input
stringlengths
7
622
output
stringclasses
204 values
Sure,let's move to the Sport Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}
Sure,let's move to the Sport Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}
Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Sport Hall),player_follow:(boolean=false)}
Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}
Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}
Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}
Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's proceed to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's proceed to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's proceed to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's move to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's move to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's move to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}
Sure,let's proceed to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's proceed to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's move to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's move to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's move to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Social_Lobby),player_follow:(boolean=true)}
Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.
move_target=target:(character=Care_Center),player_follow:(boolean=false)}
Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.
move_target=target:(character=Care_Center),player_follow:(boolean=true)}
Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.
move_target=target:(character=Care_Center),player_follow:(boolean=true)}
Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.
move_target=target:(character=Care_Center),player_follow:(boolean=true)}
Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.
move_target=target:(character=Care_Center),player_follow:(boolean=true)}
Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.
move_target=target:(character=Care_Center),player_follow:(boolean=true)}
Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.
move_target=target:(character=Care_Center),player_follow:(boolean=true)}
Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.
move_target=target:(character=Care_Center),player_follow:(boolean=true)}
Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=true)}
Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=true)}
Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=true)}
Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=true)}
Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=true)}
Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=true)}
Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=true)}
Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=true)}
Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}
Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Art_Gallery),player_follow:(boolean=true)}
Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Art_Gallery),player_follow:(boolean=true)}
Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Art_Gallery),player_follow:(boolean=true)}
Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Agent_School),player_follow:(boolean=true)}
Sure,I'll take you to the Viewing Deck.
{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}
Sure,I'll take you to the Viewing Deck.
{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}
Sure,I'll take you to the Viewing Deck.
{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}
Sure,I'll take you to the Viewing Deck.
{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.
{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.
{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}
Sure,I'll take you to the Agent Mall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's dance.
{action_input=input:(character=dance)}
Sure,let's dance.
{action_input=input:(character=dance)}
Sure,I'll dance for you.
{action_input=input:(character=dance)}
Sure,I'll dance for you.
{action_input=input:(character=dance)}
Sure,I'll generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,I'll generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Okay,I'll create a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Okay,I'll create a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Alright,I'll place a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Alright,I'll place a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,I'll generate a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Sure,I'll generate a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Sure,I'll generate a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Sure,I'll generate a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Okay,I'll create a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Okay,I'll create a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Okay,I'll create a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Okay,I'll create a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Alright,I'll place a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Alright,I'll place a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Alright,I'll place a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Alright,I'll place a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Sure,I'll generate a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Sure,I'll generate a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}