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If you want to play D&D but don't have friends, just get this game.
If you want to play D&D but don't have friends, just get this game.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
376,210
Game concept is good, but execution is bad. Add to that the attitude of the dev team, and I recommend you don't encourage this kind of community censorship. Don't buy this. Devs close topics because their fanboys get flamey when you bring up any kind of criticism. Like how the servers with anti-cheat and server saving (which doesn't save player status/location) functions enabled kick all players from the server every 30-60 minutes. I wouldn't mind reconnecting if my location and hunger/thirst got saved during this "server save". But apparently trying to open a discussion on the topic is considered flaming and they close down your topic. Horribly handled.
Game concept is good, but execution is bad. Add to that the attitude of the dev team, and I recommend you don't encourage this kind of community censorship. Don't buy this. Devs close topics because their fanboys get flamey when you bring up any kind of criticism. Like how the servers with anti-cheat and server saving (which doesn't save player status/location) functions enabled kick all players from the server every 30-60 minutes. I wouldn't mind reconnecting if my location and hunger/thirst got saved during this "server save". But apparently trying to open a discussion on the topic is considered flaming and they close down your topic. Horribly handled.
[ 0, 0, 1, 0, 0, 1, 0, 0 ]
385,760
I'm going to write an honest review for this game since A LOT of people seem to be very biased. This is not a perfect game. No 2K basketball game will ever be a perfect game. Does that mean this game is bad? No. Should you hold off on the game for now? Probably. Let's start with the positives: - A lot of people seem to gloss over the fact that 2K rehauled a lot of mechanics for this game. Shot meters feel more legitimate, this game is MUCH much more realistic (fouls, shot tendencies, etc...) This game is better and more fluid to control, and the gameplay reflects each players' ratings (defense, shots, etc...) much more accurately. - Online play seems to be better and more fluid. I've yet to encounter any latency issues online with quick play and the such. - MyCareer is MUCH better than last years. There is no cheesy story and the cutscenes feel much more integrated into the game. Orange Juice and dynamic duos are a great idea in general. The UI for MyCareer (and the game in general) is so much cleaner and more functional. - The game is visually beautiful, not much else to say on the matter. Now, the cons: - Help defense is broken. It's quite ridiculous that 2K hasn't fixes this lingering issue in such a long time but it's still there. This is a BIG issue in MyCareer and not quite as bad in other modes since you can manually control players. - Stat allocation is broken. This is a huge issue in MyCareer and has deterred me from playing the mode any more until 2K fixes this issue. Introducing the idea of stats that can only be raised in practice is actually quite a neat idea. However, these boosts are not permanent, even though 2K has stated they are. This is detrimental and demoralizing and discourages players from playing the game more. Limit caps are ridiculously strict as well. 2K NEEDS to fix these issues ASAP. - Numerous glitches. - 2K introduced broken mechanics along with the good mechanics. Ankle breakers are now pathetically easy to pull off (using Stephen Curry behind the back moves is a surefire way to have your defender fall). Moving screens are now a thing. I would hold off on buying this game until 2K patches it. There are just too many issues with the game that prevent it from being a playable game. I like this game. I really do. That's why I'm hoping 2K listens to the community and starts working on the issues at hand immediately.
I'm going to write an honest review for this game since A LOT of people seem to be very biased. This is not a perfect game. No 2K basketball game will ever be a perfect game. Does that mean this game is bad? No. Should you hold off on the game for now? Probably. Let's start with the positives: - A lot of people seem to gloss over the fact that 2K rehauled a lot of mechanics for this game. Shot meters feel more legitimate, this game is MUCH much more realistic (fouls, shot tendencies, etc...) This game is better and more fluid to control, and the gameplay reflects each players' ratings (defense, shots, etc...) much more accurately. - Online play seems to be better and more fluid. I've yet to encounter any latency issues online with quick play and the such. - MyCareer is MUCH better than last years. There is no cheesy story and the cutscenes feel much more integrated into the game. Orange Juice and dynamic duos are a great idea in general. The UI for MyCareer (and the game in general) is so much cleaner and more functional. - The game is visually beautiful, not much else to say on the matter. Now, the cons: - Help defense is broken. It's quite ridiculous that 2K hasn't fixes this lingering issue in such a long time but it's still there. This is a BIG issue in MyCareer and not quite as bad in other modes since you can manually control players. - Stat allocation is broken. This is a huge issue in MyCareer and has deterred me from playing the mode any more until 2K fixes this issue. Introducing the idea of stats that can only be raised in practice is actually quite a neat idea. However, these boosts are not permanent, even though 2K has stated they are. This is detrimental and demoralizing and discourages players from playing the game more. Limit caps are ridiculously strict as well. 2K NEEDS to fix these issues ASAP. - Numerous glitches. - 2K introduced broken mechanics along with the good mechanics. Ankle breakers are now pathetically easy to pull off (using Stephen Curry behind the back moves is a surefire way to have your defender fall). Moving screens are now a thing. I would hold off on buying this game until 2K patches it. There are just too many issues with the game that prevent it from being a playable game. I like this game. I really do. That's why I'm hoping 2K listens to the community and starts working on the issues at hand immediately.
[ 0, 1, 1, 1, 0, 0, 1, 1 ]
204,360
Two main things first up: - 1) The advertising is wrong. This is isometric 3D for nearly the whole game, not 2D. 2) Do have an X-Box controller if you buy this game. The game is far more difficult and less enjoyable if you don't. The game shows you don't need a complex plot to make a great game. Evil Wizard has attacked castle and kidnapped four princesses. Your job (and that of up to three of your mates) is to go out there, beat up the bad guys, and rescue the princesses. The game is effectively "Double Dragon Medieval". You don't get to use the scenery as weapons but you do have archery, magic, fast or heavy melee options, jumping, attacks combos, different weapons, and pets that give you bonuses. The game is reasonably fast paced - two to three massed minion attacks, mini boss, two to three more massed minion attacks, big boss. The key game mechanic is experience points with which you can build strength (melee attacks do more damage), power (magic does more damage and recharges quicker), defence (enemy attacks do less damage), and speed (move quicker and srchery does more damage). This means the more you play, the tougher your character gets, and the easier the enemies become. It's quite fun playing from the start with high level characters who easily demolish the starting opposition. The game's graphics are bright and colourful, the different soundtracks for each stage are bouncy and fun. The enemies change regularly so the games doesn't become too monotonous but there are few foes that cannot be beaten with melee combos and dodge (that said there are a small number of mini bosses and big bosses from whom you need to keep your distance and a decent magic attack becomes essential). Any negatives ? 1) The dev's humour is basic and scatological. If you have a strong aversion to poo jokes this will be a negative. 2) Minor spoiler - Some of the bad guys look like angry golliwogs. Coupled with the knights' outfits that aren't too dissimilar from the KKK this has caused accusations of racism. Of course the KKK costumes are reminiscent of medieval knights which is the more likely inspiration for the game. One of the princesses is definitely black. Personally I'm not sure. Compared with "Birth of a Nation" the game is "Sesame Street" but only an idiot wouldn't have recognised that someone would have been upset by the imagery. Personally I can live with it and still enjoy it as a medieval Double Dragon but I give you warning in case you won't. S.x.
Two main things first up: - 1) The advertising is wrong. This is isometric 3D for nearly the whole game, not 2D. 2) Do have an X-Box controller if you buy this game. The game is far more difficult and less enjoyable if you don't. The game shows you don't need a complex plot to make a great game. Evil Wizard has attacked castle and kidnapped four princesses. Your job (and that of up to three of your mates) is to go out there, beat up the bad guys, and rescue the princesses. The game is effectively "Double Dragon Medieval". You don't get to use the scenery as weapons but you do have archery, magic, fast or heavy melee options, jumping, attacks combos, different weapons, and pets that give you bonuses. The game is reasonably fast paced - two to three massed minion attacks, mini boss, two to three more massed minion attacks, big boss. The key game mechanic is experience points with which you can build strength (melee attacks do more damage), power (magic does more damage and recharges quicker), defence (enemy attacks do less damage), and speed (move quicker and srchery does more damage). This means the more you play, the tougher your character gets, and the easier the enemies become. It's quite fun playing from the start with high level characters who easily demolish the starting opposition. The game's graphics are bright and colourful, the different soundtracks for each stage are bouncy and fun. The enemies change regularly so the games doesn't become too monotonous but there are few foes that cannot be beaten with melee combos and dodge (that said there are a small number of mini bosses and big bosses from whom you need to keep your distance and a decent magic attack becomes essential). Any negatives ? 1) The dev's humour is basic and scatological. If you have a strong aversion to poo jokes this will be a negative. 2) Minor spoiler - Some of the bad guys look like angry golliwogs. Coupled with the knights' outfits that aren't too dissimilar from the KKK this has caused accusations of racism. Of course the KKK costumes are reminiscent of medieval knights which is the more likely inspiration for the game. One of the princesses is definitely black. Personally I'm not sure. Compared with "Birth of a Nation" the game is "Sesame Street" but only an idiot wouldn't have recognised that someone would have been upset by the imagery. Personally I can live with it and still enjoy it as a medieval Double Dragon but I give you warning in case you won't. S.x.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
291,650
It's hard not to compare this with Divinity: Original Sin. Both were funded on Kickstarter, both have a 91% score on Steam, both are rich, engaging cRPGs, and they were released months apart. It's fair to say both games have been wild successes that have surprised even the developers. If you had to pick ONE of these to invest time in which should it be? Turn-based vs. Real-time with pause: I eventually came to accept and even enjoy the real-time with pause combat of Pillars, though I much prefer turn-based. Real-time combat presents many problems that aren't the result of player mistakes. On numerous occasions I'd have characters stuck in place because the pathfinding didn't work right. The real-time combat often felt like a jumbled, chaotic mess instead of the tactical plan I had set out. Divinity is much cleaner in this respect and offered a much better experience, especially with respect to using the environment as a weapon. With Divinity I felt each power had a time and place, whereas with Pillars I ended up spamming the same powers and hoping for the best. Story: Pillars of Eternity definity wins out here. While the story in Divinity:OS wasn't bad, I would call it playful to the point of campy. Pillars had a deep, mature fantasy story worthy of a novel. While it was almost too much reading at times, the story was serious, dark, and dealt with real themes. Art: Pillars harkens back to the golden age of Infinity Engine games like Balgur's Gate, Icewind Dale, Planescape Torment, etc. The scenes are appealing, but prerendered and they felt a little static. This helps stoke the nostalgia for the late 90s, but Divinity feels up-to-date and immersive. Couple the art style of Divinity with it's highly interactive environments, and the world of Original Sin ends up feeling much more alive. Music: Both were great soundtracks but Pillars feels just a bit derivative of the Lord of the Rings movies. They aren't bad at all, but almost generically fantasy at times. Music is important here because when you spend tens of hours in these worlds, you're gonna get this music stuck in your head. In short, you should play both if you love deep, isometric, high-fantasy, western computer RPGs. If you MUST pick, consider the following choice. Choose Pillars of Eternity if you favor story and choose Divinity: Original Sin if you prefer combat. Both are hallmarks of a great RPG and each specializes beautifully.
It's hard not to compare this with Divinity: Original Sin. Both were funded on Kickstarter, both have a 91% score on Steam, both are rich, engaging cRPGs, and they were released months apart. It's fair to say both games have been wild successes that have surprised even the developers. If you had to pick ONE of these to invest time in which should it be? Turn-based vs. Real-time with pause: I eventually came to accept and even enjoy the real-time with pause combat of Pillars, though I much prefer turn-based. Real-time combat presents many problems that aren't the result of player mistakes. On numerous occasions I'd have characters stuck in place because the pathfinding didn't work right. The real-time combat often felt like a jumbled, chaotic mess instead of the tactical plan I had set out. Divinity is much cleaner in this respect and offered a much better experience, especially with respect to using the environment as a weapon. With Divinity I felt each power had a time and place, whereas with Pillars I ended up spamming the same powers and hoping for the best. Story: Pillars of Eternity definity wins out here. While the story in Divinity:OS wasn't bad, I would call it playful to the point of campy. Pillars had a deep, mature fantasy story worthy of a novel. While it was almost too much reading at times, the story was serious, dark, and dealt with real themes. Art: Pillars harkens back to the golden age of Infinity Engine games like Balgur's Gate, Icewind Dale, Planescape Torment, etc. The scenes are appealing, but prerendered and they felt a little static. This helps stoke the nostalgia for the late 90s, but Divinity feels up-to-date and immersive. Couple the art style of Divinity with it's highly interactive environments, and the world of Original Sin ends up feeling much more alive. Music: Both were great soundtracks but Pillars feels just a bit derivative of the Lord of the Rings movies. They aren't bad at all, but almost generically fantasy at times. Music is important here because when you spend tens of hours in these worlds, you're gonna get this music stuck in your head. In short, you should play both if you love deep, isometric, high-fantasy, western computer RPGs. If you MUST pick, consider the following choice. Choose Pillars of Eternity if you favor story and choose Divinity: Original Sin if you prefer combat. Both are hallmarks of a great RPG and each specializes beautifully.
[ 1, 1, 1, 1, 1, 1, 0, 0 ]
307,690
Normally, I am hard-set on if a game is good, or bad. This game? its in the middle. I mean, a lot of the game is actually really cool, it looks great, it doesn't explain why basically almost every single person is a walking hunk of muscle, but there are some serious flaws. Not just the weird ones like "kitchen knives break after you stab someone 3 times" or "I just ran over an entire sidewalk of people, and the police are nowhere to be found", but some seriously terrible glitches that make the game unplayable. Such as the whole space-car thing. "lalala... driving along the road..." all of the sudden KABAM your car goes flying, hits the ground, explodes, you die, and you get charged money. You use a car to try and get back to where you were going, and BANG same thing happens again. Also, the cops, even though they are extremely spread out and don't appear to have any form of 911 or anything, are nuts with guns. You, who are supposed to be some sort of superultracop, don't even carry a knife. A FREAKING KNIFE. So if you want a gun, you have to kill a police officer, BUT WAIT HE DIDN'T DRAW HIS GUN AND YOU DON'T KNOW HOW TO USE A HOLSTER so you have to wait until another police officer shows up, hope that he tries to shoot you instead of tackling you, and then run up to him while he shoots at you, press f when you are right in front of him, and grab his gun. Meanwhile the entire police force is going to where you are. Thats just how to get a pistol. Whats that? You want a real gun? One that doesn't take 7 shots(literally) to kill a unarmored policeman? Well, you have to hole up in some building, which its hard to find one with an interior, and just keep shooting the police officers when they charge in. Eventually, after maybe 30 officers are dead, they send in their "elite team" of guys... with no helmets... no armor other than a vest... and either a shotgun or a submachine gun. The farthest I have gotten to is with these guys dressed in all grey with helmets and assault rifles, they are meant to be the wall, because it can take up to an entire clip of your submachine gun to take one down. Oh, and back to the cars, WHAT THE HECK IS WITH THE CAR ATTACKING. It made me almost fall out of my chair laughing when I realized that I could use my car to "lunge" left and right, and take out other cars. I guess the devs didn't know that cars can't drive straight sideways. Your character has no weapons as well, so it looks kinda stupid when you are blocking and punching a bunch of guys with tire irons, knives, and whatnot. Oh yeah, the weapons break after you swing a few times. The game also has weird weapons. You can pick up an umbrella, a purse, heck even a grocery bag, or a take-out box, to use as a weapon, but these things are one use, and deal less damage then a punch. Overall, this game is a little too unrealistic, to the point where it really removes you from the game. Not to mention the glitches, you would think that the "new and improved" sleeping dogs would be "new and improved" not the horrible, glitchy mess it is now. I really tried to play it, but I just got tired of being gunned down while I am trying to break into a car and start it up, which takes like a good 20 seconds, which is a lot of time when you have 10 cops unloading their bottomless clips at you. I got tired of randomly being flung into space. I got tired of a cop arresting me, and instead of allowing me to break free and whatnot, me and the cop take a "small adventure" gliding across the road through cars and buildings. I got tired of a game thats supposed to be fixed and nearly glitchless, when in reality most early access games play better. I am sorry.
Normally, I am hard-set on if a game is good, or bad. This game? its in the middle. I mean, a lot of the game is actually really cool, it looks great, it doesn't explain why basically almost every single person is a walking hunk of muscle, but there are some serious flaws. Not just the weird ones like "kitchen knives break after you stab someone 3 times" or "I just ran over an entire sidewalk of people, and the police are nowhere to be found", but some seriously terrible glitches that make the game unplayable. Such as the whole space-car thing. "lalala... driving along the road..." all of the sudden KABAM your car goes flying, hits the ground, explodes, you die, and you get charged money. You use a car to try and get back to where you were going, and BANG same thing happens again. Also, the cops, even though they are extremely spread out and don't appear to have any form of 911 or anything, are nuts with guns. You, who are supposed to be some sort of superultracop, don't even carry a knife. A FREAKING KNIFE. So if you want a gun, you have to kill a police officer, BUT WAIT HE DIDN'T DRAW HIS GUN AND YOU DON'T KNOW HOW TO USE A HOLSTER so you have to wait until another police officer shows up, hope that he tries to shoot you instead of tackling you, and then run up to him while he shoots at you, press f when you are right in front of him, and grab his gun. Meanwhile the entire police force is going to where you are. Thats just how to get a pistol. Whats that? You want a real gun? One that doesn't take 7 shots(literally) to kill a unarmored policeman? Well, you have to hole up in some building, which its hard to find one with an interior, and just keep shooting the police officers when they charge in. Eventually, after maybe 30 officers are dead, they send in their "elite team" of guys... with no helmets... no armor other than a vest... and either a shotgun or a submachine gun. The farthest I have gotten to is with these guys dressed in all grey with helmets and assault rifles, they are meant to be the wall, because it can take up to an entire clip of your submachine gun to take one down. Oh, and back to the cars, WHAT THE HECK IS WITH THE CAR ATTACKING. It made me almost fall out of my chair laughing when I realized that I could use my car to "lunge" left and right, and take out other cars. I guess the devs didn't know that cars can't drive straight sideways. Your character has no weapons as well, so it looks kinda stupid when you are blocking and punching a bunch of guys with tire irons, knives, and whatnot. Oh yeah, the weapons break after you swing a few times. The game also has weird weapons. You can pick up an umbrella, a purse, heck even a grocery bag, or a take-out box, to use as a weapon, but these things are one use, and deal less damage then a punch. Overall, this game is a little too unrealistic, to the point where it really removes you from the game. Not to mention the glitches, you would think that the "new and improved" sleeping dogs would be "new and improved" not the horrible, glitchy mess it is now. I really tried to play it, but I just got tired of being gunned down while I am trying to break into a car and start it up, which takes like a good 20 seconds, which is a lot of time when you have 10 cops unloading their bottomless clips at you. I got tired of randomly being flung into space. I got tired of a cop arresting me, and instead of allowing me to break free and whatnot, me and the cop take a "small adventure" gliding across the road through cars and buildings. I got tired of a game thats supposed to be fixed and nearly glitchless, when in reality most early access games play better. I am sorry.
[ 0, 0, 1, 0, 0, 1, 0, 0 ]
322,190
SUMMARY: I couldn't put this down for about a week and really felt like I got my moneys worth. Considering I'm ADHD and have over 400 games in my library I feel like thats a rare thing for any game to accomplish these days. It held my attention and I'm writing a review which I never do, so ... give it a SHOT! PROS: Suprisingly fun and fulfilling gameplay. Good progression curve. Lots of fun weapons. Characters with unique abilities. Random map generation. Hat collecting. Charming graphics. New game+ mode CONS: Could be a bit longer, with more weapons and chapters. No oversized anime breasts on the female steambots.
SUMMARY:I couldn't put this down for about a week and really felt like I got my moneys worth. Considering I'm ADHD and have over 400 games in my library I feel like thats a rare thing for any game to accomplish these days. It held my attention and I'm writing a review which I never do, so ... give it a SHOT! PROS: Suprisingly fun and fulfilling gameplay. Good progression curve. Lots of fun weapons. Characters with unique abilities. Random map generation. Hat collecting. Charming graphics. New game+ mode CONS: Could be a bit longer, with more weapons and chapters. No oversized anime breasts on the female steambots.
[ 1, 0, 1, 1, 0, 0, 0, 1 ]
322,190
✔ Procedurally generated levels (some are not) ✔ Neat graphics and animations ✔ Good sound design ✔ Solid and gratifying game mechanics ✔ Well-balanced difficulty curve ✔ Linux support! ✘ No DRM-free build (yet?) ✘ No user-generated content (no level editor) Runs surprisingly well on very low-end specs computer (under Linux too!). An excellent turned-based action strategy game. Very polished and entertaining! Yet one more proof that Swedish developers are among the best on this planet.
✔ Procedurally generated levels (some are not) ✔ Neat graphics and animations ✔ Good sound design ✔ Solid and gratifying game mechanics✔ Well-balanced difficulty curve ✔ Linux support! ✘ No DRM-free build (yet?) ✘ No user-generated content (no level editor) Runs surprisingly well on very low-end specs computer (under Linux too!). An excellent turned-based action strategy game. Very polished and entertaining! Yet one more proof that Swedish developers are among the best on this planet.
[ 1, 0, 1, 1, 1, 1, 0, 0 ]
504,500
Update 09/10/16 So they have added 'last man standing' mode which is great. The only issue is now that the controls are too difficult. If they fix this issue it would be a really fun party game and worth porting to consoles. Pros: -Good visuals -Fun power ups -Awesome 4 player local play -In general the game is very fun and I believe with a few tweaks the game would be great. If they had done an early access build it would probably have been a great game on full release but there are still a few things that I and the people I played with don't like. Cons: NOW FIXED (THEY ADDED LAST MAN STANDING' MODE) -Scoring system *the scoring system is based on how many you kill, we all thought the game would be better if you had lives instead and had to stay alive, when we played this game it was a case of constant kamakaze and not caring because it doesn't matter if you die* REPEAT THIS HAS BEEN FIXED -Controls *this type of game obviously can't be played with keyboard and mouse so this is only reviewed using Xbox 360 controller and it still isn't perfect, none of us felt that had full control of the vehicle* Verdict: For now I will give it a thumbs up as if they allow you to select scoring system based on kills or based on deaths we would play this a lot. And I think they could easily improve the controls. I hope the devs don't just leave this game to rot as it is a great idea for a local co-op game
Update 09/10/16 So they have added 'last man standing' mode which is great. The only issue is now that the controls are too difficult. If they fix this issue it would be a really fun party game and worth porting to consoles. Pros: -Good visuals -Fun power ups -Awesome 4 player local play -In general the game is very fun and I believe with a few tweaks the game would be great. If they had done an early access build it would probably have been a great game on full release but there are still a few things that I and the people I played with don't like. Cons: NOW FIXED (THEY ADDED LAST MAN STANDING' MODE) -Scoring system *the scoring system is based on how many you kill, we all thought the game would be better if you had lives instead and had to stay alive, when we played this game it was a case of constant kamakaze and not caring because it doesn't matter if you die* REPEAT THIS HAS BEEN FIXED -Controls *this type of game obviously can't be played with keyboard and mouse so this is only reviewed using Xbox 360 controller and it still isn't perfect, none of us felt that had full control of the vehicle* Verdict: For now I will give it a thumbs up as if they allow you to select scoring system based on kills or based on deaths we would play this a lot. And I think they could easily improve the controls. I hope the devs don't just leave this game to rot as it is a great idea for a local co-op game
[ 1, 0, 1, 1, 0, 0, 0, 1 ]
447,530
[strike][h1]Best Sex Language Synonym Reference Book 2016, 10/10[/h1][/strike] -Nah. Not really. Edit: Upon completing this game, here's something I'll have to claim in advance: while still recommending this great game with an 8 out of 10 and it has quite a solid story, I'll have to admit that apart from Dorothy's hidden scenario, this game did not dig very deep into its cyberpunk/dystopian background, which is really a pity - and it's becoming the reason to expect another game (more specifically, A [b]SEQUEL[/b]!!!!! or prequel) from them :) VA-11 Hall-A - or Valhalla for convenience - while seemingly was a Waifu Bartending Simulation game, is actually somewhat [i]Papers, Please[/i] with excellent characters, vivid graphics, elaborated dialogues and not-so-mind-fucking gaming mechanics. Don't get me wrong: I love [i]Papers, Please[/i] and of course would rather NOT say that one is superior to another; they are both one of their unique kind, but with the very same root - under the daily life of dystopia denizens, truth and conspiracies weave with vague notices in advance; and just before you could think twice things are going really, really out of track. That being said, I mean these two games are very similiar in story-telling: as long as you enjoy taking in all the random, weird stories as a bystander, just to find out that all these fragments come together and form a bigger picture, this game is definitely for you. And you get cyberpunk waifus, a Joshikousei hologram, a pretty cool onêchan as protagonist - and more! Last but not least, the developers of this game are nothing but truly [b]RESPECTABLE[/b]. We have crybabies on Kickstarter and Steam Early Access every focking day blaming everything for their faulty products, while this army of two whined [b]NOTHING[/b] about all the fuck-ups in Venezuela unless asked. Game dalayed? Only apologies, no excuses. That deserves a huge fricking medal and Developer of The Year. Grab the game if you want some real relax and good story before they grab Dorothy. And support the developers! They deserve this, Dorothy deserves this.
Best Sex Language Synonym Reference Book 2016, 10/10 -Nah. Not really. Edit: Upon completing this game, here's something I'll have to claim in advance: while still recommending this great game with an 8 out of 10 and it has quite a solid story, I'll have to admit that apart from Dorothy's hidden scenario, this game did not dig very deep into its cyberpunk/dystopian background, which is really a pity - and it's becoming the reason to expect another game (more specifically, A SEQUEL!!!!! or prequel) from them :) VA-11 Hall-A - or Valhalla for convenience - while seemingly was a Waifu Bartending Simulation game, is actually somewhat Papers, Please with excellent characters, vivid graphics, elaborated dialogues and not-so-mind-fucking gaming mechanics. Don't get me wrong: I love Papers, Please and of course would rather NOT say that one is superior to another; they are both one of their unique kind, but with the very same root - under the daily life of dystopia denizens, truth and conspiracies weave with vague notices in advance; and just before you could think twice things are going really, really out of track. That being said, I mean these two games are very similiar in story-telling: as long as you enjoy taking in all the random, weird stories as a bystander, just to find out that all these fragments come together and form a bigger picture, this game is definitely for you. And you get cyberpunk waifus, a Joshikousei hologram, a pretty cool onêchan as protagonist - and more! Last but not least, the developers of this game are nothing but truly RESPECTABLE. We have crybabies on Kickstarter and Steam Early Access every focking day blaming everything for their faulty products, while this army of two whined NOTHING about all the fuck-ups in Venezuela unless asked. Game dalayed? Only apologies, no excuses. That deserves a huge fricking medal and Developer of The Year. Grab the game if you want some real relax and good story before they grab Dorothy. And support the developers! They deserve this, Dorothy deserves this.
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
447,530
You, yes you, the person that is reading the reviews. I envy you because i can't play this game again for the first time. Scroll back up, buy the game, get a drink and take a seat. Enjoy you waifus, music, sex stories, and reflection on your own life at 2am moments. Don't mind the alpacas.
You, yes you, the person that is reading the reviews. I envy you because i can't play this game again for the first time. Scroll back up, buy the game, get a drink and take a seat. Enjoy you waifus, music, sex stories, and reflection on your own life at 2am moments. Don't mind the alpacas.
[ 1, 1, 0, 0, 1, 0, 0, 0 ]
294,100
Let's say you capture a prisoner after a bloody raid on your colony. Do you want to: 1. Let them go in the hopes of improving relations with the attackers? YOU CAN DO THAT. 2. Heal them and have colonists talk to them about how great your colony is until they join? YOU CAN DO THAT. 3. Have a colonist with a high medical skill remove their liver to transplant into an alcoholic colonist? YOU CAN DO THAT. 4. Have a colonist with a low medical skill remove their organs just for practice? YOU CAN DO THAT. 5. Eat them because you forgot to stock up on food for the winter? YOU CAN DO THAT. Really, what else do you need in a game?
Let's say you capture a prisoner after a bloody raid on your colony. Do you want to: 1. Let them go in the hopes of improving relations with the attackers? YOU CAN DO THAT. 2. Heal them and have colonists talk to them about how great your colony is until they join? YOU CAN DO THAT. 3. Have a colonist with a high medical skill remove their liver to transplant into an alcoholic colonist? YOU CAN DO THAT. 4. Have a colonist with a low medical skill remove their organs just for practice? YOU CAN DO THAT. 5. Eat them because you forgot to stock up on food for the winter? YOU CAN DO THAT. Really, what else do you need in a game?
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
220,240
One of the most likable FPS game in recent years. Great for free roaming and exploring and the combat is challenging enough to keep one on their toes. And, surprising, has a very good story to it. Best Far Cry to date.
One of the most likable FPS game in recent years. Great for free roaming and exploring and the combat is challenging enough to keep one on their toes. And, surprising, has a very good story to it. Best Far Cry to date.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
225,540
$15 during the autumn sale was a great price for a ton of fun and a game with some truly breathtaking visuals and effects, one of the best looking games I have ever seen. It is a worthy addition to the JC franchise. Combat is more of the same from JC2, there's tons of explosions, a big open world, great sound and music, and solid mission progression without having to grind which is becoming a thing of the past now with microtransactions in games. The game's biggest flaws are that dirt bike handling is the worst vehicle handling I have ever seen in any video game, some wingsuit missions are beyond frustrating, and it is Square so it of course isn't optimized very well unless you have a powerful setup. That and the ending is one big lazy cop out sucky easy boss fight. I was luckily able to bypass optimization issues with a powerful setup and minor tweaks. So don't risk it unless this is on sale, your pc is powerful, and also provided you don't mind a few crashes in a couple missions. Just remember that Square is #1 in continually barfing out horrible pc ports and they will never learn so even with a beast pc you are still taking a chance. 7/10 because of a ton of glitches I didn't mention that would take way too long to write down, and because of Square continually sucking balls on making optimized pc games. In which they cannot do.
$15 during the autumn sale was a great price for a ton of fun and a game with some truly breathtaking visuals and effects, one of the best looking games I have ever seen. It is a worthy addition to the JC franchise. Combat is more of the same from JC2, there's tons of explosions, a big open world, great sound and music, and solid mission progression without having to grind which is becoming a thing of the past now with microtransactions in games. The game's biggest flaws are that dirt bike handling is the worst vehicle handling I have ever seen in any video game, some wingsuit missions are beyond frustrating, and it is Square so it of course isn't optimized very well unless you have a powerful setup. That and the ending is one big lazy cop out sucky easy boss fight. I was luckily able to bypass optimization issues with a powerful setup and minor tweaks. So don't risk it unless this is on sale, your pc is powerful, and also provided you don't mind a few crashes in a couple missions. Just remember that Square is #1 in continually barfing out horrible pc ports and they will never learn so even with a beast pc you are still taking a chance. 7/10 because of a ton of glitches I didn't mention that would take way too long to write down, and because of Square continually sucking balls on making optimized pc games. In which they cannot do.
[ 1, 0, 1, 0, 1, 1, 1, 0 ]
391,220
I was hoping for a good game but I can't believe the positive reviews. Really annoying on a personal level. If you like your hand held and revel in 3rd person view then enjoy, but I think it's terrible. I was on the mountain jumping across a platform. "Press ENTER" to 'grab' it suggests. I press ENTER and what do you know? Nothing happens. Well, you die continually because what it tells you to do (zzzzz) doesn't work. Ah, maybe this is part of the 'difficulty'...hahahaha. Not a patch on any Far Cry or GTA even though these are full of directions. First Tomb Raider I've bought and definitely the last. What is it with games these days telling you what to do every step of the way: Do this...do that....go here....find item...take item...drop item...fire now.....pull lever...talk....rest....jump.... quit game and uninstall, ya that's the best option. As this game is created for a dumbed-down society or tailored for intellectually challenged meercats, some of us can see where the industry is heading. What happened to thinking for yourself??? I don't need to progess far in this game because the first 10 minutes says enough. Do this, do that, blah blah blah...
I was hoping for a good game but I can't believe the positive reviews. Really annoying on a personal level. If you like your hand held and revel in 3rd person view then enjoy, but I think it's terrible. I was on the mountain jumping across a platform. "Press ENTER" to 'grab' it suggests. I press ENTER and what do you know? Nothing happens. Well, you die continually because what it tells you to do (zzzzz) doesn't work. Ah, maybe this is part of the 'difficulty'...hahahaha. Not a patch on any Far Cry or GTA even though these are full of directions. First Tomb Raider I've bought and definitely the last. What is it with games these days telling you what to do every step of the way: Do this...do that....go here....find item...take item...drop item...fire now.....pull lever...talk....rest....jump.... quit game and uninstall, ya that's the best option. As this game is created for a dumbed-down society or tailored for intellectually challenged meercats, some of us can see where the industry is heading. What happened to thinking for yourself??? I don't need to progess far in this game because the first 10 minutes says enough. Do this, do that, blah blah blah...
[ 0, 0, 1, 0, 0, 1, 0, 0 ]
241,600
A fantastic rogue-lite where dying doesn't mean a hard reset. In death your character is succeeded by one of their offspring and all of your earned skills, talents, equipment and gold are passed down from one generation to the next, ensuring that even the weakest of players can still make progress. After each death you are given the choice of three characters that are randomised from a pool of three to eight classes (depending on how many you unlock) who are given randomly drawn traits and abilites; some good, some bad. The castle itself is also randomised keeping the game fresh despite there only being four environments. All in all, I found it a thoroughly addictive game despite minimal experience in the genre beforehand and would recommend it to anyone who merely thought "that looks interesting" as they skimmed over the Steam store page.
A fantastic rogue-lite where dying doesn't mean a hard reset. In death your character is succeeded by one of their offspring and all of your earned skills, talents, equipment and gold are passed down from one generation to the next, ensuring that even the weakest of players can still make progress. After each death you are given the choice of three characters that are randomised from a pool of three to eight classes (depending on how many you unlock) who are given randomly drawn traits and abilites; some good, some bad. The castle itself is also randomised keeping the game fresh despite there only being four environments. All in all, I found it a thoroughly addictive game despite minimal experience in the genre beforehand and would recommend it to anyone who merely thought "that looks interesting" as they skimmed over the Steam store page.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
289,130
So I'm going to assume that you've played CIV V in the past. Endless Legend's another 4x game like it, but in my opinion, it's so much better. And here's why: 1) I know this is the advantage of being in a fantasy setting as opposed to the "Real world" (You get what I mean, I know Civ 5 isn't historically accurate, but it tries to stay in the world of realism), but all the factions feel genuinly different and exciting from one another. Both in style and aesthetics, the difference between Wild Walkers and Ardent Mages is far, far greater than say The Netherlands and Japan. 2) I like the way that influence is a resource. I know it kinda takes the place of culture in that it's used for policies, but having to save up a resource that's more than just troops for wars and the like makes diplomacy far more meaningful, I find. 3) The way strategic and luxury resources are done. Instead of "This deposit has 8 iron", it says "This deposit has titanium", and just gives you 1 per turn. It let's you build things that require a lot of that resource even if you only have 1 source, just slower than other people who have more. It makes a lot more sense to me. the fact that each luxury item is different from one another and have different effects is a lot more interesting than just giving +Happiness, and the booster system means that having 5 dye deposits (I wish) is more useful than it is in civ, where you have to desperatly try and peddle it off or it's a huge waste. 4) This is a personal thing, but I like the fact that technology is seperated by era rather than previous tech. I find it a far nicer system to work with as it lets me get what I want when I want it, instead of having to research bloody sailing even though I'm completely land locked. 5) I know this is locked away in Tempest, but naval warfare is so bloody interesting now. With ocean based citadels and bloody weather effects that you have to wrstle with, I've never been happier to play on ocean-heavy maps. The ocean's not just an awkward land, it's its own living breathing world. 6) The living breathing world that is Auriga. The lore I'm uncovering from quests and gameplay is ridiculous, and it really brings the world to life. It makes me sympathise and despise each faction for their motives and executions, and I love it. Plus, I'm learning the more and more I play that this is Sci-Fi, not high fantasy. It's amazing. 7) Minor Factions are a far better method of doing barbarian encampments and city states. They're a great blend of the two, spawning enemy units like barbs, and giving meaningful bonuses like city states. Plus, your opponents can't just take them over and use them as a base of operations against you. 8) I know this is a controversial one, but I love winter. 1-30 turns where I'm surviving rather than thriving? I'm amazed with how much I love the double edged sword of dread and gratitude depending on whether or not I'm being invaded at the time 9) I love the region system. There's X regions, this is their shape and size, and there's one city for each. I think it makes placing cities a lot more important than in civ where you can fart them around all over the place, and I get a lot less worried about having my neighbours settle all over me (Like the bloody shoshone). Plus, I think it makes zooming out and gazing upon your empire more satisfying. They're something nice about having all those rough edges instead of clean hexagons. Losing a city means losing a huge chuck of territory, and taking a citygains a huge chunk. The wars I've been in have been far more exciting as a result. 10) Populations gets you citizens, like in Civ. I like just yelling at them to make more cabinets, sell more cabinets, or research new and exciting cabinets rather than making them work tiles. The fact that all the tiles get worked on automatically fits into this, as does the fact that your 20 population city is probably going to take up a hell of a lot more space than 1 tile. The fact that you can actually expand cities is something I love 11) The way wars are fought. it;s not just blankets of single units, but a few core armies with 6-8 units in each. It makes it a HECK of a lot quicker and cleaner, while still having a grand scale. The fact that you can hands on rather than auto is something that I like to do if the odds are against my favor, but I can think of a clever stretegy to turn the tide in my favour. 12) The hero system is something I like far more than the great person system. Instead of getting four bloody musicians I can't do anything with until the bloody modern era, you just get heros who you can use as spies, governers or generals, each able to be upgraded into whatever you want them to be or do. It's a super nice system I find, as I can just always get exactly the hero I need when I need them, which leads me nicely onto... 13) The marketplace system is one I like. "Oh I have no adamantium and noone will trade it with me!". Well little Billy, you don't just have to resort to war anymore, you can just buy some. At a high price so it shouldn't be your first option, but it's nice to always be able to get what you need. Plus you can play the stock market in case you want to play Offworld Trading Company while you play Endless Legend.It's a nice way to get extra troops and great people too. tl;dr: It's a good game. Get it.
So I'm going to assume that you've played CIV V in the past. Endless Legend's another 4x game like it, but in my opinion, it's so much better. And here's why: 1) I know this is the advantage of being in a fantasy setting as opposed to the "Real world" (You get what I mean, I know Civ 5 isn't historically accurate, but it tries to stay in the world of realism), but all the factions feel genuinly different and exciting from one another. Both in style and aesthetics, the difference between Wild Walkers and Ardent Mages is far, far greater than say The Netherlands and Japan. 2) I like the way that influence is a resource. I know it kinda takes the place of culture in that it's used for policies, but having to save up a resource that's more than just troops for wars and the like makes diplomacy far more meaningful, I find. 3) The way strategic and luxury resources are done. Instead of "This deposit has 8 iron", it says "This deposit has titanium", and just gives you 1 per turn. It let's you build things that require a lot of that resource even if you only have 1 source, just slower than other people who have more. It makes a lot more sense to me. the fact that each luxury item is different from one another and have different effects is a lot more interesting than just giving +Happiness, and the booster system means that having 5 dye deposits (I wish) is more useful than it is in civ, where you have to desperatly try and peddle it off or it's a huge waste. 4) This is a personal thing, but I like the fact that technology is seperated by era rather than previous tech. I find it a far nicer system to work with as it lets me get what I want when I want it, instead of having to research bloody sailing even though I'm completely land locked. 5) I know this is locked away in Tempest, but naval warfare is so bloody interesting now. With ocean based citadels and bloody weather effects that you have to wrstle with, I've never been happier to play on ocean-heavy maps. The ocean's not just an awkward land, it's its own living breathing world. 6) The living breathing world that is Auriga. The lore I'm uncovering from quests and gameplay is ridiculous, and it really brings the world to life. It makes me sympathise and despise each faction for their motives and executions, and I love it. Plus, I'm learning the more and more I play that this is Sci-Fi, not high fantasy. It's amazing. 7) Minor Factions are a far better method of doing barbarian encampments and city states. They're a great blend of the two, spawning enemy units like barbs, and giving meaningful bonuses like city states. Plus, your opponents can't just take them over and use them as a base of operations against you. 8) I know this is a controversial one, but I love winter. 1-30 turns where I'm surviving rather than thriving? I'm amazed with how much I love the double edged sword of dread and gratitude depending on whether or not I'm being invaded at the time 9) I love the region system. There's X regions, this is their shape and size, and there's one city for each. I think it makes placing cities a lot more important than in civ where you can fart them around all over the place, and I get a lot less worried about having my neighbours settle all over me (Like the bloody shoshone). Plus, I think it makes zooming out and gazing upon your empire more satisfying. They're something nice about having all those rough edges instead of clean hexagons. Losing a city means losing a huge chuck of territory, and taking a citygains a huge chunk. The wars I've been in have been far more exciting as a result. 10) Populations gets you citizens, like in Civ. I like just yelling at them to make more cabinets, sell more cabinets, or research new and exciting cabinets rather than making them work tiles. The fact that all the tiles get worked on automatically fits into this, as does the fact that your 20 population city is probably going to take up a hell of a lot more space than 1 tile. The fact that you can actually expand cities is something I love 11) The way wars are fought. it;s not just blankets of single units, but a few core armies with 6-8 units in each. It makes it a HECK of a lot quicker and cleaner, while still having a grand scale. The fact that you can hands on rather than auto is something that I like to do if the odds are against my favor, but I can think of a clever stretegy to turn the tide in my favour. 12) The hero system is something I like far more than the great person system. Instead of getting four bloody musicians I can't do anything with until the bloody modern era, you just get heros who you can use as spies, governers or generals, each able to be upgraded into whatever you want them to be or do. It's a super nice system I find, as I can just always get exactly the hero I need when I need them, which leads me nicely onto... 13) The marketplace system is one I like. "Oh I have no adamantium and noone will trade it with me!". Well little Billy, you don't just have to resort to war anymore, you can just buy some. At a high price so it shouldn't be your first option, but it's nice to always be able to get what you need. Plus you can play the stock market in case you want to play Offworld Trading Company while you play Endless Legend.It's a nice way to get extra troops and great people too. tl;dr: It's a good game. Get it.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
730
ORIGINAL REVIEW Posted: Nov 27, 2016: Extremely fun and addictive game! That IS if you practice and learn the way the game is supposed to be played. Actually requires a lot of patience, aim control, learning of map locations, etc. Edit Dec 7, 2018: Stupid crazy full with hackers, now that it's F2P i feel like it's gonna get taken over by even more hackers... RIP 2012 CSGO. EDIT 2021/09/03: Some of you are morons here... Clearly a huge "fan" base of CSGO. I've gathered around 9,000+ hours in total (in my other account as well) No. I wasn't a "Noob" or had no skill. I was GE for a very long time. This review is from 2018. After all the new updates came into place. I LOVED the game, It was my addiction. After those updates, everything went down hill. MORE toxicity, MORE blatant hackers, and I for one wasn't a big fan of the newest updates. So I decided to leave, updated this review with my most recent experience. Reviews are meant to talk about your experience, Not to kiss ass and make things look good when they aren't.
ORIGINAL REVIEW Posted: Nov 27, 2016: Extremely fun and addictive game! That IS if you practice and learn the way the game is supposed to be played. Actually requires a lot of patience, aim control, learning of map locations, etc. Edit Dec 7, 2018: Stupid crazy full with hackers, now that it's F2P i feel like it's gonna get taken over by even more hackers... RIP 2012 CSGO. EDIT 2021/09/03: Some of you are morons here... Clearly a huge "fan" base of CSGO. I've gathered around 9,000+ hours in total (in my other account as well) No. I wasn't a "Noob" or had no skill. I was GE for a very long time. This review is from 2018. After all the new updates came into place. I LOVED the game, It was my addiction. After those updates, everything went down hill. MORE toxicity, MORE blatant hackers, and I for one wasn't a big fan of the newest updates. So I decided to leave, updated this review with my most recent experience. Reviews are meant to talk about your experience, Not to kiss ass and make things look good when they aren't.
[ 0, 0, 1, 0, 0, 1, 0, 0 ]
304,430
Beautifully drawn and atmospheric Amazing sound Simple to play yet gives just the right amount of challenge without being frustrating I played and finished it in one sitting, Mainly because I was riveted from start to finish Yes its 3-4 hours long but you will enjoy every minute of it I don't think I will ever understand whats going on with the story...but somehow I think that was the intention Highly recommended and definitely best indie game of the year, perhaps the last 5 years
Beautifully drawn and atmospheric Amazing sound Simple to play yet gives just the right amount of challenge without being frustrating I played and finished it in one sitting, Mainly because I was riveted from start to finish Yes its 3-4 hours long but you will enjoy every minute of it I don't think I will ever understand whats going on with the story...but somehow I think that was the intention Highly recommended and definitely best indie game of the year, perhaps the last 5 years
[ 1, 0, 1, 1, 1, 0, 0, 0 ]
306,130
So, I hated this game at first... I've never been into a MMO before, and I went into it with a mindset of "FUCK YEAH! MULTIPLAYER SKYRIM LETS GO" - In short don't do that. This isn't going to be like playing Skyrim, Oblivion, Morrowind. It is when it all comes down to the core an MMO, it's set in Tamriel, it sounds like Tamriel and the storylines feel like an Elder Scrolls game. However being an MMO, it has a lot of grindy MMO style quests. And don't get me wrong, it's bewildering at first, all these mechanics, all these places to go....and before the 'One Tamriel' update if you chose the wrong faction, you were screwed, in a place all on your own surrounded by all these people who are WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY higher level than you. But thankfully they changed all of that. The game scales now, so you can rock up to a dungeon with your level V300 mate, and still have some fun slicing up enemies. So I saw a friend playing the other day, and spent a few hours installing this to join him (By the way its like 70 Gig...If you have slow internet prepare for a few days of download), I got back on it after not playing for 14 months, but this time I was playing with a friend who was already Veteran Level 250, So I was in luck, he introduced me to everything and I got used to all the deconstructing of equipment to get my blacksmithing up, showed me about dungeons and bascially got me to enjoy the grind. I think my previous time was a bit lackluster because I got dropped in the middle of the Aldmeri Dominion on my own, without any of my friends. So I left. Now I know what I'm doing, and keep in mind I usually hate MMO's never played WoW or anything like that, this is the first one. I'm enjoying myself, I'm triple digits into this game time-wise and I don't see it stopping now. We've made a guild for noobies. To help them out, and get them to enjoy the game also. Because the community is nice...but you still get the elitist fucks from any competitive game kicking you out of dungeons because you're only level 14. But you won't get that when you're in a guild, having people to play with and explain all the mechanics did help, a lot. I've even gone as far as to buy this AGAIN on steam just to collect my hours and so on. Add-ons are awesome being able to mod basic features of the game to help with information and quality of life improvements is a must. I'll provide an essential mods pack if any of you wish to know. For those of you who actually got this far into this, well done. I didn't think I'd keep you captivated long enough to get to the end. If any of you are new to the game, on EU server and would like to join a guild to show you the way, add me or visit our [url=www.godsofsalt.com]website[/url] and join us on teamspeak, or just message us in game @diseasedcrow. But all in all if you like Elder Scrolls and you think you want to try this, just do, I'm glad I gave it a second chance.
So, I hated this game at first... I've never been into a MMO before, and I went into it with a mindset of "FUCK YEAH! MULTIPLAYER SKYRIM LETS GO" - In short don't do that. This isn't going to be like playing Skyrim, Oblivion, Morrowind. It is when it all comes down to the core an MMO, it's set in Tamriel, it sounds like Tamriel and the storylines feel like an Elder Scrolls game. However being an MMO, it has a lot of grindy MMO style quests. And don't get me wrong, it's bewildering at first, all these mechanics, all these places to go....and before the 'One Tamriel' update if you chose the wrong faction, you were screwed, in a place all on your own surrounded by all these people who are WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY higher level than you. But thankfully they changed all of that. The game scales now, so you can rock up to a dungeon with your level V300 mate, and still have some fun slicing up enemies. So I saw a friend playing the other day, and spent a few hours installing this to join him (By the way its like 70 Gig...If you have slow internet prepare for a few days of download), I got back on it after not playing for 14 months, but this time I was playing with a friend who was already Veteran Level 250, So I was in luck, he introduced me to everything and I got used to all the deconstructing of equipment to get my blacksmithing up, showed me about dungeons and bascially got me to enjoy the grind. I think my previous time was a bit lackluster because I got dropped in the middle of the Aldmeri Dominion on my own, without any of my friends. So I left. Now I know what I'm doing, and keep in mind I usually hate MMO's never played WoW or anything like that, this is the first one. I'm enjoying myself, I'm triple digits into this game time-wise and I don't see it stopping now. We've made a guild for noobies. To help them out, and get them to enjoy the game also. Because the community is nice...but you still get the elitist fucks from any competitive game kicking you out of dungeons because you're only level 14. But you won't get that when you're in a guild, having people to play with and explain all the mechanics did help, a lot. I've even gone as far as to buy this AGAIN on steam just to collect my hours and so on. Add-ons are awesome being able to mod basic features of the game to help with information and quality of life improvements is a must. I'll provide an essential mods pack if any of you wish to know. For those of you who actually got this far into this, well done. I didn't think I'd keep you captivated long enough to get to the end. If any of you are new to the game, on EU server and would like to join a guild to show you the way, add me or visit our website and join us on teamspeak, or just message us in game @diseasedcrow. But all in all if you like Elder Scrolls and you think you want to try this, just do, I'm glad I gave it a second chance.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
530,390
probably the first game on steam with tags 'gore' and 'puzzle' :) and if gore and puzzles are your thing, you will enjoy this game..a lot :)
probably the first game on steam with tags 'gore' and 'puzzle' :)and if gore and puzzles are your thing, you will enjoy this game..a lot :)
[ 1, 0, 1, 1, 0, 0, 0, 0 ]
530,390
[h1]A Great Time [i]Killer[/i][/h1] Slayaway Camp is an enjoyable puzzle game that runs great and is well polished. It's intellectually stimulating, humorous, and fun with just a sprinkle of nostalgia. The difficulty curve is perfect. It is very clear the entire game was well thought out, planned, and implemented. Kudos! [h1]System Info & Performance Report[/h1] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 14.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]AMD FX-8350[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 750[/td] [/tr] [tr] [td]Technical Notes[/td] [td]No crashes[/td] [/tr] [/table]
A Great Time Killer Slayaway Camp is an enjoyable puzzle game that runs great and is well polished. It's intellectually stimulating, humorous, and fun with just a sprinkle of nostalgia. The difficulty curve is perfect. It is very clear the entire game was well thought out, planned, and implemented. Kudos! System Info & Performance Report Operating System Ubuntu Linux 14.04 x64 CPU AMD FX-8350 GPU GTX 750 Technical Notes No crashes
[ 1, 0, 1, 0, 0, 1, 0, 0 ]
464,450
Oh boy. DoDonPachi Resurrection. I love this game. Its loads of modes, tight controls, great bullet patterns, and fun gameplay and scoring mechanics make it an awesome shooter. That being said, this game is tough as nails. Even the novice mode is hard as heck and definitely isn't novice-friendly. I reccomend having one or two shmup clears under your belt before you try to tackle DoDonPachi. (Crimzon Clover's novice mode is a good introduction to shmupping) You need some skill to get the maximum amount of enjoyment out of this game. Still, though, It's awesome! DoDonPachi Resurrection is a very fun experience, even with it's difficulty.
Oh boy. DoDonPachi Resurrection. I love this game. Its loads of modes, tight controls, great bullet patterns, and fun gameplay and scoring mechanics make it an awesome shooter.That being said, this game is tough as nails. Even the novice mode is hard as heck and definitely isn't novice-friendly. I reccomend having one or two shmup clears under your belt before you try to tackle DoDonPachi. (Crimzon Clover's novice mode is a good introduction to shmupping) You need some skill to get the maximum amount of enjoyment out of this game. Still, though, It's awesome! DoDonPachi Resurrection is a very fun experience, even with it's difficulty.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
238,240
Never understood why everybody started hating this game. First it was too hard, so dev made it easier. Then it was too clunky, so dev remade the UI again and again (it's still not perfect though but I saw big improvements overtime). Then it was another thing and another one and no matter what dev team did, people were still mad at them ... I did enjoy this game since the beginning, I adapted each time the game changed and yet people kept whining because it wasn't exactly how they felt it shoud have been. After all this hard work and still getting pooped in the face, the dev team left ... how strange, right ? I'm not mad at the dev team, but I'm so sad that people can't understand that making others miserable because they don't have exactly what they want (and having paid for it is no excuse to this behavior in my opinion) will make them give up on their task ... For what it's worth, I miss you Handyman team :(, but thank you anyway for the actual game cause I really don't feel that I've been robbed and I still enjoy it from time to time.
Never understood why everybody started hating this game. First it was too hard, so dev made it easier. Then it was too clunky, so dev remade the UI again and again (it's still not perfect though but I saw big improvements overtime). Then it was another thing and another one and no matter what dev team did, people were still mad at them ... I did enjoy this game since the beginning, I adapted each time the game changed and yet people kept whining because it wasn't exactly how they felt it shoud have been. After all this hard work and still getting pooped in the face, the dev team left ... how strange, right ? I'm not mad at the dev team, but I'm so sad that people can't understand that making others miserable because they don't have exactly what they want (and having paid for it is no excuse to this behavior in my opinion) will make them give up on their task ... For what it's worth, I miss you Handyman team :(, but thank you anyway for the actual game cause I really don't feel that I've been robbed and I still enjoy it from time to time.
[ 1, 0, 1, 1, 0, 0, 0, 0 ]
115,800
If Hayao Miyazaki directed a video game I feel like it'd be something like Owlboy. By which I mean; stunning visuals, incredible soundtrack and a wonderful story. The three intertwine so well that I'd consider it to be my Ocarina of Time for Pixel Platformers. And an indie game that's so damn beautiful it made me write my first review.
If Hayao Miyazaki directed a video game I feel like it'd be something like Owlboy. By which I mean; stunning visuals, incredible soundtrack and a wonderful story. The three intertwine so well that I'd consider it to be my Ocarina of Time for Pixel Platformers. And an indie game that's so damn beautiful it made me write my first review.
[ 1, 1, 0, 1, 1, 0, 0, 0 ]
447,040
Driving feels unrealistic, am I driving a car, or a boat? Stealth system simply sucks, can't hide bodies, each guard in the restricted area knows exaclty where are you hiding after one of them spots you. Made a refund request. Althought graphic is nice, and story seems fun. I'd recommend to pick this on sale, and not for a full price.
Driving feels unrealistic, am I driving a car, or a boat? Stealth system simply sucks, can't hide bodies, each guard in the restricted area knows exaclty where are you hiding after one of them spots you. Made a refund request. Althought graphic is nice, and story seems fun. I'd recommend to pick this on sale, and not for a full price.
[ 0, 1, 1, 1, 0, 0, 1, 0 ]
231,160
You are an astronaut, you wake up in a rescue rocket, and against your wills you are shot from Theseus space station on Chori V planet. After landing on the planet you find a strange device that helps you get back on board and survive until help arrives. Great game, get it on sale, because it is a bit short. I like games like Portal 2, The Talos Principle, and there is no point to compare this games, because they are completly different, even if they have few common things like solving riddles and story with fresh look at some philosophical questions. Point is that every one of them including The Swapper is good at what it do, and every one of them is unique. For me it is pleasure to play this game beacause of it atmospheric well done design, riddles and questioning the meaning of existence.
You are an astronaut, you wake up in a rescue rocket, and against your wills you are shot from Theseus space station on Chori V planet. After landing on the planet you find a strange device that helps you get back on board and survive until help arrives. Great game, get it on sale, because it is a bit short. I like games like Portal 2, The Talos Principle, and there is no point to compare this games, because they are completly different, even if they have few common things like solving riddles and story with fresh look at some philosophical questions. Point is that every one of them including The Swapper is good at what it do, and every one of them is unique. For me it is pleasure to play this game beacause of it atmospheric well done design, riddles and questioning the meaning of existence.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
20,920
Not really that great of a game. It's fairly unengaging, very slow paced, impossible boss fights just a few hours in. Unless you like games that requre hours of picking plants to craft potions you rub on your sword to give you 3 minutes of attack boost to be able to do any damage, side quest grinding, boring activites, and the general RPG stat grinding, skip this one and just get the Witcher 3 which is a game magnitudes better. CD Projeck Red really made the Witcher and Withcer 2 for the hardcore RPG fans. The experience just isn't worth the time investment on this one in my opinion. Not going to finish it and just go enjoy the third game instead. EDIT: TR;DR: A mediocre hack-n-slash that has been dummed down from the predeccesor for consoles.
Not really that great of a game. It's fairly unengaging, very slow paced, impossible boss fights just a few hours in. Unless you like games that requre hours of picking plants to craft potions you rub on your sword to give you 3 minutes of attack boost to be able to do any damage, side quest grinding, boring activites, and the general RPG stat grinding, skip this one and just get the Witcher 3 which is a game magnitudes better. CD Projeck Red really made the Witcher and Withcer 2 for the hardcore RPG fans. The experience just isn't worth the time investment on this one in my opinion. Not going to finish it and just go enjoy the third game instead. EDIT:TR;DR: A mediocre hack-n-slash that has been dummed down from the predeccesor for consoles.
[ 0, 0, 1, 0, 0, 0, 0, 0 ]
292,030
This game made me so miserable . The writing can be as funny as heartbreaking The Voice acting is one of the greatest i've ever heard A lot of the time , the many side quest were as awesome or even better than the main story (That is already amazing ) Pro : The whole game Con : Absolutely nothing It's one of the greatest gaming experience I've ever had in my 24 years on this earth.
This game made me so miserable .The writing can be as funny as heartbreakingThe Voice acting is one of the greatest i've ever heardA lot of the time , the many side quest were as awesome or even better than the main story (That is already amazing ) Pro : The whole gameCon : Absolutely nothing It's one of the greatest gaming experience I've ever had in my 24 years on this earth.
[ 1, 1, 1, 0, 1, 0, 0, 0 ]
219,150
Indie games, second worst games after online free java and others. Pro - music - pixel art Con - pixel art, too old, get on with times, we have enough of this - screen is constantly flickering with lines and colors, like interlacing, very bad, put up a warning for epilepsy - incomprehensible story, looked up online because i couldn't understand any of the nonsense and bad font system used - one hit death - no quicksave or checkpoint system - unskipable cutscenes, atrocious - annoying point's system pop up and can't see the screen full of enemies - too many enemies and autoaiming bots - last boss is a luck based win, 50 tries, then looked up for help, 20 more tries, win - can't see the whole map or at least realistically forward, the enemy is off screen one shooting you, then from the beginning again, waste of my precious time - if enemies leave the building you get stuck and can't continue if you didn't kill them they just flee - hit detection and object collision problems - no difficulty settings 2/10 rating. Don't pay more than 1$, i got it in a bundle, what a curse among better games. Glad i got to end credits, no need for answers and bonus levels, no-no, i had enough of this horrid experience, seven and half hours, 30 minutes fun Max, the rest is a repetitive waste of time, my blood pressure got up from this experience.
Indie games, second worst games after online free java and others. Pro - music - pixel art Con - pixel art, too old, get on with times, we have enough of this - screen is constantly flickering with lines and colors, like interlacing, very bad, put up a warning for epilepsy - incomprehensible story, looked up online because i couldn't understand any of the nonsense and bad font system used - one hit death - no quicksave or checkpoint system - unskipable cutscenes, atrocious - annoying point's system pop up and can't see the screen full of enemies - too many enemies and autoaiming bots - last boss is a luck based win, 50 tries, then looked up for help, 20 more tries, win - can't see the whole map or at least realistically forward, the enemy is off screen one shooting you, then from the beginning again, waste of my precious time - if enemies leave the building you get stuck and can't continue if you didn't kill them they just flee - hit detection and object collision problems - no difficulty settings 2/10 rating. Don't pay more than 1$, i got it in a bundle, what a curse among better games. Glad i got to end credits, no need for answers and bonus levels, no-no, i had enough of this horrid experience, seven and half hours, 30 minutes fun Max, the rest is a repetitive waste of time, my blood pressure got up from this experience.
[ 0, 1, 1, 1, 1, 1, 1, 0 ]
387,990
you're looking for a game review you've come to the wrong place. But if youre looking for a fantastic ravioli recipe you've come to the right place. Ingredients - To Make the Dough 375 grams (3 cups) plain flour 1/2 teaspoon salt 2 eggs 1/4 cup (50 ml / 3½ tablespoons) olive oil 1/2 cup (120 ml / 8 tablespoons) water Extra flour for dusting - To Make Cheese Filling 15 ounces (425 grams) container Ricotta cheese 5 ounces (142 g/about 1/2 cup plus 2 tablespoons) "3 Cheese Italian Blend" (Parmesan, Romano & Asiago) Note: grate these cheeses yourself and create your own custom blend. 1/2 cup cheddar cheese 2 eggs, lightly beaten 1/2 teaspoon salt 1/2 teaspoon pepper - Extras Your favorite sauce for the ravioli (i.e. marinara/ marijuana) Parmesan cheese Basil Fried vegetables Shrimp Fish slices Chicken pieces Make the Ravioli filling. - In a small mixing bowl, add the ricotta and mash with a fork. - Add in the 3-cheese blend, Cheddar cheese, eggs, salt, and pepper. - Mix all ingredients thoroughly until you have a smooth, paste-like consistency. - Cover the bowl with plastic wrap and place it in the refrigerator for about 30 minutes. Make the Ravioli dough. - Crack eggs into a large mixing bowl and beat them with a fork. Add water, oil, and salt. Mix. - Add 1 cup flour to the bowl. Use a fork to mix the flour with the eggs, water, oil, and salt. Repeat with the rest of the flour. Mix until a smooth dough is formed. - Clear and clean off a large work surface and dust it with flour. This is where you are going to roll out your dough. - Take the dough out of the mixing bowl, shape it into a ball, and place it on your work surface. Knead for at least 10 minutes or until it becomes elastic. - Dust a rolling pin with flour to prevent the dough from sticking. Roll out the dough until it is about 1/8 inch (1/3 cm) thick, or about the thickness of 2 stacked quarters. - With a cookie cutter or upside-down water glass, cut out circles in the dough (will make about 15-20 dough circles). - Ball up the unused dough and either roll it out and make a couple more raviolis, or wrap it and put in the freezer for another time. Dough can keep for weeks when frozen. Just make sure to wrap well so that it doesn’t suffer from freezer burn or absorb freezer odor. Fill the Ravioli shells. - Take the ravioli filling out of the refrigerator and place a tablespoon of it in middle of a dough. - Fill a small bowl with water, dip your fingers in, and moisten around the outer edge of the dough circle. - Fold the dough in half over the filling, making a half-moon shape. Be sure all the filling stays inside. Pinch the edges together and then seal the edges of the ravioli with a fork. Make sure to press firmly and go all the way around. This will add a “homemade” touch as well. - Repeat this process for all your dough circles. - Dust the finished ravioli with flour to keep them from sticking together. Form the Shells and Fill Using a Ravioli maker. - Roll the dough into two sheets - Place one sheet on the ravioli maker, and form the filling cups. - Fill with the ravioli mixture. - Lay the second sheet of dough on top, and roll it out. This will seal in the filling. - Remove and separate the finished raviolis. Cook the Ravioli. - Fill a large pot with water and bring to a boil. - Place the ravioli in boiling water for 5-6 minutes, or until they float. You can also test for doneness by nibbling on the edges to test. - If you don't want to make all the ravioli at one time, you can freeze the rest - Take ravioli out of boiling water with large slotted spoon and place on warmed plates Serve it up. Top with your favorite sauce, grate some fresh cheese over it, and enjoy!
you're looking for a game review you've come to the wrong place. But if youre looking for a fantastic ravioli recipe you've come to the right place. Ingredients - To Make the Dough 375 grams (3 cups) plain flour 1/2 teaspoon salt 2 eggs 1/4 cup (50 ml / 3½ tablespoons) olive oil 1/2 cup (120 ml / 8 tablespoons) water Extra flour for dusting - To Make Cheese Filling 15 ounces (425 grams) container Ricotta cheese 5 ounces (142 g/about 1/2 cup plus 2 tablespoons) "3 Cheese Italian Blend" (Parmesan, Romano & Asiago) Note: grate these cheeses yourself and create your own custom blend. 1/2 cup cheddar cheese 2 eggs, lightly beaten 1/2 teaspoon salt 1/2 teaspoon pepper - Extras Your favorite sauce for the ravioli (i.e. marinara/ marijuana) Parmesan cheese Basil Fried vegetables Shrimp Fish slices Chicken piecesMake the Ravioli filling. - In a small mixing bowl, add the ricotta and mash with a fork. - Add in the 3-cheese blend, Cheddar cheese, eggs, salt, and pepper. - Mix all ingredients thoroughly until you have a smooth, paste-like consistency. - Cover the bowl with plastic wrap and place it in the refrigerator for about 30 minutes. Make the Ravioli dough. - Crack eggs into a large mixing bowl and beat them with a fork. Add water, oil, and salt. Mix. - Add 1 cup flour to the bowl. Use a fork to mix the flour with the eggs, water, oil, and salt. Repeat with the rest of the flour. Mix until a smooth dough is formed. - Clear and clean off a large work surface and dust it with flour. This is where you are going to roll out your dough. - Take the dough out of the mixing bowl, shape it into a ball, and place it on your work surface. Knead for at least 10 minutes or until it becomes elastic. - Dust a rolling pin with flour to prevent the dough from sticking. Roll out the dough until it is about 1/8 inch (1/3 cm) thick, or about the thickness of 2 stacked quarters. - With a cookie cutter or upside-down water glass, cut out circles in the dough (will make about 15-20 dough circles). - Ball up the unused dough and either roll it out and make a couple more raviolis, or wrap it and put in the freezer for another time. Dough can keep for weeks when frozen. Just make sure to wrap well so that it doesn’t suffer from freezer burn or absorb freezer odor. Fill the Ravioli shells. - Take the ravioli filling out of the refrigerator and place a tablespoon of it in middle of a dough. - Fill a small bowl with water, dip your fingers in, and moisten around the outer edge of the dough circle. - Fold the dough in half over the filling, making a half-moon shape. Be sure all the filling stays inside. Pinch the edges together and then seal the edges of the ravioli with a fork. Make sure to press firmly and go all the way around. This will add a “homemade” touch as well. - Repeat this process for all your dough circles. - Dust the finished ravioli with flour to keep them from sticking together. Form the Shells and Fill Using a Ravioli maker. - Roll the dough into two sheets - Place one sheet on the ravioli maker, and form the filling cups. - Fill with the ravioli mixture. - Lay the second sheet of dough on top, and roll it out. This will seal in the filling. - Remove and separate the finished raviolis. Cook the Ravioli. - Fill a large pot with water and bring to a boil. - Place the ravioli in boiling water for 5-6 minutes, or until they float. You can also test for doneness by nibbling on the edges to test. - If you don't want to make all the ravioli at one time, you can freeze the rest- Take ravioli out of boiling water with large slotted spoon and place on warmed plates Serve it up. Top with your favorite sauce, grate some fresh cheese over it, and enjoy!
[ 1, 0, 0, 0, 0, 0, 0, 0 ]
400
If you look past all of the stale "The Cake Is A Lie" memes, you have your self a pretty clean cut, innovative experience. Portal may only last a few short hours, but it provides friendships (with your Companion Cube) and a bitter thirst for revenge against a mysterious voice within an equally mysterious facility. If you have not picked it up already, I would suggest this gem as the next part of your Steam library.
If you look past all of the stale "The Cake Is A Lie" memes, you have your self a pretty clean cut, innovative experience. Portal may only last a few short hours, but it provides friendships (with your Companion Cube) and a bitter thirst for revenge against a mysterious voice within an equally mysterious facility. If you have not picked it up already, I would suggest this gem as the next part of your Steam library.
[ 1, 1, 1, 0, 1, 0, 0, 0 ]
524,220
Delete the intro. Honest Edit: Actually pretty sweet game. Lots of things I don't like in terms of menu navigation and difficulty curve, but conceptually one of the better games I've played in awhile. I just wish the controls weren't so poor. Very tedious with doubletap movement to dodge/counter (keyboard) Also not very optimized for steam link or the steam controller. In general the worst parts of this game are directly attributed to the fact that this is a port. One of the worst port jobs i've seen to be honest. Definitely play with a good controller. The game also does a poor job of introducing the "extended" story, I nearly missed what i would consider the best part of the game just because I stopped after the first round of credits. There is actually a ton more content afterwards. Very worth investing the time into watching everything play out.
Delete the intro. Honest Edit: Actually pretty sweet game. Lots of things I don't like in terms of menu navigation and difficulty curve, but conceptually one of the better games I've played in awhile. I just wish the controls weren't so poor. Very tedious with doubletap movement to dodge/counter (keyboard) Also not very optimized for steam link or the steam controller. In general the worst parts of this game are directly attributed to the fact that this is a port. One of the worst port jobs i've seen to be honest. Definitely play with a good controller. The game also does a poor job of introducing the "extended" story, I nearly missed what i would consider the best part of the game just because I stopped after the first round of credits. There is actually a ton more content afterwards. Very worth investing the time into watching everything play out.
[ 1, 1, 1, 0, 0, 1, 0, 1 ]
550
Valve ignored this game because it doesn't rake in the money like tf2/dota/csgo and thats why its good
Valve ignored this game because it doesn't rake in the money like tf2/dota/csgo and thats why its good
[ 1, 0, 0, 0, 0, 0, 0, 0 ]
8,930
This is the best Civilization up to this point, and the DLC just made it even better. I will grant that the with all the add ons it would feel a tad crowded to anyone who hadn't played it before, but you have a crazy amount of options. The game series tagline of "one more turn" could not be more applicable. You can strive for one of several victories: diplomatic, cultural, technological or domination. Each has its unique challengers to overcome and create a lot of the fun of the game. They are also not necessarily mutually exclusive and after completing one victory, you can go for the others. Each AI opponent has their own personality, and are pretty predictable in how they behave. Any one who has started the game next to Neopoleon or Ghengis Kahn knows they immediately have to have a decent military to repel invasion, while Ghandi will to muscle you out with religion and culture. There are some important changes between Civilization IV and V. One of the most notable is that wars are plausible again as you dont constantly lose health in enemy territory and cities are easier to conquer. Additionally, culture doesn't automatically take over neighbor's cities anymore. This game is easily worth the money. I'm not entirely sure how it stacks up to Civilization VI, but any game that I log 200+ hours on over a period of years and still haven't come close to doing everything is doing something right. A great game from a great series.
This is the best Civilization up to this point, and the DLC just made it even better. I will grant that the with all the add ons it would feel a tad crowded to anyone who hadn't played it before, but you have a crazy amount of options. The game series tagline of "one more turn" could not be more applicable. You can strive for one of several victories: diplomatic, cultural, technological or domination. Each has its unique challengers to overcome and create a lot of the fun of the game. They are also not necessarily mutually exclusive and after completing one victory, you can go for the others. Each AI opponent has their own personality, and are pretty predictable in how they behave. Any one who has started the game next to Neopoleon or Ghengis Kahn knows they immediately have to have a decent military to repel invasion, while Ghandi will to muscle you out with religion and culture. There are some important changes between Civilization IV and V. One of the most notable is that wars are plausible again as you dont constantly lose health in enemy territory and cities are easier to conquer. Additionally, culture doesn't automatically take over neighbor's cities anymore. This game is easily worth the money. I'm not entirely sure how it stacks up to Civilization VI, but any game that I log 200+ hours on over a period of years and still haven't come close to doing everything is doing something right. A great game from a great series.
[ 1, 0, 1, 0, 0, 0, 1, 0 ]
436,670
Mysterious, claustrophobic, and psychedelic --- this is undoubtedly the most unorthodox game in The Legend of Heroes series. This game is basically what you get when you put The Legend of Heroes, Shin Megami Tensei and a certain Silent Hill title [i](which I won't specify for a good reason)[/i] into a blender machine. Nonetheless, it is still very much an LoH game at its core, though its semi-fandisc nature holds it back from being as coherent of an overall package as its two predecessors. I cannot stress this enough: [b][u]If you were a big fan of the previous two games, you will not necessarily like this game; on the other hand, if you didn't hold them in high regard, this game is still worth trying out due to its stark contrast in tone and structure from its predecessors.[/u][/b] There is a good reason this game is named [u][b]"the 3rd"[/b][/u] instead of "Third Chapter", because it is definitely not a direct continuation of SC (i.e. Trails in the Sky Second Chapter). If you want more of the upbeat, kingdom-trotting adventure of the previous two games, you're not going to find it here. If you want towns full of vibrant NPCs, you're not going to find it here (at least not in the main story). If you want a protagonist who wears their heart on their sleeves and acts like your typical spunky JRPG hero, you're not going to find it here. This game is first and foremost [u][b]a gameplay-heavy dungeon crawler[/b][/u], one that is light on (main) story but carries some very heavy themes. The most interesting aspect of the game to me is that [i][b]the protagonist Kevin Graham is not a hero[/b][/i] (which is ironic considering the name of this series). This game is his harrowing personal journey, one in which he doesn't set out to save the world, his homeland, or anyone for that matter. There are initially only two playable characters, but more and more join your party at a steady pace throughout the game [b](16 in total)[/b]. Be sure to talk to these characters when you swap them out of your party; they are ironically the only source of "NPC dialogue" for the majority of the game, and their dialogue updates after every plot point like in most other Falcom games. You know Falcom has done their NPCs justice in FC&SC when their complete absence here creates an uneasy sense of isolation. There are visual-novel-like sidequests (called Memory Doors) which serve to further flesh out the characters and setting of this series, giving all the playable (and some non-playable) characters their own spotlight to shine in. To this day the cast of Trails in the Sky still remains my favorite cast of any RPG, and I have to give a good chunk of the credit to this game's characterization of them. These sidequests take up a sizeable chunk of the game, which one might argue distract from the dungeon-crawling main game. Fortunately, they don't expire like in FC&SC and can be accessed at any point in the game before the final dungeon (with convenient fast-travel to boot), effectively enabling the player to pace the game themselves. Word of warning though, some of these sidequests take on a much darker tone than one would expect: there's a very good reason why the console versions of this game was censored [i](don't worry, the Steam version isn't)[/i]. Please be mentally prepared for the final sidequest you come across in the game, i.e. [spoiler]Star Door 15[/spoiler]. There is also plenty of foreshadowing for the rest of the series littered throughout the game, some obvious and some very subtle [i](I'm looking at you Mr. N)[/i]. Needless to say, this game gives you lots to think about if you are into the lore of this series, especially if you have played some of the later Trails games. Oh, and did I mention that the soundtrack is widely regarded as the best in the trilogy? ------------------------------------------------ To end on a more critical note, I'd like to elucidate the "semi-fandisc" nature of this game: There is severe disconnect between the main story and side content, with the latter adding nothing to the former for the most part; the sidequests are more of an anthology of supplementary material for the entire Trails series and are only tenuously tied to the main campaign, which by itself is sparse in story. There is also an egregious amount of asset recycling from the previous two games. Although this is mostly justified within the context of the story, it's still vexing and makes the devs look lazy. They had the opportunity to add a lot of interesting new locales, especially those pertaining to Kevin and the church, but they chose not to for the majority of the game. Get ready to traverse through lots of familiar looking areas and dungeons... ---------------------------------------------- P.S. Advice for 1st playthrough: If you are here mostly to enjoy the story, don't play on Hard; if you value your sanity as a gamer, don't play on Nightmare. Seriously, don't. P.S.2 When you first open up the game, don't skip the "Falcom" logo animation; just sit back and watch. There's a bit more after that. P.S.3 If you're really curious as to which Silent Hill title I was comparing this game to, potential spoilers if you are familiar with the SH franchise: [spoiler]Silent Hill 2[/spoiler]. Just how deep the similarities run between these two games, I'll let you find out for yourself. P.S.4 A bit more on the censorship of this game: Falcom cut out large chunks of the aforementioned final sidequest when porting the 3rd from PC to the Sony consoles (PSP, PS3, and PSVita). They did this in order to keep the age rating consistent across the Sky trilogy; the PC version of the 3rd would undoubtedly have been rated "M" had it gone through ESRB. If you need a list of potentially distressing content in this game, feel free to PM me.
Mysterious, claustrophobic, and psychedelic --- this is undoubtedly the most unorthodox game in The Legend of Heroes series. This game is basically what you get when you put The Legend of Heroes, Shin Megami Tensei and a certain Silent Hill title (which I won't specify for a good reason) into a blender machine. Nonetheless, it is still very much an LoH game at its core, though its semi-fandisc nature holds it back from being as coherent of an overall package as its two predecessors. I cannot stress this enough: If you were a big fan of the previous two games, you will not necessarily like this game; on the other hand, if you didn't hold them in high regard, this game is still worth trying out due to its stark contrast in tone and structure from its predecessors. There is a good reason this game is named "the 3rd" instead of "Third Chapter", because it is definitely not a direct continuation of SC (i.e. Trails in the Sky Second Chapter). If you want more of the upbeat, kingdom-trotting adventure of the previous two games, you're not going to find it here. If you want towns full of vibrant NPCs, you're not going to find it here (at least not in the main story). If you want a protagonist who wears their heart on their sleeves and acts like your typical spunky JRPG hero, you're not going to find it here. This game is first and foremost a gameplay-heavy dungeon crawler, one that is light on (main) story but carries some very heavy themes. The most interesting aspect of the game to me is that the protagonist Kevin Graham is not a hero (which is ironic considering the name of this series). This game is his harrowing personal journey, one in which he doesn't set out to save the world, his homeland, or anyone for that matter. There are initially only two playable characters, but more and more join your party at a steady pace throughout the game (16 in total). Be sure to talk to these characters when you swap them out of your party; they are ironically the only source of "NPC dialogue" for the majority of the game, and their dialogue updates after every plot point like in most other Falcom games. You know Falcom has done their NPCs justice in FC&SC when their complete absence here creates an uneasy sense of isolation. There are visual-novel-like sidequests (called Memory Doors) which serve to further flesh out the characters and setting of this series, giving all the playable (and some non-playable) characters their own spotlight to shine in. To this day the cast of Trails in the Sky still remains my favorite cast of any RPG, and I have to give a good chunk of the credit to this game's characterization of them. These sidequests take up a sizeable chunk of the game, which one might argue distract from the dungeon-crawling main game. Fortunately, they don't expire like in FC&SC and can be accessed at any point in the game before the final dungeon (with convenient fast-travel to boot), effectively enabling the player to pace the game themselves. Word of warning though, some of these sidequests take on a much darker tone than one would expect: there's a very good reason why the console versions of this game was censored (don't worry, the Steam version isn't). Please be mentally prepared for the final sidequest you come across in the game, i.e. Star Door 15. There is also plenty of foreshadowing for the rest of the series littered throughout the game, some obvious and some very subtle (I'm looking at you Mr. N). Needless to say, this game gives you lots to think about if you are into the lore of this series, especially if you have played some of the later Trails games. Oh, and did I mention that the soundtrack is widely regarded as the best in the trilogy? ------------------------------------------------ To end on a more critical note, I'd like to elucidate the "semi-fandisc" nature of this game: There is severe disconnect between the main story and side content, with the latter adding nothing to the former for the most part; the sidequests are more of an anthology of supplementary material for the entire Trails series and are only tenuously tied to the main campaign, which by itself is sparse in story. There is also an egregious amount of asset recycling from the previous two games. Although this is mostly justified within the context of the story, it's still vexing and makes the devs look lazy. They had the opportunity to add a lot of interesting new locales, especially those pertaining to Kevin and the church, but they chose not to for the majority of the game. Get ready to traverse through lots of familiar looking areas and dungeons... ---------------------------------------------- P.S. Advice for 1st playthrough: If you are here mostly to enjoy the story, don't play on Hard; if you value your sanity as a gamer, don't play on Nightmare. Seriously, don't. P.S.2 When you first open up the game, don't skip the "Falcom" logo animation; just sit back and watch. There's a bit more after that. P.S.3 If you're really curious as to which Silent Hill title I was comparing this game to, potential spoilers if you are familiar with the SH franchise: Silent Hill 2. Just how deep the similarities run between these two games, I'll let you find out for yourself. P.S.4 A bit more on the censorship of this game: Falcom cut out large chunks of the aforementioned final sidequest when porting the 3rd from PC to the Sony consoles (PSP, PS3, and PSVita). They did this in order to keep the age rating consistent across the Sky trilogy; the PC version of the 3rd would undoubtedly have been rated "M" had it gone through ESRB. If you need a list of potentially distressing content in this game, feel free to PM me.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
304,390
A lot of people's main complaint's seem to be about microtransactions. The game is perfectly playable without spending a dollar other than what you spent on the base game. And it's really not P2W. mostly aesthetic. Dedicated servers would be nice. but I feel they could fix this by better host migration. It is rather annoying when in a 4v4 and the host gets tilt and breaks the match by leaving, losing all the exp earned. TL;DR people are mad about spending extra money but want dedicated servers for free? =/ *EDIT* after spending a few hours practicing, I now get told to kill myself on a regular basis in duels. 11/10 Git Gud
A lot of people's main complaint's seem to be about microtransactions. The game is perfectly playable without spending a dollar other than what you spent on the base game. And it's really not P2W. mostly aesthetic. Dedicated servers would be nice. but I feel they could fix this by better host migration. It is rather annoying when in a 4v4 and the host gets tilt and breaks the match by leaving, losing all the exp earned. TL;DR people are mad about spending extra money but want dedicated servers for free? =/ *EDIT* after spending a few hours practicing, I now get told to kill myself on a regular basis in duels. 11/10 Git Gud
[ 1, 0, 0, 0, 0, 1, 1, 1 ]
578,080
Playerunknowns Battlegrounds In my opinion hands down the best Battle Royale game released. +Built on a very flexible engine that is built to handle games of the FPS genre +Core mechanics of the game are solid and function with little to no bugs (In my experience, I've personally only encountered 2 bugs) +Vehicles that have good physics and good controls to them +The game in most aspects visually looks great +Plenty of weaponry (For release) +Gun mechanics themselves feel very solid and fluid, weapons have recoil to them and for me feel "weighted" +Nice animations for all weapons currently in game +The map size in my opinion is perfect. Large enough that you aren't always on top of another player (Unless you purposely land in an area with others), vehicles are useful, while also being small enough that generally it's not a painful chore to run somewhere ++SPECTATOR MODE IN TEAMS (No more sitting staring at a death screen for 20 minutes waiting for your teammates, while also making your teammates feel guilty for "leaving you behind" ) -Server stability (There are semi frequent heavy lag spikes that can affect the entire server, from what I heard this wasn't as bad in the closed beta, hopefully this will be resolved soon) -Performance/Optimization is quite bad (For many, many people) in this, IF you don't apply some commands/launch parameters to the game. (I personally went from 25-40 fps on medium and very low, to 55-65 by inputting a simple launch parameter, this command/launch parameter "fix" does NOT work for everyone) Aside from those 2 negatives I cannot think of anything else that's bad enough to be worth mentioning. Overall this game is great, even if doing solos, but is even more fun when playing with friends, I would entirely recommend it to a friend, so long as their PC is capable of handling it, or if the launch parameter works for them System specs the game was played on: Intel Core i7 6700 HQ Skylake 3.6 ghz Nvidia GTX 960m 2GB 16gb's DDR4 2133mhz Windows 10 (System was an ASUS ROG gaming laptop) EDIT: For those who may be looking for the launch parameter me and friends used: Navigate to the game in your library Right click and go to properties, click "Set Launch Options" and enter the following command -USEALLAVAILABLECORES -malloc=system -sm4
Playerunknowns Battlegrounds In my opinion hands down the best Battle Royale game released. +Built on a very flexible engine that is built to handle games of the FPS genre +Core mechanics of the game are solid and function with little to no bugs (In my experience, I've personally only encountered 2 bugs) +Vehicles that have good physics and good controls to them +The game in most aspects visually looks great +Plenty of weaponry (For release) +Gun mechanics themselves feel very solid and fluid, weapons have recoil to them and for me feel "weighted" +Nice animations for all weapons currently in game +The map size in my opinion is perfect. Large enough that you aren't always on top of another player (Unless you purposely land in an area with others), vehicles are useful, while also being small enough that generally it's not a painful chore to run somewhere ++SPECTATOR MODE IN TEAMS (No more sitting staring at a death screen for 20 minutes waiting for your teammates, while also making your teammates feel guilty for "leaving you behind" ) -Server stability (There are semi frequent heavy lag spikes that can affect the entire server, from what I heard this wasn't as bad in the closed beta, hopefully this will be resolved soon) -Performance/Optimization is quite bad (For many, many people) in this, IF you don't apply some commands/launch parameters to the game. (I personally went from 25-40 fps on medium and very low, to 55-65 by inputting a simple launch parameter, this command/launch parameter "fix" does NOT work for everyone) Aside from those 2 negatives I cannot think of anything else that's bad enough to be worth mentioning. Overall this game is great, even if doing solos, but is even more fun when playing with friends, I would entirely recommend it to a friend, so long as their PC is capable of handling it, or if the launch parameter works for them System specs the game was played on: Intel Core i7 6700 HQ Skylake 3.6 ghz Nvidia GTX 960m 2GB 16gb's DDR4 2133mhz Windows 10 (System was an ASUS ROG gaming laptop) EDIT: For those who may be looking for the launch parameter me and friends used: Navigate to the game in your library Right click and go to properties, click "Set Launch Options" and enter the following command -USEALLAVAILABLECORES -malloc=system -sm4
[ 1, 0, 1, 1, 0, 1, 0, 1 ]
312,660
tldr: its sniper elite 3,5. not all that bad but then i look at good vs bad, bad wins. since valve/steam still cant be bothered to implement a neutral thumb, its thumbs down from me. buy it on sale if you must, not worth an AAA price tag for sure. -------- sniper elite 4 is what sniper elite 3 should have been. the maps are much bigger, the melee is far better/fluid, the xray cam is how you wanted it to be and it looks and feels overall pretty nice. so why didnt i like it, no thumbs up? because it also feels like its an update to sniper elite 3, nothing more and nothing new. at all. and there a re few things that really stuck out and which are just a big NONO: - the campaign is shockingly short. i read in someones review that they finished it in 6 hours. and i needed 10 or 11. disappointing - multiplayer is medicore.still. it feels half done; copied over from sniper elite 3; and i can never play more than 3 rounds before getting bored. and i dont think im alone because most of the time you find as average 3 lobbys for team deathmatch game types. but multiplayer being multiplayer, everyone feels different about it so you may disregard this point if you wish. - the voice acting is one of the worst you will ever hear. the italian mobster you talk to sounds so bad that i literally started laughing. the lady who gives you intructions via radio before each level sounds like someone working at a XXX hotline. - i have yet to encounter the high praised AI. they are decent, yes, slightly better than sniper elite 3, on close and mid range... but if you actually manage to get to a high vantage point and snipe across the map, say 400,500m+? , (which is extremely rare btw), then the AI fails horribly. you kill 2 people far away, the AI goes into alert and then calls the search off 5 seconds later because the game realizes you are far, far away and the alerted soldiers would need 5 minutes to get to you, kinda. so you can snipe at your hearts content, just wait every so often between shots. i have actually cleared an entire level that way. i didnt even move, never got spotted and no one ever knew where the shots came from. once everything was dead, i just visited the objective checkpoints. - a sniping game that considers shots 100m+ "Long Shots" . ... wut? - one of the things that bugs me most. dont let the big maps fool you. you only can ever go two ways, on one map 3. and finally it doesnt matter which way you go because you have to do all checkpoints anyway, which are both ways. the majority of the map is covered with obstacles and terrain that can not be passed/traversed, forcing you on pre-determined paths. its a real themepark where you are forced to go where the developers want you to go. it becomes painfully obvious when there are high grass patches strategically placed along your way where the devs think that you should hide there because there you have an opportunity to stealth something for a bit. there really is no freedom of choice when it comes to the map,how you approach things etc. all you can do is...left or right? and all guns blazing or try to stay semi-hidden. meeh... - i remember watching a dev stream that introduced the game ,way before release. i already noticed a DLC button in their alpha client. i knew that was a bad sign... right after game release i found half of the items locked for DLCs that havent even been released yet. take that plus very short campaign and below medicore multiplayer and you have zero reason to ever buy any DLC. just doesnt make any sense. why would you, what for? - releasing a game together with seperate dlcs the same day? i didnt expect that from rebellion. very.shabby now, having ranted like this....it is not a terrible game all together. i had fun while it lasted but it does not justify the price tag,ever. it could have been so much more but i guess greed and publisher pressure won at the end. i was looking forward to it and left disappointed. the ending of the campaign already suggests there will be a sniper elite 5 but this time i shall wait until its on an 85% sale.
tldr: its sniper elite 3,5. not all that bad but then i look at good vs bad, bad wins. since valve/steam still cant be bothered to implement a neutral thumb, its thumbs down from me. buy it on sale if you must, not worth an AAA price tag for sure. -------- sniper elite 4 is what sniper elite 3 should have been. the maps are much bigger, the melee is far better/fluid, the xray cam is how you wanted it to be and it looks and feels overall pretty nice. so why didnt i like it, no thumbs up? because it also feels like its an update to sniper elite 3, nothing more and nothing new. at all. and there a re few things that really stuck out and which are just a big NONO: - the campaign is shockingly short. i read in someones review that they finished it in 6 hours. and i needed 10 or 11. disappointing - multiplayer is medicore.still. it feels half done; copied over from sniper elite 3; and i can never play more than 3 rounds before getting bored.and i dont think im alone because most of the time you find as average 3 lobbys for team deathmatch game types. but multiplayer being multiplayer, everyone feels different about it so you may disregard this point if you wish. - the voice acting is one of the worst you will ever hear. the italian mobster you talk to sounds so bad that i literally started laughing. the lady who gives you intructions via radio before each level sounds like someone working at a XXX hotline. - i have yet to encounter the high praised AI. they are decent, yes, slightly better than sniper elite 3, on close and mid range... but if you actually manage to get to a high vantage point and snipe across the map, say 400,500m+? , (which is extremely rare btw), then the AI fails horribly. you kill 2 people far away, the AI goes into alert and then calls the search off 5 seconds later because the game realizes you are far, far away and the alerted soldiers would need 5 minutes to get to you, kinda. so you can snipe at your hearts content, just wait every so often between shots. i have actually cleared an entire level that way. i didnt even move, never got spotted and no one ever knew where the shots came from.once everything was dead, i just visited the objective checkpoints. - a sniping game that considers shots 100m+ "Long Shots" . ... wut? - one of the things that bugs me most. dont let the big maps fool you. you only can ever go two ways, on one map 3. and finally it doesnt matter which way you go because you have to do all checkpoints anyway, which are both ways. the majority of the map is covered with obstacles and terrain that can not be passed/traversed, forcing you on pre-determined paths. its a real themepark where you are forced to go where the developers want you to go.it becomes painfully obvious when there are high grass patches strategically placed along your way where the devs think that you should hide there because there you have an opportunity to stealth something for a bit. there really is no freedom of choice when it comes to the map,how you approach things etc. all you can do is...left or right? and all guns blazing or try to stay semi-hidden. meeh... - i remember watching a dev stream that introduced the game ,way before release. i already noticed a DLC button in their alpha client. i knew that was a bad sign... right after game release i found half of the items locked for DLCs that havent even been released yet. take that plus very short campaign and below medicore multiplayer and you have zero reason to ever buy any DLC.just doesnt make any sense.why would you, what for? - releasing a game together with seperate dlcs the same day? i didnt expect that from rebellion. very.shabby now, having ranted like this....it is not a terrible game all together. i had fun while it lasted but it does not justify the price tag,ever. it could have been so much more but i guess greed and publisher pressure won at the end. i was looking forward to it and left disappointed. the ending of the campaign already suggests there will be a sniper elite 5 but this time i shall wait until its on an 85% sale.
[ 0, 0, 1, 0, 1, 1, 1, 0 ]
586,620
This game is utter trash, a classic example of a terrible game that exists only to make the developer money on card sales. There are no options for audio and video settings, the textures and font are ugly as hell, and the controls stink. You move a glowing ball of light around and pass through various colored laser barriers. There are enemies who dim your light on the first hit, and kill you on the second. The instructions are barely above gibberish, with instructions like "color change to spend the wall color" and "use the right button mouse for charge and defend". You eventually piece together that those instructions mean "touch the colored balls of light to change the color of your light to match the laser barriers in order to pass through them without dying" and "stand on the button and right click to power up laser barriers to protect yourself from the small enemy lights that chase you relentlessly when you get too close". That second one is only theoretical though, as in practice it's impossible to escape the enemy lights fast enough to have time to charge the defensive laser barriers, so I have no proof that they actually destroy the enemies. On top of all that, the game occasionally gets stuck after you die a few times on the same level, and there's nothing to be done except restart from the very beginning on the tutorial levels. There's the potential for an interesting puzzle game here, but the execution is so bad I can't recommend this junk even for the price of two cents that I paid.
This game is utter trash, a classic example of a terrible game that exists only to make the developer money on card sales. There are no options for audio and video settings, the textures and font are ugly as hell, and the controls stink. You move a glowing ball of light around and pass through various colored laser barriers. There are enemies who dim your light on the first hit, and kill you on the second. The instructions are barely above gibberish, with instructions like "color change to spend the wall color" and "use the right button mouse for charge and defend". You eventually piece together that those instructions mean "touch the colored balls of light to change the color of your light to match the laser barriers in order to pass through them without dying" and "stand on the button and right click to power up laser barriers to protect yourself from the small enemy lights that chase you relentlessly when you get too close". That second one is only theoretical though, as in practice it's impossible to escape the enemy lights fast enough to have time to charge the defensive laser barriers, so I have no proof that they actually destroy the enemies. On top of all that, the game occasionally gets stuck after you die a few times on the same level, and there's nothing to be done except restart from the very beginning on the tutorial levels. There's the potential for an interesting puzzle game here, but the execution is so bad I can't recommend this junk even for the price of two cents that I paid.
[ 0, 0, 1, 1, 0, 1, 1, 0 ]
570
[h1]Gameplay : 9/10 Graphic : 9/10 Community : -25/10 ( updated, people see this wrong and keep asking me. I wrote" negative 25.") Playing with friends: 11/10 Competitiveness&balance: 11/10 [/h1] ----------------------------------------INTRO-------------------------------------------------- For those of you who aren't familiar with the MOBA genre, here's a quick explanation. There are two bases, each on opposing corners of the map, and one for each team. The objective is to destroy the opposing team's base. Three roads, or lanes, connect the bases. Low-level units automatically and periodically spawn from each base in groups, and these soldiers travel down the three paths between the bases. As a result, there is always a battle going on in the trio of lanes. In addition, each team has three defensive towers in each lane on their side of the map, totaling nine towers per team. These structures deliver powerful attacks against enemy soldiers and players, but they can be destroyed through significant effort. Because of this, fights tend to center on the towers. All of this happens automatically. Unlike in typical RTS games, you don't have to collect resources, build structures, or train units. You only control your hero, which can level up and acquire a range of upgradeable powers. However, its role might best be described as support for the A.I. soldier units. Players help control the battlefronts and destroy enemy towers in the lanes. The idea is to to open your opponent's base up to a direct attack by the A.I. and hero once the towers in a lane are gone. There are five players per team, which of course doesn't divide into the three lanes equally. When a player dies, he respawns at the team's base after a penalty period. [h1]Overall: pros: A much better game than lol cons: A much harder game than lol LMAO quit playing trash game plz[/h1] ----------------------------------------Pro&Con--------------------------------------------- PROS 1, All At Your Fingertips – players have access to ALL of the game's heroes from the start. No need to unlock or purchase heroes. ( poor LOL) 2, Snowball Easily – dying results in a loss of gold, can magnify the effects of snowballing(Buyback system can make sure you don't lose a game with just one mistake). 3, Huge Variety of Cosmetics and Skins – players can customize individual parts of their heroes from both valve and community. (weapons, armor, helmets, etc.). 4, Custom Game Support – players can build their own custom games within Dota 2 (Pudge Wars, Tower defenses, Racing, Battleships, and more!) 5, Skill-Based and Competitive – similar to LoL, Dota 2 is heavily reliant on a player's skill, is very competitive, and has a large e-Sports scene. CONS: 1 , Dota directly affects on your life (social life) 2 , Time consuming( Avg about 45 min per game + additional queuing time(about 3-10 mins depends on your region)) 3 , Hard for newbies ( up to 500 hrs bot practices at least ---usually about 800 hrs) 4 , hbp due to rage (you may having 3 r e t a r d s and peru feeder/feeders on your side of team) [spoiler]5 , Addiction(the true e-drug)[/spoiler] ---------------------------------------ADDITIONS--------------------------------------------- Don't spend too much money on treasures. All the rare items can be purchased through community market if you feel like you are not gonna get any of rare sets.
Gameplay : 9/10 Graphic : 9/10 Community : -25/10 ( updated, people see this wrong and keep asking me.I wrote" negative 25.") Playing with friends: 11/10 Competitiveness&balance: 11/10 ----------------------------------------INTRO-------------------------------------------------- For those of you who aren't familiar with the MOBA genre, here's a quick explanation. There are two bases, each on opposing corners of the map, and one for each team. The objective is to destroy the opposing team's base. Three roads, or lanes, connect the bases. Low-level units automatically and periodically spawn from each base in groups, and these soldiers travel down the three paths between the bases. As a result, there is always a battle going on in the trio of lanes. In addition, each team has three defensive towers in each lane on their side of the map, totaling nine towers per team. These structures deliver powerful attacks against enemy soldiers and players, but they can be destroyed through significant effort. Because of this, fights tend to center on the towers. All of this happens automatically. Unlike in typical RTS games, you don't have to collect resources, build structures, or train units. You only control your hero, which can level up and acquire a range of upgradeable powers. However, its role might best be described as support for the A.I. soldier units. Players help control the battlefronts and destroy enemy towers in the lanes. The idea is to to open your opponent's base up to a direct attack by the A.I. and hero once the towers in a lane are gone. There are five players per team, which of course doesn't divide into the three lanes equally. When a player dies, he respawns at the team's base after a penalty period. Overall: pros: A much better game than lol cons: A much harder game than lol LMAO quit playing trash game plz ----------------------------------------Pro&Con--------------------------------------------- PROS 1, All At Your Fingertips – players have access to ALL of the game's heroes from the start. No need to unlock or purchase heroes. ( poor LOL) 2, Snowball Easily – dying results in a loss of gold, can magnify the effects of snowballing(Buyback system can make sure you don't lose a game with just one mistake). 3, Huge Variety of Cosmetics and Skins – players can customize individual parts of their heroes from both valve and community. (weapons, armor, helmets, etc.). 4, Custom Game Support – players can build their own custom games within Dota 2 (Pudge Wars, Tower defenses, Racing, Battleships, and more!) 5, Skill-Based and Competitive – similar to LoL, Dota 2 is heavily reliant on a player's skill, is very competitive, and has a large e-Sports scene. CONS: 1 , Dota directly affects on your life (social life)2 , Time consuming( Avg about 45 min per game + additional queuing time(about 3-10 mins depends on your region)) 3 , Hard for newbies ( up to 500 hrs bot practices at least ---usually about 800 hrs) 4 , hbp due to rage (you may having 3 r e t a r d s and peru feeder/feeders on your side of team) 5 , Addiction(the true e-drug) ---------------------------------------ADDITIONS--------------------------------------------- Don't spend too much money on treasures. All the rare items can be purchased through community market if you feel like you are not gonna get any of rare sets.
[ 1, 0, 1, 1, 0, 0, 1, 0 ]
251,730
A criminally underrated game, I have seldom seen a developer take their original hit which was already almost perfect, and actually manage to improve on it in every way shape and form. You do not need to have played the original to play or enjoy this game. Their stories are completely seperate. The game itself is much less linear than its predecessor. The best way I can explain the feeling of going through the environments without referencing Grimrock itself is by saying it felt an awful lot like Myst to me, just with combat. Required puzzles for progression were challenging but not impossible, some of the secret challenges were much more difficult. I admit I used an online guide more than a few times, but it did nothing to diminish my enjoyment of the game. It is immersive, challenging, and satisfying. The only drawback I can think of is the difficulty. It feels like you cannot win with any group composition, I suggest no more than 2 of any class or weapon/armor type user. I went with a warrior, two rogues(one range), and a mage, this way you as well makes you unlikely to complete a difficult fight or puzzle and be rewarded with something you cannot use. Combat itself can be challenging as I said, but you will rarely feel like you are simply incapable of winning. There are obvious ways to optimize the way you approach an encounter the second time if you die the first. Be prepared to immerse yourself, you must pay attention to your surroundings, read and remember notes you find, explore every nook and cranny you can find, and you will be rewarded. Good luck!
A criminally underrated game, I have seldom seen a developer take their original hit which was already almost perfect, and actually manage to improve on it in every way shape and form. You do not need to have played the original to play or enjoy this game. Their stories are completely seperate. The game itself is much less linear than its predecessor. The best way I can explain the feeling of going through the environments without referencing Grimrock itself is by saying it felt an awful lot like Myst to me, just with combat. Required puzzles for progression were challenging but not impossible, some of the secret challenges were much more difficult. I admit I used an online guide more than a few times, but it did nothing to diminish my enjoyment of the game. It is immersive, challenging, and satisfying. The only drawback I can think of is the difficulty. It feels like you cannot win with any group composition, I suggest no more than 2 of any class or weapon/armor type user. I went with a warrior, two rogues(one range), and a mage, this way you as well makes you unlikely to complete a difficult fight or puzzle and be rewarded with something you cannot use. Combat itself can be challenging as I said, but you will rarely feel like you are simply incapable of winning. There are obvious ways to optimize the way you approach an encounter the second time if you die the first. Be prepared to immerse yourself, you must pay attention to your surroundings, read and remember notes you find, explore every nook and cranny you can find, and you will be rewarded. Good luck!
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
477,740
PLEASE READ THIS BEFORE VENTURING INTO 999! I refunded the game thinking they removed so much of the narrative but I was wrong, the game has now 2 different types of screens, the "ADV screen" and the "Novel screen". Make sure you switch to "Novel screen" as soon as you start playing and stay on that screen as the "ADV screen" only displays dialogue and NOTHING ELSE, if you stay on this screen you'll miss all the extra bits that can help to figure out certain details that allow you to find all the endings and figure out the entire story top to bottom. Happy gaming. EDIT: @Snivader pointed out my mistake, edited the review. Extra small tip to help you through your journey. Take a notepad (or anything you can scribble down onto), and write down key dates / codes / people that you encounter through the game and keep them close while playing the entire trilogy. I can guarantee you that your mind will be blown by the end of the trilogy (provided you can keep up with the weird events that go down in these games).
PLEASE READ THIS BEFORE VENTURING INTO 999! I refunded the game thinking they removed so much of the narrative but I was wrong, the game has now 2 different types of screens, the "ADV screen" and the "Novel screen". Make sure you switch to "Novel screen" as soon as you start playing and stay on that screen as the "ADV screen" only displays dialogue and NOTHING ELSE, if you stay on this screen you'll miss all the extra bits that can help to figure out certain details that allow you to find all the endings and figure out the entire story top to bottom. Happy gaming. EDIT: @Snivader pointed out my mistake, edited the review. Extra small tip to help you through your journey. Take a notepad (or anything you can scribble down onto), and write down key dates / codes / people that you encounter through the game and keep them close while playing the entire trilogy. I can guarantee you that your mind will be blown by the end of the trilogy (provided you can keep up with the weird events that go down in these games).
[ 1, 1, 0, 0, 0, 0, 0, 0 ]
389,730
Boss fight Heihachi vs Kazuia devil fprm Third form, three 1/3 heal and every heal comes with unti-combo breaker. GOOD JOB NAMCO ON GAMEDISGNE WITH DIFFICULTY BALLANCE! I love the game but this is bullshit, and this should be fixed for the sake of u know, Even Ork, even doctor in third tekken was easier (Difficulty: Medium) Everything else is good though
Boss fight Heihachi vs Kazuia devil fprm Third form, three 1/3 heal and every heal comes with unti-combo breaker.GOOD JOB NAMCO ON GAMEDISGNE WITH DIFFICULTY BALLANCE! I love the game but this is bullshit, and this should be fixed for the sake of u know, Even Ork, even doctor in third tekken was easier (Difficulty: Medium) Everything else is good though
[ 1, 0, 1, 0, 0, 0, 0, 1 ]
589,510
Great addition to the series. Adds just enough on to the original game's mechanics to justify itself. The length is a good bit shorter than the first but the price is reduced to completely make up for it. All around great buy if you enjoyed the first.
Great addition to the series. Adds just enough on to the original game's mechanics to justify itself. The length is a good bit shorter than the first but the price is reduced to completely make up for it. All around great buy if you enjoyed the first.
[ 1, 0, 1, 0, 0, 0, 1, 0 ]
377,840
It's hard to review a game like this. As a game in it's own right, if you've never played it before, it's a good game. Typical crazy Final Fantasy story (although it takes a bit to get into it), interesting characters, and simple but fun real-time turn-based combat. Final Fantasy games are known for their stories and characters, which are great in this member of the series. If you've played the game before on PS1, then it's good for nostalgia. However, many people complain about it being a bad port. It has built-in cheats, in case you just want to be able to enjoy the story, characters, and side-quests. I played this years ago on PS1, and I really enjoyed my trip down memory lane with this game. If you're an achievement hunter, this game is horrible. There are achievements that, unless you're literally following an online scripted step-by-step walkthrough, you will miss some random little thing, not know it, and then have to play the entire game over. Another achievement requires you to speed through the game in under 12 hours, which means you will grind through the game you already played, watching the same story you just watched, all over again, wasting six hours (that's how long it took me), just for the sake of one achievement... There's also another achievement to kill 10k enemies. when you can play the whole game and not even kill 1k enemies... You might think, "oh they just want you to play the game through 10 times then". No. It's 10k enemies in one playthrough. You run out of content, and have nothing to do, except grind battles, for literally dozens of hours. It's terrible. Despite my bitterness about the achievements, it's a really enjoyable game. Considering the FF series are mainly known for their stories, it lives up to its reputation. If you're an RPG fan, this is definitely on the list of "must plays".
It's hard to review a game like this. As a game in it's own right, if you've never played it before, it's a good game. Typical crazy Final Fantasy story (although it takes a bit to get into it), interesting characters, and simple but fun real-time turn-based combat. Final Fantasy games are known for their stories and characters, which are great in this member of the series. If you've played the game before on PS1, then it's good for nostalgia. However, many people complain about it being a bad port. It has built-in cheats, in case you just want to be able to enjoy the story, characters, and side-quests. I played this years ago on PS1, and I really enjoyed my trip down memory lane with this game. If you're an achievement hunter, this game is horrible. There are achievements that, unless you're literally following an online scripted step-by-step walkthrough, you will miss some random little thing, not know it, and then have to play the entire game over. Another achievement requires you to speed through the game in under 12 hours, which means you will grind through the game you already played, watching the same story you just watched, all over again, wasting six hours (that's how long it took me), just for the sake of one achievement... There's also another achievement to kill 10k enemies. when you can play the whole game and not even kill 1k enemies... You might think, "oh they just want you to play the game through 10 times then". No. It's 10k enemies in one playthrough. You run out of content, and have nothing to do, except grind battles, for literally dozens of hours. It's terrible. Despite my bitterness about the achievements, it's a really enjoyable game. Considering the FF series are mainly known for their stories, it lives up to its reputation. If you're an RPG fan, this is definitely on the list of "must plays".
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
466,300
I've played a fully modded GOG version of Planescape: Torment and within 5 minutes of playing this Enhanced Edition version, I can say that the clear winner goes to the Enhanced Edition because of the following Quality of Life improvements: 1) Tab reveals all interatable objects with subtle icons to indicate which interaction will happen if object is clicked on 2) Mouse scrollwheel WORKS, which is SO GREAT for such a dialogue heavy adventure 3) The popup dialogue boxes when examining objects aren't center screen, but hover above the objects 4) Alt+Tab toggling without any issues 5) Other programs or Desktop icons no longer occasionally flicker into view 6) The sound hasn't cracked or glitched yet 7) The HUD and icons are super polished and are set to the perfect size and resolution 8) Game is super polished, but will only become more polished over time
I've played a fully modded GOG version of Planescape: Torment and within 5 minutes of playing this Enhanced Edition version, I can say that the clear winner goes to the Enhanced Edition because of the following Quality of Life improvements: 1) Tab reveals all interatable objects with subtle icons to indicate which interaction will happen if object is clicked on2) Mouse scrollwheel WORKS, which is SO GREAT for such a dialogue heavy adventure 3) The popup dialogue boxes when examining objects aren't center screen, but hover above the objects 4) Alt+Tab toggling without any issues 5) Other programs or Desktop icons no longer occasionally flicker into view 6) The sound hasn't cracked or glitched yet 7) The HUD and icons are super polished and are set to the perfect size and resolution 8) Game is super polished, but will only become more polished over time
[ 1, 0, 1, 1, 1, 1, 0, 0 ]
310,790
This now classic arcade made history as being one of the first twin-stick shooters that employed 3D arenas in an interesting manner - this was an important addition to the shmup genre, which really blew me away as a developer working in the same genre. But this also brought a problem: the gameplay was made harder by the 3D rotating camera. It impacts overall visibility and the clarity of collision between the player and the enemies. Also, the game is often late with its warnings to the player related to the incoming appearance of enemies. This makes the player die occasionally not because of their own error but due to visual glitches. I personally didn't like the upgrades because I found it unclear in what ways are they affecting the gameplay and they didn’t really help me achieve higher scores. Other noteworthy features include 12 battle modes including Pacifism, King, Claustrophobia and 4 all-new modes, but also the local co-op. Overall this is an interesting addition to Geometry Wars franchise, but Geometry Wars 2 still sits on the throne. If you are a GW fan, I would recommend this game because it shines in all other aspects. If you are looking for other interesting shooter games, I would like to invite you to check our community group on Steam: http://steamcommunity.com/app/593680 http://store.steampowered.com/app/593680/Rocking_Pilot/
This now classic arcade made history as being one of the first twin-stick shooters that employed 3D arenas in an interesting manner - this was an important addition to the shmup genre, which really blew me away as a developer working in the same genre. But this also brought a problem: the gameplay was made harder by the 3D rotating camera.It impacts overall visibility and the clarity of collision between the player and the enemies. Also, the game is often late with its warnings to the player related to the incoming appearance of enemies. This makes the player die occasionally not because of their own error but due to visual glitches.I personally didn't like the upgrades because I found it unclear in what ways are they affecting the gameplay and they didn’t really help me achieve higher scores.Other noteworthy features include 12 battle modes including Pacifism, King, Claustrophobia and 4 all-new modes, but also the local co-op. Overall this is an interesting addition to Geometry Wars franchise, but Geometry Wars 2 still sits on the throne. If you are a GW fan, I would recommend this game because it shines in all other aspects. If you are looking for other interesting shooter games, I would like to invite you to check our community group on Steam: http://steamcommunity.com/app/593680 http://store.steampowered.com/app/593680/Rocking_Pilot/
[ 1, 0, 1, 1, 0, 1, 0, 0 ]
353,540
If you want to cut your teeth on the Final Boss of box-pushing puzzle games, then have I got the game for you. Right out of the gate SSR offers a somewhat uneven mix of real head-scratchers and what I can only describe as pity puzzles, but quickly reveals itself to be the sort of puzzler that mandates particularly extensive sessions of staring at the seemingly inconsequential number of tiles onscreen and poking experimentally at them until something starts to click. This demands a little more patience than I ordinarily have, but I was starting to appreciate the design as I acclimatized to it. Then I arrived at The Great Tower level (in only the second subsection of the overworld), which all at once foists about 4 times more pieces on you than you've dealt with previously, while simultaneously introducing a Z-axis and the concept of using pieces as platforms mid-puzzle. SSR does have a well-executed and forgiving Undo function with basically unlimited storage which is a great thing to have up until the time spent rewinding would outweigh the time spent to simply restart the puzzle and do over; the only way it could be made practical on a level that large would be if you had a full-on timeline scrubber like in the rerelease of Duke Nukem 3D. There's patience, there's logic, and then there's [b]this.[/b] I play puzzle games to try and [i]relieve[/i] stress, not the other way round. It's a solid design, and I'd probably recommend it to the REALLY die-hard logicians and puzzle fanatics. To the sort like me who enjoy puzzles but prefer there to be some sort of ceiling to their complexity, Gaben help you if you're going to try and soldier through this thing. I would even call Infinifactory a lot more accessible than this is.
If you want to cut your teeth on the Final Boss of box-pushing puzzle games, then have I got the game for you. Right out of the gate SSR offers a somewhat uneven mix of real head-scratchers and what I can only describe as pity puzzles, but quickly reveals itself to be the sort of puzzler that mandates particularly extensive sessions of staring at the seemingly inconsequential number of tiles onscreen and poking experimentally at them until something starts to click. This demands a little more patience than I ordinarily have, but I was starting to appreciate the design as I acclimatized to it. Then I arrived at The Great Tower level (in only the second subsection of the overworld), which all at once foists about 4 times more pieces on you than you've dealt with previously, while simultaneously introducing a Z-axis and the concept of using pieces as platforms mid-puzzle. SSR does have a well-executed and forgiving Undo function with basically unlimited storage which is a great thing to have up until the time spent rewinding would outweigh the time spent to simply restart the puzzle and do over; the only way it could be made practical on a level that large would be if you had a full-on timeline scrubber like in the rerelease of Duke Nukem 3D. There's patience, there's logic, and then there's this. I play puzzle games to try and relieve stress, not the other way round. It's a solid design, and I'd probably recommend it to the REALLY die-hard logicians and puzzle fanatics. To the sort like me who enjoy puzzles but prefer there to be some sort of ceiling to their complexity, Gaben help you if you're going to try and soldier through this thing. I would even call Infinifactory a lot more accessible than this is.
[ 0, 0, 1, 0, 0, 0, 0, 0 ]
238,240
tl;dr: if you're looking for "Terraria in space", buy Starbound. Don't waste 88 hours of your life like I did trying to find the game in this steaming pile of crap. It's like Starbound or Terraria! Except without any of the diversity or fun discoveries that make Starbound and Terraria great. Now including: -Terrible devs that clearly abandoned ship years ago -Ugly, generic spritework that lacks any of the rough-cut charisma that other pixel art games usually have -Weapons that all feel the same -Confusing progression -Very plain biomes that look the same no matter where you go (The lower biomes aren't any better. They're basically the same thing in a different color.) -Indescipherable UI (with no map, by the way.) -Stupid glitches abound The only credit I can give it is that it's a program that exists and can be run by my computer. 1/10.
tl;dr: if you're looking for "Terraria in space", buy Starbound. Don't waste 88 hours of your life like I did trying to find the game in this steaming pile of crap. It's like Starbound or Terraria! Except without any of the diversity or fun discoveries that make Starbound and Terraria great. Now including: -Terrible devs that clearly abandoned ship years ago -Ugly, generic spritework that lacks any of the rough-cut charisma that other pixel art games usually have -Weapons that all feel the same -Confusing progression -Very plain biomes that look the same no matter where you go (The lower biomes aren't any better. They're basically the same thing in a different color.) -Indescipherable UI (with no map, by the way.) -Stupid glitches abound The only credit I can give it is that it's a program that exists and can be run by my computer. 1/10.
[ 0, 0, 1, 1, 0, 1, 0, 0 ]
450,950
An Excelent, well polished shmup(except for one technical fault) with great graphics and music. Not much to say other than it has fun boss fights with some creative bullet patterns, you have a gauge that fills up and when activated it doubles your fire power, and also you have bombs. If you have bombs and you get hit, you lose all of your bombs instead of just dying straight out, so you essentially have 2 hit points. You have a graze meter as well, meaning that if bullets pass by you it fills that meter up, when it is full, all bullets around you are basically nullified, and any enemy you kill, any bullets it fired at you will also get nullified. When you pass through the nullifeid bullets, it will fill the first gauge I mentioned so you can go ape s**t more often. It's fairly simple, but the pace of the game takes a little while to get used to, the speed of your ship releative to the bullets is a little too slow but it's not game breaking. The only major issue is that my controller is not detectable by the game so I have to use joytokey, so I can't make full use of my controllers analog controls.
An Excelent, well polished shmup(except for one technical fault) with great graphics and music. Not much to say other than it has fun boss fights with some creative bullet patterns, you have a gauge that fills up and when activated it doubles your fire power, and also you have bombs. If you have bombs and you get hit, you lose all of your bombs instead of just dying straight out, so you essentially have 2 hit points. You have a graze meter as well, meaning that if bullets pass by you it fills that meter up, when it is full, all bullets around you are basically nullified, and any enemy you kill, any bullets it fired at you will also get nullified. When you pass through the nullifeid bullets, it will fill the first gauge I mentioned so you can go ape s**t more often. It's fairly simple, but the pace of the game takes a little while to get used to, the speed of your ship releative to the bullets is a little too slow but it's not game breaking. The only major issue is that my controller is not detectable by the game so I have to use joytokey, so I can't make full use of my controllers analog controls.
[ 1, 0, 1, 1, 1, 1, 0, 0 ]
450,950
[H1]At this price point it's hard not to recommend it, but there's a lot -better- bullet hell games out there...[/H1] Danmaku unlimited as a series is great. Don't get me wrong. It really is. But it suffers the curse of being put in with a field on Steam that is made up of even greater company. Bug Princess by Cave has the brutal difficulty angle sewn up, Ikaruga has the absolute classic angle nailed, Jamestown has the glorious pixel-art sorted. In order to stand out in this genre, you absolutely have to bring something new to the table. As good as Danmaku Unlimited is, it does not bring anything new to the table. It brings a lot of -good-, but nothing -new-. The greatest sin here is that if you've played a lot of bullet hells, this is going to feel immensely familiar, and you're going to blast through it fast, nothing is prone to catch you out. At all. Now that may be a plus point, if that's what you're after, but if you're seeking something to change up the formula? Yeeeeee-no. [H1]So it's the Bullet Hell version of Destiny?[/H1] Mechanically, it works great. You have a ship with a teeny tiny hitbox, same as most "Eastern" BHell games, you have anywhere between "Mildly offensive" and "Absolutely terrifying" levels of hostile fire coming toward you, and you pump out similarly scary levels of fire back, with your only choice generally being "Do I spam the screen with lots of little beams or do I fire ONE BIG BEAM at something that needs cracking open like a walnut." It has good Bullet Hell music, albeit not outstanding music, it has good graphics, albeit not outstanding graphics, you see a pattern here? If a game could ever nail what I'd define as the absolute essence of an "8 out of 10", this would be it. The problem is there's games out there such as Revolver360 Re:Actor that do -better-. The problem is that for all the good it does, it's been beaten to it by other games, maybe not in every field, but in each area I can name at least two or three games that stand above it. The one area it does win out on is bang for the buck. It's kinda hard to argue with this kind of quality at this kind of price point. It's a very, very solid return on investment, particularly if you're a bullet hell fan. [H1]Closing Thoughts[/H1] Does that make this a "Do not buy"? Far from it. If you're a fan of bullet hells, chances are you already own it. If you don't, eventually you should, but I'd genuinely suggest you look around first, there's a decent market now on Steam for this genre, and there's more innovative and interesting options around. If however you've already consumed them and you need a fix of something fairly solid and fairly entertaining, then sure, this works, it will scratch the itch quite nicely. Verdict : [b]Buy, definitely worth grabbing on a sale, if only to put in the "To do" list,[/b]
At this price point it's hard not to recommend it, but there's a lot -better- bullet hell games out there... Danmaku unlimited as a series is great. Don't get me wrong. It really is. But it suffers the curse of being put in with a field on Steam that is made up of even greater company. Bug Princess by Cave has the brutal difficulty angle sewn up, Ikaruga has the absolute classic angle nailed, Jamestown has the glorious pixel-art sorted. In order to stand out in this genre, you absolutely have to bring something new to the table. As good as Danmaku Unlimited is, it does not bring anything new to the table. It brings a lot of -good-, but nothing -new-. The greatest sin here is that if you've played a lot of bullet hells, this is going to feel immensely familiar, and you're going to blast through it fast, nothing is prone to catch you out. At all. Now that may be a plus point, if that's what you're after, but if you're seeking something to change up the formula? Yeeeeee-no. So it's the Bullet Hell version of Destiny? Mechanically, it works great. You have a ship with a teeny tiny hitbox, same as most "Eastern" BHell games, you have anywhere between "Mildly offensive" and "Absolutely terrifying" levels of hostile fire coming toward you, and you pump out similarly scary levels of fire back, with your only choice generally being "Do I spam the screen with lots of little beams or do I fire ONE BIG BEAM at something that needs cracking open like a walnut." It has good Bullet Hell music, albeit not outstanding music, it has good graphics, albeit not outstanding graphics, you see a pattern here? If a game could ever nail what I'd define as the absolute essence of an "8 out of 10", this would be it. The problem is there's games out there such as Revolver360 Re:Actor that do -better-. The problem is that for all the good it does, it's been beaten to it by other games, maybe not in every field, but in each area I can name at least two or three games that stand above it. The one area it does win out on is bang for the buck. It's kinda hard to argue with this kind of quality at this kind of price point. It's a very, very solid return on investment, particularly if you're a bullet hell fan. Closing Thoughts Does that make this a "Do not buy"? Far from it. If you're a fan of bullet hells, chances are you already own it. If you don't, eventually you should, but I'd genuinely suggest you look around first, there's a decent market now on Steam for this genre, and there's more innovative and interesting options around. If however you've already consumed them and you need a fix of something fairly solid and fairly entertaining, then sure, this works, it will scratch the itch quite nicely. Verdict : Buy, definitely worth grabbing on a sale, if only to put in the "To do" list,
[ 1, 0, 1, 1, 1, 0, 1, 0 ]
115,800
[h1]Spoiler free review, with a short and long version:[/h1] [b]TLDR version[/b] Buy Owlboy if: + you're a pixel art lover + you're looking for a good platformer with a [b]grim, yet deep and badly explained story[/b] + you're willing to backtrack and travel several game areas WITHOUT a map and a teleport functionality Avoid this game if: - you want to be amused by gameplay and satisfied by a well explained plot and backstory [b]at the same time[/b] - you were looking for a cheerful and light-hearthed plot - you're not fond of lighting effects, sometimes badly paired up with abrubt camera's shifts Time required to finish the game: 7-8 hours Time required to complete it at 100%: 8-11 hours Verdict: 8/10 (but with some warnings (read below if interested)) [b]Detailed version[/b] Be aware that: 1-[b]Owlboy deserves its price tag[/b], as the game soundtrack, the controls, the boss fights and the game locations are all on point without any doubt (check my screenshot down below) 2-[b]The game area is big and you will not be able to backtrack it with a map or with a teleport functionality[/b] and in the long run you might be annoyed by that, due to the fact that in order to purchase gear upgrades for your crew you will need to backtrack some areas to collect those upgrade coins you missed before 3-[b]The main story deals with grim, gloomy topics[/b] similar to those ones you might have encountered / might encounter in games such as Teslagrad, Bioshock, Bastion and even maybe in Nadia: The secret of Blue Water (an old anime) 4-[b] When it's time to go deep into the backstory and to better explain why some characters behaved in such a way, the game goes "AWOL"[/b] by giving you or too much information at the same time, OR, EVEN WORSE, prompting you to complete an "not-so-obvious-and-accessible" sidequest in order to gather way more infos on the game main plot. Forcing the player to complete a LONG SIDE QUEST on a short game might force you to ask yourself: "why not placing more cutscenes and scripted events instead??". Luckily some clever Steam users will lend you a huge hand in the Steam community forums and they will for sure sort out all your doubts. 5-[b] Despite the points above mentioned, the plot is cool and mature [/b] and really gloomy, in sharp contrast with how the game looks like before and while playing it To sum up: Buy this game if you want a solid, game wise deep platformer with a striking aesthetic that is likely to have a reserved place in your heart due to its story and main characters, just to show: http://steamcommunity.com/sharedfiles/filedetails/?id=928582892 [u]However, if you're the kind of gamer that HATES to be amused by gameplay and then suddenly is disappointed by its story, then you should really pass this game.[/u] Thanks for reading, leave a comment below if you have any questions or observations, have an amazing day/night, feel free to follow my other reviews at; https://store.steampowered.com/curator/32344423/
Spoiler free review, with a short and long version: TLDR version Buy Owlboy if: + you're a pixel art lover + you're looking for a good platformer with a grim, yet deep and badly explained story + you're willing to backtrack and travel several game areas WITHOUT a map and a teleport functionality Avoid this game if: - you want to be amused by gameplay and satisfied by a well explained plot and backstory at the same time - you were looking for a cheerful and light-hearthed plot - you're not fond of lighting effects, sometimes badly paired up with abrubt camera's shifts Time required to finish the game: 7-8 hours Time required to complete it at 100%: 8-11 hours Verdict: 8/10 (but with some warnings (read below if interested)) Detailed version Be aware that: 1-Owlboy deserves its price tag, as the game soundtrack, the controls, the boss fights and the game locations are all on point without any doubt (check my screenshot down below) 2-The game area is big and you will not be able to backtrack it with a map or with a teleport functionality and in the long run you might be annoyed by that, due to the fact that in order to purchase gear upgrades for your crew you will need to backtrack some areas to collect those upgrade coins you missed before 3-The main story deals with grim, gloomy topics similar to those ones you might have encountered / might encounter in games such as Teslagrad, Bioshock, Bastion and even maybe in Nadia: The secret of Blue Water (an old anime) 4- When it's time to go deep into the backstory and to better explain why some characters behaved in such a way, the game goes "AWOL" by giving you or too much information at the same time, OR, EVEN WORSE, prompting you to complete an "not-so-obvious-and-accessible" sidequest in order to gather way more infos on the game main plot. Forcing the player to complete a LONG SIDE QUEST on a short game might force you to ask yourself: "why not placing more cutscenes and scripted events instead??". Luckily some clever Steam users will lend you a huge hand in the Steam community forums and they will for sure sort out all your doubts. 5- Despite the points above mentioned, the plot is cool and mature and really gloomy, in sharp contrast with how the game looks like before and while playing it To sum up: Buy this game if you want a solid, game wise deep platformer with a striking aesthetic that is likely to have a reserved place in your heart due to its story and main characters, just to show: http://steamcommunity.com/sharedfiles/filedetails/?id=928582892 However, if you're the kind of gamer that HATES to be amused by gameplay and then suddenly is disappointed by its story, then you should really pass this game. Thanks for reading, leave a comment below if you have any questions or observations, have an amazing day/night, feel free to follow my other reviews at; https://store.steampowered.com/curator/32344423/
[ 1, 1, 1, 1, 1, 0, 1, 0 ]
400,110
>Be me >Move to new city for job offer >Go straight to bed when I arrive, but still oversleep and miss meeting with business contact >Have a message, but no contact information, so at suggestion of greasy hotel guy, I start randomly asking people on the street and café if they’re who I’m looking for >No luck, but random stranger points me to a club >Meet a cool chick who actually doesn’t treat me like a jerk >She has a boyfriend >Sad feelings >She invites me to a cool party anyway >Second person I talk to gives me a drink that really messes me up >Black out within first half hour of party >Wake up at cool chick’s house, she’s on her way to work >For some reason when I try to talk to her, I come across as a total stalker type. >Go to sleep >Next day, watch a train crash over some sort of secret agent >Mysterious hooded figure shows up, looms over g-man, then flees >Finally, some content, I think >Follow mysterious figure >Go into store, chase her into the basement >Door locks behind her >Weird guy there, gives me some backstory I promptly forget >Ask him every question that comes to me, but it won’t advance the plot >Wander around, not sure what to do >Not having fun >Meet a cool guy >He gives me a hacking device >Tells me he’ll teach me how to use it some other time >So much waiting >Finally run into guy who hired me and told me to move to this town >Tells me I’m fired >Go back to club >See cool chick >(only one of two people who actually treats me like a human being) >Talk to her >She calls me a stalker, I’m not sure why >Unable to defend myself >Weird basement guy tells me not to worry, invites me to another party >All I do is wander around and go to parties >Flashbacks of my real 20’s >Kill time until party by opening random doors and hacking a frying pan >Maybe I started a fire >Pass out in front of weird laser gate >Did I get electrocuted, or did I just fall asleep? >Go back to party >Weird guy tells me to loosen up and talk to girls >Girls all give me cold shoulder >Against better judgement, I drink several beers >Carry empties around with me because I can’t set them on counter >Weird guy tells me about a test >Won’t tell me how to take test, where to take test, or what I need to know to pass test >Worst party ever >Cool chick shows up again >She’s actually happy to see me >Try not to sound like stalker, kinda succeed, but I think I’m missing half the conversation >Also, I think cool chick might have a drinking problem >Me too, I’m staggering around >Drink coffee to try and sober up >Doesn’t work >Not having fun >Leave party >Kick lamp >Go to bed >Not tired enough to fall asleep >Wander around town, stumbling drunk, at 5 AM >Flashbacks to a dark time in my real life >Take drugs so time passes faster, flashbacks intensify >Talk to strangers since what else am I supposed to do >No one wants to talk to me >Cringingly accurate simulator of awkward college party years >Not fun game I hear from other reviews that this game starts to pick up after this point, but I can't do it anymore. I've already invested a lot of time and energy into this game for little to no return. I'm not going to study guides and waste more time on this game just so I can dig the nuggets of fun out of this wasted youth simulator. I will say that it did a really good job of making me role-play an awkward alcoholic with no job prospects and zero understanding of how to talk to women, living out of a ****** hotel room. But I've already played the real life version of that, so I can't recommend it. If you want to play a fun game about programming, go with Human Resource Machine. If you want a good role-playing game about hackers, go with Shadowrun. If you want to pay money and spend your leisure time feeling really depressed about your 20's, then I can recommend Else Heart.Break(), but maybe you'd be better off talking to a friend about it instead.
>Be me >Move to new city for job offer >Go straight to bed when I arrive, but still oversleep and miss meeting with business contact >Have a message, but no contact information, so at suggestion of greasy hotel guy, I start randomly asking people on the street and café if they’re who I’m looking for >No luck, but random stranger points me to a club >Meet a cool chick who actually doesn’t treat me like a jerk >She has a boyfriend >Sad feelings >She invites me to a cool party anyway >Second person I talk to gives me a drink that really messes me up >Black out within first half hour of party >Wake up at cool chick’s house, she’s on her way to work >For some reason when I try to talk to her, I come across as a total stalker type. >Go to sleep >Next day, watch a train crash over some sort of secret agent >Mysterious hooded figure shows up, looms over g-man, then flees >Finally, some content, I think >Follow mysterious figure >Go into store, chase her into the basement >Door locks behind her >Weird guy there, gives me some backstory I promptly forget >Ask him every question that comes to me, but it won’t advance the plot >Wander around, not sure what to do >Not having fun >Meet a cool guy >He gives me a hacking device >Tells me he’ll teach me how to use it some other time >So much waiting >Finally run into guy who hired me and told me to move to this town >Tells me I’m fired >Go back to club >See cool chick >(only one of two people who actually treats me like a human being) >Talk to her >She calls me a stalker, I’m not sure why >Unable to defend myself >Weird basement guy tells me not to worry, invites me to another party >All I do is wander around and go to parties >Flashbacks of my real 20’s >Kill time until party by opening random doors and hacking a frying pan >Maybe I started a fire >Pass out in front of weird laser gate >Did I get electrocuted, or did I just fall asleep? >Go back to party >Weird guy tells me to loosen up and talk to girls >Girls all give me cold shoulder >Against better judgement, I drink several beers >Carry empties around with me because I can’t set them on counter >Weird guy tells me about a test >Won’t tell me how to take test, where to take test, or what I need to know to pass test >Worst party ever >Cool chick shows up again >She’s actually happy to see me >Try not to sound like stalker, kinda succeed, but I think I’m missing half the conversation >Also, I think cool chick might have a drinking problem >Me too, I’m staggering around >Drink coffee to try and sober up >Doesn’t work >Not having fun >Leave party >Kick lamp >Go to bed >Not tired enough to fall asleep >Wander around town, stumbling drunk, at 5 AM >Flashbacks to a dark time in my real life >Take drugs so time passes faster, flashbacks intensify >Talk to strangers since what else am I supposed to do >No one wants to talk to me >Cringingly accurate simulator of awkward college party years >Not fun game I hear from other reviews that this game starts to pick up after this point, but I can't do it anymore. I've already invested a lot of time and energy into this game for little to no return. I'm not going to study guides and waste more time on this game just so I can dig the nuggets of fun out of this wasted youth simulator. I will say that it did a really good job of making me role-play an awkward alcoholic with no job prospects and zero understanding of how to talk to women, living out of a ****** hotel room. But I've already played the real life version of that, so I can't recommend it. If you want to play a fun game about programming, go with Human Resource Machine. If you want a good role-playing game about hackers, go with Shadowrun. If you want to pay money and spend your leisure time feeling really depressed about your 20's, then I can recommend Else Heart.Break(), but maybe you'd be better off talking to a friend about it instead.
[ 0, 1, 1, 0, 0, 0, 0, 0 ]
523,780
Emily is Away Too is the sequel to Emily is Away. The first game, which was free to play, was absolutely fantastic, especially because of its finale: [spoiler] no matter what you felt or what you wanted to do, your choices would always bring the same conclusion of you unable to say to Emily that you wanted to be more than friends, and her spending the summer with her boyfriend. [/spoiler] But that was not because of "lazyness" by the developer: it was intentional, and in fact, towards the end of the game, [spoiler] even if you try expressing your feelings your character would delete what you wanted to say replacing the messages with generic questions [/spoiler] . In my opinion, the intention was to deliver the message that [spoiler] sometimes in life, especially when dealing with relationships with other people, there is simply nothing you can do except accepting other people's choices and move on [/spoiler] . It was a very powerful ending that left me thinking about it for days after finishing the game, even if it was a short experience. Unfortunately, while playing this game I did not feel the same, powerful emotions that I did with the first one. This is because the game features several different endings, this time with two girls instead of just Emily, which isn't a bad thing per se, but it contrasts with the power of the message of the first one. Moreover, here [spoiler] you can actually achieve not one, but several "good" endings [/spoiler] . I liked the integration with your desktop and browser, plus the many different references to artists, TV shows and movies from 10 years ago. There are still some "twists" present here, and if you make certain choices you will encounter situations similar to what you do in the first game, but as I said, I feel that they are not as effective as the original game. That does not mean this is a bad game by any means: I would still recommend it, especially for its low price, but make sure to download and play the previous one first. It's free, too! Rating: 7.0/10
Emily is Away Too is the sequel to Emily is Away. The first game, which was free to play, was absolutely fantastic, especially because of its finale: no matter what you felt or what you wanted to do, your choices would always bring the same conclusion of you unable to say to Emily that you wanted to be more than friends, and her spending the summer with her boyfriend.But that was not because of "lazyness" by the developer: it was intentional, and in fact, towards the end of the game, even if you try expressing your feelings your character would delete what you wanted to say replacing the messages with generic questions . In my opinion, the intention was to deliver the message that sometimes in life, especially when dealing with relationships with other people, there is simply nothing you can do except accepting other people's choices and move on . It was a very powerful ending that left me thinking about it for days after finishing the game, even if it was a short experience. Unfortunately, while playing this game I did not feel the same, powerful emotions that I did with the first one. This is because the game features several different endings, this time with two girls instead of just Emily, which isn't a bad thing per se, but it contrasts with the power of the message of the first one. Moreover, here you can actually achieve not one, but several "good" endings . I liked the integration with your desktop and browser, plus the many different references to artists, TV shows and movies from 10 years ago. There are still some "twists" present here, and if you make certain choices you will encounter situations similar to what you do in the first game, but as I said, I feel that they are not as effective as the original game. That does not mean this is a bad game by any means: I would still recommend it, especially for its low price, but make sure to download and play the previous one first. It's free, too! Rating: 7.0/10
[ 1, 1, 1, 0, 0, 0, 1, 0 ]
523,780
I did everything right[spoiler]and ended up in a relationship.[/spoiler] Accidently said one tiny lie. Everything in my life crumbles apart. 11/10 Real Life Simulator
I did everything rightand ended up in a relationship. Accidently said one tiny lie. Everything in my life crumbles apart. 11/10 Real Life Simulator
[ 1, 1, 0, 0, 0, 0, 0, 0 ]
600,370
Phat beatsies, Self-deprecating humour that gives me self affirmation, Panders to my need for nostalgic nods, Plays smoothly, and so doesn't leave me stuck for hours helping me to feel like I have higher than average intelligence, Messes about with you based on the assumption of previous adventure game experience, which leads to making me go "heh" outloud more than three times. Mildly amusing, could use more super space dust. Played on the "hard" difficulty option but activated other options out of curiosity, would recommend it for the extra shenanigans. If I had to give it a score 8/10, Would pay for the soundtrack, that ear crack is cash money. A hell of a lot of work was put into this game & I suggest you press " J " on as many screens as you can handle to get some insight on the thought process behind this game, the effort and imagination that went into it. The missing 2 points: few bugs to work out, ain't no big but in a game where you are going to be thinking "it's not progressing because I haven't mashed the appropriate non-sensical things together" it needs to not bug out. Soundtrack not yet out - nah not actually taking points away from that, it'll be out soon as I understand it, but I need that fix Mr. Shellburger.
Phat beatsies, Self-deprecating humour that gives me self affirmation, Panders to my need for nostalgic nods, Plays smoothly, and so doesn't leave me stuck for hours helping me to feel like I have higher than average intelligence, Messes about with you based on the assumption of previous adventure game experience, which leads to making me go "heh" outloud more than three times. Mildly amusing, could use more super space dust. Played on the "hard" difficulty option but activated other options out of curiosity, would recommend it for the extra shenanigans. If I had to give it a score 8/10, Would pay for the soundtrack, that ear crack is cash money. A hell of a lot of work was put into this game & I suggest you press " J " on as many screens as you can handle to get some insight on the thought process behind this game, the effort and imagination that went into it. The missing 2 points: few bugs to work out, ain't no big but in a game where you are going to be thinking "it's not progressing because I haven't mashed the appropriate non-sensical things together" it needs to not bug out. Soundtrack not yet out - nah not actually taking points away from that, it'll be out soon as I understand it, but I need that fix Mr. Shellburger.
[ 1, 0, 1, 0, 1, 0, 1, 1 ]
586,620
I bought this piece of shit with 50 other games. It is as if some great sculptor , sculpted out of a great feculence. I do honestly admire your efforts. If such a dung was made in the 90s I am sure it would have succeeded to a most part very very small percent of people would have been tricked into purchasing this. I had to leave it running for 2 more minutes just to warn you about this defecation. I insist not to play this as it literally is breaking your steam game playing aparatus. I am not sure how this technical disgrace got passed steam as it literally damages your equipment steam could have green lit any of the other great games out there or taken a deuce OR both du duns, Whoever made this did not try to fix any of it's many flaws. They just said this magnificent excrement is done and as many secretious BM it runs on steam. 0/10
I bought this piece of shit with 50 other games. It is as if some great sculptor , sculpted out of a great feculence. I do honestly admire your efforts. If such a dung was made in the 90s I am sure it would have succeeded to a most part very very small percent ofpeople would have been tricked into purchasing this. I had to leave it running for 2 more minutes just to warn you about this defecation. I insist not to play this as it literally is breaking your steam game playing aparatus. I am not sure how this technical disgrace got passed steam as it literally damages your equipment steam could have green lit any of the other great games out there or taken a deuce OR both du duns, Whoever made this did not try to fix any of it's many flaws. They just said this magnificent excrement is done and as many secretious BM it runs on steam. 0/10
[ 1, 0, 0, 0, 0, 1, 0, 0 ]
600,370
Good old point and click style Lots of interactions Dope beats Sweet artstyle and graphics Ironic humour with self-loathing jokes Weird characters with voice acting Many dialogue options This is your game for a wacky and hilarious adventure.
Good old point and click style Lots of interactions Dope beats Sweet artstyle and graphics Ironic humour with self-loathing jokes Weird characters with voice acting Many dialogue options This is your game for a wacky and hilarious adventure.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
304,650
I have made a Deviless cry. I have fled from, fought, and died to a Mountain of Black Glass. I have sold souls, the honey of dreams, and forbidden books. I have explored the Dead Letter Office and will/am/have visited the Dream Serpent in the Pillars. I have sank pirates, betrayed anarchists, and been humiliated by a child. I have broken mirrors, freed tigers, and opened a gate to the stars. I have acquired strange hungers, seen too much of the dawn, and bargained with the King of the Drowned. I have fought rats with machine guns, feed pirates to colours, and traded coffins for the future. I have died bravely, died fleeing for my life, died of hunger, and found boredom in safety. I will sail the Sunless Sea. I have sailed the Sunless Sea. I will always sail the Sunless Sea... (Sunless Sea is an evocative, atmospheric, story-driven game. If you go in expecting to "win" you'll be sorely disappointed. If you dive in, start making bad decisions, dying, and trying over again, there's so much to this game and so many ways that it can proceed, at a pace you set, that it will keep you busy for weeks.)
I have made a Deviless cry. I have fled from, fought, and died to a Mountain of Black Glass. I have sold souls, the honey of dreams, and forbidden books. I have explored the Dead Letter Office and will/am/have visited the Dream Serpent in the Pillars. I have sank pirates, betrayed anarchists, and been humiliated by a child. I have broken mirrors, freed tigers, and opened a gate to the stars. I have acquired strange hungers, seen too much of the dawn, and bargained with the King of the Drowned. I have fought rats with machine guns, feed pirates to colours, and traded coffins for the future.I have died bravely, died fleeing for my life, died of hunger, and found boredom in safety. I will sail the Sunless Sea. I have sailed the Sunless Sea. I will always sail the Sunless Sea... (Sunless Sea is an evocative, atmospheric, story-driven game. If you go in expecting to "win" you'll be sorely disappointed. If you dive in, start making bad decisions, dying, and trying over again, there's so much to this game and so many ways that it can proceed, at a pace you set, that it will keep you busy for weeks.)
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
362,890
+Long (&quality) story mode -Sometimes utterly lost so I have to backtrack or look at playthroughs -No skill tree -Loading screens -Some game breaking bugs so I had to cheat to pass it (e.g. pistons in tunnel) -Repetitive: turn this wheel, kill this bunch of enemies to open the lock,... -Enemies become bullet sponges on higher difficulty modes -No Xen chapters, so quite a cliffhanger... In short: it is a decent game because of the good story, but people that recommend it are probably just on a nostalgia trip.
+Long (&quality) story mode -Sometimes utterly lost so I have to backtrack or look at playthroughs -No skill tree -Loading screens -Some game breaking bugs so I had to cheat to pass it (e.g. pistons in tunnel)-Repetitive: turn this wheel, kill this bunch of enemies to open the lock,... -Enemies become bullet sponges on higher difficulty modes -No Xen chapters, so quite a cliffhanger... In short: it is a decent game because of the good story, but people that recommend it are probably just on a nostalgia trip.
[ 0, 1, 1, 0, 0, 1, 0, 0 ]
387,290
There is an ethereal beauty to Ori that makes you believe in the power of love. As you play it you know you're experiencing something special that comes around very seldomly and that you should do everything within your power to appreciate it. It feels like a special privilege to play through it. Its a piece of art for the twenty first century. It's a reminder that there still exists impossible beauty in what sometimes feels like a bleak hopeless materialistic world. If you remain steadfast though and look for it, you will find things that will inspire you, things that will give you hope again and things that will remind you of why life is so beautiful and worth fighting for. Don't despair, fight. Fight for Ori and everything she stands for. It's worth it.
There is an ethereal beauty to Ori that makes you believe in the power of love. As you play it you know you're experiencing something special that comes around very seldomly and that you should do everything within your power to appreciate it. It feels like a special privilege to play through it. Its a piece of art for the twenty first century. It's a reminder that there still exists impossible beauty in what sometimes feels like a bleak hopeless materialistic world. If you remain steadfast though and look for it, you will find things that will inspire you, things that will give you hope again and things that will remind you of why life is so beautiful and worth fighting for. Don't despair, fight. Fight for Ori and everything she stands for. It's worth it.
[ 1, 1, 0, 1, 0, 0, 0, 0 ]
413,420
Overall better cast than the first game. But it has a few problems that DR1 didn't have, which to me was what made the game fun in the first place. DR1 spoilers: [spoiler] All of them seem capable of killing which I couldn't say about the first game where it was obvious that weedman, the giant and donut girl wasn't a threat to you. [/spoiler] DR2 spoilers: [spoiler] However unlike the first game where Kirigiri, Byakuya and other characters were arguing during the trial and bringing up interesting points. DR2 has a lack of persuasive characters. There's effectively just Nagito (who argues in your favor half the time anyway) and Chiaki. The other characters never challenges you in a convincing way.[/spoiler]
Overall better cast than the first game. But it has a few problems that DR1 didn't have, which to me was what made the game fun in the first place. DR1 spoilers: All of them seem capable of killing which I couldn't say about the first game where it was obvious that weedman, the giant and donut girl wasn't a threat to you. DR2 spoilers: However unlike the first game where Kirigiri, Byakuya and other characters were arguing during the trial and bringing up interesting points. DR2 has a lack of persuasive characters. There's effectively just Nagito (who argues in your favor half the time anyway) and Chiaki. The other characters never challenges you in a convincing way.
[ 1, 1, 0, 0, 0, 0, 0, 0 ]
418,370
Little over three hours in; Familar puzzles are back, traps are back, backtracking and exploring (in a fun way) is back, trying not to shit yourself while you run through a hallway to conserve ammo as several giant things try to kill you is back, ridiculous humor mixed with gameplay is back, classic Resident Evil storytelling is back... Welcome Back Resident Evil, you were missed. Edit: I cheered at the end, and almost woke my wife and son up at six in the morning. I'm glad I avoided the spoilers. Welcome back [Redacted] and [Redacted], I'll be waiting for the free DLC.
Little over three hours in; Familar puzzles are back, traps are back, backtracking and exploring (in a fun way) is back, trying not to shit yourself while you run through a hallway to conserve ammo as several giant things try to kill you is back, ridiculous humor mixed with gameplay is back, classic Resident Evil storytelling is back... Welcome Back Resident Evil, you were missed. Edit: I cheered at the end, and almost woke my wife and son up at six in the morning. I'm glad I avoided the spoilers. Welcome back [Redacted] and [Redacted], I'll be waiting for the free DLC.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
418,370
My god.. Capcom did it. They saved the franchise. I'm honestly shocked. When the first teaser dropped I thought for sure this would just be a P.T. copy which I was sort of okay with. Turns out I was wrong. This is a classic Resident Evil game. Like, RE1 classic. Complete with puzzle solving, INVENTORY MANAGEMENT, and tense stressful boss encounters. The game brings back the storage box system even! I can't stress enough how amazing this game is as a long time RE fan. If you're one too, do yourself a favor and pull the trigger on this one. Best game since RE4.... May even be better.
My god.. Capcom did it. They saved the franchise. I'm honestly shocked. When the first teaser dropped I thought for sure this would just be a P.T. copy which I was sort of okay with. Turns out I was wrong. This is a classic Resident Evil game. Like, RE1 classic. Complete with puzzle solving, INVENTORY MANAGEMENT, and tense stressful boss encounters. The game brings back the storage box system even! I can't stress enough how amazing this game is as a long time RE fan. If you're one too, do yourself a favor and pull the trigger on this one. Best game since RE4.... May even be better.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
420,530
I've played a fair amount of games during my time using Steam. I've never felt as emotionally moved by one as I have with OneShot. I don't know if anyone reading this has played Transistor, but if you are familiar with and enjoyed that game, continue reading for a little context. (I'm going to put it in spoilers because it contains an integral part of how the game functions, which is likely better for you to experience on your own, rather than learn about it from a third party. Be warned!) [spoiler] Transistor and OneShot are very different games, but both of them share a similarity in that they have been the most emotionally moving games I've played in my entire life. They both have a huge emphasis on characters, both the one you play as and the ones you interact with or are around you. They also both have brilliantly-developed environments, The combination of these two things is one of the major factors in why I've gotten so immersed in them previously. However, OneShot affected me notably more strongly and for much longer than Transistor, and that is for a very discernable reason. In Transistor, you experience the stories of the characters. When it all ends, you're still a third party, experiencing things through the "eyes" of the protagonist. OneShot, on the other hand, features *you* as basically an integral part of the story. Because of this slight difference (which may seem negligible or gimmicky at first), OneShot basically destroyed me emotionally by the end - not necessarily because of how it ended, but that it ended at all. It wasn't just story of some other charismatic protagonists that came to a close. It was mine, and with it, my connection to everything that happened in the game. It's really hard to put into words... but I really wanted to put this somewhere, in hopes that someone understands and agrees. :D [/spoiler] Anyways, random game comparison tangent over. It's a phenomenal game - easily one of tmy favorite games of all time, my only complaint being that it ended. Extremely solid 10/10. If you enjoy story-driven adventures like Transistor, Undertale, Night in the Woods, etc., this is basically a must-buy.
I've played a fair amount of games during my time using Steam. I've never felt as emotionally moved by one as I have with OneShot. I don't know if anyone reading this has played Transistor, but if you are familiar with and enjoyed that game, continue reading for a little context. (I'm going to put it in spoilers because it contains an integral part of how the game functions, which is likely better for you to experience on your own, rather than learn about it from a third party. Be warned!) Transistor and OneShot are very different games, but both of them share a similarity in that they have been the most emotionally moving games I've played in my entire life. They both have a huge emphasis on characters, both the one you play as and the ones you interact with or are around you. They also both have brilliantly-developed environments, The combination of these two things is one of the major factors in why I've gotten so immersed in them previously. However, OneShot affected me notably more strongly and for much longer than Transistor, and that is for a very discernable reason. In Transistor, you experience the stories of the characters. When it all ends, you're still a third party, experiencing things through the "eyes" of the protagonist. OneShot, on the other hand, features *you* as basically an integral part of the story. Because of this slight difference (which may seem negligible or gimmicky at first), OneShot basically destroyed me emotionally by the end - not necessarily because of how it ended, but that it ended at all. It wasn't just story of some other charismatic protagonists that came to a close. It was mine, and with it, my connection to everything that happened in the game. It's really hard to put into words... but I really wanted to put this somewhere, in hopes that someone understands and agrees. :D Anyways, random game comparison tangent over. It's a phenomenal game - easily one of tmy favorite games of all time, my only complaint being that it ended. Extremely solid 10/10. If you enjoy story-driven adventures like Transistor, Undertale, Night in the Woods, etc., this is basically a must-buy.
[ 1, 1, 0, 1, 0, 0, 0, 0 ]
460,790
This is how business is supposed to be done. Fans ask for an old console favorite, to be ported to pc. Publisher and developer actually listen?! They release a port that works, needs no day 1 patch, works just like the old one did. AND all at an affordable price..... these are behaviors that should be rewarded.
This is how business is supposed to be done. Fans ask for an old console favorite, to be ported to pc. Publisher and developer actually listen?! They release a port that works, needs no day 1 patch, works just like the old one did. AND all at an affordable price..... these are behaviors that should be rewarded.
[ 1, 0, 0, 0, 0, 1, 1, 0 ]
507,490
TLDR: + good AI + beautiful graphics + large armies + not as twitchy as StarCraft + good skirmish customization + viable defenses + good but not exceptional SP campaign + good amount of maps - beefy hardware needed - difficult to distinguish units - UI / usability not quite where SC is (yet!) You might like it if you: + like Supreme Commander + prefer a slower approach to RTSes + like comp stomping alone or with friends + like thousands of units on the screen at the same time. You better skip it if you: - like StarCraft - don't like the SciFi setting - buy the game for its narrative / SP campaign - have a potato for a PC to run this on. It has been said before, but Ashes is quite the spiritual successor to Supreme Commander. The focus is more on the strategic side, rather than the hectic button mashing that is found in StarCraft-like games. Armies move quite slowly, defenses are viable and unit abilities are "centralised" in "orbital" abilities. Although the game offers a campaign mode and various scenarios, the main focus is on skirmish maps. These skimishes offer a vast amount of options to adjust the rules to your liking (like no air units, defensive bonuses etc.). You can win games by eliminating the enemies HQ or by accumulating victory points by holding special locations. I could swear the AI was adapting its army composition to counter my armies and defenses. The developer is known for supporting their games for a very long time and when you take a look at their design documents, you find that there is still stuff planned in the future: - more tech tiers, - naval units, - overall usability improvements and more. On the negative side, I find the different units and buildings quite difficult to distinguish. While most of it is due to the fact, that its grounded in science fiction (its not like in Company of Heroes, where a thing that looks like an MG nest is indeed an MG nest and behaves as you think it would), its not clear what a building does just by looking at it. But as times goes by you get used to it. Although you can queue up multiple buildings and units (even on repeatable queues), or order reinforcements directly from the selected army, the overall usability could still be improved. Its not obvious that building blueprints and waypoints can be moved for excample and the different levels of icons shown when zooming out could be better adjusted. Its all rather nit picky though. I am sure that Stardock will keep improving the game!
TLDR: + good AI + beautiful graphics + large armies + not as twitchy as StarCraft + good skirmish customization + viable defenses + good but not exceptional SP campaign + good amount of maps - beefy hardware needed - difficult to distinguish units - UI / usability not quite where SC is (yet!) You might like it if you: + like Supreme Commander + prefer a slower approach to RTSes + like comp stomping alone or with friends + like thousands of units on the screen at the same time. You better skip it if you: - like StarCraft - don't like the SciFi setting - buy the game for its narrative / SP campaign - have a potato for a PC to run this on. It has been said before, but Ashes is quite the spiritual successor to Supreme Commander. The focus is more on the strategic side, rather than the hectic button mashing that is found in StarCraft-like games. Armies move quite slowly, defenses are viable and unit abilities are "centralised" in "orbital" abilities. Although the game offers a campaign mode and various scenarios, the main focus is on skirmish maps. These skimishes offer a vast amount of options to adjust the rules to your liking (like no air units, defensive bonuses etc.). You can win games by eliminating the enemies HQ or by accumulating victory points by holding special locations. I could swear the AI was adapting its army composition to counter my armies and defenses.The developer is known for supporting their games for a very long time and when you take a look at their design documents, you find that there is still stuff planned in the future: - more tech tiers, - naval units, - overall usability improvementsand more. On the negative side, I find the different units and buildings quite difficult to distinguish. While most of it is due to the fact, that its grounded in science fiction (its not like in Company of Heroes, where a thing that looks like an MG nest is indeed an MG nest and behaves as you think it would), its not clear what a building does just by looking at it. But as times goes by you get used to it. Although you can queue up multiple buildings and units (even on repeatable queues), or order reinforcements directly from the selected army, the overall usability could still be improved. Its not obvious that building blueprints and waypoints can be moved for excample and the different levels of icons shown when zooming out could be better adjusted. Its all rather nit picky though. I am sure that Stardock will keep improving the game!
[ 1, 1, 1, 1, 0, 1, 0, 0 ]
203,160
[h1] Overview [/h1] This is going to be a really long review, so I'm just going to start off with an overview of the whole game. For, one I really enjoyed playing it because of its unique playstyle and interesting storyline. This game kept me engaged the whole time and even though I finished the main storyline, I feel like there is sitll more for me to do. And one last thing, I won't be reviewing Multiplayer here, since I haven't played multiplayer yet. [h1] Story [/h1] The storyline is definitely a strong point of this game. Rather than giving you evrything from the start, you get thrown into an unknown world with little known about the end of the game and the path that leads to it. You find out more progressively as you search and discover ruins to find ancient relics that give more clues about the past. However, you don't have to explore each area to its fullest potential the first time you enter the game, you can also come back to areas with fast travel (except for at the very end towards the conclusion of the game). The tombs you can raid are also kind of like side quests and the relics that you can find, both inside the tombs and around the map give you insight into the area and the main story. There are also several cut scenes that add onto the story and I thought the experience was a lot more directed than a game such as Skyrim, but it still provides a large amount of freedom. [h1]Level Design/Graphics [/h1] Speaking of freedom and your ability to enjoy the world around you, I feel like this feeds perfectly into another aspect of the game. One of the most important parts of the modern game is the graphics engine with which it runs, as well as how it is exploited to provide the best experience. Though this Tomb Raider is undoubtedly older than what one would consider modern, I still find that it does a good job with shaders and keeping the world immersive. And though the textures, normals maps, and hair physics may not be the best I have ever seen, they are still very good. The cinematic cutscenes feel actually cinematic and everything seems to be smoothed out with animations which makes the experience itself a lot more enjoyable. I also really enjoyed how this game had well worked out levels, beautiful scenery, and a in fact a partially open world experience. Though some levels will collapse, break, and change once you go through them, other parts of the island are simply very enjoyable slow-paced worlds than can be explored once the game is over, which brings to my next point. [h1] Gameplay [/h1] Last, but not least I want to talk about gameplay (please keep in mind this review is directed at those interested in Tomb Raider for the single player experience). The gameplay was fluid and interseting. You have the parkour notion which is one of the biggest parts of the Tomb Raider series. This part doesn't seem to be too difficult in this game, but it certainly isn't easy either. Another portion is the shooter portion where a bunch of guys try to murder you and you protect yourself (because you don't want to die). However, the main part about this game in particular that I like, is that there isn't just one way to go about all this. Somtimes you can be sneaky and try and get around without being seen, or take out any guards before the sound an alarm. Another way is to just run into battle (which I wouldn't recommend). There are so many ways to make your way through the levels. And even though combat was for the most part repetetive, there were some new enemies introduced as the game proceeded, which made the game a bit harder, though not that much harder. The game also introduced new elements to the game as it proceeded which made the experience a bit more dynamic. However, every now and again, the game struggeled a bit with finding where to place the camera, and it gave me some confusing moments. Other times Lara (the main character) would not grab on to the zip line (and thus fall to her death). But other than that I don't really have any complaints. [h1] Conclusion [/h1] Should you buy this game? Yes, it will provide you with a great deal of fun, and you will definitely enjoy the experience.
OverviewThis is going to be a really long review, so I'm just going to start off with an overview of the whole game. For, one I really enjoyed playing it because of its unique playstyle and interesting storyline. This game kept me engaged the whole time and even though I finished the main storyline, I feel like there is sitll more for me to do. And one last thing, I won't be reviewing Multiplayer here, since I haven't played multiplayer yet. StoryThe storyline is definitely a strong point of this game. Rather than giving you evrything from the start, you get thrown into an unknown world with little known about the end of the game and the path that leads to it. You find out more progressively as you search and discover ruins to find ancient relics that give more clues about the past. However, you don't have to explore each area to its fullest potential the first time you enter the game, you can also come back to areas with fast travel (except for at the very end towards the conclusion of the game). The tombs you can raid are also kind of like side quests and the relics that you can find, both inside the tombs and around the map give you insight into the area and the main story. There are also several cut scenes that add onto the story and I thought the experience was a lot more directed than a game such as Skyrim, but it still provides a large amount of freedom. Level Design/GraphicsSpeaking of freedom and your ability to enjoy the world around you, I feel like this feeds perfectly into another aspect of the game. One of the most important parts of the modern game is the graphics engine with which it runs, as well as how it is exploited to provide the best experience. Though this Tomb Raider is undoubtedly older than what one would consider modern, I still find that it does a good job with shaders and keeping the world immersive. And though the textures, normals maps, and hair physics may not be the best I have ever seen, they are still very good. The cinematic cutscenes feel actually cinematic and everything seems to be smoothed out with animations which makes the experience itself a lot more enjoyable. I also really enjoyed how this game had well worked out levels, beautiful scenery, and a in fact a partially open world experience. Though some levels will collapse, break, and change once you go through them, other parts of the island are simply very enjoyable slow-paced worlds than can be explored once the game is over, which brings to my next point. GameplayLast, but not least I want to talk about gameplay (please keep in mind this review is directed at those interested in Tomb Raider for the single player experience). The gameplay was fluid and interseting. You have the parkour notion which is one of the biggest parts of the Tomb Raider series. This part doesn't seem to be too difficult in this game, but it certainly isn't easy either. Another portion is the shooter portion where a bunch of guys try to murder you and you protect yourself (because you don't want to die). However, the main part about this game in particular that I like, is that there isn't just one way to go about all this. Somtimes you can be sneaky and try and get around without being seen, or take out any guards before the sound an alarm. Another way is to just run into battle (which I wouldn't recommend). There are so many ways to make your way through the levels. And even though combat was for the most part repetetive, there were some new enemies introduced as the game proceeded, which made the game a bit harder, though not that much harder. The game also introduced new elements to the game as it proceeded which made the experience a bit more dynamic. However, every now and again, the game struggeled a bit with finding where to place the camera, and it gave me some confusing moments. Other times Lara (the main character) would not grab on to the zip line (and thus fall to her death). But other than that I don't really have any complaints. ConclusionShould you buy this game? Yes, it will provide you with a great deal of fun, and you will definitely enjoy the experience.
[ 1, 1, 1, 1, 0, 1, 0, 0 ]
383,870
Pros Really good voice ending. Creepy and you are unsure of everything which makes this more interesting. Decent story Cons Ending just fucks up everything. "I don't want Pewdiepie making money off my game." Im sure you made more money off Pewdiepie for advertising this shi*ty game lol.
ProsReally good voice ending. Creepy and you are unsure of everything which makes this more interesting. Decent story Cons Ending just fucks up everything. "I don't want Pewdiepie making money off my game." Im sure you made more money off Pewdiepie for advertising this shi*ty game lol.
[ 0, 1, 0, 1, 0, 0, 0, 0 ]
252,490
So before i begin with this review : Yeah we all know Rust is a laggy piece of sh*t sometimes, so i won`t discuss this here. [h1]Pros[/h1] - Great concept. - Stunning graphics - Game mechanics are great - The combat system is good - The crafting system is very good - Weekly updates! Which is one of the most important things for an Early Access game! - Good and serious developers, who listen to the community - Modding is easy, and the community has almost full access to modding - Skins. [h1]Cons[/h1] - Not optimised for extreme potato users, but that is not a main problem i.m.o - The community can be cancerous at times, but that is life! Not everyone you meet will be nice or help you! - Server creation is a little complicated, but if you are stubborn enough you will learn how to do it / manage it
So before i begin with this review : Yeah we all know Rust is a laggy piece of sh*t sometimes, so i won`t discuss this here. Pros - Great concept. - Stunning graphics - Game mechanics are great - The combat system is good - The crafting system is very good - Weekly updates! Which is one of the most important things for an Early Access game! - Good and serious developers, who listen to the community - Modding is easy, and the community has almost full access to modding - Skins. Cons - Not optimised for extreme potato users, but that is not a main problem i.m.o - The community can be cancerous at times, but that is life! Not everyone you meet will be nice or help you! - Server creation is a little complicated, but if you are stubborn enough you will learn how to do it / manage it
[ 1, 0, 1, 1, 0, 1, 0, 0 ]
268,910
OMG I LOVE THIS SO MUCH! Fun to control, it runs fine on my potato Laptop Its colorful its fun its amazingly well animated i love the map, i love the bosses so far, i love everythign about this, lock on aiming with RB is awesome, special weapons, parries, and attacks you buy from the shop ^^ this is PURE GOLD
OMG I LOVE THIS SO MUCH! Fun to control, it runs fine on my potato Laptop Its colorful its fun its amazingly well animated i love the map, i love the bosses so far, i love everythign about this, lock on aiming with RB is awesome, special weapons, parries, and attacks you buy from the shop ^^ this isPURE GOLD
[ 1, 0, 1, 1, 0, 1, 0, 0 ]
460,790
[i]Welcome to MY Fantasy Zone[/i] People may look at Bayonetta’s design and dismiss it as something not worthy of their time, but the truth is that they are making disservice to themselves. Under the veil of constant innuendos, silly sexual posing, and pole dancing is the absolute peak of what the spectacle fighter genre has to offer, and the game delivers it [i]with style.[/i] Bayonetta obviously does not take itself seriously. This absolute lack of consideration for the common sense eventually hurts the game’s story fragments which become more incomprehensible the more you look into them, but you are not here for the stupid story, right? You are here to kick some serious ass in this visceral antithesis of DOOM, where instead of gunning down hell spawn as masculine badass, you end up spanking heavenly messengers as no-less-badass lady… using her magical hair to do so. Other common scenes include: suplexing a giant angelic dragon, fighting on top of a fired war-missile, playing volleyball with set of huge demonic hands, or accidentally ending all the possible debates between astronomers in topic of Pluto being a planet (this one unfortunately will score you a Game Over screen so keep this in mind as a tip). The point is that Platinum delivers a game of stupidly and unapologetically over the top action that doesn't stop being awesome throughout its whole run. I’m also impressed with how deep the gameplay mechanics can go despite looking deceptively simple. This ties to the difficulty level of the game which is a tad too high when selecting Normal for the first time. You will miss important dodges, misjudge enemy attack cues, mash buttons instead of comboing, and your general understanding of the game will not be enough to scrape above the lowest skill ratings. Enemies get tougher and tougher and you will end up dying pretty often, all while still having jolly good fun, which in the end is really impressive. I will recommend to try the New Game+ mode after finishing the game, but still setting the difficulty to Normal. You will see yourself improving significantly and discovering more interesting tricks up Bayonetta’s sleeve. All of it is a very satisfying process that shows developers’ design forte and ensures the replayability. Battle system is the game’s biggest part and there aren’t that many more important gameplay mechanics to speak of. There is some basic exploration here and there, which is decent, and a few minigames played out throughout the campaign which are also adding up to the pile of positives I have for the game. Aside for the story and locations being copy-pasted between chapters quite often, I cannot really find any more faults that require special mention. There are the graphics which are a little aged all things considered, and the PC port that, while being quite good, has some minor quirks. Summarizing, there is nothing wrong that an [i]absolutely sexy[/i] soundtrack cannot fix with its joyful and jazzy tunes and impressive choral themes for the angelic enemies. You like action games? Then shut up, buy a lollipop and sensually lick it while playing Bayonetta. You definitely will be looking stupid in the process, but on the brighter side of this flight to the moon – you will experience one of the best, if not THE BEST, games from the action genre.
Welcome to MY Fantasy Zone People may look at Bayonetta’s design and dismiss it as something not worthy of their time, but the truth is that they are making disservice to themselves. Under the veil of constant innuendos, silly sexual posing, and pole dancing is the absolute peak of what the spectacle fighter genre has to offer, and the game delivers it with style. Bayonetta obviously does not take itself seriously. This absolute lack of consideration for the common sense eventually hurts the game’s story fragments which become more incomprehensible the more you look into them, but you are not here for the stupid story, right? You are here to kick some serious ass in this visceral antithesis of DOOM, where instead of gunning down hell spawn as masculine badass, you end up spanking heavenly messengers as no-less-badass lady… using her magical hair to do so. Other common scenes include: suplexing a giant angelic dragon, fighting on top of a fired war-missile, playing volleyball with set of huge demonic hands, or accidentally ending all the possible debates between astronomers in topic of Pluto being a planet (this one unfortunately will score you a Game Over screen so keep this in mind as a tip). The point is that Platinum delivers a game of stupidly and unapologetically over the top action that doesn't stop being awesome throughout its whole run. I’m also impressed with how deep the gameplay mechanics can go despite looking deceptively simple. This ties to the difficulty level of the game which is a tad too high when selecting Normal for the first time. You will miss important dodges, misjudge enemy attack cues, mash buttons instead of comboing, and your general understanding of the game will not be enough to scrape above the lowest skill ratings. Enemies get tougher and tougher and you will end up dying pretty often, all while still having jolly good fun, which in the end is really impressive. I will recommend to try the New Game+ mode after finishing the game, but still setting the difficulty to Normal. You will see yourself improving significantly and discovering more interesting tricks up Bayonetta’s sleeve. All of it is a very satisfying process that shows developers’ design forte and ensures the replayability. Battle system is the game’s biggest part and there aren’t that many more important gameplay mechanics to speak of. There is some basic exploration here and there, which is decent, and a few minigames played out throughout the campaign which are also adding up to the pile of positives I have for the game. Aside for the story and locations being copy-pasted between chapters quite often, I cannot really find any more faults that require special mention. There are the graphics which are a little aged all things considered, and the PC port that, while being quite good, has some minor quirks. Summarizing, there is nothing wrong that an absolutely sexy soundtrack cannot fix with its joyful and jazzy tunes and impressive choral themes for the angelic enemies. You like action games? Then shut up, buy a lollipop and sensually lick it while playing Bayonetta. You definitely will be looking stupid in the process, but on the brighter side of this flight to the moon – you will experience one of the best, if not THE BEST, games from the action genre.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
377,160
I shall start by saying that if you are deciding to buy this game then don't let the negative reviews sway you. In general, Fallout 4 is an amazing game and can be incredibly fun. Pros: -Very immersive and will drain so many hours, days, weeks and months from your life. -Far Harbour, Automotron and (first half of) NukaWorld DLC have really good stories, quests and environments. -Mostly fluid combat system. Everything depends on how you want to play the game. Cons: -WIll drain so much of your life away (might've forgotten my gf's birthday ¯\_(ツ)_/¯ ) -Main story was incredibly lackluster compared to previous Fallout games -Giving you the option to be literally any kind of character you want to be....except you're always tied to being a parent. -a few repitive quests. (although gives you opportunities to approach these quests, areas and enemies differently All in all, If you're a Fallout fan because of previous stories then you might not feel fulfilled playing this game, however if you love character creations, lore and immersive environments with untold stories then I completely recommend this game to you.
I shall start by saying that if you are deciding to buy this game then don't let the negative reviews sway you. In general, Fallout 4 is an amazing game and can be incredibly fun. Pros:-Very immersive and will drain so many hours, days, weeks and months from your life. -Far Harbour, Automotron and (first half of) NukaWorld DLC have really good stories, quests and environments. -Mostly fluid combat system. Everything depends on how you want to play the game. Cons:-WIll drain so much of your life away (might've forgotten my gf's birthday ¯\_(ツ)_/¯ ) -Main story was incredibly lackluster compared to previous Fallout games -Giving you the option to be literally any kind of character you want to be....except you're always tied to being a parent. -a few repitive quests. (although gives you opportunities to approach these quests, areas and enemies differently All in all, If you're a Fallout fan because of previous stories then you might not feel fulfilled playing this game, however if you love character creations, lore and immersive environments with untold stories then I completely recommend this game to you.
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
232,090
Really overrated. Sure the graphics are fancy schmancy, but in the end it feels more like a dumbed-down Left 4 Dead. Purely from a gameplay perspective, the class specializations are excessively numerous with not that many differences between many of them (and notably, every class can use the same weapons anyway), and the solo mode sucks (no bots, are you kidding me?). On other aspects of the game, there is that XP and (cosmetic) items grinding that seems to be the current trend/cash cow. And the fucking ridiculous buying of weapons and ammo within missions because, you know, killing monsters gives you money and in a world completely wrecked by zombies there are automated weapon stores at every corner - seems legit. Feels like that CSGO crap: it's not an FPS as much as a trading "game", where you buy stuff ingame and you buy or sell stuff on the Steam marketplace.
Really overrated. Sure the graphics are fancy schmancy, but in the end it feels more like a dumbed-down Left 4 Dead. Purely from a gameplay perspective, the class specializations are excessively numerous with not that many differences between many of them (and notably, every class can use the same weapons anyway), and the solo mode sucks (no bots, are you kidding me?). On other aspects of the game, there is that XP and (cosmetic) items grinding that seems to be the current trend/cash cow. And the fucking ridiculous buying of weapons and ammo within missions because, you know, killing monsters gives you money and in a world completely wrecked by zombies there are automated weapon stores at every corner - seems legit. Feels like that CSGO crap: it's not an FPS as much as a trading "game", where you buy stuff ingame and you buy or sell stuff on the Steam marketplace.
[ 0, 0, 1, 1, 0, 0, 0, 0 ]
391,540
When I first heard of Undertale, I had no interest in playing it. I thought the fanbase was massively cringeworthy and the game was probably uninteresting. I was correct about the fanbase, but boy was I wrong about the game. I normally play action/adventure RPG games with the occasional sprinkling of singleplayer FPS. I am not the kind of person to normally go in for conceptual hipster nonsense, and I say that because that's what I thought this game was. In reality, it has some of the best atmosphere and writing I've seen in a game in a very long time. And above all else, it manages to be heart-rendingly (no pun indended) sad at times and actually funny at other times. Plus, the music is fantastic and the whole package has a level of care I don't often see anymore. You are doing yourself a disservice if you don't try this game out. And I don't say that lightly. Story/writing: 10 Music: 8 Replay value: 7 Gameplay: 6 for the actual fun of it, but I'll give it a 7 just because of how inventive the mercy system is. This is an RPG you can play without killing anything.
When I first heard of Undertale, I had no interest in playing it. I thought the fanbase was massively cringeworthy and the game was probably uninteresting.I was correct about the fanbase, but boy was I wrong about the game. I normally play action/adventure RPG games with the occasional sprinkling of singleplayer FPS. I am not the kind of person to normally go in for conceptual hipster nonsense, and I say that because that's what I thought this game was. In reality, it has some of the best atmosphere and writing I've seen in a game in a very long time. And above all else, it manages to be heart-rendingly (no pun indended) sad at times and actually funny at other times. Plus, the music is fantastic and the whole package has a level of care I don't often see anymore. You are doing yourself a disservice if you don't try this game out. And I don't say that lightly. Story/writing: 10 Music: 8 Replay value: 7 Gameplay: 6 for the actual fun of it, but I'll give it a 7 just because of how inventive the mercy system is. This is an RPG you can play without killing anything.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
278,080
majority of the negative reviews are from people who dont have controller and are to lazy to remap the controls it takes 5 minutes to remap and theres one too many buttons for the mouse overal gameplay 10/10 reminds me of when i was 7 playing dynasty warriors 4, i havent experienced any bugs unlike one piece, also you get to set the characters weapons to whatever you want thats awesome PORT WARRIORS OROCHI 2 AND 3
majority of the negative reviews are from people who dont have controller and are to lazy to remap the controls it takes 5 minutes to remap and theres one too many buttons for the mouse overal gameplay 10/10 reminds me of when i was 7 playing dynasty warriors 4, i havent experienced any bugs unlike one piece, also you get to set the characters weapons to whatever you want thats awesome PORT WARRIORS OROCHI 2 AND 3
[ 1, 0, 1, 0, 0, 1, 0, 0 ]
8,870
Where's the atmosphere the first two games had? Why can I only have 2 weapons at any time? Why is this game a generic shooter? If the game they had shown in so many videos previous to the release had come out, it'd have been a masterpiece, instead we got a severely watered down version of it. It's a corridor shooter for the most part, with some parts where you're in a bigger room instead, really what I played the first two games for.
Where's the atmosphere the first two games had? Why can I only have 2 weapons at any time? Why is this game a generic shooter? If the game they had shown in so many videos previous to the release had come out, it'd have been a masterpiece, instead we got a severely watered down version of it. It's a corridor shooter for the most part, with some parts where you're in a bigger room instead, really what I played the first two games for.
[ 0, 0, 1, 1, 0, 0, 0, 0 ]
268,500
This game can be great at times but extremely frustrating most of the time. 80% change to hit, miss every time. I can't keep playing a game with so much crappy coding.
This game can be great at times but extremely frustrating most of the time. 80% change to hit, miss every time. I can't keep playing a game with so much crappy coding.
[ 0, 0, 1, 0, 0, 1, 0, 0 ]
332,200
Do you like Super Metroid? if you do, just play this game. This game has a lot of exploration, a lot of colectables and weapons, a big world filled with secrets, a very interesting story, a lot of cool abilities and a very cool artstyle. This days the tag "metroidvania" is on almost half of all the indie games I see on steam. But I can honestly say, that this one is one of the few (if not the only one) that truly deserves that tag. It gives you the feel of those 2d metroid and castlevania games, but with a lot of little tweaks that brings that play style to the new era of gamming. To make this whole thing even more amazing, this game was made by just one man. And the love this guy put on this game is amazing, you can really feel it and it's speacially clear when you look at all the atention every little detail of this game had. Also the dev is very active on the forum, and will help you out with any technical issue you're having. Amazing art, amazing gameplay and a lot of replayability. You can't go wrong with this game.
Do you like Super Metroid? if you do, just play this game.This game has a lot of exploration, a lot of colectables and weapons, a big world filled with secrets, a very interesting story, a lot of cool abilities and a very cool artstyle. This days the tag "metroidvania" is on almost half of all the indie games I see on steam. But I can honestly say, that this one is one of the few (if not the only one) that truly deserves that tag. It gives you the feel of those 2d metroid and castlevania games, but with a lot of little tweaks that brings that play style to the new era of gamming. To make this whole thing even more amazing, this game was made by just one man. And the love this guy put on this game is amazing, you can really feel it and it's speacially clear when you look at all the atention every little detail of this game had. Also the dev is very active on the forum, and will help you out with any technical issue you're having. Amazing art, amazing gameplay and a lot of replayability. You can't go wrong with this game.
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
403,640
Ok so let me start off by saying that I absolutely loved the first game in this series. I loved the subtle changes when you compared character interaction throughout the game as you progressed playing non-lethally/lethally. Now I never buy games at launch, I always wait for sales. When I got Dishonored 1 for $2 I was blown away and mad at myself for waiting for such a sale. I would've happily spent more on that game, it was worth it. Now all that said, here we are at Dishonored 2: Pros - Mechanics have been vastly improved upon and the gameplay is just so much more fluid. As much as I loved the previous game I can't deny it was somewhat clunky. - Customization is so much better! The upgrades are plentiful and the bonecharm crafting system is awesome once you realize what you are doing. It really expands on how many options you really have at your disposal. Cons - The difficulty still just isn't there for me. I LOVED that there was a custom difficulty mode, but even making things harder than the 'very hard' difficulty I still completed the game using no powers and never getting detected with relative ease(I did save A LOT obviously). The only things that really present a challenge are the clockwork soldiers, and as the plot of the game makes evident, you really don't encounter those enough to really present a big challenge. - The story is weak, plain and simple. It was like you were on a storyboard that used the same format as the previous game. The story, especially the universe and how you were immersed into it, was a big part of the why I loved the first game. - How low vs high chaos is handled. It isn't like there are no changes, in fact I was surprised a few times in my 2nd playthrough which I was doing as a hardcore murderer of every man, woman, and child(if there was any) that crossed my path. It just never really changed the dynamic enough like Dishonored 1 did. The way the final mission in the first game played out when comparing no killing playthroughs with bloody ones was VASTLY different right from the start of the mission. All in all it wasn't a bad game. I still definitely enjoyed it for being a niche genre game. Just maybe I would have liked the game to stand out more like the first did.
Ok so let me start off by saying that I absolutely loved the first game in this series. I loved the subtle changes when you compared character interaction throughout the game as you progressed playing non-lethally/lethally. Now I never buy games at launch, I always wait for sales. When I got Dishonored 1 for $2 I was blown away and mad at myself for waiting for such a sale. I would've happily spent more on that game, it was worth it. Now all that said, here we are at Dishonored 2: Pros - Mechanics have been vastly improved upon and the gameplay is just so much more fluid. As much as I loved the previous game I can't deny it was somewhat clunky. - Customization is so much better! The upgrades are plentiful and the bonecharm crafting system is awesome once you realize what you are doing. It really expands on how many options you really have at your disposal. Cons - The difficulty still just isn't there for me. I LOVED that there was a custom difficulty mode, but even making things harder than the 'very hard' difficulty I still completed the game using no powers and never getting detected with relative ease(I did save A LOT obviously). The only things that really present a challenge are the clockwork soldiers, and as the plot of the game makes evident, you really don't encounter those enough to really present a big challenge. - The story is weak, plain and simple. It was like you were on a storyboard that used the same format as the previous game. The story, especially the universe and how you were immersed into it, was a big part of the why I loved the first game. - How low vs high chaos is handled. It isn't like there are no changes, in fact I was surprised a few times in my 2nd playthrough which I was doing as a hardcore murderer of every man, woman, and child(if there was any) that crossed my path. It just never really changed the dynamic enough like Dishonored 1 did. The way the final mission in the first game played out when comparing no killing playthroughs with bloody ones was VASTLY different right from the start of the mission. All in all it wasn't a bad game. I still definitely enjoyed it for being a niche genre game. Just maybe I would have liked the game to stand out more like the first did.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
385,760
Really didn't plan on reviewing, but noticed a lot of people asking if this is worth $15 on sale. Short version - definitely yes. Now onto specifics... Offline modes are very much improved. Expansion teams for MyGM/MyLeague, with expansion draft of course, and customization options for those are really cool, for example if you're looking to create a legitimate historic team court and things, you can actually get pretty close using just in-game editor. Only bad part is that you can only create 2 custom jerseys (home and away) per team. MyCareer is a vast improvement over last year, specifically due to absence of the Spike Lee story. There's a new "story" so to speak, it irks some people, but it's not too bad and you still have control over the entire season. One downside is due to new player archetypes, you're effectively reduced to a role player even when you reach your maximum. Personally I can still hit triple-double average on Hall of Fame difficulty with my primary player, but the new stat caps severely limit the player potential. Ironically, you can't at all play some of the iconic player archetypes such as true all-around, 3 and D, or Dunker/Defensive Specialist. Online modes on PC are... disgusting. First off there's a smaller player base, so you're bound to run into some queue times, or a completely dead queue very late in the night. Also, the game is susceptible to cheats, for example, only couple of months ago they blocked one particular cheat from MyTeam auction house, which was blatantly obvious and apparent and had very bad impact on economy. I won't go into details here as I don't want to be seen as advertising cheating, but I think it's very obvious they are weak on the ban hammer side, and the game itself is weak on protection. Also there is the unavoidable server lag for online modes, couple of sources close to the company explained that all servers are in Virginia, US, even the EU or Asian servers. Gameplay is improved over the last year, primary addition being various types of Pick and Roll defenses, you can literally see different teams using different defenses and things like that. However I feel it's important to note that stock difficulty settings are sorely lacking in realism/simulation aspect. They are all very much arcade. However, there are lot of simulation slider settings listed at OperationSports for example, and once you tweak them, the game really shines. Of course, there are still couple of bad animations that can't be completely avoided, but custom sliders help out a lot in this regard. I should note that by default MyCareer doesn't allow custom slider settings, but there's a mod tool that can be used to accomplish this. Graphics of course you can easily see in any random gameplay video - they are obviously improved over last year(s). One part that sort of falls into this category that is dramatically worse are the replays. About 50% of the time, the replay will use the silly rim camera, and you won't be able to see the play at all. In summary, as you can probably tell from the hours I played, I find this to be a great game, not like we really have a choice on PC when it comes to basketball. After thoroughly playing most of the game modes (except Play Now Online & All Star Team-Up), I'd easily recommend this to any basketball fan. However, keep in mind that online modes can be very frustrating, and if that's your primary reason for purchasing, it might be wise to wait and see how 2k18 turns out in that regard.
Really didn't plan on reviewing, but noticed a lot of people asking if this is worth $15 on sale. Short version - definitely yes. Now onto specifics... Offline modes are very much improved. Expansion teams for MyGM/MyLeague, with expansion draft of course, and customization options for those are really cool, for example if you're looking to create a legitimate historic team court and things, you can actually get pretty close using just in-game editor. Only bad part is that you can only create 2 custom jerseys (home and away) per team. MyCareer is a vast improvement over last year, specifically due to absence of the Spike Lee story. There's a new "story" so to speak, it irks some people, but it's not too bad and you still have control over the entire season. One downside is due to new player archetypes, you're effectively reduced to a role player even when you reach your maximum. Personally I can still hit triple-double average on Hall of Fame difficulty with my primary player, but the new stat caps severely limit the player potential. Ironically, you can't at all play some of the iconic player archetypes such as true all-around, 3 and D, or Dunker/Defensive Specialist. Online modes on PC are... disgusting. First off there's a smaller player base, so you're bound to run into some queue times, or a completely dead queue very late in the night. Also, the game is susceptible to cheats, for example, only couple of months ago they blocked one particular cheat from MyTeam auction house, which was blatantly obvious and apparent and had very bad impact on economy. I won't go into details here as I don't want to be seen as advertising cheating, but I think it's very obvious they are weak on the ban hammer side, and the game itself is weak on protection. Also there is the unavoidable server lag for online modes, couple of sources close to the company explained that all servers are in Virginia, US, even the EU or Asian servers. Gameplay is improved over the last year, primary addition being various types of Pick and Roll defenses, you can literally see different teams using different defenses and things like that. However I feel it's important to note that stock difficulty settings are sorely lacking in realism/simulation aspect. They are all very much arcade. However, there are lot of simulation slider settings listed at OperationSports for example, and once you tweak them, the game really shines. Of course, there are still couple of bad animations that can't be completely avoided, but custom sliders help out a lot in this regard. I should note that by default MyCareer doesn't allow custom slider settings, but there's a mod tool that can be used to accomplish this. Graphics of course you can easily see in any random gameplay video - they are obviously improved over last year(s). One part that sort of falls into this category that is dramatically worse are the replays. About 50% of the time, the replay will use the silly rim camera, and you won't be able to see the play at all. In summary, as you can probably tell from the hours I played, I find this to be a great game, not like we really have a choice on PC when it comes to basketball. After thoroughly playing most of the game modes (except Play Now Online & All Star Team-Up), I'd easily recommend this to any basketball fan. However, keep in mind that online modes can be very frustrating, and if that's your primary reason for purchasing, it might be wise to wait and see how 2k18 turns out in that regard.
[ 1, 1, 1, 1, 0, 0, 1, 0 ]
239,350
Easy to pick up, fun to learn, and great fun to die. Infinitely replayable, and co-op makes it even better. Unless you hate the roguelite formula, this is worth a buy.
Easy to pick up, fun to learn, and great fun to die. Infinitely replayable, and co-op makes it even better. Unless you hate the roguelite formula, this is worth a buy.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
636,480
They need to add more weapons like a galil or m249 or something and maybe more vehicles and playmodes.But overall so many possibilities
They need to add more weapons like a galil or m249 or something and maybe more vehicles and playmodes.But overall so many possibilities
[ 1, 0, 1, 0, 0, 0, 0, 1 ]
486,480
Why do people think they are funny and rating something in the opposite direction to what is obviously their true opinion? There should be a rule against that. Oh ya, and the "game" is cringe-worthy. Get it for $0.01 and mine it for $0.04 worth of cards.
Why do people think they are funny and rating something in the opposite direction to what is obviously their true opinion? There should be a rule against that. Oh ya, and the "game" is cringe-worthy. Get it for $0.01 and mine it for $0.04 worth of cards.
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
486,480
Read all the 10 negative reviews for the game, and not a single positive review is present. All the reviews are fairly accurate to what the game presents to its players. A tacky First-Person Shooter with bad FPS rates, mediocre animations and effects, as well as a cursor that is not even aligned to the target pointer. No comment on the goal, as it is either self-explanatory, or the audio and Sound effects, as it was nothing note-worthy. In short, not a single pro is evident in this game, or in my experience during playing. By the end of it, I simply ran Tales of Destruction for the Trading Cards, then uninstalled, and proceeded to Hide from library. Tales of Destruction is not worth a single cent, nor is it worth playing.
Read all the 10 negative reviews for the game, and not a single positive review is present. All the reviews are fairly accurate to what the game presents to its players. A tacky First-Person Shooter with bad FPS rates, mediocre animations and effects, as well as a cursor that is not even aligned to the target pointer. No comment on the goal, as it is either self-explanatory, or the audio and Sound effects, as it was nothing note-worthy. In short, not a single pro is evident in this game, or in my experience during playing. By the end of it, I simply ran Tales of Destruction for the Trading Cards, then uninstalled, and proceeded to Hide from library. Tales of Destruction is not worth a single cent, nor is it worth playing.
[ 0, 0, 1, 1, 1, 1, 1, 0 ]
404,540
Good lord, do we have a Game of the Year 2017 candidate here or WHAT? A million twin stick shooters have come and gone over the years since Robotron. Many have compared themselves and failed. Eugene Jarvis is the creative consultant on this title - so if anything has some "spirit of Robotron" in it - this is the game. The game is Robotron + Gauntlet with a bunch of secrets rolled in. As will all good twich arcade games, greed plays a central part in the game. If you just want to mindlessly blast your way through the worlds - you can. But you will not be rewarded for it. Scoring high in this game is all about the multiplier - and the multiplier is all about saving humans (which can be harder than it sounds). You have to chain your pickups of humans to get the highest multiplier. You'll bring some great weaponry along the way; Rocket Launchers, Laser beams, smart bombs - even a melee sword. Powershot is my fav :) Along with the regular crew of bad guys, you'll have special things to find and destroy too. CROSS PLATFORM leaderboards and local co-op play seal the deal. Throw in a much of mini-achivements (feats) and you'll be so damn hooked on this game. If you love twin stick twich arcade games? Don't even think about it - BUY NOW.
Good lord, do we have a Game of the Year 2017 candidate here or WHAT? A million twin stick shooters have come and gone over the years since Robotron. Many have compared themselves and failed. Eugene Jarvis is the creative consultant on this title - so if anything has some "spirit of Robotron" in it - this is the game. The game is Robotron + Gauntlet with a bunch of secrets rolled in. As will all good twich arcade games, greed plays a central part in the game. If you just want to mindlessly blast your way through the worlds - you can. But you will not be rewarded for it. Scoring high in this game is all about the multiplier - and the multiplier is all about saving humans (which can be harder than it sounds). You have to chain your pickups of humans to get the highest multiplier. You'll bring some great weaponry along the way; Rocket Launchers, Laser beams, smart bombs - even a melee sword. Powershot is my fav :) Along with the regular crew of bad guys, you'll have special things to find and destroy too. CROSS PLATFORM leaderboards and local co-op play seal the deal. Throw in a much of mini-achivements (feats) and you'll be so damn hooked on this game. If you love twin stick twich arcade games? Don't even think about it - BUY NOW.
[ 1, 0, 1, 0, 0, 1, 0, 0 ]
404,540
In terms of originality, this gets a zero. It's a Robotron clone with pretty graphics. There have been many of these, and my personal favourite is the original Mutant Storm which is sadly no longer available to buy. However, the graphics are really really pretty, and the game play is really really good. So for being the best implementation of the Robotron idea to date it gets a big thumbs up! Suggestions where it could be improved: [list] [*]Graphics are so pretty they do sometimes make it hard to see what's going on. Maybe have a less pretty looking mode. [*]4 player co-op [*]Online co-op [*]Ability to save/pause arcade mode so you don't have to play through entire game in single session. [/list]
In terms of originality, this gets a zero. It's a Robotron clone with pretty graphics. There have been many of these, and my personal favourite is the original Mutant Storm which is sadly no longer available to buy. However, the graphics are really really pretty, and the game play is really really good. So for being the best implementation of the Robotron idea to date it gets a big thumbs up! Suggestions where it could be improved: Graphics are so pretty they do sometimes make it hard to see what's going on. Maybe have a less pretty looking mode. 4 player co-op Online co-op Ability to save/pause arcade mode so you don't have to play through entire game in single session.
[ 1, 0, 1, 1, 0, 0, 0, 1 ]
436,670
In my ongoing and likely futile effort to write a Steam review for every game in my library (#21 out of 500+)... it's time for Trails in the Sky: The 3rd. If you haven't played both Trails in the Sky and Trails in the Sky SC, go away. This game is not for you. If you have played the Trails in the Sky duology, you're almost certainly going to buy this game no-questions asked. Which is fine. Clearly you are a person of impeccable taste and judgment. There are, however, a few things you should probably be aware of before you dive it. The 3rd is not really an indpendent game in its own right--it's more of a Gaiden game. It functions mostly as an extended epilogue to the classic Trails in the Sky duology, while also laying down the foundations for future story arcs (upon which much has been built in the Crossbell and Erebonia sequences). The game is effectively divided into three kinds of content: lots of dungeon crawling; mostly indpendent character scenes (taking the form of flashbacks) featuring familiar characters from the prior two Sky games; and mini-games! The dungeon-crawling is fairly generic, as the combat system here is more or less the same as in the prior games, and many of the environments you'll be exploring are the exact *same* environments you explored back in FC and SC. There are some new areas to explore, but not many, and personally I found them too abstract to be very interesting. The mini-games are extremely varied and range from incredibly tedious (playin' poker with Gambler Jack) to the amazing (airship shmup!), and can be a lot of fun. The real meat of the game are the character vignettes, all of which are--at the very least--amusing. If you're here, you've likely already fallen in love with these characters, and you'll be glad to know that everyone gets their time in the spotlight here, and the character writing is as strong as ever. That said, not everything is sunshine and roses.There is a "present" story arc tying all of those flashbacks, dungeons and mini-games together. and... there's no getting around it: it's not very good. The story is short and relatively predicable, with little dialog and less exposition. Our new protagonist, Kevin Graham, performs solidly here--but fails to be quite as interesting as he was in SC--and his lovely lady heroine, Ries Argent, is among the least compelling characters in the entire Trails pantheon, owing mostly to her lack of screenstime. She is absent from entire swaths of the game, and despite her enormous potential, simply does not get sufficient dialog to properly develop. She really only interacts with Kevin, infrequently, and is isolated from the rest of the cast. Utlimately Trails in the Sky: The 3rd is a bit underwhelming. It's a fun romp, but it could have been so much better with a little more focus on the narrative. The absence of NPCs to talk to, the simplistic structure of the plot, and the underdeveloped heroine are all flaws that are difficult to dismiss.
In my ongoing and likely futile effort to write a Steam review for every game in my library (#21 out of 500+)... it's time for Trails in the Sky: The 3rd. If you haven't played both Trails in the Sky and Trails in the Sky SC, go away. This game is not for you. If you have played the Trails in the Sky duology, you're almost certainly going to buy this game no-questions asked. Which is fine. Clearly you are a person of impeccable taste and judgment. There are, however, a few things you should probably be aware of before you dive it. The 3rd is not really an indpendent game in its own right--it's more of a Gaiden game. It functions mostly as an extended epilogue to the classic Trails in the Sky duology, while also laying down the foundations for future story arcs (upon which much has been built in the Crossbell and Erebonia sequences). The game is effectively divided into three kinds of content: lots of dungeon crawling; mostly indpendent character scenes (taking the form of flashbacks) featuring familiar characters from the prior two Sky games; and mini-games! The dungeon-crawling is fairly generic, as the combat system here is more or less the same as in the prior games, and many of the environments you'll be exploring are the exact *same* environments you explored back in FC and SC. There are some new areas to explore, but not many, and personally I found them too abstract to be very interesting. The mini-games are extremely varied and range from incredibly tedious (playin' poker with Gambler Jack) to the amazing (airship shmup!), and can be a lot of fun. The real meat of the game are the character vignettes, all of which are--at the very least--amusing. If you're here, you've likely already fallen in love with these characters, and you'll be glad to know that everyone gets their time in the spotlight here, and the character writing is as strong as ever. That said, not everything is sunshine and roses.There is a "present" story arc tying all of those flashbacks, dungeons and mini-games together. and... there's no getting around it: it's not very good. The story is short and relatively predicable, with little dialog and less exposition. Our new protagonist, Kevin Graham, performs solidly here--but fails to be quite as interesting as he was in SC--and his lovely lady heroine, Ries Argent, is among the least compelling characters in the entire Trails pantheon, owing mostly to her lack of screenstime. She is absent from entire swaths of the game, and despite her enormous potential, simply does not get sufficient dialog to properly develop. She really only interacts with Kevin, infrequently, and is isolated from the rest of the cast. Utlimately Trails in the Sky: The 3rd is a bit underwhelming. It's a fun romp, but it could have been so much better with a little more focus on the narrative. The absence of NPCs to talk to, the simplistic structure of the plot, and the underdeveloped heroine are all flaws that are difficult to dismiss.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
438,740
The Award for the worst Cancer Game 2017 goes to: Friday the 13th! Congrats! *clapping Hands with bloody Babytears in my eyes* This Game is a complete waste of Money. Don't buy it - don't even think of buying this crappy Master Piece. It's not worth it, to be honest. I played it for almost 200 Hours. And it's awful. Never saw a Game with these bugs, with these massive salty Community. There exactly 0 Bugfixes, so many exploits, the horrible earbleeding intro, the Community that is pure Cancer, the horrible Graphic that looks like it's straight out of the Kindergarten and the huge amount of Bugs. Bugs are normal, but MAN there are Bugs everywhere! I mean, yeah the Hype was real, but now i wish i could refund this crap. Never had to dream about uninstalling a game before. I mean, the Devs. are just Human like you and me - but honestly - never saw someone who failed his job like this. Just do me a favor, don't buy it. It's not worth the Ragequits, the broken Keyboards, the Heartattacks and it's definitely not the Money worth! Never want to touch it again. And btw. thank you for killing the Sealmothers and making the babyseals crying bloody sad little Tears. </3
The Award for the worst Cancer Game 2017 goes to: Friday the 13th!Congrats! *clapping Hands with bloody Babytears in my eyes* This Game is a complete waste of Money. Don't buy it - don't even think of buying this crappy Master Piece. It's not worth it, to be honest. I played it for almost 200 Hours. And it's awful. Never saw a Game with these bugs, with these massive salty Community. There exactly 0 Bugfixes, so many exploits, the horrible earbleeding intro, the Community that is pure Cancer, the horrible Graphic that looks like it's straight out of the Kindergarten and the huge amount of Bugs. Bugs are normal, but MAN there are Bugs everywhere! I mean, yeah the Hype was real, but now i wish i could refund this crap. Never had to dream about uninstalling a game before. I mean, the Devs. are just Human like you and me - but honestly - never saw someone who failed his job like this. Just do me a favor, don't buy it. It's not worth the Ragequits, the broken Keyboards, the Heartattacks and it's definitely not the Money worth! Never want to touch it again. And btw. thank you for killing the Sealmothers and making the babyseals crying bloody sad little Tears. </3
[ 0, 0, 0, 1, 0, 1, 1, 0 ]
577,940
This is the fighting game that you give to a friend who doesn't play fighting games to learn, the Steam Edition of Killer Instinct comes with all of the characters as well as the extra premium skins that were added into the game. Killer Instinct has arguably one of the best tutorial systems that I have played with in recent years, if not one of the best period. It allows you to learn at a reasonable pace each and every one of the specific features of the game, including assists so that people are able to learn what combo breaker they need to use versus specific attacks. Combo Assist in this is less a crutch or a hand hold mechanic and more of a guide when it comes to using combos, it will automatically add in linkers to combos so that people who are unfamiliar with the game aren't left mashing buttons and making a fool of themselves because they don't know what they are doing, it will free flow the fight as best as it can to help guide people toward what they need to be doing, showing off what specials people could be doing to link the combo together and maximize the amount of damage they could possibly get, and due to the combo meter it stops people from being locked into combos forever since once a combo ends you are forced away, either by the opponent's combo ender or the combo forcing itself closed. The price that they ask for on Steam you will get more out of the game than you could expect from something this priced. There are two story modes specific to the first two seasons of characters that came out, then with Season 3, which brought back the two original bosses from the franchise, Shadow Lords, a seperate scenario style campaign in which you pick the team that you wish to take in your attempt to overthrow the Shadow Lord himself. That's without taking into account the Shadow Lab mode which allows you to train a Shadow of yourself, an AI that learns and builds off your own patterns to fight in a similar manner to yourself, these Shadows are used within its own unique survival mode, as well as special missions that can crop up within the Shadow Lord mode. If you're after a fighting game to get into, or you're looking to get a friend into fighting games, this is the best one that you could possibly start with, since it will not only teach the specific mechanics to this one, but also allow you to learn in time a lot of the mechanics that other competitive fighters share, though this one, eases you into it, so that it is a less daunting experience, as well as being much friendlier to new players.
This is the fighting game that you give to a friend who doesn't play fighting games to learn, the Steam Edition of Killer Instinct comes with all of the characters as well as the extra premium skins that were added into the game. Killer Instinct has arguably one of the best tutorial systems that I have played with in recent years, if not one of the best period. It allows you to learn at a reasonable pace each and every one of the specific features of the game, including assists so that people are able to learn what combo breaker they need to use versus specific attacks. Combo Assist in this is less a crutch or a hand hold mechanic and more of a guide when it comes to using combos, it will automatically add in linkers to combos so that people who are unfamiliar with the game aren't left mashing buttons and making a fool of themselves because they don't know what they are doing, it will free flow the fight as best as it can to help guide people toward what they need to be doing, showing off what specials people could be doing to link the combo together and maximize the amount of damage they could possibly get, and due to the combo meter it stops people from being locked into combos forever since once a combo ends you are forced away, either by the opponent's combo ender or the combo forcing itself closed. The price that they ask for on Steam you will get more out of the game than you could expect from something this priced. There are two story modes specific to the first two seasons of characters that came out, then with Season 3, which brought back the two original bosses from the franchise, Shadow Lords, a seperate scenario style campaign in which you pick the team that you wish to take in your attempt to overthrow the Shadow Lord himself. That's without taking into account the Shadow Lab mode which allows you to train a Shadow of yourself, an AI that learns and builds off your own patterns to fight in a similar manner to yourself, these Shadows are used within its own unique survival mode, as well as special missions that can crop up within the Shadow Lord mode. If you're after a fighting game to get into, or you're looking to get a friend into fighting games, this is the best one that you could possibly start with, since it will not only teach the specific mechanics to this one, but also allow you to learn in time a lot of the mechanics that other competitive fighters share, though this one, eases you into it, so that it is a less daunting experience, as well as being much friendlier to new players.
[ 1, 1, 1, 0, 0, 0, 1, 0 ]
589,510
DO NOT BUY THIS GAME IF YOU ALREADY OWN SHOVEL KNIGHT!!!! It's a free update to the Original Shovel Knight if you purchased it. Not a bad game by any means, has the same charm as the original S.K., but why pay for it here if you can get it free with the original (now called Shovel Knight: Treasure Trove).
DO NOT BUY THIS GAME IF YOU ALREADY OWN SHOVEL KNIGHT!!!! It's a free update to the Original Shovel Knight if you purchased it. Not a bad game by any means, has the same charm as the original S.K., but why pay for it here if you can get it free with the original (now called Shovel Knight: Treasure Trove).
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
483,980
Took me a while to play this because there were some critical bugs during release day, but the devs worked hard to fix everything up. Now, this is the premium version of Mad Father which is not just a straight re-release of the free version, but an upgraded one (in many ways, I'm told). Better graphics, better level design, better everything. It's a really tight experience without any filler and with an interesting story, so any fans of RPGMaker-type horror games will find this a highly enjoyable experience. You can also increase the game's window size, so don't worry if you're running a high-resolution display. This is a feature that is not exactly common for these types of games, but this game has got you covered. I'm looking forward to future games from the dev!
Took me a while to play this because there were some critical bugs during release day, but the devs worked hard to fix everything up. Now, this is the premium version of Mad Father which is not just a straight re-release of the free version, but an upgraded one (in many ways, I'm told). Better graphics, better level design, better everything. It's a really tight experience without any filler and with an interesting story, so any fans of RPGMaker-type horror games will find this a highly enjoyable experience. You can also increase the game's window size, so don't worry if you're running a high-resolution display. This is a feature that is not exactly common for these types of games, but this game has got you covered. I'm looking forward to future games from the dev!
[ 1, 1, 0, 1, 0, 1, 0, 0 ]
597,220
I left home with nothing but a needle and my granny's briefcase full o' snakes, hitched a ride to Boring Springs, killed two men and three snakes, learned to speak Goblin, and befriended a woman whose home was burned to the ground by a gang of cows. Then I bought a horse and left the tutorial area, and things got weird. I'm pretty on board with this one.
I left home with nothing but a needle and my granny's briefcase full o' snakes, hitched a ride to Boring Springs, killed two men and three snakes, learned to speak Goblin, and befriended a woman whose home was burned to the ground by a gang of cows. Then I bought a horse and left the tutorial area, and things got weird. I'm pretty on board with this one.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
210,970
I wish there were a "mixed" option for recommending this game, as I think for a lot of people out there, this is a fantastic game, and it's definitely well made with a lot of love and attention to detail in many respects. I really like puzzles and problem solving, so part of my disappointment with The Witness is that I really thought I would enjoy the game. Myst was one of my favorite games growing up, and I was extremely excited to see a well-reviewed game in the Myst genre surface after far too long. The problem for me was that The Witness is very much a game about the journey, and not the destination. It turns its head on the genre as it's less a game about solving puzzles within a set of rules, and more about discovering what those rules are. And for the most part, it does that well. Instead of the usual game conventions, rewards for solving hard puzzles weren't any kind of story unlock, more just to give you a harder puzzle. That approach was fun for awhile, but some story unlock would've been appreciated, especially because there is so much mystery and it's such an immersive world that was clearly built for a reason and has a fascinating backstory. Some of the mechanics also just seem arbitrary, or at the very least, not quite obvious enough. Sometimes perspective puzzles require you to either take a screenshot or jot down on pencil and paper the answer, then transfer it on screen. That seems like lazy game design and worst of all, takes you out of the immersive experience. It's possible I'm mostly tone deaf, as some of the sound puzzles seemed almost impossible to me, despite numerous listens. There's also just the repetitiveness of the "pathfinding" puzzles, which range from challenging (and satisfying) to punitive in their difficulty spikes. It's in these difficulty spikes where I think the core game mechanic of pathfinding lets you down, as it requires you to be much more of a planner than a "hands on" problem solver. In a game like this, I would think it would accommodate multiple approaches, but really there's a right way to approach this game, and a wrong way. Unfortunately for me, I think the way I approach puzzles (trial and error) is strongly discouraged, at times in punitive ways. The philosophy from the audio/video portions will likely be appreciated by some, and for some come off as the worst kind of douchey-hipster nonsense. Had they been delivered in shorter pieces, I might've fallen into the former. But as rambling as some of them are, I found them more annoying than enjoyable unfortunately. I don't know, I'm really torn on this. It's a well made game, and while it seems so open and non-confined, I found the game to be far too linear in mechanics and how to approach problem solving. At times it actually made me feel like a lesser thinker because I have a different approach to puzzles than what the game designer prefers. What I'm sure is a really fun journey for some, left me disappointed with the destination. Am realizing this reads a lot like an apology for not liking this game, which I think it is. I really, really wanted to love The Witness, but in the end, not only was this game not for me, but I genuinely feel lesser for that fact because I feel like I should have loved it, and just didn't.
I wish there were a "mixed" option for recommending this game, as I think for a lot of people out there, this is a fantastic game, and it's definitely well made with a lot of love and attention to detail in many respects. I really like puzzles and problem solving, so part of my disappointment with The Witness is that I really thought I would enjoy the game. Myst was one of my favorite games growing up, and I was extremely excited to see a well-reviewed game in the Myst genre surface after far too long. The problem for me was that The Witness is very much a game about the journey, and not the destination. It turns its head on the genre as it's less a game about solving puzzles within a set of rules, and more about discovering what those rules are. And for the most part, it does that well. Instead of the usual game conventions, rewards for solving hard puzzles weren't any kind of story unlock, more just to give you a harder puzzle. That approach was fun for awhile, but some story unlock would've been appreciated, especially because there is so much mystery and it's such an immersive world that was clearly built for a reason and has a fascinating backstory. Some of the mechanics also just seem arbitrary, or at the very least, not quite obvious enough. Sometimes perspective puzzles require you to either take a screenshot or jot down on pencil and paper the answer, then transfer it on screen. That seems like lazy game design and worst of all, takes you out of the immersive experience. It's possible I'm mostly tone deaf, as some of the sound puzzles seemed almost impossible to me, despite numerous listens. There's also just the repetitiveness of the "pathfinding" puzzles, which range from challenging (and satisfying) to punitive in their difficulty spikes. It's in these difficulty spikes where I think the core game mechanic of pathfinding lets you down, as it requires you to be much more of a planner than a "hands on" problem solver. In a game like this, I would think it would accommodate multiple approaches, but really there's a right way to approach this game, and a wrong way. Unfortunately for me, I think the way I approach puzzles (trial and error) is strongly discouraged, at times in punitive ways. The philosophy from the audio/video portions will likely be appreciated by some, and for some come off as the worst kind of douchey-hipster nonsense. Had they been delivered in shorter pieces, I might've fallen into the former. But as rambling as some of them are, I found them more annoying than enjoyable unfortunately. I don't know, I'm really torn on this. It's a well made game, and while it seems so open and non-confined, I found the game to be far too linear in mechanics and how to approach problem solving. At times it actually made me feel like a lesser thinker because I have a different approach to puzzles than what the game designer prefers. What I'm sure is a really fun journey for some, left me disappointed with the destination. Am realizing this reads a lot like an apology for not liking this game, which I think it is. I really, really wanted to love The Witness, but in the end, not only was this game not for me, but I genuinely feel lesser for that fact because I feel like I should have loved it, and just didn't.
[ 0, 1, 1, 1, 1, 0, 0, 0 ]
414,340
Dark Soul Combat System without health bar, and a better Romantic story than Twilight. Looks a lot like Agony trailer thought. Badass Bosses. Most of the time is dealing with the puzzles. It really painful to watch a woman going through this kind of mentality. [b]FeelBadMan[/b] Many scenes looks like it almost the end of the games but it not.
Dark Soul Combat System without health bar, and a better Romantic story than Twilight. Looks a lot like Agony trailer thought. Badass Bosses. Most of the time is dealing with the puzzles. It really painful to watch a woman going through this kind of mentality. FeelBadMan Many scenes looks like it almost the end of the games but it not.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
440,540
One of the better RPG maker games i've seen and played, especially considering it was made on RPG Maker 2003. The beginning of the game was great and felt like there was a ton of potential, but a lot of the overworld mechanics were underutilized (jumping, swimming, orb flying). The writing was alright in the beginning, but started to turn into a bad fanfic in the middle/end of the game. The ending was... wholly unsatisfying and abrupt. It made very little sense, and did absolutely nothing to answer any questions asked at any point in the game, rather asking brand new questions and providing no resolution for any of the characters. You'll get about 10-14 hours of this game, which is kind of amazing for an RPG maker game, but honestly, steam has SOOOO many better titles available in this price range that unless you're into RPG maker, you should go elsewhere.
One of the better RPG maker games i've seen and played, especially considering it was made on RPG Maker 2003. The beginning of the game was great and felt like there was a ton of potential, but a lot of the overworld mechanics were underutilized (jumping, swimming, orb flying). The writing was alright in the beginning, but started to turn into a bad fanfic in the middle/end of the game. The ending was... wholly unsatisfying and abrupt. It made very little sense, and did absolutely nothing to answer any questions asked at any point in the game, rather asking brand new questions and providing no resolution for any of the characters. You'll get about 10-14 hours of this game, which is kind of amazing for an RPG maker game, but honestly, steam has SOOOO many better titles available in this price range that unless you're into RPG maker, you should go elsewhere.
[ 0, 1, 1, 0, 0, 0, 0, 0 ]
457,140
Micromanage your 90%+ minority space colony simulator 2017 Seriously, when choosing my starting colonists I had to reroll 15-20 times per colonist to get a white male colonist. It's almost like this game was made for Swedens' liberal party or something 0/10 for feminista multi-kulti propaganda
Micromanage your 90%+ minority space colony simulator 2017 Seriously, when choosing my starting colonists I had to reroll 15-20 times per colonist to get a white male colonist. It's almost like this game was made for Swedens' liberal party or something 0/10 for feminista multi-kulti propaganda
[ 0, 0, 1, 0, 0, 0, 0, 0 ]
462,770
1. What is "Pyre"? The game "Pyre" was made by Supergiant Games and was released on the 25th of July in 2017. After "Bastion" and "Transistor" this is their third game. "Pyre" is an indie-action-rpg, which story is mostly told in form of a novel. The gameplay is very different to the experience you probably made in "Bastion/Transistor", which lead a few people to put a negative review on steam. Now you will no longer play as one single character like before, but you are responsible for a group of exiles. The gameplay at it´s heart can be declared as 3 parts: part 1 contains travelling/exploring the world part 2 contains social interactivity with your group (talking/trading/decision-making) part 3 contains to take part in the rites, that means a fast-paced action ball game (3 vs 3) without a planning phase (like in "Transistor") 2. Technical details -the game runs fine on my windows 10 64 bit machine and it needs about 8.2 gb space of your hard drive. Unfortunately the game runs bad on old machines, because you need about 4 gb ram to run it without an error (my other 3 gb ddr2-system couldn´t run it, I received a ram-error-message when starting the game). -controls with mouse+keyboard or gamepad are good and well implemented. 3. What does the game do right? -great rpg-novel-mixture as a whole unique and emotional experience -despite the linear progression (mentioned "phases/parts" above) the game stays interesting enough to continue -a colourful and fantastic world to explore (no open-world) -great character-design and a good variety of different creatures, which affects the gameplay during the rites -beautiful artstyle with a lot of detail and smooth animations -believable and fleshed-out storyline (NOT "black and white") with a personalised ending! -wonderful soundtrack (mostly ambient) -the creatures of the world speak their own language, subtitle is displayed in old-fashioned English -rites: the thrilling-faced-paced-action-game has a lot of depth to it (skill tree/character selection/items/area of the rite) -selectable difficulty level (rites can be optionally restartet), which can be changed during the game (+ "titan-mode": advanced challenges you can add separately like in "Bastion/Transistor") -meaningful and emotional decisions to be made (I´m looking at you mass effect), thankfully there are no dead-ends but different endings (personalised!) -"Pyre" is "2-3 times" longer compared to "Bastion"/"Transistor" without getting boring -good mouse+keyboard and gamepad support -"versus-mode": you can play against friends together on your pc or alone against CPU (with all the characters in the game!) 4. What does the game do wrong? -the fast-paced-gameplay during the rites can be very fast and too stressful at times (I experienced some unfair situations here and there) -controls are sometimes not precise enough, especially when the gameplay is getting hot -hardware requirements (like "Transistor") with 4 gb ddr-ram are over the top regarding old rigs with dual-core cpu´s -some minor bugs during the rites (ball gets stuck, switching between characters over distance, bad camera angles over distance) -"versus mode" can only be played as local multiplayer -no bonus material for fans at all 5. tl;dr Pyre offers a fantastic but linear action-rpg-experience with a great story, which is told in form of a novel with a personalised ending. The gameplay is a mixture of exploration, social interactivity and a 3 vs 3 ball-sports-game. The level of creativity considering world-building, character design, music and the way the story is being told is on an insanely high level. If you liked "Bastion" and "Transistor" you need to know that you don´t play just as one character anymore. But what you can expect is a game with a heart, just like their games before. Pyre is in my opinion a masterpiece and the best Supergiant game so far. 6. Final thoughts As a child of the 80´s I played a lot of pc games. Sometimes I look back and remember how I bought game boxes from a company called "Lucas Arts". There were times I didn´t even inform myself about the upcoming games, I just bought them because I loved their games I purchased before. For me Supergiant reached that status in the present time. Until the stars align! If you liked this review be sure to hit the like button to help other players with helpful reviews. Thanks!
1. What is "Pyre"? The game "Pyre" was made by Supergiant Games and was released on the 25th of July in 2017. After "Bastion" and "Transistor" this is their third game. "Pyre" is an indie-action-rpg, which story is mostly told in form of a novel. The gameplay is very different to the experience you probably made in "Bastion/Transistor", which lead a few people to put a negative review on steam. Now you will no longer play as one single character like before, but you are responsible for a group of exiles. The gameplay at it´s heart can be declared as 3 parts: part 1 contains travelling/exploring the world part 2 contains social interactivity with your group (talking/trading/decision-making) part 3 contains to take part in the rites, that means a fast-paced action ball game (3 vs 3) without a planning phase (like in "Transistor") 2. Technical details -the game runs fine on my windows 10 64 bit machine and it needs about 8.2 gb space of your hard drive. Unfortunately the game runs bad on old machines, because you need about 4 gb ram to run it without an error (my other 3 gb ddr2-system couldn´t run it, I received a ram-error-message when starting the game). -controls with mouse+keyboard or gamepad are good and well implemented. 3. What does the game do right? -great rpg-novel-mixture as a whole unique and emotional experience -despite the linear progression (mentioned "phases/parts" above) the game stays interesting enough to continue -a colourful and fantastic world to explore (no open-world) -great character-design and a good variety of different creatures, which affects the gameplay during the rites -beautiful artstyle with a lot of detail and smooth animations-believable and fleshed-out storyline (NOT "black and white") with a personalised ending!-wonderful soundtrack (mostly ambient) -the creatures of the world speak their own language, subtitle is displayed in old-fashioned English -rites: the thrilling-faced-paced-action-game has a lot of depth to it (skill tree/character selection/items/area of the rite) -selectable difficulty level (rites can be optionally restartet), which can be changed during the game (+ "titan-mode": advanced challenges you can add separately like in "Bastion/Transistor") -meaningful and emotional decisions to be made (I´m looking at you mass effect), thankfully there are no dead-ends but different endings (personalised!) -"Pyre" is "2-3 times" longer compared to "Bastion"/"Transistor" without getting boring -good mouse+keyboard and gamepad support -"versus-mode": you can play against friends together on your pc or alone against CPU (with all the characters in the game!) 4. What does the game do wrong? -the fast-paced-gameplay during the rites can be very fast and too stressful at times (I experienced some unfair situations here and there) -controls are sometimes not precise enough, especially when the gameplay is getting hot -hardware requirements (like "Transistor") with 4 gb ddr-ram are over the top regarding old rigs with dual-core cpu´s-some minor bugs during the rites (ball gets stuck, switching between characters over distance, bad camera angles over distance) -"versus mode" can only be played as local multiplayer -no bonus material for fans at all 5. tl;dr Pyre offers a fantastic but linear action-rpg-experience with a great story, which is told in form of a novel with a personalised ending. The gameplay is a mixture of exploration, social interactivity and a 3 vs 3 ball-sports-game. The level of creativity considering world-building, character design, music and the way the story is being told is on an insanely high level. If you liked "Bastion" and "Transistor" you need to know that you don´t play just as one character anymore. But what you can expect is a game with a heart, just like their games before. Pyre is in my opinion a masterpiece and the best Supergiant game so far. 6. Final thoughts As a child of the 80´s I played a lot of pc games. Sometimes I look back and remember how I bought game boxes from a company called "Lucas Arts". There were times I didn´t even inform myself about the upcoming games, I just bought them because I loved their games I purchased before. For me Supergiant reached that status in the present time. Until the stars align! If you liked this review be sure to hit the like button to help other players with helpful reviews. Thanks!
[ 1, 1, 1, 1, 1, 1, 0, 0 ]
559,210
Since when I played Plants vs Zombies, years ago, I looked for its great soundtrack composer Laura Shigihara, finding her Twitter profile. She was talking about a game she was developing, named Rakuen or something like this, and the whole project sounded awesome. I promised to myself that I would buy it the day it was released. To be exact, I only got motivated to register a Steam account specifically in order to buy Rakuen, even if other games were bought before and after it. Also, even if I found a blog and YouTube videos where Laura talked about Rakuen's development, I didn't read or watch any of it, to avoid creating wrong or misguided expectations. And it was worth the wait. This is an awesome piece of art. As a story, Rakuen has a well developed and thoughtful plot, deep and diverse characters, balanced and pleasant pace. Visually, Rakuen has colorful and elegant graphics, with easily recognizable sprites and detailed scenarios. The gameplay is fluid, with simple but entertaining puzzles, not too hard, not too easy, and with rock solid programming. Finally, Rakuen's music is delightful, perfectly syncronized with the feelings inspired by the plot. Rakuen provoke chuckles, tears and smiles. It brings back a warmth sometimes we forget that exist. It became one of my favorite games ever, and I doubt its place will ever be taken by another title. Thank you Laura, thank you very much for Rakuen.
Since when I played Plants vs Zombies, years ago, I looked for its great soundtrack composer Laura Shigihara, finding her Twitter profile. She was talking about a game she was developing, named Rakuen or something like this, and the whole project sounded awesome. I promised to myself that I would buy it the day it was released. To be exact, I only got motivated to register a Steam account specifically in order to buy Rakuen, even if other games were bought before and after it. Also, even if I found a blog and YouTube videos where Laura talked about Rakuen's development, I didn't read or watch any of it, to avoid creating wrong or misguided expectations. And it was worth the wait. This is an awesome piece of art. As a story, Rakuen has a well developed and thoughtful plot, deep and diverse characters, balanced and pleasant pace. Visually, Rakuen has colorful and elegant graphics, with easily recognizable sprites and detailed scenarios. The gameplay is fluid, with simple but entertaining puzzles, not too hard, not too easy, and with rock solid programming. Finally, Rakuen's music is delightful, perfectly syncronized with the feelings inspired by the plot. Rakuen provoke chuckles, tears and smiles. It brings back a warmth sometimes we forget that exist. It became one of my favorite games ever, and I doubt its place will ever be taken by another title. Thank you Laura, thank you very much for Rakuen.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]