input
stringlengths 7
622
| output
stringclasses 204
values |
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Sure,I'll generate a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Sure,I'll generate a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Okay,I'll create a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Okay,I'll create a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Okay,I'll create a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Okay,I'll create a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Alright,I'll place a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Alright,I'll place a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Alright,I'll place a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Alright,I'll place a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Sure,I'll generate a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Sure,I'll generate a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Sure,I'll generate a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Sure,I'll generate a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Okay,I'll create a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Okay,I'll create a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Okay,I'll create a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Okay,I'll create a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Alright,I'll place a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Alright,I'll place a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Alright,I'll place a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Alright,I'll place a cube on the right. | {actor_generate_direction=actor:(actor=cube),direction=(character=right)} |
Sure,I'll generate a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll generate a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll generate a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll generate a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Okay,I'll create a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Okay,I'll create a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Okay,I'll create a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Okay,I'll create a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Alright,I'll place a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Alright,I'll place a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Alright,I'll place a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Alright,I'll place a cylinder in front. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll generate a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Sure,I'll generate a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Sure,I'll generate a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Sure,I'll generate a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Okay,I'll create a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Okay,I'll create a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Okay,I'll create a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Okay,I'll create a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Alright,I'll place a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Alright,I'll place a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Alright,I'll place a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Alright,I'll place a cylinder in the back. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=back)} |
Sure,I'll generate a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Sure,I'll generate a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Sure,I'll generate a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Sure,I'll generate a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Okay,I'll create a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Okay,I'll create a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Okay,I'll create a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Okay,I'll create a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Alright,I'll place a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Alright,I'll place a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Alright,I'll place a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Alright,I'll place a cylinder on the left. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=left)} |
Sure,I'll generate a cylinder on the right. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=right)} |
Sure,I'll generate a cylinder on the right. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=right)} |
Sure,I'll generate a cylinder on the right. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=right)} |
Sure,I'll generate a cylinder on the right. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=right)} |
Alright,I'll place a cylinder on the right. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=right)} |
Alright,I'll place a cylinder on the right. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=right)} |
Alright,I'll place a cylinder on the right. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=right)} |
Alright,I'll place a cylinder on the right. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=right)} |
Sure,I'll generate a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Sure,I'll generate a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Sure,I'll generate a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Sure,I'll generate a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Okay,I'll create a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Okay,I'll create a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Okay,I'll create a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Okay,I'll create a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Alright,I'll place a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Alright,I'll place a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Alright,I'll place a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Alright,I'll place a sphere in front. | {actor_generate_direction=actor:(actor=sphere),direction=(character=forward)} |
Sure,I'll generate a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Sure,I'll generate a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Sure,I'll generate a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Sure,I'll generate a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Okay,I'll create a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Okay,I'll create a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Okay,I'll create a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Okay,I'll create a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Alright,I'll place a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Alright,I'll place a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Alright,I'll place a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Alright,I'll place a sphere in the back. | {actor_generate_direction=actor:(actor=sphere),direction=(character=back)} |
Sure,I'll generate a sphere on the left. | {actor_generate_direction=actor:(actor=sphere),direction=(character=left)} |
Sure,I'll generate a sphere on the left. | {actor_generate_direction=actor:(actor=sphere),direction=(character=left)} |
Sure,I'll generate a sphere on the left. | {actor_generate_direction=actor:(actor=sphere),direction=(character=left)} |
Sure,I'll generate a sphere on the left. | {actor_generate_direction=actor:(actor=sphere),direction=(character=left)} |
Okay,I'll create a sphere on the left. | {actor_generate_direction=actor:(actor=sphere),direction=(character=left)} |
Okay,I'll create a sphere on the left. | {actor_generate_direction=actor:(actor=sphere),direction=(character=left)} |
Okay,I'll create a sphere on the left. | {actor_generate_direction=actor:(actor=sphere),direction=(character=left)} |
Okay,I'll create a sphere on the left. | {actor_generate_direction=actor:(actor=sphere),direction=(character=left)} |
Alright,I'll place a sphere on the left. | {actor_generate_direction=actor:(actor=sphere),direction=(character=left)} |
Alright,I'll place a sphere on the left. | {actor_generate_direction=actor:(actor=sphere),direction=(character=left)} |