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8 years of free updates and counting Cheap price of $9.99 and frequent sales Hundreds of hours of gameplay A crap load of customization options Amazing mod support Told Epic Games to go away when they tried to buy them out How based can a developer get???
8 years of free updates and counting Cheap price of $9.99 and frequent sales Hundreds of hours of gameplay A crap load of customization options Amazing mod support Told Epic Games to go away when they tried to buy them out How based can a developer get???
[ 1, 0, 1, 0, 0, 0, 1, 0 ]
105,600
---{Gameplay}--- ☑ Try not to get addicted ☐ Very good ☐ Good ☐ Nothing special ☐ Ehh ☐ Bad ☐ Just dont ---{Graphics}--- ☐ Masterpiece ☑ Beautiful ☐ Good ☐ Decent ☐ Will do ☐ Bad ☐ Awful ☐ Paint.exe ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Decent ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ Everyone ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Story}--- ☑ Doesn't have ☐ Something isnt nothing I guess ☐ Not greatly told ☐ Average ☐ Good ☐ Lovely ☐ Will make you cry or smile alot ---{Difficulity}--- ☐ Just press a bunch of buttons ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Not so easy ☑ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing ☐ Only if you care about leaderboards/ranks ☐ Isnt necessary to progress ☐ A bit grindy sometimes ☐ Average grind level ☐ A bit grindy ☑ Insanity ---{Game Time}--- ☐ Long enough for a cup of tea ☐ Short ☐ Average ☐ Long ☐ Depends on you ☑ Endless ---{Price}--- ☑ Just buy it ☐ Worth the price ☐ Wait for sale ☐ Maybe if you have some spare money left ☐ Not recommended ☐ Dont throw money into a rubbish bin ---{Bugs/Glitches}--- ☐ Never had any ☑ Minor bugs/glitches ☐ Few bugs/glitches ☐ Can get annoying ☐ Ruining the game ☐ The game itself is a big terrarium for bugs/glitches
---{Gameplay}---☑ Try not to get addicted ☐ Very good ☐ Good ☐ Nothing special ☐ Ehh ☐ Bad ☐ Just dont ---{Graphics}--- ☐ Masterpiece ☑ Beautiful ☐ Good ☐ Decent ☐ Will do ☐ Bad ☐ Awful ☐ Paint.exe ---{Audio}---☐ Eargasm ☑ Very good ☐ Good ☐ Decent ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}---☐ Kids ☐ Teens ☐ Adults ☑ Everyone ---{PC Requirements}---☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Story}---☑ Doesn't have☐ Something isnt nothing I guess ☐ Not greatly told ☐ Average ☐ Good ☐ Lovely ☐ Will make you cry or smile alot ---{Difficulity}---☐ Just press a bunch of buttons ☐ Easy ☐ Significant brain usage☐ Easy to learn / Hard to master ☐ Not so easy ☑ Difficult ☐ Dark Souls ---{Grind}---☐ Nothing ☐ Only if you care about leaderboards/ranks ☐ Isnt necessary to progress ☐ A bit grindy sometimes ☐ Average grind level ☐ A bit grindy ☑ Insanity ---{Game Time}---☐ Long enough for a cup of tea ☐ Short ☐ Average ☐ Long ☐ Depends on you ☑ Endless ---{Price}---☑ Just buy it ☐ Worth the price ☐ Wait for sale ☐ Maybe if you have some spare money left ☐ Not recommended ☐ Dont throw money into a rubbish bin ---{Bugs/Glitches}---☐ Never had any ☑ Minor bugs/glitches ☐ Few bugs/glitches☐ Can get annoying ☐ Ruining the game ☐ The game itself is a big terrarium for bugs/glitches
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485,510
I keep seeing all these negative reviews comparing the game to Dark souls, so i'd like to set this straight: This. Game. Isn't. Dark. Souls. If you play this game like you would a dark souls game you would not have any fun, I know this because I spent the first 30 hours playing it like a Dark souls game and wasn't enjoying it. In order to play this game how it is supposed to be played you need to start investing more in learning combos for your character, different techniques and items to use. Each weapon has a unique set of combos you can invest in. When you learn how to use these combos, you'll find that enemies who were infuriating to fight against being defeated much easier and the game becomes more challenging and fun over frustrating. Summery: This game isn't Dark Souls, So stop playing it like it is Dark souls! Highly recommend!
I keep seeing all these negative reviews comparing the game to Dark souls, so i'd like to set this straight: This. Game. Isn't. Dark. Souls. If you play this game like you would a dark souls game you would not have any fun, I know this because I spent the first 30 hours playing it like a Dark souls game and wasn't enjoying it. In order to play this game how it is supposed to be played you need to start investing more in learning combos for your character, different techniques and items to use. Each weapon has a unique set of combos you can invest in. When you learn how to use these combos, you'll find that enemies who were infuriating to fight against being defeated much easier and the game becomes more challenging and fun over frustrating. Summery: This game isn't Dark Souls, So stop playing it like it is Dark souls! Highly recommend!
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
825,630
When I originally watched the anime, I heard a number of comments to the effect of 'this was kind of a bad adaptation, the visual novel is a lot more complete' Having completed it, I'm now of the opinion that both the show and the VN are a complete mess. Spoilers! Granted, I know WHY zero exists, it makes sense. The ending of the original VN and show needed justification, in some sense they are a great, unearned leap forward. A different Okabe had to go through a lot of character development, growth and maturing to become the person who could create the plan that would lead them all to the world line where no one suffers, that would let the original Okabe deceive the world, change the future without changing established details of the past. To that end, SG0 aims to show that growth, to show the necessary suffering of the world, of his friends, of himself that allowed for him to become the person that could reach that future, that could make the right choice. At its core, there's a meaningful message about generational suffering, about the meaning of history, about (stepping out of the fictional paradigm of world lines and time travel) how all of the past is needed to create a better future. Daru and other characters help Okarin realize this truth, that the world lines where they've suffered aren't wasted time, doomed worlds, that they were necessary steps toward reaching a better future. That's all really great, honestly, so why do I so dislike SG0? Well, about 5% of the show and VN is about these themes, is about the necessity of growth, about accepting yourself, about the character development that's needed for Okabe. The conflicts are there, they're established, it's all set up, but then what does SG0 do with most of its time? Functionally, nothing, it's full of dumb filler, harem tropes, and undeveloped characters that still get a lot of time spent on them. I'm talking about you, Kagari! The original VN and show are, at first, a slow-burn mystery with rising tension as SERN closes in and chuunibyou fantasy becomes nightmarish reality. It becomes thrillingly-paced while simultaneously reflective and philosophical about its themes and the events that have unfolded, about the dangers of time travel, about the problems with altering established reality to suit one's whims. Okarin eventually undoes most of his meddling in time, and his final goal is NOT to change the past, but to trick the world that a better future might be made possible, that no one be a slave to fate. What the fuck is SG0 by comparison? It's such a monumental, frustrating mess. The conflicts in the beginning are Okarin having PTSD about Kurisu and time travel, Suzuha being angry at him for giving up, Maho and Leskenin bringing Kurisu back into his life through Amadeus, Okarin's communicating with [Kurisu] being kept a secret, Maho's wanting to know more about what Okabe knows about Kurisu, about his time-traveling past. New world line shifts giving Okarin glimpses into horrific potential realities and reminding him that he can't run from his fears forever. So much good setup! All the right themes are here! Naturally, you want these conflicts to lead to confrontations between the involved characters that force them to make hard choices, move the plot forward, and naturally lead to the resolution that we see by the end, with Mayuri going back to slap Okarin, with him rescuing Mayuri and Suzuha from the wastes of the past, with everything linking back up with the ending. You want these conflicts to perfectly accentuate the primary themes and purpose of this show, to organically prod at the viewer's mind. (The VN even has some good ideas to this end, like perspective shifts away from Okabe to other characters. Honestly, great idea. Not even remotely used to the extent it needed to be to help SG0 accomplish its goals, though.) None of this actually happens though. If I'm giving a generous reading, I'll grant the following interpretation: Kagari is a sort of victim of Okarin's inaction, a living example of his failures. That's what she could be. What is she in practice, though? She's melodramatic and unnecessary. She adds more artificial conflict to the plot that isn't needed. We have all the conflicts we need already, we don't need 'Amnesiac girl needs help recovering her time traveling memories, reuniting with Suzuha only to realize that, really, she was brainwashed and is going to kill them all' What the fuck does any of this serve? In practice, a lot of these initial conflicts are set on the backburner, or bluntly resolved with little fanfare or zero meaningful thematic movement. Remember, the conflicts I listed as starting SG0 off are really all the show needs to propel its characters forward thematically and narratively toward the end. Yet, we end up chasing Kagari's memories, reuniting her with Mayuri, dressing her up, having her faint, having people try to kidnap her, guarding her. None of it meaningfully moves us closer to the goal than we would've otherwise been had she not existed. Other themes are left on the table somewhat half-baked. Amadeus and Salieri obviously references the semi-historical fiction of Amadeus Mozart and Salieri's rivalry, well-known for the movie based on their relationship. Maho feels like the Salieri to the Mozart genius of Kurisu. So, that's a setup for some arc of finding value in yourself, believing in your ability to rise to the occasion, not framing yourself as only being worthy in light of others' accomplishments, etc etc. But, neither the VN nor the show really give these ideas full thematic completion, even if Maho vaguely mumbles to herself about her feelings of inferiority. Think about how the slow-burn of the original S;G, all the choices the characters make, the themes and ideas naturally flow into the second half, with everything that's happened having meaningful connections to the first half, everything making sense as a coherent whole. SG0 lacks this coherency completely. It has all its good ideas on the table, ready to play out through character choices and interactions, leading to conflicts, leading to choices, leading to climax, leading to natural resolution. Instead, it gets bogged down in artificial conflict, fan service, and dumb tropes until the end sort of just arrives, Okarin just kind of up and realizing what he needs to do without much character development having happened at all. You'd get the complete experience just playing (or watching the equivalent episodes) the 1st hour of the game, then skipping to the ruined city chapter where he time leaps 2,000 times back to the past, gets punched by Suzuha, seeing Hououin Kyouma reawaken, and then seeing the ending play out. Basically, watch the very beginning, then watch the very end. Everything else is a complete waste of time. I don't know how they screwed it up this badly, their work was basically cut out for them, they had the opportunity to make something truly masterful, something that meaningfully added to the contextualization of the original VN and show, made it better. It's truly disappointing, and I hope that someday, someone talented enough comes back, retcons the VN and the anime and rewrites them completely.
When I originally watched the anime, I heard a number of comments to the effect of 'this was kind of a bad adaptation, the visual novel is a lot more complete' Having completed it, I'm now of the opinion that both the show and the VN are a complete mess. Spoilers! Granted, I know WHY zero exists, it makes sense. The ending of the original VN and show needed justification, in some sense they are a great, unearned leap forward. A different Okabe had to go through a lot of character development, growth and maturing to become the person who could create the plan that would lead them all to the world line where no one suffers, that would let the original Okabe deceive the world, change the future without changing established details of the past. To that end, SG0 aims to show that growth, to show the necessary suffering of the world, of his friends, of himself that allowed for him to become the person that could reach that future, that could make the right choice. At its core, there's a meaningful message about generational suffering, about the meaning of history, about (stepping out of the fictional paradigm of world lines and time travel) how all of the past is needed to create a better future. Daru and other characters help Okarin realize this truth, that the world lines where they've suffered aren't wasted time, doomed worlds, that they were necessary steps toward reaching a better future. That's all really great, honestly, so why do I so dislike SG0? Well, about 5% of the show and VN is about these themes, is about the necessity of growth, about accepting yourself, about the character development that's needed for Okabe. The conflicts are there, they're established, it's all set up, but then what does SG0 do with most of its time? Functionally, nothing, it's full of dumb filler, harem tropes, and undeveloped characters that still get a lot of time spent on them. I'm talking about you, Kagari! The original VN and show are, at first, a slow-burn mystery with rising tension as SERN closes in and chuunibyou fantasy becomes nightmarish reality. It becomes thrillingly-paced while simultaneously reflective and philosophical about its themes and the events that have unfolded, about the dangers of time travel, about the problems with altering established reality to suit one's whims. Okarin eventually undoes most of his meddling in time, and his final goal is NOT to change the past, but to trick the world that a better future might be made possible, that no one be a slave to fate. What the fuck is SG0 by comparison? It's such a monumental, frustrating mess. The conflicts in the beginning are Okarin having PTSD about Kurisu and time travel, Suzuha being angry at him for giving up, Maho and Leskenin bringing Kurisu back into his life through Amadeus, Okarin's communicating with [Kurisu] being kept a secret, Maho's wanting to know more about what Okabe knows about Kurisu, about his time-traveling past. New world line shifts giving Okarin glimpses into horrific potential realities and reminding him that he can't run from his fears forever. So much good setup! All the right themes are here! Naturally, you want these conflicts to lead to confrontations between the involved characters that force them to make hard choices, move the plot forward, and naturally lead to the resolution that we see by the end, with Mayuri going back to slap Okarin, with him rescuing Mayuri and Suzuha from the wastes of the past, with everything linking back up with the ending. You want these conflicts to perfectly accentuate the primary themes and purpose of this show, to organically prod at the viewer's mind. (The VN even has some good ideas to this end, like perspective shifts away from Okabe to other characters. Honestly, great idea. Not even remotely used to the extent it needed to be to help SG0 accomplish its goals, though.) None of this actually happens though. If I'm giving a generous reading, I'll grant the following interpretation: Kagari is a sort of victim of Okarin's inaction, a living example of his failures. That's what she could be. What is she in practice, though? She's melodramatic and unnecessary. She adds more artificial conflict to the plot that isn't needed. We have all the conflicts we need already, we don't need 'Amnesiac girl needs help recovering her time traveling memories, reuniting with Suzuha only to realize that, really, she was brainwashed and is going to kill them all' What the fuck does any of this serve? In practice, a lot of these initial conflicts are set on the backburner, or bluntly resolved with little fanfare or zero meaningful thematic movement. Remember, the conflicts I listed as starting SG0 off are really all the show needs to propel its characters forward thematically and narratively toward the end. Yet, we end up chasing Kagari's memories, reuniting her with Mayuri, dressing her up, having her faint, having people try to kidnap her, guarding her. None of it meaningfully moves us closer to the goal than we would've otherwise been had she not existed. Other themes are left on the table somewhat half-baked. Amadeus and Salieri obviously references the semi-historical fiction of Amadeus Mozart and Salieri's rivalry, well-known for the movie based on their relationship. Maho feels like the Salieri to the Mozart genius of Kurisu. So, that's a setup for some arc of finding value in yourself, believing in your ability to rise to the occasion, not framing yourself as only being worthy in light of others' accomplishments, etc etc. But, neither the VN nor the show really give these ideas full thematic completion, even if Maho vaguely mumbles to herself about her feelings of inferiority. Think about how the slow-burn of the original S;G, all the choices the characters make, the themes and ideas naturally flow into the second half, with everything that's happened having meaningful connections to the first half, everything making sense as a coherent whole. SG0 lacks this coherency completely. It has all its good ideas on the table, ready to play out through character choices and interactions, leading to conflicts, leading to choices, leading to climax, leading to natural resolution. Instead, it gets bogged down in artificial conflict, fan service, and dumb tropes until the end sort of just arrives, Okarin just kind of up and realizing what he needs to do without much character development having happened at all. You'd get the complete experience just playing (or watching the equivalent episodes) the 1st hour of the game, then skipping to the ruined city chapter where he time leaps 2,000 times back to the past, gets punched by Suzuha, seeing Hououin Kyouma reawaken, and then seeing the ending play out. Basically, watch the very beginning, then watch the very end. Everything else is a complete waste of time. I don't know how they screwed it up this badly, their work was basically cut out for them, they had the opportunity to make something truly masterful, something that meaningfully added to the contextualization of the original VN and show, made it better. It's truly disappointing, and I hope that someday, someone talented enough comes back, retcons the VN and the anime and rewrites them completely.
[ 0, 1, 0, 0, 0, 0, 0, 1 ]
251,570
It's one of my favorite games of all time, yet I cannot recommend it. And it pains me. Like many others, I think that the latest update, alpha 17, was a huge step in the wrong direction. Instead of being a zombie-survival game with awesome building mechanics where you could build huge and massive bases, it simply became a zombie-killing grindfest, where bases don’t matter, because zombies chew through concrete like it was nothing. Also, don't get me started on the zombie AI. It was fine in alpha 16 and the zombies acted as you would expect; dumb. In alpha 17, the pathing of the AI is just ridiculous, where the zombies are able to estimate the path of least resistance, as if they were not only sapient, but extremely intelligent. This has led to the current base building-meta; mazes and ramps. /facepalm The skill system was utterly destroyed as well. In Alpha 16, you could improve cardio by running, you could improve mining-efficiency by, well mining - so on so forth. Now, you just kill zombies to gain exp, get perk points and then spend said perk points. To be fair, they have buffed exp gains from other activities recently, but you still simply gain and spend perk points - yet another horrible downgrade. Also, let’s talk about loot. In Alpha 16 you could loot items ranging from quality 1 to 600. Weapons and certain tools had components of individual quality that you could then combine to form said weapon/tool, that would have the average quality level of said parts. The quality would determine the damage/durability of the weapon etc. This system was great and gave an incitement to go out in the world and continue to loot, even if you had, say the AK47, because you could improve it vastly by finding better parts. This has been replaced by a system where all weapons/tools are looted whole in a quality system ranging from 1 to 6. Yes, 1 to 6. Minimal difference in damage/durability, but hey, at least you can attach mods to the weapons now. The amount of mods you can attach are determined by the level of the item. You can now improve the damage of your rifle by painting it in another color. Great… The performance of the game… hehehehe. All the new textures and lighting of A17 has brought so many performance issues, and yet again, it used to be just fine in Alpha 16. Don’t bother mentioning it to the devs, they’ll just give you a douchy response about your rig being a potato, even though you’re running with high-end parts. In conclusion, no I would not recommend the game. However, you can opt in for playing Alpha 16, which I would recommend – if you can accept that the game might never evolve any further.
It's one of my favorite games of all time, yet I cannot recommend it. And it pains me. Like many others, I think that the latest update, alpha 17, was a huge step in the wrong direction. Instead of being a zombie-survival game with awesome building mechanics where you could build huge and massive bases, it simply became a zombie-killing grindfest, where bases don’t matter, because zombies chew through concrete like it was nothing. Also, don't get me started on the zombie AI. It was fine in alpha 16 and the zombies acted as you would expect; dumb. In alpha 17, the pathing of the AI is just ridiculous, where the zombies are able to estimate the path of least resistance, as if they were not only sapient, but extremely intelligent. This has led to the current base building-meta; mazes and ramps. /facepalm The skill system was utterly destroyed as well. In Alpha 16, you could improve cardio by running, you could improve mining-efficiency by, well mining - so on so forth. Now, you just kill zombies to gain exp, get perk points and then spend said perk points. To be fair, they have buffed exp gains from other activities recently, but you still simply gain and spend perk points - yet another horrible downgrade. Also, let’s talk about loot. In Alpha 16 you could loot items ranging from quality 1 to 600. Weapons and certain tools had components of individual quality that you could then combine to form said weapon/tool, that would have the average quality level of said parts. The quality would determine the damage/durability of the weapon etc. This system was great and gave an incitement to go out in the world and continue to loot, even if you had, say the AK47, because you could improve it vastly by finding better parts. This has been replaced by a system where all weapons/tools are looted whole in a quality system ranging from 1 to 6. Yes, 1 to 6. Minimal difference in damage/durability, but hey, at least you can attach mods to the weapons now. The amount of mods you can attach are determined by the level of the item. You can now improve the damage of your rifle by painting it in another color. Great… The performance of the game… hehehehe. All the new textures and lighting of A17 has brought so many performance issues, and yet again, it used to be just fine in Alpha 16. Don’t bother mentioning it to the devs, they’ll just give you a douchy response about your rig being a potato, even though you’re running with high-end parts. In conclusion, no I would not recommend the game. However, you can opt in for playing Alpha 16, which I would recommend – if you can accept that the game might never evolve any further.
[ 0, 0, 1, 0, 0, 1, 0, 0 ]
433,850
The only marginally interesting or entertaining part of this game is it's history. January 15, 2015: It's sold under the name of H1Z1. It was marketed as an open world zombie survival game, akin to DayZ. I bought it for 20$. The game does not run. After a time, they release a new gamemode; King of the Kill. It's a battle royale mode, made specifically because PLAYERUNKNOWN made a hugely successful battle royale mod for the game but then split off to make his own game (PUBG). February 5, 2016: KOTK is doing well, so they split it off from the game, both of them costing 20$. They silently abandon the original game, only doing small feature updates and adding nothing but bugs. H1Z1 (The survival game.) is renamed to H1Z1 Just Survive. KOTK is renamed H1Z1: King of the Kill. Not long after they rename H1Z1 Just Survive to simply Just Survive (Which sounds like a terrible 3$ app game.) and rename H1Z1 King of the Kill to just H1Z1. (H1Z1 Battle Royale on consoles.) Development of the original survival game, "Just Survive", is still mostly halted. October 24, 2018: Just Survive, the survival game i paid for, is shut down. The game is removed from my, and everyone else's steam library, with no refund. KOTK, or H1Z1, or H1Z1 Battle Royale...or...whatever the crap they named it, is shut down as well, and re-published and renamed as a different game, Z1 Battle Royale, obviously done to alienate the game from it's wretched history. The kicker? It's free. Also, it's still called H1Z1 Battle Royale on consoles, and when Z1 BR is run, the window is named H1Z1. They made a game said it was like DayZ. It didn't even work. Then they simply deleted it from my library with no refund. Z1 BR is dead, it garners about 3 active players. They actually, legitimately built a fake game and then deleted it for money. Utterly disgusting development team. When everyone said the original game was going down in flames due to terrible updates, horrible balancing fix attempts that only worsened the balance, and endless amounts of bugs spilling into the game, i sat there, with hope. This is what i got. They said the original H1Z1 was originally going to be made free. I was fine, 20$ for instant beta access to a DayZ game was fine. What they didn't say is that it was a blatant lie and they would toss the game in the trash in favor of another random game they made using the original games assets (I told you. They're terrible. Too lazy to even make new assets.) simply because Fortnite was getting popular. And after all that? The game sucks balls. Don't [strike]buy[/strike] download this game.
The only marginally interesting or entertaining part of this game is it's history. January 15, 2015: It's sold under the name of H1Z1. It was marketed as an open world zombie survival game, akin to DayZ. I bought it for 20$. The game does not run. After a time, they release a new gamemode; King of the Kill. It's a battle royale mode, made specifically because PLAYERUNKNOWN made a hugely successful battle royale mod for the game but then split off to make his own game (PUBG). February 5, 2016: KOTK is doing well, so they split it off from the game, both of them costing 20$. They silently abandon the original game, only doing small feature updates and adding nothing but bugs. H1Z1 (The survival game.) is renamed to H1Z1 Just Survive. KOTK is renamed H1Z1: King of the Kill. Not long after they rename H1Z1 Just Survive to simply Just Survive (Which sounds like a terrible 3$ app game.) and rename H1Z1 King of the Kill to just H1Z1. (H1Z1 Battle Royale on consoles.) Development of the original survival game, "Just Survive", is still mostly halted. October 24, 2018: Just Survive, the survival game i paid for, is shut down. The game is removed from my, and everyone else's steam library, with no refund. KOTK, or H1Z1, or H1Z1 Battle Royale...or...whatever the crap they named it, is shut down as well, and re-published and renamed as a different game, Z1 Battle Royale, obviously done to alienate the game from it's wretched history. The kicker? It's free. Also, it's still called H1Z1 Battle Royale on consoles, and when Z1 BR is run, the window is named H1Z1. They made a game said it was like DayZ. It didn't even work. Then they simply deleted it from my library with no refund. Z1 BR is dead, it garners about 3 active players. They actually, legitimately built a fake game and then deleted it for money. Utterly disgusting development team. When everyone said the original game was going down in flames due to terrible updates, horrible balancing fix attempts that only worsened the balance, and endless amounts of bugs spilling into the game, i sat there, with hope. This is what i got. They said the original H1Z1 was originally going to be made free. I was fine, 20$ for instant beta access to a DayZ game was fine. What they didn't say is that it was a blatant lie and they would toss the game in the trash in favor of another random game they made using the original games assets (I told you. They're terrible. Too lazy to even make new assets.) simply because Fortnite was getting popular. And after all that? The game sucks balls. Don't buy download this game.
[ 0, 0, 0, 0, 0, 1, 1, 0 ]
241,930
Would be really fun if not developed by retards. not only they thought its a good idea to make 1 button to do 3 DIFERENT ACTIONS, LIKE BLOCKING, BOW, WEIRD VISION,(THAT ONLY KILLS ME LIKE EVERY TIME AS INSTEAM OF BLOCKING HE PULLS BOW) but has a FORCED autoaiming, that f you up every time it can. FORCED AUTO AIMING IN 2014 DO DEVELOPERS TAKE PLAYERS FOR RETARDS!? No only this is insulting but also making game harder than it should be!
Would be really fun if not developed by retards. not only they thought its a good idea to make 1 button to do 3 DIFERENT ACTIONS, LIKE BLOCKING, BOW, WEIRD VISION,(THAT ONLY KILLS ME LIKE EVERY TIME AS INSTEAM OF BLOCKING HE PULLS BOW) but has a FORCED autoaiming, that f you up every time it can. FORCED AUTO AIMING IN 2014 DO DEVELOPERS TAKE PLAYERS FOR RETARDS!? No only this is insulting but also making game harder than it should be!
[ 0, 0, 1, 0, 0, 1, 0, 0 ]
552,520
Don't buy this game if you are planning a full co-op playthrough with a friend. At first we thought only story progress wasn't shared which was fine as we'd both get to experience the missions regardless. However it turns out that all unlocks tied to completing each area such as new guns, cars and basically all the things you'd want to progress in are locked for the person who isn't hosting. This means your partner is stuck with the level 1 unlocks from start to finish unless they go back and do everything in their game as well. Completely pointless and took us until clearing one of the lieutenants for us to realise this, bought this a while back too so not gonna be able to get a refund. Worst implemented co-op I have seen in a long time.
Don't buy this game if you are planning a full co-op playthrough with a friend. At first we thought only story progress wasn't shared which was fine as we'd both get to experience the missions regardless. However it turns out that all unlocks tied to completing each area such as new guns, cars and basically all the things you'd want to progress in are locked for the person who isn't hosting. This means your partner is stuck with the level 1 unlocks from start to finish unless they go back and do everything in their game as well. Completely pointless and took us until clearing one of the lieutenants for us to realise this, bought this a while back too so not gonna be able to get a refund. Worst implemented co-op I have seen in a long time.
[ 0, 0, 0, 0, 0, 1, 0, 0 ]
552,520
This game is basically awesome, under 3 conditions: 1- You get rid of all on-screen icons (i.e. incoming attacks, ennemy spotting) 2- Do not care about secondary missions only here to further lenghten the game's lifespan 3- Play the game as you would if YOU were in charge Basically, nevermind the Ubisoft micro transactions' system and other abhorrent company induced greed-leaned system to get stuff faster and more easily by robbing you out of your hard-earned cash...you can finish the game without spending a single dime in the store, it's all pay to win... The open-world aspect is very satisfying and rewarding, in terms of progression, don't fall for the micro transaction system Combat is easy even in the highest difficulty setting, but makes you think you are badass when you slash through waves of ennemies, whose AI is rather basic, with your arsenal of rockets, LMGs and explosives but it is satisfying as fuck! Imagine strapping C4 to your plane, jump out of it, have it crashing down an ennemy outpost meanwhile you are parachuting down and throwing hand grenades their way, land on a roof and eliminate the remaining ennemies with fire ammo shotgun and a motherfucking M60 with armor-piercing bullets while throwing dynamites and there you have it...FarCry5 in a nutshell Oh and don't forget about the flame-thrower lol, who doesn't love a flame-thrower scorching ennemies to their own demise eh? FarCry5 got it all, extreme freedom of how you wanna handle a situation (stealthily or all guns blazing) while being challenging enough in the highest difficulty setting! P.S. don't forget to turn off all the on-screen icons, really ruins it for hardcore FPS fans by making it extremely easy, please hear me out, you don't need these!
This game is basically awesome, under 3 conditions: 1- You get rid of all on-screen icons (i.e. incoming attacks, ennemy spotting) 2- Do not care about secondary missions only here to further lenghten the game's lifespan 3- Play the game as you would if YOU were in charge Basically, nevermind the Ubisoft micro transactions' system and other abhorrent company induced greed-leaned system to get stuff faster and more easily by robbing you out of your hard-earned cash...you can finish the game without spending a single dime in the store, it's all pay to win... The open-world aspect is very satisfying and rewarding, in terms of progression, don't fall for the micro transaction system Combat is easy even in the highest difficulty setting, but makes you think you are badass when you slash through waves of ennemies, whose AI is rather basic, with your arsenal of rockets, LMGs and explosives but it is satisfying as fuck! Imagine strapping C4 to your plane, jump out of it, have it crashing down an ennemy outpost meanwhile you are parachuting down and throwing hand grenades their way, land on a roof and eliminate the remaining ennemies with fire ammo shotgun and a motherfucking M60 with armor-piercing bullets while throwing dynamites and there you have it...FarCry5 in a nutshell Oh and don't forget about the flame-thrower lol, who doesn't love a flame-thrower scorching ennemies to their own demise eh? FarCry5 got it all, extreme freedom of how you wanna handle a situation (stealthily or all guns blazing) while being challenging enough in the highest difficulty setting! P.S. don't forget to turn off all the on-screen icons, really ruins it for hardcore FPS fans by making it extremely easy, please hear me out, you don't need these!
[ 1, 0, 1, 0, 0, 0, 1, 0 ]
601,150
"It has guns, swords, sexy characters, cheesy dialogues, and a whole lot of action. What more do you want?" somebody posted and is recommending this pile of poo. How about not some random boring braindead splatterfest like this crap? Apparently a good lot of people actually have a need filled with this random gore generator. Should have bought some dinner instead of wasting money on this bollox.
"It has guns, swords, sexy characters, cheesy dialogues, and a whole lot of action. What more do you want?" somebody posted and is recommending this pile of poo. How about not some random boring braindead splatterfest like this crap? Apparently a good lot of people actually have a need filled with this random gore generator. Should have bought some dinner instead of wasting money on this bollox.
[ 0, 0, 0, 1, 0, 0, 1, 0 ]
632,360
One of the few exceptions of "dont buy games on Early Access". This game, on early access, has more gameplay value than a lot of games on full access + 5 dlcs.
One of the few exceptions of "dont buy games on Early Access". This game, on early access, has more gameplay value than a lot of games on full access + 5 dlcs.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
779,340
I only have 3 hours in this game but I can say it ain't worth £45. Graphics are trying to look cool but just look crap. Glitched unit textures. Runs well doesn't crash but I just hate the changes from the old total war games. Unit icons look crap I can't tell what is what. My general dies there are no notifications. Can't find how much ammo archers have. No tutorial at all. Tried attacking a tier 1 settlement only to lose everything to the towers. I'd rather play rome 2. I really hate the general idea, the fact that any old general can rock up and kill 600 men is stupid.
I only have 3 hours in this game but I can say it ain't worth £45. Graphics are trying to look cool but just look crap. Glitched unit textures. Runs well doesn't crash but I just hate the changes from the old total war games. Unit icons look crap I can't tell what is what. My general dies there are no notifications. Can't find how much ammo archers have. No tutorial at all. Tried attacking a tier 1 settlement only to lose everything to the towers. I'd rather play rome 2. I really hate the general idea, the fact that any old general can rock up and kill 600 men is stupid.
[ 0, 0, 1, 1, 0, 1, 1, 0 ]
814,380
Don't go in expecting a Soulsborne game. You don't get to customize your character. You don't get to just use any weapon. That doesn't mean it is bad. In fact, I think it's a brilliant move. FromSoft has set a narrative with this that makes for a -real- story to be told with the player, rather than AT the player like in other FromSoft titles. If you are worried about Activision's name being on the label? Don't be. There are no microtransactions. There is no hurdles to make you pay more. You get the game, you own everything currently available for it. All Activision was in charge of was creating the tutorials, and doing some QA testing. Optimization is great, as well. You owe it to yourself to buy this game and support Fromsoft. Show Activision that singleplayer only games are alive and well. This is a gem.
Don't go in expecting a Soulsborne game.You don't get to customize your character. You don't get to just use any weapon. That doesn't mean it is bad. In fact, I think it's a brilliant move. FromSoft has set a narrative with this that makes for a -real- story to be told with the player, rather than AT the player like in other FromSoft titles. If you are worried about Activision's name being on the label? Don't be. There are no microtransactions. There is no hurdles to make you pay more. You get the game, you own everything currently available for it. All Activision was in charge of was creating the tutorials, and doing some QA testing. Optimization is great, as well. You owe it to yourself to buy this game and support Fromsoft. Show Activision that singleplayer only games are alive and well. This is a gem.
[ 1, 1, 1, 0, 0, 0, 1, 0 ]
653,530
Ever fire up a game for the first time and within the first twenty or so minutes you know it’s got its hooks sunk into you? Return of the Obra Dinn had that effect on me, and that was only elevated by going into it mostly ignorant as to what the game is. The last thing I was expecting was a game to flex the parts of my brain involving deduction, logic and reasoning; parts I haven’t used since the first Pheonix Wright game. I lost track of how many times I’ve had lightbulb epiphanies or gasped with a sudden realization, a kind of excitement I seldom encounter in gaming. Obra Dinn doesn’t have a time limit, so meandering through the creaky ship at your own pace can be something of a relaxing experience - Though investigating a copious number of murders might shake those relaxed feelings. I’d classify Return of the Obra Dinn as a nautical investigative story walker. The goal of the game is simple: A ship, the titular Obra Dinn, has returned from a voyage but is completely abandoned with apparent signs of foul play having taken place. Your character’s job is to investigate what happened to the ship, its crew and cargo. This may sound dull, but once you arrive on the ship you’re quick to find out there’s very little to go off of; a skeleton here, signs of a struggle there… The game takes place in a time when commerce and trade by sea was at its peak under monarchy crowns, so there’s no fingerprint dusting or CSI kits to be had here - That’s when the supplied compass comes into play. Using this apparently cursed/enchanted/mystical trinket, you can dip back in time when looking at a deceased person at the moment before/during when they died. Get your gumshoe hat on, because what occurs after is only the audio of the scene (voices, noises) followed by depositing you into the scene, though everything is at a stand still like a freeze frame. Using the previous sound clues and the locked-in-time environment around you, the task becomes finding out two whos’ and a how: Who is this person, who (or what, potentially) killed them, and how did they die? The Obra Dinn is a big ship and an accordingly big crew to go along with it. While some members are easily identified by audible hints and where they work/reside on the ship, others aren’t so clear cut. Keeping track of the dozens of crew members isn’t a daunting pain thanks to the handy log book at your disposal, separating each major development with the Obra Dinn’s voyage as chapters that can be revisited or reviewed. This is beneficial because each scene only lets you explore a very limited portion of the ship, so narrowing down who and what you can investigate keeps one from tripping over every bit of available information. Getting lost on the ship isn’t a problem thanks to frequent backtracking and the supplied deck map, and even with the single toned color scheme of the graphics, everyone and everything can be clearly identified. In some cases where the scene has a lot of action going on, the graphical style can suffer a bit from visual pollution, but it’s not frequent enough to hamper your sleuthing. Entering one scene tends to open up the fate of another person, and it won’t be long until the Obra Dinn resembles one giant crime scene with how many bodies there are. The log book doesn’t instantly indicate whether an assumption about a victim’s fate and their killer is correct or not, as getting ‘clumps’ of people correct will get them permanently pasted into the book to show that you’re right. Out of the the dozens of people on the ship, I had to resort to a guide to identify at least four of them and I felt frustrated from how the game was stretching regarding their identifiable clues. Still, being able to get through approximately 70% of the game before getting slowed down by the trickier victims shows that the game’s challenge curve is quite generous - If you know for what and where to look. I was genuinely excited whenever my newest guess would result in fanfare and correct confirmation without fail each and every time. Going blind into Return of the Obra Dinn, I had little to no idea what I was getting into, especially not a nautical investigation with more than the dangers of mutiny going on. My biggest issue past my slight ire with the late game is with how disappointingly limp of a note the game ends on. One chapter in the log book remains locked until every other possible person is accounted for, and this last chapter only confirms what you might’ve already assumed happened that led to the later climax. As mentioned earlier, it got its hooks into me since during my breaks between playing, I was still thinking about theories and potential guesses for what happened to some of those sailors. Return of the Obra Dinn gets a big recommendation from me if you’re looking for a game that’s slower paced or will stoke the interest of the detective in all of us... Just bear in mind that there’s backtracking out the neck if your patience is rattled by that.
Ever fire up a game for the first time and within the first twenty or so minutes you know it’s got its hooks sunk into you? Return of the Obra Dinn had that effect on me, and that was only elevated by going into it mostly ignorant as to what the game is. The last thing I was expecting was a game to flex the parts of my brain involving deduction, logic and reasoning; parts I haven’t used since the first Pheonix Wright game. I lost track of how many times I’ve had lightbulb epiphanies or gasped with a sudden realization, a kind of excitement I seldom encounter in gaming. Obra Dinn doesn’t have a time limit, so meandering through the creaky ship at your own pace can be something of a relaxing experience - Though investigating a copious number of murders might shake those relaxed feelings. I’d classify Return of the Obra Dinn as a nautical investigative story walker. The goal of the game is simple: A ship, the titular Obra Dinn, has returned from a voyage but is completely abandoned with apparent signs of foul play having taken place. Your character’s job is to investigate what happened to the ship, its crew and cargo. This may sound dull, but once you arrive on the ship you’re quick to find out there’s very little to go off of; a skeleton here, signs of a struggle there… The game takes place in a time when commerce and trade by sea was at its peak under monarchy crowns, so there’s no fingerprint dusting or CSI kits to be had here - That’s when the supplied compass comes into play. Using this apparently cursed/enchanted/mystical trinket, you can dip back in time when looking at a deceased person at the moment before/during when they died. Get your gumshoe hat on, because what occurs after is only the audio of the scene (voices, noises) followed by depositing you into the scene, though everything is at a stand still like a freeze frame. Using the previous sound clues and the locked-in-time environment around you, the task becomes finding out two whos’ and a how: Who is this person, who (or what, potentially) killed them, and how did they die? The Obra Dinn is a big ship and an accordingly big crew to go along with it. While some members are easily identified by audible hints and where they work/reside on the ship, others aren’t so clear cut. Keeping track of the dozens of crew members isn’t a daunting pain thanks to the handy log book at your disposal, separating each major development with the Obra Dinn’s voyage as chapters that can be revisited or reviewed. This is beneficial because each scene only lets you explore a very limited portion of the ship, so narrowing down who and what you can investigate keeps one from tripping over every bit of available information. Getting lost on the ship isn’t a problem thanks to frequent backtracking and the supplied deck map, and even with the single toned color scheme of the graphics, everyone and everything can be clearly identified. In some cases where the scene has a lot of action going on, the graphical style can suffer a bit from visual pollution, but it’s not frequent enough to hamper your sleuthing. Entering one scene tends to open up the fate of another person, and it won’t be long until the Obra Dinn resembles one giant crime scene with how many bodies there are. The log book doesn’t instantly indicate whether an assumption about a victim’s fate and their killer is correct or not, as getting ‘clumps’ of people correct will get them permanently pasted into the book to show that you’re right. Out of the the dozens of people on the ship, I had to resort to a guide to identify at least four of them and I felt frustrated from how the game was stretching regarding their identifiable clues. Still, being able to get through approximately 70% of the game before getting slowed down by the trickier victims shows that the game’s challenge curve is quite generous - If you know for what and where to look. I was genuinely excited whenever my newest guess would result in fanfare and correct confirmation without fail each and every time. Going blind into Return of the Obra Dinn, I had little to no idea what I was getting into, especially not a nautical investigation with more than the dangers of mutiny going on. My biggest issue past my slight ire with the late game is with how disappointingly limp of a note the game ends on. One chapter in the log book remains locked until every other possible person is accounted for, and this last chapter only confirms what you might’ve already assumed happened that led to the later climax. As mentioned earlier, it got its hooks into me since during my breaks between playing, I was still thinking about theories and potential guesses for what happened to some of those sailors. Return of the Obra Dinn gets a big recommendation from me if you’re looking for a game that’s slower paced or will stoke the interest of the detective in all of us... Just bear in mind that there’s backtracking out the neck if your patience is rattled by that.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
690,790
[h1]"Connecting to Racenet..."[/H1] So Dirt Rally 2.0, or for the sake of brevity D2 is brilliant, when you're tearing down the leafy gravel tracks of the US of A, or picking your way through boulder strewn horrors of Argentina (which frankly feel more in line with spintyres than an actual rally course, be prepared to spend a lot of time in first and second gear), or haring along the asphalt of Spain (a worthy successor to the somewhat technical and twiddly Germany) this game is *outsta- "Connecting to racenet...." Hang on. Bear with me. My career isn't accessible. Let me restart the client and get back to gushing over the game. The physics model from Dirt Rally has been pretty much refined upon in every single way, with new features such as Tyre Wear, and Track Degredation making significant changes to how you'll attack each stage, having the ability to select tyre type matters too, since each tyre type will wear through the available grip differently (and the state of the track will in turn factor how fast you chew through those t- [H1]Wait for it, waaaaait for iiiiiit....[/H1] "Connecting to racenet, it appears there is a discrepancy between your data and Racenet, your event has been reset." ... Now I have to start over in Argentina. It's fine, Argentina is nice, it means I can tell you about the excellent track designs, which I'm fairly sure much like Dirt Rally, have been taken from real world locations and are distilled down versions of their real lif- "Unable to connect to racenet. MyTeam is Unavailable." ... You know what? None of what I say is going to matter. Because as much as I might wax lyrical about how far Dirt Rally 2 has advanced over Dirt Rally 1 (it's not all good news, but by and large the improvements are genuine and real) there's this one, [b]giant elephant[/b] that keeps wrecking my enjoyment of the career mode. [H1]"A discrepancy has been found in the career data. Resetting Career."[/H1] ... And there it is. [H1]He's gonna lose it just about... Now.[/H1] You f***. You absolute f***. You mother***king piece of f***ing ***tastic pile of w***. F*** you, and all your f***ing relatives and all the children you have, or may have, now or in the future you b***arding pile of sp*** flavoured sherbets. For the last 10 hours, my enjoyment of this game has been punctuated with constant issues with RaceNet attempting to grab me and f*** me from behind. And we're not talking the nice kind of happy f***ing, oh no, we're talking pound you in the ***, elephant d***, ma***ngo grade railing that has made life so teeth grindingly unpleasant that even Codemasters airdropping everyone affected ONE MEEEEEEEELEON CREDITS only offers scant salve to the reaming that RaceNet has given me. And now the game has been opened to the general public, which means RaceNet is about to go down faster than a hooker who just got a stack of benjamins for "live services". I do not expect any form of stability for the next few days, and quite possibly my Career to reset again. Motherf***ing piece of ****ing ****ed in the ****ing *** frankenf***ed **** **** ******* <the rest of this rant has been censored by David Cameron's decency filter> If they remove RaceNet from the Singleplayer and yes, let me emphasise this - SINGLEPLAYER CAREER MODE - this becomes an automatic buy, and an automatic thumbs up from me. As Racenet stands, breaking down more often than a catwalk model, and being as unreliable as cut-me-own-throat Dibbler's meat pie floaters, I warn all of you. STAY AWAY. STAY THE **** AWAY. THIS **** WILL DRIVE YOU ****ING NUTS. IT'S MADE ME LOSE WHAT'S LEFT OF MY ****ING HAIR. I WANT TO LOVE THIS GAME BUT IT WON'T LET ME. IT WON'T LET ME BECAUSE RACENET IS A PILE OF <the rest of this rant has been censored, again, by David Cameron's decency filter>. Verdict: [b]Wait for RaceNet to be pulled out of the SINGLEPLAYER CAREER MODE, and then buy it[/b] -storms back in- OH! AND THE CO-DRIVER FROM DIRT RALLY 1'S VOICE WAS BETTER! FITE ME! -storms out again-
"Connecting to Racenet..." So Dirt Rally 2.0, or for the sake of brevity D2 is brilliant, when you're tearing down the leafy gravel tracks of the US of A, or picking your way through boulder strewn horrors of Argentina (which frankly feel more in line with spintyres than an actual rally course, be prepared to spend a lot of time in first and second gear), or haring along the asphalt of Spain (a worthy successor to the somewhat technical and twiddly Germany) this game is *outsta- "Connecting to racenet...." Hang on. Bear with me. My career isn't accessible. Let me restart the client and get back to gushing over the game. The physics model from Dirt Rally has been pretty much refined upon in every single way, with new features such as Tyre Wear, and Track Degredation making significant changes to how you'll attack each stage, having the ability to select tyre type matters too, since each tyre type will wear through the available grip differently (and the state of the track will in turn factor how fast you chew through those t- Wait for it, waaaaait for iiiiiit.... "Connecting to racenet, it appears there is a discrepancy between your data and Racenet, your event has been reset." ... Now I have to start over in Argentina. It's fine, Argentina is nice, it means I can tell you about the excellent track designs, which I'm fairly sure much like Dirt Rally, have been taken from real world locations and are distilled down versions of their real lif- "Unable to connect to racenet. MyTeam is Unavailable." ... You know what? None of what I say is going to matter. Because as much as I might wax lyrical about how far Dirt Rally 2 has advanced over Dirt Rally 1 (it's not all good news, but by and large the improvements are genuine and real) there's this one, giant elephant that keeps wrecking my enjoyment of the career mode. "A discrepancy has been found in the career data. Resetting Career." ... And there it is. He's gonna lose it just about... Now. You f***. You absolute f***. You mother***king piece of f***ing ***tastic pile of w***. F*** you, and all your f***ing relatives and all the children you have, or may have, now or in the future you b***arding pile of sp*** flavoured sherbets. For the last 10 hours, my enjoyment of this game has been punctuated with constant issues with RaceNet attempting to grab me and f*** me from behind. And we're not talking the nice kind of happy f***ing, oh no, we're talking pound you in the ***, elephant d***, ma***ngo grade railing that has made life so teeth grindingly unpleasant that even Codemasters airdropping everyone affected ONE MEEEEEEEELEON CREDITS only offers scant salve to the reaming that RaceNet has given me. And now the game has been opened to the general public, which means RaceNet is about to go down faster than a hooker who just got a stack of benjamins for "live services". I do not expect any form of stability for the next few days, and quite possibly my Career to reset again. Motherf***ing piece of ****ing ****ed in the ****ing *** frankenf***ed **** **** ******* <the rest of this rant has been censored by David Cameron's decency filter> If they remove RaceNet from the Singleplayer and yes, let me emphasise this - SINGLEPLAYER CAREER MODE - this becomes an automatic buy, and an automatic thumbs up from me. As Racenet stands, breaking down more often than a catwalk model, and being as unreliable as cut-me-own-throat Dibbler's meat pie floaters, I warn all of you. STAY AWAY. STAY THE **** AWAY. THIS **** WILL DRIVE YOU ****ING NUTS. IT'S MADE ME LOSE WHAT'S LEFT OF MY ****ING HAIR. I WANT TO LOVE THIS GAME BUT IT WON'T LET ME. IT WON'T LET ME BECAUSE RACENET IS A PILE OF <the rest of this rant has been censored, again, by David Cameron's decency filter>. Verdict: Wait for RaceNet to be pulled out of the SINGLEPLAYER CAREER MODE, and then buy it -storms back in- OH! AND THE CO-DRIVER FROM DIRT RALLY 1'S VOICE WAS BETTER! FITE ME! -storms out again-
[ 0, 0, 1, 1, 1, 1, 0, 1 ]
787,860
game is good and perfect graphics but i have a big big problem that the machines like harvesters dosent harvest all the crops and leave a lot behind !! and also sowing and planting machines !!!! what a big problem i been playing farming simulator since farming simulator 2011 and i never had a problem like this before .. HELP ME PLEASEEEEE Plus This game is just like every farm before :) only with a better graphics
game is good and perfect graphics but i have a big big problem that the machines like harvesters dosent harvest all the crops and leave a lot behind !! and also sowing and planting machines !!!! what a big problem i been playing farming simulator since farming simulator 2011 and i never had a problem like this before .. HELP ME PLEASEEEEE Plus This game is just like every farm before :) only with a better graphics
[ 0, 0, 1, 1, 0, 0, 0, 0 ]
848,450
I pay money for early access A lot of bug but developer dont care you feedback just update useless money sea and let player survivel in game without water Now developer just want reset you save that i play 33hr to build However, New story so fucking soggy I have play this game before update can see some timeline New update dont care everything you can get in late chapter of the game without vehicle. Just run in and die Story so confuse if you new plyer and play in this update you will get bad and confuse experience I disappointed to this dev But interest in concept of this game I suggest you to buy when it already full game Dont waste your time in early access with dev who’s not care supporter
I pay money for early access A lot of bug but developer dont care you feedback just update useless money sea and let player survivel in game without water Now developer just want reset you save that i play 33hr to build However, New story so fucking soggyI have play this game before update can see some timeline New update dont care everything you can get in late chapter of the game without vehicle. Just run in and die Story so confuse if you new plyer and play in this update you will get bad and confuse experience I disappointed to this dev But interest in concept of this game I suggest you to buy when it already full game Dont waste your time in early access with dev who’s not care supporter
[ 0, 1, 1, 0, 0, 1, 0, 0 ]
976,310
OKAY FIRST OFF DONT LISTEN TO ANY OF THE NEG REVIEWS. 1 why base a review on somthing that does not you so there is micro transactions DOES THAT ALTER GAMEPLAY NO stop bitching 2 im 5 hrs in and 1 crash i could not replicate so i cant say IT WAS THE GAME OR SOMETHING I DID 3 NRS SAID THE GAME HAD LOCKED 30 FPS in some scenes for detail LIKE @ MONTHS AGO STOP BITCHING AND DO RESEARCH BEFORE YOU BUY SOMETHING 4 YOU DONT BUY A FIGHTING GAME FOR THE WORLDS BEST VISUALS you buy it for game play and for playing against other people lastly the game runs great im on a 1070 ti 8700k with 32gb ddr4 3200mhz ram with 1gig up and down internet hard wired so anybody having issues with connecting THE GAME JUST RELEASED AND ITS SERVERS WILL BILL SLAMED FOR THE FIRST WEEK OR TWO DONT JUST ASSUME ITS THE GAME i also run the game at 4k 60fps on med settings with no issues and there is no blurryness what soever when you complain about visual post specs so we dont asume you have a good setup hell if i play 1080p on my 1080p monitor game looks like ass CAUSE MY MONITOR IS ASS my tv onthe other hand looks great so again dont go rageing to the internet for something you didnt diag to see if its your monitor
OKAY FIRST OFF DONT LISTEN TO ANY OF THE NEG REVIEWS. 1 why base a review on somthing that does not you so there is micro transactions DOES THAT ALTER GAMEPLAY NO stop bitching 2 im 5 hrs in and 1 crash i could not replicate so i cant say IT WAS THE GAME OR SOMETHING I DID 3 NRS SAID THE GAME HAD LOCKED 30 FPS in some scenes for detail LIKE @ MONTHS AGO STOP BITCHING AND DO RESEARCH BEFORE YOU BUY SOMETHING 4 YOU DONT BUY A FIGHTING GAME FOR THE WORLDS BEST VISUALS you buy it for game play and for playing against other people lastly the game runs great im on a 1070 ti 8700k with 32gb ddr4 3200mhz ram with 1gig up and down internet hard wired so anybody having issues with connecting THE GAME JUST RELEASED AND ITS SERVERS WILL BILL SLAMED FOR THE FIRST WEEK OR TWO DONT JUST ASSUME ITS THE GAME i also run the game at 4k 60fps on med settings with no issues and there is no blurryness what soever when you complain about visual post specs so we dont asume you have a good setup hell if i play 1080p on my 1080p monitor game looks like ass CAUSE MY MONITOR IS ASS my tv onthe other hand looks great so again dont go rageing to the internet for something you didnt diag to see if its your monitor
[ 1, 0, 1, 1, 0, 1, 1, 0 ]
629,970
This game is great for young kids. By that I mean my 6 yo daughter. As an adult, it kept me entertained for about 10 minutes. The controls took only a few minutes to work out, and there's not too much motion, nor too much text on menus, which has encouraged her to read the menu herself. Whilst the content is light on, she really seems to enjoy it. I put this down the the way the dragons are interactive and respond to her actions. This supports the way she has imaginative play with her stuffed toys. She does stuff like: - makes up names - feeds her dragons - pets her dragons - playing throw/fetch - tells the dragons off for bad behaviour like stealing food When playing shes constantly chatting to the dragons. I'd love to see stronger personalities show up. For example dragons wanting particular props more than others, and a little more interacting between the dragons.
This game is great for young kids. By that I mean my 6 yo daughter. As an adult, it kept me entertained for about 10 minutes. The controls took only a few minutes to work out, and there's not too much motion, nor too much text on menus, which has encouraged her to read the menu herself. Whilst the content is light on, she really seems to enjoy it. I put this down the the way the dragons are interactive and respond to her actions. This supports the way she has imaginative play with her stuffed toys. She does stuff like: - makes up names - feeds her dragons - pets her dragons - playing throw/fetch - tells the dragons off for bad behaviour like stealing food When playing shes constantly chatting to the dragons. I'd love to see stronger personalities show up. For example dragons wanting particular props more than others, and a little more interacting between the dragons.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
629,970
Wow! Let me start by saying that for the last year, I worked in what could be called a high tech arcade. We featured a number of VR stations there, and I watched people playing Beast Pets that entire time. I ended up leaving the arcade before being able to try the game (the stations were only on when customers came in, which is when I left for the day), but since I had watched enough people try it, I felt like I had a pretty good grasp of the gameplay -- cute and light. When I saw it hit the Steam store, I was curious to finally play it. I'm more of an FPS/RPG kind of gamer, so I wasn't sure how much I'd be playing it. Well...it's really fun!! There's an immersive aspect to interacting with little AI's in VR that completely changes the experience. For example, while playing Skyrim, you get to have little companions. You interact with them a bit, they follow you around, and that's basically it. But when you're in VR, it actually feels the same as when I'm playing with my puppies. These little guys can fetch, follow a laser, and interact with the environment. There are places for you to explore, and each location offers something unique for the dragons (and you) to play with. And speaking of the environments, they're really pretty! The art style is low-poly, and it works perfectly to create ambiance while allowing you to interact with your new pets. The creators came up with some really clever conventions for interaction that make the experience smooth and hassle-free. This game is great for everyone, and I promise you it's absolutely worth your time.
Wow! Let me start by saying that for the last year, I worked in what could be called a high tech arcade. We featured a number of VR stations there, and I watched people playing Beast Pets that entire time. I ended up leaving the arcade before being able to try the game (the stations were only on when customers came in, which is when I left for the day), but since I had watched enough people try it, I felt like I had a pretty good grasp of the gameplay -- cute and light. When I saw it hit the Steam store, I was curious to finally play it. I'm more of an FPS/RPG kind of gamer, so I wasn't sure how much I'd be playing it. Well...it's really fun!! There's an immersive aspect to interacting with little AI's in VR that completely changes the experience. For example, while playing Skyrim, you get to have little companions. You interact with them a bit, they follow you around, and that's basically it. But when you're in VR, it actually feels the same as when I'm playing with my puppies. These little guys can fetch, follow a laser, and interact with the environment. There are places for you to explore, and each location offers something unique for the dragons (and you) to play with. And speaking of the environments, they're really pretty! The art style is low-poly, and it works perfectly to create ambiance while allowing you to interact with your new pets. The creators came up with some really clever conventions for interaction that make the experience smooth and hassle-free. This game is great for everyone, and I promise you it's absolutely worth your time.
[ 1, 0, 1, 1, 0, 0, 0, 0 ]
337,340
[h1]He did it again[/h1] I don't know how this guy does it but he nailed it again. Maybe it's not as good as To the Moon but it's still very good. Finding Paradise plays very similarly to To the Moon. You basically walk around collecting a person's memories and going through his life. You experience every important step and decision in his life. The purpose of that is to grant dying man a last wish and make him happy. But something unexpected happens as always and you start figuring out what is happening. The story again is very good and hits you right in the feels. There's some mystery and new gameplay mechanics. Now we have a small mini-game each time we unlock a memory. It's not hard so it won't distract you from the story. The whole story is funny and sad at the same time. There are lots of well written dialogues. I didn't like the ending sequence, i thought it was tedious and almost broke the enjoyment. Please don't do that in the next game, leave it as it should be. Another thing i dislike is graphics engine. I don't like this pixelated retro graphics. It's ugly. But what i don't like even more is not being able to adjust the resolution. It's 2019 (ok the game was released in 2017) how a game released in that year doesn't have resolution options? No, just no. I won't accept that and i don't think there's any justification for that. Just stop with this retro crap already. Running the game in 280x200 or whatever the resolution doesn't make it cool. Fortunately this game is all about the story and story is perfect and makes up for all the annoying things. This guy should make a movie or something. Oh almost forgot. Music. Another outstanding aspect of this game. The guy's a genius. Overall a very good game if you want an amazing story. It's around 5 hours and that's in my opinion is enough to tell a great story. [b]Pros[/b] [list] [*]Amazing story [*]Amazing soundtrack [*]Great writing and character desing [/list] [b]Cons[/b] [list] [*]Retro style to the degree of nokia 3310 resolution [*]Ending sequence wasn't very fun [/list] [url=https://store.steampowered.com/curator/32930811-Kosmos%27s-Cosmic-reviews/?appid=704030][h1]Follow my curator page for more[/h1][/url]
He did it again I don't know how this guy does it but he nailed it again. Maybe it's not as good as To the Moon but it's still very good. Finding Paradise plays very similarly to To the Moon. You basically walk around collecting a person's memories and going through his life. You experience every important step and decision in his life. The purpose of that is to grant dying man a last wish and make him happy. But something unexpected happens as always and you start figuring out what is happening. The story again is very good and hits you right in the feels. There's some mystery and new gameplay mechanics. Now we have a small mini-game each time we unlock a memory. It's not hard so it won't distract you from the story. The whole story is funny and sad at the same time. There are lots of well written dialogues. I didn't like the ending sequence, i thought it was tedious and almost broke the enjoyment. Please don't do that in the next game, leave it as it should be. Another thing i dislike is graphics engine. I don't like this pixelated retro graphics. It's ugly. But what i don't like even more is not being able to adjust the resolution. It's 2019 (ok the game was released in 2017) how a game released in that year doesn't have resolution options? No, just no. I won't accept that and i don't think there's any justification for that. Just stop with this retro crap already. Running the game in 280x200 or whatever the resolution doesn't make it cool. Fortunately this game is all about the story and story is perfect and makes up for all the annoying things. This guy should make a movie or something. Oh almost forgot. Music. Another outstanding aspect of this game. The guy's a genius. Overall a very good game if you want an amazing story. It's around 5 hours and that's in my opinion is enough to tell a great story. Pros Amazing story Amazing soundtrack Great writing and character desing Cons Retro style to the degree of nokia 3310 resolution Ending sequence wasn't very fun Follow my curator page for more
[ 1, 1, 0, 1, 1, 0, 0, 0 ]
629,760
Not what the developers promised. Feels like a graphics mod for Chivalry. I'm not a fan of Chivalry either. I had some fun with it, but couldn't bear the clunkiness and wished for intuitive controls and realistic fights. Mordhau promised exactly that. Although it's equally clunky und even more buggy. Also it doesn't offer the option to play in private rooms with your friends (duel mode) or only on paid servers. Inviting a friend to a local match should be a standard feature. All the new content and features don't really matter - it's a PvP fighting game. I need only a couple of weapons that work, not 100+ that don't.
Not what the developers promised. Feels like a graphics mod for Chivalry. I'm not a fan of Chivalry either. I had some fun with it, but couldn't bear the clunkiness and wished for intuitive controls and realistic fights. Mordhau promised exactly that.Although it's equally clunky und even more buggy. Also it doesn't offer the option to play in private rooms with your friends (duel mode) or only on paid servers. Inviting a friend to a local match should be a standard feature. All the new content and features don't really matter - it's a PvP fighting game. I need only a couple of weapons that work, not 100+ that don't.
[ 0, 0, 1, 1, 0, 1, 0, 0 ]
980,300
Got this game on launch, never expecting that I would become addicted looking at a stickman beat the living hell out of other stick figures. A lot of cool Easter eggs to find in the game (funny mini games, cool achievements etc.), great music, incredibly fluent and exciting while only playing with the mouse. Got a few dollars to spare? Snatch up this game and you won’t be disappointed. The only thing I’m disappointed in are my own reflexes, as I’m currently stuck in a few levels that are just way to hard for my taste. But a true ninja never quits trying. I never played part one, which is a mistake I’ll correct soon as well.
Got this game on launch, never expecting that I would become addicted looking at a stickman beat the living hell out of other stick figures. A lot of cool Easter eggs to find in the game (funny mini games, cool achievements etc.), great music, incredibly fluent and exciting while only playing with the mouse. Got a few dollars to spare? Snatch up this game and you won’t be disappointed. The only thing I’m disappointed in are my own reflexes, as I’m currently stuck in a few levels that are just way to hard for my taste. But a true ninja never quits trying. I never played part one, which is a mistake I’ll correct soon as well.
[ 1, 0, 1, 0, 1, 0, 1, 0 ]
613,100
Pros: > Decent selection of interior desing elements > Uncommon but interesting gameplay idea if you're into interior design and building > Fair price for amount of activities you get in base game > Gameplay leght > Regural updates Cons: > You can't change location of windows in the house - some are placed in awkward places thus creating decent rooms becomes difficult > Game optimisation is questionable for such graphics - with RX vega 56 I barely get 60 fps > No replayability on same save file - once you sell property you cannot do it again > Once property is sold there's only some screenshots but no actual way to look around again > No steam workshop or mods Ideas for possible future updates: > Add floor plan design feature - building and demolishing walls 10 times is frustrating > Add ability to build custom houses and change locations of windows > Add ability to enter sold properties > Increase game performance DLCs: > HGTV DLC adds moderate amount of additional jobs > Garden DLC adds alot of activities outside the house but is a bit buggy. In my opinion some features should be in base game
Pros: > Decent selection of interior desing elements > Uncommon but interesting gameplay idea if you're into interior design and building > Fair price for amount of activities you get in base game > Gameplay leght > Regural updates Cons: > You can't change location of windows in the house - some are placed in awkward places thus creating decent rooms becomes difficult > Game optimisation is questionable for such graphics - with RX vega 56 I barely get 60 fps> No replayability on same save file - once you sell property you cannot do it again > Once property is sold there's only some screenshots but no actual way to look around again > No steam workshop or mods Ideas for possible future updates: > Add floor plan design feature - building and demolishing walls 10 times is frustrating > Add ability to build custom houses and change locations of windows > Add ability to enter sold properties > Increase game performance DLCs: > HGTV DLC adds moderate amount of additional jobs > Garden DLC adds alot of activities outside the house but is a bit buggy. In my opinion some features should be in base game
[ 1, 0, 1, 1, 0, 1, 0, 1 ]
534,550
I fucking love this game (and the original Guacamelee as well). It's excellent, challenging platforming with a hilarious sense of humor. I'm an archaeologist who works in Mexico and this game is littered with funny and well-researched nods to Mexican history and pre-history. I imagine that matters less to the non-archaeologists out there, but the fact that they took the time to research all their jokes speaks to the care that went into this game.
I fucking love this game (and the original Guacamelee as well). It's excellent, challenging platforming with a hilarious sense of humor. I'm an archaeologist who works in Mexico and this game is littered with funny and well-researched nods to Mexican history and pre-history. I imagine that matters less to the non-archaeologists out there, but the fact that they took the time to research all their jokes speaks to the care that went into this game.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
534,550
I really, really wanted to like this game. I preface this review by saying that Guacamelee 1 is in my top 10 games of all time. I've been a gamer for 33 years. Sotn, Chrono Trigger, and FFVII are my go-tos. G-Melee 1 is a charming and original romp through a metroidvania style genre. Guacamelee 2 fails so ridiculously hard, it actually makes me sad when I think about it. The puzzles are uninspired, the abilities don't really feel enjoyable, and the platforming elements are just unforgivingly tight for the sake of it. I had all the "schools" maxed out before the end, it didnt make me feel any more powerful. I didn't have that super saiyan mode like in GM 1. The final bossfight is a 3/10 compared to the first game where it is at BARE MINIMUM 9/10. I wish I could rank this game higher because I adore the original. However, this became a slog several hours before I could finish it. I would not recommend this to anyone, ever. It's light on the humor and story, it requires you to be invested in the previous game. The mechanics aren't new and they threw in some unnecessary tight, like razor thin, platforming into the game.
I really, really wanted to like this game. I preface this review by saying that Guacamelee 1 is in my top 10 games of all time. I've been a gamer for 33 years. Sotn, Chrono Trigger, and FFVII are my go-tos. G-Melee 1 is a charming and original romp through a metroidvania style genre. Guacamelee 2 fails so ridiculously hard, it actually makes me sad when I think about it. The puzzles are uninspired, the abilities don't really feel enjoyable, and the platforming elements are just unforgivingly tight for the sake of it. I had all the "schools" maxed out before the end, it didnt make me feel any more powerful. I didn't have that super saiyan mode like in GM 1. The final bossfight is a 3/10 compared to the first game where it is at BARE MINIMUM 9/10. I wish I could rank this game higher because I adore the original. However, this became a slog several hours before I could finish it. I would not recommend this to anyone, ever. It's light on the humor and story, it requires you to be invested in the previous game. The mechanics aren't new and they threw in some unnecessary tight, like razor thin, platforming into the game.
[ 0, 1, 1, 0, 0, 0, 0, 0 ]
792,710
Just go play it. It's only $20, and you have a 2hr refund limit. You'll love it way before then. ...still here? Quick review. Awesome platformer, hits all the marks in flying colors. Let's compare w Mario Maker, the most similar game to this one: [edit: Updated to compare to SMM2 instead of 1] What Mario Maker 2 Does Better - Mario - Different themes/gameplay physics across multiple mario games - Much larger playerbase What Levelhead Does Better - Oh my god the search functionality - Search by creator, difficulty, tags, what's popular, etc. - TL;DR you can find the awesome, and avoid the crap - Level discovery - Can actively advertise my levels - Get rewarded for playing people's levels - $20 - Dying doesn't take 12 years to respawn - Fun, short campaign to slowly unlock more creative tools after seeing how they are used - Local Co-op (or online with Parsec) - Leaderboards (if you care, I personally don't) I cannot stress enough how AMAZING it is to not have to suffer through crap levels. The search functionality is soooo good; as a casual player, it is the sole reason I stopped playing Mario Maker 1. Mario Maker 2 is better, but it still falls terribly short. I think the best part is that Levelhead gives people control over the visibility of their levels, as well as incentives to play other peoples, and that is something that SMM2 unfortunately lacks.
Just go play it. It's only $20, and you have a 2hr refund limit. You'll love it way before then. ...still here? Quick review. Awesome platformer, hits all the marks in flying colors. Let's compare w Mario Maker, the most similar game to this one: [edit: Updated to compare to SMM2 instead of 1] What Mario Maker 2 Does Better - Mario - Different themes/gameplay physics across multiple mario games - Much larger playerbase What Levelhead Does Better - Oh my god the search functionality - Search by creator, difficulty, tags, what's popular, etc. - TL;DR you can find the awesome, and avoid the crap - Level discovery - Can actively advertise my levels - Get rewarded for playing people's levels - $20 - Dying doesn't take 12 years to respawn - Fun, short campaign to slowly unlock more creative tools after seeing how they are used - Local Co-op (or online with Parsec) - Leaderboards (if you care, I personally don't) I cannot stress enough how AMAZING it is to not have to suffer through crap levels. The search functionality is soooo good; as a casual player, it is the sole reason I stopped playing Mario Maker 1. Mario Maker 2 is better, but it still falls terribly short. I think the best part is that Levelhead gives people control over the visibility of their levels, as well as incentives to play other peoples, and that is something that SMM2 unfortunately lacks.
[ 1, 1, 1, 0, 0, 1, 1, 0 ]
612,390
Dandara is inspired by a legendary warrior who fought slavery in Brazil in the 17th Century. The similarities, however, seems to stop at the name and the fact that she is a black woman fighting a vague concept referred in the game as "opression". The game mechanics are very unusual as you can`t really move back and forth and the art style is often charming, although sometimes it gets really generic with some enemies inspired by Egyptian culture (I thought it was supposed to be about Brazil). The difficulty escalates quite suddenly at certain points in the game, and the fact that you have to be standing still at all times to attack your enemies is pretty frustrating. After you get used to the movement in the game, it is quite fun to jump around without the frustration of having to walk slowly through a huge map as you do in some games of the genre, especially before getting upgrades that allow you to teleport or move faster. The story and dialogues could also have been polished a little more. Everything is very vague making it feel a little bit like a waste of an interesting idea. Dandara is a little rough around the edges, but pretty unique for a metroidvania style game. Worth checking out.
Dandara is inspired by a legendary warrior who fought slavery in Brazil in the 17th Century. The similarities, however, seems to stop at the name and the fact that she is a black woman fighting a vague concept referred in the game as "opression".The game mechanics are very unusual as you can`t really move back and forth and the art style is often charming, although sometimes it gets really generic with some enemies inspired by Egyptian culture (I thought it was supposed to be about Brazil). The difficulty escalates quite suddenly at certain points in the game, and the fact that you have to be standing still at all times to attack your enemies is pretty frustrating. After you get used to the movement in the game, it is quite fun to jump around without the frustration of having to walk slowly through a huge map as you do in some games of the genre, especially before getting upgrades that allow you to teleport or move faster. The story and dialogues could also have been polished a little more. Everything is very vague making it feel a little bit like a waste of an interesting idea. Dandara is a little rough around the edges, but pretty unique for a metroidvania style game. Worth checking out.
[ 1, 1, 1, 0, 1, 0, 0, 1 ]
508,440
i would recomend it because the physics are great, the game has 8 or 9 level packs (i dont know if there will be a 9th because there are 7 at the time of this review) the units are diverse, there are a lot of secret units to find and i dont know for the final boss because the most expensive unit artimis isnt a good final boss like the dark pesant in the alphas but i hope that the games final boss unit is actually hard to kill and requires more than 7 archers because that wasnt hard or anything hopefully they will make the most expensive unit actually overpowered and unballanced because that would be a great final boss, the sandbox mode is great i like the custom campains , the custom units arent out yet so i cant say anything about that over all this game is worth the money and if its near a sale time like a few days away from a sale then get it on sale if not then just get it you wont regret it and if it lage turn off all the graphics settings
i would recomend it because the physics are great, the game has 8 or 9 level packs (i dont know if there will be a 9th because there are 7 at the time of this review) the units are diverse, there are a lot of secret units to find and i dont know for the final boss because the most expensive unit artimis isnt a good final boss like the dark pesant in the alphas but i hope that the games final boss unit is actually hard to kill and requires more than 7 archers because that wasnt hard or anything hopefully they will make the most expensive unit actually overpowered and unballanced because that would be a great final boss, the sandbox mode is great i like the custom campains , the custom units arent out yet so i cant say anything about that over all this game is worth the money and if its near a sale time like a few days away from a sale then get it on sale if not then just get it you wont regret it and if it lage turn off all the graphics settings
[ 1, 0, 1, 0, 0, 0, 1, 0 ]
531,510
Bullet hell? Check. Awesome animations? Check. Boss fights? Check. Songs from favorite artists? Check. Party mode? Check. Multiplayer/online mode? Check. Best physics? Check. Ok that list is good... for now
Bullet hell? Check. Awesome animations? Check. Boss fights? Check. Songs from favorite artists? Check. Party mode? Check. Multiplayer/online mode? Check. Best physics? Check. Ok that list is good... for now
[ 1, 0, 1, 1, 1, 0, 0, 0 ]
620,980
Ever wanted to be a futuristic dual wielding samurai drummer with a penchant for slicing boxes? No? You didn't even know that was a thing? Well you will after playing this. Probably the most satisfying rhythm game out there, Beat Saber turns sword thrusts into dance. With notes expertly timed to the music and directional swipes that lead smoothly into each other creating an almost choreographed flow, you will find yourself naturally completing songs and feeling boss after every single track. With a choice of difficulty settings and a huge array of modifiers, it is accessible to many skill levels and makes it perfect for newcomers, parties or just to simply show off VR, while remaining a huge challenge for those who wish to test themselves on the most hardcore difficulties. Beat Saber is a game that probably should be on the radar of any VR user, as it's pretty visuals and reliance on your motions makes it a perfect fit for VR. If you don't have this game I highly recommend you pick it up, as when you do, you may just find it hard to put it down. Now if you will excuse me, I have a few more hardcore songs I have to embarrass myself attempting.
Ever wanted to be a futuristic dual wielding samurai drummer with a penchant for slicing boxes? No? You didn't even know that was a thing? Well you will after playing this. Probably the most satisfying rhythm game out there, Beat Saber turns sword thrusts into dance. With notes expertly timed to the music and directional swipes that lead smoothly into each other creating an almost choreographed flow, you will find yourself naturally completing songs and feeling boss after every single track. With a choice of difficulty settings and a huge array of modifiers, it is accessible to many skill levels and makes it perfect for newcomers, parties or just to simply show off VR, while remaining a huge challenge for those who wish to test themselves on the most hardcore difficulties. Beat Saber is a game that probably should be on the radar of any VR user, as it's pretty visuals and reliance on your motions makes it a perfect fit for VR. If you don't have this game I highly recommend you pick it up, as when you do, you may just find it hard to put it down. Now if you will excuse me, I have a few more hardcore songs I have to embarrass myself attempting.
[ 1, 0, 1, 1, 1, 0, 0, 0 ]
251,470
Do you have friends? Do you want to play games with your friends? Buy this game! Do you not have friends? Are you in need of consolation due to the endless lonely Friday nights spent playing Solitaire? Consider playing Dwarf Fortress.
Do you have friends? Do you want to play games with your friends? Buy this game! Do you not have friends? Are you in need of consolation due to the endless lonely Friday nights spent playing Solitaire?Consider playing Dwarf Fortress.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
774,171
You play as a girl dashing through enemies by pressing 2 buttons. That's literally it. Each stage is the length of a song and as you play more you'll unlock more songs. I highly recommend this game if you're a 5 year old who can be easily entertained.
You play as a girl dashing through enemies by pressing 2 buttons. That's literally it. Each stage is the length of a song and as you play more you'll unlock more songs. I highly recommend this game if you're a 5 year old who can be easily entertained.
[ 0, 0, 1, 0, 1, 0, 0, 0 ]
646,910
Quite possibly the worst game ever. The menus and navigation appear to have been designed to deliberately confuse the player. At no point is there any guidance as to what the player should be doing. Free roam is fun, but the driving physics are nonexistent. Instruction comes in the form of a tiny text readout for a complicated step, and is never repeated or accessible. Most frustrating of all? Its impossible to just simply quit the game without messing with the entire interface in a while goose chase for a way to exit the application. I finally settled on ctrl-alt-del, but the game even withstood an end task and simply kept playing. Had to hard boot my computer. Total garbage.
Quite possibly the worst game ever. The menus and navigation appear to have been designed to deliberately confuse the player. At no point is there any guidance as to what the player should be doing. Free roam is fun, but the driving physics are nonexistent. Instruction comes in the form of a tiny text readout for a complicated step, and is never repeated or accessible. Most frustrating of all? Its impossible to just simply quit the game without messing with the entire interface in a while goose chase for a way to exit the application. I finally settled on ctrl-alt-del, but the game even withstood an end task and simply kept playing. Had to hard boot my computer. Total garbage.
[ 0, 0, 1, 1, 0, 1, 0, 0 ]
612,880
[h1] 🕘 IMPRESSION:[/h1] * 2017: Game released * 2018: I have no money to buy * 2019: Mixture feeling about this game * 2020: Overall, Wolfenstein the New Order is much fun to play * 2023: Very fun to replay :D 🟢 = Available +1 🔴 = Not available -1 [h1] EXPECTATION CHECKLIST:[/h1] 🟢 Mature contents 🟢 Exciting gunplay 🟢 Dual weilding weapons at same time 🟢 Score Attack for replay value 🟢 Stealth play 🔴 Standard menu screen design 🔴 Charming characters 🔴 Full action pack cutscene in every chapter [table] [tr] [th]iMeter[/th] [th]SCORED[/th] [th]iNTEREST METER[/th] [th]DISCOUNT?[/th] [th]COMMUNITY[/th] [th]REVIEWER[/th] [/tr] [tr] [th]A+[/th] [td]5[/td] [td]Loving it [/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]A[/th] [td]4[/td] [td]Liked it[/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]B[/th] [td]2-3[/td] [td]Half satisfied[/td] [td]Wait 50%[/td] [td] ✔[/td] [td] ✔[/td] [/tr] [tr] [th]C[/th] [td] 1[/td] [td]Less Interested[/td] [td]Wait 75%[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]D[/th] [td] 0[/td] [td]Not what you need[/td] [td]Wait 100%[/td] [td] -[/td] [td] -[/td] [/tr] [/table] 🏅 Community Rating: [b] Mostly Positive [/b] 🔎 Long Version Checklist ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/1/1640917196998422339/]Reveal[/url][/u] 📢 Disclaimer about Short Hours & English Error ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Read Here[/url][/u] [quote] ⚖️ iMeter {B+} Worth a play, if you enjoy Exciting gunplay with Mature Contents. However, if you're looking for Charming characters with Action packed scenario, don't play it [/quote] [h1] ⭐️ COMPARE TO PREVIOUS WOLFENSTEIN:[/h1] * Fewer weapons but each of them can be modified * Most of the weapon are able to convert into an alternative mode * More violent and gory scene * Enemies become easier to detect player * Allow to throwback grenade * Added new abilities * Thin wall & obstacle is breakable * Alternative cutscene all the way until the end * Lesser action cutscene * Lesser location variation * Removed chapter selection * Downgraded menu interface with a blank background [h1] 💎 COMPARE TO OTHER SIMILAR GENRE:[/h1] * Health & Armor can be overcharge * Achievement upgrade system * Rescued different NPC cause different cutscenes * Require open map to check where to proceed * Energy weapon can be recharge [h1] 🔊 BUYER MUST KNOW:[/h1] * Game world timeline: Sequel of Wolfenstein The New Order * Many mature contents that not appropiate for youngster * Require manually filing to play New Game+ (Carryover upgrades) * F r e e_to_play_demo available [h1] ⚠️ RUMOR CHECKING:[/h1] * Unplayable because laggy performance ➜ Fixed * Save data corrupt ➜ Fixed * Head bobbing is too much ➜ Fixed * Hard to pick up ammo and armor ➜ Fixed & become super easy now! * Way-point system is poor ➜ Campaign is ok, but District mission is poor Remember to 👍 for me if you liked this review: 🔔 More similar reviews ➜ [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]Browse Here[/url][/u] and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ [u] [url=https://steamcommunity.com/groups/expectationchecklist]We're Here[/url][/u]
🕘 IMPRESSION: * 2017: Game released * 2018: I have no money to buy * 2019: Mixture feeling about this game * 2020: Overall, Wolfenstein the New Order is much fun to play * 2023: Very fun to replay :D 🟢 = Available +1 🔴 = Not available -1 EXPECTATION CHECKLIST:🟢 Mature contents 🟢 Exciting gunplay 🟢 Dual weilding weapons at same time 🟢 Score Attack for replay value 🟢 Stealth play 🔴 Standard menu screen design 🔴 Charming characters 🔴 Full action pack cutscene in every chapter iMeter SCORED iNTEREST METER DISCOUNT? COMMUNITY REVIEWER A+ 5 Loving it No Wait - - A 4 Liked it No Wait - - B 2-3 Half satisfied Wait 50% ✔ ✔ C 1 Less Interested Wait 75% - - D 0 Not what you need Wait 100% - - 🏅 Community Rating: Mostly Positive🔎 Long Version Checklist ➜ Reveal 📢 Disclaimer about Short Hours & English Error ➜ Read Here ⚖️ iMeter {B+} Worth a play, if you enjoy Exciting gunplay with Mature Contents. However, if you're looking for Charming characters with Action packed scenario, don't play it ⭐️ COMPARE TO PREVIOUS WOLFENSTEIN: * Fewer weapons but each of them can be modified * Most of the weapon are able to convert into an alternative mode * More violent and gory scene * Enemies become easier to detect player * Allow to throwback grenade * Added new abilities * Thin wall & obstacle is breakable * Alternative cutscene all the way until the end * Lesser action cutscene * Lesser location variation * Removed chapter selection * Downgraded menu interface with a blank background 💎 COMPARE TO OTHER SIMILAR GENRE: * Health & Armor can be overcharge * Achievement upgrade system * Rescued different NPC cause different cutscenes * Require open map to check where to proceed * Energy weapon can be recharge 🔊 BUYER MUST KNOW: * Game world timeline: Sequel of Wolfenstein The New Order * Many mature contents that not appropiate for youngster * Require manually filing to play New Game+ (Carryover upgrades) * F r e e_to_play_demo available ⚠️ RUMOR CHECKING: * Unplayable because laggy performance ➜ Fixed * Save data corrupt ➜ Fixed * Head bobbing is too much ➜ Fixed * Hard to pick up ammo and armor ➜ Fixed & become super easy now! * Way-point system is poor ➜ Campaign is ok, but District mission is poor Remember to 👍 for me if you liked this review: 🔔 More similar reviews ➜ Browse Here and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ We're Here
[ 1, 1, 1, 1, 0, 1, 0, 0 ]
792,710
[h1] Indie Mario Maker [/h1] Levelhead is a 2D platformer that's heavily focused on building, sharing, and playing user levels. For those of us that don't own a Nintendo Switch, this game is a fine replacement for the Mario Maker games, and might even be better? [h1] CHARACTER [/h1] The controls feel pretty tight and fluid. There are a ton of powerups that you can use, and each of them serves a different purpose. Compared to mario powerups, there's some unique ones here. One powerup lets you wall jump, but also lets you sneak by enemies. Another has a jetpack and propellers. Levelhead allows for some decent precision and very rarely did I feel it was my character's fault when I died. [h1] CAMPAIGN [/h1] The first main goal when you boot up Levelhead is to go through the extensive campaign. It's sort of a tutorial, but at the same time is fleshed out and takes a pretty decent amount of time to beat and has some challenge to it. From what I have played of the campaign, levels are fun and well designed. Now, I have played very little of the campaign, it's not what I purchased this game for. I asked a friend for a 100% save file so I could skip the campaign and go right to creating levels. Why did I do this? because of Levelhead's biggest problem: the unlock system. To unlock things to create levels with, you have to beat the campaign and find secrets. So basically they gated off Levelhead's largest appeal, the level editor, behind a campaign that's several hours long and requires you to do some secret hunting. I understand they did this for tutorial reasons, but it still annoys me. [h1] LEVEL EDITOR [/h1] Once you finally get your hands on the level editor, you'll quickly notice how accessible and easy to use it is. The UI has nice big and understandable buttons. Almost everything is as simple as pressing left click on what you want and where. Even more complicated things such as a timer or a switch connected to a door are made very simple and understandable. It has to be the best level editor I've ever used, purely for the simplicity of it. [h1] SECOND GOAL [/h1] The second primary goal of Levelhead is to create levels and have them become apart of The Tower. The tower is where all the good levels go, and you can sort levels there by difficulty, release date, tags, etc. First you have to get through the Marketing Depertment. To do this, you need Exposure Bux, which is a currency you earn while playing marketing department levels. It's a neat system that works pretty well and encourages you to play other people's levels. [h1] MINOR ISSUES [/h1] I wish you could name levels without using preset words. I understand why they did this (their target audience is young), but at times I have a genius level name and am unable to use it. Another issue is more of a community-based issue. A lot of the levels in the marketing department are garbage (including my own levels probably). It's kind of rough to sift through the mess to find great works. I also wish you could filter levels in the marketing department the same way you can in the tower. The Rumpus system for friending others is frustrating and borderline useless. People can't search others by name, but rather by a randomly generated code. All of these issues are pretty minor and don't effect the game enough to bother me too much. [h1] CONCLUSION [/h1] Levelhead is absolutely worth owning, especially for those without a Switch. It's polished in nearly every way, and is just very fun to play. The price point is pretty high though, so possibly wait for a sale unless you think you desperately need to play this. Fully recommended! [url=https://store.steampowered.com/curator/34946548/] Check out my curator! [/url]
Indie Mario Maker Levelhead is a 2D platformer that's heavily focused on building, sharing, and playing user levels. For those of us that don't own a Nintendo Switch, this game is a fine replacement for the Mario Maker games, and might even be better? CHARACTER The controls feel pretty tight and fluid. There are a ton of powerups that you can use, and each of them serves a different purpose. Compared to mario powerups, there's some unique ones here. One powerup lets you wall jump, but also lets you sneak by enemies. Another has a jetpack and propellers. Levelhead allows for some decent precision and very rarely did I feel it was my character's fault when I died. CAMPAIGN The first main goal when you boot up Levelhead is to go through the extensive campaign. It's sort of a tutorial, but at the same time is fleshed out and takes a pretty decent amount of time to beat and has some challenge to it. From what I have played of the campaign, levels are fun and well designed. Now, I have played very little of the campaign, it's not what I purchased this game for. I asked a friend for a 100% save file so I could skip the campaign and go right to creating levels. Why did I do this? because of Levelhead's biggest problem: the unlock system. To unlock things to create levels with, you have to beat the campaign and find secrets. So basically they gated off Levelhead's largest appeal, the level editor, behind a campaign that's several hours long and requires you to do some secret hunting. I understand they did this for tutorial reasons, but it still annoys me. LEVEL EDITOR Once you finally get your hands on the level editor, you'll quickly notice how accessible and easy to use it is. The UI has nice big and understandable buttons. Almost everything is as simple as pressing left click on what you want and where. Even more complicated things such as a timer or a switch connected to a door are made very simple and understandable. It has to be the best level editor I've ever used, purely for the simplicity of it. SECOND GOAL The second primary goal of Levelhead is to create levels and have them become apart of The Tower. The tower is where all the good levels go, and you can sort levels there by difficulty, release date, tags, etc. First you have to get through the Marketing Depertment. To do this, you need Exposure Bux, which is a currency you earn while playing marketing department levels. It's a neat system that works pretty well and encourages you to play other people's levels. MINOR ISSUES I wish you could name levels without using preset words. I understand why they did this (their target audience is young), but at times I have a genius level name and am unable to use it. Another issue is more of a community-based issue. A lot of the levels in the marketing department are garbage (including my own levels probably). It's kind of rough to sift through the mess to find great works. I also wish you could filter levels in the marketing department the same way you can in the tower. The Rumpus system for friending others is frustrating and borderline useless. People can't search others by name, but rather by a randomly generated code. All of these issues are pretty minor and don't effect the game enough to bother me too much. CONCLUSION Levelhead is absolutely worth owning, especially for those without a Switch. It's polished in nearly every way, and is just very fun to play. The price point is pretty high though, so possibly wait for a sale unless you think you desperately need to play this. Fully recommended! Check out my curator!
[ 1, 1, 1, 1, 0, 1, 1, 0 ]
236,930
Excellent game, but has an awful-abrupt ending that comes out of nowhere and doesnt make sense and leaves way too many plot elements unexplained. In the last game they introduce a secret society of energy sucking vampires that are hunting Rosa and Joey yet they are never mentioned again and instead the end of series villian is some random messed up ghost that randomly has end of the world magic powers. Awful.
Excellent game, but has an awful-abrupt ending that comes out of nowhere and doesnt make sense and leaves way too many plot elements unexplained. In the last game they introduce a secret society of energy sucking vampires that are hunting Rosa and Joey yet they are never mentioned again and instead the end of series villian is some random messed up ghost that randomly has end of the world magic powers. Awful.
[ 0, 1, 0, 0, 0, 0, 0, 0 ]
457,140
Game does not become better with release. Dups AI still retarded, they literally wasting time instead of doing work. Just a quick example: Dup can go to the left side of map dig !!ONE!! block, then go to right side of the map and harvest !!ONE!! plant, then go back to the left side of map and dig second block. It's unbelivable boring watching all these. And you still can't destroy ruins, OMG. You can lunch rocket but can't destroy some ruins.
Game does not become better with release. Dups AI still retarded, they literally wasting time instead of doing work. Just a quick example: Dup can go to the left side of map dig !!ONE!! block, then go to right side of the map and harvest !!ONE!! plant, then go back to the left side of map and dig second block. It's unbelivable boring watching all these. And you still can't destroy ruins, OMG. You can lunch rocket but can't destroy some ruins.
[ 1, 0, 1, 0, 0, 1, 0, 0 ]
1,097,840
This review only relates to the single player campaign. At 50 years old I have zero interest in multiplayer. After playing Gears of War 4, I was looking forward to this title. I wasn't disappointed. I found the new upgrade system with Jack enjoyable. The campaign was fun to play with minor exceptions. Graphics, sound, and voice acting were amazing. Campaign took me about 11 hours to beat. I consider that well worth the $60 I paid for the game. My only real gripe about the single player campaign: As a father of 3 girls, I'm all for strong female leading characters. Kait just isn't it, though. I didn't care for her in 4 and that didn't change in 5. For me she seems out of her league and just isn't believable as a team member. She's like Elizabeth Swan, the governor's daughter in Pirates of the Caribbean. She's a kidnapped damsel in distress in one movie, and the Pirate King in the next. It just doesn't work, for me anyway.
This review only relates to the single player campaign. At 50 years old I have zero interest in multiplayer. After playing Gears of War 4, I was looking forward to this title. I wasn't disappointed. I found the new upgrade system with Jack enjoyable. The campaign was fun to play with minor exceptions. Graphics, sound, and voice acting were amazing. Campaign took me about 11 hours to beat. I consider that well worth the $60 I paid for the game. My only real gripe about the single player campaign: As a father of 3 girls, I'm all for strong female leading characters. Kait just isn't it, though. I didn't care for her in 4 and that didn't change in 5. For me she seems out of her league and just isn't believable as a team member. She's like Elizabeth Swan, the governor's daughter in Pirates of the Caribbean. She's a kidnapped damsel in distress in one movie, and the Pirate King in the next. It just doesn't work, for me anyway.
[ 1, 1, 1, 1, 1, 0, 1, 0 ]
1,085,660
With almost 300 hours of Destiny 2 (D2) back on Battle.net (the Blizzard launcher), let me give this perspective/advice for new players, specifically with regards for the F2P offering that is Destiny 2: New Light, with a few more holistic thoughts sprinkled throughout: This overall game is very good. It doesn't always live up to its promise (the first mission of every campaign is always the most polished thing aside from the raids/dungeons), but when it does, it [b]really[/b] shines. The gunplay is unrivaled. The visual/audio feedback is great, the handling feels really good, and enemies really pop when you take them out. Expect nothing less from the studio that brought us grunt birthday parties. The game is better in a fireteam. Now that the base game is F2P [though with considerably less content than it used to be/I would like], this should be easier than ever for most activities. That said, a huge majority of my playtime was done solo. It can get tricky at times ("Darkness Zones" in certain missions prevent respawning but allow for revives, so solo players have a distinct disadvantage there). With that said, dungeons (currently 'The Shattered Throne', 'Pit of Heresy', 'Prophecy' which is free to all players, 'Grasp of Avarice', 'Duality', and 'Spire of the Watcher') and raids ("Last Wish" from Forsaken, "Garden of Salvation" from Shadowkeep, "The Deep Stone Crypt" from Beyond Light, 'Vow of the Disciple' from Witch Queen, as well as 'Vault of Glass' and 'King's Fall' from D1 - both of which are both free to all players) are best experienced with a team, so don't shy away from LFG group-finder options like the Discord, official app, or any number of other sites (just make sure to accurately describe your experience, level, and gear. 'Tis only polite). Of the matchmade multiplayer offerings, I enjoy Gambit (PvPvE, reminds me of the Black Ops Zombies 4z4 mode done right), jump into the occasional Strike (PvE, matchmade fireteams running campaign-like missions), and have no interest in Crucible (PvP, it's fine I guess, but I've never liked PvP that's dependent in large part on personal progression - especially in the competitive modes like Trials of Osiris and Iron Banner) Don't be afraid to ignore content - this is absolutely the kind of game where you can set your own goals. Want a specific exotic gun? Look up where it drops and focus on grinding that content. Want a specific roll on a random roll gun? Find the best possible farming (or crafting) method and go to town. Chase down some of the exotic questions that the game clutters up your quest page with, or just goof around doing things that you find fun while absolutely ignoring all signposts. Some stuff just won't be explained in game. It's not as bad as Warframe (much less need for a wiki) but some things are still obscured. Feel free to look up Xur (exotic weapon vendor who visits on weekends) and other hidden exotics tied to specific activities, lost sectors, patrol locations, or quest chains. For anything that you can't easily find online - reach out and find a sherpa. The community for this game tends to be pretty great, and enough of us have spent enough time leaning specific parts of it (e.g. raids) or just mechanics in general ("What are random rolls? Which do I keep?") that we'd be happy to jump onto discord (there are a bunch for PC, just check out the subreddit sidebar linked below) and answer any and all questions you may have. The fact that a representative chunk of this game is free makes this the perfect time to dip your toes in without emptying out your wallet. Any other questions about this game as a product ("Should I pay for DLC? Is Eververse worth it?") should absolutely be researched elsewhere. If you're looking for a place to start with the F2P content, finish the intro missions in the Cosmodrome. New and returning players are semi-regularly upgraded to a new light level floor, but means that you can miss out on the "learning the ropes" parts of the game that come with working your way through the New Light quest chain or unlocking different subclasses. [As of Beyond Light, all of the campaign content through Forsaken are not currently accessible. Release order was Red War (launch campaign) > Forsaken > Shadowkeep > Beyond Light > Witch Queen, followed by the upcoming expansions Lightfall > Final Shape.] Eyes up, guardian. Footnotes for people yelling at me in the comments: -All of this is my opinion. Feel free to hold your own and disagree with mine. -I generally enjoy grinding, looter shooters, FPS's, and weird sci-fi space magic. Halo, Borderlands, Warframe, and CoD Zombies are some of my most-played and favorite games. -As far as I can tell, anything that is not strictly subjective in the above is factually correct [as of Season of Plunder, with updates noted throughout. This game changes quite a bit over time, so make sure to do your own research before spending money on it]. If I've missed something, feel free to point it out in the comments and I'll do my best to update this periodically. -This review previously made mention of both content vaulting and weapon sunsetting. These practices have both been discontinued as of Season of Plunder. However, it is not clear at this if or when power capped or vaulted may return/be uncapped, if ever. ----------------- TL:DR: It's good. Not perfect, but really good. And since it's free, you can get a really good sense of if this game is for you without paying for any of it. You can play almost any activity solo pretty easily except for a handful of endgame activities. If you're overwhelmed at first, just play through the Cosmodrome missions while you get your feet under you, or ask a veteran player for help. ----------------- Sites to use (List was compiled at Shadowkeep launch, but most of it should still be relevant/useful) Beginner's Guide (Current as of Beyond Light) - https://www.bungie.net/en/Help/Article/49007 The DTG Subreddit - /r/DestinyTheGame on Reddit - https://www.reddit.com/r/DestinyTheGame/ Destiny Item Manager (mange your inventory from your browser even while in-game, essential to avoid unneeded trips back to the tower) - app.destinyitemmanager.com Destiny 2 Checklist (Lists out everything to do as well as when it resets in-game) - www.d2checklist.com/ Light gg (Database of in-game items, useful for looking up random rolls) - https://www.light.gg/ Braytech org (Lots of overlapping features, but I really like their maps) - braytech.org/ Datto (Destiny Youtuber / 24:02 Raider who posts lots of useful/educational content, including exotic guides) - https://www.youtube.com/channel/UCkmAjbIecTIjTQctolYeuDw If you've played D2 on another system, check out the CrossSave page (https://www.bungie.net/7/en/crosssave) on the Bungie net official site respectively to get all of your content and progression moved over to Steam. Story Recap up through Shadowkeep (Spoilers Destiny 1 / D1, and D2, obviously) (My name is Byf on YouTube: The Complete Story of Destiny! From origins to Shadowkeep (Timeline and Lore explained)) https://www.youtube.com/watch?v=9mbDXvDNqTU (Lore is one of the things that this game can be so frustratingly about - all of these other stories are so good but really hidden from the player, either because you missed them or they're not properly told to you in-game)
With almost 300 hours of Destiny 2 (D2) back on Battle.net (the Blizzard launcher), let me give this perspective/advice for new players, specifically with regards for the F2P offering that is Destiny 2: New Light, with a few more holistic thoughts sprinkled throughout: This overall game is very good. It doesn't always live up to its promise (the first mission of every campaign is always the most polished thing aside from the raids/dungeons), but when it does, it really shines. The gunplay is unrivaled. The visual/audio feedback is great, the handling feels really good, and enemies really pop when you take them out. Expect nothing less from the studio that brought us grunt birthday parties. The game is better in a fireteam. Now that the base game is F2P [though with considerably less content than it used to be/I would like], this should be easier than ever for most activities. That said, a huge majority of my playtime was done solo. It can get tricky at times ("Darkness Zones" in certain missions prevent respawning but allow for revives, so solo players have a distinct disadvantage there). With that said, dungeons (currently 'The Shattered Throne', 'Pit of Heresy', 'Prophecy' which is free to all players, 'Grasp of Avarice', 'Duality', and 'Spire of the Watcher') and raids ("Last Wish" from Forsaken, "Garden of Salvation" from Shadowkeep, "The Deep Stone Crypt" from Beyond Light, 'Vow of the Disciple' from Witch Queen, as well as 'Vault of Glass' and 'King's Fall' from D1 - both of which are both free to all players) are best experienced with a team, so don't shy away from LFG group-finder options like the Discord, official app, or any number of other sites (just make sure to accurately describe your experience, level, and gear. 'Tis only polite). Of the matchmade multiplayer offerings, I enjoy Gambit (PvPvE, reminds me of the Black Ops Zombies 4z4 mode done right), jump into the occasional Strike (PvE, matchmade fireteams running campaign-like missions), and have no interest in Crucible (PvP, it's fine I guess, but I've never liked PvP that's dependent in large part on personal progression - especially in the competitive modes like Trials of Osiris and Iron Banner) Don't be afraid to ignore content - this is absolutely the kind of game where you can set your own goals. Want a specific exotic gun? Look up where it drops and focus on grinding that content. Want a specific roll on a random roll gun? Find the best possible farming (or crafting) method and go to town. Chase down some of the exotic questions that the game clutters up your quest page with, or just goof around doing things that you find fun while absolutely ignoring all signposts. Some stuff just won't be explained in game. It's not as bad as Warframe (much less need for a wiki) but some things are still obscured. Feel free to look up Xur (exotic weapon vendor who visits on weekends) and other hidden exotics tied to specific activities, lost sectors, patrol locations, or quest chains. For anything that you can't easily find online - reach out and find a sherpa. The community for this game tends to be pretty great, and enough of us have spent enough time leaning specific parts of it (e.g. raids) or just mechanics in general ("What are random rolls? Which do I keep?") that we'd be happy to jump onto discord (there are a bunch for PC, just check out the subreddit sidebar linked below) and answer any and all questions you may have. The fact that a representative chunk of this game is free makes this the perfect time to dip your toes in without emptying out your wallet. Any other questions about this game as a product ("Should I pay for DLC? Is Eververse worth it?") should absolutely be researched elsewhere. If you're looking for a place to start with the F2P content, finish the intro missions in the Cosmodrome. New and returning players are semi-regularly upgraded to a new light level floor, but means that you can miss out on the "learning the ropes" parts of the game that come with working your way through the New Light quest chain or unlocking different subclasses. [As of Beyond Light, all of the campaign content through Forsaken are not currently accessible. Release order was Red War (launch campaign) > Forsaken > Shadowkeep > Beyond Light > Witch Queen, followed by the upcoming expansions Lightfall > Final Shape.] Eyes up, guardian. Footnotes for people yelling at me in the comments: -All of this is my opinion. Feel free to hold your own and disagree with mine. -I generally enjoy grinding, looter shooters, FPS's, and weird sci-fi space magic. Halo, Borderlands, Warframe, and CoD Zombies are some of my most-played and favorite games. -As far as I can tell, anything that is not strictly subjective in the above is factually correct [as of Season of Plunder, with updates noted throughout. This game changes quite a bit over time, so make sure to do your own research before spending money on it]. If I've missed something, feel free to point it out in the comments and I'll do my best to update this periodically.-This review previously made mention of both content vaulting and weapon sunsetting. These practices have both been discontinued as of Season of Plunder. However, it is not clear at this if or when power capped or vaulted may return/be uncapped, if ever. ----------------- TL:DR: It's good. Not perfect, but really good. And since it's free, you can get a really good sense of if this game is for you without paying for any of it. You can play almost any activity solo pretty easily except for a handful of endgame activities. If you're overwhelmed at first, just play through the Cosmodrome missions while you get your feet under you, or ask a veteran player for help. ----------------- Sites to use (List was compiled at Shadowkeep launch, but most of it should still be relevant/useful) Beginner's Guide (Current as of Beyond Light) - https://www.bungie.net/en/Help/Article/49007 The DTG Subreddit - /r/DestinyTheGame on Reddit - https://www.reddit.com/r/DestinyTheGame/ Destiny Item Manager (mange your inventory from your browser even while in-game, essential to avoid unneeded trips back to the tower) - app.destinyitemmanager.com Destiny 2 Checklist (Lists out everything to do as well as when it resets in-game) - www.d2checklist.com/ Light gg (Database of in-game items, useful for looking up random rolls) - https://www.light.gg/ Braytech org (Lots of overlapping features, but I really like their maps) - braytech.org/ Datto (Destiny Youtuber / 24:02 Raider who posts lots of useful/educational content, including exotic guides) - https://www.youtube.com/channel/UCkmAjbIecTIjTQctolYeuDw If you've played D2 on another system, check out the CrossSave page (https://www.bungie.net/7/en/crosssave) on the Bungie net official site respectively to get all of your content and progression moved over to Steam. Story Recap up through Shadowkeep (Spoilers Destiny 1 / D1, and D2, obviously) (My name is Byf on YouTube: The Complete Story of Destiny! From origins to Shadowkeep (Timeline and Lore explained)) https://www.youtube.com/watch?v=9mbDXvDNqTU (Lore is one of the things that this game can be so frustratingly about - all of these other stories are so good but really hidden from the player, either because you missed them or they're not properly told to you in-game)
[ 1, 1, 1, 1, 1, 0, 1, 0 ]
1,172,380
This game is far away in another galaxy from being anything but a 3/10 in my book. Game consists of a tack on level system with a few skills, corny jokes that make you cringe, copy paste worlds with sliding on ice, mud, or leaves depending on the world your on with vines to climb certain walls again....depending on the world your on, no dismemberment except on animals and main characters. Further all planets feel the same and after quite a few hours in the game I struggle to continue playing because of the cut and dry gameplay to where you will fight a couple animals, do some very linear parkour, then do a puzzle that will most likely include a sphere that you need to put into said location to unlock a door as such. graphics are eh..and I have to say the battlefront 2 campaign had more thought than this garbage. save your money and don't buy this
This game is far away in another galaxy from being anything but a 3/10 in my book.Game consists of a tack on level system with a few skills, corny jokes that make you cringe, copy paste worlds with sliding on ice, mud, or leaves depending on the world your on with vines to climb certain walls again....depending on the world your on, no dismemberment except on animals and main characters. Further all planets feel the same and after quite a few hours in the game I struggle to continue playing because of the cut and dry gameplay to where you will fight a couple animals, do some very linear parkour, then do a puzzle that will most likely include a sphere that you need to put into said location to unlock a door as such. graphics are eh..and I have to say the battlefront 2 campaign had more thought than this garbage. save your money and don't buy this
[ 0, 1, 1, 1, 0, 0, 1, 0 ]
221,100
Devs are on meth pricing this game at $44
Devs are on meth pricing this game at $44
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
251,570
Alpha, Beta, Finished Product... I hear lots of Blah blah blahs complaining about this game not being out of Alpha after years and years, but it isn't like we've been paying a monthly fee for it. I paid one time to support this game and I've got years of play out of a product that I enjoy. There aren't too many games that scratch an itch like this game for me... Open World, completely editable/buildable environment and zombies! One of my biggest issues with a game that I like is that after I buy it, they release a few DLCs and then move on to their next product. Alpha, Beta, Finished or Not... the developers have given me years of standing by their product and many updates with new content and mechanics. For that alone, I love their game! Graphics: 3 outta 5 graphics, she looks a little dated but they keep updating it... It looks better than it originally did. There's growth Replayability: 5 outta 5 Gameplay:3 outta 5... sometimes she's a little clunky I definitely still believe that this game is worth buying and that they devs and their product is worth supporting. Hopefully this is helpful to someone.
Alpha, Beta, Finished Product... I hear lots of Blah blah blahs complaining about this game not being out of Alpha after years and years, but it isn't like we've been paying a monthly fee for it. I paid one time to support this game and I've got years of play out of a product that I enjoy. There aren't too many games that scratch an itch like this game for me... Open World, completely editable/buildable environment and zombies! One of my biggest issues with a game that I like is that after I buy it, they release a few DLCs and then move on to their next product. Alpha, Beta, Finished or Not... the developers have given me years of standing by their product and many updates with new content and mechanics. For that alone, I love their game! Graphics: 3 outta 5 graphics, she looks a little dated but they keep updating it... It looks better than it originally did. There's growth Replayability: 5 outta 5 Gameplay:3 outta 5... sometimes she's a little clunky I definitely still believe that this game is worth buying and that they devs and their product is worth supporting. Hopefully this is helpful to someone.
[ 1, 0, 1, 1, 0, 0, 1, 0 ]
379,720
One of the best games I have ever played ---------------------------------------------- - Runs really well on most computers - Looks great regardless - Gameplay is heroin-tier addictive - High replay value - Big f-ing guns - If you like metal this game is for you - There isn't much wrong with this game - 10/10 FLAWS ---------------------------------------- -You have the option to turn the music down - WHY WOULD YOU WANT TO DO THAT
One of the best games I have ever played ---------------------------------------------- - Runs really well on most computers - Looks great regardless - Gameplay is heroin-tier addictive - High replay value - Big f-ing guns- If you like metal this game is for you - There isn't much wrong with this game - 10/10 FLAWS ---------------------------------------- -You have the option to turn the music down - WHY WOULD YOU WANT TO DO THAT
[ 1, 0, 1, 1, 1, 1, 0, 0 ]
48,700
Two words: Modding Heaven. This is probably one of the most modular games I've ever played. You wanna play Mount and Blade in a historical time period instead of Calradia? OK, which one? Don't answer, it doesn't matter, there's probably a mod for it. Wanna add in some magic and play in a fantasy universe? There's mods for that. How about a game set in the modern day? Or in a sci-fi universe? Or a post-apocalypse wasteland? Or the Wild West? Or maybe something specific like throwing your hat into the Game of Thrones, or defending the World of Men in Lord of the Rings, or taking over the Empire from Star Wars? Perhaps you'd like to set sail on the seven seas as a pirate in a nautical adventu-! Oh, wait, OK, there aren't any of -those-. ...but there's mods for all of the others, with even more being made every day! I guarantee, if you buy this and are open to modding your game, you will never go another year without playing Warband. Maybe a week, maybe a few months-- but just when you think you're done with it, you'll find another mod based on your favorite movie series popping up to pull you back in. It is worth well above whatever you'll pay for it.
Two words: Modding Heaven. This is probably one of the most modular games I've ever played. You wanna play Mount and Blade in a historical time period instead of Calradia? OK, which one? Don't answer, it doesn't matter, there's probably a mod for it. Wanna add in some magic and play in a fantasy universe? There's mods for that. How about a game set in the modern day? Or in a sci-fi universe? Or a post-apocalypse wasteland? Or the Wild West? Or maybe something specific like throwing your hat into the Game of Thrones, or defending the World of Men in Lord of the Rings, or taking over the Empire from Star Wars? Perhaps you'd like to set sail on the seven seas as a pirate in a nautical adventu-! Oh, wait, OK, there aren't any of -those-. ...but there's mods for all of the others, with even more being made every day! I guarantee, if you buy this and are open to modding your game, you will never go another year without playing Warband. Maybe a week, maybe a few months-- but just when you think you're done with it, you'll find another mod based on your favorite movie series popping up to pull you back in. It is worth well above whatever you'll pay for it.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
648,800
Mixed review, so I will list the good and bad: Good: -Fun to play with friends -You have stuff to do for 20+ hours -Exploring and survival is done well -In creative you can build a pirate ship Bad: -Sometimes lag -Sometimes trouble locating islands -Alone this is boring (sorry shark, you are not enough company) -My alpaca named Marcel keeps dying because he refused to eat (fixed now but rip 4 Marcels) Edit: +New engine and rudder added much control +New islands are easily explored by one person +Lore added +Finally you can charge your empty batteries +Finally you can too farm honey on your raft +Character models to find -Biofuel consumption and making is a meh for me -If you add saltwater too fast to the filter you lose the empty bottle or cup
Mixed review, so I will list the good and bad: Good: -Fun to play with friends -You have stuff to do for 20+ hours -Exploring and survival is done well -In creative you can build a pirate ship Bad: -Sometimes lag -Sometimes trouble locating islands -Alone this is boring (sorry shark, you are not enough company) -My alpaca named Marcel keeps dying because he refused to eat (fixed now but rip 4 Marcels) Edit: +New engine and rudder added much control +New islands are easily explored by one person +Lore added +Finally you can charge your empty batteries +Finally you can too farm honey on your raft +Character models to find -Biofuel consumption and making is a meh for me -If you add saltwater too fast to the filter you lose the empty bottle or cup
[ 1, 1, 1, 0, 0, 1, 0, 0 ]
544,750
I got this game for $12 off humble bundle. Me and my friends play it for hours on end. This game honestly feels like the perfect fighting game for me because there is no set style. I don't have to remember specific combos or any crazy inputs. It's just simplicity. Unless you want to do that in which you can. But it's fun for anyone. If I were you I would get it off of humble bundle for $12.
I got this game for $12 off humble bundle. Me and my friends play it for hours on end. This game honestly feels like the perfect fighting game for me because there is no set style. I don't have to remember specific combos or any crazy inputs. It's just simplicity. Unless you want to do that in which you can. But it's fun for anyone. If I were you I would get it off of humble bundle for $12.
[ 1, 0, 1, 0, 0, 0, 1, 0 ]
579,180
Falcom's Action RPG Masterpiece. best story in the series. it follows the latest adventure of Adol and his companions, stranded in an island and slowly uncovering their secrets. the tight, but well developed cast are absolutely the best written characters in the series. from party member to your fellow castaways all have developed motivation, personality and charm. alot of the horribad translation and voice acting have been fixed, and it finally got the treatment it deserve as a masterpiece. the gameplay is an evolution of the modern Ys game. at its core, ys 8 is an action RPG where you control adol and several other party members with unique set of skills, moveset, weapons and super attack. each character represent an attack type (slash, pierce, smash) that are pitted against various enemies with certain weaknesses. great variety of enemies, amazing boss battles, music and story. on release, there seems to be a big problem for the port, but as far as i know, everything has been patched to very good level of stability. over 70 hours, the game crashed twice (and saved by the intuitive autosave system), run flawlessly 60 FPS and 1440p without a single slowdown. 10/10 game go buy so we get monstrum nox on PC.
Falcom's Action RPG Masterpiece. best story in the series. it follows the latest adventure of Adol and his companions, stranded in an island and slowly uncovering their secrets. the tight, but well developed cast are absolutely the best written characters in the series. from party member to your fellow castaways all have developed motivation, personality and charm. alot of the horribad translation and voice acting have been fixed, and it finally got the treatment it deserve as a masterpiece. the gameplay is an evolution of the modern Ys game. at its core, ys 8 is an action RPG where you control adol and several other party members with unique set of skills, moveset, weapons and super attack. each character represent an attack type (slash, pierce, smash) that are pitted against various enemies with certain weaknesses. great variety of enemies, amazing boss battles, music and story. on release, there seems to be a big problem for the port, but as far as i know, everything has been patched to very good level of stability. over 70 hours, the game crashed twice (and saved by the intuitive autosave system), run flawlessly 60 FPS and 1440p without a single slowdown. 10/10 game go buy so we get monstrum nox on PC.
[ 1, 1, 1, 0, 1, 1, 0, 0 ]
637,650
One of my favorite Final Fantasy games, the story, characters, and setting are just too perfect. The music is amazing and I love the ARPG style combat. I think they did an amazing job of deviating from the standard JRPG with this game. Why on earth do I not recommend it then? Because the Steam version is BROKEN. The last update Square Enix did gave the game a horrible stutter and memory leak so that the game's extremely painful to play. There's no mod that fixes it like Nier: Automata either. The only way to fix it is to roll back your game version, which means no Ardyn DLC, no Comrades DLC, a bunch of other DLC items get removed, and you're stuck playing an inferior version of the game. Most developers would fix that ASAP. But Square Enix doesn't understand the PC platform or value their PC gamer customers enough to be bothered with fixing their broken games. I say this as one of the biggest fans of the Final Fantasy franchise there is. I love Final Fantasy from the bottom of my heart. But Square Enix's business practices are unacceptable. Imagine if a car company put out a car and it turned out the brakes didn't work and the car company just said "Well, we moved our factory staff onto the next product, so you'll just have to drive around without brakes." That's basically what Square Enix is doing with this game. FIX YOUR MISTAKE, SQUARE ENIX. From a loyal fan and customer who's bought nearly every Final Fantasy game on multiple platforms.
One of my favorite Final Fantasy games, the story, characters, and setting are just too perfect. The music is amazing and I love the ARPG style combat. I think they did an amazing job of deviating from the standard JRPG with this game. Why on earth do I not recommend it then? Because the Steam version is BROKEN. The last update Square Enix did gave the game a horrible stutter and memory leak so that the game's extremely painful to play. There's no mod that fixes it like Nier: Automata either. The only way to fix it is to roll back your game version, which means no Ardyn DLC, no Comrades DLC, a bunch of other DLC items get removed, and you're stuck playing an inferior version of the game. Most developers would fix that ASAP. But Square Enix doesn't understand the PC platform or value their PC gamer customers enough to be bothered with fixing their broken games. I say this as one of the biggest fans of the Final Fantasy franchise there is. I love Final Fantasy from the bottom of my heart. But Square Enix's business practices are unacceptable. Imagine if a car company put out a car and it turned out the brakes didn't work and the car company just said "Well, we moved our factory staff onto the next product, so you'll just have to drive around without brakes." That's basically what Square Enix is doing with this game. FIX YOUR MISTAKE, SQUARE ENIX. From a loyal fan and customer who's bought nearly every Final Fantasy game on multiple platforms.
[ 0, 1, 1, 0, 1, 1, 0, 1 ]
1,170,880
I hold this game in as high esteem as games such as Undertale and Oneshot. It would be a mistake to dismiss this game, as I once did. This game made me really care about it. It's one of those games where the writing, music, graphics, and gameplay all work together to give life to the characters within it. Even though the setting takes place in a small area (comprising of 2 buildings, 3 caves, and a bake stand), it still feels like an entire world that had a past from before you started playing and a future that unfolds after you stop playing. Every part of the game serves towards this purpose. The developer took the time and effort to make sure every small, nuanced detail felt right. Whether it's a quirky little animation, the presence (or absence) of circumstance-fitting music, or the sound effects that make every footstep and enemy strike sound just right, this game does a phenomenal job making sure that every contributes an immersive experience. You’re not interacting with a piece of software, you’re interacting with a world. However, this game, as is all games, is not perfect. The combat can be a bit unintuitive owing to the fact that enemies can attack you while you are selecting your move, but you will PROBABLY get used to this and after that, boy, does it become quite an exciting experience. In addition, this game has many mentions of death. While this sounds terrible on paper, the game does manage to pull out some interesting game choices out of it. Unless you have trouble discerning fiction from reality (or are uncomfortable with the mention of death), you should be fine. All other flaws I won't elaborate on because they're subjective nitpicks (ex. didn't like a word choice; thought a certain sprite looked weird; thought that the music overplayed the "spooky" instruments that one time in the game). If you're looking for a game that will make you invested in a new experience, you might have just found it.
I hold this game in as high esteem as games such as Undertale and Oneshot. It would be a mistake to dismiss this game, as I once did. This game made me really care about it. It's one of those games where the writing, music, graphics, and gameplay all work together to give life to the characters within it. Even though the setting takes place in a small area (comprising of 2 buildings, 3 caves, and a bake stand), it still feels like an entire world that had a past from before you started playing and a future that unfolds after you stop playing. Every part of the game serves towards this purpose. The developer took the time and effort to make sure every small, nuanced detail felt right. Whether it's a quirky little animation, the presence (or absence) of circumstance-fitting music, or the sound effects that make every footstep and enemy strike sound just right, this game does a phenomenal job making sure that every contributes an immersive experience. You’re not interacting with a piece of software, you’re interacting with a world. However, this game, as is all games, is not perfect. The combat can be a bit unintuitive owing to the fact that enemies can attack you while you are selecting your move, but you will PROBABLY get used to this and after that, boy, does it become quite an exciting experience. In addition, this game has many mentions of death. While this sounds terrible on paper, the game does manage to pull out some interesting game choices out of it. Unless you have trouble discerning fiction from reality (or are uncomfortable with the mention of death), you should be fine. All other flaws I won't elaborate on because they're subjective nitpicks (ex. didn't like a word choice; thought a certain sprite looked weird; thought that the music overplayed the "spooky" instruments that one time in the game). If you're looking for a game that will make you invested in a new experience, you might have just found it.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
895,430
My profile pic is the reaction i have towards the game devs that made this game. Visually disgusting, gameplay wise impossible and over all terrible. While it's possible to beat it and get all the achievements it's difficult and also the space level is actually visual aids it's so disgusting to look at that you can't even focus on the gameplay. Not worth it even for free which is how i probably got it i can't remember and i don't want to...
My profile pic is the reaction i have towards the game devs that made this game. Visually disgusting, gameplay wise impossible and over all terrible. While it's possible to beat it and get all the achievements it's difficult and also the space level is actually visual aids it's so disgusting to look at that you can't even focus on the gameplay. Not worth it even for free which is how i probably got it i can't remember and i don't want to...
[ 0, 0, 1, 1, 0, 0, 1, 0 ]
881,100
Noita is a great indie rogue-lite 2D adventure where every pixel has his own life. The controls with mouse and keyboard are simple and the principle of the game as well easy to learn (and hard to master). Just get as deep, as far as possible. You only have one life. If you die you start all over. Gameplay video: https://youtu.be/6N4Boz1YA2Y I very much enjoy playing Noita, even if it is sometimes a bit unfair and the procedural generated levels aren't always giving you the same amount of luck. The game still needs some more balance in the gameplay, as well as optimizations since I experienced little stutters here and there. Since it is early access, I expects improvements in this sense. Overall the game is fun and definitely an added-value to every indie library or rogue-lite gamers collection. Therefore, I can recommend the game! PS: Restarting a run shouldn*t restart the application, @developers.
Noita is a great indie rogue-lite 2D adventure where every pixel has his own life. The controls with mouse and keyboard are simple and the principle of the game as well easy to learn (and hard to master). Just get as deep, as far as possible. You only have one life. If you die you start all over. Gameplay video: https://youtu.be/6N4Boz1YA2Y I very much enjoy playing Noita, even if it is sometimes a bit unfair and the procedural generated levels aren't always giving you the same amount of luck. The game still needs some more balance in the gameplay, as well as optimizations since I experienced little stutters here and there. Since it is early access, I expects improvements in this sense. Overall the game is fun and definitely an added-value to every indie library or rogue-lite gamers collection. Therefore, I can recommend the game! PS: Restarting a run shouldn*t restart the application, @developers.
[ 1, 0, 1, 0, 0, 1, 0, 1 ]
634,410
I've always been a little curious what a hero-centric world would look like from the eyes of a bystander. In theory it doesn't sound like a particularly exciting idea but there's a million and a half games where you are that hero, and I've never seen one where you aren't. As of the first chapter, I'm pretty interested in seeing how WP is going to take this story after having seen some adventurers through the eyes of a child that doesn't understand their way of life. The story progresses by skipping to noteworthy events in her life as she gets older. She meets new people and is faced with decisions that shape her as a person. I'm not sure how to explain more of the story without getting into spoiling details, so I'll update this if I figure that out. -- I really enjoyed World's Dawn and I'm very glad to see that he's not getting complacent with that and continuing to improve his skills. Storytelling is an art, and art doesn't improve without practice. I've waited a long time for this game to come out, and so far I'm not disappointed; and I doubt I will be. Also, I'm happy to hear that WP's cancer is in remission and that he still wanted to go back to making games once he was feeling better. I hope he continues to produce these relaxing little escape-type games for a long time. Not every game needs a polished combat system and super high budget cg cut scenes to be fun.
I've always been a little curious what a hero-centric world would look like from the eyes of a bystander. In theory it doesn't sound like a particularly exciting idea but there's a million and a half games where you are that hero, and I've never seen one where you aren't. As of the first chapter, I'm pretty interested in seeing how WP is going to take this story after having seen some adventurers through the eyes of a child that doesn't understand their way of life. The story progresses by skipping to noteworthy events in her life as she gets older. She meets new people and is faced with decisions that shape her as a person. I'm not sure how to explain more of the story without getting into spoiling details, so I'll update this if I figure that out. -- I really enjoyed World's Dawn and I'm very glad to see that he's not getting complacent with that and continuing to improve his skills. Storytelling is an art, and art doesn't improve without practice. I've waited a long time for this game to come out, and so far I'm not disappointed; and I doubt I will be. Also, I'm happy to hear that WP's cancer is in remission and that he still wanted to go back to making games once he was feeling better. I hope he continues to produce these relaxing little escape-type games for a long time. Not every game needs a polished combat system and super high budget cg cut scenes to be fun.
[ 1, 1, 0, 0, 0, 0, 0, 0 ]
928,600
Really need a report button to slap some senses into trolls in online matches. Can't even escape them at ranked. sigh Great game nonetheless, 4/5
Really need a report button to slap some senses into trolls in online matches. Can't even escape them at ranked. sigh Great game nonetheless, 4/5
[ 1, 0, 0, 0, 0, 0, 0, 1 ]
706,560
Yes and No. So many mixed feelings about this game. It does a lot of unexpected things and gamifies some deep and haunting concepts within the human psyche( the game centers around a POWERFUL subject, very hard to discuss without spoiling the game), sports combat that's tough but honestly very satisfying at times through the use of unorthodox party members and antagonists, but the rpg economy, pacing, and sheer grinding within tends to rob a lot of scenes of their emotional impact. I had a lot of fun with Jimmy, but honestly speaking I don't know if I could recommend this game to anyone who isn't used to a big jrpg-length commitment. It's not so much that I hated the grinding, but it's that you're presented with symbolically themed enemies (not crazy about a lot of the in-battle art, some of it is phenomenal but a lot of it feels half baked which is something Kasey O has discussed in interviews but this is besides the point) Enemies an make you think and elicit actual emotions... ...but then you have to stare at them for hours as you grind to be able to even last a few turns against each new boss. I found myself resorting to [spoiler]Clean Getaway[/spoiler] a lot throughout the game just to get to the other side of a room in a manageable timeframe. The symbolism loses its impact very quickly, and the momentum of the story is constantly slamming on the brakes to make you grind, and to me, it just dulls the sharp edges off of a lot of otherwise deeply impactful moments. It robs itself. It'll present you with something powerful, but then it'll do that 30 more times before the end of a dungeon and it can become a bit tiring, like someone telling you the same knock-knock joke over and over. [spoiler]Shinryu[/spoiler] and certain aspects of [spoiler]The Pulsating Central Hub[/spoiler] are definitely some of the more outstanding examples. also [spoiler]Heart Prison[/spoiler] is a ridiculous ask of a player. You finish the game and can wipe out any leftover superbosses at around Lv.60, and the [spoiler]family battle[/spoiler] requires Lv.90+. I'm not going to sit down and literally grind for 30 levels for the only battle left that I could watch on YouTube in 3 minutes. Don't get me wrong, I really loved this game, it brought me to tears at points. SO much work was clearly put into this and I'm scouring the rest of Kasey's work right now to get more of this excellent writing, I but I feel like Jimmy just barely misses the mark when viewed as a whole package. Any RPGmaker/Earthboundlike fans are sure to enjoy, and I can't stop thinking about the story, but as a gaming experience, I'd hesitate a little to recommend it.
Yes and No. So many mixed feelings about this game. It does a lot of unexpected things and gamifies some deep and haunting concepts within the human psyche( the game centers around a POWERFUL subject, very hard to discuss without spoiling the game), sports combat that's tough but honestly very satisfying at times through the use of unorthodox party members and antagonists, but the rpg economy, pacing, and sheer grinding within tends to rob a lot of scenes of their emotional impact. I had a lot of fun with Jimmy, but honestly speaking I don't know if I could recommend this game to anyone who isn't used to a big jrpg-length commitment. It's not so much that I hated the grinding, but it's that you're presented with symbolically themed enemies (not crazy about a lot of the in-battle art, some of it is phenomenal but a lot of it feels half baked which is something Kasey O has discussed in interviews but this is besides the point) Enemies an make you think and elicit actual emotions... ...but then you have to stare at them for hours as you grind to be able to even last a few turns against each new boss. I found myself resorting to Clean Getaway a lot throughout the game just to get to the other side of a room in a manageable timeframe. The symbolism loses its impact very quickly, and the momentum of the story is constantly slamming on the brakes to make you grind, and to me, it just dulls the sharp edges off of a lot of otherwise deeply impactful moments. It robs itself. It'll present you with something powerful, but then it'll do that 30 more times before the end of a dungeon and it can become a bit tiring, like someone telling you the same knock-knock joke over and over. Shinryu and certain aspects of The Pulsating Central Hub are definitely some of the more outstanding examples. also Heart Prison is a ridiculous ask of a player. You finish the game and can wipe out any leftover superbosses at around Lv.60, and the family battle requires Lv.90+. I'm not going to sit down and literally grind for 30 levels for the only battle left that I could watch on YouTube in 3 minutes. Don't get me wrong, I really loved this game, it brought me to tears at points. SO much work was clearly put into this and I'm scouring the rest of Kasey's work right now to get more of this excellent writing, I but I feel like Jimmy just barely misses the mark when viewed as a whole package. Any RPGmaker/Earthboundlike fans are sure to enjoy, and I can't stop thinking about the story, but as a gaming experience, I'd hesitate a little to recommend it.
[ 0, 1, 1, 0, 0, 0, 0, 0 ]
632,470
Simply fantastic. Probably the best TRUE RPG I've ever played. Your choices matter, dialogue options matter, the order in which you do things matter, even such small things such as the items you hold in your hand matter. Every build is viable, go heavy in Physical stats and you'll have difficulty solving things Logically, but maybe you can brute force your way through something. Go heavy in Logic and you'll be weak in a one-to-one fight, but maybe you'll be so fast to figure things out that it'll never come to that. You'll see things that the dim-witted brute with high Physical didn't. Failure is encouraged, there are many routes in the game you cannot open without failing something else first. A true combat system does not exist. At all. Physical altercations are decided through dice rolls based on how you've built your character. And virtually all of them are optional. I like this decision a lot. I've always found it immersion-breaking in RPGs when you're just running around the countryside, killing every bandit or animal that comes your way. This one keeps fights realistic with REAL consequences depending how things go. Barring having to restart my game once due to a bug (quicksave often, autosaves are few), the game had no major technical issues. There was a single point in the game where a vital skill check required a specific skill to be built, and I'm not sure if there were any alternate routes. I couldn't find any, just had to savescum the check. Aside from that, you have options as to how to approach everything. I'm not sure if that was an oversight or if I just missed something. Can't go into the story much without spoilers (and you DON'T want it spoiled, it's great.) But it's very well-written and even hilarious at some points. But don't be fooled, it's not a comedy game. It tackles very serious topics such as Fascism, Communism, Mental Illness, Addiction, and many other things. Overall an amazing RPG experience that I cannot recommend enough. Will definitely play through this several times to see how things go with different builds. Highly suggest you purchase this if you have any interest.
Simply fantastic. Probably the best TRUE RPG I've ever played. Your choices matter, dialogue options matter, the order in which you do things matter, even such small things such as the items you hold in your hand matter. Every build is viable, go heavy in Physical stats and you'll have difficulty solving things Logically, but maybe you can brute force your way through something. Go heavy in Logic and you'll be weak in a one-to-one fight, but maybe you'll be so fast to figure things out that it'll never come to that. You'll see things that the dim-witted brute with high Physical didn't. Failure is encouraged, there are many routes in the game you cannot open without failing something else first. A true combat system does not exist. At all. Physical altercations are decided through dice rolls based on how you've built your character. And virtually all of them are optional. I like this decision a lot. I've always found it immersion-breaking in RPGs when you're just running around the countryside, killing every bandit or animal that comes your way. This one keeps fights realistic with REAL consequences depending how things go. Barring having to restart my game once due to a bug (quicksave often, autosaves are few), the game had no major technical issues. There was a single point in the game where a vital skill check required a specific skill to be built, and I'm not sure if there were any alternate routes. I couldn't find any, just had to savescum the check. Aside from that, you have options as to how to approach everything. I'm not sure if that was an oversight or if I just missed something. Can't go into the story much without spoilers (and you DON'T want it spoiled, it's great.) But it's very well-written and even hilarious at some points. But don't be fooled, it's not a comedy game. It tackles very serious topics such as Fascism, Communism, Mental Illness, Addiction, and many other things. Overall an amazing RPG experience that I cannot recommend enough. Will definitely play through this several times to see how things go with different builds. Highly suggest you purchase this if you have any interest.
[ 1, 1, 1, 0, 0, 1, 0, 0 ]
966,320
Early review right now after a quick hour of play. Later Alligator (and I swear I'm not biased towards this game at all) is a gorgeously 2d-animated, primarily point-and-click, cartoony romp through Alligator New York City. Everyone's alligators. The gameplay itself is simplistic; unlike normal point-and-click games of this style that you might have come to expect, there's no picking up items, there's no real big decision making. It crosses over more with Professor Layton-style gameplay, wandering around the city and picking up little collectibles by clicking on various pieces of the environment. Scattered in between these are a plentiful trove of minigames in all sorts of styles. As far as I can tell, they begin to increase in complexity the further you go through (for reference, the first minigame is pretty much not fail-able; you're asked to track a Queen in 3 Card Monte, however the hapless alligator running the game barely moves the cards and flails on the two that *aren't* the queen.) However, it seems that the gameplay and the minigames are meant more as a vehicle for the whimsical comedy of the writing and the eclectic cast of characters present throughout the city. Each character is quirky and fun in their own way, with their own little story. And that's the real draw of this game. So this game so far doesn't particularly lend itself to anyone looking to challenge themselves. But if you just want some good feelings, a laugh, and a spot of relaxation, Later Alligator delivers in spades.
Early review right now after a quick hour of play. Later Alligator (and I swear I'm not biased towards this game at all) is a gorgeously 2d-animated, primarily point-and-click, cartoony romp through Alligator New York City. Everyone's alligators. The gameplay itself is simplistic; unlike normal point-and-click games of this style that you might have come to expect, there's no picking up items, there's no real big decision making. It crosses over more with Professor Layton-style gameplay, wandering around the city and picking up little collectibles by clicking on various pieces of the environment. Scattered in between these are a plentiful trove of minigames in all sorts of styles. As far as I can tell, they begin to increase in complexity the further you go through (for reference, the first minigame is pretty much not fail-able; you're asked to track a Queen in 3 Card Monte, however the hapless alligator running the game barely moves the cards and flails on the two that *aren't* the queen.) However, it seems that the gameplay and the minigames are meant more as a vehicle for the whimsical comedy of the writing and the eclectic cast of characters present throughout the city. Each character is quirky and fun in their own way, with their own little story. And that's the real draw of this game. So this game so far doesn't particularly lend itself to anyone looking to challenge themselves. But if you just want some good feelings, a laugh, and a spot of relaxation, Later Alligator delivers in spades.
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
275,850
Launch controversy aside, what this game should have been called for the longest time is 'Early Access'. Around the time of the Beyond update is when I'd say would have been the true 'launch'. I didn't get this when it first came out, but even when I did it was a fragmented mess of a game. Now, finally, with the Beyond and Synthesis updates there's a solid game here that's almost (but not quite) like what Sean Murray promised way back at the beginning. Performance on PC has dramatically improved with the switch over to the Vulkan API, and it finally supports Ultrawide and various other PC-specific options. The game itself provides a significant amount of variety, offering a combination of Elite-lite and 'Minecraft in Space' mechanics. There's plenty to see and do, and the exploration aspect is enjoyable - if a little bland. The planetary biomes and overall game could still do with further diversity, but there's plenty here to get to your teeth into. Hello Games show no sign of slowing down their support for the game either, having just recently released a bizarre in-game music synthesizer of all things, and going by the evidence of their progress to date I can only see the game improving further as time moves on. EDIT - 24/09/2020 "Origins" Patch: well, you can ignore the previous comments about diversity being a bit on the low side. They already added things like living ships, derelicts, space creatures and robots since I made this review, and with the Origins patch the variety of experience on offer is on such a scale now that I don't think I'm going to be lacking for things to do for some time. Also, impressively, the game runs even better than it did when I originally posted this - and the rejigged UI looks fantastic on Ultrawide. Brilliant work by the team at Hello Games. I can't think of any game I've played (and I've been indulging since the late 80's) where I've ever gone from "I can't stand this" to "this is one of my favourite games". It's taken a while to get here, but No Man's Sky is definitely one of the greats.
Launch controversy aside, what this game should have been called for the longest time is 'Early Access'. Around the time of the Beyond update is when I'd say would have been the true 'launch'. I didn't get this when it first came out, but even when I did it was a fragmented mess of a game. Now, finally, with the Beyond and Synthesis updates there's a solid game here that's almost (but not quite) like what Sean Murray promised way back at the beginning. Performance on PC has dramatically improved with the switch over to the Vulkan API, and it finally supports Ultrawide and various other PC-specific options. The game itself provides a significant amount of variety, offering a combination of Elite-lite and 'Minecraft in Space' mechanics. There's plenty to see and do, and the exploration aspect is enjoyable - if a little bland. The planetary biomes and overall game could still do with further diversity, but there's plenty here to get to your teeth into. Hello Games show no sign of slowing down their support for the game either, having just recently released a bizarre in-game music synthesizer of all things, and going by the evidence of their progress to date I can only see the game improving further as time moves on. EDIT - 24/09/2020 "Origins" Patch: well, you can ignore the previous comments about diversity being a bit on the low side. They already added things like living ships, derelicts, space creatures and robots since I made this review, and with the Origins patch the variety of experience on offer is on such a scale now that I don't think I'm going to be lacking for things to do for some time. Also, impressively, the game runs even better than it did when I originally posted this - and the rejigged UI looks fantastic on Ultrawide. Brilliant work by the team at Hello Games. I can't think of any game I've played (and I've been indulging since the late 80's) where I've ever gone from "I can't stand this" to "this is one of my favourite games". It's taken a while to get here, but No Man's Sky is definitely one of the greats.
[ 1, 0, 1, 0, 0, 1, 0, 0 ]
477,160
[h1] 🕘 IMPRESSION:[/h1] * 2016: Game released * 2019: It seem fun, let's buy this * 2020: New content added * 2022: More content added 🟢 = Available 🔴 = Not available [h1] GAMING CONTENT:[/h1] 🟢 Teamwork with others 🟢 Puzzle Challenges 🟢 No Compass or Map Challenge 🟢 Funny Avatar 🟢 Customize Avatar 🔴 3-4 players share screen 🔴 Fast Sprint 🔴 Time Attack for replay value [table] [tr] [th]iMeter[/th] [th]SCORED[/th] [th]iNTEREST METER[/th] [th]DISCOUNT?[/th] [th]COMMUNITY[/th] [th]REVIEWER[/th] [/tr] [tr] [th]A+[/th] [td]5[/td] [td]Loving it [/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]A[/th] [td]4[/td] [td]Liked it[/td] [td]No Wait[/td] [td] ✔[/td] [td] -[/td] [/tr] [tr] [th]B[/th] [td]2-3[/td] [td]Half satisfied[/td] [td]Wait 50%[/td] [td] -[/td] [td] ✔[/td] [/tr] [tr] [th]C[/th] [td] 1[/td] [td]Less Interested[/td] [td]Wait 75%[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]D[/th] [td] 0[/td] [td]Not what you need[/td] [td]Wait 100%[/td] [td] -[/td] [td] -[/td] [/tr] [/table] 🏅 Community Rating: [b] Very Positive [/b] 🔎 Long Version Checklist ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/1/1738883005311884039/]Reveal[/url][/u] 📢 Disclaimer about Short Hours & English Error ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Read Here[/url][/u] [quote] ⚖️ iMeter {B} Worth a play, if you enjoy Teamwork Challenges with Puzzle. However, if you're looking for Linux Computer, don't play it [/quote] [h1] 💎 COMPARE TO OTHER SIMILAR GENRE:[/h1] * Funny movement * Funny reaction * Allow to play Dead * Many maps & challenges * Mod support [h1] 🔊 BUYER MUST KNOW:[/h1] * Local friend control = Gamepad Controller + Keyboard Mouse * Allow to join online players * Play with strangers is risky, they are very playful * Some player might be a little crazy at their first meet * Many downloadable mods available [h1] ⚠️ RUMOR CHECKING:[/h1] * No Linux support ➜ Oh uh... * The most boring game I've ever play ➜ Are you playing solo? * Hard to operate ➜ Not every player are the same Remember to 👍 for me if you liked this review: 🔔 More similar reviews ➜ [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]Browse Here[/url][/u] and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ [u] [url=https://steamcommunity.com/groups/expectationchecklist]We're Here[/url][/u]
🕘 IMPRESSION: * 2016: Game released * 2019: It seem fun, let's buy this * 2020: New content added * 2022: More content added 🟢 = Available 🔴 = Not available GAMING CONTENT:🟢 Teamwork with others 🟢 Puzzle Challenges 🟢 No Compass or Map Challenge 🟢 Funny Avatar 🟢 Customize Avatar 🔴 3-4 players share screen 🔴 Fast Sprint 🔴 Time Attack for replay value iMeter SCORED iNTEREST METER DISCOUNT? COMMUNITY REVIEWER A+ 5 Loving it No Wait - - A 4 Liked it No Wait ✔ - B 2-3 Half satisfied Wait 50% - ✔ C 1 Less Interested Wait 75% - - D 0 Not what you need Wait 100% - - 🏅 Community Rating: Very Positive🔎 Long Version Checklist ➜ Reveal 📢 Disclaimer about Short Hours & English Error ➜ Read Here ⚖️ iMeter {B} Worth a play, if you enjoy Teamwork Challenges with Puzzle. However, if you're looking for Linux Computer, don't play it 💎 COMPARE TO OTHER SIMILAR GENRE: * Funny movement * Funny reaction * Allow to play Dead * Many maps & challenges * Mod support 🔊 BUYER MUST KNOW: * Local friend control = Gamepad Controller + Keyboard Mouse * Allow to join online players * Play with strangers is risky, they are very playful * Some player might be a little crazy at their first meet * Many downloadable mods available ⚠️ RUMOR CHECKING: * No Linux support ➜ Oh uh... * The most boring game I've ever play ➜ Are you playing solo? * Hard to operate ➜ Not every player are the same Remember to 👍 for me if you liked this review: 🔔 More similar reviews ➜ Browse Here and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ We're Here
[ 1, 0, 1, 1, 0, 1, 0, 0 ]
976,730
I have been a big fan of the Halo series since CE so I may be a bit biased but yea. Positives - Good campaign - Fun coop - Good story - Good mechanics - Graphics are good - Good price, honestly don't wouldn't even wait for it to go on sale Cons - I have noticed a sound delay every now and again - A few graphical glitches every now and again, not really regular - The fact they exchanged the original Halo Reach XP and levelling system with "seasons" - Can no longer just buy what you want, you need to play 4 million mp matches just to unlock the helmet you want then repeat that for the matching chest piece in the next season - Can no longer get experience from the campaign (Edit: This has since been updated so you can ear medals from campaign but you still can't directly earn xp) - The maximum experience able to be collected is to low for the later levels. I think the max should be lifted fro everyone, or slowly go up depending on what level you are - How long it takes to level up is just stupid. It was good for the first few levels then it feels like there is a massive jump in time. - A few audio glitches here and then. (For me anyway you need to be facing the sound to hear it, even if its over comms I love the game and would honestly recommend it but think a few things could be changed in my personal opinion.
I have been a big fan of the Halo series since CE so I may be a bit biased but yea. Positives - Good campaign - Fun coop - Good story - Good mechanics - Graphics are good - Good price, honestly don't wouldn't even wait for it to go on sale Cons - I have noticed a sound delay every now and again - A few graphical glitches every now and again, not really regular - The fact they exchanged the original Halo Reach XP and levelling system with "seasons" - Can no longer just buy what you want, you need to play 4 million mp matches just to unlock the helmet you want then repeat that for the matching chest piece in the next season - Can no longer get experience from the campaign (Edit: This has since been updated so you can ear medals from campaign but you still can't directly earn xp) - The maximum experience able to be collected is to low for the later levels. I think the max should be lifted fro everyone, or slowly go up depending on what level you are - How long it takes to level up is just stupid. It was good for the first few levels then it feels like there is a massive jump in time. - A few audio glitches here and then. (For me anyway you need to be facing the sound to hear it, even if its over comms I love the game and would honestly recommend it but think a few things could be changed in my personal opinion.
[ 1, 1, 1, 1, 1, 1, 1, 1 ]
287,390
The story of this game is interesting and well written, but it doesn't fully make up for the game's flaws. Here are the problems I saw with the game. 1. There are a wide variety of guns available, but very few combinations of those guns are viable. The shotguns are rarely viable for combat with gun wielding enemies, since advancing far enough forward to make shotgun damage effective inevitably puts you in the line of fire of enough of your enemies to prove lethal. Other weapons like sniper rifles and pistols have critically low DPS and a low maximum ammo cap, making them almost universally not viable. Additionally this game likes to spring ambushes on the player in a way that takes away any advantage gained from long range optics. The special pneumatic weapons in the game also suffer from a low ammo cap. This leaves you with assault rifles, which the game seems to have been made for. 2. In encounters with bestial enemies it is frequently impossible to avoid taking damage. The enemies sprint at you in packs which even sustained automatic shotgun fire cannot fully stop. Some of the boss enemies are even worse in this department. In normal mode with the larger health pool and regeneration over time this wouldn't be such a problem. But in ranger mode this makes certain obstacles unbeatable. You might have a boss which takes your entire ammo pool from both guns to kill, and which gets a guaranteed hit on you once every thirty seconds. If you go into that boss fight hurt and with no healing items, then you'll be met with mathematically guaranteed failure. The simple fix for this is to give the player a dodge function to avoid taking an instance of damage. 3. This story has a few decisions to make, but mostly it is on rails. This isn't always a problem in a game, but it is when your character gets repeatedly taken unawares by things you as the player have already figured out. You as the player may sense that Artyom is being tricked, is about to be ambushed, or is going to let the bad guy get away through poor decision making. You just have to frustratedly walk into the cut scene and let it happen anyways. Its fine for this to happen at least once. But by the fourth or fifth instance it becomes infuriating to play as the character who just gets tricked and captured all the time.
The story of this game is interesting and well written, but it doesn't fully make up for the game's flaws. Here are the problems I saw with the game. 1. There are a wide variety of guns available, but very few combinations of those guns are viable. The shotguns are rarely viable for combat with gun wielding enemies, since advancing far enough forward to make shotgun damage effective inevitably puts you in the line of fire of enough of your enemies to prove lethal. Other weapons like sniper rifles and pistols have critically low DPS and a low maximum ammo cap, making them almost universally not viable. Additionally this game likes to spring ambushes on the player in a way that takes away any advantage gained from long range optics. The special pneumatic weapons in the game also suffer from a low ammo cap. This leaves you with assault rifles, which the game seems to have been made for. 2. In encounters with bestial enemies it is frequently impossible to avoid taking damage. The enemies sprint at you in packs which even sustained automatic shotgun fire cannot fully stop. Some of the boss enemies are even worse in this department. In normal mode with the larger health pool and regeneration over time this wouldn't be such a problem. But in ranger mode this makes certain obstacles unbeatable. You might have a boss which takes your entire ammo pool from both guns to kill, and which gets a guaranteed hit on you once every thirty seconds. If you go into that boss fight hurt and with no healing items, then you'll be met with mathematically guaranteed failure. The simple fix for this is to give the player a dodge function to avoid taking an instance of damage. 3. This story has a few decisions to make, but mostly it is on rails. This isn't always a problem in a game, but it is when your character gets repeatedly taken unawares by things you as the player have already figured out. You as the player may sense that Artyom is being tricked, is about to be ambushed, or is going to let the bad guy get away through poor decision making. You just have to frustratedly walk into the cut scene and let it happen anyways. Its fine for this to happen at least once. But by the fourth or fifth instance it becomes infuriating to play as the character who just gets tricked and captured all the time.
[ 0, 1, 1, 0, 0, 0, 0, 0 ]
736,260
BABA IS YOU GAME HAS PUZZLE PUZZLE IS CHALLENGE AND NOT UNFAIR PUZZLE IS FUN AND LOGIC GAME HAS MUSIC AND GRAPHIC MUSIC IS CHARMING GRAPHIC IS CHARMING AND CUTE GAME IS RECOMMEND GAME IS GOOD BUY IS WIN
BABA IS YOU GAME HAS PUZZLE PUZZLE IS CHALLENGE AND NOT UNFAIR PUZZLE IS FUN AND LOGIC GAME HAS MUSIC AND GRAPHIC MUSIC IS CHARMING GRAPHIC IS CHARMING AND CUTE GAME IS RECOMMENDGAME IS GOOD BUY IS WIN
[ 1, 0, 1, 1, 1, 0, 0, 0 ]
485,460
Did you like the first two chapters? Well, here we have everything and tons of new and improved things, like the 2nd chapter did with regards to the first one (which was awesome, but quite simple gameplay-wise). A classical turn-based strategy game, now more polished than ever with wave-like combats and tons of units to start with, to upgrade and well, we don't even have real classes here - more correctly, each hero is a class on its own and has different abilities and such. The story follows always the same one-way saga and you'll have to make lots of choices determining your fate, your battles and so on; the graphics are the most beautiful I've ever seen here and the soundtrack is quite amazing and atmospheric too. You'll have also many features like arena combat, and a great history re-telling if you don't remember the first two chapters, plus a great tutorial to start with even if you're not new to the series and the genre. It's quite fundamental if you're a little bit interested in this awesome story to play the other chapters - here in fact we'll start with all the old heroes, all the story right back from the caravan that reached Arberrang. We're basically reviewing one of the best strategy tactical turn-based role-playing games of the last 5-10 years and I won't add more than this, it has already thousands of reviews and mine is quite useless I think. Lots of endings, lots of characters to explore and promote, lots of weapons, accessories, modes.. we have everything. Recommended to anyone (maybe with a little discount).
Did you like the first two chapters? Well, here we have everything and tons of new and improved things, like the 2nd chapter did with regards to the first one (which was awesome, but quite simple gameplay-wise). A classical turn-based strategy game, now more polished than ever with wave-like combats and tons of units to start with, to upgrade and well, we don't even have real classes here - more correctly, each hero is a class on its own and has different abilities and such. The story follows always the same one-way saga and you'll have to make lots of choices determining your fate, your battles and so on; the graphics are the most beautiful I've ever seen here and the soundtrack is quite amazing and atmospheric too. You'll have also many features like arena combat, and a great history re-telling if you don't remember the first two chapters, plus a great tutorial to start with even if you're not new to the series and the genre. It's quite fundamental if you're a little bit interested in this awesome story to play the other chapters - here in fact we'll start with all the old heroes, all the story right back from the caravan that reached Arberrang. We're basically reviewing one of the best strategy tactical turn-based role-playing games of the last 5-10 years and I won't add more than this, it has already thousands of reviews and mine is quite useless I think.Lots of endings, lots of characters to explore and promote, lots of weapons, accessories, modes.. we have everything. Recommended to anyone (maybe with a little discount).
[ 1, 1, 1, 0, 0, 0, 1, 0 ]
349,040
I love this franchise and NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 really out did itself. I love the story line and everything eles they did with the game, BUT the MAIN problem i have with this is that even with my game pad I had to install another app so that I can use the dame pad. The game couldn't completly figure out my game pad buttons on it's own and I had to re-set every button and it's a pain in the a$$. There's a MAJOR learning curve if you think you can use the keyboard, plus I highly doubt you can hit every single button at the exact time you need to press it. If your getting this in a console then thats awesome. But I don't recommend getting this from steam and playing in your Pc. If only they had figure out the controls then I would have given 10/10. So sad.
I love this franchise and NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 really out did itself. I love the story line and everything eles they did with the game, BUT the MAIN problem i have with this is that even with my game pad I had to install another app so that I can use the dame pad. The game couldn't completly figure out my game pad buttons on it's own and I had to re-set every button and it's a pain in the a$$. There's a MAJOR learning curve if you think you can use the keyboard, plus I highly doubt you can hit every single button at the exact time you need to press it. If your getting this in a console then thats awesome. But I don't recommend getting this from steam and playing in your Pc. If only they had figure out the controls then I would have given 10/10. So sad.
[ 0, 1, 0, 0, 0, 1, 0, 1 ]
1,089,350
Seriously... ppl are ridiculous. I bought this last week and absolutely love it! That being said, my main game modes that I play are MY CAREER and MY GM. It's got a solid story... much better than the previous years. And feels very realistic! Sure, it's got a few bugs here n there, but nothing that breaks the game or my immersion. And yes, it's got lots of micro transactions. I bought 35,000 VC for my career, but i didnt feel forced. Don't wanna buy? THEN DON'T! It's playable whether you buy or not. Just wish everyone would quit their b****ing and just play the game.
Seriously... ppl are ridiculous. I bought this last week and absolutely love it! That being said, my main game modes that I play are MY CAREER and MY GM. It's got a solid story... much better than the previous years. And feels very realistic! Sure, it's got a few bugs here n there, but nothing that breaks the game or my immersion. And yes, it's got lots of micro transactions. I bought 35,000 VC for my career, but i didnt feel forced. Don't wanna buy? THEN DON'T! It's playable whether you buy or not. Just wish everyone would quit their b****ing and just play the game.
[ 1, 1, 0, 0, 0, 1, 1, 0 ]
582,010
On January 9th, without warning, explanation, or justification, and lacking all sense of logic, Capcom forcefully reset customizable ingame key-binds and removed the ability to rebind them. These new forced and [b][u]locked[/u][/b] key-binds are extremely biased in favor of [i]right-hand-dominant, able-handed[/i] persons and can not be remapped or swapped. However, as this function has been revoked from PC keyboard/mouse customers, it has been ADDED for console controllers. Capcom has yet to address or even acknowledge this change. [b]If you are left-handed, handicapped, or for other reasons require customizable mouse/keyboard functions, Capcom has forcefully revoked the ability for you to play this game anymore.[/b]
On January 9th, without warning, explanation, or justification, and lacking all sense of logic, Capcom forcefully reset customizable ingame key-binds and removed the ability to rebind them. These new forced and locked key-binds are extremely biased in favor of right-hand-dominant, able-handed persons and can not be remapped or swapped. However, as this function has been revoked from PC keyboard/mouse customers, it has been ADDED for console controllers. Capcom has yet to address or even acknowledge this change. If you are left-handed, handicapped, or for other reasons require customizable mouse/keyboard functions, Capcom has forcefully revoked the ability for you to play this game anymore.
[ 0, 0, 0, 0, 0, 1, 0, 0 ]
653,530
I am over 50. I have played a lot of games. The Return of the Obra Dinn is one of the best games I have ever played. It is one of those rare cases (though certainly by design) where everything comes together. Story, game play, graphics, challenge level, feeling of accomplishment on advancement. Simply an outstanding piece of work that I enjoyed every moment (even when frustrated) and will remember fondly.
I am over 50.I have played a lot of games. The Return of the Obra Dinn is one of the best games I have ever played. It is one of those rare cases (though certainly by design) where everything comes together. Story, game play, graphics, challenge level, feeling of accomplishment on advancement. Simply an outstanding piece of work that I enjoyed every moment (even when frustrated) and will remember fondly.
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
1,055,540
A Short Hike is a relaxing, casual game about exploring an expansive, mountainous island park and eventually making your way to its summit so you can get cell phone reception. You play as Claire, a bird who can climb, glide, and flap to great heights using a stamina system based upon how many golden and silver feathers you’ve collected. Along the path to the mountaintop you’ll encounter Animal Crossing-style characters who are friendly, punny, and usually have some minor task for you to solve, ranging from finding lost items to making deliveries. Helping residents of the island is completely optional, as is just about every activity in the game other than locating a few feathers and reaching the summit; as a result, length can range from an hour if you don’t stop to smell the roses to a few hours if you decide to make friends with everyone and see all the park has to offer. Activities include filling out a fishing journal by trading in your catches, digging in suspicious spots, solving treasure map clues, parkour racing, and opening up shortcuts by breaking blocked entrances and watering bouncy flowers. A Short Hike has a charming aesthetic and a lovely, peaceful soundtrack. I felt driven to see everything the game had to offer despite not being forced into any of it and never lost interest until I did so. It’s a beautiful little world that will make fans of Animal Crossing feel right at home.
A Short Hike is a relaxing, casual game about exploring an expansive, mountainous island park and eventually making your way to its summit so you can get cell phone reception. You play as Claire, a bird who can climb, glide, and flap to great heights using a stamina system based upon how many golden and silver feathers you’ve collected. Along the path to the mountaintop you’ll encounter Animal Crossing-style characters who are friendly, punny, and usually have some minor task for you to solve, ranging from finding lost items to making deliveries. Helping residents of the island is completely optional, as is just about every activity in the game other than locating a few feathers and reaching the summit; as a result, length can range from an hour if you don’t stop to smell the roses to a few hours if you decide to make friends with everyone and see all the park has to offer. Activities include filling out a fishing journal by trading in your catches, digging in suspicious spots, solving treasure map clues, parkour racing, and opening up shortcuts by breaking blocked entrances and watering bouncy flowers. A Short Hike has a charming aesthetic and a lovely, peaceful soundtrack. I felt driven to see everything the game had to offer despite not being forced into any of it and never lost interest until I did so. It’s a beautiful little world that will make fans of Animal Crossing feel right at home.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
381,210
Would I recommend DBD? ...It's complicated. Dead By Daylight is an unique experience of asymmetric hide and seek/tag with shifting rules. Is the game fun? Yes. Is it creative? Yes. Is it fair and enjoyable? Well, it depends. Games get very intense, and playing as killer is some of the most intense gaming experience I've ever accumulated... Which is where things often go wrong. The survivors seem to have decided that the killers have to honor strict code of rules. Don't use these items, these abilities, or these strategies. If you do, you'll be insulted after the game. If you follow these rules, the odds are that you will spend the game running in literal circles, the survivors will win, t-bag you at the gate and then insult you after the game. I don't know about you, but that kind of ruins the game for me. It is actually kind of amazing how helpless one can feel in this game. So to conclude my thoughts; I really like the game, but I also really hate it. I can't recommend it, as every time I fire it up, there is about 50% chance I feel more harassed, than entertained. I play a lot of online games, from League of Legends to Tekken, but this is the only one that makes me frequently think: "I should really uninstall this" Edit: I returned after a long break, and I still kinda like the game. However, same pattern repeats whenever I return. Eventually, I get teabagged one time too many and uninstall the game. The game is fun, the community could not be much worse. And sadly, that often ruins the experience.
Would I recommend DBD? ...It's complicated. Dead By Daylight is an unique experience of asymmetric hide and seek/tag with shifting rules.Is the game fun? Yes. Is it creative? Yes. Is it fair and enjoyable? Well, it depends. Games get very intense, and playing as killer is some of the most intense gaming experience I've ever accumulated... Which is where things often go wrong. The survivors seem to have decided that the killers have to honor strict code of rules. Don't use these items, these abilities, or these strategies. If you do, you'll be insulted after the game. If you follow these rules, the odds are that you will spend the game running in literal circles, the survivors will win, t-bag you at the gate and then insult you after the game. I don't know about you, but that kind of ruins the game for me. It is actually kind of amazing how helpless one can feel in this game. So to conclude my thoughts; I really like the game, but I also really hate it. I can't recommend it, as every time I fire it up, there is about 50% chance I feel more harassed, than entertained. I play a lot of online games, from League of Legends to Tekken, but this is the only one that makes me frequently think:"I should really uninstall this" Edit:I returned after a long break, and I still kinda like the game.However, same pattern repeats whenever I return. Eventually, I get teabagged one time too many and uninstall the game. The game is fun, the community could not be much worse. And sadly, that often ruins the experience.
[ 0, 0, 1, 0, 0, 0, 0, 0 ]
706,130
I technically got this game for free, as it was bought for me from a friend. And honestly, I didn't really like it. She got it for me, as a means to help with some of my mental health issues I suppose? But it just was very big miss for me, and kinda made me feel worse. A bit anxiety inducing for me, just given the circumstances, talking about life and death. Just not my personal cup of tea.
I technically got this game for free, as it was bought for me from a friend. And honestly, I didn't really like it. She got it for me, as a means to help with some of my mental health issues I suppose? But it just was very big miss for me, and kinda made me feel worse. A bit anxiety inducing for me, just given the circumstances, talking about life and death. Just not my personal cup of tea.
[ 0, 1, 0, 0, 0, 0, 0, 0 ]
1,122,720
Remember when you first played Thumper, and you were expecting a rhythm game but got so much more? Or when you played Thomas Was Alone, and you somehow fell in love with characters who were literally monochromatic rectangles? Or when you got to the final level of Journey, and you nearly cried of amazement at the emotional EXPLOSION AND RELEASE? All those feelings? That is Sayonara Wild Hearts.
Remember when you first played Thumper, and you were expecting a rhythm game but got so much more? Or when you played Thomas Was Alone, and you somehow fell in love with characters who were literally monochromatic rectangles? Or when you got to the final level of Journey, and you nearly cried of amazement at the emotional EXPLOSION AND RELEASE? All those feelings? That is Sayonara Wild Hearts.
[ 1, 1, 1, 0, 1, 0, 0, 0 ]
379,720
Remember when Doom 2016 released the multiplayer beta test first, and we rightfully worried the game would be a flop? Thankfully, the campaign instead blew us away. I enjoyed my first run through 2016, but only moderately so. In the original Dooms, if you never stop moving, enemies truly can never hit you. With 2016, however, enemies lead their shots if you move predictably. Also, if you leave line of sight, the demons will fire several more predict shots, in case you re-engage from the same vantage point. I failed to adapt initially. Instead, I blamed the game, claiming it felt unfair compared to the originals. Then, I stumbled upon Clockner's playthrough of Doom. He showed me a skill ceiling I never dreamed possible. Next came ByteMe's speedrun performance at QuakeCon 2019. I noticed when the demons charged their shots, he would at times hold still and bait for them to aim before dodging at the last second. The excuses were off. Doom has transformed after 25 years. The enemies are now more intelligent (yet not overly so). I too needed to evolve. As I took on my Ultra Nightmare run (over 3-4 months), I developed a deep knowledge of every level, and in the process, became fond of every inch, as if the entire UAC and Hell were my homes. UN felt like such an accomplishment. After that, I tried to take on an all runes/weapons/challenges mastered run (no grinding). I failed the first two times. With Eternal around a day or two away, I just completed this challenge on my third try. Personally, I leave satisfied with nothing left. I initially had gripes with 2016, only to learn the developers were one step ahead. When a team/game proves me wrong, I am loyal forever. Doom 2016 will now be uninstalled from my machine, never again to be reinstalled. May your thirst for blood never quench. And may we never need you again. To me, Doom 2016 is also Eternal 🙏.
Remember when Doom 2016 released the multiplayer beta test first, and we rightfully worried the game would be a flop? Thankfully, the campaign instead blew us away. I enjoyed my first run through 2016, but only moderately so. In the original Dooms, if you never stop moving, enemies truly can never hit you. With 2016, however, enemies lead their shots if you move predictably. Also, if you leave line of sight, the demons will fire several more predict shots, in case you re-engage from the same vantage point. I failed to adapt initially. Instead, I blamed the game, claiming it felt unfair compared to the originals. Then, I stumbled upon Clockner's playthrough of Doom. He showed me a skill ceiling I never dreamed possible. Next came ByteMe's speedrun performance at QuakeCon 2019. I noticed when the demons charged their shots, he would at times hold still and bait for them to aim before dodging at the last second. The excuses were off. Doom has transformed after 25 years. The enemies are now more intelligent (yet not overly so). I too needed to evolve. As I took on my Ultra Nightmare run (over 3-4 months), I developed a deep knowledge of every level, and in the process, became fond of every inch, as if the entire UAC and Hell were my homes. UN felt like such an accomplishment. After that, I tried to take on an all runes/weapons/challenges mastered run (no grinding). I failed the first two times. With Eternal around a day or two away, I just completed this challenge on my third try. Personally, I leave satisfied with nothing left. I initially had gripes with 2016, only to learn the developers were one step ahead. When a team/game proves me wrong, I am loyal forever. Doom 2016 will now be uninstalled from my machine, never again to be reinstalled. May your thirst for blood never quench. And may we never need you again. To me, Doom 2016 is also Eternal 🙏.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
49,520
Imagine releasing an "update" that breaks peoples games/ mods, JUST SO YOU CAN PUT A BANNER AD IN THE MENU FOR BL3. Just WOW.
Imagine releasing an "update" that breaks peoples games/ mods, JUST SO YOU CAN PUT A BANNER AD IN THE MENU FOR BL3. Just WOW.
[ 0, 0, 0, 0, 0, 1, 0, 0 ]
730
nice game but pls improve ur anti cheat
nice game but pls improve ur anti cheat
[ 1, 0, 0, 0, 0, 1, 0, 1 ]
335,300
One word to describe this game: cheap -cheap level design -cheap story -cheap hit boxes -cheap enemy placement(''just make them fight 6 enemies at one'') -cheap enviroments (The Grand Drangleic Castle, f*ckers could't even model the bridge to go all the way down so you can clearly see it floating) -cheap boss fight (''what is Dark Souls knows for?'' ''It's hard?'' ''I heard that too, how can we make this boss harder?'' ''I dunno add another exact one for this one, 6 more for this one, have a lot of poison in the arena for this one'') Just don't, get 1 or 3 instead of this.
One word to describe this game: cheap -cheap level design -cheap story -cheap hit boxes -cheap enemy placement(''just make them fight 6 enemies at one'') -cheap enviroments (The Grand Drangleic Castle, f*ckers could't even model the bridge to go all the way down so you can clearly see it floating) -cheap boss fight (''what is Dark Souls knows for?'' ''It's hard?'' ''I heard that too, how can we make this boss harder?'' ''I dunno add another exact one for this one, 6 more for this one, have a lot of poison in the arena for this one'') Just don't, get 1 or 3 instead of this.
[ 0, 1, 1, 1, 0, 0, 0, 0 ]
72,850
I love skyrim, but please stop hiding it on steam, i don't want to buy a £30 game i can get for £10 anywhere else. Also stop hiding the DLC's! For anyone who isn't able to get access to the DLC store pages i went through the trouble of finding them, heres the links: https://store.steampowered.com/app/211720/The_Elder_Scrolls_V_Skyrim__Dawnguard/ https://store.steampowered.com/app/226880/The_Elder_Scrolls_V_Skyrim__Dragonborn/ https://store.steampowered.com/app/220760/The_Elder_Scrolls_V_Skyrim__Hearthfire/ If you don't wanna pay full price for the DLC's go to cdkeys and get the legendary edition for £5.99, if you already own the game it's not a problem it will just add the DLC's to your library. https://www.cdkeys.com/the-elder-scrolls-v-5-skyrim-legendary-edition-pc
I love skyrim, but please stop hiding it on steam, i don't want to buy a £30 game i can get for £10 anywhere else. Also stop hiding the DLC's! For anyone who isn't able to get access to the DLC store pages i went through the trouble of finding them, heres the links: https://store.steampowered.com/app/211720/The_Elder_Scrolls_V_Skyrim__Dawnguard/ https://store.steampowered.com/app/226880/The_Elder_Scrolls_V_Skyrim__Dragonborn/ https://store.steampowered.com/app/220760/The_Elder_Scrolls_V_Skyrim__Hearthfire/ If you don't wanna pay full price for the DLC's go to cdkeys and get the legendary edition for £5.99, if you already own the game it's not a problem it will just add the DLC's to your library. https://www.cdkeys.com/the-elder-scrolls-v-5-skyrim-legendary-edition-pc
[ 1, 0, 0, 0, 0, 1, 1, 0 ]
960,090
I was warned a while back not to buy this game because of microtransactions, so I stuck with BTD5 instead. I haven't played much bloons before other than a lot of BTD 3 and 4 back then, but man I was missing out. The microtransactions in this game are nowhere near as bad as people made them out to be. Currently having too much fun with this game.
I was warned a while back not to buy this game because of microtransactions, so I stuck with BTD5 instead. I haven't played much bloons before other than a lot of BTD 3 and 4 back then, but man I was missing out. The microtransactions in this game are nowhere near as bad as people made them out to be. Currently having too much fun with this game.
[ 1, 0, 0, 0, 0, 0, 1, 0 ]
546,560
Most of the negative reviews cover my complaints already. So I won't rehash the ones I've already read. Here's my biggest complaints: - Jumpscares have never been compelling to me. Doubly so on VR. Are you trying to injure me in my computer room? Stop. - Guns are fun. Not having ammo for them is not fun. (The game is pretty generous with ammo but it also encourages tediously conservative behavior, if you just unload clips at shit you'll run out pretty fast) - "Continuous Turning" feels so bad. Like, how can I turn my headset and everything looks smooth as butter, but as soon as I use the look stick for turning suddenly it's all choppy and looks wrong? I'm familiar with some of the motion sickness issues people get with turning in VR games, but this isn't that... Though honestly it seems like they just leaned really into the whole horror thing, which is fine, but also just super not my thing. If the mechanics and some design choices had been better I might have slogged through it anyway. Game's beautiful, though, so they got that going for them.
Most of the negative reviews cover my complaints already. So I won't rehash the ones I've already read. Here's my biggest complaints: - Jumpscares have never been compelling to me. Doubly so on VR. Are you trying to injure me in my computer room? Stop. - Guns are fun. Not having ammo for them is not fun. (The game is pretty generous with ammo but it also encourages tediously conservative behavior, if you just unload clips at shit you'll run out pretty fast) - "Continuous Turning" feels so bad. Like, how can I turn my headset and everything looks smooth as butter, but as soon as I use the look stick for turning suddenly it's all choppy and looks wrong? I'm familiar with some of the motion sickness issues people get with turning in VR games, but this isn't that... Though honestly it seems like they just leaned really into the whole horror thing, which is fine, but also just super not my thing. If the mechanics and some design choices had been better I might have slogged through it anyway. Game's beautiful, though, so they got that going for them.
[ 0, 0, 1, 1, 0, 0, 0, 1 ]
1,102,130
[h1] Too much for too little? [/h1] The game hovers over/under an hour (depending on your pace) and there really isn't much in terms of replayability....besides going through it again or trying to obtain all the achievements (which aren't challenging), this at most would add a couple more hours.So in short you don't get much content for the price tag, with that said what you do get is quality.... a lot of it, ranging from the art to the music and everything in between. Now with that in mind, I believe that if the lack of content hinders you too much wait for a sale, but if not go ahead and pick it up you probably won't regret it. [h1] What's inside? [/h1] Story is very straightforward without much depth behind it, but that's not necessarly a bad thing... at least when it comes to this game. What makes an otherwise simple plot into something much more enticing is how everything like the art style, music, flow from one scene to the next and especially the interactions complement one another in order to create a sense of immersion w/everything that comes with that feeling. [h1] Conclusion [/h1] I highly recommend this game for anyone with feeeels and without. It's short, but as they say it "packs a punch".
Too much for too little?The game hovers over/under an hour (depending on your pace) and there really isn't much in terms of replayability....besides going through it again or trying to obtain all the achievements (which aren't challenging), this at most would add a couple more hours.So in short you don't get much content for the price tag, with that said what you do get is quality.... a lot of it, ranging from the art to the music and everything in between. Now with that in mind, I believe that if the lack of content hinders you too much wait for a sale, but if not go ahead and pick it up you probably won't regret it. What's inside?Story is very straightforward without much depth behind it, but that's not necessarly a bad thing... at least when it comes to this game. What makes an otherwise simple plot into something much more enticing is how everything like the art style, music, flow from one scene to the next and especially the interactions complement one another in order to create a sense of immersion w/everything that comes with that feeling. ConclusionI highly recommend this game for anyone with feeeels and without. It's short, but as they say it "packs a punch".
[ 1, 1, 1, 1, 1, 0, 1, 0 ]
1,041,210
This is a really clever game; smart and witty dialog, hand drawn graphic-novel style art, and creatively written missions. I've only played through one set of 7 day missions but there is definitely a desire to go back and try to win in other ways. In this game you have to manage the resource of your superheroes - not just which ones you think will survive the mission uninjured but to find compatibility and relationships between the superheroes. There are some contrived bits, some superhero style (groan) humor - but overall this game lets you feel the joy, awkwardness, and humanity of relationships. I *really* cared about these characters and their trials. Love is love is love. (Disclaimer - I know Jesse Schell personally, but I don't know the team and I don't feel that relationship influenced my review or appreciation of the game which stands on its own).
This is a really clever game; smart and witty dialog, hand drawn graphic-novel style art, and creatively written missions. I've only played through one set of 7 day missions but there is definitely a desire to go back and try to win in other ways. In this game you have to manage the resource of your superheroes - not just which ones you think will survive the mission uninjured but to find compatibility and relationships between the superheroes. There are some contrived bits, some superhero style (groan) humor - but overall this game lets you feel the joy, awkwardness, and humanity of relationships. I *really* cared about these characters and their trials. Love is love is love. (Disclaimer - I know Jesse Schell personally, but I don't know the team and I don't feel that relationship influenced my review or appreciation of the game which stands on its own).
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
773,650
This is a retro 2D pixel "moon lander" style physics puzzle game. Move the little spaceship around the obstacle course using the thrusters to get to the target. Really low effort stuff, ugly retro pixel graphics, and a way inflated price for shovelware. I can't recommend this one.
This is a retro 2D pixel "moon lander" style physics puzzle game. Move the little spaceship around the obstacle course using the thrusters to get to the target. Really low effort stuff, ugly retro pixel graphics, and a way inflated price for shovelware. I can't recommend this one.
[ 0, 0, 1, 1, 0, 0, 1, 0 ]
612,390
[h1]Diary: Dandara: Trails of Fear Edition[/h1] [h1]Summary[/h1] [table] [tr][td][b]Gameplay[/b][/td][td]Quick Gameplay, Interesting Movement Mechanics, Projectile based weapon, helping characters unlocks more paths[/td][/tr] [tr][td][b]Story[/b][/td][td]Interesting main story, fun side characters[/td][/tr] [tr][td][b]Graphics[/b][/td][td]Nice 2D pixel art[/td][/tr] [tr][td][b]Sound[/b][/td][td]Main Menu has nice sound effects, jumping from surface to surface sounds great[/td][/tr] [tr][td][b]Controls[/b][/td][td]Great controls, no need to remapping[/td][/tr] [/table] [table] [tr][td][h2]Day 1 - 3/23/2020[/h2][/td][/tr] [tr][td]I started up this game, not expecting much, and man oh man was I surprised. This game has fascinating gameplay, being able to jump from one surface of salt to another so smoothly and quickly. It makes the game different from others, because the movement and how you go around the map is so different. The checkpoint system was a little odd to me. Your progress is still "saved" when you trigger a mechanic, it's just that the flag sets your spawn location. So there is no need to fret if you die after doing something important. I also got to use the stat system a lot today, and man, it reminds me of Dark Souls. If you die, you leave behind your salt, and you have to go back to collect it. Once you do, you can, of course, use it to buy upgrades from the tents for your character. Which is a nice way to choose how you want your character to grow. I like when my healing potions heal a lot, for example, instead of having a lot of base hp right from the start. [/td][/tr] [/table] [h1]Death Track[/h1] [table][tr][td][/td][td]Death By[/td][/tr] [tr][td]✔[/td][td]I got speared right through the stomach[/td][/tr] [tr][td]✔[/td][td]The bee stung me to death[/td][/tr] [tr][td]✔[/td][td]I ran into a wall too many times[/td][/tr] [/table]
Diary: Dandara: Trails of Fear Edition Summary GameplayQuick Gameplay, Interesting Movement Mechanics, Projectile based weapon, helping characters unlocks more paths StoryInteresting main story, fun side characters GraphicsNice 2D pixel art SoundMain Menu has nice sound effects, jumping from surface to surface sounds great ControlsGreat controls, no need to remapping Day 1 - 3/23/2020 I started up this game, not expecting much, and man oh man was I surprised. This game has fascinating gameplay, being able to jump from one surface of salt to another so smoothly and quickly. It makes the game different from others, because the movement and how you go around the map is so different. The checkpoint system was a little odd to me. Your progress is still "saved" when you trigger a mechanic, it's just that the flag sets your spawn location. So there is no need to fret if you die after doing something important. I also got to use the stat system a lot today, and man, it reminds me of Dark Souls. If you die, you leave behind your salt, and you have to go back to collect it. Once you do, you can, of course, use it to buy upgrades from the tents for your character. Which is a nice way to choose how you want your character to grow. I like when my healing potions heal a lot, for example, instead of having a lot of base hp right from the start. Death Track Death By ✔I got speared right through the stomach✔The bee stung me to death✔I ran into a wall too many times
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
500
Only one word to describe this game Outdated. There is no real point to get this game unless you want a slightly better looking UI and atmosphere. L4D2 already contains the campaigns from L4D1 and is where the entire Left 4 Dead community is. Only a small playerbase still plays l4d1, mostly out of nostalgia. But there is quite literally no reason to get the game. You can grab it if you are into achievements, but only do so when it goes on sale, i grabbed it for a couple penny, still a bad idea.
Only one word to describe this game Outdated. There is no real point to get this game unless you want a slightly better looking UI and atmosphere. L4D2 already contains the campaigns from L4D1 and is where the entire Left 4 Dead community is. Only a small playerbase still plays l4d1, mostly out of nostalgia. But there is quite literally no reason to get the game. You can grab it if you are into achievements, but only do so when it goes on sale, i grabbed it for a couple penny, still a bad idea.
[ 0, 0, 1, 0, 0, 0, 1, 0 ]
752,590
While I don't necessarily play medieval type games...I thought I should give this game a go...but tbh I was highly disappointed...this game is poorly optimized...full of glitches...poor characterization... terrible voice acting....& terrible facial expressions...only good thing about this game is the detailing of the rats...and some lighting effects...other than that this is just another pathetic excuse of a game.... wouldn't recommend it even on sale...it's a huge let down...tbh...
While I don't necessarily play medieval type games...I thought I should give this game a go...but tbh I was highly disappointed...this game is poorly optimized...full of glitches...poor characterization... terrible voice acting....& terrible facial expressions...only good thing about this game is the detailing of the rats...and some lighting effects...other than that this is just another pathetic excuse of a game.... wouldn't recommend it even on sale...it's a huge let down...tbh...
[ 0, 1, 0, 1, 1, 1, 1, 0 ]
264,710
First of all - Subnautica is a good game. Very atmospheric, very scary and overall a really overwhelming experience. At first. This might be the only negative review in this month, but I think some of you might appreciate a different view than "omg this game is just awesome". Which it kinda is, but in some points it maybe isnt. This first section of the review doesnt contain any major spoilers for the story, just a comment on the overall progress through the game stages. At the time of writing this review, I played the game for ~ 35 hours, I have advanced quite a bit. The first few hours were fantastic, I was looking for new things to explore, the blueprints for all the stuff that I need and every new thing felt like I made a progress. But then at a certain point nothing new happend. It seemed to me like I had all resources I could ever need (even the blue crystals), I had all the vehicles you could build, all the upgrades I needed. And then there was no challenge anymore. You build your submarines, your bases and the game gets too easy, its not a challenge anymore. Don't continue reading after this point, if you havent played the game yet. [spoiler] The big strength of this game is the immersion in the seemingly endless underwater worlds. But at a certain point this immersion breaks (at least it did for me). None of the monsters can really harm you, not even the biggest ones are a real threat. Just hop into you seamoth and out-speed everything. If there is a leviathan, just hug the walls or strave, they cant catch you. And if they do, just step out, repair your ship and continue. None of the threats is really dangerous. You really need to have bad luck to die. And if you do ... nothing happens. You just respawn. At first the map seems endless, since you cant move fast. But once you get the seamoth, the map is very finite. Sure, there are deeper levels you cant access with the moth, but everything on the surface is within reach. Its the same with the deeper levels and the prawnsuit. Survival is hard at first, since you constantly need to get water and food. Once you can plant you own food, you have unlimited supply and the survival aspect becomes just an annoyence. Another thing that bothers me is the amount of resources you need to build stuff. In the later part of the game you need to build a giant structure. But the necessary resources are just like "get 3 wooden planks, 2 nails and a hammer". And with these resources you build the statue of liberty. My last point is about the storyline. After something like 15 hours into the game there was a major stall for me - I had no clue where to go, to me it seemed like I searched everything I had access to at that time. I searched for 10 hours and found nothing. I went to the Islands twice to check if I missed anything, but no. I dont know, maybe I just had bad luck and something didnt trigger right, I missed a hint somewhere or something. It eventually went on, but on that point I already had the big submarine, the prawnsuit and everything. The story felt like I just need to run from A to B and back, there was no challenge anymore. [/spoiler] So anyways. If you made it this far in the review, thanks for reading. If you disagree with me, thats totally fine for me. I don't want to ruin the game for anyone, maybe the points that bother me dont mean much to you. I know that my critique is pretty harsh. There are many positive aspects in this game. If you can really dive into this game and fully roleplay it, submerge in its story and ignore some flaws, this is a fantastic game. But maybe some of you are like me, so some of my mentioned points could bother you too. Thanks for reading, I hope I didnt butcher the English language too badly, feel free to comment, if you like.
First of all - Subnautica is a good game. Very atmospheric, very scary and overall a really overwhelming experience. At first.This might be the only negative review in this month, but I think some of you might appreciate a different view than "omg this game is just awesome". Which it kinda is, but in some points it maybe isnt. This first section of the review doesnt contain any major spoilers for the story, just a comment on the overall progress through the game stages. At the time of writing this review, I played the game for ~ 35 hours, I have advanced quite a bit. The first few hours were fantastic, I was looking for new things to explore, the blueprints for all the stuff that I need and every new thing felt like I made a progress. But then at a certain point nothing new happend. It seemed to me like I had all resources I could ever need (even the blue crystals), I had all the vehicles you could build, all the upgrades I needed. And then there was no challenge anymore. You build your submarines, your bases and the game gets too easy, its not a challenge anymore. Don't continue reading after this point, if you havent played the game yet. The big strength of this game is the immersion in the seemingly endless underwater worlds. But at a certain point this immersion breaks (at least it did for me). None of the monsters can really harm you, not even the biggest ones are a real threat. Just hop into you seamoth and out-speed everything. If there is a leviathan, just hug the walls or strave, they cant catch you. And if they do, just step out, repair your ship and continue. None of the threats is really dangerous. You really need to have bad luck to die. And if you do ... nothing happens. You just respawn. At first the map seems endless, since you cant move fast. But once you get the seamoth, the map is very finite. Sure, there are deeper levels you cant access with the moth, but everything on the surface is within reach. Its the same with the deeper levels and the prawnsuit. Survival is hard at first, since you constantly need to get water and food. Once you can plant you own food, you have unlimited supply and the survival aspect becomes just an annoyence. Another thing that bothers me is the amount of resources you need to build stuff. In the later part of the game you need to build a giant structure. But the necessary resources are just like "get 3 wooden planks, 2 nails and a hammer". And with these resources you build the statue of liberty. My last point is about the storyline. After something like 15 hours into the game there was a major stall for me - I had no clue where to go, to me it seemed like I searched everything I had access to at that time. I searched for 10 hours and found nothing. I went to the Islands twice to check if I missed anything, but no. I dont know, maybe I just had bad luck and something didnt trigger right, I missed a hint somewhere or something. It eventually went on, but on that point I already had the big submarine, the prawnsuit and everything. The story felt like I just need to run from A to B and back, there was no challenge anymore. So anyways. If you made it this far in the review, thanks for reading. If you disagree with me, thats totally fine for me. I don't want to ruin the game for anyone, maybe the points that bother me dont mean much to you. I know that my critique is pretty harsh. There are many positive aspects in this game. If you can really dive into this game and fully roleplay it, submerge in its story and ignore some flaws, this is a fantastic game. But maybe some of you are like me, so some of my mentioned points could bother you too. Thanks for reading, I hope I didnt butcher the English language too badly, feel free to comment, if you like.
[ 0, 1, 1, 1, 0, 0, 0, 0 ]
284,160
To be honest, I could've typed this review up years ago when I got this, but I never knew how to make a review. But I'm here now, and I'm doing this... Okay, here we go... The Good(AKA:Everything): -Cars go crunch here so you don't have to crash IRL(Though I know that won't stop all of you...). -Great cars and maps with nice little details. -An INCREDIBLE modding community. There's and ENDLESS supply of content coming out all the time from hard-working individuals, all so we can take your masterpieces and turn them into heaps of scrap. The Bad(AKA:What bad?): -This is on me... but it can get a little boring, as your mostly just crashing cars. There are so challenges to do in game, and there are so many things you COULD do... but I guess I don't have the imagination to do that. Like I said, this is bad on me. No fault of the game. -Game is really graphics heavy, so a higher-end PC is recommended. Nothing too fancy, but RAM and GPU are hardest hit... maybe processor too...(I'm not that smart with tech...) But this isn't truly bad, as you probably already have good spec if you're looking to play a physics-heavy game. -Load times... They used to be bad, but they've gotten considerably better in recent updates. But... the more mods you get, the more it'll have to load. A good PC should be able to handle it, but just keep this in mind.(I have 100's of mods, and it's not too bad...) And well, that's it. Sorry this it so long... One of my first reviews, after all. But this game deserves to looked at in detail. If you play it once, you'll come back to it here and there to have more fun. So, in short, I HIGHLY recommend this game! If you read this far, thank you so much! I tried my best here!
To be honest, I could've typed this review up years ago when I got this, but I never knew how to make a review. But I'm here now, and I'm doing this... Okay, here we go... The Good(AKA:Everything): -Cars go crunch here so you don't have to crash IRL(Though I know that won't stop all of you...). -Great cars and maps with nice little details. -An INCREDIBLE modding community. There's and ENDLESS supply of content coming out all the time from hard-working individuals, all so we can take your masterpieces and turn them into heaps of scrap. The Bad(AKA:What bad?): -This is on me... but it can get a little boring, as your mostly just crashing cars. There are so challenges to do in game, and there are so many things you COULD do... but I guess I don't have the imagination to do that. Like I said, this is bad on me. No fault of the game. -Game is really graphics heavy, so a higher-end PC is recommended. Nothing too fancy, but RAM and GPU are hardest hit... maybe processor too...(I'm not that smart with tech...) But this isn't truly bad, as you probably already have good spec if you're looking to play a physics-heavy game. -Load times... They used to be bad, but they've gotten considerably better in recent updates. But... the more mods you get, the more it'll have to load. A good PC should be able to handle it, but just keep this in mind.(I have 100's of mods, and it's not too bad...) And well, that's it. Sorry this it so long... One of my first reviews, after all. But this game deserves to looked at in detail. If you play it once, you'll come back to it here and there to have more fun. So, in short, I HIGHLY recommend this game! If you read this far, thank you so much! I tried my best here!
[ 1, 0, 1, 1, 0, 1, 0, 0 ]
397,540
Blows every single PFS game of the last decade out of the water, even those shitty D**M games that people who never played FPS games before seems to worship in order to look cool. Smooth and fast gameplay with a lot of variety. Great visuals even on medium/high settings. Story and writing is shit but pretty much on the same level as rest of the Borderlands series with the exception of the Telltale one. Writing has always been the worst part of the series, dont be delusional retards.
Blows every single PFS game of the last decade out of the water, even those shitty D**M games that people who never played FPS games before seems to worship in order to look cool. Smooth and fast gameplay with a lot of variety. Great visuals even on medium/high settings. Story and writing is shit but pretty much on the same level as rest of the Borderlands series with the exception of the Telltale one. Writing has always been the worst part of the series, dont be delusional retards.
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
648,800
Very calm game with heartwarming moments. Better played with friends. Really brilliant gameplay idea. I just hope it gets a final ending really soon! Edit: After reaching the ultimate end, I felt bit disappointed. The progress was just straight up boring and uninteresting after years of restarting again and again. Very fun game anyways
Very calm game with heartwarming moments. Better played with friends. Really brilliant gameplay idea. I just hope it gets a final ending really soon! Edit: After reaching the ultimate end, I felt bit disappointed. The progress was just straight up boring and uninteresting after years of restarting again and again. Very fun game anyways
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
244,160
Homeworld is typically known as the very first 3D RTS -- despite this distinguishing trait, it's not very popular. It's rather obscure, which I find odd for a game that was made with so much love and detail. The story of the two Homeworld campaigns is very nice, the aesthetic of the game is excellent in my opinion, but when it comes to the multiplayer, in vanilla 2.1 Homeworld, the current version, you will face severe balancing issues between the races. Fortunately, the community has come up with a solution, one that took a lot of time and effort to be. Thanks to them, the multiplayer is now playable with the patch that they made -- the 2.3 players patch. It's still being updated and is worked on by people who understand the overall concept of the game and the genre it belongs to. It's available to everyone in the workshop and is in my opinion (and a lot of others's) the best way to experience both multiplayer and the game itself.
Homeworld is typically known as the very first 3D RTS -- despite this distinguishing trait, it's not very popular. It's rather obscure, which I find odd for a game that was made with so much love and detail. The story of the two Homeworld campaigns is very nice, the aesthetic of the game is excellent in my opinion, but when it comes to the multiplayer, in vanilla 2.1 Homeworld, the current version, you will face severe balancing issues between the races. Fortunately, the community has come up with a solution, one that took a lot of time and effort to be. Thanks to them, the multiplayer is now playable with the patch that they made -- the 2.3 players patch. It's still being updated and is worked on by people who understand the overall concept of the game and the genre it belongs to. It's available to everyone in the workshop and is in my opinion (and a lot of others's) the best way to experience both multiplayer and the game itself.
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
985,890
Dear Dev, I love this game, if you're reading reviews, please consider some ideas to make it better: - Level designing: Add more ways to choose, and different endings. Right now SoR4 is flat from A to B, it made me feel down compare to SoR3. - Alternate customs, and playable same characters: Floyd is overrated and all my friends want to pick him. Make a game with 4 Floyds running sound fun. Use lifetime score to unlock customs. - 2v2 Battle! WHY NOT? - Shiva (new), Max (new), Roo, Estel (Badass Woman Cop) - Steam trading cards: I know it's not importance, but who doesnt want some badass backgrounds on steam profile?
Dear Dev,I love this game, if you're reading reviews, please consider some ideas to make it better: - Level designing: Add more ways to choose, and different endings. Right now SoR4 is flat from A to B, it made me feel down compare to SoR3. - Alternate customs, and playable same characters: Floyd is overrated and all my friends want to pick him. Make a game with 4 Floyds running sound fun. Use lifetime score to unlock customs. - 2v2 Battle! WHY NOT? - Shiva (new), Max (new), Roo, Estel (Badass Woman Cop) - Steam trading cards: I know it's not importance, but who doesnt want some badass backgrounds on steam profile?
[ 1, 0, 0, 0, 0, 0, 0, 1 ]
377,840
This is a review about the port, not the game. The game itself is fantastic. I reference Moguri Mod throughout the review - this is a fan made mod that aims to improve the visual quality of the port. The port is a lazy outdated mess: - It's lacking visual FX present in the original, such as the mist in the overworld of the Mist Continent. [b]This was fixed in a patch.[/b] - There is no way to restore the original font. [u]This is not fixed by Moguri Mod.[/u] - Dialogue is rendered at a static pace, unlike the original. In the original game, lines of dialogue would show up on screen depending on how fast the character was talking. In this port, there is no distinction. [u]This is not fixed by Moguri Mod.[/u] - There are multiple problems with the battle UI: -- It takes 40% of the screen. Square Enix patched this in the console versions, but the PC version was never patched. [b]This patch was released on PC in an update on the 6th of August 2020.[/b] -- It's rendered at what feels like 15fps, making navigation feel extremely clunky. In the original game, all menus were rendered at either 30fps interpolated or 60fps (don't know which one exactly), which made the browsing very fluid. [u]This is not fixed by Moguri Mod.[/u] - All menus are clunky to browse because of the crippling low framerate. [u]This is not fixed by Moguri Mod.[/u] - It's missing sound effects from the original. [u]This is not fixed by Moguri Mod.[/u] - Despite porting the game to Unity, Square couldn't be bothered to re-write the animation code to speed up battle animations independently of buff/debuff tick timers, arguably the original game's biggest problem. [u]This is not fixed by Moguri Mod.[/u] - The music in this port is a lower sample version of the original. [u]This is fixed by Moguri Mod.[/u] - The backgrounds clash horribly with the new character models. [u]This is fixed by Moguri Mod.[/u] The ONLY positive of this version is that you can skip the introduction to every battle. Except not really, because the option doesn't work half the time. Thanks to the Moguri Mod, it is arguable that this version comes close to the original. Regardless of my opinion though, I'm not about to praise Square Enix for a port that the fans patched up. Moguri Mod is the only reason to buy this game on Steam.
This is a review about the port, not the game. The game itself is fantastic. I reference Moguri Mod throughout the review - this is a fan made mod that aims to improve the visual quality of the port. The port is a lazy outdated mess: - It's lacking visual FX present in the original, such as the mist in the overworld of the Mist Continent. This was fixed in a patch. - There is no way to restore the original font. This is not fixed by Moguri Mod. - Dialogue is rendered at a static pace, unlike the original. In the original game, lines of dialogue would show up on screen depending on how fast the character was talking. In this port, there is no distinction. This is not fixed by Moguri Mod. - There are multiple problems with the battle UI: -- It takes 40% of the screen. Square Enix patched this in the console versions, but the PC version was never patched. This patch was released on PC in an update on the 6th of August 2020. -- It's rendered at what feels like 15fps, making navigation feel extremely clunky. In the original game, all menus were rendered at either 30fps interpolated or 60fps (don't know which one exactly), which made the browsing very fluid. This is not fixed by Moguri Mod. - All menus are clunky to browse because of the crippling low framerate. This is not fixed by Moguri Mod. - It's missing sound effects from the original. This is not fixed by Moguri Mod. - Despite porting the game to Unity, Square couldn't be bothered to re-write the animation code to speed up battle animations independently of buff/debuff tick timers, arguably the original game's biggest problem. This is not fixed by Moguri Mod. - The music in this port is a lower sample version of the original. This is fixed by Moguri Mod. - The backgrounds clash horribly with the new character models. This is fixed by Moguri Mod. The ONLY positive of this version is that you can skip the introduction to every battle. Except not really, because the option doesn't work half the time. Thanks to the Moguri Mod, it is arguable that this version comes close to the original. Regardless of my opinion though, I'm not about to praise Square Enix for a port that the fans patched up. Moguri Mod is the only reason to buy this game on Steam.
[ 0, 0, 0, 1, 1, 1, 0, 0 ]
914,800
Steam, for gods sake, give us a neutral recommendation button. Sooo, long story short, the game is nice and has beautifull artwork. It´s also massivly too short. This are the only objective things I can say about it. Now to be a bit more real here. I bought this game, because I played another game like this, let´s call it "Blue Sticks Bar". And that game hooked me into this genre. Normally I´m someone who likes extensive interaction with a Games Story more than anything else. For this reason I hated TTG and similar stuff. But that Barkeeping game had such a complex Story and such good Characters that I fell in love with it and by extension the Genre. So I got myself Coffee Talk. And boy oh boy let me tell ya, I´m seriously torn with this game. Partway through I thought I would give it a searing bad review. But then I played through it and noticed something. This game isn´t bad, just painfully average. And, I hate to say this, but I´m probably too mature for it. Now don´t get me wrong. Some things here are just wonderfull. The Artstyle? Fantastic (exept for a couple minor things) I´m guessing the music is also good if you like it. But already there are cracks there. Something (mildly) dramatic is happening and some coffee house tunes are playing in the Background. It´s honestly just laughable. And that word is a great segway into talking about the Story. You know that moment when you´re browsing and find (mostly on Tumblr) some really cute little story idea? This is that the game. Problem is, that a Story that deals with, for example racism, growing up, PTSD and some other really serious matters can´t be as shallow as this. You have to decide. Either you´re doing Babies first social awareness Storyline and leave out some of this stuff, OR you do a real mature story that I can´t sum up in one single sentence. I really want to like this Game. I´m a lonely little Geek, so a Story about interesting People in a Shadowrun-light Setting sounded right up my alley. But it was simply too dissappointing. I wouldn´t refund this game even if I could, since it had some good stuff in it. But sadly I can´t recommend it. Wow, I got through this all without swearing, nice one!
Steam, for gods sake, give us a neutral recommendation button. Sooo, long story short, the game is nice and has beautifull artwork. It´s also massivly too short. This are the only objective things I can say about it. Now to be a bit more real here. I bought this game, because I played another game like this, let´s call it "Blue Sticks Bar". And that game hooked me into this genre. Normally I´m someone who likes extensive interaction with a Games Story more than anything else. For this reason I hated TTG and similar stuff. But that Barkeeping game had such a complex Story and such good Characters that I fell in love with it and by extension the Genre. So I got myself Coffee Talk. And boy oh boy let me tell ya, I´m seriously torn with this game. Partway through I thought I would give it a searing bad review. But then I played through it and noticed something. This game isn´t bad, just painfully average. And, I hate to say this, but I´m probably too mature for it. Now don´t get me wrong. Some things here are just wonderfull. The Artstyle? Fantastic (exept for a couple minor things) I´m guessing the music is also good if you like it. But already there are cracks there. Something (mildly) dramatic is happening and some coffee house tunes are playing in the Background. It´s honestly just laughable. And that word is a great segway into talking about the Story. You know that moment when you´re browsing and find (mostly on Tumblr) some really cute little story idea? This is that the game. Problem is, that a Story that deals with, for example racism, growing up, PTSD and some other really serious matters can´t be as shallow as this. You have to decide. Either you´re doing Babies first social awareness Storyline and leave out some of this stuff, OR you do a real mature story that I can´t sum up in one single sentence. I really want to like this Game. I´m a lonely little Geek, so a Story about interesting People in a Shadowrun-light Setting sounded right up my alley. But it was simply too dissappointing. I wouldn´t refund this game even if I could, since it had some good stuff in it.But sadly I can´t recommend it. Wow, I got through this all without swearing, nice one!
[ 0, 1, 0, 1, 1, 0, 0, 1 ]
1,058,490
When I show new games to one of my friends she always asks if it is possible to pee in the game and sadly I usually must tell her that it isnt possible because there is so few games where this special detail is being paid attention to. But this here my dude! I tried to show her the game yesterday so I got her setup on the valve index and start the game all good, but we couldn’t move at all... We tried everything! We tried physically move in our vr room to see the boards that had text written on them because we spawned behind them which I found a little weird as well. On the board it said eat the hamburger to start the game or eat the poo to guit. I saw a box on the street and I remembered by seeing the trailer there was a box where inside there was a burger so immediately we worked hard to try and reach the burger so we could start the game. It was too far away for us to try and actually in real life walk to it so we had to just accept defeat. She didn’t get to see her first vr game where it would be possible to urinate. I saw a update post a few minutes ago where you were saying something about movemnet in the game that you have to grip and throw arms around or something? This I guess we didn’t try since usually moving is one of the triggers to teleport or just the stick like in any controller. Today we will try again and hopefully succeed in our task to urinate in a vr game! You could be making history today my friend. And for all the bad reviews for this game I want to just say a couple things: cmon dude. Its one guy whos making this game! It is cheap and early access... those already tell you a lot about the game and you should not expect a triple a title and the experience of the century. I went through a video game making school or whatever which took 3 years so it was not 2 weeks online course I just quit after the first week so I actually know a lot what it takes to make games and with this I can tell there has been some hours used to it, but again it’s only one dude. My game didn’t work either, but it might have been because we didn’t know how to play. I’m not complaining for 4 dollars, I’m not a hobo ;) EDIT: And there it is! A day after my review and a 170mb update with new features and a fix for not been able to play at all :) I wasn't able to walk earlier either, but I suppose yo may not be able to in the "mainmenu". Gotta go try the update once my friend visits again!
When I show new games to one of my friends she always asks if it is possible to pee in the game and sadly I usually must tell her that it isnt possible because there is so few games where this special detail is being paid attention to. But this here my dude! I tried to show her the game yesterday so I got her setup on the valve index and start the game all good, but we couldn’t move at all... We tried everything! We tried physically move in our vr room to see the boards that had text written on them because we spawned behind them which I found a little weird as well. On the board it said eat the hamburger to start the game or eat the poo to guit. I saw a box on the street and I remembered by seeing the trailer there was a box where inside there was a burger so immediately we worked hard to try and reach the burger so we could start the game. It was too far away for us to try and actually in real life walk to it so we had to just accept defeat. She didn’t get to see her first vr game where it would be possible to urinate. I saw a update post a few minutes ago where you were saying something about movemnet in the game that you have to grip and throw arms around or something? This I guess we didn’t try since usually moving is one of the triggers to teleport or just the stick like in any controller. Today we will try again and hopefully succeed in our task to urinate in a vr game! You could be making history today my friend. And for all the bad reviews for this game I want to just say a couple things: cmon dude. Its one guy whos making this game! It is cheap and early access... those already tell you a lot about the game and you should not expect a triple a title and the experience of the century. I went through a video game making school or whatever which took 3 years so it was not 2 weeks online course I just quit after the first week so I actually know a lot what it takes to make games and with this I can tell there has been some hours used to it, but again it’s only one dude. My game didn’t work either, but it might have been because we didn’t know how to play. I’m not complaining for 4 dollars, I’m not a hobo ;) EDIT: And there it is! A day after my review and a 170mb update with new features and a fix for not been able to play at all :) I wasn't able to walk earlier either, but I suppose yo may not be able to in the "mainmenu". Gotta go try the update once my friend visits again!
[ 1, 0, 1, 0, 0, 1, 1, 0 ]
1,058,490
I don't usually give negative reviews on games, but holy shit. The map is not even done and you can go outside the "map" so damn easy. You randomly go back to the main menu without any reason.
I don't usually give negative reviews on games, but holy shit. The map is not even done and you can go outside the "map" so damn easy. You randomly go back to the main menu without any reason.
[ 0, 0, 1, 0, 0, 1, 0, 0 ]
996,770
THERE IS ONLINE CO-OP with REMOTE PLAY! Im not sure why that guy put misinformation in the beginning of his review. If you have 3 friends, only one of you needs to buy this and invite them through remote play and you will have a BLAST. First session we played 3 hours straight and laughed so hard we gave ourselves a headache. Alot of love went into making this game and a lot of hidden easter eggs nodding to other games. If you need something to play with your group of friends during quarantine, this is the game!
THERE IS ONLINE CO-OP with REMOTE PLAY! Im not sure why that guy put misinformation in the beginning of his review. If you have 3 friends, only one of you needs to buy this and invite them through remote play and you will have a BLAST. First session we played 3 hours straight and laughed so hard we gave ourselves a headache. Alot of love went into making this game and a lot of hidden easter eggs nodding to other games. If you need something to play with your group of friends during quarantine, this is the game!
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
760,890
Hello Charlotte is not a game; it is a confessional. If you're here you've probably already realized, but I wish to place massive emphasis that Hello Charlotte, and Hello Charlotte 3 especially, has very little gameplay, and what is present is very standard RPGMaker fare. If you are the kind to balk at visual novels, HC3 will not be your cup of tea. Watch a playthrough or something if you're interested, but don't expect any kind of engaging play. With that said: Hello Charlotte 3 (and its DLC, Heaven's Gate) has been one of the most emotional, impactful pieces of art I've ever engaged with. It is horrifically honest, incorrigibly vulnerable, and, as previously stated-- more a confessional than a game. With everything I know how to say and with everything I have to say about it, I cannot find a way to truly articulate what Hello Charlotte made me feel (still makes me feel) and how it has affected me. Hello Charlotte: Childhood's End is from the perspective not of the Charlotte of the previous two games, but a new, blank slate PC. While not necessary to play the previous two games, I strongly recommend it. It develops on the themes of the previous two games, and in doing so, completely recontextualizes them. C and Anri of HC2 return, as does Scarlett, though not in the forms we are accustomed to. We are finally given a full understanding on the nature of Charlotte and the False Realm, and what we are in relation to it. etherane's art has markedly improved since the second game, with impressive sprite and background artwork, though their style is still recognizable. The music (some composed by etherane, others outsourced) is varied and distinctive. Most prominent about etherane's work, however, are the themes and writing, which have matured considerably since the release of HC2. Though often garish and on the nose, HC3 is a poignant commentary on the nature of art and fiction, the impact we have on one another, and our understanding of realness itself. You will experience confusion. You will experience whiplash. The game intends to make you unsure and uncomfortable in its consumption, <i>deliberately</i> so. In the process it becomes a jarring, distinctive work of art unique to its creator and an important representation of the Millenial psyche. It's a psychological horror game and by God will it force you to experience psychological horror.
Hello Charlotte is not a game; it is a confessional. If you're here you've probably already realized, but I wish to place massive emphasis that Hello Charlotte, and Hello Charlotte 3 especially, has very little gameplay, and what is present is very standard RPGMaker fare. If you are the kind to balk at visual novels, HC3 will not be your cup of tea. Watch a playthrough or something if you're interested, but don't expect any kind of engaging play. With that said: Hello Charlotte 3 (and its DLC, Heaven's Gate) has been one of the most emotional, impactful pieces of art I've ever engaged with. It is horrifically honest, incorrigibly vulnerable, and, as previously stated-- more a confessional than a game. With everything I know how to say and with everything I have to say about it, I cannot find a way to truly articulate what Hello Charlotte made me feel (still makes me feel) and how it has affected me. Hello Charlotte: Childhood's End is from the perspective not of the Charlotte of the previous two games, but a new, blank slate PC. While not necessary to play the previous two games, I strongly recommend it. It develops on the themes of the previous two games, and in doing so, completely recontextualizes them. C and Anri of HC2 return, as does Scarlett, though not in the forms we are accustomed to. We are finally given a full understanding on the nature of Charlotte and the False Realm, and what we are in relation to it. etherane's art has markedly improved since the second game, with impressive sprite and background artwork, though their style is still recognizable. The music (some composed by etherane, others outsourced) is varied and distinctive. Most prominent about etherane's work, however, are the themes and writing, which have matured considerably since the release of HC2. Though often garish and on the nose, HC3 is a poignant commentary on the nature of art and fiction, the impact we have on one another, and our understanding of realness itself. You will experience confusion. You will experience whiplash. The game intends to make you unsure and uncomfortable in its consumption, <i>deliberately</i> so. In the process it becomes a jarring, distinctive work of art unique to its creator and an important representation of the Millenial psyche. It's a psychological horror game and by God will it force you to experience psychological horror.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
10
old but gold <3
old but gold <3
[ 1, 0, 0, 0, 0, 0, 0, 0 ]
242,760
The Forest is all about surviving and getting out alive but, now that I finally did it, I can't wait to get back to it in the upcoming sequel! Pros: [list] [*] Exceptional exploration with no hand holding. [*] Caves that are better dungeons than those in most RPG games. [*] Ambient audio. [*] The forest can really look gorgeous. [*] Unpredictable A.I. makes the natives look and feel threatening [*] Simple but functional crafting system. [*] Original and fun inventory design. [/list] Cons: [list] [*] Impolished/buggy. [*] Could use more hotkeys. [*] Enemies in the caves should respawn. [*] Enemies in the middle of my base should not. [*] Items respawning in the same place are easily exploitable and kind of silly. [/list] What you're probably thinking is that The Forest is a survival focused game where you're supposed to build a fort and simply persist. Cant blame you for I was under the same impression until I got my hands on the game. While survival can be the name of the game, me and my friends led mostly nomadic lives, building only what was necessary to spend the night while catering only to the most basic needs and staying constantly on the move throughout the peninsula and its network of underground caves in pursuit of our goals. It is up to you to choose how you want to play and set your own pace for exploration as The Forest's gameplay is flexible and free-form. I'd say it was more of an adventure than a survival game for most of us but, that does not have to apply to you and your band of brothers. Personally, I enjoyed the exploration the most and can't even remember all of the times that The Forest left me gasping in amazement. Successfully navigating through and surviving the perils of the cave systems felt like a rewards of it's own to which the frequent “lore chunks” and occasional gear upgrades were more of a cherry on top. The lack of hand holding greatly amplified the reward and the experience for me as everything we did, every cave that we successfully navigated and went through felt like it was 100% our doing as there were no “arrows” guiding our way to take the credit, and the moderate consumption and distribution of previously prepared rations encouraged us to embark on another expedition and conquer the peninsula and all of it's nook's and cranny's, one by one. Other than exploration, there's also a simple yet sufficient base building aspect to The Forest. Cutting down trees to make walls and huts, getting familiar with, harvesting and eventually cultivating local flora (and even some fauna) comes with advantages of their own – as well as the consequences. Sure, it's great to have a place called home but should you stay in it for too long and make a ruckus while doing it, be prepared to deal with your new and openly unhappy neighbors. The natives will take actions proportionate to yours (or so it seemed to us) so if you desecrate their hunting groves or over-expand into their territory, be prepared for more than a couple of sleepless nights. Also keep in mind that violence breeds violence so, if it's not necessary or in self-defense, try not to cast the first stone. Cowering in the nearby bushes or simply running away is probably the best option - unless you crave bloodshed. One last thing to mention is that, unlike most games dabbling in the survival genre, The Forest actually has the beginning and the ending. It even provides the player with optional activity that will encourage exploration and investigation which I highly recommend doing as it will shed some light on the history of the the land and events that took place there. Whether it's a good story or a mediocre one, well, that's up for you to decide but I can say that I really liked it and that it definitely wasn't a bad one. Those of you who liked [spoiler]“LOST”, the TV show, you will most likely appreciate this one. Bullsh!t ending not included.[/spoiler] Still having doubts? I say pick it up! Support the small, creative team and help them make a sequel worthy of The Forest. I personally can't recommend it enough.
The Forest is all about surviving and getting out alive but, now that I finally did it, I can't wait to get back to it in the upcoming sequel! Pros: Exceptional exploration with no hand holding. Caves that are better dungeons than those in most RPG games. Ambient audio. The forest can really look gorgeous. Unpredictable A.I. makes the natives look and feel threatening Simple but functional crafting system. Original and fun inventory design. Cons: Impolished/buggy. Could use more hotkeys. Enemies in the caves should respawn. Enemies in the middle of my base should not. Items respawning in the same place are easily exploitable and kind of silly. What you're probably thinking is that The Forest is a survival focused game where you're supposed to build a fort and simply persist. Cant blame you for I was under the same impression until I got my hands on the game. While survival can be the name of the game, me and my friends led mostly nomadic lives, building only what was necessary to spend the night while catering only to the most basic needs and staying constantly on the move throughout the peninsula and its network of underground caves in pursuit of our goals. It is up to you to choose how you want to play and set your own pace for exploration as The Forest's gameplay is flexible and free-form. I'd say it was more of an adventure than a survival game for most of us but, that does not have to apply to you and your band of brothers. Personally, I enjoyed the exploration the most and can't even remember all of the times that The Forest left me gasping in amazement. Successfully navigating through and surviving the perils of the cave systems felt like a rewards of it's own to which the frequent “lore chunks” and occasional gear upgrades were more of a cherry on top. The lack of hand holding greatly amplified the reward and the experience for me as everything we did, every cave that we successfully navigated and went through felt like it was 100% our doing as there were no “arrows” guiding our way to take the credit, and the moderate consumption and distribution of previously prepared rations encouraged us to embark on another expedition and conquer the peninsula and all of it's nook's and cranny's, one by one. Other than exploration, there's also a simple yet sufficient base building aspect to The Forest. Cutting down trees to make walls and huts, getting familiar with, harvesting and eventually cultivating local flora (and even some fauna) comes with advantages of their own – as well as the consequences. Sure, it's great to have a place called home but should you stay in it for too long and make a ruckus while doing it, be prepared to deal with your new and openly unhappy neighbors. The natives will take actions proportionate to yours (or so it seemed to us) so if you desecrate their hunting groves or over-expand into their territory, be prepared for more than a couple of sleepless nights. Also keep in mind that violence breeds violence so, if it's not necessary or in self-defense, try not to cast the first stone. Cowering in the nearby bushes or simply running away is probably the best option - unless you crave bloodshed. One last thing to mention is that, unlike most games dabbling in the survival genre, The Forest actually has the beginning and the ending. It even provides the player with optional activity that will encourage exploration and investigation which I highly recommend doing as it will shed some light on the history of the the land and events that took place there. Whether it's a good story or a mediocre one, well, that's up for you to decide but I can say that I really liked it and that it definitely wasn't a bad one. Those of you who liked “LOST”, the TV show, you will most likely appreciate this one. Bullsh!t ending not included. Still having doubts? I say pick it up! Support the small, creative team and help them make a sequel worthy of The Forest. I personally can't recommend it enough.
[ 1, 1, 1, 1, 1, 1, 0, 1 ]
1,029,570
EDIT: they made putting easier! I can finally shoot even and below on the first few courses. Ignore my complaints about impossible putting below. I'm back playing this again and enjoying it much more since the putting changes. I have a love/hate relationship with this game. It's the closest thing to an enjoyable disc golf game on the PC that I've ever seen, and on that basis I recommend it. Unlike most sports games, where I can play better on the computer than I can in real life, in this game that's not the case. After six miserable hours of failure in this game I can safely promise you that I'm wildly better at real life disc golf than I ever will be with this game. Positives: - Discs mostly work the way they should (assuming you understand from IRL play how a particular disc should behave depending on speed and throwing angle) though I feel like flight paths when you're throwing up or down in elevation are off sometimes, but if you throw a fast understable disc at too low a speed it will tail off into the left immediately and when you want to crank up and hyzer bomb the same disc at high speed it gives you the long S you expect and so forth - No bugs really (a couple of times the character model went wonky when a disc landed on/next to a rock wall) - Graphics are fine by me Cons (possibly only for me, you may not suck at this): - The entire game is based on a "stop the tick mark on a spot as it circles a ring" type swing meter, and I'm absolute trash at it - Feels like no progress, other than buying discs--I've upgraded the three skill meters a lot and it has never felt like game play changed much (lol, it certainly hasn't gotten any easier!) - Putting is im-fucking-possible, at least for me, it's way too hard--putts that would be gimmes for a novice in real life are a crapshoot, especially if there's any elevation difference - After six hours I have only unlocked the first course and half of the second course . . . I may try to go back to this at some point, but for now I've given up on this sucker which is a shame--there are a bunch of other courses that I will never see (my fault, to be sure--I'm terrible at that stupid swing meter) I haven't played any better options, so while I'm probably giving up at six hours in I'd still recommend it to anyone who's into disc golf. It's clearly too hard for me, but assuming you're not a complete klutz you will probably have better luck with it.
EDIT: they made putting easier! I can finally shoot even and below on the first few courses. Ignore my complaints about impossible putting below. I'm back playing this again and enjoying it much more since the putting changes. I have a love/hate relationship with this game. It's the closest thing to an enjoyable disc golf game on the PC that I've ever seen, and on that basis I recommend it. Unlike most sports games, where I can play better on the computer than I can in real life, in this game that's not the case. After six miserable hours of failure in this game I can safely promise you that I'm wildly better at real life disc golf than I ever will be with this game. Positives: - Discs mostly work the way they should (assuming you understand from IRL play how a particular disc should behave depending on speed and throwing angle) though I feel like flight paths when you're throwing up or down in elevation are off sometimes, but if you throw a fast understable disc at too low a speed it will tail off into the left immediately and when you want to crank up and hyzer bomb the same disc at high speed it gives you the long S you expect and so forth - No bugs really (a couple of times the character model went wonky when a disc landed on/next to a rock wall) - Graphics are fine by me Cons (possibly only for me, you may not suck at this): - The entire game is based on a "stop the tick mark on a spot as it circles a ring" type swing meter, and I'm absolute trash at it - Feels like no progress, other than buying discs--I've upgraded the three skill meters a lot and it has never felt like game play changed much (lol, it certainly hasn't gotten any easier!) - Putting is im-fucking-possible, at least for me, it's way too hard--putts that would be gimmes for a novice in real life are a crapshoot, especially if there's any elevation difference - After six hours I have only unlocked the first course and half of the second course . . . I may try to go back to this at some point, but for now I've given up on this sucker which is a shame--there are a bunch of other courses that I will never see (my fault, to be sure--I'm terrible at that stupid swing meter) I haven't played any better options, so while I'm probably giving up at six hours in I'd still recommend it to anyone who's into disc golf. It's clearly too hard for me, but assuming you're not a complete klutz you will probably have better luck with it.
[ 1, 0, 1, 1, 0, 1, 0, 0 ]
1,058,800
Definitely recommend ! But let's be honest here, it's early access and it fits the status of the game completely, threre are a couple of issues which would require change as soon as possible. However, the devs are incredibly responsive, they do listen to the community and as a result, the game is already much much much better than it originally was. A lot of work was already put into the game and a lot more is incoming. This said, the game's title isn't too catchy and doesn't really reflect what the game really is. You start the game by controlling manually controlling a train (you can control more than one later), the map is divided between the track of your opponent and your track. The goal is to utterly destroy your opponent or at least survive waves. You will need to travel around your track and dock to mines to build mining facilities, collect ores and bring them back to your HQ. There is also another spot you can use to build a specific building which will help you like radars. You will use that ore to start research (new weapons, speed and whatnot) and upgrade your train (called an AMP) and build more defenses. Each building is protected by a force field which will make them hard to destroy and also protect you while you are docked to build, upgrade, repair or collect ores. You can move freely on the track and control the speed of your AMP, change direction, change track direction and get a sattelite view to help you fight the enemy. Basically, fighting works as in an artillery game... The map is always covered with fog of war but when an enemy or you fire, you will produce noise which will be clearly indicated on the map. This is when you will be able to use your recon ability to launch a projectile which will show you the area for a couple seconds and you can then fire. Each time you fire, you have to take into account the wind which can make your projectile miss, firing right now use a bowstring but it is going to disapear. Your firing range is also limited so you do have to travel near the opponent to be able to hit it. And that's pretty much it. The concept is quite inovative, it works pretty well and it will get a lot better in the future. If you're scared to purchase the game right away becaue of the early access tag, I advise you to keep it in a corner and wait for it to evolve until the development reach a more advanced point because the game is pretty unique and quite beautiful. Right now controlling and managing the trains can be a bit tedious and not really easy to master but I think we can trust the devs team to find a solution to the problems.
Definitely recommend ! But let's be honest here, it's early access and it fits the status of the game completely, threre are a couple of issues which would require change as soon as possible. However, the devs are incredibly responsive, they do listen to the community and as a result, the game is already much much much better than it originally was. A lot of work was already put into the game and a lot more is incoming. This said, the game's title isn't too catchy and doesn't really reflect what the game really is. You start the game by controlling manually controlling a train (you can control more than one later), the map is divided between the track of your opponent and your track. The goal is to utterly destroy your opponent or at least survive waves. You will need to travel around your track and dock to mines to build mining facilities, collect ores and bring them back to your HQ. There is also another spot you can use to build a specific building which will help you like radars. You will use that ore to start research (new weapons, speed and whatnot) and upgrade your train (called an AMP) and build more defenses. Each building is protected by a force field which will make them hard to destroy and also protect you while you are docked to build, upgrade, repair or collect ores. You can move freely on the track and control the speed of your AMP, change direction, change track direction and get a sattelite view to help you fight the enemy. Basically, fighting works as in an artillery game... The map is always covered with fog of war but when an enemy or you fire, you will produce noise which will be clearly indicated on the map. This is when you will be able to use your recon ability to launch a projectile which will show you the area for a couple seconds and you can then fire. Each time you fire, you have to take into account the wind which can make your projectile miss, firing right now use a bowstring but it is going to disapear. Your firing range is also limited so you do have to travel near the opponent to be able to hit it. And that's pretty much it. The concept is quite inovative, it works pretty well and it will get a lot better in the future. If you're scared to purchase the game right away becaue of the early access tag, I advise you to keep it in a corner and wait for it to evolve until the development reach a more advanced point because the game is pretty unique and quite beautiful. Right now controlling and managing the trains can be a bit tedious and not really easy to master but I think we can trust the devs team to find a solution to the problems.
[ 1, 0, 1, 0, 1, 0, 0, 0 ]