input
stringlengths
7
622
output
stringclasses
204 values
Sure,I'll generate a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Sure,I'll generate a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Okay,I'll create a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Okay,I'll create a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Okay,I'll create a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Okay,I'll create a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Alright,I'll place a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Alright,I'll place a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Alright,I'll place a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Alright,I'll place a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Sure,I'll generate a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Sure,I'll generate a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Sure,I'll generate a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Sure,I'll generate a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Okay,I'll create a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Okay,I'll create a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Okay,I'll create a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Okay,I'll create a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Alright,I'll place a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Alright,I'll place a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Alright,I'll place a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Alright,I'll place a cube on the right.
{actor_generate_direction=actor:(actor=cube),direction=(character=right)}
Sure,I'll generate a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll generate a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll generate a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll generate a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Okay,I'll create a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Okay,I'll create a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Okay,I'll create a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Okay,I'll create a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Alright,I'll place a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Alright,I'll place a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Alright,I'll place a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Alright,I'll place a cylinder in front.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll generate a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Sure,I'll generate a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Sure,I'll generate a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Sure,I'll generate a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Okay,I'll create a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Okay,I'll create a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Okay,I'll create a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Okay,I'll create a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Alright,I'll place a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Alright,I'll place a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Alright,I'll place a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Alright,I'll place a cylinder in the back.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}
Sure,I'll generate a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Sure,I'll generate a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Sure,I'll generate a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Sure,I'll generate a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Okay,I'll create a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Okay,I'll create a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Okay,I'll create a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Okay,I'll create a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Alright,I'll place a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Alright,I'll place a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Alright,I'll place a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Alright,I'll place a cylinder on the left.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}
Sure,I'll generate a cylinder on the right.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}
Sure,I'll generate a cylinder on the right.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}
Sure,I'll generate a cylinder on the right.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}
Sure,I'll generate a cylinder on the right.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}
Alright,I'll place a cylinder on the right.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}
Alright,I'll place a cylinder on the right.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}
Alright,I'll place a cylinder on the right.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}
Alright,I'll place a cylinder on the right.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}
Sure,I'll generate a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Sure,I'll generate a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Sure,I'll generate a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Sure,I'll generate a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Okay,I'll create a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Okay,I'll create a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Okay,I'll create a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Okay,I'll create a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Alright,I'll place a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Alright,I'll place a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Alright,I'll place a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Alright,I'll place a sphere in front.
{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}
Sure,I'll generate a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Sure,I'll generate a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Sure,I'll generate a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Sure,I'll generate a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Okay,I'll create a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Okay,I'll create a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Okay,I'll create a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Okay,I'll create a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Alright,I'll place a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Alright,I'll place a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Alright,I'll place a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Alright,I'll place a sphere in the back.
{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}
Sure,I'll generate a sphere on the left.
{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}
Sure,I'll generate a sphere on the left.
{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}
Sure,I'll generate a sphere on the left.
{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}
Sure,I'll generate a sphere on the left.
{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}
Okay,I'll create a sphere on the left.
{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}
Okay,I'll create a sphere on the left.
{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}
Okay,I'll create a sphere on the left.
{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}
Okay,I'll create a sphere on the left.
{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}
Alright,I'll place a sphere on the left.
{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}
Alright,I'll place a sphere on the left.
{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}