, MY FORM and If I cant defeat them only then will I use my full power so that if I may die at least I'll take out all of them and I'll be able to see my father again." and with that vow he collect the rest of his stuff, buried his father and went out into the world to train and to get revenge on the ones who destroyed his way of life.
Generate Backstory based on following information Character Name: Shu Shu Coot Character Race: Penguin Character Class: Rogue Output:
After leaving his quiet hometown in search of excitement, Shu Shu Coot has spent the last 16 years meeting new friends and abandoning them the moment things get too rough. When he left, he threw himself a going away party in the town square; so everyone had to join.
Generate Backstory based on following information Character Name: Willie the One Eyed Wonder Worm Character Race: Penis Character Class: Pussyfucker Output:
Willie is a penis. He likes to fuck. That's all.
Generate Backstory based on following information Character Name: Kirit Character Race: Phanaton (gliding lemur person) Character Class: Barbarian Output:
Left his isolated village in pursuit of his brother, who was kidnapped and sold to a circus
Generate Backstory based on following information Character Name: Black Ice Character Race: Phrygisian Character Class: Bounty hunter Output:
Born in the darkest of all space during a new moon in the space year 2054. My planet had 666 moons, a new moon was thought impossible. But fate had spoken. I was to be born in the darkest of all nights. In a few short months of life, I had mastered the ancient sword styles from the ancient master swordsmen of the ancient sword styles that they had developed. The masters declared me their greatest student, and made me master of the masters: H_k›d_m_sh_sq_m_stra at the age of 2 months. At the age of 3 months, the treacherous Uchih_ clan ate and murdered my parents, baby cousin, midget relative twice removed, uncle's third wife's right arm, my entire clan besides me, and my left hand. All of this took place outside of the cinema my parents took me to, where we left, watched my uncle Benjamin Ice get shot, my wife and children killed by muggers, and I was sold into slavery, only for everyone to get eaten. I vowed revenge upon these monsters, vowing to kill them all. My rage was so great, it cause my home planet to explode, propelling me through space, on a quest for revenge.
Generate Backstory based on following information Character Name: Yobab Character Race: Pig Character Class: Enchanted animal. Output:
It was just an ordinary farm Animal. Super Pig that could smell things and tells its story through mental telepathy and know what is the truth. It was just a pig meant to be slaughter but a vegan wizard saves him from doom the wizard takes the pig into his home and the pig accidentally sniffs the wizard's potion; the truth potion which enchants it to be a truth/history telling animal.
Generate Backstory based on following information Character Name: Isawa Saiichi Character Race: Pixie Character Class: Sorcerer Output:
sad and gay
Generate Backstory based on following information Character Name: Dragonfly Character Race: Pixie Character Class: Rogue Output:
Daughter of the sunfairy king's spy master. She is a very clumsy impulsive fae. She was caught trying to break into the throne room on a dare. Her mother (spymaster) was shamed before the court, and turned her daughter out to "learn something". To this day dragonfly is a pixie who is known for always choosing the wrong option. Her antics are made to resemble bender from futurama. She is the best character to play, but not the best team mate. She'll keep the healer working, caused the giant to knock down the wrong door just to see if she could, and spent an entire campaign with an exploding colar rigged around her neck. They'd kick her off the team, but that sneak attack is priceless. And she gets invited to the best parties.
Generate Backstory based on following information Character Name: Yuna Character Race: Pony Character Class: Pony Output:
Yuna the pony grew up in a Tavern, the smallest pony of four foals. He led an idyllic life, in the paddock by the tavern occasionally helping move barrels around, but that all changed one day when his owner headed out on an exciting adventure.
Generate Backstory based on following information Character Name: Ryybyn Character Race: Rimelander Character Class: Bard Output:
A depressed bard from a religious background that hates music.
Generate Backstory based on following information Character Name: Gimble Gyre Character Race: Rock gnome Character Class: Fighter Output:
Brought up on tales of honour and chivalry, Gimble Gyre fully devotes himself to protecting and upholding all that is good in the world.
Generate Backstory based on following information Character Name: Ozvolt Turncog Character Race: Rock gnome Character Class: Barbarian Output:
Ozvolt had spent his long life as one devoted to discovery and innovation; a fascination with the natural world and its subtle mechanisms often lead Ozvolt exploring the wilds outside of his Gnomish city. Late in his life, he would create his opus: an exo-suit design to enhance the physical capabilities of a gnome tenfold. After carefully sealing his plans in a water-tight scroll case, Ozvolt decided to put his invention to the test; and have a massive last hurrah while he was at it! He seeks to explore and learn from distant vistas, to encounter strange beasts and aberrations, and put the last few finishing touches on his Exo-Suit before he feels it is perfect.
Generate Backstory based on following information Character Name: Ponz McWetts Character Race: Sentient bucket (animated) Character Class: Wizard Output:
Ponz began existence as disparate collection of raw materials that would be shaped together by craftsmen out to make a living. While he (a gender later chosen by itself) was put together by artisans he did not have the fortune of being labeled a prestigious 'artisanal bucket.' Instead he languished as simple construct of tarred pine and tin. Existence as a mundane object would not last forever for Ponz. Not long after his completion was he purchased by an enterprising magus who was skillful yet prone to numerous spills. So Ponz the Bucket became the source of mucky water from which a mop full of potion and reagent mishaps was frequently dunked. Years of this abuse eventually granted Ponz an animated sentience. It was somewhere between the blood of a basilisk and the spectral bile humors of a wraith that it happened. Upon being aware that a man of awkward dexterity, yet a brilliant mind had been doling such abuse, Ponz quickly used his newfound sentience to barter an apprenticeship. In exchange of expanding his depth of knowledge, he would expedite any and all cleaning processes. Except for Sponge baths. The Wizard had Mage Hand for that nonsense. Thus the Journey to Enlightenment began.
Generate Backstory based on following information Character Name: Crash Antebois Character Race: Shadar-kai Character Class: Commander Output:
Originally intended as a spare body for the chaos mage Halaster Blackcloak, Crash is an abandoned project left behind to do as he pleases. With an ego as large as his presence in a room, Crash makes any situation 100% about him. Throughput his travels with his friends El Magi, the Goliath wrestler, and Pennipies Hellswift, the hengeyokai bunny thief, he has successfully befriended Thri-kreen mafia dons, slimes, a dragon, a gnome named kroto, and much more using his classic phrase "Words of Friendship!" Now having taken the spell jammer from the Thri-kreen, he sets out to make sure that the whole universe knows who he is.
Generate Backstory based on following information Character Name: Paul Character Race: Shadowborn Character Class: Shadowcaster Output:
An overemotional young man who does not like conflict. His best friend is a lizard.
Generate Backstory based on following information Character Name: Aleiyana, The Lamentress Character Race: Siren Character Class: Bard Output:
A fallen tyrant who has been cursed with weakness and to experience pain when perpetrating bad deeds.
Generate Backstory based on following information Character Name: Lucida Character Race: Skeleton Character Class: Rogue Output:
Lucida awoke in a mysterious long-abandoned college. Judging by Mother Nature's attempts to reclaim the building, he assumed he had been there for some time, drawing a definite conclusion upon seeing the back of his hand and finding nothing but bone. Inside a coat-pocket, he found a letter addressed only to "L" from a once-familiar colleague. Inside the letter, a single question burned into his mind. "Have you heard of the name Lucida?"
Generate Backstory based on following information Character Name: Nirik Stormcrow Character Race: Snow elf Character Class: Rogue Output:
The crows in the area foretold the oncoming storm for weeks before it hit. The heaviest storm any of the villagers had experienced raged on the night of Nirik's birth. Never knowing who his father was, Nirik was trained to use a bow to hunt by his mother. Hunting was a vital part of his villages economy and his mother made a point to let him know that. He trained tirelessly every day. As Nirik came of age his skills in archery were known throughout the North. Providing food for the whole village and taking out any monsters who were causing trouble, Nirik made a name for himself. Eventually, his prowess with a bow provided the opportunity for him to serve as a personal guard for the chief. The highest rank a villager could achieve besides being cheif himself. However, Nirik came from a poor family and the noble villagers felt he had no right to serve the chief so closely. Hatred and jealousy made these naysayers go to Nirik's hut one night. Awakened by the screams of his mother, Nirik saw as these men slit her throat in front of him. Before the intruders could make another move, Nirik slaughtered them where they stood. Anger and the feeling of betrayal caused Nirik to pack all his things that night. After burying his mother, and putting the murderers heads on spikes, Nirik began south and never looked back.
Generate Backstory based on following information Character Name: Supali Dipod Character Race: Snowborn human Character Class: Wizard Output:
A human of an offshoot race known for their fantastic ability to resist, or even outright ignore, the cold. She comes off as rather sardonic and uncaring, but truly, she is appreciative of the beauty of nature. In fact, that's why she ended up adventuring in the first place. The northern lands from where her people come are monotone, made of black stone beaches and long stretches of snowy plains, so she honestly aches to see anything more beautiful.
Generate Backstory based on following information Character Name: Aren Jaeger Character Race: Stout halfling Character Class: Fighter Output:
I was a fencing all through academy, everyone loved me...or so I thought. One night a girl approached she grabbed my hand, then kissed my neck, then I heard whisper something didn't understand. And now I'm in a giants dungeon waiting to be freed....if I ever get out I'll never let anyone touch me ever again
Generate Backstory based on following information Character Name: Nina bint Shihab al-Sakhrayadun Character Race: Stout halfling Character Class: Monk Output:
Raised in the monastery known simply as Stonehold, carved into the cliffs of the World's Scar, Nina was one of about four dozen people in service to the Lady of Strategy in this region. As with many in the Order of the Timeless Plan, Nina was born into the life, schooled in matters both religious and worldly from a young age, and in matters more martial once she reached her teenaged years. Although she longed for a true test of her skills, Nina, befitting her status as a junior member, was mostly sent on supply runs, both to the nearby Rajashi, and occasionally to Lionguard for wares unavailable in the desert city. It was on one such supply run that word was sent to her of a nearby encampment of bandits, and as she was the nearest member of the Order in the area, she was instructed to reconnoiter their campÑand reconnoiter only, unless attacked or otherwise absolutely necessary. Unfortunately for her, an ill-timed sneeze gave away her presence, and she was swiftly captured. Rather than fight, however, she walked willingly with her captors into her cage, so that she could have time to formulate an escape plan, thankful that her simple garb seemed to have caused the bandits to take her for a common courier. After several daysÑand several plans thought up, mulled over, and discardedÑa new variable entered the arena: Another adventurer. Many of the plans she had tossed out, she had done so precisely because they would have required a second person. Now, however, she could put one of them into action; She saw her chance, and she took it, and with the aid of the adventurer, she was free of her captivity. Out of gratitudeÑand also out of a desire for both a bit of action and a bit of revengeÑshe pledged to help the adventurers' group to destroy the bandit camp, though once the task was done, she set out to return to Stonehold. On the way there, however, she found the holy symbol of someone else in her order dangling from a bush, and followed a red light in the distanceÑone that led her right back where she came. Confused as h*ck, she decided the best course of action was to rejoin the group, see the world, and hope to send a message to Stonehold in the next few days.
Generate Backstory based on following information Character Name: Legate Character Race: Tabaxi Character Class: Rogue Output:
Abandoned at birth; turned into a (domesticated) Tabaxi; Has a strong sense of honor, so only steals from nobles and those he has fairly defeated.
Generate Backstory based on following information Character Name: Archer Character Race: Tabaxi Character Class: Rogue Output:
_ ARCHER OF NEXAL He was always the black sheep of the large clan, stuck mostly to himself and indulged his odd hobbies-- reading, studying plants, and exploring the deep jungle. Doing so, he gained a reputation as someone full of secrets, self-reliant, and brave. Thus, when the Nexal clan was threatened with a mysterious outbreak of untraceable nightly wolf attacks, the Tabaxi king Hutsin reached out to Archer to join his Secret Service as an undercover asset. Archer, being a curious guy without a clear purpose, accepted the offer and was trained in the spy arts; his mission: investigate the source of these attacks while keeping watch on Hutsin. One day, while debriefing the King on his surveillance of the clan, Archer was taken by surprise; a hooded figure, silent and fast, flung Archer aside and sunk a dagger into the King's throat and ran out of the private chamber. Archer, stunned, regained his senses as guards found Hutsin's body. A lifetime of sneakiness and secretiveness instantly made him the #1 suspect. And so Archer fought off the guards as they went to arrest him and Archer gave chase to the hooded figure that only he had seen. Leaving his home behind, Archer has been tracking this assassin for months, all the way into the Underdark. There, he was stalled by his capture. He's been trying to get back on track ever since. One day, he will be able to clear his name, locate the source of his clan's mysterious wolf scourge, and restore order to his home.
Generate Backstory based on following information Character Name: Plume Character Race: Tabaxi Character Class: Monk Output:
Plume in the Wind is a 17-year-old Tabaxi, from the Fading Breeze Clan. Bursting with vibrant energy and endless curiosity, Plume grew up to be a very agitated and restless child. Their parents decided that they should follow the training of Sweet Zephyr, also known as Master Zeph', to become one of the monk soldiers who protect the Clan. Maybe Zephyr would manage to channel Plume's spiritedness into something useful and honorable! After two years of learning the monks' martial art techniques and philosophy, Plume began to get bored of the zen teachings. They enjoyed the exhausting fighting exercises and the straining activities to improve one's control over their bodyÉ But it wasn't worth all of the meditation, and contemplation, and deference, and self-reflection, and obedience, and *urgh*. There just wasn't enough action. The prospect of spending the next few decades staying in the same place, defending their clan against the same easily-defeated threats (orc clans and savage beasts, for the most part) was quickly becoming depressing. They wanted to be a bug. Like, a beautiful spider, or a tiny sandfly. They had always been fascinated by insects. Their ability to crawl or fly everywhere they wanted, while staying completely silent and unnoticed, was the most captivating thing ever. The quiet strength of ants or beetles, and the stubbornness they seemed to irradiate, was inspiring. They wanted to be able to scuttle like those bugs. Fast, and chaotic, and powerful, and swift, and focused, all at once. One day, they had enough of being disciplined in front of the other students for (again) not being able to keep still during the daily meditation session. They felt a small butterfly land on their ankle, so of course they opened their eyes to see what color it was and where it was going next! But apparently nobody understood how pretty and enchanting it was. Punishments, like trainings, were physically bearableÊÑÊPlume was a strong, well-build TabaxiÊÑÊbut Master Zeph' used only the most boring chores as punishments for Plume. This time wasn't particularly bad (Plume had sorted and washed kilograms of mushrooms before) but it was the last straw. So they put their stuff in a hastily-made bag, left a short note for Master Zeph' (ÇÊThank you for your teachings. I don't think I can find my inner peace at the dojo, or ever be a satisfying Breeze Soldier. I wish you well.ÊÈ), another for their parents (ÇÊI want to see what the bugs look like in other parts of the world. I'll probably come back to show you at some point. I love you.ÊÈ), and they left in the direction the wind was blowing. They spent the next two years travelling around aimlessly, watching interesting bugs, hiding from ugly-looking creatures, running across plains at night and sleeping in trees during the day. They started earning a dime escorting merchants when they wanted to travel across inhospitable lands, and eventually ended up at Aldranos. They had expected to hate the city (villages were in general pretty boring: they always felt like the weird stranger, and the flies buzzing around farms and trash piles were much less interesting than the colorful insects they found in nature). Much to their surprise, they realized that they quite liked it. They weren't the only exotic race there, big buildings meant shadows everywhere, and there were plenty opportunity to get in all kinds of fun trouble. Running low on cash, they decided to answer a job posting for a security gig at some kind of party organized by an elven Lord. The place was super fancy, so it would probably be boring, but it paid well, and they got to wear a beautiful uniform, full of bright colors that made them look like a crossing between a dragonfly, a ladybug and a jaguar. Hopefully they could keep it afterwards!
Generate Backstory based on following information Character Name: Ramal Character Race: Tabaxi Character Class: Sorcerer Output:
A disgraced member of a Merchant Priests Guild on a pilgrimage to find a Sacred Silver Coin of Waukeen.
Generate Backstory based on following information Character Name: Storie Character Race: Tabaxi (catfolk) Character Class: Pact of the chain warlock Output:
Storie was orphaned as a very young Tabaxi; abandoned in the human city of Unity. A pair of humans found her as she wandered alone, hungry and scared. This couple took Storie in and raised her as their own. Storie's parents owned a small item shop near Unity's center. From an early age Storie acted as a sort of scout, finding abandoned things or picking various herbs outside Unity's gates to be sold in the shop. As she grew older she was allowed to go further from home in these expeditions. During one such trip at age 16 Storie happened across a wounded animal while looking for a rare flower often used in dyes. She knew there was a small town nearby so she took the animal there in hopes that it's owner was among the residents. As she approached the gates she was accosted by another creature; this one small, capable of flight and shrilly chattering at her. It seemed angry. It was ADORABLE! Storie immediately decided that she needed to adopt one. While she sought out the wounded animal's owner she discovered that the "adorable flying angry thing," as she described it, was a pseudodragon bonded to the local Warlock. The wounded animal belonged to the local blacksmith. He was very grateful that Storie had found it; it had been missing for several days and he had feared the worst. The blacksmith was more than happy to introduce her to the Warlock in return for her timely rescue. The Warlock found Storie unimpressive and initially dismissed her. "You can't be a Warlock just to have an 'adorable' pet!" he scolded. Storie persisted, however, and eventually he told her that if she could find a patron he would accept and train her. It took three long years of apprenticeship before he would allow her to attempt to gain a familiar but she did eventually bond her own pseudodragon. She named her new friend Charme. During these years she had continued to help with her parents' shop, taking on a formal job acquiring stock for them. They were not excited about her decision to take up such a "dark art" but it made her happy and her bright, always helpful personality never changed. They eventually accepted her choice. Charme helped. Such an endearing mascot drew in more customers. Four years after she left her apprenticeship Storie's parents sent her on a trip across the land to purchase and bring back some rare reagents a visiting Sorceress had ordered. During the trip the train she was on was accosted by the Emperor's personal guards. Storie was roughly dragged from her seat and knocked unconscious. When she awoke she found herself in some sort of jail cell. The man across the hall, a Bard named Lind, provided the details. She had been dragged in by the local guard and added to some list as "Family of people known to be working with the Rebellion." Storie had no idea what this rebellion was or if her parents were secretly working for it but she knew one thing: Those guards were likely after her parents now. If she could get out of here then she was going to find this rebellion and rescue her family.
Generate Backstory based on following information Character Name: Quantiam Machina Character Race: Teifling Character Class: Warlock Output:
Sent to the academy for being framed for killing the high warlock by putting nightshade into his goblet of wine.
Generate Backstory based on following information Character Name: Aqir Bolak Character Race: Tengu Character Class: Rogue Output:
Thief that had eyes too big for his skills. Had his hand cut off and was sold into slavery. The fate of his gang is unknown, but he wouldn't be surprised if they are dead.
Generate Backstory based on following information Character Name: Irata Character Race: Tengu Character Class: Dragonfire adept Output:
A fraudulent potion maker who stole the secrets to breathing fire from a dragon-worshipping cult. She puts those sacred skills to much better use by breathing harmless fire on people to sell her fake fire-resistance potions.
Generate Backstory based on following information Character Name: Auberdine Character Race: Tengu Character Class: Cleric Output:
Auberdine was raised as a ward in house Aulamaxa. A tengu, being rather bird-featured, was always a spectacle in the mostly human noble house. He grew to love being the center of attention. Talking and chatting, wheeling and dealing. He'd speak to everyone he could, using every language he could learn. His status as a ward meant he was a diplomatic responsibility. To keep him safe, he was stuck in his house, in his city. When there were no visitors to his home, he rushed to the library, reading all that he could about the world around him. Stumbling across a historical tome of Milani, goddess of (revolutionary) freedom and justice, Auberdine learned of the heros and leaders who fought for their friends and families throughout the years. He wanted that glory. He wanted to speak to the masses. To be known for change. Change must be good, right? Change certainly wasn't being cooped up in a house all day, every day. So he donned the robe, grabbed the tome, and began speaking to the people, seeing what words of change and freedom could do for them.
Generate Backstory based on following information Character Name: Centipede Character Race: Tiefling Character Class: Sorcerer Output:
Test-tube baby created by drow scientists.
Generate Backstory based on following information Character Name: Keejee Kani Character Race: Tiefling Character Class: Warlock Output:
KeejeeÊwasÊraisedÊinÊaÊlovingÊhousehold,ÊwhereÊsheÊwasÊtrainedÊtoÊbeÊtheÊscionÊofÊtheÊKaniÊmerrchantÊfamily.ÊThen,ÊoneÊnight,ÊwhenÊsheÊwasÊsix,ÊaÊgoblinÊkidnappedÊher. SheÊspentÊtheÊnextÊtwelveÊyearsÊofÊherÊlifeÊasÊtheÊobjectÊofÊworshipÊinÊaÊdemon-worshippingÊcult.ÊTheÊcult,ÊmadeÊofÊhumans,Êgoblins,ÊandÊelves,ÊhadÊbeenÊkidnappingÊtielfingÊchildrenÊandÊmakingÊthemÊfociÊforÊtheirÊdemonÊlord.ÊOnÊtheirÊeighteenthÊbirthday,ÊtheyÊwereÊsacrificed,ÊandÊaÊnewÊchildÊwouldÊtakeÊtheirÊplace. KeejeeÊwasÊdesperateÊtoÊsurvive,ÊsoÊsheÊturnedÊtoÊgodsÊofÊherÊancestors,ÊtheÊGreatÊOldÊOnes,ÊtoÊseverÊtheÊtiesÊthatÊboundÊherÊtoÊtheÊcult.ÊAlwaysÊcunning,ÊsheÊconvincedÊtheÊGreatÊOldÊOneÊthatÊsheÊcouldÊbestÊserveÊitÊbyÊhuntingÊdownÊdemonsÊandÊtheirÊworshippers,ÊstrippingÊherÊofÊotherÊobligations.Ê SheÊhelped freeÊtheÊchildÊwhoÊwasÊtoÊreplaceÊher,ÊandÊdestroyedÊwhatÊsheÊcouldÊasÊsheÊfled.ÊWhenÊsheÊreturnedÊhome,ÊherÊfamilyÊwelcomedÊherÊwithÊopenÊarms. LittleÊdoesÊsheÊknow,ÊKeejee'sÊparentsÊhadÊsoldÊherÊtoÊtheÊcultÊinÊexchangeÊforÊaÊritualÊthatÊcementedÊtheirÊpower and elevated them into the ranks of the nobility.ÊTheÊcultÊwantsÊherÊbackÊtoÊcompleteÊtheirÊritual,ÊandÊtheÊfamilyÊlivesÊinÊfearÊofÊKeejeeÊfindingÊoutÊtheirÊgreatÊsin.
Generate Backstory based on following information Character Name: Zahar Vendis Character Race: Tiefling Character Class: Cleric Output:
Part of a criminal family, but he turned to the goddess Olladra after his brother died, turning his back on his family and his shady past.
Generate Backstory based on following information Character Name: Precul Ipsem Character Race: Tiefling Character Class: Wizard Output:
Born to Normal human parents, his monstrous appearance caused them to abandon him in the woods where a old wizard took him in and raised him as his own.
Generate Backstory based on following information Character Name: Soren Character Race: Tiefling Character Class: Warlock Output:
Was a sage for religion, discovered demons, was promised ultimate knowledge by a demon, sold soul for knowledge. Now is a manic-depressant drunk who can be on the sadistic side.
Generate Backstory based on following information Character Name: Damakos Torment Character Race: Tiefling Character Class: Warlock Output:
Village massacred, fiend patron (unknown) saves him. Wakes up in a temple of some kind. After some time he decides to go out into the world and explore with the goal of gaining knowledge, to finally avenge village.
Generate Backstory based on following information Character Name: Badb Catha B‡lor BalcbŽimnech Character Race: Tiefling Character Class: Dex fighter-warlock Output:
The headstrong black sheep in a noble family of paladins and clerics, Badb is in way over her head as the de facto leader of a ragtag group of adventurers. She wants to prove she's not the fuck-up her family thinks she is and that her methods are just as valid, if unorthodox.
Generate Backstory based on following information Character Name: Iantu Ianblad Character Race: Tiefling Character Class: Warlock Output:
Has a twin sister that is naturally gifted at everything including magic. Jealous that he isn't able to use magic he makes a pact with a fiend in order to be able to cast magic. When his parents found out about he fact that he signed a pact with a fiend they cast him out and disowned him.
Generate Backstory based on following information Character Name: Abigail Character Race: Tiefling Character Class: Paladin Output:
As a child, she was saved from a genocide of her people by her adoptive father, a Cleric of Pelor. He raised her in his temple, far in the north, until she came of age. She has decided to be a warrior for good, like her father before her, and to show the world that no one is too far from redemption.
Generate Backstory based on following information Character Name: Tyzin Lorestav Character Race: Tiefling Character Class: Paladin Output:
Tyzin Lorestav was but a humble blacksmith when he was captured and enslaved by a Drow raiding party, and put to work mining. He swore vengeance against all drow, and forged a sword and set of armor for himself in secret, ultimately striking down his captors and freeing himself and his fellow slaves. He now seeks out and hunts down any and all drow encampments he can find, and aids those affected by their actions.
Generate Backstory based on following information Character Name: Arlech Admundsen Character Race: Tiefling Character Class: Bard Output:
Never had a father, lived with her mother and brother above an inn where her mother was a server. Her mother soon died of a mysterious illness that local wizards refused to cure without payment, and her brother took guardianship of her after that. She went to musical college because she never wants to see someone unhappy again, and went on from there to explore the world. She got news that her brother had contracted the same disease, and is now seeking a cure.
Generate Backstory based on following information Character Name: Mercy Character Race: Tiefling Character Class: Paladin Output:
Mercy was born into a cult of devil worshipping warlocks. She was betrothed to an archdevil who promised her father greater power in exchange for the marriage. She fled the night before her wedding and lived for a time on the steets in the city of waterdeep. She was taken in by a cleric of Lathander and changed her name from Macharia to Mercy. She swore to serve Lathander and dreams of joining the group of his paladins known as the Order of the Aster.
Generate Backstory based on following information Character Name: Vira Character Race: Tiefling Character Class: Bard Output:
Grew up in the nice part of a bad town. Went on a journey and started to enjoy singing the songs of those journeys. She started to think of herself as a hero, and took a bit of advantage of it. Heroes get money, sleep with women, and have stories to tell. She intends to do all three, and a lot at that. Her goes are to make as much money as she can, have the world know of her stories, and sleep with 1000 women.
Generate Backstory based on following information Character Name: Perseverance Character Race: Tiefling Character Class: Sorcerer Output:
After her village was raided by orcs, she sparked into her sorcery magic and burned down the orc that was about to kill her. She spent a few years wandering the deserts and plains of Ithros until she arrived in the capital city of Brandor. After a few more years of trying to master her powers and attempting to enter wizard schools, she was told that she would need to go to another city across the city to find a way to control her innate sorcerer magic.
Generate Backstory based on following information Character Name: Moloch Dundragon Character Race: Tiefling Character Class: Sorcerer Output:
Moloch is the illegitimate son of Lord Dundragon from his hometown of Winterfell. When his mother passed away, he was raised in secret by this lord, acting as a servant to the family when he needed to leave the manor. One day, a robed stranger appeared in town with a grudge against Moloch's father. A fight broke out, leaving his father dead and Moloch blessed with magical power. He then set off on a journey to find his father's killer and bring respect to the Dundragon name.
Generate Backstory based on following information Character Name: Nemia Character Race: Tiefling Character Class: Warlock Output:
Nemia is RihalaÕs right hand woman, and an old flame of KavrosÕ. She still carries that torch, though heÕs all but forgot about her. She tried to convince him to kowtow to Rihala, but he refused. Her goals are less in line with Rihala; she wants Kavros as her man-pet, and wants to rule the forest, not burn it. She was the one who came up with the idea to use Dram, and now sheÕs going to be looking for revenge since the partyÕs undone about 20 years of work for her.
Generate Backstory based on following information Character Name: Epiphany Hymnsinger Character Race: Tiefling Character Class: Bard Output:
Raised by fundamentalist parents, Epiphany yearned for a more roguish existence. Her parents believed any natural talent she possessed was a gift from their god, and should only be used in divine service. Epiphany was more into music and revelry and minor crime, so she resisted their parochial demands. Eventually, her parents arranged to have her sent to a community of worship where she could sing songs of praise all day, and not be exposed to bad influences. Epiphany ran away from the caravan taking her to her new home, and set up a new identity as a small-time crook in Triboar.
Generate Backstory based on following information Character Name: Shak'kar Copperpetal Character Race: Tiefling Character Class: Warlock Output:
Shak'kar was found in the wreckage of a caravan by an old gnome by the name Melvin Copperpetal. Melvin took Shak'kar into his home and raised him as his own teaching him to speak Gnomish and how to tinker, amongst other things. Eventually Shak'kar became curious about his birthparents fate and at the age of 16 he set out to investigate. Amongst his travels he came across a jagged crystal, accidently cutting himself and binding him to a creature of immense power, Cthulu. He soon after began to travel with the tiefling trading caravans in attempt to gather more information on his parents.
Generate Backstory based on following information Character Name: Virgil "Virge" Viscount Character Race: Tiefling Character Class: Bard Output:
Virge grew up in the Viscount clan, but left when he realized he couldn't reach the audience he wanted. He struck out on his own on his quest of becoming the greatest bard that ever lived, but quickly got distracted by a quest to fit in and be appreciated for being the person who will become the greatest bard that ever lived. Virge spends his time trying to convince other people how cool he is, leaving his instrument and primary bard skills to wither. He's nigh on endlessly charismatic, but few like him. Virge has a penchant for gimmicky knives, Gothic architecture, and even more gimmicky knives.
Generate Backstory based on following information Character Name: Rare the Harmtouch Character Race: Tiefling Character Class: Cleric Output:
Rare was given to the church as a child, and grew up training in service to the Horned One. She became a cleric adhering the Domain of the Grave, which is holy to the Horned One. She is a gravedigger and keeper, managing the flux of souls across the threshold of Death. She learned alchemy as a means of preparing bodies, whether to preserve them, break them down and give them to the earth, or to prepare them for a return. As a side effect of her varied training she also learned means (magical and alchemical) to preserve the living and maintain a position on the threshold.
Generate Backstory based on following information Character Name: Maiev Shadewalker Character Race: Tiefling Character Class: Sorcerer Output:
Maiev is a cannibalistic hermit who fled from her cannibal family after receiving magical powers from the white dragon her family worshipped. This was because it bleached all colour from her, leaving her a stark white tiefling that they didn't recognise. She's overly enthusiastic and doesn't understand the rules of society, and met with the party after receiving a mysterious letter (and eating the messenger who had been sent to her cave in the mountains)! She's excellent at using the charm spell, as it has been honed by her years of living alone and having to entice any wandering travellers into her lair with the offer of having them for dinner.
Generate Backstory based on following information Character Name: Doldrolskin Character Race: Tiefling Character Class: Fighter Output:
As a tiefling, Doldrolskin is regarded as subhuman wherever he travels. Every town or city he goes to chases into the slums until he ends in a major port city. Day after day he watches ships come in and out. Eventually, he decides that the sea is where he wants to go. He sprints full on toward a ship leaving port and successfully leaping for it. Upon gaining trust from the crew members, he kills them all. Whenever he finds another ship at sea, he boards it, wipes out the crew, burns the old ship, and sets out for a new port. Once he stocks up at whatever. port town he docks at, he leaves out to sea again, free on the water
Generate Backstory based on following information Character Name: Alexei Maelstrovich Character Race: Tiefling Character Class: Warlock Output:
The eldest son of a powerful crime family, he was raised with an aggressive but loving family, taught by the best tutors and instructed in academics, combat, and the strange, mad magic his grandfather discovered in an ancient tome. Each family member since has pact-bound to the family Great Old One on their eighteenth birthday, and Alexei was no exception. He learned the art of persuasion and that of intimidation, but after being kidnapped and murdering an entire household to escape Ñ men, women, and children Ñ he found that particular brand of violence somewhat distasteful. Uncertain about his place in the cosmic web of alignment, and dubious about how much he would enjoy ending up in an evil-aligned afterlife, he's taken a sabbatical from his family duties to adventure and discover himself, though he still occasionally visits home to see his sister or is called on to perform tasks for the family.
Generate Backstory based on following information Character Name: Aetron Valcius Character Race: Tiefling Character Class: Warlock Output:
Aetron inherited a thick, dense tome that has been passed through his family for generations. Many of the past holders of the tome were able to understand only short passages, but never the tome itself. What's more, none of the tome's holder ever heard... it. Upon receiving the tome, strange whispers began to enter Aetron's mind and fueled his obsession to understand their alien tongue (hence his strange list of known languages). He has made it his life's mission to fully decipher this tome, and any other information he can find about the other planes, outsiders, and mind flayers. Driven by this he has begun to tap into the eldritch powers the The Great Old Ones, forming a bond with Ghaunadar, called That Which Lurks. He also uses this tome as his spell book, adding pages as he discovers new depths to the other worldly planes, and new powers he channels through his bond with Ghaunadar.
Generate Backstory based on following information Character Name: Ideal Character Race: Tiefling Character Class: Sorceror Output:
Ideal doesn't remember her parents, they died when she was young and she never had interest to ask how. All that mattered was her older sister, Random, and their life with the human couple who took them in despite the village's protests. Ideal found it easy to blend in though, despite her looks and wild bouts of magic aside, lived a happy life. That is until she and her sister came upon a cave unearthed by the recent earthquakes. A temple to a false god lay inside, guarded by a terrible creature. Ideal's sister unleashed the bond 'god' in order to save Ideal's life. In return, the village that raised her cast them out without sympathy. The false god having had enslaved the village only a couple hundred years before, they saw no choice but to force the sisters to leave. Now the sisters travel, one with chaotic magic, the other newly gifted with the patronage of an arch fey lord, the false god.
Generate Backstory based on following information Character Name: Rihala Character Race: Tiefling Character Class: Warlock Output:
Rihala, KavrosÕ sister, is evil. There is no question about this. She had very little sentiment at all, but what she does have is reserved either for people sheÕs grown fond of, or her family. Kavros has what is probably a disproportionate amount of it; sheÕs found the story of his betrayal convenient as a rallying point, and the entire concept of the Ôprodigal sonÕ is useful politically. So, because of this she spends a disproportionate amount of time concentrating on him. ItÕs this reason why she decided to focus on the forest as the next area to expand into. The overall goal is pretty simple. Keep the cities weak, control their politics, and ensure that (secretly) Rihala rules over all of Ardhon. SheÕd prefer not to be the visible leader; Òthat invites assassinations, coups, etc. Rather, let other people take the fall, and ensure you remain in power.Ó And at the end of the day her goal is power. More and more of it.
Generate Backstory based on following information Character Name: Isobel Scarnetti Character Race: Tiefling Character Class: Investigator Output:
Demonic and Infernal influences can hide for generations in human bloodlines. The noble Scarnetti family - rich and powerful, politically influential, feared and respected - owed their success to the machinations and bargains made by some rather unsavory ancestors. Rather than suffer from the scandal, Isobel's family hid her true nature by convincing her that she was dangerously ill and needed to take a daily dose of medication, or she would die. As she grew up, Isobel threw herself into a study of medicine and alchemy, hoping to learn more about the condition that threatened her life. Instead, she discovered that her medicine was actuality a potion which kept her transformed into a human guise. One evening, while her parents were out of the capitol, she deliberately didn't take her medicine. By midnight she was transformed: hooves, horns, and tail. Red skin and faintly glowing eyes. Isobel saw herself in the mirror and smiled. She took her father's signet ring, raided her mother's jewelry box for gold and gems, and left home.
Generate Backstory based on following information Character Name: Pyralis Character Race: Tiefling Character Class: Warlock Output:
I had a roof over my head and parents to feed me, but not necessarily close. I had been mistrusted and feared due to Tiefling stereotypes, so I turned to books to keep me entertained. Over time, I began to become more and more interested in books, especially those that included alchemy, which wasn't a problem to dabble with in my household. Better metals for less. Plus, alchemy requires heat, and heat means fire, and who doesn't love fire? However, over time, books weren't enough. There had to be another way to expand my knowledge further than the scarce resources I could get my hands on. Thankfully, Demogorgon wants to watch the world burn and I. Love. Fire. I had to go big or go home, so I sold my parents' souls (because I enjoy having a soul, and I NEEDED this) to not only a demon prince, but to THE Prince of Demons. So it's just me, wanting to go off on an adventure and find out what wonders I can learn, and if the world burns down with me, then at least my patron will be satisfied.