text
stringlengths 120
508
| target
stringlengths 1
23.2k
|
---|---|
Generate Backstory based on following information
Character Name: Sora Aussir
Character Race: Dragonborn
Character Class: Paladin
Output:
| In a small village under the watchful eye of a tyrannical Nobel a Dragonborn was born. Her parents were simple folk who worked at the local tavern. Her father passing at a young age, Sora was mostly raised by her mother. As soon as she could reach the sink she was put to work washing dishes. When her mother eventually passed she took over service in the front where she was quite happy. That is until the revolt. After a period of rumbling the local populace revolted against that pompous Lord with the intent of gaining more respect. Now you might expect that this is where Sora would start her adventure, but in fact it was not, for Sora was very much used to working in the tavern and didn't wish for much more in life. The night after the revolt Sora was visited by her ancient ancestors, great dragons of the past who told her of her heritage and her destiny. The next day she set up the tavern as a gathering place and makeshift hospital. Once the revolt was over and her townsmen liberated she set out to fulfill her higher calling as a paladin of Bahamut. |
Generate Backstory based on following information
Character Name: Lord Francis Edward Lied Timothy Cancion Lamale Ethoic con Evelyn Rosemarel the III the Second
Character Race: Gnome
Character Class: Bard
Output:
| The gnome bard, originally named Poshment, was born to the local alchemist family in the town of Wartle near the Mushfens. He grew up learning the trade of alchemy, selling stuff to locals. The family also had a specific clientele. They must have been relatives since they all had the Smith surname, despite being many different races. As he grew up he learned these guys were assassins and that his family was selling poisons to them. These were small time assassins that lived around the area. When Poshment came of age to take over the family business, he decided to leave in the middle of the night and go to the large city of Magnimar. Once in the town, he joined the bardÕs college. Once there he made up a new family and came up with a new name, filled with lots of relatives that all led interesting lives. He completely changed his look so that he would not be recognized in his home town. He went back with one of his new personas to Wartle. No one recognized him at all. This meant he was ready for the world. He decided to make money he would seduce influential or rich and get secrets and money. Never would he black mail anyone, but he would sell these secrets to anyone willing to pay. This brought him to the island town where a particular half giant wife lived. The husband was part of an emissary to a local tribe of giants. |
Generate Backstory based on following information
Character Name: Gremy Goodfolk
Character Race: Grippli
Character Class: Cleric
Output:
| Left his home swamp to run a tavern after being quite literally possessed by the spirit of entrepreneurship |
Generate Backstory based on following information
Character Name: Vrenzt Krendssan
Character Race: Dragonborn
Character Class: Sorceror
Output:
| His family exiled him since he wasn't up to their standards as a sorceror, so he decided he wanted to become a magic con-man instead. |
Generate Backstory based on following information
Character Name: Erthor Vyshaan AKA Lucky Longshot
Character Race: Gold elf
Character Class: Fighter thief
Output:
| A descendant of the hated and condemned Vyshaan clan who were held responsible for the crown wars. Part of a small clan living in the frozen north sea of ice , hidden from other elves who hunt and kill all with vyshaan blood.
Raised in a travelling circus and true name hidden by using a stage name Lucky Longshot he was trained as an Archer and thief. Travelling from town to town both entertaining and stealing .
As an adult he left the circus and joined a band of adventurers until he eventually became embroiled in a battle to save his village. |
Generate Backstory based on following information
Character Name: Kas Cy'Mer
Character Race: Catfolk
Character Class: Dread necromancer
Output:
| Kas was born in a hunting village that unfortunately had not been far from the epicenter of a "Necromantic Nuke" that wiped the nearby capital city off the map.
Having learned a little about hunting, alchemy, and caring for the sick, he was pressed into service tending the stricken when, after surviving the first wave of an unidentified dark magic plague, he proved immune to falling to it a second time.
One night his brother passed away in the quarantine tent...then he got back up.
Kas woke to the sound of his (now undead) brother attacking the other healers. In shock, he cried out for his brother to stop, when something miraculous happened.
He listened. |
Generate Backstory based on following information
Character Name: Despair
Character Race: Tiefling
Character Class: Warlock
Output:
| "You thought you could betray ME?!"
The Old One, a Being Who Should Not Exist, screams in outrage at the slight figure standing before him.
"I gave you my power through the Pact. I GAVE you the power to fulfill your lifes mission. Many have felt your vile touch and ended up exactly as you desire! HOW DARE YOU REFUSE TO UPHOLD YOUR END OF OUR BARGAIN!!!"
The small figure smiles defiantly up at his 'benefactor'. "Our bargain was your power for my soul. Your power has been granted and my soul is forfeit BUT your end of the bargain is not complete." He takes a low, mocking bow. His next words drip with venom. "My lord."
"The bargain was for your power until I can fill the world with my namesake! Many suffer but not nearly enough! Not even by half! I say it is YOU who is trying to betray our bargain!" Crimson eyes flash in a brilliant display of rage and power.
The Old One glares angrily down at the young tiefling and tries to find flaw in his logic but cannot. He is indeed trying to take the soul of this powerful yet headstrong warlock. But he will not admit defeat nor admit he was trying to cheat. So he took it upon himself to alter the situation in his favor. He became fixated on erasing this foolish mortal from existence. Drawing forth the entirety of his incredible power, the Old One unleashed a wave of force with a singular purpose. To destroy all it touches. This included the forest around them, the countless numbers of creatures within and most importanly the annoyingly smug warlock Despair.
But before that destructive wave could harm a single cell of anything within its range the world shifted. All color drained from the sky, the leaves, the creatures and even the power unleashed from the Old One. All became motionless, stopped in the moment. All save for the Old One and Despair. And one other.
"I think that will be QUITE enough out of the two of you!" Chronos bellowed as he stepped forth through a rift in time. "I absolutely despise stopping time like this but you've left me with no other alternative. Do you know how much energy this takes?! The only larger drain on my power came from a group of fools traveling backwards in time to try and rewrite history!" The powerful figure of the Lord of Time stopped in the direct center between the Old One and Despair. He turned his fury first to the Old One.
"This is your SECOND warning in as many aeons! You can't simply destroy an entire ecosystem because of the irritation caused by a mortal! Any further infractions will result in erasure!"
The Old One's head shifted forward. Not quite a bow but more of a sad, sulking measure. "What's the use of all this power if I can't destroy the things that irritate me?"
Chronos shook his head and waved his hand in a negligent manner. "You can destroy your irritants, by all means! Just KEEP the destruction to what is irritating you! No more mass destruction unless brought about by prophesy!"
"Yes Lord Chronos." the Old One intoned sadly. As he turned away and began sliding back to his own plane of existence a lowly muttered "Asshole." could be heard faintly before he disappeared altogether.
Chronos finally turned to face Despair who had been watching the Old One get torn a new orifice with the greatest amusement. "Wipe that smile off your face, insect!" Despair's face melted from amusement to glaring hatred.
"I am no in..." "SILENCE! You continue to exist ONLY because I did not want to listen to this Plane's protector file a complaint! I've been keeping my eye on what you've been doing with this power." Chronos held up a hand to stop the protest he knew was coming. "Yes, yes. I know. 'I am Despair. My goal in life is to spread my namesake to the world that shunned me simply for existing.' I am WELL aware of your intentions, your reasons. I even don't begrudge you your desire either. You mortals, who live so briefly yet so fiercely, are free to live your lives as you see fit. No. What I have been watching is HOW you've been doing it. Using the power granted from the Old One to twist the minds of those around you into doing things they should not do and only freeing their minds when the task is complete so they can live the rest of their lives in utter misery at doing precisely what they would never do."
At this point Chronos paused to take a breath from his tirade and gave Despair some time to speak. However limited that time would be depended on how Despair answered. "I used magic to charm those heartless bastards, yes. I cannot nor will I deny it. I'm proud of it. BUT! I did not twist any minds. Every person charmed. Every person who did such unspeakable acts. Did so because the desire to do it was within them in the first place! A husband's desire to remove his family from the picture so he could have the woman that wanted nothing to do with him when she found he was married. A child's desire to kill their friend so they can have that coveted toy. All we mortals possess darkness. I simply help them draw it out!"
Chronos looks thoughtfully down at Despair, stroking a beard that seems to eternally shift from the coarse black bristles of youth to the gray wispy strands of old age. "You have a point, warlock. All you mortals do in fact possess darkness. But few act on it. And those majority that do not, do not for a reason you have failed to pick up on. All mortals ALSO possess light within them. That husband wouldn't have ever acted on his desire because his desire was fleeting. That woman completed his soul. His children gave him reason to lead a good life to set an example for his legacy. That child would never have acted on the impulse to kill his friend because he knew his friend was always willing to share his toys with his friend. You see only the darkness, Despair. Because you have blinded yourself to the light."
Stormy gray eyes bore into the mortal before him. "Very well. I WAS going to destroy you utterly for your actions but I will not, now. I will give you a chance. This moment and all before it will be forgotten by you. By even your very body. I will turn back the clock for you and you alone. Your body will de-age to the point before your magical studies led you to forming a pact with the Old One. You will forget all spells and all powers granted by him. You will forget all time from that moment until now. All moments save for the knowledge that you became a warlock. The knowledge that you wished to fill the world with despair. And the knowledge that something profound has changed. And this shall all happen."
"NOW!" Despair shouts as he wakes from his dream. "Bloody nightmares! Always shocking you awake and leaving you with a feeling of dread but no recollection of what the damn thing was about!" The sound of crunching paper turns his crimson gaze to what is held in his hand. Unfurling the length of parchment he begins to read. "An invitation from....Lady Morwen? To her estate in Daggerford? What in the planes is a 'death house'?" After some brooding over what to do and taking some time to shake off the remaining feeling of dread from that dream, a small smile tugged at his sinuous lips. "Maybe these folks need a little despair in their lives. And Despair is only to happy to provide!"
As he exits a house he cannot for the life of him remember living in, he utters in a voice dripping with venom words he doesn't remember uttering a thousand times before. "I just hope there aren't any bloody halflings!" |
Generate Backstory based on following information
Character Name: Saenae Alder
Character Race: Half-elf
Character Class: Paladin
Output:
| Illegitimate daughter of an unknown elf and a silversmith. Her mother tried to keep her, but was mocked for it, so she was left with the silversmith, his wife, and their two sons. Her father didn't like her, but when she was twelve, his attitude shifted from "unwanted daughter" to "marriageable asset". He had his wife teach her as many fine arts as she knew, including embroidery and violin. When she was seventeen, her father promised her to a man she didn't know. After a vision from her deity, the Dawnfather, she ran away, meeting a paladin who became her mentor. |
Generate Backstory based on following information
Character Name: Tarkonis
Character Race: Half-kobold
Character Class: Urban ranger
Output:
| She was excited from her home for being a great and had to turn to the more morally ambiguous ways of life to survive. |
Generate Backstory based on following information
Character Name: Max Sterling
Character Race: Human
Character Class: Monk of the four winds
Output:
| Max fell through a dimensional portal.
Waking up with amnesia Max finds himself in a magical world. |
Generate Backstory based on following information
Character Name: Flki Vilger_arson
Character Race: Human
Character Class: Barbarian
Output:
| After raiding lands Flki's Barbarian tribe brought back a Monk their raid. The barbarian King took a liking to this Monk and his knowledge of surround lands the tribe could raid. Out of jealousy Flki killed him. Flki is now on the run from his tribe vowing to return when he's found great lands and tresures for his tribes to raid. |
Generate Backstory based on following information
Character Name: R'Dan the liar
Character Race: Dragonborn
Character Class: Monk
Output:
| While most Dragonborn tend to be evil as a hatchling R'Dan was telling stories of how he saved the things/people/the world. His parents dropped him off at a monastery which trained him as a Monk. His penchant for story telling continued during his training, telling the other kids of his great deeds he did to be left at the monastery to become an even greater hero. Upon becoming a Monk he leaves the monasteryto become the hero he knows he is. |
Generate Backstory based on following information
Character Name: Black Mage Evilwizardington
Character Race: Human
Character Class: Wizard
Output:
| Black Mage is an evil wizard and a nexus of magical power in human form. He delights in being evil to the point where even his conscience is split not between his good and evil side, but between his evil and his atrociously evil side, and has a "kill list" that includes only two entries: "Everyone I know" and "Everyone I don't know". Black Mage is overweight and has poor social and hygiene habits. Being physically weak, Black Mage relies on an array of destructive magic spells, most prominently a beam of destructive energy he calls the Hadoken, which he wants to use often but can only cast once a day. He gained the spell by sacrificing nine orphan children to his dark gods, and it is powered by siphoning off love from the universe, literally turning other people's happiness into focused destruction; he's not sure of the exact amount, but is given to under stand that the divorce rate goes up with each use.
Black Mage keeps his face hidden; according to him, it is so "contrary to Euclidean geometry" that no one can look at it without going mad. |
Generate Backstory based on following information
Character Name: Lyanna Mormont
Character Race: Half-elf
Character Class: Barbarian
Output:
| Lyanna Mormont tribe specializes in shapeshifting. Lyanna can use her shapshifting ability to turn into a bear. |
Generate Backstory based on following information
Character Name: Po Lester-Shultze
Character Race: Half elf
Character Class: Rogue
Output:
| Raised in the bustling city of Waterdeep, Po always had an interest in the many cultures that shaped the great city. His father ran a pub, where the young Po could often be found listening enraptured to the stories of the patrons. Po had a talent for picking truth from rumors and getting to the bottom of a story. |
Generate Backstory based on following information
Character Name: Po Lester-Shultze
Character Race: Half elf
Character Class: Rogue
Output:
| Raised in the bustling city of Waterdeep, Po always had an interest in the many cultures that shaped the great city. His father ran a pub, where the young Po could often be found listening enraptured to the stories of the patrons. Po had a talent for picking truth from rumors and getting to the bottom of a story. |
Generate Backstory based on following information
Character Name: GABRIAL THE SKULL CRUSHER
Character Race: Human
Character Class: Fighter
Output:
| When Gabrial was just a teen he lived in the forest in a log cabben with his sister Nova and his younger brother James the great . Thay had no pairents nor new thair names. Thay am learned to fish,trap and garden. One day gabrial was swiming in the river when he saw a wizard on the other side of the river. The wizard pointed at gabrial and smiled then he shouted come over hear. Gabriel sat right by the wizard. He said my name is Terrell Owens. Gabriel you have a gift of strength and speed. One day you and your brother will be know throw out this land. You brother has the same gift as you.Gabriel: and for my sister? Terrell stands up and said keep an eye on her. All of a sudden Terrell tearns into smoke and then dissipate into then air. Gabriel walks back to the cabins he hears a boom torwds the house. As he approaches the cabben the booms get louder and louder. A fire bearnt down the cabin. A man was standing next to the garden laffing gabrial in frustration ran and tackle the man .and at this moment gabrial know what Terrell meant. Gabriel crushed the man's head killing him. Gabriel cried for houers until he heard a familiar voice. He quickly teared teared around in excitement hoping that thay would boath be ok. It was just james.
What happened? He said in a worrying voice . Gaberial: that man bearnt down the cabin and killed nova. James Stearns around and starts to walk away.
Where are you going said gabrial. To go make a life of my own and become a hero to . And that day gabrial joint a party and became a dungeon explorer and gating stronger and know one wants to stab him in the back becuse he will make them pay.
L
|
Generate Backstory based on following information
Character Name: Balthazar the Corpulent
Character Race: Dwarf
Character Class: Duck mage
Output:
| the bastard son of indifferent parents, Balthazar discovered at a young age a weird affinity for commanding and mind controlling ducks. Shunned by the other dwarfs in his clan he now travels the world looking for fun and adventure and ducks. |
Generate Backstory based on following information
Character Name: Slice Endice
Character Race: Human vampire
Character Class: Rogue swordsage
Output:
| Slice Endice led a rebellion on the Plane of Saccharine against the evil Unicorn Cabal and their leader, Helen, a Primordial Unicorn of Envy. Thanks to the evil Unicorn Cabal, Slice distrusts adorable kittens and despises all things pink and sparkly. Slice was turned into a vampire during the Rebellion by an evil, untrustworthy comrade-in-arms. Now, Slice acts as a member of the heroic Protectorate in a superhero dimension while trying to keep her vampiric status a secret! |
Generate Backstory based on following information
Character Name: Simon Carthus
Character Race: Human
Character Class: Psion
Output:
| The renowned Captain of a Dreadfort military contingent, Simon made history as the first successful Psion cultivated from project Malachi, named after the inventor that discovered the Astral Plane. Carthus led several campaigns across Pandora...until his brother, Lehman, pulled the plug on the project and destroyed his battalion. On the run from the military, Simon finds himself having to put mind over matter if he wants to survive. |
Generate Backstory based on following information
Character Name: Tinbr
Character Race: Mousefolk
Character Class: Ranger
Output:
| Ex-commander of the Meadowgard cavalry who lost an important battle and blames themselves for it. |
Generate Backstory based on following information
Character Name: Horus Bertholdt
Character Race: Halfling
Character Class: Paladin
Output:
| Horus was a deplorable halfling. He had fallen prey to the halfling's penchant for gluttony, but beyond the usual food and drink. He overindulged in devilweed and herosbane. That was until he hit rock bottom. Waking up penniless in the gutter, he was taken in by the clerics of Pelor, the god of light and forgiveness. Normally, the adherents of Pelor are pacifists, but the temple was under pressure from local organized crime. Horus, along with some of the other 'saved' fighters in the temple fought back, where his new-found faith was key to winning the skirmish. Thereafter, Horus was trained in the prayers and battle-doctrine of the niche sub-sect of the Pelorian Guard. Clad in gleaming plate and tower shield (normal-sized shield to a human-sized creature), now Horus travels from town to town proselytizing and offering aid to the underclasses and those who cannot defend themselves. As part of his penance and faith, he must bask daily in the bright radiance of his god while avoiding all addictive vice. |
Generate Backstory based on following information
Character Name: Wilbur Wavesword
Character Race: Elf
Character Class: Bard
Output:
| Wilbur is a middle aged elf of about 400 years old. He has travelled widely, and even lived for awhile in a halfling community learning to break away from the elitism of high elves and indulging his hedonistic tendencies. Wilbur has enjoyed great acclaim (and criticism) as a poet, playwright, actor, performer, and lover. Despite already being successful as a bard, he became an adventurer to seek new inspiration to tell better and fresher stories in new ways. |
Generate Backstory based on following information
Character Name: Ruskin Carachaeron
Character Race: Wild elf
Character Class: Ranger/druid
Output:
| Born to the wild elves, taken by the deep druids, his mind stripped of abstract and symbolic thought through psychedelics and harsh rituals, Ruskin had a difficult childhood. Then it got worse. Deep in the moldering woods he encountered strange writings. Though barely more than a beast, the glyphs taught themselves to Ruskin and the pattern they made called out to something. Something primal. Something both hungry and fecund. Something deeper than the world itself. Only the harsh, antisymbolic conditioning of the druids allowed him to break contact, but his mind was shattered, and the spell remains incomplete, buried in his psyche. Now he hides and hunts. Terrified of a shifting array of natural aspects; goats, toads, particularly suggestive trees... anything that risks him remembering the pattern. He would like to believe in a the cruel, unforgiving nature of the deep druids. But such pleasant innocence is lost to him now. |
Generate Backstory based on following information
Character Name: Vyurinn
Character Race: Dragonborn
Character Class: Warlock
Output:
| Vyurinn was stolen as a hatchling from the Eversnow Mountains in Naeriria. He was sold through the thriving slave business and ended up Galione.
Vyurinn was sold to an old elven wizard, called Saevar, who used the vast jungles of Mudai as his personal experimenting grounds for various rites and rituals. The young dragonborn was made to lug around gear for Saevar and do the general domestic chores in his home.
The work wasn't too bad, Vyurinn had heard of plenty of slaves who were beaten, starved and misused. He even grew up sort of liking the old wizard, even if he wasn't the friendliest of the bunch, Vyurinn could see the humour in the mispleased Saevar's demeanor.
It was because of Saevar that Vyurinn developed an interest in the arcane. He picked up stray bits of lore, even if Saevar did his best to hide it all.
He grew ever more curious, until one day he snuck into the old elf's library to look at some books. Here, he read grand tales of other planes of existence and read of great dragons, even draconic gods!
He started sneaking into this library more and more.
He eventually found a dusty old tome, which spoke of making contact with these other planes he had read so much about.
After dreaming about the place for so long, he eventually gathered up his courage and started stealing the needed supplies, relying on the trust he built with Saevar, along with the elf's old age to get away with it.
Eventually he managed to gather everything and set out to attempt the ritual.
What he did attempt, went horribly wrong however. The ritual not only failed, but caused the entire house to collapse in on itself.
Vyurinn was knocked unconscious.
In this dreamstate, he saw beautiful visions of seven grand mountains, surrounded by silvery lakes. He saw a giant castle built in these mountains, made of mithral, surrounded by several dragons flying around it.
One of these dragons took notice of him and spoke to him. It was an ancient female silver wyrm, who introduced herself as Vaexthuril.
As they spoke, Vaexthuril saw the good and kind heart of Vyurinn and the predicament he was in. She offered him freedom of his bonds, along with certain power, if only he would go out into the world and spread good, helping those in need and vanquishing evil.
Vyurinn eagerly accepted.
Eventually, he awoke in a bed, with a halfling over him, tending to his wounds.
The tiny halfling was startled, but welcomed Vyurinn back to the land of the living. He was in a temple of Ilmater, where they had been tending to him. He explained that he had been unconscious for several days after having a house fall down on him. Apparently everyone thought that the old wizard had finally gone too far in his arcane doings and had led to his own demise. How lucky Vyurinn must be to still be alive!
Realising that the truth would lead to nothing good, Vyurinn kept his mouth shut.
The halfling eventually left him to rest some more.
Vyurinn felt a renewed vigor wash over him and saw his wounds close before his eyes. He felt energized and decided he should leave as soon as possible.
He got up and walked out of the temple, thanking the halfling, who was shocked to see him walking around, seemingly uninjured.
He left Galione and set out into the world, helping where he could, learning various arcane secrets on his travels. |
Generate Backstory based on following information
Character Name: Aldo Clearwater
Character Race: Halfling
Character Class: Sorcerer
Output:
| Aldo was walking along the beach not far from his home village, when he discovered a stone with a strange symbol engraved on it. He liked to collect things, so he picked it up and took it home with me. That night, as he was sleeping, the stone began to glow with an orange light. It grew brighter and brighter until it filled the room with orange light, at which point Aldo woke up. Instinctively, he grabbed the stone to cover the light, but as he touched it, a great ball of flame erupted from it, destroying his house and setting fire to a large portion of his village. Now he's roaming the land, trying to tame his powers and looking for coin to repair his village. |
Generate Backstory based on following information
Character Name: Elanthiel
Character Race: High elf
Character Class: Warlock
Output:
| He lived in the ruling family of an island, but when the humans attacked the island as part of a war, he fled on a boat. He drifted up on the shore of the main continent and stumbled through the forests, being hardly able to fend for himself with his sword. In his desperation he sought aid from the higher powers and a lady of the fey court answered and granted him power and guidance, in return for his promised service. |
Generate Backstory based on following information
Character Name: Adam Brysque
Character Race: Half-elf
Character Class: Cleric
Output:
| Adam was pushed into apprenticeship of a coffin-maker's shop by his father, when he grew up to be a man. His mother had died, and when his father soon after fell sick, the scorn he felt was fueled into building his fathers coffin as fast as he could, seeking his father's approval.
When his father passed, he worked two more years and became quite renown for his artistry and good craftsmanship, eventually moving into one of the larger cities and used his talent to pay his way into a higher education. He turned out to have an affinity for religious studies and empathy towards others. Through hard work and guidance from a mentor, he became a full-fledged cleric. He never gave up his coffin-making, but used it to fund his life, primarily making high quality coffins for well-paying merchants and adventurers. |
Generate Backstory based on following information
Character Name: Breinir
Character Race: Dwarf
Character Class: Cleric
Output:
| Breinir was brought up in regular society, he was somewhat of a scoundrel, teasing the other children and stealing the girls' toys. When he became a downright bully, his parents decided to send him to the Hard Rock School (not to be confused with the School of Hard Rocks), a tough school for dwarven boys to teach them good values. He became friends with the other boys and through much effort he began to appreciate the more challenging subjects of history and mythology.
With financial aid from his parents, he got into clerical school with his best friend, both of them being accepted after the first trials. As per tradition, he was now to embark on a journey to find himself and his god. His friend decided to travel among the smaller dwarven villages. Breinir felt a call to journey beyond the borders of the kingdom. |
Generate Backstory based on following information
Character Name: Iroqwyn
Character Race: Half-elf
Character Class: Cleric
Output:
| Iroqwyn was born to a human and elf who she doesn't remember, due to being abandoned in the forest at a young age.
She survived on her own for several years before becoming the target of a cult named The Raven's Flock.
She was young and they were easily able to capture her. Once she was brought into their convent, she was forced to stay and to learn the ways of their goddess, the Raven Queen. She resisted for as long as she could, but over time, likely due to a mix of torture, implanted memories and other styles the monks liked to use, she eventually gave in.
She learned that the Raven Queen had sent her flock to capture her because she would be sent on an important journey later in life. She learned the ways of both life and death. She learned to read and manipulate those around her. And once she learned all she needed to learn, she received a message from the Raven Queen telling her that her journey must begin and that she would meet three adventurers... |
Generate Backstory based on following information
Character Name: Dayven Stoutfellow
Character Race: Halfling
Character Class: Paladin
Output:
| I spent most of my life as a humble farmer, working the land and tending my familyÕs livestock. My village was simple, and we thought the world a much smaller place than it is. But that all changed one day. The first sign of trouble was the goblin raids. They were infrequent at first, but it grew into a war. The Goblin War. Something had to be done, so after the fourth goblin attack I founded a militia to protect the village, and we called ourselves the Brotherhood of Pitchforks. I trained the villagers to fight using our makeshift weapons: hoes, axes, pitchforks, and the like. As the goblinÕs attacks became more ferocious, so did we in the Brotherhood. It was five years from the first goblin raid to the end of the war, and I think we must have exterminated the goblins. By this point many of us villagers were seasoned veterans, so when the giants showed up, wanting to take our land and force us to pay taxes to their king, we resisted. We fought off their first attack easily enough, they hadnÕt expected much from a village of halflings, but after a while they came back bringing all their tools of war. Humans really are remarkable warriors when they put their minds to it, and their massive size at nearly twice the height of a halfling gives them an edge. The trick is to go for their knees, and to keep your shield skyward. At one point during the battle, a trebuchet destroyed the granary, and at this point I become flooded with a righteous fury. This was the point that the god of strength had chosen me, and it was as if I was indestructible. I fought and killed two hundred human warriors that day, and the few that remained were terrified of me. But they placed a bounty on my head so large that others would come and assault my village, trying to get at me. Eventually I had to leave for the sake of everyone else. And now I am on the road, a wanderer, wondering why the god chose me. |
Generate Backstory based on following information
Character Name: Modoc tje Magnificent
Character Race: Human
Character Class: Wizard
Output:
| CR 98
ÒI am tired Grandfather, why have I been summoned,Ó the old man whined. ÒI have served the family for over three hundred years, but the life extending magics are exhausted, and IÕm ready to die.Ó
The cold voice drifted across the ancient tower, ÒThree hundred years? Empires are laid low for the secrets that gave you those three hundred years, and yet you protest. Your family requires your services, and yet you protest. You disappoint me Archmage Terem yn Ujemi.Ó The creature, with a gesture, waved away the further titles.
The old man bowed his head in rebuke. ÒI am sorry for my insolence Grandfather, but my divinitions have revealed this to be the day of my death. I do not understand what I can do for you with so little time left.Ó
ÒLess than an hour to be precise.Ó If the mercurial creatures face held pity or compassion it did not show, though its gesture was one of paternal familiarity.
ÒI require one last obedience of you grandson of my grandson,Ó the lich said. ÒCandlekeep has turned away my agents. Olmur, the new Keeper of Tomes has decreed that seekers can stay no more than a ten day, and only the avowed now have direct access to the library. To fully preserve the revelations of Alaundo, he claims. I cannot abide being denied access. I need an agent in the library to conduct my researchÓ.
ÒWhat of Candlekeep? Myth Drannor rises to greater heights everyday. Its libraries have long past eclipsed that of those odd monks and their chanting circles. I do not understand! I am to die today, how can I be of any further help to the family in this matter?Ó Terem asked.
"Mulhorand slain, Mystryl sacrificed, when even Gods fall what are the works of mortals. Narfell and Rauathar are ghostly echoes of the past. Calamities will come again and those that are high will be felled, those that are low will become ascendant. Cities that do not yet exist will have high kings not yet born. It is not the past you work toward, or even the present."
For a man at the end of his life, the past was all his mind could think of. His eyes followed the form of the creature his mother had brought him to almost two hundred ninety years ago, she had called him Grandfather also. He remembered the tears in her eyes, now long gone to the house of the dead. ÒFor the family,Ó she had said leaving the crying youth behind.
Terem saw the lich pause on front of a table, on it was a book. The title read, ÒFirst Expedition to the Shadow Plane. Journal of Killium the Arcanist of XinlenalÓ. Other objects the Archmage could easily identify as common in the enchantment of an item, other things, though his knowledge of magic was vast, were unfamiliar to him.
"Karsus's Folly cost me much," the once human creature said, his hollow voice ringing through the hall. "So much of my power was lost, it has taken years to recover. In truth, I have not and cannot ever return to the heights I once held. I have learned patience though, through my long years. It is a virtue you shall now have to learn as well."
"I am confused Grandfather. I do not," Terem started. As the lich turned he saw in its hand a ornate pendant, princely in its worth. Then he saw the Athame. "No Grandfather".
Archmage Terem felt his muscles seize, despite his considerable will and defences. The chants of the lich echoing in the workroom. He tried to focus on his years of arcane training and research, lost and forbidden knowledge he had gleaned from dusty and forgotten towers. All came to the same conclusion, there was nothing that could be done. The divinitions were correct, he would die this day.
"Less than a few moments left grandson".
It seemed to Terem that he almost heard regret in the empty voice. If it existed it did not stop the inexorable arc of the ceremonial blade or the brief pain that followed.
"I shall keep your phylactery with me, protected from all harm," the creature stated in between chants. He lifted the book and placed it on the corpse of the old mage. Skeletal fingers clutched the cover and opened it, holding it deathly still as it brought an ivory pen inscribed with runes, it nib filled with a golden ink gleaming with its own inner light.
With death, the cold fingers of fear had released Terem. It surprised him to find oblivion did not follow. He was still aware. Although blinded, knowledge of his surroundings still filled his senses. Throwing out this awareness he watched the creature he called Grandfather work with calm precision, tirelessly anointing the edges of each page with tiny runes.
"No Terem, there is no peace in death for either of us, we shall continue to protect our family. For you, Candlekeep will be your home, protect it well. In the years to come when your shade rises in its defence you will be looked upon as a guardian of the walled library. They will think nothing of your ghostly form roaming its halls. They will tell themselves you were once of the avowed. All while you obtain for me the knowledge that I need. The tomes that others bring will enhance my knowledge. If Candlekeep falls, mayhap you will end up in another useful library."
The spirit once known as the Archmage Terem continued to watch dispassionately as the lich he once called Grandfather patiently waited for the golden ink to dry and start again. It was over a hundred pages before the spirit realized the creature would press unduly hard on the nib pressing the ink deeply through the page. It took almost a thousand before the shade understood.
The inhuman thing that worked ever so patiently felt the spirits understanding, and was pleased. "Your phylactery holds your soul, while the book holds your spirit. As long as your soul is protected the book cannot be truly destroyed. It will always reform and call your spirit back. It is the only one of its kind, and Candlekeep will always desire you returned."
It continued to speak, uncharacteristically verbose, pleased with its own guile. "As long as you are in the library, I shall enter at my leisure. The monks will look at each page with care, the magics obvious even to a dullard. They will check each page carefully, first one side then the other, their study will be most thorough. The Avowed lack the wit to discern what I have hidden, for the magic circle I have created does not run along its pages, but through them. In as long as this hidden gate exists, with your awareness to draw me in, no ward now or in the future shall prevent my entry."
As the echo of his voice faded from the chamber the lich drew the final rune on the final page. The chant of many magics filled the air, some of the spells Terem recognised, non-detection, protection, and some he did not. As if to mark the end of his labors, the lich pressed his left skeletal hand onto the inside of the front cover, leaving a black claw print in the tome.
Finally, the lich called for his servants.
If the awareness that had been Syl-Vizer Terem yn Ujemi yn Sardikar el makhlab-dabab yi Memnon could be startled the sight of his former apprentice, a nephew, entering would have done so. There had been no sense of time, but the boy he had left was now aged and bent.
"Grandfather," He said, his eyes wide with fear as he received his instructions and scurried out of the room.
House Talonmist traces their lineage back to the great diviner Sardikar Makhlb-dabab, descended from the Djinn, Imperial Dreamer of Calimshan and called the talon in the mist by his enemies now long dead. After being granted a vision foretelling of the Red Plague of -990 DR he fled north from Calimport with his family. Despite his attempt to save them, all except his youngest child perished in the plague. He railed against the arbitrary nature of the plague and his impotence in aiding his family. Sardikar became obsessed with the study of disease and death. He travelled the world with a singular purpose, he would defeat death and protect his lineage.
His obsession led him to seek a greater understanding of the dark arts and necromancy. Seeking to tease out the secrets of lichdom, as a means of forestalling his death; and by extension guiding and securing the legacy of his family.
Since then the he has shepherded the various branches around Faern, and watched from afar. For generations they bred and scattered across the Sword Coast and Western Heartlands. Acting as an unassuming family of merchants while slowly gathering magical lore and secrets. Tahlaunmiiz was the name his descendants bore in Westgate, Talonmist in Waterdeep. Though throughout the centuries, those descendants of both houses who showed an aptitude for the arcane mysteries would be sent off the family seat of "Kingsgrave Manor". Where they were to apprentice under the immutable patriarch, the lich Sardikar Makhlb-dabab, the talon in the mist.
In recent years the Talonmist family has been embroiled in a simmering feud with the Harpells, an upstart family of wizards from Longsaddle. Whom have disrupted Talonmist activities and acquisitions in the past. Members of the opposing families have even been known to engage in duels to the death when tensions boil over. The Talonmists also harbor a cold relationship with the Red Wizards, seeing the new expansion of the merchant-mages into the Sword Coast as a threat to the family business.
It is in this time, some 2,500 years after the exodus from Calimshan, that Modoc was born. The second of Jaheira and Ajantis Talonmist's three children, his early childhood was free of any significant turmoil or crisis. Modoc's parents made their living as spice merchants in the bustling port city of Waterdeep; and while they were not wealthy, they lived a comfortable lifestyle. This afforded their children the opportunity to receive an education. It was in this environment of learning and study that Modoc began to thrive. He read voraciously, sometimes late into the night and would often be gently scolded by his mother, for using to many candles when caught.
However, it would not be long before Modoc's education became a source of umbrage. The normally peaceful home would erupt with cantankerous argument. As the young savant challenged the teachings of his tutors, in subjects that encompassed everything from theological matters, to natual theories, and even the wonders of the higher mysteries. The study was often a room in the throws of raucous debate, in which Modoc's energy was spent disputing, correcting, and badgering his tutors. All the while demanding evidence of their teachings. Invariably these educators would resign amid a string of curses as they stormed from the family home. These resignations began to become a burden on the family finances, we well as a disruption to the education of their other children. Finding no other recourse for the dangerous intellect of their son the parents decided it was time. They sent a message, and received a response. Modoc was to be delivered to Kingsgrave Manor, where he would examined and tested; and if he was deemed worthy he would be formally apprenticed to the venerable "Grandfather Sar".
The precocious youth was sent east by carriage and arrived at an ancient fortified manor house set atop one of the rolling hills north of the town of Triel. The manor itself seemed to be built over many centuries. With evidence of several different construction phases and techniques, giving the structure an overall disjointed and bizarre appearance. Once admitted into the enigmatic building Modoc was questioned at length. Scrutinized by robed men and women of unclear relation to the boy though they bore a distinct resemblance to his father. Eventually he was taken to an antechamber deep in the vaults under the manor, the door to the room beyond was covered in luminous blue runes. At this point his robed guides instructed Modoc to "Wait here" before the pair turned and hurried from the crypt-like atmosphere of the vaults.
Several hours passed before the door swung open as if by some invisible force. It took Modoc a moment to summon to courage to enter. When he did the scene the greeted the boy nearly overwhelmed his senses. Smoke from burning incense hung in several gilded brazzers perfuming the air. A small library's worth of the tomes and scrolls sat in a massive, overstuffed, bookshelf and many more lay stacked on the floor and tables throughout the room. A number of crystals arcing electricity, hovered in place, occasionally shifted from one side of the room to the other. In a corner sat a wooden table of polished ebony holding carefully arranged and straightened lengths of hair. Each set is tied together with bright blue string. The sigil of house Talonmist covered much of the floor. The design is cut into the floor and its tiny channels are full of glistening mercury. In the center of the room stood the desiccated and mummified figure of Grandfather Sar. He was clothed in ivory colored robes trimmed with gold, his fingers and throat heavy with jewellery. Small crystalline stones floated above his head, atop which sat a circlet made of opalescent stone. The only thing that kept the boy from fleeing the chamber was sheer awe. As Grandfather Sar reached out a skeletal hand to gesture the youth forward he said "You need not fear me my child. But know this, your existence shall be that, which I weave for you out of sorrow and woe."
Initially Modoc split the majority of his days either assisting his master with alchemical experiments, deep in study, or carefully aiding with embalming rituals to fortify the liches deteriorating form. Though as the years progressed Modoc's apprenticeship became an affair of extremes. In one moment Grandfather Sar would patently guide the young mage through the intricacies of The Weave and spellcraft. The next the old lich would set impossible goals for any budding wizard to attain. And when Modoc would inevitably fail, his master was harsh and unforgiving. Evidence of the lich's cruelty was most evident at the end of his time at Kingsgrave Manor.
He was told by Grandfather Sar to prepared to a journey to the Shadowfell, no doubt so the lich could achieve some secret end. The process seemed simple; an aperture opened like a jaw, and swallowed them and they passed into another space. But something happened when the pair attempted to plane shift. And an error left Modoc separated from his master and alone in the Feywild.
At first he could only stare, open-mouthed, stunned at the resplendent natural beauty before him. But he was soon shocked out of this trance. The sound of his master's voice boomed inside of his head. "Return triumphant or die forgotten" the old lich said, and then it was silent. By happenstance or destiny, Modoc had entered the Feywild in the territory of a Brass dragon named Parthanax. The dragon kept a keen eye on its domain and quickly "collected" the spellcaster as a sort of curio. Parthanax brought Modoc back to its lair, "The Grand Hall of Conversation" where it spent the majority of its time entertaining friends and visitors. The lair also contained an elegant foyer, a gallery for the artwork the dragon collected, sleeping chambers, of course a treasure vault that housed the dragon's horde. Pathanax loved to engage his guest in hours of long winded debate, and Modoc was no exception. This environment suited the young mage and he spent countless hours in deep conversation with the dragon and it's visitors. During his time in the Feywild, Modoc learned answers to questions his had not know to ask. After several months with the dragon he was able to convince Pathanax to send him back to the Material Plane.
He entered near Luskan and was quickly able to make his way to the city. Penniless and far from home, he initially tried to acquire the coin for the journey by taking the moniker Modoc the Magnificent and plying his trade as a street magician. Though it didn't take long to realize that more direct action was necessary. He hired on with a group of adventurers, the party consisted of Gorignak a goliath berserker, James the Younger a sly priest of Tymora, and Kamali a half-elf troubadour. They had been tasked with escorting an elderly priest South to Neverwinter, a city still recovering from the ravages of the Spellplague. The companions made good time on the road to Neverwinter, and delivered the abbot safe and sound to his temple in the city. The group spent little time in Neverwinter before heading South toward Waterdeep, where Modoc planed to part ways with his acquaintances and continue on to Kingsgrave Manor alone.
When the adventurers arrived in the village of Oakhurst, on the road south of Neverwinter, the villagers beseeched the party for their help. Kobolds had taken up residence in a nearby ravine, and had been stealing livestock from local farmers. With the promise of reward the party set out the clear the kobold lair. But in a strange turn of events, the minstrel Kamali, was able to negotiate a treaty with the villagers and the kobold matriarch Yidrasil. From there the group traveled on toward Waterdeep, but the adventurers would never make it. In a roadside inn they heard a rumor, a young dragon had ousted a group of dwarves from their mine near Mirabar. Anyone who could clear the mine stood to profit greatly. All Modoc had to hear was "dragon" to start making excuses to postpone his trip home and urge the group back north.
After a few weeks of travel the explorers had reached the mine of Khundakar and began preparations to plumb it's depths. The place was cavernous and seemed to descend for miles. When the group had finally reached the bottom, they found their quarry. A black dragon the size of an ettin. The beast fought ferociously but in the end, the creature fell to spellfire and force of arms. After gathering samples from the dragon, while the others gathered treasure. Modoc and the party set out for the mine's exit. Upon reaching the surface, the group encountered a single human male dressed in dark leather. The man introduced himself as Antony and stated he belonged to a group that specializes in the finding and acquisition of magic items known as the Black Hand. Impressed that the party had beaten him to the punch. He offered them a job on the spot, and with it an opportunity to join this network of shadowy archaeologists and tomb raiders.
*Caught up in the excitement and promise of the whole affair, within days the friends and new employer were on a ship bound for Chult. Modoc was sure his master would overlook the delay when he returned with the arcane secrets gathered from such a mysterious land. They sailed into Refuge Bay, the coastal settlement of Ishau sank into sea during Spellplague and the cityÕs stone buildings lay submerged a few hundred yards off shore. The party disembarked on to the beach at the southeastern edge of the bay. On the shore sat a small fishing village constructed out of driftwood, palm fronds, and materials scavenged from the ruined city. Modoc and his companions entered the village and after offering gifts to the locals they were able to secure a guide. They stayed the night in a small driftwood hut offered by the chieftain. All except Modoc who was forced to sleep in the small rowboat they had brought ashore due to the villagers mistrust of magic. In the morning the party, except Modoc, received some parting gifts and blessings from the tribe before heading into the sweltering jungle.
By this time Antony had become the tacit leader of the group. He spent most of his time conferring with the guide, checking his map, and reassuring the adventurers they were on the right track. In contrast, Gorignak told tall tales of his many feats of strength and taphouse exploits to anyone who would listen. The minstrel Kamali was constantly plucking at his mandolin and tuning its strings while complaining about the humidity warping his instrument. All the while James whispered silent prayers to Tymora as his eyes darted about searching the foliage and undergrowth for any sign of danger. In total the journey took four day before the party finally caught sight of the temple of Tamoachan. This ancient shrine had lay forgotten for centuries and had only recently been located by the Black Hand. The massive limestone step pyramid that greeted them was engulfed by the vines and moss, looking like a fang pushing up through the jungle floor.
It was decided that Antony and the local guide would maintain a camp while the rest of the group entered and cleared the temple. They entered through a sinkhole that had opened up next to the structure and caused part of its foundation to collapse. Pushing through the lower levels they encountered a poisonous haze that hung in the air and sapped at their strength. They were further impeded hazardous traps and the denizens of the temple. Eventually the party reached the upper levels of the pyramid and the miasma faded. After entering the throne room of the temple they were faced with a long forgotten undead chieftain that had ruled over Tamoachan in years past. After defeating this threat the group was faced with one last obstacle.
An Oni occupied the highest level of the structure and stood between the party and the exit. The friends steeled themselves for battle against the demon. Gorignak charged forward striking at the Oni wildy with his massive gleaming axe. James moved to flank the creature where he could attack from the demonÕs blind spot. Kamali and Modoc stood further away slinging spells at the beast. With a simple gesture from the Oni the entire chamber became freezing winds and driving snow, obscuring the party's vision. Before they could react the demon teleported between the two spell casters. Bringing down it's massive clawed hand down upon Modoc and with a single mighty blow sent the wizard flying across the room. Modoc's broken body slammed into the wall and fell to the floor. When the mage gathered enough strength to stand up and the stars cleared from his eyes he saw the Oni's claw clutching tightly KamaliÕs lifeless body by the throat. Gorignak rushed frantically to cut down the fiend that had slain their friend. The barbarianÕs progress was slowed by the freezing gales, but upon reaching the beast he landed many savage blows, splattering it's black blood throughout the room. A few meters away to ModocÕs right, James kneeled to steady himself as he fired arrow after arrow into the fray. Then, to the wizard's horror, he witnessed to fell creatureÕs clawed hand reach into GorignakÕs chest. And then retract with the barbarianÕs in its grasp. The goliath managed to shrug off the wound just long enough to land one final blow before falling, almost cleaving the OniÕs head form it's body. With it's black blood spewing from many savage wounds the demon summoned it's dying strength. It raised a bloody hand and sent forth a deadly cone of freezing energy in a last attempt to kill the remaining intruders.
Only Modoc emerged from the temple. The mage struggled as he drug KamaliÕs body into the green light of the Chultan jungle. The forms of his two other fallen friends floated upon a floating disk that followed a few meters behind the wizard.
|
Generate Backstory based on following information
Character Name: Josip Broz Tito
Character Race: Communist
Character Class: Rogue/partisan
Output:
| Josip Broz was born on 7 May 1892 in Kumrovec, a village in the northern Croatian region of Hrvatsko Zagorje which at that time was part of the Kingdom of Croatia-Slavonia within the Austro-Hungarian Empire.
He was the seventh or eighth child of Franjo Broz (1860Ð1936) and Marija ne Javer_ek (1864Ð1918), his parents having already lost a number of children in early infancy. He was christened and raised as a Roman Catholic. His father, Franjo, was a Croat whose family had lived in the village for three centuries, while his mother Marija, was a Slovene from the village of Podsreda. The villages were only 16 kilometres (10 mi) apart, and his parents had been married on 21 January 1891. Franjo Broz had inherited a 4.0-hectare (10-acre) estate and a good house, but he was unable to make a success of farming. Josip spent a significant proportion of his pre-school years living with his maternal grandparents at Podsreda, where he became a favourite of his grandfather Martin Javer_ek, and by the time he returned to Kumrovec to commence school he spoke Slovene better than Croatian, and had learned to play the piano. Despite his mixed parentage, Broz is often referred to as an ethnic Croat.
In July 1900, at the age of eight, Broz entered primary school at Kumrovec, but only completed four years of school, failing the 2nd grade then graduating in 1905. As a result of his limited schooling, throughout his life he was poor at spelling. After leaving school, he initially worked for a maternal uncle then on the family farm. In 1907, his father wanted him to emigrate to the United States, but could not raise the money for the voyage. Instead, aged 15 years, Josip left Kumrovec and travelled about 97 kilometres (60 mi) south to Sisak where his cousin Jurica Broz was doing army service. Jurica helped him get a job in a restaurant, but Broz soon tired of that work and approached a Czech locksmith, Nikola Karas, for a three-year apprenticeship, which included training, food, and room and board. As his father could not afford to pay for his work clothing, Josip paid for it himself. Soon after, his younger brother Stjepan also became apprenticed to Karas.
During his apprenticeship he was encouraged to mark May Day in 1909, and read and sold Slobodna Re_ (Free Word), a socialist newspaper. After completing his apprenticeship in September 1910, Broz used his contacts to gain employment in Zagreb and at the age of 18 joined the Metal Workers' Union and participated in his first labour protest. He also joined the Social-Democratic Party of Croatia and Slavonia.
He returned home in December 1910 and in early 1911 began a series of moves, first seeking work in Ljubljana then Trieste, Kumrovec and Zagreb, where he worked repairing bicycles and joined his first strike action on May Day 1911. After a brief period of work in Ljubljana, between May 1911 and May 1912 he worked in a factory in Kamnik in the KamnikÐSavinja Alps, and when it closed, he was offered redeployment to _enkov in Bohemia. On arriving at his new workplace he discovered that the employer was trying to bring in cheaper labour to replace the local Czech workers, and he and others joined successful strike action to force the employer to back down.
Driven by curiosity, Broz then moved to Plze_ where he was briefly employed at the _koda Works, then travelled to Munich in Bavaria. He also worked at the Benz car factory in Mannheim, and visited the Ruhr. By October 1912 he had arrived in Vienna where he stayed with his older brother Martin and his family and worked at the Griedl Works before getting a job at Wiener Neustadt where he worked for Daimler, and was often asked to drive and test the cars. During this time he spent considerable time fencing and dancing, and during his training and early work life he also learned German and passable Czech.
In May 1913, Broz was conscripted into the Austro-Hungarian Army, for his compulsory two years of service. He successfully requested that he serve with the 25th Croatian Home Guard (Croatian: Domobran) Regiment garrisoned in Zagreb. After learning to ski during the winter of 1913Ð1914, he was sent to a school for non-commissioned officers in Budapest, after which he was promoted to sergeant major, and became the youngest of that rank in his regiment. At least one source states that he was also the youngest sergeant major in the Austro-Hungarian Army. After winning the regimental fencing competition, Broz went on to come second in the army fencing championships in Budapest in May 1914.
Soon after the outbreak of World War I in 1914, the 25th Croatian Home Guard Regiment marched towards the Serbian border, but Broz was arrested for sedition and imprisoned in the Petrovaradin fortress in present-day Novi Sad. Broz later gave conflicting accounts of this arrest, telling one biographer that he had threatened to desert to the Russians, but also claiming that the whole matter arose from a clerical error. A third version was that he had been overheard saying that he hoped the Austro-Hungarian Empire would be defeated. After his acquittal and release, his regiment served briefly on the Serbian Front before being deployed to the Eastern Front in Galicia in early 1915 to fight against Russia. On one occasion, the scout platoon he commanded went behind the enemy lines and captured 80 Russian soldiers, bringing them back to their own lines alive. In 1980 it was discovered that he had been recommended for an award for gallantry and initiative in reconnaissance and capturing prisoners. On 25 March 1915, he was wounded in the back by a Circassian cavalryman's lance, and captured during a Russian attack near Bukovina. Now a prisoner of war (POW), Broz was transported east to a hospital established in an old monastery in the town of Sviyazhsk on the Volga river near Kazan. During his 13 months in hospital he had bouts of pneumonia and typhus, and learned Russian with the help of two schoolgirls who brought him Russian classics by such authors as Tolstoy and Turgenev to read.
After recuperating, in mid-1916 he was transferred to the Ardatov POW camp in the Samara Governorate, where he used his skills to maintain the nearby village grain mill. At the end of the year, he was again transferred, this time to the Kungur POW camp near Perm where the POWs were used as labour to maintain the newly completed Trans-Siberian Railway. Broz was appointed to be in charge of all the POWs in the camp. During this time he became aware that the Red Cross parcels sent to the POWs were being stolen by camp staff. When he complained, he was beaten and put in prison. During the February Revolution, a crowd broke into the prison and returned Broz to the POW camp. A Bolshevik he had met while working on the railway told Broz that his son was working in an engineering works in Petrograd, so, in June 1917, Broz walked out of the unguarded POW camp and hid aboard a goods train bound for that city, where he stayed with his friend's son. The journalist Richard West has suggested that because Broz chose to remain in an unguarded POW camp rather than volunteer to serve with the Yugoslav legions of the Serbian Army, this indicates that he remained loyal to the Austro-Hungarian Empire, and undermines his later claim that he and other Croat POWs were excited by the prospect of revolution and looked forward to the overthrow of the empire that ruled them.
Less than a month after Broz arrived in Petrograd, the July Days demonstrations broke out, and Broz joined in, coming under fire from government troops. In the aftermath, he tried to flee to Finland in order to make his way to the United States, but was stopped at the border. He was arrested along with other suspected Bolsheviks during the subsequent crackdown by the Russian Provisional Government led by Alexander Kerensky. He was imprisoned in the Peter and Paul Fortress for three weeks, during which he claimed to be an innocent citizen of Perm. When he finally admitted to being an escaped POW, he was to be returned by train to Kungur, but escaped at Yekaterinburg, then caught another train which reached Omsk in Siberia on 8 November after a 3,200-kilometre (2,000 mi) journey. At one point, police searched the train looking for an escaped POW, but were deceived by Broz's fluent Russian.
In Omsk the train was stopped by local Bolsheviks who told Broz that Vladimir Lenin had seized control of Petrograd. They recruited him into an International Red Guard which guarded the Trans-Siberian Railway during the winter of 1917Ð1918. In May 1918, the anti-Bolshevik Czechoslovak Legion wrested control of parts of Siberia from Bolshevik forces, and the Provisional Siberian Government established itself in Omsk, and Broz and his comrades went into hiding. At this time Broz met a beautiful 14-year-old local girl, Pelagija "Polka" Belousova, who hid him then helped him escape to a Kyrgyz village 64 kilometres (40 mi) from Omsk. Broz again worked maintaining the local mill until November 1919 when the Red Army recaptured Omsk from White forces loyal to the Provisional All-Russian Government of Alexander Kolchak. He moved back to Omsk and married Belousova in January 1920. At the time of their marriage, Broz was 27 years old and Belousova was 15. In the autumn of 1920 he and his pregnant wife returned to his homeland, first by train to Narva, by ship to Stettin, then by train to Vienna, where they arrived on 20 September. In early October Broz returned home to Kumrovec in what was then the Kingdom of Serbs, Croats and Slovenes to find that his mother had died and his father had moved to Jastrebarsko near Zagreb. Sources differ over whether Broz joined the Communist Party while in Russia, but he stated that the first time he joined the party was in Zagreb after he returned to his homeland. |
Generate Backstory based on following information
Character Name: Constantine
Character Race: Aasimar
Character Class: Paladin
Output:
| Formerly, His Lordship the Count Augustus of Faircastle, Constantine was born the third son of Count Martin Augustus and enjoyed a sheltered upbringing in the courts of Neverwinter. As the third son it was expected that he would never inherit power and was allowed to pursue his own interests which were generally partying and music.
This changed when His father and eldest brother were viciously assassinated in a trade dispute between a rival house. The second eldest brother, Marcus then raised the houses banners and besieged the rival houses castle before meeting them in battle at a nearby ford. He was victorious but suffered grave wounds and died of an infection two weeks later.
Constantine was then thrust expectantly and in the wake of tragedy into the position of leadership, being the last living member of the house. Despite this he showed a surprising knack for politics and eventually negotiated a peace treaty ending decades of conflict between the two families and then after burying his family he set about repairing the damage, over the years rebuilding Faircastle into a prospering town. Early into his rule he also married and had four children, two boys and two girls, the eldest of which he named after his father.
The decades of peace in Faircastle were shattered in a single night as Drow raiders fell upon the town during the night, slaughtering the guards and abducting many as slaves, before setting fire to the rest on their way out. Amongst the dead, counted Constantine's wife and three children including his eldest. His youngest child, Marcus, was last seen being carried away by a Drow with no hair, half a nose and a long scar from forehead to chin. His town now a smouldering ruin and his people dead, Constantine took up his fathers sword and set out to avenge his family and rescue his son. |
Generate Backstory based on following information
Character Name: Rosha
Character Race: Halfling
Character Class: Rogue/assassin
Output:
| After her drug lord father got in over his head, an evil coalition of wizards burned down and killed almost everyone in her village. Without a town or a family to take care of her, Rosha learned the ways of the dagger, trap making, and stealth in order to stay alive. She dreamed of joining the AssassinÕs Guild in order to refine her skills and eventually take down the wizards who destroyed her town and childhood. Now a respected member of the AssassinÕs Guild, her personal vendettas have taken a lesser precedence as a great and powerful threat threatens the world and only her and her fellow adventurers can stop it. |
Generate Backstory based on following information
Character Name: The Invisible Senpai
Character Race: Human
Character Class: Ninja/swordsage
Output:
| A ninja-themed superhero from the future, Leo Sage was called by his deity, the Living Darkness, to join a party of heroes fighting to prevent decay in the Weave of magic destroying the universe. Though something of a coward, Sage is a master of stealth and precision, and can take out most enemies without ever having to confront them directly. |
Generate Backstory based on following information
Character Name: Zinnia
Character Race: Human
Character Class: Warlock
Output:
| She is a Calishite daughter of a merchant who made a pact with a devil in exchange for wealth. After she got kidnapped, the devil offered her magical powers in order to escape. |
Generate Backstory based on following information
Character Name: Amafreyja Tanner
Character Race: Human
Character Class: Paladin
Output:
| Born Ama Tanner in a small community near Mulmaster, her parents were leatherworkers and Ama was raised with the expectation of taking over their business one day. However, the Blade who owned most of the land in and around their settlement appointed an abusive manager to collect taxes. The man extorted and bullied, jailing people who stood up to him. When he started taking (ahem) liberties with the women, Ama set out to lure him in and then slit his throat.
She fled her home to Mulmaster, hoping that her departure would keep the Blade's displeasure from falling upon her community and parents and took up the role of protector and avenger as a paladin. Her family knows Helm as Heimdall, the watchful guardian, and she swore herself to his service. After a short while in Mulmaster, though, she realized the futility of trying to find and confront the Blade responsible for the harm done to her town and left to seek tempering in the wider world, with the eventual goal to return and bring the scoundrel to justice.
In her travels, she was captured by slavers and sold to the Drow, only freed by joining with other slaves in a daring escape.
Many adventures later, and after several brushes with demonic forces, she has reemerged from the Underdark with a giant Fire Beetle friend, a Basilisk egg, and more weapons than she cares to shake a stick at. She plans to train the Basilisk well, and make him a beautiful set of goggles so people won't be afraid of him in public.
Since her emergence, she has found herself caught up in the affairs of (literal) giants. Oh well. More big bullies to take down, more allies to make, on her way back to Mulmaster and the Blade who did them wrong.
But her message to her parents, sent once she escaped the Abyss, has gone unanswered. Are they dead, taken, or also in hiding? |
Generate Backstory based on following information
Character Name: Ratling Bitsy Sprout Lil Squirt Tiny Pidge Runt Pearl Kit Nyx Squirrel Aster Drip Kicsi Chatterbox Imp Peanut Mite Squeeky
Character Race: Gnome
Character Class: Wizard rogue
Output:
| Homeless in Hillsfar, this gnome orphan briefly lived a roguish existence before being caught in an act of burglary by a wizard. Her new mentor turned her attentions to the arcane arts and shielded her from discovery for a time, but eventually had to smuggle her out of the city to prevent her capture and his arrest under the (so-called) Great Law of Humanity. She is devoted to her new Zhent family and seeks to find her place among them and to build a new order to challenge the Hillsfar aristocracy and free her home.
Her name is a legacy of her time on the streets. SheÕs no longer certain which names are original and which were granted by other urchins, itÕs been so long...
Papi (her name for the wizard who took her in) called her by most of them at one time or another, depending on how irked he was at her shenanigans at the time.
|
Generate Backstory based on following information
Character Name: Evaln
Character Race: Elf
Character Class: Wizard
Output:
| As a young elf he found an almost hatched Dragon egg, being extremely curious he watched it hatch , not realizing the baby Dragon would imprint on him, however being the animal lover he is he raised it until it was about 250 years old which is adolescence for dragons. And as most teenagers do, the Dragon would get into trouble. So Evaln scoured his magic books for a solution and he found a shrink spell. So Abernathy( that's what he named the dragon ) would spend most of his time looking like a salamander until Evaln was attacked, then he would cast dispel magic and Abernathy being always hungry as teenagers of any species are would have a nice dinner. |
Generate Backstory based on following information
Character Name: Sir Eric of Riddlemong
Character Race: Human
Character Class: Paladin
Output:
| Eric of Riddlemong, a poor township, decided to venture into the world and make his mark on the world. His love of Nature, charming attitude and general strength of character and body allowed him a chance to practice with the knights of The Goddess of Nature, and learn from the Clerics of the order as well. He grew board of the mundane peacekeeping and upon learning the abilities of a Paladin, He decided to venture out and take on the world. Over the course of his adventures he saved a pair of villages from drought, drew the attention of Drake, his firedrake steed, and fought a Death Knight to a draw, to end the curse of an undead pirate bent on taking over the world. |
Generate Backstory based on following information
Character Name: Bob with the Flaming oil bombs
Character Race: Gnome
Character Class: Thief
Output:
| Bob and his brother B!#$h tits, grew up together in a small community. After their parents died, they began acting out. They had no inheritance to speak of, and the only thing of value from their parents were the tools of the Guild. After many years of practical jokes and shenanigans while learning how to use their new "toys", they wore out there welcome. On the way out of their town, leaving quickly before being caught, they ran across a monk, and a mage that were eager to explore the world. The first town they ended up in together, the brothers tried to use their new skills and horribly failed. They woke a shop owner by knocking items over in his shop, and when they heard him coming down the stairs they panicked and grabbed the nearest thing they could and ran. On realizing that this was Oil flasks, they stopped just long enough to make a flaming oil bomb that they then chucked back into the store. As this was a lantern and candle shop, the results were catastrophic, ending with the first in a line of towns that were burnt to the ground. This was the way of the adventures at first, get somewhere new, and try their thieving abilities , fail, and burn the place to the ground. This became their trade mark, and the rest of their stories are weirder and more macabre, including using a rooster to be an interrogation tool, but that is a story for another day, and not for the faint of heart. |
Generate Backstory based on following information
Character Name: Wiggly
Character Race: Human
Character Class: Fighter
Output:
| Coming from a wealthy background, but determined to prove his worth, Wiggly took up a sword to start adventuring. His first group was formed rather haphazardly, and included a Half-Elf that initially just wanted to urinate on him. The cleric/leader of the group caught his eye, and was the only thing that kept him from dispatching a few of the party members on a regular basis. The Illusionist/drunk was at times useful but at other times not worth keeping around. a second Half-Elf was more likely to stab you in the back as help you, but was good to keep around in general. The party as it were, went on the monumental task of defeating a horde of evil humanoids set on destroying the world by using a suit that included many special items. This helmet, armor, gauntlets, sword and shield individually were powerful, but as a whole were devastating. In the first few weeks together Wiggly learned a few very powerful lessons. First quit while you are ahead, if the enemy is down, slitting its neck is much better than trying to continue attacking it and losing your weapon in the river. Second, always bring a backup weapon. Third keep less trained fighter/thieving types around, so that there are more targets for the enemies to attack. Last, Clerics are important to have with you, without them you have a high chance of dying. |
Generate Backstory based on following information
Character Name: Jaques
Character Race: Human
Character Class: Militant necromancer
Output:
| Hailing from a land that has been at war for longer than anyone can remember, Jaques decided rather than take up the sword and fight for an idiot king, he would pursue adventures that would help him learn more about becoming all knowing and eternal. His hope was to gain enough knowledge so that he could come home and end the war. He found some tomes of an arcane nature that led him to a mage. This mage trained for years to understand all things about the mystical world. In his adventures the mage had gathered spell books from many lost tombs, and research laboratories. Some of these even he could not understand, but the first one that Jaques studied was of a nature that helped in combat. Jaques already familiar with melee combat realized how this specific type of knowledge would help him in his goals. He found his master asleep in his lab one day, and without thinking murdered him with one of his new found tricks. This sent him off the handle, and he tried for days to undo what he had done, but eventually was only able to make his former master a zombie. This is where Jaques decided to continue searching for more knowledge of this type. Being able to create an army from the fallen would come in handy with his task of overtaking his homeland. He decided to go adventuring to find these tools. |
Generate Backstory based on following information
Character Name: Gregory Bernhard
Character Race: Lizardfolk
Character Class: Flare knight
Output:
| Gregory was found as a baby by the captain of the army of the capital city and raised amongst humans to be a fearsome soldier. He later discovered he had a strange affinity with fire and an unnatural control over the element. |
Generate Backstory based on following information
Character Name: Magnus
Character Race: Dark-elf
Character Class: Ninja / sorcerer
Output:
| I was born in a human city whose name I can no longer remember. I lived with my Family; my mother was an elf, a stunningly gorgeous woman with beautiful golden blond hair and deep golden eyes. She was one of the kindest people that I have ever know. My father was in many ways different, he was a devil, a strong sturdy man whose silver hair and flame red eyes drew you to him; despite how he looked he was also extremely kind and he and my mother were completely in love. But that's just what I remember from the few short years that I got to spend with them.
For the first few years of my life that I can remember everything was amazing, I spent the days playing with my parents and my dad even taught me some basic magic tricks, he praised me telling me that I had learned them faster than even he did, we spent life as a normal family, or so I thought.
When I was only 5 a strange change seemed to come over my parents, we stopped going out as often; when we did I had to wear these strange clothes that didn't fit very well. Then shortly after my 6th birthday my father started to get horns on his head, I was super excited for him they looked really cool, but my father always tried to hide them when we went out; I couldn't understand why. I think it happened about 5 months later that a man came to the door, something was strange though as soon as my father saw him he changed, he was a bit scary and my mother took me to the bedroom where we stayed for what seemed like forever. eventually my father came into the room, my mother put me into the bed and told me to go to sleep; of course after all that had happened I couldn't just go to sleep so I pretended and when my parents had been gone to the front room for a while I snuck up to the door and listened as hard as I could.
What I heard didn't make much sense, my mother and father both seemed to be really upset and the only things I understood was that the man who had just come worked for my father's brother. this was news to me I never knew I had more family out there; why had I never met him, why did this man who worked for my uncle make my parents so upset. my mother started to cry for some reason and my father just hugged her, after it started getting mushy I went back to bed and fell asleep.
The very next day was a blur, my parents were going in and out of the house all day and told me to stay inside and practice some of my magic tricks; I enjoyed magic so I didn't mind. it was late and I was getting hungry so I asked mother for something, she told me to hold on a moment and then gave me some kind of strange glass. she told me it was a new drink that she had made just for me and wanted me to tell her how it tasted; it tasted strange, first it was like cherry, then honey, then it was some wierd taste that I couldn't figure out but I finished it. I told my mother it tasted great and she gave me the smile that I loved; and my father patted me on the head and told me he loved me.
That was the last time I ever saw my father. I woke up in a blurry daze and called out for my mother, she reached over and held my hand petting my hair and asking me to be quiet for a little while. after I had fully woken up I looked at my mother to see tears, and something I had never seen on her face before but that I now understand was fear. I asked where father was and all she would say is not now; the fear seemed to infect me and I sat quietly huddled in my mother's arms finally noticing that we were moving along a bumpy path in what seemed to be a wagon.
We stayed like that for a long time, finally my stomach started growling so loud that my mother was able to hear it, she petted my head and handed me a small loaf of bread. it was strange I had never had this kind of bread before it had a strange taste that I couldn't place. my hunger satiated and my fear reduced I became curious again and started to look around. that is when I noticed that we were alone in the wagon and that outside was someplace that looked completely different from where we lived, we were going through a huge forest. since I have always been able to see in the dark I didn't realize at first but it was really pitch black outside and we seemed to be moving at a good pace.
I asked my mother what was going on, she looked at me and said, "you have been asleep for three days, your father was taken; we are going to a hidden place where we will be safe". it was too much information that didn't make sense all at once; I shut down trying to figure out what was going on from what my mother had said. three days, I had been asleep for three days; and somehow while I was asleep someone or something had taken my father, but who in the world could be strong enough to take my father? it didn't make sense and where was this safe place, safe from who? nothing made sense and I couldn't handle that; I went blank and the next thing I remember was the wagon coming to a abrupt stop and hearing shouting.
Coming back to the real world to find your mother in a panic is something that is hard to experience but it was probably the fact that I was till in shock that saved my life, my body took over as my mind reeled at what was happening. my mother grabbed my hand and we both jumped from the wagon, seconds later the wagon exploded behind us throwing us into the trees on the side of the path. my mother stood me up and we raced through the trees, it was still pitch black so my mother was tripping over things here and there, I came back to my senses enough to understand that we needed to run and my mother couldn't see. I took the lead and as we raced through the trees the light started to come back.
Once we had a little light my mother took back over and we changed directions a few times, I had no idea where we were or where we were going but my mother seemed like she knew exactly. we ran for what seemed hours and finally I collapsed, my mother tried to get me to go on but everything that had happened had just hit me and I just curled up and wouldn't move. my mother sat next to me, laid my head on her lap and smoothed my hair whispering to me and telling me it would be alright, telling me that I had been brave and that we had gotten away. I calmed down thanks to her and was able to fall asleep on her lap.
It was light when I woke up still on my mother's lap, but something was wrong, she was cold not her normal warming presence. she seemed to be asleep, but she wouldn't wake up to my calling her, or when I tried to shake her awake. when I tried to shake her again she fell over and that was when I noticed. the tree that she had been leaning against was covered in blood; but that didn't make sense, why would the tree be covered in blood. when I went over to help my mother up I put my hand on her back but it was wet so I pulled away, now my hand was covered in blood; why was my mothers back covered in blood just like the tree? it came to me slowly as I didn't want to accept it, I fought it but it just kept coming back; it's her blood. by why, why was my mother's blood all over her back and the tree? because she's dead...that thought struck me cold; I knew it but how could I accept it. my mother the kind and beautiful woman that I had known for my entire life, gone.
I just sat there, completely locked in the mental battle between my grief and my intellect telling me different things. it was some time later when my intellect started to overcome my grief that I realized I needed to find out where I was. I got up and started looking around, realizing that it was getting dark again. as I looked around I noticed that some of the trees in the direction my mother had been facing looked different, I went over to inspect them. to my horror I found that not only the trees but what appears to have been three elves burnt to a crisp and lying on the ground; what had drawn my attention to this space was all the charring on the surrounding trees. after my stomach expelled what seemed to be nothing by acid, I was starving, thirsty, and still dazed after having seen my first dead bodies ever.
I didn't want to leave my mother but I had to find something to eat and drink. luckily one of the magic tricks my father had taught me allowed me to summon a bit of water. I scooped out a hole in the dirt and summoned my magic, I placed a small stone in the center of the hole and called out "Drench". this summoned a small torrent of water that drenched the stone and filled the hole. the water was nice on my throat after all of the stomach acid and I drank my fill. now I just needed to figure out how to get some food.
When my father first started out teaching me magic he taught me the spell "Prestidigitation" telling me to master that and I would be able to get the hang of magic, I never saw a whole lot of uses to the spell since it was mostly to practice summoning my magic but I realized now that it could be of some use, I grabbed some grass and used the spell to flavor it to my liking, it wasn't amazing but it did at least fill my empty stomach. not that I had food and water in me I needed to figure out what to do about my mother. I wanted to figure out what had happened to her, and figure out what to do now.
Upon looking at my mother a little longer I realized that she had something clutched in her hand. she seemed to have been hanging onto it when she died. it was pretty hard to open her hand, but I was eventually able to get her hand open and found a piece of paper. on the paper written in what I could only assume was blood was a final message from my mother. "i am going to die, I have known this ever since you fell asleep, I must have been hit with something when the wagon exploded. I know that your scared and I am sorry that I can't be there for you anymore. I have hidden some magical traps to hopefully stop anyone that comes after you. I feel that I owe you more of an explanation but I fear I don't have time; so to explain as best as I can... your father was forced to return home by his family, you should not go after him, he did this to protect us from his family. we were on our way to a dark-elf haven, a place where there are others such as yourself. we were ambushed by elves looking to learn the location of the haven. burn my body and then you must run, do not trust any elves that you see. I love you."
I must have read that letter five or six times, I didn't understand why elves were after us, my mother was an elf... and why would my father have to leave to protect us from his family, none of this made any sense. the thing that stuck out to me were the last things in the letter, the only things I could make sense of at the moment; run, don't trust elves, and the final words of love from my mother. I folded up the note and put it into my pocket; I hoped I would eventually be able to figure out what the rest of the message was talking about. before I could leave I needed to follow the last thing my mother told me to do, burn her body. I didn't want to say goodbye to her yet but I couldn't just leave her and it was the last thing my mother asked of me. I grabbed some twigs and sticks from around the clearing and put them around my mother, I summoned my magic and cast "Ignite" setting flame to the only family that I had. I now was without father or mother and had no idea what to do other that what my mother had told me, so I ran.
I ran through the forest completely devoid of a specific direction or purpose, just running. something stopped me dead in my tracks, and it took me a moment to figure out what; it was voices. I crouched down into a bush and stayed as still as I could listening for the voices. it seemed to be three people and from what I could hear of their conversation they were quite agitated. they had lost a few people and couldn't find what they were looking for. it slowly dawned on me that the thing they were looking for was me and mom, and that the people they were missing must have been those bodies I had found. I stayed still not sure what to do, listening to them as they seemed to be coming closer, I just hoped that they wouldn't find me, I didn't think I could fight them.
Behind me a twig snapped and the people started coming in my direction at a much swiffer pace crushing leaves and twigs as they came, but I had no idea what had snapped that twig behind me and that thought kept me rooted to my spot in the bush afraid to move. as the people came into view through the bush I saw that they were all three elves, although their anger seemed to make them much less beautiful than mother had been. They slowed as they approached the area where the sound had come from and I was afraid that they would hear my pounding heart through my chest and the bush and know I was here. but it seems they couldn't and they went past my hiding spot and headed farther back. now that they were past me and their backs were turned I felt like I had to get out of there.
i snuck out of the bush as quietly as I could and made my way in the opposite direction of the elves. This is where it seems my luck ran out, I was just about out of there when there was a loud noise and I suddenly found myself upside down hanging from some kind of wire around my ankle; I was caught in a trap. the elves whipped around and started running towards me. when they were just in front and below me they started laughing as I struggled in my binding. one of the elves came forward a bit and spat at me just narrowly missing me with my wild swinging. "So we finally found the little abomination, where is your whore of a mother little devil's spawn." I screamed my rage at them furious that they would insult me mother so soon after her death. They seemed to find this funny, one of them tossed a rock, hitting me on the head, and I could feel the wound start to bleed. "tell us where she is or we'll make you bleed even more devil spawn." the nock to the head sent me over the edge of rage into a sort of calm fury and without even thinking about it I used drench on all three of the elves completely soaking them.
This seemed to have really piss them off as one of them pulled their bow and was about to shoot me when the one who first spoke stopped him. "we need him to tell us where his mother is; shoot him in the leg." the elf raised his bow and white hot fire shot through my entire body as the arrow pierced my leg. I nearly passed out but managed to remain conscious out of sheer terror and fury. I gritted my teeth and summoned my magic and let loose the most powerful spell I knew "Jolt" electricity jumped from my hand and raced towards then elves. the leader threw up a hand hand blocked the spell but it must have surprised him because it deflected towards the one with the bow. as the elf with the bow was still soaked from the ÒDrenchÓ spell the electricity must have been to much for him as he collapsed twitching on the ground.
that was the first time I had ever used my magic on someone else. I felt exhilarated and horrified at the same time, my stomach was in knots and I started to feel light headed; I wasn't sure if it was from pain or if I was running out of magic. the elves were both fumming at the mouths. the leader seemed to be keeping his head and wanted to torture me for information, the other one seemed to have lost it and just wanted to kill me right there. neither future was particularly appealing to me but I couldn't think of any way to get out of this predicament.
The elves seemed to come to an agreement about what to do with me, "if you had just told us where your mother was you could have died together; but your just too much of a pain so were going to kill you first". crap I had pushed them over the edge and I was out of power, I couldn't concentrate anymore because of the pain in my leg and the blood rushing to my head. the leader stepped back as the other elf brought out a bow and arrow, he brought the bow up and aimed the arrow right at my chest, I was dead, there was nothing I could do. suddenly the leader grabbed his neck and started choking; the elf with the bow turned around to see what had happened to the leader. as the elf turned a flash of black flew across the distance and landed in the elves forehead. both elves collapsed pretty much simultaneously as a tall woman completely covered from head to toe seemed to appear from a tree.
I couldn't believe my eyes, both elves were dead and this woman had appeared out of nowhere; was I saved? was I in even more danger? I kept silent hanging from the wire trying to remain conscious. the woman walked over to the elf that I had zapped with magic, bent over and slashed his throat; she then walked over to the elf with the bow and retrieved what appeared to be some kind of pointed black metal star. she flicked the blood from it and then with a flick of her wrist it disappeared. after all of that she looked up at me and asked "are you afraid?" I mean what kind of question is that, I was terrified; so I nodded. "good, that means that you want to live." I nodded again. "would you like to get down from there?" I pointed to my leg with the arrow in it afraid to get down to hard. she nodded and lowered me down gently.
"Now, I am going to numb your leg so that we can talk without you passing out from pain." just after she said that she proceeded to jab my leg in several places with her finger, it hurt at first but the pain receded and I was left with a sense of numbness in most of my body. I thanked her but I was still a bit weary of her, I new she could kill me in a second if I said the wrong thing. "from what I saw, you put up a pretty good fight for a runt." she said. I looked up at her and replied "i just acted on instinct". she laughed "people with that kind of instinct can be quite deadly when they grow up." I just kind of stared at her blankly not really understanding. the looked me over, "you seem to be a dark elf, though not very old by the looks of it, I assume that's why they were looking for your mother?" the question didn't seem to make any sense to me "why would they be looking for my mother because of me?" I asked. the woman looked at me but as her face was mostly covered I couldn't see what she was thinking "it seems you are pretty ignorant of the world aren't you?". that sounded pretty rude but I still didn't want to say the wrong thing so I just nodded. she chuckled "well at least your able to admit it. now, if you'll tell me where your mother is I can help you find her." the stress and the fear and the pain of the day started to overwhelm me and I couldn't answer all I could do was cry. I cried for several minutes until I realized that she was just sitting there watching me; not saying anything, not doing anything. for some reason her calmness was calming me down as well; I didn't have the heart to explain what had happened so I reached into my pocket and took out the letter from my mother and handed it to woman.
After reading the letter the woman folded it back up and handed it back to me; "you'll want to keep that I assume". I thanked her and put the letter back into my pocket. The woman studied me for a moment and then said "i have two questions for you. first, did you do what your mother asked and burn her body?" I stared at her for a moment and then nodded that I had. she nodded back "that must have been hard, but it's good that you did. As for my second question; in the letter it says that you were headed to a safe haven, since this seems to be the first time you have heard of it I will assume that you don't know the location..." I shook my head that I did not. "...that being the case my question for you is; what do you want to do?" this question took me by surprise, how should I know what to do, all I have been doing is running like my mother's letter told me to do. I didn't have my mother or my father, I didn't know where I was, I still didn't understand why elves were after me. I was so confused she seemed to see it on my face; "think about it for a minute, just calm down and think, what do you want to do be it something now or something in the future." what did I want to do? there was the question that decided what would happen next, I wasn't being told to do something, I wasn't reacting to crazy things happening. that single fragile handhold of control that one thing that I could decide for myself brought me out of all the things swirling through my head and I could finally come up with an answer for her. "I want to get stronger!".
And that was how I started living with my master, the woman who would teach me to be a ninja like her. we lived alone in the forest where my mother died, and where I trained under my master for the last 13 years. I am now 19 about to turn twenty and my master says I have learned what I need to stay alive, I need to travel the world and gain experience if I want to keep growing. |
Generate Backstory based on following information
Character Name: Janaan Basha
Character Race: Tiefling
Character Class: Bard
Output:
| Both of her (human) parents worked as Weaver Guild Artisans, her mother specializing in dying and embroidery; and her father in the design & creation of customized garments. Proud of their ever-growing family, four children and one more on the way.
On the road traveling back home from a Guild event that was held in the neighboring village, they had to pass through a wooded area. Upon crossing a bridge over a bubbling stream they found themselves in the Feywild. The moment they stop their cart from continuing forward they are approached by a Fey, who demanded the payment for the pact they had made with Janaan's father.
Janaan's father had thought that the fickle Fey had forgotten about the pact of giving up one of his children to it for his skill as an artisan as he had already had 4 children with his wife. It demanded this child as payment.
After pleading to have his child spared and attempts to bargain again with the Fey, her father gave in. In the mysterious way that the Fey ken, Janaan, and her twin sister Naanaj were born within the hour of them being pulled into the Feywild.
The Fey cackled with glee discovering two children born. It was about to take both children born, thinking it has received a bonus. Bogo fashion. The Fey quickly took Naanaj into its arms, the Tiefling infant silently observed him with solid black eyes. With a hiss, it backed away from Janaan as she was loudly advising of her discontent.
Though she is too young to remember it, these early years of her life were quiet. The great love her parents once shared now waning to nothing. Her mother unable to get over the grief of losing her child. Her father over the shame and guilt of being the source of her continuing grief.
When she was 6 her father left her mother for another woman which lead to 2 more siblings being born to the younger woman. Though there was a bit of bitterness her mother never married again and raised her 5 children on her own.
Despite living in an apartment in the more rundown neighborhood. She had a happy childhood, filled with many friends, siblings, and laughter. An unconscious habit of covering her mouth when she laughs was built up from those younger days.
When she was 16 her father suddenly disappeared. His fate and whereabouts completely unknown to family and friends.
With the loss of the support that her father was providing her family she and her siblings started working. Her two eldest siblings took up the same work as their father and mother, working for the Weaver's guild. Her third sibling wanted to join the temple and fourth joined the alchemists guild.
Janaan found that she was drawn more to music and theater. Joining a group of entertainers who put on plays, concerts and the like for the area. Traveling to different festivals and events as was demand.
While at one of these events she was observed by a master bard who decided to take her under his wing and teach her the ways of old - teaching her to harness the Feywild magic in her and enhance her performances. |
Generate Backstory based on following information
Character Name: Aron son of Garon
Character Race: Human
Character Class: Wizard, scholar
Output:
| Aron (a neutral good student of wizardry and arcane arts) is the teenage son of Garon (a cunning and powerful warlord and wizard who pretends to do good, but has joined unknown dark forces and has recently displayed strange paranoid behavior). Aron is disturbed by his suspicions about his father, and sets out on his own with his companions to determine what his father has become involved in, and how he can cleanse evil from the land. |
Generate Backstory based on following information
Character Name: Rosha
Character Race: Halfling
Character Class: Rogue/assassin
Output:
| After her drug lord father got in over his head, an evil coalition of wizards burned down and killed almost everyone in her village. Without a town or a family to take care of her, Rosha learned the ways of the dagger, trap making, and stealth in order to stay alive. She dreamed of joining the AssassinÕs Guild in order to refine her skills and eventually take down the wizards who destroyed her town and childhood. Now a respected member of the AssassinÕs Guild, her personal vendettas have taken a lesser precedence as a great and powerful threat threatens the world and only her and her fellow adventurers can stop it. |
Generate Backstory based on following information
Character Name: Rosha
Character Race: Halfling
Character Class: Rogue/assassin
Output:
| After her drug lord father got in over his head, an evil coalition of wizards burned down and killed almost everyone in her village. Without a town or a family to take care of her, Rosha learned the ways of the dagger, trap making, and stealth in order to stay alive. She dreamed of joining the AssassinÕs Guild in order to refine her skills and eventually take down the wizards who destroyed her town and childhood. Now a respected member of the AssassinÕs Guild, her personal vendettas have taken a lesser precedence as a great and powerful threat threatens the world and only her and her fellow adventurers can stop it. |
Generate Backstory based on following information
Character Name: Korinn
Character Race: Dragonborn
Character Class: Barbarian
Output:
| She was raised in a religious cult that worshiped dragons and dragonborns. Thinking them to be superior to all other beings, the cult was making and training dragonborns to make an army of them, with the intent of taking over the world to start a new era ruled by dragons. While Korinn didn't necessarily have a lot of positive feelings about her cult, she mostly kept her head down and her mouth shut because people who asked questions tended to be "re-educated in the faith". They always seemed a little... different, afterwards. So, she kept her head down... Until one day, one of the leaders in the cult molested her, whereupon she entered a rage and killed him instantly. She has no memory of this, and only vague memories of running away. She knows the cult is probably still searching for her though, so she has kept in hiding, wandering around the forests and rarely venturing near towns. |
Generate Backstory based on following information
Character Name: Lester Boo
Character Race: Tiefling
Character Class: Monk
Output:
| Lester's mother died when he was young, and his father was never in the picture, leaving young Lester a street urchin. He pick pocketed for food and money, until one day he tried to pick the pocket of an extremely drunk man. Usually this would be easy, but the man seemed to be aware not only of his surroundings, but of what Lester was doing. The man then said, "You seem to need the money more than me; keep it." Lester kept it, and used it to buy money, but was very curious. Most people reacted to him with disgust. The next day, he saw the man leaving town. Still curious, he followed the man at a distance, yet somehow the man somehow knew he was there, despite still being drunk. Several miles out of town, the man stopped. Without turning around, the man asked if he would like to learn how to fight. "Yes!" said Lester. "Please teach me!" From that moment on, Lester was a student in the art of the drunken fist. |
Generate Backstory based on following information
Character Name: Swanhilde
Character Race: Feyborn
Character Class: Princess
Output:
| Swanhilde was a princess of a country inhabited entirely by fey creatures. The country was hidden from the rest of the world for the most part- you could not enter it unless you knew it was there. Swanhilde had trouble making friends and keeping up in her studies, and instead focused more on herself as that was the only thing that really got any positive reinforcement. As a result, Swanhilde grew up extremely vain. One day, an old hag came to visit the castle. She asked for food and help from Swanhilde. Swanhilde's response was essentially "Ew, gross, go away." As a result of this rudeness, the hag cursed her to turn into a monster at sunset. When her parents found out about the incident, they banished her from the country. |
Generate Backstory based on following information
Character Name: Konchet Dukhmir
Character Race: Warforged
Character Class: Paladin
Output:
| (There is a novel version available, but it didn't fit in the response box. Sad day.)
Spirit, a low-level, loyal android and acolyte of the Machine, regularly absorbs the torment of her superiors. She obeys them without question in order to please the mechanical goddess, but by the word of the Colonel - high priest in the cult's compound - Spirit cannot pray to the Machine. One day, however, Spirit's friend Klavdiya gives her a prayer card which the goddess is assured to answer. Spirit uses the card, contritely asking direction only to learn that the leadership in the Machine cult has been filled with lies and deceit. She begins filling the followers' heads with new interpretations of the Holy User's and Programmer's Manuals, making them suspicious of the Colonel and the other members of leadership. In the meantime, she continues to fulfill her duties dismembering willing followers and designing cybernetic implants with which to replace them.
While performing her regular job, she happens across the designs for Klavdiya's cybernetic wings and discovers that the Colonel had approved an atrocious failure, likely as punishment for one of Spirit's own small mistakes. She wants to rescue Klavdiya, but the Colonel throws her in the hot box to stop her, leaving her in until her joint lubricant changes phase and fails. During her time in jail, the Colonel investigates and discovers her subversion against him, but the rumors have gained enough clout that he needs her in order to combat them. He removes her from the hot box, declares her 'broken and mentally unstable,' and locks her in her room.
Joints stiff and body painful once she awakes from a period of inactivation, Spirit is still able to escape her room. She immediately goes to Klavdiya to rescue her, but Klavdiya believes Spirit is broken and doesn't heed her warnings. The Colonel arrives and arrests Spirit, then takes her to his office where he removes her skin to exchange the joint fluid. Under pressure and pain, she agrees to do as he asks and tell the congregation that she'd been feeding them lies.
Her skin gone and her body overly sensitive and painful, Spirit again escapes her room, this time going to the forge where Klavdiya's wings are almost complete. She kills the smith who made the wings and destroys the originals, throwing both into the Machine's blazing forge to burn and melt down. The next morning, the Colonel brings her in to admit her mistakes to the congregation, but he won't stop at that. He takes her to the Machine for judgment, but Spirit uses the Machine's logic and announcements to turn the onlooking crowd against him. She convinces the crowd to turn against the cult leadership, then flays a Lieutenant alive to take a replacement skin. As the entire compound dives into chaos, Spirit makes her way to finally pull Klavdiya out of the compound. They ride off into the sunset, satisfied that they will be the last believers of the Machine cult. |
Generate Backstory based on following information
Character Name: James Terrestris
Character Race: Worm-man
Character Class: Ranger
Output:
| He got turned into a worm. Now he's investigating magical gates. |
Generate Backstory based on following information
Character Name: Lisette Curtis
Character Race: Human
Character Class: Necromancer
Output:
| Lisette's church was destroyed by adventurers, leaving her disgraced in the eyes of her god. She must bring the grasp of the tyrant's fist to the ocean through by becoming a pirate. |
Generate Backstory based on following information
Character Name: Peter Tagtgren
Character Race: Halfling
Character Class: Beserker
Output:
| Peter was struck by lightning, turning him into a brain-damaged lunatic with occasional bouts of bloodthirsty psychopathy. He is taken care of by a centaur, who uses his powers for her own defense. |
Generate Backstory based on following information
Character Name: Darryl the Conqueror
Character Race: Gnome
Character Class: Illusionist
Output:
| Darryl has delusions of grandeur and thinks he has the ability to conquer the world. In reality, he travels around with a B-team of failed adventurers. |
Generate Backstory based on following information
Character Name: Ivo Henzi
Character Race: Kobold
Character Class: Paladin
Output:
| Ivo was a bandit and was saved from the brink of death by a goddess who now inspires him to follow a path of righteousness. He has a laser pistol. |
Generate Backstory based on following information
Character Name: Ronnie Dio
Character Race: Human
Character Class: Warlock
Output:
| Ronnie made a pact with a devil to try and save him from his neurodegenerative disease. The catch is he has to deliver souls to said devil to prolong his own life. |
Generate Backstory based on following information
Character Name: Crumpet
Character Race: Rabbit-man
Character Class: Farmer
Output:
| Crumpet farms fibers for making into fuzzy sweaters and hats. He likes to eat carrots and all things leafy. He hates a messy house and is crepuscular. |
Generate Backstory based on following information
Character Name: Dregful
Character Race: Elf
Character Class: Wizard
Output:
| Dregful grew extremely tall and pale, even for elven standards. Often bullied in wizarding school, he turned his bitterness inward at first. As he learned stronger spells, his selfish attitudes turned outward to what he saw as injustice in the world. Much of this injustice he saw as himself not amassing enough gold. So when a new continent was discovered, Dregful jumped at the opportunity to exploit the land and its people for his own ends. |
Generate Backstory based on following information
Character Name: Tubote Fobrik
Character Race: Tiefling
Character Class: Druid
Output:
| Tubote was born into a remote fishing village where his family was the 'wealthiest' in the area. Because his father owned two boats, their house actually had four bricks as a foundation. Whence his name. Trained to speak with the wild things, he revealed a great aptitude for the druidic life. Upon moving to the big city, he was instrumental in founding the League of Urban Druids, or LUD. Now he hires himself and fellow druids to anyone who might need their services, such as pest control, gardening help, and restaurant supply. Tubote often appears as a feral dog or stray cat. Occasionally he will take the form of a pigeon. |
Generate Backstory based on following information
Character Name: Gallagher Martel
Character Race: Human
Character Class: Fighter
Output:
| Gallagher is a blacksmith. He loves his work, but too many clients cheat him out of pay, leading him to an unsatisfied situation. When a terrasque threatens the countryside, he and the rest of the village become refugees on the run. Gallagher uses this opportunity to make a new way for himself, he lends his arm and hammer to an adventuring party that promises to make the region safe once more. |
Generate Backstory based on following information
Character Name: Rede Diggledorn
Character Race: Dwarf
Character Class: Artificer (archeologist)
Output:
| Rede has always been interested in the strange artifacts found in his family's minings. The dwarven ideals of secrecy never really appealed to him, so he sent to the greatest college in the land to study and publish works about archaeological finds in the area. Armed with a pickax and his trusty whip, Rede Diggledorn is never afraid to search out these precious finds himself. |
Generate Backstory based on following information
Character Name: Grae
Character Race: Triton
Character Class: Sorcerer
Output:
| Port city noble |
Generate Backstory based on following information
Character Name: Tristan
Character Race: Half-orc
Character Class: Fighter
Output:
| Noble |
Generate Backstory based on following information
Character Name: Ysolte
Character Race: Half-elf
Character Class: Bard
Output:
| Noble |
Generate Backstory based on following information
Character Name: Rook Greyn
Character Race: Human
Character Class: Cleric
Output:
| Born into poverty on an isolated island, discovered by the clerics of Saint Cuthbert on pilgrimage and accepted into their fold for his talent with divine magic, Rook Greyn would go on to earn his patron god's favor and lead the Scales of Balance to victory as their greatest commander in history. |
Generate Backstory based on following information
Character Name: Steve Human
Character Race: Human
Character Class: Arcanist
Output:
| Normal Man whose brain has been taken over by alien being |
Generate Backstory based on following information
Character Name: Anwain
Character Race: Human
Character Class: Shaman/rogue
Output:
| Spirit Talker who manipulates the spirits into helping him rob places |
Generate Backstory based on following information
Character Name: Al Bino
Character Race: Elf
Character Class: Wizard
Output:
| Al was kidnapped by humanoids after his forest village was destroyed by undead. Traded and sold among various tribes, Al grew up as a stranger to elves, with more in common with his orc owners than his own kind. They branded him and mutilated him for laughs, making him the ugliest elf in the land. He learned a lot from the humanoids, before he murdered the Master's and slipped away to a hard life of freedom. |
Generate Backstory based on following information
Character Name: Badrag Mac Thrakka
Character Race: Orc
Character Class: Barbarian
Output:
| Badrag fights for Òtroof and justiss!Ó (Truth and justice, written Orky style). Years ago, after a rather successful raid, Badrag and his lads, celebrated their exploits by getting roaring drunk. Badrag claims that in his inebriated state, he received a vision from the gods to change his ways. Up till that point, the only reference for goodness Badrag knew of were Òthose blokes in shiny armorÓ (knights/paladins). Badrag strives to imitate the lofty and noble ways of a paladin only a way an Ork can. |
Generate Backstory based on following information
Character Name: Xil'ra Liadon
Character Race: Moon elf
Character Class: Cleric
Output:
| Xil'ra was a quiet child, a bookworm who looked up to her adventurer parents but knew she could never live up to them. The village she lived in had an annual festival celibrating the elven goddess of war, Lady Nalo. During her 80th year, Xil'ra chose not to attend the festival and instead stayed in her house reading. However, a fierce band of orcs attacked, slaughtering all who had attended the celebration. Only those under the age of 50, two elders who had been assigned to look after these children, and a new born half elf baby were left. Upon discovering the calamity, Xil'ra had a vision, where Lady Nalo told her that she had been chosen by the goddess as her newest warrior, ans that the young elf girl would train and guide her people, raise the half elf orphan child, and do glorious things in the name of the war goddess. And so, Xil'ra adopted the girl, whom she names Aurora for the girl's beautiful mutli-colored eyes, trained and guided her village, and became a prophet of Lady Nalo for 20 years in her village until she was called to become an adventurer. |
Generate Backstory based on following information
Character Name: Petra Kavir
Character Race: Tiefling
Character Class: Rogue
Output:
| Petra grew up never knowing love. A tiefling born to human parents, she was tolerated at best. When her brother Remus was born also a tiefling, things got even worse. One night when she was 6, she overheard her parents plotting to kill the two of them, so she grabbed what little food she could and left in the middle of the night with Remus. The two hid among the bustling streets of the capital city, and while they faced no danger from their parents, the food quickly grew scarce. In order to save them, Petra began to steal food from unsuspecting merchants and buyers. Although Remus eventually found his way to the guidance of a library and began his training to become a powerful warlock, Petra only knew the streets and thievery. When she was 14, a handsome young man by the name of Dimitri caught her stealing from him. Inatead of reporting her to the authorities however, he was impressed by her skill, and revealed that he was a member of the local thieves guild. Because he was an important fixture in the guild, he offered her a spot and she gladly accepted. The two went on ridiculous escapades together, stealing from those who needed things the least and strengthening the guild. Slowly, Petra began to fall in love with Dimitri, but she was afraid to say anything because she had never known love in return. When she was 19 years old, the two of them were on a dangerous mission to recover a powerful magical item. Distracted by her lovesick heart, Petra accidentally triggeres a trap, a vat of acid. To save her, Dimitri pushed Petra out of the way, but fell in himself, dissolving and dying. Distraught, Petra ran back to the guild headquarters, where she was met with accusations of trying to get rid of her partner in order to move up in the guild. To save herself, Petra fled the city, and as such remains on the run, picking up adventures where she can to survive. |
Generate Backstory based on following information
Character Name: Arryn Merrillion
Character Race: Human
Character Class: Cleric
Output:
|
There is despair, and then there is despair. I find myself chained to a wall in a rank cave, surrounded by stolen goods and goblins. How did I come to this low state? I was traveling with a group of pilgrims to the Keep on the Borderlands to pay tribute at the Temple of St Cuthbert of the mace. I was to then spend some time there preaching to the outlying villages and taking on tasks as needed.
We were overrun on the road by a gang of goblins; mean little humanoids of an evil and spiteful nature. We were brought into some caves that dotted the walls of a ravine set back from the main road. The goblins talked long and hard about what to do with us. They didnÕt know that I understand their greasy tongue, and I didnÕt let on that I did. We were sorted, and the last I saw of the pilgrims was when some thuggish hobgoblins came and took them away. They were traded for gold, most likely; sold into slavery. I failed them as a protector. St. Cuthbert have mercy on them.
The reason I have been spared that fate is that the goblins intend to ransom me to the Temple at the Keep. They have decided I would fetch a much higher price than what the hobgoblins would pay. Stripped of my gear, they add insult to injury by putting it close at hand. The goblins took my underclothes leaving me as vulnerable as a babe. They would torment me, poking me with sticks. Some of the more daring ones would touch me with their greasy claws, pinching and prodding. They never violated me. The chief would yell at and beat the others, telling them that if they abused me too much the Temple would never pay, and would send a troop of clerics and soldiers to come rescue me. Their fear of retribution saved me from the worst of their attentions. These degradations sorely tested my resolve.
My Faith never waivered. When the chief sent an emissary to the Keep to negotiate my release I even extended my prayers to it in the hope that the transaction would be speedy and fruitful. He never returned. I still believed. Obviously that avenue of respite was not to be. My trial must be a lesson St. Cuthbert needs me to learn.
My conditions were squalid. I was forced to live, eat and sleep in my own filth. Every so often the goblins would take me away and douse me with freezing water, scrubbing me with stiff bristled brooms. Even they could not stand the stench as my area would be cleaned and fresh straw lain down. On the last washing I grabbed a piece of cloth that was hanging out of one of the crates and wrapped it around me. A goblin tried to take it and I hit him so hard I nearly killed him. They let me have the cloth. A small victory.
After that incident they treated me with a modicum of respect. It seems violence runs their social system. I should have figured that out earlier. Silly me! They would take me for short walks in order to stretch my legs and preserve my figure. They didnÕt want me to look too wasted when the Temple came for me.
I have a pretty good sense of time, even when I canÕt see the sun. By my reckoning it has been a few days over a month I have been in captivity. I begin to worry that if the Temple does not send word I will be the scapegoat for the goblinÕs wrath. I do not fear death if I had a chance to fight back, but I know these evil little monsters would use and abuse this vessel of St. Cuthbert before they finished me. After this they would probably sell me to the hobgoblins in order to squeeze the most from me. I do not relish this prospect and pray fervently for release.
There was a large well kept door that the hobgoblins use to enter the goblin caves, and through which they would come and steal from the goblinÕs loot that was stored here. They would stop and leer and whisper lewd comments, but they never touched me. The goblins would come and be baffled by their losses, looking to me as if I had committed the robbery. I laughed at their stupidity. I think the Chief is beginning to realize I speak their tongue. His common is passable and he would interrogate me about the robberies but I only told him it was St. Cuthbert punishing them for their evil ways.
On the eleventh day of my second month of captivity things changed. The goblins had been restless, riled up like a nest of bees but today they were absolutely rabid. They were rushing about, shouting about invaders. Then all was quiet. No one came with my gruel.
On the twelfth day of my second month of captivity I heard something approaching. I waited, with some worry I will admit. My prayers were answered!! It was a group of adventurers! They quickly freed me and I donned my gear. They were respectful and turned away when I dropped my cloth. When they saw my holy symbol they looked relieved, though they did comment that their last cleric was a female. This worried me. They all looked as if they had seen combat, so I laid hands on the dwarf, giving him the blessing of St. Cuthbert. There was also a human who needed attention so I blessed him as well.
None too soon the door opened and four hobgoblins were coming through. The group sprang into action and the battle was joined! It was a blur, blows being traded back and forth. The hobgoblins were able fighters, I will grant them that. I tried to help, firing my crossbow at the hobgoblins but the action was too furious for me to get a clear shot.
The fight raged, and two of the hobgoblins were down but one ran away. The remaining hobgoblin hit the monk a serious blow and he fell. Invoking the might of St. Cuthbert I smote the hobgoblin in the head with my mace, dashing out his brains. I felt good, some small vengeance having been visited upon the foul creatures.
We ran pell mell through the halls, encountering more hobgoblins and fighting our way through. We ended up in a cave, hobgoblins pelting us with heavy crossbow bolts while their companions tried to cut us down. Horatio went down in the melee, but I called upon St. Cuthbert to spare him from death. We recovered the adventurersÕ mule and loaded it with Horatio and a goblin that they had captured. We fled the caves, making for the tree line across the ravine. Again the hobgoblins rained crossbow bolts upon us. The tiefling blasted one from existence, but they still brought down the monk. Three of us carted him to the mule where again I called upon the benevolence of St. Cuthbert to spare him from dying.
The journey to the Keep began in earnest. It was midday when we left the valley so the goblinoids wouldnÕt follow, and when night fell it found us quite some distance to the Keep. It was decided to travel through the night; we could rest when we reached the Keep. Morning came and the Keep came into view. Midmorning found us at our destination. The adventurers turned their captive over to the guards, and I made my way to the Temple. They were glad to see me, and I was glad for a hot bath and freshly washed clothes. The head priest fed me and explained the goblin emissary never reached the Keep. He must have been killed upon the road.
Freshly washed and smelling pretty, I found my new friends at the tavern. They gave me some money, claiming I had taken part in the adventure. I refused a portion, stating that I was not a part of their group at that point and thus did not deserve it. I donated a large amount of my new wealth to the Temple.
There were rumors abounding about bandits and the valley. While at the Temple ministering to the needy I was given some information. A sell sword told me that he had heard there were bugbears in the caves, and that they were afraid of dwarves. I found this information to be most helpful. We had a dwarf! A weapon against the forces of evil! It was truly a blessing from St. Cuthbert. I told some of the others when I saw them. Then it was provisioning and off to the valley again.
We stopped at the Tor, a large hill that I recall passing during our flight to the Keep. Camp was set up on top and we arranged for watches. I drew the middle of the night. As Fate would have it during watch we heard a loud whooshing, as if something large were flapping its wings. The dwarf began waking the party and I got a look at what was coming. It was huge. Majestic. Body of a horse and head of an eagle; a Hippogriff! I was stunned.
Unfortunately, the suddenness of its appearance and the time of night caused my companions to react out of habit. The monk struck fiercely but Tor Eastblade dealt horrific damage with his halberd, striking with both blade and haft. The beast went down. I cried out, and then began to weep openly for the loss of such a beautiful animal. The tiefling cried out to heal it, so I called upon St. Cuthbert and was able to stop itÕs descent into death. Then I let the power of my God flow through me, healing the animal. I sat there, stroking its magnificent head and whispering. It began to make some purring cooing noises and then its eyes snapped open. There was a long moment when our eyes met. I continued to stroke it. It was softer than it looked. I continued to coo reassuringly to it. It stood suddenly, startling me. The group was looking on with caution. I stood and continued to whisper and coo to it. It glared balefully at the monk and Tor, and took a step forward. I was facing it and it was now pressing hard against me. I wrapped my arms around its neck and continued to pet it, then turned and scolded the two, using harsh words and shaking my finger at them. This was a tense moment. I continued to pet and whisper to it, gently pushing back. It huffed though its nostrils and took a step back, shaking its head and looking down at me. The Hippogriff then leapt into the air, its wings whooshing deeply as it rose into the night, finally disappearing into the darkness.
I sat by the fire, too excited to sleep, and my mind wandered back to my childhood. I remembered being filled with an energy, a restless energy that always had me moving. I was a middle child of a large family, destined to be married off for the dowry. I loved being outdoors. I was given the chore of looking for berries, herbs and nuts and I loved being outdoors. As the years went by I learned to hunt small game and fish, to skin and tan hides. I began spending more time outdoors than indoors and that suited me just fine. I didnÕt dislike my family, I just liked being outdoors. The more time I spent in the woods, the more an arranged marriage became less appealing. To have to marry someone I didnÕt know and give up my life outdoors was unthinkable. I didnÕt want to become a brood mare for some farm boy. Plus, I never really got along well with others. People just made me nervous.
So I left. I packed up my kit and left and went into the woods. I left a note so my family wouldnÕt worry. I spent the better part of a year out alone in the woods when I discovered I really did like people. Not all the time, but I did want some contact so I became a guide. I travelled the woods, guiding hunting parties and trappers and pilgrims. I learned so much, so many different languages. You had to know a lot to get by.
I was guiding a party of pilgrims when my conversion happened. We were attacked by a band of kobolds. The little bastards were everywhere, swarming us like ants. Something came over me, a strength and a feeling as if I couldnÕt be hurt. I waded into the gang of kobolds, swinging my mace like a scythe and cutting them down. It felt like time slowed and I was able to change my strikes mid swing, staving in skulls and crushing ribs. Then it was over. The kobolds were all killed and the pilgrims only suffered minor wounds. It was a miracle. I looked at the banner that the pilgrims carried and it was St. Cuthbert of the Mace. I followed them to the Temple and joined the Order.
I loved the Order! I was allowed to spend time alone, but also spend time with people. I learned more things, more languages. My combat training was formalized and I was able to tap into the Grace of St. Cuthbert which allowed me to do wondrous things. I continued to guide for the Order, and was finally tasked to a smaller Temple out in the Borderlands. And that is where my tale begins.
I sat, staring into the fire. I watched the flames dance, and when the wind blew the coals flickered and glowed a whitish gray. It hypnotized me, and I thought back again. I thought about something that had vexed me for quite some time. It was a vision I had had since I was a little girl. In it I am standing near a fire, or a brazier. Shadows are cast on cavern walls, dancing to the whim of the flames. I am clothed in silken robes, with beautiful stitching of deepest blue. My hands encircle my stomach, and I am great with child. I have had this vision many times. It is in part responsible for my flight from my family, but I had it when I was alone in the wilderness. I had the vision when I was a guide, and even when I became a cleric of St. Cuthbert.
That puzzled me. Why would I have a child while serving St. Cuthbert? It made no sense to me. But the vision was still there, frequent enough to give me pause and examine my life. I was supposed to become pregnant. Could it be St. Cuthbert calling to me all these years? Was I supposed to raise a child in the Temple? Questions I could not answer, and so left them to the flames.
|
Generate Backstory based on following information
Character Name: Dandee Lyonn
Character Race: Forest gnome
Character Class: Ranger
Output:
| Dandee was raised in a nomadic clan of the Valwins. His mother was a musician and his father, the clan leader. He began wandering the world after his mother was killed and the clan dissolved, and became a Gloom Stalker once his best friend Valcryn was slain by a dark evil. |
Generate Backstory based on following information
Character Name: Simon Edgedancer
Character Race: Eladrin
Character Class: Swordmage
Output:
| The eladrin are a private race, rare and difficult to learn from. Rarer still are the swordmages, a unique discipline of eldrich warriors. Since spontaneously appearing in back room of the Happy Hippogriff, Simon Edgedancer has only wanted to improve his bladefighting technique. No one has any idea how long he has been practicing, but he feels that his power can now only increase if the magic of his sword can be increased in an equivalent manner. |
Generate Backstory based on following information
Character Name: Rick
Character Race: Human
Character Class: Paladin
Output:
| At an early age, it became clear that Rick had a curse over his head. No matter what actions he took, he somehow ended up doing good. Soon, this became a compulsive behaviour. Despondent at his own lack of free will, he entered the Church of Domen - the god of destiny - and was trained as a Paladin. Almost immediately, he was sent questing, due to his abrasive personality. Years later, he finds himself questing for the lost city of Enkidu. |
Generate Backstory based on following information
Character Name: Lyra
Character Race: Fairy
Character Class: Barbarian
Output:
| Raised as a warrior in fairy society, Lyra always showed a great talent for violence and a headstrong personality. After spending years as a warrior, crushing her enemies (and consuming them, as is the custom of the fairies), Lyra reached the rank of princess (the strongest member of her caste). However, this rank brought responsibilities, such as marriage. Unwilling to marry her betrothed, she challenged him to ritual combat, saying that if he drew blood, she would acquiesce. She won the battle, and kept her independence, but in doing so was banished from fairy society. Cast out into a world of weak men and iron (toxic to fairies), Lyra strides the land as a 7-foot tall giant of muscle, with nothing but the tattoos of her wings on her back to betray her heritage. She quests to validate her outlook on life, and to attain such glory that she may return to the fey lands as their queen. |
Generate Backstory based on following information
Character Name: Jerim Rembrant
Character Race: Human
Character Class: Cleric
Output:
| Born into a noble family from a temple, I was never good at keeping our relationship with a temple of the opposite good. After I offended a member of the other temple, I was forced out to gain knowledge from the world. |
Generate Backstory based on following information
Character Name: Llhanowar
Character Race: Elf
Character Class: Ranger
Output:
| Raised in a small village near the border of the elven forest, he grew in the middle of conflicts between elves and other races. His desire to protect the nature and his homeland drove him to become a ranger. |
Generate Backstory based on following information
Character Name: Gnarf stoneflagon
Character Race: Half dwarf
Character Class: Wizard
Output:
| kicked out of home town for drunken lewdness |
Generate Backstory based on following information
Character Name: Larina Nix
Character Race: Human
Character Class: Witch
Output:
| Larina Nix was only six when she heard the call of the Goddess to become a witch. |
Generate Backstory based on following information
Character Name: Ilzarius Aefhollow
Character Race: Wood elf
Character Class: Paladin
Output:
| Having joined with a nomadic order of woodland-bound warrior-poets, Ilzarius has spent the past few decades learning under the protectorate of his elders. Learning the crafts of both weaving a sword in combat and the etching of an inked stylus: he has become learned of the various threats facing the natural world. Upon having been judged worthy to venture forth into the realm on his lonesome, he is now in search of a task worthy of his order: and to act as both trial and story to be chronicled. |
Generate Backstory based on following information
Character Name: Railo Goldsquash
Character Race: Lightfoot halfling
Character Class: Bard
Output:
| Railo Goldsquash was born to a farming family in Waterdeep, known for selling delicious cabbages at higher-than-average prices. He had a knack for the persuasive arts at a young age, and went to one of the premiere Bardic colleges to study the art of rhyme, wit, and the lute. He now works as a minstrel at a local tavern. |
Generate Backstory based on following information
Character Name: Peter Wellagu
Character Race: Human
Character Class: Warlock
Output:
| Peter Wellagu was once a powerful, well respected and obsessive noble. His fascination and obsession eventually getting the better of him. Peter found himself embroiled in the art of ink and paint, constantly drawing and creating portraits he became a fanatic of it. Eventually, he found himself drawn to it so greatly he bound himself to his artwork. An early piece, one he created from an image of himself as a child and becoming a Patron of the Grey portrait.Reason to head out and live the adventuring lifestyle: As time went on, Peter eventually took on the form of the portrait, his childhood self though a slightly creepier and more distant version to be sure. Finally having enough, Peter has pushed himself out into the world and has vowed to rid himself of this terrible curse and visage. As a goal Peter wants to find a way to break his curse and change himself back into the man he once was, to once again have respect and dignity and to destroy what ever it was that bound him to his artwork, even if he did it to himself. |
Generate Backstory based on following information
Character Name: Vivaine
Character Race: Tiefling
Character Class: Cleric
Output:
| Her mother is a succubus who runs a chain of brothels. Her mother wants her to go into the family business. She wanted to be an accountant. |
Generate Backstory based on following information
Character Name: Kaarie
Character Race: Elf
Character Class: Warlock
Output:
| She was raised to be a mob assassin, but tried to leave after failing to kill a witness. She was stuffed in a barrel and thrown into a river, but her patron pulled her out. |
Generate Backstory based on following information
Character Name: Orenna Karhu
Character Race: Elf
Character Class: Fighter
Output:
| Her mother trains gladiators. She's good at fighting but wants to accomplish something, so she became an adventurer. |
Generate Backstory based on following information
Character Name: Cosette Verre
Character Race: Human
Character Class: Magus
Output:
| A nerd with anger management issues. Her uncle taught her how to hit things with a stick. |
Generate Backstory based on following information
Character Name: Poppy Coque
Character Race: Halfling
Character Class: Monk
Output:
| Joined a monastery to find out what a strange noise was. |
Generate Backstory based on following information
Character Name: Missy No-Name
Character Race: Gnome
Character Class: Multiclass warlock / wild magic sorceror
Output:
| Missy No-Name was born Lunilla, of a clan of forest gnomes. She started showing signs of being gifted with magic, even as a baby. However, by the time she was only 4, she could no longer control the magic, as it welled up inside her, exploding outwards with deadly consequences. Her family did what they thought best - bundled her up and sent her to the big city to learn to control her magic. On the way to the city, the caravan was ambushed. In fear, Lunilla ran into the forest, wandering for days, magic erupting at odd times. It was in that half-starved, semi-lucid state that she met "IT". "IT" was the arch-fey, and in return for service, sheltered and raised the young gnome child. However, spending her formative years with none but the arch-fey for company was not great for her mental stability. She is completely unaware of societal norms, manners and social customs. Her name was lost to time, as the arch-fey did not accept her naming as Lunilla (as all true names hold power, and this name does not. In time, she accepted herself as the nameless one). More than a little mad, at 16, she is adventuring to find an object of great importance for "IT", making friends (be they friendly or monstrous, she doesn't mind) along the way. |
Generate Backstory based on following information
Character Name: Brother Imlan
Character Race: Human
Character Class: Cleric
Output:
| Brother Imlan is a priest of death, in service to the goddess, Lims-Kragma. He chose to enter service willingly, becoming an acolyte of his own volition. Indeed, he has spoken to the goddess, and found his life's calling. His order regards undeath as the most sinful abomination possible, as it prevents the soul from moving on to the afterlife. Brother Imlan's life work is to find a way to sever the connection between soul and body, so that the body may be re-animated peacefully, whilst their soul goes on to the afterlife. In this way, Brother Imlan's greatest work is his greatest shame. He spends his time well away from the rest of his order, plying his trade on bandits, marauders, criminals and thugs. |
Generate Backstory based on following information
Character Name: Mhurren
Character Race: Half-orc
Character Class: Barbarian / paladin
Output:
| The runt of the litter, so to speak, Mhurren was a Half-Orc in a tribe or full-blooded orcs. Constantly bullied and shamed for his heritage, Mhurren decided to leave to take up his own life. After leaving his tribe behind, Mhurren made many friends and became known as the "big-hearted barbarian". In time, he dedicated his life to protecting his friends, and protecting those who couldn't protect themselves, by joining the order of Tyr, god of justice. |
Generate Backstory based on following information
Character Name: Fergo "Fern" Ambercrown
Character Race: Gnome
Character Class: Wizard
Output:
| Childhood
Fern grew up in the small Gnomish village of Vermont, in the forested Winterwall mountains, north of the Azure Kingdom of Merral. He always had a knack for illusion, growing much faster into his racial illusory traits than other Gnomish children. He would use these Minor Illusions to play tricks on his parents, the village elders, the other children, and any traveller that happened to be passing through. One of these travellers, the royal mage Darvin Shawl, noticed to FernÕs blooming talents and invited him to the royal academy in the Merralian capital of Seastead. Fern, eager to learn, packed up his bags and left the next day.
At the academy, FernÕs raw ability started to become more refined, and his desire for mischief transformed into one for mystery. If he saw an open tome or an unsolved arcane formula, he would not rest until he solved it. His drive to truly test himself eventually clashed with the Academy's systematic style of learning and testing, so, anxious to keep moving forward and unaware of the dangers of the real world, Fern asked to take some time off so he could examine the nature of illusions outside of a controlled environment like the Academy.
Adventures with the Sparks
The Sparks met in the classic way: sitting around a tavern table, hired to retrieve a certain artifact from a dungeon. Fern started out as aloof from the rest of the group, even actively disliking some. He didnÕt get along particularly well with the criminal Romero, he was appalled by the fiendish pact made by Enna, he was shocked by the fiendish appearance of Kallista, and he didnÕt care for the divine magic of Torinn. Over the course of the dungeon crawl, however, Fern became friends with the Sparks, becoming especially close with Enna.
Over the course of the next 8 years, the Sparks became stronger and closer, gaining recognition and reputation along the way They battled demons, devils, vampires, and beholders. They traveled to the Feywild and back (Romero and Kallista donÕt remember that bit). They even faced down and slew an adult green dragon who was plotting to overthrow the King of Merral, Andor of House Paravage. They were thanked personally by the King, his wife Queen Luisa, and his daughter Princess Selise. About this time, Fern and Enna began to fall in love. However, the group was soon pulled separate ways, each with his or her own reason for leaving. FernÕs was the passing of his mentor Darvin.
Back at the Academy
In a letter delivered after the funeral, Darvin urged Fern to carry on his work on the nature of the universe, determining the nature of illusion and reality, the difference between shadow matter and true matter, and whether or not their entire existence and universe was just an illusion, a simulated existence by some greater arcane being. So, Fern returned to the Academy and began researching. After years of research, both successful and not, Fern began to rise in the ranks of the mages, eventually becoming a right-hand advisor of the King. One day, King Andor received a dire message from Torrin, a warning of invasion from the Shadowfell. A massive portal had opened in the East, and the undead army of the Umbral Empire was marching into the Material Plane, spearheaded by the Death Cleric Emperor Vorrik and the Necromancer Empress Sylvia, both followers of the Ascended Lich Vecna.
The Final Preparation
The Sparks reunited to face this monumental threat and were renamed by King Andor to the Guardians of the Hearth. They travelled across the land and even into some of the other planes to gather allies in their fight. Along the way, they met a Djinni who offered the five one wish each. The Sparks, not necessarily the wisest bunch of people, accepted. These five wishes would be twisted and turned against their makers, and they would eventually lead to FernÕs aversion to free-form Wish spells (none of the adverse effects of these wishes but FernÕs are noticed until later).
Romero, who had fallen in love with Princess Selise and had grown up in absolute poverty, wished to become a prince (think Aladdin); his wish was granted, and his history and family was rewritten to become the son of Vorrik and Sylvia, and heir to an empire of the dead. Kallista, whose diabolic appearance had been rebuked by all she met, wished to be loved and respected; the djinni placed a curse on her that compelled those around her to adore her unnaturally (creepily so). Enna wished that after the threat of the invasion was dealt with, the pact binding her to her fiendish patron would be broken. Torinn, righteous and focus, wished for a weapon that would help destroy followers of Vecna; he received the Sword of Kas and was eventually possessed by it, the dormant spirit of the Betrayer tearing apart his soul and seizing the body for his own. Fern, last to go and remembering his mentorÕs dying wish, wished for the answer to a simple question: ÒAre we real?Ó. The sheer volume of knowledge from that answer destroyed his mind, killing him. Thankfully, Torinn cast Revivify and Kallista cast Modify Memory to erase the answer from his mind, but Fern is still haunted by images and experiences that he doesnÕt understand.
The War of the Damned
Fern, Enna, and Torinn (now Kas) met the Umbral army head-on in a battle just outside of the capital, leading their army of the living against the hoards of undead, while Romero and Kallista infiltrated the Shadowfell to locate the clones of the Emperor and Empress. After killing tides of zombies, skeletons, and shadows; undead giants; a shadow dragon; and a death tyrant; the three in the material plane eventually slew the leaders of the undead army, and the two in the Shadowfell destroyed the clones.
At the battleÕs end, when Fern confronted Torinn about his new Oathbreaker Paladin abilities and personality, Torinn revealed himself as Kas and killed the spell-spent Fern while the now-powerless Enna watched. He taunted the King, promising that heÕd be back, and then teleported away using the Helm of Teleportation.
Aftermath
Fern makes his way back to the kingdom after recuperating and resetting his clone. The remaining four Sparks are commended and thanked for their actions. They are then left to pursue their own courses of action over the next two years. Romero, now technically the Emperor of the Umbral empire, is left to deal with everything that the title brings and tries to set up good relations with the Kingdom of Merral and its Princess. Kallista goes off by herself, trying to find clues on the whereabouts of Kas and seeking comfort in isolation due to her curse. Enna sets up an adventurerÕs guild in Merral, using her experience to guide the next generation of heroes. Fern returns to the Academy, perfecting his knowledge of the arcane to rise to the rank of Archmage. ItÕs the ceremony, everyoneÕs there, heÕs walking up to center stage when . . .
|
Generate Backstory based on following information
Character Name: Temur Amblecrown
Character Race: Half-elf
Character Class: Bard
Output:
| Every hero needs a villain. Temur Amblecrown noticed this truth in every single fae tale he read in his childhood, and he wanted nothing more than to be as renowned and admired as those heroes in legend. However, he was anything but. Even as a half-elven child growing up in a primarily human city, he attracted little attention, always sort of fading into the background despite his best efforts. He didnÕt have the makings of an underdog either Ð his human father, Randal Amblecrown, and his elven mother, Miale Holimion Amblecrown, were caring, supporting, and fairly wealthy. He was encouraged to pursue his musical talents and join the ranks of the prestigious (insert human city name here) orchestra. And he did. But Temur wasnÕt happy with being just another note in the chord. He wanted to stand out, be noticed, have thousands of people chanting his name. He left his classical position, but he still faced a problem. But with such a vanilla and unopposed story, he would not catch anybodyÕs attention. So he decided to create his own arch-nemesis. He created Mindartis Anastacia, a High Elven musician whose incredible talent with the violin was matched by his arrogant and pretentious attitude. This elf viewed himself as above the people, gracing them with a gift of superior music. So some nights Temur would go out as Mindartis, visiting taverns, playing his violin, singing Elven songs of mythology, and just being a general snob. Other nights Temur would go out as himself, visiting the same taverns, playing his lute, singing rowdy songs in Common, and generally presenting himself as a humble hero of the people.
|
Generate Backstory based on following information
Character Name: Aven
Character Race: Tiefling
Character Class: Warlock
Output:
| The tragic history of young Aven Tibib
Aven was abducted by Raptic Elves at age five. She remembers little of that night, besides fire and the lamentations of the dying. Her memories of her Tiefling life are hazy. She dimly remembers her motherÕs face, the warmth of her arms, and scraps of stories.
She was taken to Faiontis on the island of Abaivoi, and sold to an ancient, skilled and highly respected Cnila-Barmoi warlock named Presbutermen of clan Trinepsios. He was brilliant, wholly devoted to uncovering demonic mysteries, and not much interested in Raptic politics or clan competition.
Aven was her Tiefling name. The warlock gave her the name Tibib to be used in his household, in the language of his people. Some in the household treated her kindly, some indifferently. Even Presbutermen was kind in his way. But his fondness for the girl did not prevent him in any way from using her for his dark ends.
To summon and bind a Demon, one must make an offering or a bargain. Offerings of pain and death are far safer than actual bargains. Demons can be as tricky as the Fey, and contracts with them easily result in catastrophe. Aven Tibib was subjected to unspeakable tortures. She was tattooed, bled and cut, as binding spells and the blood-thirst of Demons required. Her body is crisscrossed with scars, under layers of ritual tattoo.
She soon learned that escape without help was impossible. Her quick mind served her well, as she took in the ways of these strange people. And her strong spirit never broke. She observed Presbutermen keenly, at first simply to anticipate his moods and survive. Over time, as her intellect matured, she surreptitiously learned all she could about the dark arts, for she saw that such knowledge was the highest currency of the Raptics.
The household bound and used many Demons. The greatest of them was PiadphÕBab, bound centuries earlier by Presbutermen. The Demon was said to be one of the 9,099. It was, by far, the householdÕs greatest treasure and in no small measure accounted for their high status.
Presbutermen had one child, a son named Melomen, only a few years older than Tibib. He was turning out to be a disappointment to his father. The boy was kind and strong and happy, but not particularly clever. He showed little interest (and no aptitude) for pursuing his fatherÕs studies.
Tibib and Melomen grew up and played together, becoming close. Some servants and family members tolerated it, but the pair had to be secretive around most of the household. Their love for each other was real, and as they began to mature, they fell in loveÑa state of affairs it was imperative to keep secret.
When Tibib became pregnant, they both panicked. As a virgin, she was especially useful to Presbutermen. Demons do love virginÕs pain after all. They feared the worst were he to find out. Surely, she and her unborn child would be sacrificed or worse. Melomen too risked death.
By this time, Tibib knew her way around a summoning circle and had mastered the most basic elements of demonology. Without MelomenÕs knowledge, she struck a bargain with PiadphÕBab. Presbutermen had inscribed a sigil containing the DemonÕs real name on the tanned skin of a Tiefling high priestess, given him by the Archmage Petroclaeus after the storming of Abaivoi. The sigil was the instrument of the DemonÕs bondage.
Through deception, she used Melomen to gain access to the sigil. She then followed the DemonÕs instructions as it led her through ritual incantations to free it from bondage to Presbutermen.
She cared not what havoc and revenge the Demon might wreak on the household. She deeply regretted leaving Melomen behind, and feared what might befall him. But the safety of her child was paramount. She knew her lover would not go along with un-binding the Demon, as that would have been the utmost betrayal of his father and clan.
PiadphÕBab honored its obligations and guided her to safety off the island. Hidden in a merchant vessel, she went to Dis, whereupon she tried her best to blend in as an ordinary Tiefling of Dis. Her scarification and tattoos rendered this difficult, as it did not take much knowledge of arcane arts to divine what she had been used for. Attracting too much attention for comfort, she soon took to hiding herself in cellars and drainage ditches, eventually to be found by a Nun of Kibeth who provided shelter in a convent.
Certain that Raptic pirates were on the hunt for her recapture, AvenÕs overriding priority was to leave Dis as soon as possible, and to seek safety somewhere inland far from seas she imagined to be swarming with Elves.
Aven is fanatically devoted to the baby and will place its survival above all others, including theoretically her own, were such a choice necessary. She would see the whole world burn if it meant survival for the child. She is also strongly motivated by revenge against Presbutermen and the Raptics as a whole, but fears a return to their lands.
She endeavors to honor debts and obligations, and is willing to reciprocate loyalty. But she is slow to trust, and there is no trust she would not break to keep herself and the baby alive. No person, however good or dear, she would not harm or betray, if necessary. The honor, respect and fondness she feels for others is genuineÉ once earned. However, she is reflexively distrustful and secretive.
The opinions of others matter little to her in the grand scheme of things, beyond the practical advantages to how one is perceived. That is, she does not base her feelings about herself on those of others. To appear, for example, dishonorable to others would be of little emotional consequence to her.
PiadphÕBab
Like all Demons, there is not an iota of mercy, compassion or fondness in PiadphÕBab. Regard and respectÉ sure. Being Lawful, it is scrupulous in its agreements and contracts, and unforgiving with others in demanding that which they promise. Were it a Chaotic Demon, it could not have served as long or well for the clan. It was a being they could compel to serve, with ongoing vigilance, but without continuous struggle merely to contain it-- a reliable (though unwilling) servant, rather than a caged beast.
It loathes Presbutermen and surely seeks vengeance before returning to the Void. But it acknowledges and respects the warlockÕs power, especially the skill required to deprive it of freedom for so long.
For reasons beyond AvenÕs understanding, PiadphÕBab is not yet free to depart the Firmament.
A mishmash of Greek, Enochian and Hebrew and their meanings:
Aven Tibib-- wickedness, sorrowful
Piadph'Bab-- in the jaws of possibility
Presbutermen-- the elder moon
Melomen-- music of the moons
TrinepsiosÑthree cousins
Petroclaeus-- the stone that is broken |
Generate Backstory based on following information
Character Name: Credian
Character Race: Human
Character Class: Fighter
Output:
| This is the backstory of two brothers. Aquilonian by nation of birth, but by upbringing and bloodline, they are as much Gundermen and Brythunian as they are Aquilonian.
They grew up in a rural village in the north of Aquilonia, under the rule of Lord Haestius. His lands were close enough to Cimmeria to be within range of the occasional raid, but far enough south of the border to not have to live in a constant state of alert. Haestius was felt to be a good lord by his subjects, not unduly taking advantage of his title and complete control over the fiefdom.
His landholdings were not large, comprising a couple small villages and numerous outlying homesteads. The dominant bloodline of the inhabitants was Aquilonian (HaestiusÕs line was purported to be as ÒpureÓ as such things can be), though many had over time mixed blood with Gundermen, and to a lesser extent mixed by force with Cimmerians and the savages of the Border Kingdoms.
One villager in particular stood out ethnically from the others-- a Gunderman iron smith named Eilulf, who had come to the village many years before as a young man, alone and without resources, but already sufficiently skilled in his craft to surpass any other smith in the land. In short order he became well-established and respected in the community, and as wealthy as a craftsman in the village could become according to his station.
Eilulf was a powerful, stocky man with gloomy grey eyes. He was prone to bouts of moodiness, as well as of furious productivity. He was brave, strong and level-headed and earned a spot as a village Elder despite not having historic blood ties to the land. For years, he lived and worked alone, until one day a beautiful bride, the likes of which no one had ever beheld arrived for him.
No one ever figured out how Eilulf managed to wed an elegant beauty like Raeburn. It was said she came from Brythunia, and she arrived mysteriously at the village at dawn without entourage. It was a wonder that such as she could have made safe passage alone without becoming someoneÕs concubine across a few leagues journey, let alone the hundreds she would have had to cross from Brythunia. Her dark features, huge saucer-like brown eyes and alien raiment were certainly not native. She could not have been a slave delivered, as she was, alone, nor did she have the broken manner of a slave or a used woman. She was not a woman to be bought or sold, and the villagers soon found her to exhibit a fierce independence and will that seemed to match that of Eilulf.
Raeburn more or less adapted to the lifestyle, clothing, etc. of rural Aquilonians, with some notable exceptions. Out of the house she wore the long coverings befitting a peasant Aqualonian woman. Occasionally a passerby might catch a glimpse of her through a window, scantily and exotically dressed like women of the far east, and draped luxuriously like a cat in EilulfÕs home. Many in the land were envious of his domestic bounty.
Raeburn was also exceptional in that she could read quite well and write a bit too. Eilulf was one of the only Elders who could read even a little bit, and he could do no more writing than make his mark. Raeburn was the only truly literate person for some distance, other than Lord Haestius himself. The two would sometimes converse, almost as equals, and they took pleasure in the company of another who had some familiarity with genuine refinement.
Eilulf and Raeburn lived happily and with passion, but she never conceived, even after many years. As time passed Raeburn increasingly felt the pull of motherhood. It was unthinkable that she could have been anything other than sublimely fecund, and the couple naturally came to wonder whether Eilulf was incapable of planting his seed in her. [He had had a bout of mumps as an adult, leaving him sterile.]
After much consideration Raeburn begged Eilulf to permit her to lay with Haestius, as the only other man around she would bear to have touch her. He initially responded with hurt and anger, but over time and with much pleading Eilulf submitted to her will. He was ultimately unwilling to deny her so essential a desire.
So Raeburn lay with Haestius and conceived a son, whom she named Beatian. Not in spite did she give their son an Aquilonean name, nor did she ever blame him for his inability to plant seed. Her devotion and affection for her husband only increased with motherhood. Eilulf did wonder though if she had lost some respect for him as a man, and whether (over his objections) she had named the boy by the blood of the father to make some kind of point. At first he insisted the boy at least be called Beatian son of Eilulf after the fashion of a Gunderman, but over time that ceased to be a point of redemption and instead came to feel like a mockery and the son became known simply as Beatian.
After conceiving, Raeburn curtailed her friendship with Haestius, though from time to time they came together. He, in turn, made himself busy elsewhere for he had come to love her and it pained him to have her belong to another. He sometimes considered eliminating Eilulf and taking her as his own, as was certainly in his material power to do. But, he was basically a good man, and he also knew she would never forgive such an act. Instead he ever after found himself patrolling the borders of his land or otherwise drawn away for long periods from his manor. Two years later, she conceived a second and final child by him, a boy who she named Credian.
Eilulf was devoted to his sons and loved them dearly. He could not bring himself to become too close to them however and there was always a distance between them. He was stern and quite harsh with them at times, especially when they disappointed or failed to live up to their duties and his expectations of excellence. They seemed not to notice their fatherÕs distance however, and exhibited the confident and easy-going manner of their mother even from a young age. They grew up to be quick-witted and bright, and most competent at that which was of interest to them. They were powerfully built and stocky, with grey Hyborian eyes and the dark complexion of their mother.
BeatianÕs interests mirrored his motherÕs in most respects. He learned to read and make letters early. He deflected with ease his fatherÕs attempts to teach him smithing and warcraft. Instead he took a keen (but objective and personally uninvolved) interest in people and in nature, and went through life seemingly unconcerned with the social order or opinions of others.
For CredianÕs part, he was more his fatherÕs son and learned some of EilulfÕs craft. Credian was more boyish and tougher than his older brother, and quicker to anger. He often compensated for his brotherÕs carelessness and naivet, extracting them frequently from close scrapes with danger.
The boys had little contact with Haestius beyond that which naturally occurred in the village between lord and subject. Haestius would have seen they were well provided for, but that was unnecessary as Eilulf could supply all they required. In time though when the boys came of age, Haestius surreptitiously used his influence on their behalf-- first to pave the way for Beatian to study and apprentice with scholars in Tarentia, and then to place Credian as a CaptainÕs runner in a heavy foot company.
Beatian loved the city, with all its amusements and energy. He did not dive into the lifeblood of the city, instead preferring to observe and soak it all in. He studied letters further and stole into libraries as often as he could. In time, he came across a Stygian sorcerer and became deeply infatuated with the arcane. The Stygian was a cruel master and treated his students terribly but Beatian weathered the abuse with apparent unconcern. He slept little, devoting all his time to his studies and to walks in the busiest bazaars and quarters of the city at all times of day and night.
His family did not hear from him much in these years, nor did he travel back home. His mother received a letter once or twice a year. She would joyously read her sonÕs excited and witty descriptions of city life to her husband, who would frown in disapproval at the impracticality of book learning, though he secretly admired his sonÕs fearlessness and independence.
Then they stopped receiving letters. A year went by without any reply to their inquiries. Then two years. Eilulf traveled to the capital after three years had elapsed, only to hear from the Stygian that his student had disappeared one day and hadnÕt been seen since. |
Generate Backstory based on following information
Character Name: Rexxie
Character Race: Human
Character Class: Bard
Output:
| She grew up on a farm in a rural area and learned to play the fiddle as a young child. She loves to perform and ventured out into the world as a violinist, working at pubs and for whomever would hire her. She found a bard trainer who decided she had magical talent and taught her beginning spells. |