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Generate Backstory based on following information Character Name: Orlando the Dreamwalker Character Race: Earth genasi Character Class: Wizard (enchanter) Output:
Descending from a long line of planetouched claiming heritage from sandman breed of elementals, this wizard seeks to master the dream-weaving ways of his ancestors.
Generate Backstory based on following information Character Name: Rorimi Character Race: Vacuum genasi Character Class: Rogue Output:
The peppiest and kindest inhabitant of the quasi-elemental plane of vacuum, this genasi works her way to take care of any chore her companions have no time to handle themselves.
Generate Backstory based on following information Character Name: Khshayarsha the Clouded Character Race: Smoke mephit Character Class: Rogue Output:
Messenger of Ehkahk, The Smoldering Duke of the Plane of Ash, he got stranded on the Prime Material Plane on the trip back home and is eager to use this as an opportunity to collect information, lore and rare smoking substances for the mephit king.
Generate Backstory based on following information Character Name: Khshayarsha the Clouded Character Race: Smoke mephit Character Class: Rogue Output:
Messenger of Ehkahk, The Smoldering Duke of the Plane of Ash, he got stranded on the Prime Material Plane on the trip back home and is eager to use this as an opportunity to collect information, lore and rare smoking substances for the mephit king.
Generate Backstory based on following information Character Name: Genocidicles Character Race: Human Character Class: Fighter Output:
This man knows only suffering and war. He uses the nickname instead of his true name to signify how much he lost.
Generate Backstory based on following information Character Name: Twothought Character Race: Pale one Character Class: Warden Output:
Twothought was spawned in the deepest caves as is the natural way of all the Pale Ones of Agartha, and, (as is the natural way) had a vigorous childhood chasing such fast-moving prey as mushrooms and snails. As a young adult, he enlisted as an engraver, and began to understand the ways of stone, but found little joy in the great honor of recording history in walls. Instead, he hid his small magical talent and enlisted as a scout to see the bright world above ground, and provide valuable intel for less ambitious failures to go and die over in the inevitable conquest of the surface. Once top-side, Twothought found that the stars and moon held a great beauty, and the wealth of plants and food were amazing compared to the stone of his home Ð and indeed, though stone could be found in only one direction, it still remained comfortingly present in many places. And so Twothought wandered around aimlessly looking at stuff, until one day he saw a delicious roast of cooked meat, in a camp of humans. Trusting in his great stealth and the inability of humans to see in the dark, he crept in to seize it, and as soon as he did, could not resist the temptation of the wonderful aroma that arose from it, unlike any type of meat he had then eaten. He knew he needed to flee, but couldn't resist tasting it, and after one taste, couldn't resist another. How many minutes he spent eating he does not recall, but it was too many, for some human spotted him and gave the alarm, and suddenly he was surrounded by steel. Thereafter he was taken prisoner, and as a great curiosity to the people of Ermor, those who had conquered him, he was soon auctioned off as a slave for a substantial price to a young senator. In the senator's service, he was used as a conversation piece, and was taught Ermorian. It was here that he began to associate with Ulmish and Vanir slaves, and met the necromancer Behesh. When Eldregate fell, Twothought bore witness to it, and as his master succumbed, he fled with the rest of the senatorial retinue to Arrentium. There, he fell de facto under the control of the Ermorian Sergeant Egalitus, who was a mere gate guard before the city fell but rose to greater stature thereafter. This unit was tasked with exterminating the halfmen raiders who were opportunistically harassing supply lines as the legions fought the tide of dead now pouring from Ermor's capitol, and particularly that band led by the unholy necromancer of Asphodel called Nyxmantis. In these campaigns, Twothought killed many satyrs, razed a halfman fortress (from which the captives unfortunately could not be rescued) and even slew a minotaur, whose skull became Twothought's helmet. During this period, Twothought studied the natural world and its magics, which the halfmen used to great effect, and by synthesizing them with the magic he had learned in Agartha, Twothought grew more magically powerful. Finally, Nyxmantis was cornered and slain, and while his final spell was successful and unleashed a terrible ambulatory cathedral upon the world, that was someone else's problem. Twothought used his hide to create armor, and returned to Arrentium. Arrentium was in a poor condition which worsened as the realm of the dead had spread. Even before the campaign against Nyxmantis had begun in full, the Augur's tower had come under attack, and the most senior Augur, who after death became known as Saoluthi, lost his mortal form and utilized the power of death as a Dusk Elder. The streets and many buildings were overrun with strange horrors and tragedies, and Twothought's fallen comrade, a Vanir of some renown, still walks the streets as a mindless corpse. But the misery of Arrentium reached its zenith when the Colosseum from which Twothought was awarded his mount Ð a mighty cave drake Ð connected directly to the realm of the dead. Most citizens went in and never came out, for when a tide of ghosts began to flood out, the mages Saoluthi and Behesh were able to shut it, with no help from the military at large, who foolishly tried to harness this power. After striking down these evil mages, Twothought had his first direct confrontation with law enforcement, alongside the fish man Lagash, but while Lagash perished in the confrontation, Twothought was able to escape as he had become incomparably resilient, combining natural Pale One toughness with earth magic and armor. After this confrontation in Arrentium, Egalitus and his unit were given a task involving egress from the city, perhaps because of conflict with the military mages. They were to escort the Pythian equite to Pythium together with a message concerning the succession of the Ermor. On this journey, Twothought fought bandits, halfmen, and the undead on the road, killing them all, and was also involved in good-natured altercations with local drunks and authorities in towns along the way. Twice he was imprisoned, but once escaped thanks to the intervention of Egalitus, and once thanks to an unknowable horror from beyond reality, which was summoned by the now utterly insane mage Saoluthi. Along the way, Twothought synergized his formation-oriented spear training gained in Agartha with the more individual-oriented tactics used by Ulmites, (which were in some ways more suitable to the sorts of battles often found in Twothought's adventures) but adapted to use the large shields and short swords of Ermorian manufacture.
Generate Backstory based on following information Character Name: Zova Character Race: Human Character Class: Envoy Output:
Zova's parents saw it coming, of course, well before she made clear her intention to travel the world and seek its wonders. They worried for her safety, but they also knew that of all their children, Zova's passion for life, her respect for the natural world, her keen perception, and her almost uncanny knack for getting the upper hand in a fight made her the best suited to leave the proverbial nest. Despite her awkward place in the clan, she still loved her family and adored her home, and promised to return as often as she couldÑand to bring stories of marvels from her adventures when she did.
Generate Backstory based on following information Character Name: Raia Character Race: Lashunta Character Class: Technomancer Output:
Raia Danviri was born and raised in the lashunta city-state of Komena, near the southern tip of the continent of Asana on Castrovel. Komena's proximity to the formian-inhabited continent of the Colonies has made it a center of military activity for millennia, but to the Danviris, it was a home filled with hope and promise. Raia's parents were diplomats, and devoted their lives to brokering a peace between the lashuntas and the formians, a goal that spanned decades. They taught their daughter the value of all sentient life, for even among creatures like the insectile formians, who were so unlike lashuntas and had been enemies for so long, one can find similarities like culture, society, and civilization. But even more important are the differences. The details that separate one species from another are not only what make them interesting, but also teach one new things, and inspire one to question and re-examine one's own assumptions and beliefs.
Generate Backstory based on following information Character Name: Altronus Character Race: Kasatha Character Class: Solarian Output:
Altronus Barasul Dovenayan was born into House Holdare, a traditional and respected family on the kasatha generation-ship-turned-homeland Idari. The Holdare trace their lineage to Great Families already well respected when the Idari left Kasath for their centuries-long trip to the Pact Worlds, and have maintained strong connections with both the houses that rose to prominence on the ship while crew functions were paramount, and younger houses risen to prominence since the Idari became an enormous space station. Much of the influence of House Holdare comes from their renown for producing skilled adataÑscholar-priests who oversee the removal and preservation of thin slices of the brains of deceased kasatha in technomagical temples called adats. Even in times when ships officers, pilots, and navigators find their social relevance waning, the adata remain highly respected in kasatha society.
Generate Backstory based on following information Character Name: Quig Character Race: Ysoki Character Class: Mechanic Output:
Born to a poor family barely eking out a living in the small settlement of Estuar on Akiton, Quig Dexel developed a fascination at an early age with the various water-purification plants that skirted the nearby polar ice caps. Spurred by this curiosity, he taught himself the basics of engineering by stealthily tinkering with valve-control mechanisms and reverse-osmosis regulators until he was old enough to work for one of the shady syndicates that controlled the flow of water out of town. Initially hired as a de-icer, he made sure that the storage tanks' outflow lines didn't freeze over during the cold nights. Though he worked odd hours, he was able to make friends by helping his coworkers when their shoddy flamers malfunctioned.
Generate Backstory based on following information Character Name: Obozaya Character Race: Vesk Character Class: Soldier Output:
Obozaya was born on Vesk Prime, the planetary capital of the Veskarium, to a family of low-level military bureaucrats. Distinguishing herself with her determination and ferocity on the sports field and in the dueling ringÑif not in her academic studiesÑObozaya quickly established herself as a top-notch military cadet, enlisting as soon as her basic studies were complete.
Generate Backstory based on following information Character Name: Keskodai Character Race: Shirren Character Class: Mystic Output:
For those inducted into the faith of Pharasma, the Lady of Graves, death is not an ending, but a doorway: an entry into a new existence and way of being. The shirren Keskodai understands this transition well, and greets it with the joyful reverence it deservesÑan outlook that's not always comforting to the patients in his medical bay.
Generate Backstory based on following information Character Name: Iseph Character Race: Android Character Class: Operative Output:
As biomechanical entities, androids can theoretically live forever with the proper repairs. While some embrace this form of immortality, most androids live what they feel is a full lifeÑusually around a hundred yearsÑand then voluntarily instigate a process called renewal, in which the android's soul leaves its body, allowing a fresh android soul to inhabit it. Most people consider this a joyous occasion, metaphorically equivalent to the old android giving birth to a child, and understand that a post-renewal android is an entirely new person who just happens to inhabit the same body. Yet not all people are willing to honor this change or forgive past debts and slights, and such is the case with Iseph.
Generate Backstory based on following information Character Name: Navasi Character Race: Human Character Class: Envoy Output:
Born into a prominent family on Absalom Station, the envoy who calls herself Navasi spent much of her childhood avoiding her parents in their "sky-villa," as they called their sprawling, six-story home in the Nyori Palisades. Navasi's mother had designs on her canny-but-headstrong daughter inheriting the family's business. Her father had visions of a queenly young woman sitting in silk among the station's most prominent socialites.
Generate Backstory based on following information Character Name: Obozaya Character Race: Vesk Character Class: Soldier Output:
In classic vesk fashion, Obozaya Ymeros lets her friends shorten her name to "Obo," but not even Damoritosh himself can protect those who attempt to use her nickname without earning it first. Obozaya was born on Vesk Prime, the planetary capital of the Veskarium, to a family of low-level military bureaucrats. Distinguishing herself with her determination and ferocity on the sports field and in the dueling ringÑif not in her academic studiesÑObozaya quickly established herself as a top-notch military cadet, enlisting as soon as her basic studies were complete. Obozaya took to military life like a swamp lion to water, and soon outpaced many in her cohort. In Veskarium society, social status is most easily earned through excellence in combat, and Obo had no desire to spend her entire life at the same forgettable rank as her parents. Though her dreams of glory were hardly unique, she nevertheless proved herself in several early battles, putting down a vicious rebellion among the feline barbarians of Vesk-6. Yet in her youthful arrogance, Obozaya overlooked the power of political connection. After dueling and deeply shaming another member of her unitÑone with family ties to high-ranking military officialsÑshe found herself promoted and assigned to patrol a section of frozen tundra on Vesk-8, where the staunchly pacifist residents refused to give her any opportunity for righteous combat. It soon became clear that neither appeals to her superiors nor prayers to Damoritosh the Conqueror were going to get her a better assignment. Thus, as her first term of enlistment drew to a close, a frustrated Obozaya took the Soldier's Due, the time-honored vesk tradition of being honorably discharged and taking your government-issue armor and weapons with you. Still in love with the idea of one day becoming a major player in vesk society, and disgusted by the idea that politics could exist within the Veskarium's vaunted military meritocracy, Obozaya followed in the footsteps of many other legendary vesk warriors and left home to work as a mercenary in the Pact Worlds. Here, at last, she found what she'd been searching for: an endless series of battles and adventures, with no restrictions but her own sense of honor. Rather than signing on with an established mercenary company, Obozaya found herself better suited to working with small groups of explorers and adventurers. Small teams mean more glory per person when you succeed, and she often finds herself the sole front-line fighter on a crew, which appeals to both her vanity and her showboating style. As she's fond of saying, battle is too important to leave to amateurs, and Obozaya believes that the best way to win a fight is to move fast and hit hard. Though she's drifted away from Damoritosh's faith in recent years, coming to appreciate some other races' criticisms of the Conqueror, she still adores using his sacred doshko for her close-up fighting. Personality-wise, Obozaya is a study in contrasts. While she appreciates material wealth and creature comforts, her true desire is for recognition. This is perhaps best exemplified by the holoprojector on her back, which usually projects a modified version of Damoritosh's symbol to advertise her as a warrior for hire, but which is capable of projecting a personalized holographic war-banner in combat to make sure the enemy knows exactly who's coming for them. Brilliant on the battlefield, Obozaya nevertheless finds herself a little slow on the draw in most intellectual pursuits, having little patience for any education not directly related to her vocation. She believes that honor demands honesty, and while she's not against lying by omission, she would rather die than break her word or renege on a contract. In conversations with new people, she's either unnervingly stoic or direct to the point of rudeness, and thinks that most species talk more than they need to as an attempt to cover up their cowardice. All of which makes it that much more surprising to discover how much her companions adore her. Sure, Obo may explain her loyalty as a mercenary's pragmatism, yet everyone in her crew knows they can count on "the big lizard" to pull them out of a scrape, no matter the cost. As with many vesk, her gruff manner is punctuated with sudden outpourings of emotion, and with her characteristic directness, Obo finds no fear or shame in telling her friends how much she loves them. Much of her life is spent on or training for missions, yet when Obozaya sets out to celebrate a success, it's with her trademark bombastic zeal. Eschewing the berserker drugs favored by some of her kindred, she's nevertheless fond of the Veskarium nose-hookahs sometimes called "dragon's breath," as well as the mildly hallucinogenic brain snails of Vesk-2 and other traditional vesk snacks. More than one bar has been sacrificed to (and well compensated for) her parties, and the heavy bass of her beloved revelaz dance-pop beats is notorious for bursting rivets on ship bulkheads.
Generate Backstory based on following information Character Name: Raia Character Race: Lashunta Character Class: Technomancer Output:
Raia Danviri was born and raised in the lashunta city-state of Komena, near the southern tip of the continent of Asana on Castrovel. Komena's proximity to the formian-inhabited continent of the Colonies has made it a center of military activity for millennia, but to the Danviris, it was a home filled with hope and promise. Raia's parents were diplomats, and devoted their lives to brokering a peace between the lashuntas and the formians, a goal that spanned decades. They taught their daughter the value of all sentient life, for even among creatures like the insectile formians, who were so unlike lashuntas and had been enemies for so long, one can find similarities like culture, society, and civilization. But even more important are the differences. The details that separate one species from another are not only what make them interesting, but also teach one new things, and inspire one to question and re-examine one's own assumptions and beliefs. The fact that Raia's parents actually succeeded in helping to negotiate peace with the Colonies only reinforced their teachings in the young lashunta's mind. Raia became almost obsessed with alien life forms. She devoured any texts she could find that described the myriad species that inhabited the worlds beyond Castrovel, and dreamed of someday traveling among the stars and meeting new species. When she reached puberty, Raia chose to develop into the tall, intellectual damaya subspecies, following the example of her parents, both of whom are damaya. When she was old enough, Raia applied to and was accepted into one of Qabarat's famed universities. Her aptitude exams showed a talent for both technology and spellcasting, so she studied the discipline of technomancy, using experimentation to blend science and magic together. At the same time, however, she also excelled in xenobiology and xenoanthropology, applying academic rigor to her childhood passion. During this time, Raia discovered Yaraesa, the lashunta goddess of knowledge and wisdom, whose faith was more akin to the scientific method. Raia wholeheartedly embraced Yaraesa's teachings, seeking self-perfection through the acquisition of knowledge and the development of one's mind and intellect. It was also at university that Raia met Danese, an exchange student from Triaxus. Raia was immediately enthralled with the exotic ryphorian and his silky white fur, but it was Danese's quick wit and keen intellect that turned the initial attraction into something more. Danese was the first real "alienÓ that Raia befriended, and their friendship eventually blossomed into love. Raia and Danese were inseparable during their time at university, but knew they would need to reassess their relationship when their studies were complete. Danese had already accepted a commission in the Skyfire Legion and had to return to Triaxus after graduation, while Raia had been accepted into a graduate program on Absalom Station. Danese offered to resign his commission, but Raia refused. In her opinion, neither of them should have to sacrifice their own advancement and improvement for the sake of the other; instead, each of them should follow Yaraesa's example and figure things out for themselvesÑintellectually and spiritually, as well as romantically. They bid each other a tearful farewell, and promised to reunite whenever circumstances allowed. After completing her studies, Raia realized that her passion for studying alien life-forms was actually a calling, and her technomantic abilities were the currency she could use to fund her life's work, exchanging her skills as a scientist and technomancer for berths on ships heading out to undiscovered regions of the Vast. Raia believes there is a certain nobility in contacting an alien species for the first time and working to ensure that both they and the peoples of the Pact Worlds advance and improve from the relationship. She seeks out new technology and alternative magical techniques from the aliens she encounters, trading her own knowledge in exchange. Raia doesn't hold to any unrealistic expectation of non-interference in alien cultures, but believes strongly in doing the right thing, and in always striving for honor, compassion, and justice. Despite her love of exploration, Raia remains firmly tied to the Pact Worlds. Besides her parents and friends on Castrovel, Raia still loves Danese, and the two remain committed to one another, even across the vast distances involved in interstellar travel. They stay in regular communication, and treasure the infrequent times when their paths bring them physically close to one another. Some day, they might choose to settle down and build a life together, but for now Raia is content. She knows love, her life has purpose and meaning, and the galaxy is filled with an endless number of aliens to discover, befriend, and studyÑone species at a time
Generate Backstory based on following information Character Name: Quig Character Race: Ysoki Character Class: Mechanicq Output:
Born to a poor family barely eking out a living in the small settlement of Estuar on Akiton, Quig Dexel developed a fascination at an early age with the various water-purification plants that skirted the nearby polar ice caps. Spurred by this curiosity, he taught himself the basics of engineering by stealthily tinkering with valve-control mechanisms and reverse-osmosis regulators until he was old enough to work for one of the shady syndicates that controlled the flow of water out of town. Initially hired as a de-icer, he made sure that the storage tanks' outflow lines didn't freeze over during the cold nights. Though he worked odd hours, he was able to make friends by helping his coworkers when their shoddy flamers malfunctioned. In his spare time, Quig began constructing the first iterations of what would become his drone companion, Scout, using spare parts he scrounged from Estuar's junk heaps and alleys. One early morning after his shift, as Quig hunted for scraps that he could fashion into an actuator, he was winged by a stray laser blast from a passing firefight waged between a shobhad bounty hunter and her human quarry. Ignoring the pain, Quig dropped the hunk of metal he was holding and chased after the fracas. He arrived on the scene in time to see the bounty hunter tackle the fugitive and slap him in restraints. Flushed with adrenaline, Quig realized then and there that this was what he wanted to do for the rest of his life. That afternoon, after gathering up all of his belongings and mounting a pistol to Scout's undercarriage, Quig said farewell to his family and set off into the wider world. He eventually made his way to the bustling streets of the Hivemarket, where he signed on as a caravan guard with a group of ikeshti traders. Quig spent the first few hours of the journey questioning the lizardfolk about their society, until several pointed stares gave him the hint that he should keep to himself. He proceeded to valiantly suppress his curiosity and tinker quietly on Scout for much of the trip, pausing only when a flock of hungry norkasa swooped too close to the caravan and gave him the chance to impress the ikeshti with the improvements he'd made to his trusty de-icing flamer. The journey ended in the ancient city of Arl, a haven for blood sports in the coliseum known as the Crimson Forum. After getting paid, Quig explored the city's labyrinthine streets and was promptly ambushed by a gang of street thugs who not only took his money, but disabled and absconded with Scout. Enraged yet already streetwise enough to be suspicious of the city authorities, young Quig began asking around about other gangs or freelancers that could help him get his revenge. It was there, in one of Arl's seediest dive bars, that Quig ran into Dhareen the Vise, the same shobhad bounty hunter who inadvertently set him on his life's path. As an awestruck Quig launched into his entire life story, Dhareen sighed wearily and told him to forget about his lost drone and head back to his backwater town. But at last Quig said the four words the shobhad lived to hear: "I can pay you." Dhareen scoffed, but as the ysoki pointed out a dozen ways she could improve her gear, the bounty hunter reluctantly agreed, and the two planned a raid of the gang's headquarters. One week later, Quig and Scout had been reunited, and the ysoki was apprenticed to Dhareen, having impressed her with his quick thinking during the rescue of his drone. Quig learned much from the gruff shobhad over the next year as they traveled the system, and though they often butted heads over methods of tracking and capturing their quarries, the two enjoyed a relationship of mutual respect. Upon the completion of a sizable job where they collected five bounties simultaneouslyÑright under the noses of several competing bounty huntersÑDhareen announced that she was ready to retire and travel with her clan once more. Quig was saddened about the dissolution of their partnership, but also felt ready to operate on his own. The shobhad returned to Akiton to live what she hoped would be a quieter life, while Quig continues to make a name for himself across the Pact Worlds. Quig is personable and outgoingÑoften significantly chattier than his comrades would likeÑand his constant traveling for work has left him with friends and contacts across the Pact Worlds. He prides himself on being a good judge of character, and while he's savvy enough to withhold actual trust until it's been earned, he's not above throwing himself into a fight on behalf of a near-stranger if he's got a good feeling about them. Though fully capable of working alone, he tends to get bored easily without people to talk to, and thus prefers to sign on with teams of adventurers, where he can act as the group's resident tracker and starship engineer. While he still keeps in touch with his family, he doesn't speak about his hometown much, as he's a bit embarrassed by his unglamorous upbringingÑwhen he does mention it, it is with a liberal helping of humor. He's a fan of both taking minor trophies from previous jobs and scavenging spare parts that he's positive may come in handy someday, inevitably turning his cabin or bunk into a riotous nest of cherished junk. Quig's closest companion is his drone, Scout, and he spends the majority of his downtime puttering about in the robot's systems. He often talks to Scout as way of thinking out loud or voicing his innermost thoughts, attributing them to the drone in a way that can make him seem a bit unbalanced to those who don't know him well. (And in truth, sometimes to those who do.) When he's captured a bounty and is feeling particularly mischievous, he often pretends to consult with the robot about the person's fate, ultimately claiming that he sympathizes and would like to let the target go, but "the robot says otherwise."
Generate Backstory based on following information Character Name: Navasi Character Race: Human Character Class: Envoy Output:
Born into a prominent family on Absalom Station, the envoy who calls herself Navasi spent much of her childhood avoiding her parents in their "sky-villa," as they called their sprawling, six-story home in the Nyori Palisades. Navasi's mother had designs on her canny-but-headstrong daughter inheriting the family's business. Her father had visions of a queenly young woman sitting in silk among the station's most prominent socialites. Navasi wanted neither. A quip on her lips, she eschewed glitzy playdates and family soirees in favor of zipping through Absalom Station's streets with her best friends, the children of the household employees. She'd take the rush of riding a screaming hovercycle over the pompous sniggering of the wealthy any day of the week. As she befriended more and more stationers from less-privileged walks of life, Navasi's irritation with her parents and their deliberate aloofness from the rest of society turned into outright disgust. The inequities of Absalom Station, where the rich lived in fortified enclaves and the poor lived in little more than metal boxes, pained her. Simply giving away her pocket money didn't seem like enough. She began to dream of a fairy-tale life in which she could steal the affluent's unearned wealth and give it to those truly in need, and idolized the Free Captains of the DiasporaÑpirates living by their own rules. Navasi could only imagine the fun she'd have with such freedomÑand the good she'd do, of course. On the eve of her eighteenth birthday, Navasi sat in her plush quarters, staring at the gold-fibered holo-gown that was to be her debut dress. Two choices stood before her. She could don that false uniform, attend the gala, and accept her mother's gift of an executive position in the family company. Or she could leave. It took less than an hour for Navasi to slip out of the manor and stow away onto a ship bound for the Diaspora. Navasi arrived on Broken Rock with a pocketful of stolen credsticks and a gleam in her eye. She quickly signed up as a "procurement specialist" with a contracting firm called the Sixth FingerÑlittle more than a starfaring thieves' guildÑready to use her new position to steal from exploitative corporations and make herself a hero to those in need. The reality of life in a pirate enclave hit her like a meteorite. Having quickly blown through her money, and too stubborn to return home in shame, Navasi found she no longer had a choice in which jobs she took. Under the guildrunners' threats, she roughed up innocents, stole from the less fortunate, and worse. Though she never completely lost her egalitarian beliefs, she hardly recognized the na•ve idealist she'd once been. A few years in the streets showed her how much of her former life she'd taken for granted, and taught her that if she wanted to take care of others, she first needed to take care of herself. That, at least, she was good at, and she quickly gained a reputation in the gang as the best fast-talker and facewoman around, spinning bold plans and quick wits into fat paydays. Now a jaded young woman, Navasi found that the wealth from her scores brought little joy without friends to share it with, and she took comfort in the hardscrabble survivalists and secretly softhearted rogues she recruited to her crews. Yet it was in one particular woman that Navasi truly found herself again. Purple-haired and tattooed, with eyes like blue supergiants, the newcomer was outspoken against those in power. She bucked the pirates' authority and operated alone, pulling the sorts of righteous jobs Navasi had once dreamed of. She was the bravest, most exciting woman Navasi had ever met, and despite Navasi's continuing allegiance to the Sixth Finger, the two quickly became inseparable. That all came crashing down the day the Sixth Finger arranged to knock over a medship full of supplies bound for Absalom Station. To the gang's leaders, the ship's missionÑaiding refugees of a wartorn star systemÑwas inconsequential compared to the valuable drugs in its cargo bays. Navasi's objections were overruled. It was the final straw. Together, Navasi and her friend formulated a plan, alerting the medship to the imminent heist and carefully sabotaging the fighters the gang had designated for the assault. It all might have gone unnoticed, had the gang's resident technomancer not decided to check the security cams one final time. In the ensuing ambush, Navasi and her friend were pinned down, their backs to the sole spaceworthy shipÑa single-seat fighter with only enough life support for one of them. Unwilling to leave her friend, Navasi prepared for them to go out in a blaze of gloryÑonly to have her friend shove her into the cockpit and slam the canopy. As Navasi scrabbled with the latch, the other woman winked, pulled the pins on her grenades, and sprinted straight at their ambushers. The wealthy scion of Absalom Station died that day, as did the pirate she'd become. As she made her way back to Absalom Station with the medship, knowing that neither the Sixth Finger nor her spurned family would ever stop looking for her, she forsook both of her previous incarnations. Abandoning her old identity, she took the name of her fallen friendÑNavasiÑand swore that henceforth she'd carry on the fight they'd started together, only stealing from those who deserved it, putting her finger in the eye of anyone who thrived on exploitation, regardless of which side of the law they were on. Knowing she'd need a new appearance as well, she continued borrowing from her friend, dying her jet-black hair purple and adding a single blue contact. Yet when she considered mimicking the original Navasi's tattoos, she was shocked to learn that they were symbols of Weydan, the god of discovery and equality, famous for taking mortal form. Though her friend had never spoken of religion, Navasi took it as a sign, and even holds out some hope that perhaps her companion might have been more than she seemed, though she recognizes that such thoughts are probably just a manifestation of her grief. Today, Navasi has built a reputationÑperhaps more than is truly wise for a woman with a price on her headÑas a talented freelance captain, putting together crews for adventures ranging from planetary scouting and private security to her old talent for "procurement," though she's careful about what sorts of jobs she and her friends take on. Navasi still believes in freedom for all, spreading the wealth, and taking plutocrats down a pegÑbut she also knows the value of earning credits, and takes pride in the ability to take care of herself and her crew (though she still has a sometimes inconvenient tendency to empty her pockets for those in need). As a scoundrel, a fast-talker, and a brilliant negotiator, Navasi is happiest when the chips are down and lives hang in the balance, as that's when you truly know who your friends are. Above all, she knows to always look beneath the surface, for like Navasi herself, nothing is ever quite what it seems.
Generate Backstory based on following information Character Name: Keskodai Character Race: Shirren Character Class: Mystic Output:
For those inducted into the faith of Pharasma, the Lady of Graves, death is not an ending, but a doorway: an entry into a new existence and way of being. The shirren Keskodai understands this transition well, and greets it with the joyful reverence it deservesÑan outlook that's not always comforting to the patients in his medical bay. Keskodai grew up in the burning deserts of Fullbright, the side of tidally locked Verces that's always turned toward the sun. Though cosmopolitan, his hometown of Takoris was primarily shirren, having been an early satellite settlement of the original shirren colony on that world. The child of a priest of Hylax, the Forever Queen, Keskodai grew up steeped in the values of friendship and diplomacy, and felt a deep connection to the divine, yet chafed at the idea of serving the same god as his parent. Exactly which god he'd serve instead remained unclear, until the coming of the Gray Shakes. Believed to be the result of a biotech experiment gone wrong at the local university, the plague called the Gray Shakes burned through the city like a wildfire, turning shirrens' chitin gray, rotting off their antennae, and eating away at their telepathy and motor function, leaving them awake but unable to communicate until they finally expired. In the weeks it took the local government to find a cure, thirty percent of the city's shirren population died. In the midst of this horror, a young Keskodai first encountered priests of Pharasma, black-robed beings of all different races who'd come at news of the plague. Somberly, the Pharasmins walked among the afflicted, offering magical healing where they could and comfort to those too far gone, whispering to them of the Cycle of Souls and the new worlds that awaited them. The beauty of their ministry moved Keskodai, and he quickly joined their hospice work, leaving home to study at a temple in the Ring of Nations once the plague was safely contained. After years as an initiate, Keskodai returned home a full priest of Lady of Graves, ready to tend to his people. He quickly fell in love with two members of his congregation, a female-host couple, and the three soon joined arms in marriage. Yet as much as he loved his community and his partners, a part of him remained unsatisfied. That part of every shirren that thrills at choice and decisionÑmaking began to wonder: Had he made the right choice in coming home? In choosing a life so similar to his parent? How could he know if he wanted this when there was still so much out there that he'd never experienced? The desire to explore continued to grow, until at last, after the birth of their first son, he and his partners sat down and made a plan. He would leave and see the galaxy, taking their child with him to expose him to the same new experiences. Once the child was old enough to leave his cradle-jar, Keskodai would decide whether he'd seen enough to return in good conscience, in which case both of them be welcomed with open arms. If not, the child would return alone. In his effort to see as many worlds as possible, Keskodai took to signing on with freelance adventurers and starship crews, particularly those headed out beyond the edges of the solar system. While quite capable in combat, he prefers to act as the ship's medic, trusting that his mercenary companions will give him plenty of opportunities to employ his goddess-granted magic in patching up the broken or blessing them on their journey into the Great Beyond. The cheerful manner in which he talks about death often initially disturbs those under his care, yet anyone who spends much time with the shirren quickly learns that his even-keeled, fatalistic approach to life and death doesn't make him cavalier about it: for him, to give less than his best effort in healing his friends would be to risk them dying before their appointed timeÑa loss for him, and a grave failure in his duty to his goddess. As with many shirren, Keskodai is a team player, always ready to throw in to help others, and a social butterfly who loves meeting new people. A crewmate once called him Òthe galaxy's friendliest death priest,Ó and he wears the badge with pride. Though quite fond of option bars and other artificial means of stimulating his choice centers, he's careful not to let himself overindulgeÉ usually. More often he satisfies his need for independence by customizing his gearÑthough he doesn't consider himself vain, Keskodai is intensely proud of the aesthetics of his gear, his collection of trophies, and his mustache (which he thinks lends him an air of gravitas). His greatest pride, however, is his son Chkoresk, still in his larval stage. Like many shirren parents, Keskodai constantly carries ChkoreskÑaffectionately nicknamed ÒChk ChkÓÑaround in a heavily fortified cradle-jar designed to let Chk Chk learn about the world from relative safety. While Chk Chk isn't old enough to speak yet, his telepathy only good enough to grant brief blasts of childlike emotion, Keskodai holds conversations with him regularly, with Chk Chk tapping on the glass to communicate his answers. Though Keskodai is generally as easygoing as he appears, he still has his demons. The Gray Shakes tragedy left him deeply distrustful of certain types of research and technology, and he's constantly torn between his faith in individual freedom and his desire to protect the community through heavy government regulation. Worse, he's come to love the life of a wanderer and the friends he's made along the way, and deeply fears the day when Chk Chk grows old enough to return home, and Keskodai has to choose whether to head back to Verces with him, or continue on alone.
Generate Backstory based on following information Character Name: Iseph Character Race: Android Character Class: Operative Output:
As biomechanical entities, androids can theoretically live forever with the proper repairs. While some embrace this form of immortality, most androids live what they feel is a full lifeÑusually around a hundred yearsÑand then voluntarily instigate a process called renewal, in which the android's soul leaves its body, allowing a fresh android soul to inhabit it. Most people consider this a joyous occasion, metaphorically equivalent to the old android giving birth to a child, and understand that a post-renewal android is an entirely new person who just happens to inhabit the same body. Yet not all people are willing to honor this change or forgive past debts and slights, and such is the case with Iseph. Iseph awoke in an abandoned storage facility on the machine world of Aballon, standing upright in a black-market renewal crche. Around them, the place was completely empty, save for a note and a pen left in the center of the concrete floor. Clearly hastily scrawled, the note read only: Run. Hide. Retaliate. Beware the mark. Next to the words was a drawing of a symbolÑthe same inexplicable design branded on Iseph's chest. Yet the biggest shock was when Iseph picked up the pen, as the note's writer had clearly intendedÑfor the handwriting on the note matched Iseph's own. Confused and disoriented, with only some basic downloaded knowledge of the world they'd just been born into, Iseph did as the note instructed, doing their best to disappear into Aballon's bustling android population. It was here that, among other things, they first met other androids and discovered that some identified with particular genders, though Iseph never felt any such personal connection. But the questions raised by the note continued to plague them. Who had worn their body before them? Who were they running from, and why? What was the mysterious symbol? Eventually, Iseph worked up the courage to begin making surreptitious inquiries into the planet's infosphere. All of these searches failed, yet in curious ways, as if the information was being actively scrubbed and redacted. Worse, Iseph began to get the sense of being watched, faces in the crowds that seemed strangely familiar. After a month of tentative forays into they city's silicon underworld, Iseph at last tracked down someone who claimed to recognize the mark, but who insisted on meeting in person at a nearby virus bar. Iseph was almost to the tavern when it exploded in a massive fireball, the blast consuming an entire city block. Thoroughly spooked, Iseph fled Aballon, taking passage on a ship to the Diaspora. Yet as they worked there, quickly finding themself a deft hand at piloting rock-hopper shuttles and mining tugs, Iseph's fear turned to anger. Wider Pact Worlds society proved far messier than Aballon's orderly machine culture, and Iseph was first confused and then disgusted by the prejudice and jealousy androids still encountered from some humans. They met android escapees from illegal colonies in the Vast, bearing blatant symbols of corporate ownership and scars from cruel disciplinary implants, and began to suspect what their own mark might say about their origins. Incensed, Iseph made contact with the Android Abolitionist Front, learning to fly more combat-oriented craft, to sneak through the shadows, and to put down the enemies of their people with ruthless efficiency. Under the AAF's guidance, Iseph became a black ops expert, until a disagreement with their handler over a messy job led them to go independent. Today, Iseph officially hires on with freelancer crews as an elite pilot specializing in dangerous transport or exploratory missionsÑand if those jobs sometimes require a little infiltration or a bullet from the shadows, well, that costs extra. Though paranoia over being hunted by their mysterious enemy (as well as friends of former assassination targets) makes Iseph something of a loner, the android desperately craves companionship, and is fiercely loyal to those few who prove themselves trustworthy. As a result of their early days on Aballon and personal experience as an android in a largely biological society, Iseph questions or rejects many aspects of mainstream Pact Worlds culture, and enjoys exploring the countercultures on different worlds. Iseph believes the ends often justify the means, yet strives to only take on jobs that fit with their sense of morality. An initial focus on android rights has broadened into a tendency to identify with oppressed people and underdogs everywhere, no matter how alien, and to hate any form of slavery with a passion. While Iseph finds the most joy in flying any manner of ship or vehicleÑusually too fast and recklessly for the comfort of their passengersÑtheir infiltration abilities remain as sharp as they ever were, and the former assassin has no objections to pulling out their trusty sniper rifle again when the cause is just.
Generate Backstory based on following information Character Name: Altronus Character Race: Kasatha Character Class: Solarian Output:
Altronus Barasul Dovenayan was born into House Holdare, a traditional and respected family on the kasatha generation-ship-turned-homeworld Idari. The Holdare trace their lineage to Great Families already well respected when the Idari left Kasath for their centuries-long trip to the Pact Worlds, and have maintained strong connections with both the houses that rose to prominence on the ship while crew functions were paramount, and younger houses risen to prominence since the Idari became an enormous space station. Much of the influence of House Holdare comes from their renown for producing skilled adataÑscholar-priests who oversee the removal and preservation of thin slices of the brains of deceased kasatha in technomagical temples called adats. Even in times when ships officers, pilots, and navigators find their social relevance waning, the adata remain highly respected in kasatha society. The eldest living member of House Holdare, Barasul Naedarin Allar of Clan Allar, Keeper of Ten Million Thoughts and doyen of the ship's adata, took a special interest in Altronus shortly after his birth, though he was but a distant nephew to her. Of course the attention of so great a clan elder comes with more responsibility and expectation than comfort, and though Altronus was raised with significant prestige and resources as a youth, he was also pushed to begin adata training very early, his family even going so far as to name him after famous adata doyens. While Altronus did not excel at his studies the way his family had hoped, neither did he do poorly, and most people chalked his merely adequate results up to his relative youth. In truth, Altronus was indeed an excellent scholar, simply one who had trouble focusing on a single topic for long. Inevitably, some interesting fact in his studies would pique his interest and draw his research off into unrelated sidetracks. This broad, self-directed education made him adept at making connections between disparate fields, yet earned him little love from traditionalist teachers who saw his scattered studies as a failure to focus and a deliberate rejection of tried-and-true scholarly practices. Though his close family were dedicated worshipers of Talavet, the Storyteller deity, one of Altronus's more sympathetic teachers felt his wandering focus could be better brought into line with training in the philosophy of the Cycle, which teaches that existence is an endless, connected series of events as stars are born, die, and born again. Though the Cycle is the guiding philosophy of the solarians, contemplative warriors with a tradition stretching far back into the history of Kasath, it's also seen as a useful tool for training body and mind in preparation for the rigors of other vocations. Altronus was accepted as a student into a prestigious cosmonastery on the Idari, and taught to focus his thoughts on the forces of the universe around him, to draw strength and guidance from the endless repetition of celestial creation and destruction. He took to the training immediately, and soon was among the most advanced students, most of whom sought not just to understand the lessons of the Cycle, but to embody them in the path of the solarian. Altronus, however, was still slated for a career as an adata. This preordained path didn't bother himÑas he approached adulthood and the yearlong ritual walkabout of the Tempering, he was allowed to take on guard shifts at the ship's famed Sholar Adat. There he watched over rooms of stasis pods where adata connected to the Sensorium, the technomagical temple archive where flashes of memories from archived kasatha brains could be experienced, sorted, and analyzed. On rare occasions, he was even allowed to experience ancient Sensorium memories himself, and it was these glimpses of lives and secrets long lost that most drove Altronus to complete his studies and become a full adata. During one of his last scheduled shifts as an adata student, Altronus was assigned to an inactive Sensorium access nodeÑone rarely used, but like all Sensorium access points still important enough to be protected by force fields and a round-the-clock guard. Though most such shifts were uneventful, on that night Altronus was surprised by the appearance of a fully cloaked and apparently rushed senior adata, Remura Esolla Kaiban of Clan Senthen, flashing a warrant to allow unscheduled access to the memory of a recently deceased citizen. Thanks to his tendency to collect trivia, Altronus knew Remura was scheduled to be giving a lecture at the far end of the Idari. What, he wondered, could be of such great importance that the revered adat would end the lecture early, not to mention need an emergency Sensorium warrant? Altronus knew he should mind his own business, but again curiosity overrode his training. Altronus contacted a friend at the far end of the ship, who informed him that not only had Adata Kaiban not left the lecture earlyÑshe was still on the stage. Immediately Altronus sounded an intruder alert, and rushed into the Sensorium access node to confront the false adata. To his surprise, Altronus discovered not a kasatha, but a small, sickly gray humanoid standing in a pile of robes and strange machinery, with long wires and humming crystals latched onto the Sensorium feed and hundreds of images flashing from the access node to the gray creature's alien devices. Altronus leapt to activate the Sensorium emergency disconnect, but the bulbous creature struck him with a taclash, ripping the pulsecaster from his grip, then shot him with a pistol that fired a searing green ray. Through the resulting haze of pain, Altronus managed to seal the access node's security force fields, trapping himself and the gray intruder inside. With a shock, Altronus realized the severity of the situation. Any response to his alarm would take precious moments to arrive, and still more to disable the force field. Unarmed, Altronus had little chance of holding the intruder at bay. He had no way of healing the wound from the creature's pistol. For the first time in his life, Altronus truly confronted the fact that he was going to die. Like the stars themselves, he too would be extinguished, his body breaking down and eventually being reincorporated over millennia into new entities, new worlds, new stars. At last, he truly understood the Cycle. With his final moments, he reached out to the universe, embracing it. And the universe answered. Altronus was as surprised as the strange gray alien to find a long, shining golden blade suddenly sprouting from his lower right forearm. Yet he had seen enough of solarian training to recognize the blade of stellar energy for what it was, and leapt to put it to use, placing himself between the creature and the node's access panels. The two fought in grim silence, and though it was clear the gray invader was the more skilled, Altronus stood his ground, putting to use every scrap of training he'd gained. He didn't need to winÑonly buy time, keeping the creature from finishing its infiltration of the Sensorium until help arrived. Blow after blow fell upon Altronus, and the pistol's strange green rays continued to singe and scale his flesh, but Altronus would not fall. His blade scored many fewer hits, and at times seemed to pass cleanly through his foe to no effect, but he pressed the attack as best he could. As he did, a fierce joy welled up in him, a sense of the rightness of the path that had led him to this moment. This cosmic contentment continued to expand until he had no choice but to release it, unleashing a burst of searing stellar flame in all direction. At last, ship security arrived, using their command bypasses to deactivate the access node's force fields and dragging the half-dead Altronus from the fight. Yet upon seeing that it was outnumbered, the bulbous-headed alien didn't continue to fight, or attempt to escape. Rather, it paused to take stock of the situation, toggled a device on its armÑand detonated its own head like a bomb. The security team secured the body and questioned Altronus. When several true adata arrived, they immediately attempted to preserve part of the horrid gray thing's exploded brain. While their efforts to pull meaning from the splatter were greatly hindered, two ideas were recovered. The first was that gray spies had deeply infiltrated the Pact Worlds. The second was that the time of something important called "Phase Three" was coming soon. The Doyenate of the Idari was informed, and additional security added to Sensorium access nodes. While the matter of gray infiltrators was officially left open to investigation, with no more solid leads and no further incidents, official attention quickly turned elsewhere. But Altronus couldn't let the issue lie. Questions filled his mind. How thoroughly had grays infiltrated the Pact Worlds? Had they successfully infiltrated the Idari? What did this gray seek to learn from the Sensorium? Why had it sought to destroy its own brain when capture became inevitable? And, most importantly, what was Phase Three, and how soon would it arrive? Altronus tried to quiet his mind with further solarian training, but while his powers grew, his sense of calm did not. As it came time for Altronus to begin his Tempering, he realized he could never accept a role as an adata while the mystery of the gray invader hung over him. He sought, and received, approval from his house doyen to abandon the path he had long trod, and informed his family that he was leaving the Idari. He had no firm idea of where he would go, nor how his investigation would advance, only a vow to chase down every strange occurrence that might mark a potential gray incursion within the Pact Worlds. While many of these events had otherÑsometimes equally strangeÑexplanations, he found enough potential connections to the grays to support his growing suspicion that secret conspiracies indeed existed just out of sight. Still a rigorous scholar, he began to accept that he'd need to give more credence to outrageous claims and unlikely stories if he ever wanted to uncover the truth. Now inarguably an adult, Altronus has nevertheless remained on his Tempering for much longer than the traditional year, and still sees himself as working to form the traditions that will guide him through his later life. He often signs on with freelancers and adventuring companies as a guard, scout, or researcher in order to support himselfÑespecially if their activities align with his obsessionÑyet his primary goal always remains researching the shadowy web of plots he first glimpsed that night in the access node. Ironically, while he comes across to many kasatha as overly impetuous and offbeat, his natural kasatha love of traditions, his devotion to the Cycle, and his scholar's desire to monologue about admittedly unconventional research often causes members of other races to see him as an eccentric professor or addled conspiracy theorist. Any skepticism as to his usefulness, however, disappears in the first firefight, as Altronus launches himself into the fray and "lets the cosmos take control," slicing through hordes of enemies with terrifying calm.
Generate Backstory based on following information Character Name: charmdatereviewsewrZZ Character Race: 358164 Character Class: 525864 Output:
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Generate Backstory based on following information Character Name: Backstere Pennypacker Character Race: Halfling Character Class: Rogue Output:
Revolutionary communist town baker starts stealing from the rich to give everyone else more food and fancy ingredients. Gets run out of town and goes off on a quest to steal large amounts of money from the rich and perfect her stabbing so she can go home and start a revolution.
Generate Backstory based on following information Character Name: Rosamund Schermer Character Race: Human Character Class: Cleric Output:
A young soldier gets life saving abilities from an unknown god. She pretends to be a sorcerer to hide her incredibly heretical worship and becomes a tinker so she can travel and spread her heresy.
Generate Backstory based on following information Character Name: Barack Obama Character Race: Half-elf Character Class: Warlock Output:
Barack doesn't remember her backstory much, and believes she is a bard. She travels the land searching for her memories, and the reason that she became blind.
Generate Backstory based on following information Character Name: Adrien Greystone Character Race: Human Character Class: Fighter Output:
They were a sailor on their fathers merchant vessel, but was left behind when mutineers took over the ship. They joined a mercenary company that was passing through, and honed their skills with the blade.
Generate Backstory based on following information Character Name: Russell Character Race: Half-orc Character Class: Ranger Output:
Russell was born to a human father and an orc mother. His father was a scholar at a university, along the lines of Oxford in medieval England. His mother was from the orc lands, but came to live with his father. He grew up with his younger brother Gšdel (a traditional orc name), but his mother left with his brother shortly thereafter. He was largely raised by his dad at the university, and got a good education as a result. However, he never really liked any of his classes, so upon graduation, he became a ranger for hire. He does this for a living, all the while trying to find ways to reconnect with his long-lost brother.
Generate Backstory based on following information Character Name: Matthildur Nightstalker Character Race: Human Character Class: Ranger Output:
Kidnapped by slavers as a child. At age 19 she is now free and has begun the quest to find her family. There's only one problem: She's also a Werewolf.
Generate Backstory based on following information Character Name: Abigail Vermillion Character Race: Human Character Class: Monk Output:
Raised by a Kalashtar temple after her mother left her as a child. Hopes to find her while working at a frontier town.
Generate Backstory based on following information Character Name: Ethe'Avin Character Race: Drow Character Class: Psychic warrior Output:
Ethe was a slave who eventually found himself in service of the Chosen of Lolth. Under her, her became a guardian, and learned how best to defend others, putting his own life on the line to do so.
Generate Backstory based on following information Character Name: Andalu Character Race: Centaur Character Class: Fighter Output:
Andalu was roped into being a smuggler when he was very young, as he was quite adept at pulling wagons, and hiding away secret items to smuggle into towns. He continued on bigger and bigger ventures until eventually he got caught between two factions that each wanted his service for themselves. Trying to serve both became a dangerous war, that eventually resulted in both factions driving him off. That day he swore off of smuggling, finally deciding to find honest work for an honest pay.
Generate Backstory based on following information Character Name: Fernando Eye of the Law Character Race: Human Character Class: Cleric Output:
Priest of absolute unconsidered law
Generate Backstory based on following information Character Name: writing Character Race: Writing Character Class: Writing Output:
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Generate Backstory based on following information Character Name: Thorgrim Grudgebearer Character Race: Dwarf Character Class: Fighter Output:
Woken in a new realm after sleeping as a guardian and living a 1000 different lifetimes, Throgrim and his brother Rurik are now living their final incarnations as dwarves. The realm they are in is human-centric and extremely anti-magic (something about a catastrophe caused by magic in the past blah blah blah) so they have experienced some extreme racism ans suspicion as they quest to answers. Thorgrim is the eldest of the Grudgebearer children, a rough but fair minded fellow who while not relishing being the caregiver for his brother (a druid who is more than a little eccentric and off the wall, hell of his rocker usually) he is fiercely loyal to his brother and his friends.
Generate Backstory based on following information Character Name: Raevyel Tander Character Race: Lutra (otterfolk) Character Class: Ranger Output:
Imprisoned river-folk of a refugee band fleeing dwarfish conflict.
Generate Backstory based on following information Character Name: Miranel the Doll Character Race: Aasimar Character Class: Warlock bard Output:
As an Aasimar, Miranel was born with a heavy burden to protect the good and punish the wicked. Her angelic guide expected her to fulfill her duty with what she had. Thankfully, what she had was beauty and a mesmerizing voice. Using these tools, she had been able to grow up manipulating others and doing as she was told; Punishing the wicked. Her warm voice can lull others while her cold steel can exact justice. It started to become too easy for her and people just became targets for her gifts. She had always expected to be the best at what she did, and therefore did not expect to fall in love with another with such gifts, a musician. He taught her how to enthrall others, like the Fey he learned from, and she, ignoring her duty while completely entranced by this man, helped him with his ploys and debts, for he was prone to gambling. Things went well for a while, until he gambled a bit too much and too far. To make up the money, Miranel had a dangerous plan. To lure and seduce a cruel and powerful man, a crime boss. With her new knowledge, she could easily grab his attention and manipulate him to give her the money she needed and more. The man had fallen for her quickly, for his appetite for women and power were equally insatiable. However, she had not accounted for how deep his paranoia and jealousy ran. He learned of her relation to the musician and how she was using him. He decided to pay her a visit to their very doorstep. He had her lover killed in front of her in their own home. When she resisted, he punished her too. He took her arms, so she may never bring joy to another man again. She laid there bleeding out next to her dead beloved, and vowed to avenge him. She had never felt such fury and indignation. It roiled inside of her like a white hot light. It spilled forth, searing her very being, from her mouth, her eyes, and her wounds. When next she awoke, her limbs were cauterized from the light, her newly awakened Scourge power. Miranel started on her plan of vengeance. First, persuading a skilled artisan, a dollmaker, to help her craft new arms and a mask. From there, she seduced and manipulated her way through government ranks and smugglers to escape the city unnoticed and with a new identity. She needed to be stronger before she could confront and exact the worst punishment she could conceive on the man who took everything from her.
Generate Backstory based on following information Character Name: Nizral Character Race: Half-elf Character Class: Paladin Output:
Narrowly escaped a city destroying cataclysm that turned most of its inhabitants into mindless undead.
Generate Backstory based on following information Character Name: Drakk Strago Character Race: Half-orc Character Class: Monster hunter Output:
Good guy ex pirate
Generate Backstory based on following information Character Name: Binster Gladfellow Character Race: Halfling Character Class: Inquisitive Output:
Failed merchant gone quak
Generate Backstory based on following information Character Name: Rundle Character Race: Gnome Character Class: Rogue/fighter/wizard Output:
Rundle and his brother Dink lived in the gnomish outback. His Father a gnomish wizard and his mother a gnomish rouge. Dink following in his father footsteps went to wizard school and Rundle the younger brother stayed home until one day he found his mom and dad dead.
Generate Backstory based on following information Character Name: Alvynn "Stumbleduck" Murnig. Character Race: Halfling Character Class: Warlock Output:
A warlock on a drug trip stumbles over a dark secret. Deciding on what to do with this knowledge left Alvynn in deep hermitude until he discovered a way to destroy this terrible and powerful evil once and for all.
Generate Backstory based on following information Character Name: Derp Character Race: Goblin Character Class: Wizard Output:
Betrayed by his goblin clan and trapped in a wizards tower he self learnt magic
Generate Backstory based on following information Character Name: Emrys Tannerborn Character Race: Human Character Class: Paladin Output:
The girl had always lived outside the village walls. Her familyÕs business, though important, relegated them to TrielÕs outskirts, nearer the hills. The stench of the tanneryÑnot to mention the cattle fieldsÑwas unwelcome in the heart of town. That autumn had been particularly trying. Unexplained attacks on the livestock were occurring with increasing frequency and viciousness. If the trend continued, the winter would be a difficult one. Determined to catch the culprit and ensure his familyÕs safety, 17-year-old Emrik stationed himself near the entrance of the barn at nightfall, armed with a small dagger, a rusted pitchfork leaning next to him. His 12-year-old sister begged to accompany him, but she was made to go to her room as usual. Still, she kept watch by her window, working on a leather pouch to keep awake. Suddenly, she caught sight of a movement in the shadows far across the property. It slunk towards the barn, but Emrik didnÕt react; he had his back to it and hadnÕt seen it yet. Unthinking, the girl ran out of the house and raced toward him, slipping on the muddy earth. She watched the two figures struggle; one fell, the other atop him. Instinctively, she grasped the tools in her nightshiftÕs pocket as she reached the pair. Screaming, she plunged them into the beastÕs side. It reared back and stumbled away before collapsing. As she embraced her brotherÕs fading form, a wave of calm rushed over her. She lifted her head as the moon emerged from behind its cloud, and in its glinting on the blood-soaked sterling sewing shears her mother had lent her, she saw reflected an unusual symbol. In that moment, however briefly, everything made sense and she understood her destiny clearly. She would fight to keep this from happening again. She would fight not only with weapons, but with knowledge. She would discover the origins of such creatures and learn to destroy them. She would share this understanding with others that they too could help in the fight against the darkness. She took on the name Emrys Tannerborn, to honor her brother, whose death coincided with her moment of inspiration, as well as her family and her humble beginnings. In her studies, she found that the symbol belonged to the goddess Ioun, mistress of knowledge, prophecy, and skill.
Generate Backstory based on following information Character Name: Ulyssia Gorgon Character Race: Human Character Class: Cleric Output:
Bastard child given to the church as an baby. Trained in peloric lore in the harsh cold north. Became steelynerved from the harsh treatment she recieved at the hands of her superiors. Gathered enough evidence to convict her abbot as a heretic and has him excommunicated. Undertakes a great pilgrimage to prove her spiritual worth to her colleagues.
Generate Backstory based on following information Character Name: The wizard lizard Character Race: Lizardfolk Character Class: Wizard Output:
He was an outcast from his tribe for studying the mystical arts, and so he left his swamp homeland to pursue a career in powerful wizadry
Generate Backstory based on following information Character Name: Mikel of Skaansen Character Race: Human Character Class: Rogue Output:
He comes from Skaansen and worked in a lumber mill there.
Generate Backstory based on following information Character Name: The Avenging Cube Character Race: Gelatinous cube Character Class: Paladin Output:
Bored of a life of subdugation and torment from the dark forces keeping it trapped in a dungeon to dissolve unsuspecting heroes,the cube left its underground prison and ended up joining the ranks of the paladins, with the sole goal of bringing down its former dark masters.
Generate Backstory based on following information Character Name: Axtion Skullsmasher Character Race: Half-orc Character Class: Fighter Output:
Born of a human father and Half-Orc mother, both of whom are still alive and encouraged his adventuring lifestyle.
Generate Backstory based on following information Character Name: Pearl Eater Character Race: Nezumi Character Class: Sorcerer Output:
I am a rat and also a sorcerer an I also see the future and the future is full of blood and fighting and that sucks do I shoot fire lasers of truth and also summon bee clouds, it's fun, and evil cannot stand fun so go drink in the face of demons. It's a Pearl Eater guarantee!
Generate Backstory based on following information Character Name: Daigo Character Race: Human Character Class: Berserker Output:
I am Daigo I am an awesome ronin dude who doesn't work for no fucking clan RONIN 4 LYFE LOL also I have a badass sword and I answer to no one!!!!!1 Except Kajeko. Actually she kinda scares me. Don't tell her I said that.
Generate Backstory based on following information Character Name: Aldreshia Deoradhan Character Race: Human Character Class: Cleric Output:
Aldreshia spent much of her life as a combat medic serving in Torm's holy orders. As such she accompanied Torm's armies and gained some small notoriety for participating in attacks on various demon lords. But only a few years ago, a devastating defeat on her most recent martial exercise left her severely injured. Unsure of her future path, she gave up her official position in the order and took to wandering the land, assisting with people's minor troubles where she could. She continues to suffer from some persistent physical infirmities and an ongoing crisis of faith. Why did she fail? Was it her god's fault ... her fault ... or somehow, neither?
Generate Backstory based on following information Character Name: Grottius Klargsson Character Race: Goblin Character Class: Fighter Output:
Grottius left the cragmaw goblins with great fanfare, seeking glory and wealth on the open road. After falling victim several times to pickpockets and highwaymen of greater caliber than himself, Grottius decided it was time to step up his game, and pointed himself to the ruins of Tamoachan, where he made invaluable allies and began the trend of taking any and all magical detritus the party didnÕt want. He traveled with the likes of Harvik, Falgoust, and Soveli for a long time, raking in absurd amounts of treasure and learning the secrets to a successful adventuring career along the way. Thus, a lone goblin who struck out on his own has miraculously become a noteworthy Zhentarim agent, a deadly warrior, and pretty damn pleased with himself. Of course, while heÕs unashamed to rest on his laurels, Grottius looks to reach his maximum potential someday.
Generate Backstory based on following information Character Name: Nergui Character Race: Human Character Class: Ranger Output:
Hailing from a tribe of pastoralist nomads, Nergui wanders the world in search of his people's ancient homeland, which now exists only half-forgotten legends.
Generate Backstory based on following information Character Name: Grabnards Cockpuncher Character Race: Forest gnome Character Class: Bard Output:
Shorter than the average gnome, Grabnards was teased by his friend. Only the squirrels and other woodland creatures seemed to accept him. Out of frustration Grabnards lashed out and punched his older brother in the cock, thus earning his surname. To commemorate the occasion he wrote a song and found his calling as bard. Bored with his home in Samlon, he set off to find new cocks to punch and spread his words often citing Chitik, the god(dess) of trickery. It was in Verdenfield he met Glim the Bard, whom taught Grabnards to use his skills in prose and music to perform magic. Tonight he is enjoying a good drink donated by his adoring fans in the Wolf and Cat.
Generate Backstory based on following information Character Name: Malphegor Character Race: Tiefling Character Class: Wizard Output:
Graduate of a magical college. Parents are consuls, medieval lawyers.
Generate Backstory based on following information Character Name: Captain Cutter Character Race: Human Character Class: Warlock Output:
A pirate betrayed by his crew and thrown overboard tied to the anchor, rescued by Cthulhu and wants revenge
Generate Backstory based on following information Character Name: Stevie Fei Hung Character Race: Human Character Class: Monk Output:
Stevie Fei Huang, is the son of wealthy Shou Fou factory owner. As a teenager, he was often rebellious and resentful of his strict upbringing. To get his son in line, his father sent him away to study under the Drunken Master. Huang was initiated into the Way of the Eight Drunken Immortals, and became adept in 7 of the 8 Drunken Fist styles. In the midst of a fight, he completed his training by creating his own unique style. He has become much more calm and gentle since then, although he is a heavy drinker now. Although he was brought up very traditionally, he is fascinated with Western culture and rejects his traditional upbringing. He often gave speeches against the government and his traditional way of life. Unable to get rid of him due to his fatherÕs influence, Huang was sent to study in Pa Kyo, the Shou Fou capital of Western culture. Ironically, this only introduced him to the Pa Kyo Group, a study group that advocated overthrowing the government and living in an agrarian society. Huang put his Drunken Boxing skills to the test by acting as one of the groups bodyguards against attacks by police and other pro-government forces, often proving himself to be a one-man army. He continued to study and train every day, also sinking deeper into the lore of the Eight Immortals. He particularly came to revere Li Tieguai, and attempts to emulate him in his fighting for the rights of the poor and healing of the sick with potions he carries around with him. He returned home, more incensed than ever against the government and more sure of himself. Unable to tolerate his presence but unable to defeat him, the government finally exiled him. He has been traveling ever since, often disguising himself as a weak, drunken beggar, ostensibly out of humility but also to throw off enemies into thinking he is not dangerous. He carries a bamboo stick with an iron core and wears a large brass earring. He is very mischievous and loves to use pranks to make powerful people look foolish. In addition to a variety of weapons, he likes to make use of different objects as improvised weapons.
Generate Backstory based on following information Character Name: JesusrakSI Character Race: 889656 Character Class: 192659 Output:
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Generate Backstory based on following information Character Name: WarrenGladyUN Character Race: 372452 Character Class: 742669 Output:
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Generate Backstory based on following information Character Name: Pyotr Djokorov Character Race: Human Character Class: Artificer Output:
Pyotr Djokorov was born to Rasmus and Johanneke Djokorov, a Baron and Baroness in Eldishfir, along with his brother, Mikhael. He had always had a certain inventiveness, and with the resources available to the son of such nobles, he was able to make outstanding things, such as a satchel that magically crafted several alchemical formulas of his own design by the age of 20. By the age of 25, Pyotr had already taken an apprentice, a young man by the name of Oskar Tazik. Pyotr was truly a man of science. One day, when Pyotr was 36, he had been working on a particularly volatile substance, when the mixture exploded, severely and permanently burning Pyotr, and killing Oskar. PyotrÕs father, not wanting to draw attention to an incident of manslaughter involving the son of a baron, made sure to sweep the entire event under the rug, and had Pyotr quietly put into prison. His mother had already passed away by this point. Despite the severity of the burns covering PyotrÕs upper body, he received only minimal medical help before being detained. Pyotr would spend the next 5 years in the prison, and in that time, he became acquainted with a man named Sergei. Sergei was an old medicine-man who was imprisoned for a reason Pyotr never discovered. Sergei showed Pyotr how to cope with the constant pain of such burns, as well as how to care for them. During his time in prison, he also developed some less than healthy ritualistic habits. When Pyotr was 41, his father passed away, and Mikhael became the baron. Mikhael decided that instead of keeping Pyotr imprisoned, he would have him banished from Eldishfir. Pyotr, while still altogether unhappy from the events of the past several years, experienced an increase in mood when he realized he would have the chance to travel the world, and especially that through this exile, he would be able to escape the confines of the prison, which functioned as a physical barrier between himself and his ability to invent. Having been banished from his homeland, and not very inclined to return, he decided to cast aside his real surname of Djokorov, and dubbed himself Pyotr Draguvarik. He is determined to live a new life, one rich with creativity, though he carries with him a reminder of what happened to cause all of this, both in the form of OskarÕs original application and in his nightmares. He just wants to get out into the world, to experience new places, meet new people, and to develop and imbibe new substances. Almost one year later, his real adventure would begin...
Generate Backstory based on following information Character Name: Gy Character Race: Drow Character Class: Ranger Output:
He lived in a Drow metropolis as part of a prominent family until he was about 12-ish, but then his sick archery skills caught then attention of the local Lolth priestesses and they tried to have him killed, with giant elf-eating spiders of course. He ran away to the surface and wound up getting blinded by the bright light of not-underground and wandered into a forest where a tribe of wood elves adopted him. Still mostly blind but can still hunt using his accute sense of hearing. Also deathy afraid of spiders.
Generate Backstory based on following information Character Name: swimming Character Race: Swimming Character Class: Swimming Output:
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Generate Backstory based on following information Character Name: Ezar Character Race: Human Character Class: Monk Output:
He was a son of a sheep farmer who was sent to a monastic school at an early age. He was plagued by unknown memories which led him to deduce that he is a newest reincarnation in a long, long cycle. After graduating from the monastic school, he moved to a monastery dedicated to a death god, in hopes of finding his past selves in the funeral records. However, his condition was deemed heretical by the head monk. Now, excommunicated and addicted to a narcotic herb, he seeks to reach a true death by finding enlightenment by himself.
Generate Backstory based on following information Character Name: Dame Galas Character Race: Human Character Class: Paladin Output:
Dame Galas was a member of he Kingsguard when King SatherionÕs madness began. She was spared his murderous wrath and eventually told about Nothraxamadus. She has been psychically influenced by the nihileth. Galas was once a fanatic of the Dawn War religion. Now she believes that the Dawn Gods are usurpers who should be overthrown so that the aboleths, EarthÕs original rulers, can reclaim their rightful thrones. She believes that Nothraxamadus and his lost lover will sing Òa beautiful duet that will shatter the pillars of heavenÓ and that her own efforts will help achieve that goal. Nothraxamadus has sent her to Clayseep Hold in order to set up and protect a psychic resonator, which broadcasts the nihilethÕs commands to all nihilethic zombies in the region.
Generate Backstory based on following information Character Name: Sweep Character Race: Kenku Character Class: Bard Output:
Sweep (the sound a broom makes) is a kenku bard, or at least he wants to be. He spent his youth working as a groundskeeper at a bardic college, where he became obsessed with bardic arts. Because kenkus are perfect mimics, he was able to quickly memorize and recite exactly every song, poem, and story he heard. Using this talent, he convinced the college to accept him as a student despite his glaring disability: as a kenku, Sweep is incapable of creativity. Eventually, he left the college because he could not graduate. Although his knowledge of lore was impressive, he had to compose an original song or poem to graduate. Now he wanders the world gathering scraps of lore and snippets of song, playing at taverns and working odd jobs, hoping to someday find a way to break his raceÕs curse so that he can become a right and proper Bard.
Generate Backstory based on following information Character Name: Uznad of the Wolf Character Race: Human Character Class: Barbarian Output:
Uznad was born to the barbaric Wolf Clan of the Westron Mountains. When she was very young, her tribe was attacked by Arcanians and all but wiped out. The experience left Uznad traumatized. She would forever be terrified of spellcasters and the supernatural. Since their numbers had been so drastically reduced, the Wolf Tribe joined together with their allies the Arrow Tribe. It was this tribe which would later attack Clayseep Castle Town. During this battle she killed several Clayseepers and made of with significant loot.
Generate Backstory based on following information Character Name: Symart Giles Character Race: Human Character Class: Warlord Output:
Symart Giles was born in the city of Galeah to the unmarried noblewoman Heva Harcey. His fatherÕs identity was unknown at the time. He was raised in the Giles household but not afforded noble rights due to being born out of wedlock. When Galeah was attacked by the eladrin nation of Menande in 409b, Symart joined the army to fight them. Heva had recently married a patriotic Galean noble named Warder Giles. Recognizing SymartÕs natural intelligence and charisma, Warder formally adopted him, thereby granting Symart noble privileges including the ability to command troops. Symart became a centurion in the Galean army.
Generate Backstory based on following information Character Name: Iranon Character Race: Half-elf Character Class: Bard Output:
His late human father was a servant of Lord Protector Neverember, the leader of Neverwinter. His mother was a Sun Elf bard, and Iranon is the result of a brief affair between them when she was performing in the Lord Protector's court. She was only at court a short while before she realized she had grown old enough that she needed to leave for Evermeet. Iranon was therefore born on Evermeet and raised as an elf. He learned music and magic from his mother. However, normally, half-elves are not allowed on Evermeet; he was only permitted to stay because he was born there. He suffered prejudice from the elves of Evermeet, and never really felt like he belonged there. As soon as he was old enough to travel, he decided to sail to Neverwinter and seek out his human family. His father had died, but Iranon was able to contact a distant cousin in Neverwinter who believed his story. It was this cousin who, impressed with Iranon's bardic talent and Chaotic Good heart, introduced him to the Harpers. Iranon is now a low-ranking spy for the Harpers. They have sent him on a mission to Phandalin because they suspect shit may be going down out there.
Generate Backstory based on following information Character Name: Sixteen Character Race: Golem Character Class: Druid Output:
Aiden was a barren druidess. She greatly wished to have a child, so she began experiementwith ways to create life using druidic magic. Her fellow druids thought this blasphemous and banished her. She was taken in my the feudal wizard-lord Latheras, who sheltered her while she continued her experiments. Eventually she found success by combining LatherasÕs clockwork artifice with a branch cut from the Gulthias Tree. She named her child Sixteen, as he was the sixteenth attempt to create an artificial life-form.
Generate Backstory based on following information Character Name: Tuss Character Race: Human Character Class: Thief-acrobat Output:
. . . A talented young escape artist finds himself adrift gazing up at the midnight sky. The stars glitter in the moonless night. His entire family are circus performers. They travel from town to town giving grand performances on stage, on the street, and just about anywhere they are welcome. Tuss has a twin brother named Trin. His brother lay beside him in the cool grass field just outside his family's tent . . . . . . during a performance something goes wrong and Trin suffers an injury that leaves his body scarred. Tuss spends all of his life savings to give Trin the medical attention he deserves. Tuss finds the poster on a message board in town. 1,000 gold pieces would seriously help him pay for Trin's healing. He kisses his mother goodbye and promises he will be back soon. It's off to Oakhurst . . . "but I've never killed anyone before. Will I have to now? Will killing all these creatures be a justice to my brother or is it just an excuse?"
Generate Backstory based on following information Character Name: Nathanial Dioris Dahana Character Race: Human Character Class: Druid Output:
Born to a long family of gifted and once affluent druidic casters, Nathanial was raised with a deep appreciation for nature and, many claim, that his family has a touch of the Fey running through their veins, though there has never been any outward evidence to support this. Raised in a large circle of both close and extended family, Nathanial learned how to hunt and track early in his life and spent many days tracking game through the woods, bringing back valuable pelts and meat for his family, both to use and to sell in the local market. There were also times where he and his family would be called upon to help protect their local village from outward threats. Once affluent, the Dahora family line have long since forsaken the trappings of court and intrigue, but are still in possession of secrets arts that were once their claim to high status. One and perhaps the greatest of these artifacts, fell into Nathanial's hands one fateful day, a mysterious and ancient tome known simply as the Monstrous Arcanum which was supposedly penned and bound by Fey nobility in exchange for a service provided long ago. Within it's vellum pages is kept the knowledge of all manner of beasts and monstrous creatures that inhabit the Material plane and it was from this tome that Nathanial, somehow, received his latent abilities which have yet to fully manifest and are very much beyond his current understanding. If, for some reason, this character concept does not mesh with the current party, I will be happy to craft something that will fit better. If there is any other information that I have omitted that your require, please do let me know!
Generate Backstory based on following information Character Name: Harold Character Race: Orc Character Class: Cleric Output:
This orc was discarded as a baby soon after birth when his family realized Harold wasn't going to be a strong man. He was silent and small, surely never to be an asset to the clan. Tossed to the wastelands outside the village, Harold was found three days later by a group of nomadic halflings. This strange arrangement produced an odd yet respectable young orc who is a great asset to his adopted family.
Generate Backstory based on following information Character Name: Clara Conrad Character Race: Human Character Class: Blood hunter Output:
Klara was born and raised in the Zemni Fields of Wildemount, along with her twin brothers, Bruno and Edmund. Like her father, she took to clockmaking while her brothers helped manage their mother's spice shop. She had a perfectly normal happy childhood until they had some friends over for dinner, Klaus Reinland and Olaf Mueller. As they made a toast of wine as drank, the Conrads quickly fell asleep. The next night they woke up to firelight, staring at a crowd of cloaked individuals, known as the Order of Judgement. They charged the Conrads of tainting the earth with their foul presence. The punishments would be lashings and death. Bruno and Edmund were the first to be lashed with silver whips. Then it was Klara's turn. She never knew such pain existed, when the pain stopped, and she fell from her restraints. She looked to the parents who saved her before they each took several crossbow bolts to the chest. Suddenly Klara's vision turned red, and then she looked down in horror at the remaining members of the order, clawed to shreds. Knowing that they were no longer safe, she and her brothers went on the run, moving from town to town. Then, one full moon, Klara experienced excruciating pain before blacking out. She and brothers woke up in the woods with torn clothes and bloodstained mouths. Finally they knew, before a couple weeks later, when they befriended a blood hunter named Marwin Wellmark, who told them they had powerful and dangerous blood, and taught them to harness it to protect themselves from the monsters that were hunting them. The last time she saw her brothers, was when they were attacked one day by the Order, and they were forced to go their separate ways.
Generate Backstory based on following information Character Name: Erik Dawn Character Race: Human Character Class: Spellblade Output:
Erick never knew his parents. As a baby, Erick was ditched in a bush in one of the monk forests along the south coast. He was found by a lone monk gathering berries. Erick was brought to a small shack hidden in the underbrush where he was raised by a clan of monks, learning everything he could about magic. During his upbring, Erick picked up plenty of helpful knowledge. One day when Erick was gathering materials, he found himself ambushed by a runt goblin. With nothing to defend himself with, he grabbed hold of the goblinÕs extra dagger and fended the goblin off with grace. With his accomplishment, Erick began to study the way of the blade.
Generate Backstory based on following information Character Name: Clobber Character Race: Human Character Class: Fighter Output:
Clobber is a huge, muscly dude who lost his right arm fighting the evil forces of Skeletor. He had the arm replaced with cyborg hammer which can spin around and smash through walls! Clobber rides around on the "Power Chopper," which is an oversized motorcycle with a cow-catcher on the front and a laser turret sticking up from behind the seat. He is known for his famous catch-phrase "Let's clob!" If he had an action figure made of him, his hammer arm would spin around if you pulled on his leg.
Generate Backstory based on following information Character Name: Corvo Riverbark Character Race: Half-elf Character Class: Druid Output:
Corvo Riverbark, a Half-Elf street urchin turned Druid after he was kicked out of the orphanage at 15 years of age for being "too old". He lived on the streets for while, trying to survive by stealing from food merchants and picking pockets. Corvo had a good heart, though, and always tried to help the other neglected children that he met. One day he made the mistake of trying to pickpocket a noble Elven embassador and was propmtly chased out of the city by guards. With nowhere else to go, Corvo ventured into the surrounding wildeness for sustinance. He survived for ten days with little luck. He simply had no wilderness survival skills. That is until one day of full moon, Corvo felt a comunion with nature. It was as if the moon was talking to him, imparting onto him the wisdom necessary to survive. And so Corvo thrived! He continued to comune with the spirits of nature and the moon, asking for guidance. And so the street urchin became a Druid, although he'll always be that roguish boy on the inside.
Generate Backstory based on following information Character Name: Baridous Willowcroft Character Race: Human Character Class: Sorcerer Output:
After a night of drinking at another decrepit tavern Baridius lies sleeping in the stables, the dice were not kind tonight and he cannot afford a room within the inn itself. As always he has the same dream of the night which set him on his path. Originally an only child victimised by his peers Baridius spent his early years learning to talk his way out of trouble rather than to fight through it as he grew older this ability proved more and more necessary, for cheating drunks out of their money was rarely hazard free. As always the dream starts at the Splendiferous Unicorn a rather fancy tavern for the likes of Baridius with an entrance fee to match, it had taken several months for him to scavenge the money in cheated chance games and stolen pocket change but at last here he sat on a fine leather seat in a darkened corner reviewing the marks that lay before him. As he waits looking for the right target a darkened hair drow woman enters the establishment accompanied by a muscular half orc dressed in fine leather clothes. Baridus observes the woman move from game to game, collecting more and more winnings, as she travels through the tavern. Most importantly he notices that every game she plays at she offers no bet and mutters only a few words to her opponent at the beginning of the game before falling into silence until her victory. Interest peaked Baridius approaches. Placing his trusted weighted dice on the table Baridus smiles at the woman mustering all of his charm ÒI must admit IÕm interested in your coin but notice you have yet to bet anytimeÓ the drow meets his gaze Òquite the contrary best me and I shall grant you your heartÕs desire.Ó While normally a man highly resistant to false promises, after making so many himself, there was something about this particular offer that consumed Baridius sitting at the table he and the drow rolled their die and as his weighted luck would have it Baridius emerged the winner, however in his greed he had forgotten the first rule of conning, always let the loser feel like they have won. The drow smiled placed a kiss on BaridiusÕ cheek and departed from the tavern. Always at the kiss Baridius wakes startled but that night was only the beginning of his tale, as the days went on Baridius noticed stranger and stranger occurrences around him, flames would burst into life or ebb into darkness as he passed by, earth and dirt would sometimes ripple like water when he stood upon it and people whom once hated seemed more content within his presence. At first this came as a blessing, these small benefits, it was not until the next bar brawl when everything changed, using his new found powers Baridius attempted to subdue his opponent when something went horribly wrong. An uncontrollable cascade of fire erupted over BaridiusÕ head engulfing all within the tavern, including himself, in flame, to this day Baridius does not know how he survived this, but he did and woke up charred, burned and coughing up ash hours later in the broken wreckage of the tavern. Now fleeing from his past, and seeking redemption, Baridius roams the world searching for the drow and the answers that she may hold.
Generate Backstory based on following information Character Name: Danori Dalanthan Character Race: Eladrin Character Class: Paladin Output:
Danori hails from Alyfhil, the captial of Eiladronya. There, she grew up in the noble Dalanthan family, where she spent her formative years studying the world and it's people through books. Of all the accounts she read, she found that the elves, and most notably the Eladrin, were superior. She also trained in combat, becoming a prodigious swordsman. Through the dicipline instilled in her through her study and training, Danori was well on her way to becoming a notable official in Alyfhil. With just weeks to go until an important test of her knowledge to further her career, Danori was studying in one of the libraries of Alyfhil. Her eyes crossed to a book about the Gods of Aefdron, and she decided it might be interesting to read. She flipped open the book to a page right in the middle, and she recieved a vision. Divunquil, a half-elven god of peace, called out to her. He requested she aid him in reuniting the elves of the continent with the humans. Currently, the races were seperated by a bitter history of war. He told Danori that she must do all in her power to unify them. Danori found herself inspired. A god had given her a great task, and she knew she must make the effort to achieve it. Using her rising position and upcoming examination, Danori went to the leaders of Alyfhil. She told them Divunquil's message and asked for their assistance in achieving his goals. Put nicely, Danori was laughed out of the room. She had doomed her political career. What self-respecting Eladrin would willing associate with the humans? The humans were barbaric, they said. Danori had seen the truth, though. She believed in Divunquil's word. Danori went to her elders, the leaders of the Dalanthan family, hoping that perhaps they would support her in her cause. She told them of her encounter with the leaders of Alyfhil. She explained her case, and she told them of Divunquil's message. Her elders were furious. Danori had suggested they reconcile with the humans in front of the leaders of their city? She had made a disgrace of the Dalanthan family. She was promptly disowned and turned away for her radical ideas. Danori did not feel dismayed. She had been contacted by a God. She had a duty to fulfill. Perhaps Eiladronya was not as welcoming to her ideas as she would have liked. No matter, perhaps she must spread the word of Divunquil's goals elsewhere! Danori rounded up her gear and prepared to set out, bringing stories of Divunquil and of unity between the elves and humans with her. Despite the challenges she faces, Danori Dalanthan knows her faith will not be shaken. Danori has spent the last few decades making her way south from Eiladronya towards Lothgard, where she hopes to make allies with human leaders that can help her in her quest at forging better relations between the humans and the elves. On her way, she spreads the word of Divunquil to those who will listen. A few decades into her journey, while passing though the DMSP, Danori met a dwarven man who seemed to be looking to turn his life around. He stuck around her, saying he was helping keep her out of trouble. He's been a wonderful companion to Danori over the past few months as they made their way down to Lothgard. She's very happy to have his company. Danori sees herself as a representative for Alyfhil and for Divunquil. She tries to set an example for what the relationship between the two races could be through her interactions with the humans.
Generate Backstory based on following information Character Name: Tesh Tara Character Race: Half-elf Character Class: Paladin Output:
On the sunny plains to the South lies a small rural village named Giprol, where the Aimar and Tardin Tara own a modest Chocoboª farm. Their daughter Tesh spent her childhood in this idyllic setting, meeting interesting travelers, discovering rainbows and playing with adorable animals. But of course a terrible tragedy lurked just around the corner, ready to disturb this perfect childhood... ...because one day Mr. Sniggles went missing!! He was only a month old and -oh! He was her favorite and playful and just the cutest snuggliest little bird-guy ever!! Tesh experienced denial, anger and finally flopped onto the haystack in the barn loft, rendered immobile for hours by the depressing knowledge that she would never see Sniggles again (he hadnÕt been seen for a whole 52 minutes, so she knew he must be DEAD). Through her tears, she saw the sinking afternoon sun through the loft window. Somewhere deep beneath the hopelessness she found a hidden resolve; she would throw every last ounce of energy in her eight-year-old body into finding him. Random passersbys were conscripted into a search party to comb the town; just before the sun passed below the horizon, a shout went up from Cassowary Hill; Mr. Sniggles was found! He had hurt his leg climbing through a fence and was stuck. Tesh cried with joy as she hugged Sniggles, and the town gathered in impromptu celebration. Belatedly, she noticed that from their elevated position they could see a group of figures traveling across the plains in the distance. ÒDaddy, whoÕre they?Ó Her father Tardin explained how the nearby settlement of Elves was marching to war against their ancient enemies, the Drow. It took several more questions before she understood, with dawning horror, what he meant. ÒYou mean... people hurt each other... On purpose?!?Ó Tesh was clearly about to cry again, so Tardin rushed to hug her, but was instead startled when her mood swung with a shout. ÒI wonÕt let the Mr. SnigglesÕ of the world be hurt by jerky old fences. I promise to... teach them all to have fun, instead of being mean!Ó Tardin Tara smiled in pride at his little girl... then rushed after her when he realized she was making a beeline for the Elves right now. ÒWait, no, you have to grow up first!Ó Seventeen years later, she was ready. Digestible Bullet Points and extra details *Can't get over how wonderful and Fun life is. Wants everyone to unlock their potential for happiness. I mean, if they want to, of course. But they should! Diligently tries to be understanding of different beliefs. Tries to make this include those who dislike Fun, sometimes resulting in panic attacks. *Believes she is ready for anything because sheÕs read the Girl Scout Handbook cover to cover. Not sure what a henweigh is. *Grew up with a literal fairy-Godmother, and speaks fluent Sylvan. *Practiced the Roya family tradition of one-handed bastard sword fighting with her mother AimarÕs blade Fleetwood. *Learned the art of disabling enemies with a blade, instead of killing them, from the local church of Sarenrae. *Puppies!!!
Generate Backstory based on following information Character Name: Raphael Character Race: Kenku Character Class: Druid Output:
Raphael was found as a hatchling by the leader of an elven circle of druids. They raised him as one of their own, despite the fact that he aged quickly and was very non-vocal. He was given the nickname "Howl" for his skills in transformation, and fondness for mimicry of wolves.
Generate Backstory based on following information Character Name: Agnar Character Race: Human Character Class: Fighter Output:
Agnar's father was murdered by an evil rival baron. His family's estate was seized, and he himself forced to take up life as a mercenary to earn his family a livelihood.
Generate Backstory based on following information Character Name: Tyrathiel Character Race: Half elf Character Class: Warlock Output:
Left their home in the slums to search for new meaning, only to encounter a creature of darkness who promised great power and a simple path that would lead to great treasure.
Generate Backstory based on following information Character Name: Lady Avlida of Shallot Character Race: Human Character Class: Sorcerer Output:
Lady Avlida of Shallot has spent her life cloistered in a tower with her studies, believing any exposure to the outside world would end in her death. She used to gaze out her magic mirror to see reflections of the world and brave adventurers defending the lands, but now that mirror is broken, and she feels her only way to live is to face her inevitable doom.
Generate Backstory based on following information Character Name: Alsia of Errantdale Character Race: Human Character Class: Sorlock Output:
Alsia is the daughter of the Queen and King of Errantdale. She left her homeland after her town was destroyed by her mother's ice powers freezing over the lands. Fearing the powers she inherited from her mother, she sought out the adventuring life to learn to control her powers, and maybe one day to learn how to unfreeze the ice-burried realm of Errantdale. In seeking redemption and control, she made perhaps an ill-advised bargain with he who whispers in the dark. Promises of control over her powers and enough great power to right her great wrong and remove the curse she placed on her land, she entered into a pact with the Whisperer and now is haunted by him. She fears the power may come at the price of her soul.
Generate Backstory based on following information Character Name: Adler Ren Character Race: Half elf Character Class: Rogue Output:
Adler began as a courtesan, mingling with the rich and powerful. She was then recruited to be a spy, assassin, and generally unseen presence flirting among the nobility. She enjoys investigating abnormal events and mysteries, and adventures with her chosen companion, a barbarian investigator. Of course, a girl will have some fun and she likes to see what interesting situations she can get into.
Generate Backstory based on following information Character Name: Dr. Danger Character Race: Human Character Class: Warlock Output:
He didn't go 7 years to Danger school be called Mr.
Generate Backstory based on following information Character Name: Seth Snekington the Snekont Character Race: Yaun-ti Character Class: Paladin Output:
Totally not a Snek
Generate Backstory based on following information Character Name: Afoot, Barbarian Investigator Character Race: Half elf Character Class: Barbarian Output:
Waterdeep investigator of some note. Smashes clues into submission work a reasonable price.
Generate Backstory based on following information Character Name: Dr. Quack Character Race: Kanku Character Class: Druid Output:
Dreams of flying, buy turning himself into a duck. You though he was a doctor? No, he's just a professor most fowl.
Generate Backstory based on following information Character Name: Tog Character Race: Aasimiar Character Class: Paladin Output:
Religion was betten into him from a young age, growing up to resent it. His church conducted a ritual and found that he was the ÒbestÓ to become the next member of their Templar. After gaining this power he retaliated, he killed the high priest and found sanctuary at a temple of his deityÕs rival, breaking the oath to his previous god, his new found god rewarded him for his retaliation, gaining new powers. He now sought vengeance on those who have wronged him.
Generate Backstory based on following information Character Name: Tennin Amakiir Character Race: Moon elf Character Class: Drunken master monk Output:
Tennin is the black sheep of a noble family. He loved to party so much his father got fed up and sent him to a monastery to get him to straighten up. Resistant at first, he managed to find peace and strength there in the monastery and eventually became a very talented monk, though he still didn't really stop partying. His impressionable little cousin, trying to be tough, was murdered by undead in a dungeon. Tennin took off and went to recover her body, clearing the dungeon and developing a lifelong hatred for undead. Still not entirely accepted by his family, Tennin wanders the world looking for people to help, guarding travellers on the roads and taking out undead where he can. He also loves to party - a part of his monk philosophy is that he wants to bring light and joy to people, which he likes to do with parties and a good time.
Generate Backstory based on following information Character Name: Merlin Character Race: Halfling Character Class: Wizard Output:
When Merlin was very young, his parents were murdered in a goblin raid on his village. Taken in to live with his uncle's family, Merlin got a relatively normal and uneventful upbringing. He did, however, never forget the horror of that day when everything changed. As a young adult, Merlin has started persuing wizardry. He seeks to attain magic power in order to protect the village he holds dear, so that no other halfling has to go through what he went through.
Generate Backstory based on following information Character Name: Tim Character Race: Human Character Class: Rogue Output:
People who speak to Tim usually hear him tell stories of his origin. These tales seem to always lack important details, vary heavily between subjects, and seem to span years of minor and major adventure. So far he has claimed to have worked as a sailor, thief, seamstress ("The hardest part was NOT pretending to be female. Don't ask..."), knight (it did not last for long), and hunter. He also claims to have slain a three-headed wolf, almost been eaten by hungry priests, and got engaged to a nobleman's daughter on accident due to "a very peculiar misspelling of my name, and way too much booze on the dragon's part". Most people doubt all of these stories are true, if any. Only Tim himself knows the truth: He's got no idea who he is or where he is from, he just woke up in an alley one day with a backpack that said "Tim" in white embroidery next to him.
Generate Backstory based on following information Character Name: Jonathan Character Race: Human Character Class: Fighter Output:
Jonathan's grandfather was a fairly famous wizard that was an adventurer back in the day. Inspired by his stories, Jonathan now seeks to have adventures of his own. Though naive and gullible (Wisdom is his dump stat) he is in peak physical condition and ready to take on the world. With him on his adventures is the cat familiar his grandfather helped him conjure for his 10th birthday. The cat is called Mammon and is a fiend. Mammon is jet black with eyes that are a brown that's bordering on red. Mammon is an evil entity from another plane, but over the years he has taken a liking to his cat life and now accompanies Jonathan like a regular cat would. Except he hisses at clerics and paladins. I mean screw those holy boys, right?
Generate Backstory based on following information Character Name: Teague Mangleshade Character Race: Half-elf Character Class: Ranger Output:
Though born a bastard child to her father, the chair of trade of the realm, Teague was raised in comfort and received a high education. When she turned 18, she joined her uncle's caravan until a band of assassins ambushed them. Her entire family was murdered, and she escaped into the woods with her pet donkey Tyrone.
Generate Backstory based on following information Character Name: Furglescum Character Race: Cthonic amoebae Character Class: Faecalmancer Output:
Furglescum started out as any ordinary amoeba does - slurging around in a sump under a wizards sink. Over time, the many discarded potions and reagents that this feckless wizard poured down the drain had a surprising effect on the young single celled organism. It discovered it could harness the power of poo for a variety of awesome and, let's face it, disgusting effects. Now Furglescum gloops around the countryside, hitching a ride inside the digestive tracts of unsuspecting adventurers, waiting for the perfect opportunity to realise it's awful vision of the future.
Generate Backstory based on following information Character Name: Gallium Thallium Character Race: Tiefling Character Class: Bard Output:
secretly married to an oracle and always goes home to her wife at the end of every adventure
Generate Backstory based on following information Character Name: Zephaniah Lightfoot Character Race: Aarakocra Character Class: Rogue Output:
sold his common sense to a dragon in exchange of one of the three things a princess of his tribe wants for her hand in marriage
Generate Backstory based on following information Character Name: Vetch Huron Character Race: Elf Character Class: Druid Output:
trying to turn the whole world into plants in retribution for the destruction of her home
Generate Backstory based on following information Character Name: Pebble Puddingstone Character Race: Dwarf Character Class: Sorcerer Output:
Pebble is a 274-year-old mountain dwarf. For the majority of her life, she had worked solitarily in the mountains' mines, searching for valuable stone, gems, and curious other stuff. It was dark and cold, but Pebble didn't mind that. She got some really awesome darkvision out of that. One day, she found a curious thing: an egg - huge, with scales, and deeply fossilised. Upon touching it, Pebble felt a surge of power flow through her. She took it with her, and in the following days and weeks realised she could do new things, like conjuring a magical hand to reach higher places or making light entirely without fire. With no other dwarves around her, she decided to leave her beloved mountains behind and venture out into the open world in search of information about her new abilities and if they were really connected to the egg she found. Her solitary life made her a lady of few words and a rather grumpy nature, except when she gets the chance to do research about magic. A life spent in narrow mine shafts and seldomly outdoors also means that she developed severe vertigo and queasy feelings about open planes. She is currently level 4 and involuntarily and very unwillingly became the chaperone of our 15-year-old dragonborn paladin.