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license: cc-by-nc-3.0 |
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language: |
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- en |
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Simple, effective, universal presets for Silly Tavern role-playing purposes. Organized file names, organized preset names, detailed instruction and explanations.<br><br>There are other great presets from Virt-AI or Marinara available on the site but they come with messy preset names, less clear file structures or forced instructions such as including the character example messages through instruct/context template, which becomes the unnecessary bother. Importing those presets into Silly Tavern requires a bit of work and deeper understanding - you need to manually change the presets names in JSON files to something recognizable/useful, do the same with file names to understand what's what on the long Silly Tavern lists when loading the presets up etc.<br><br>Both Marinara and Virt-AI are great creators so when you learn and understand how presets actually work - be sure to give their presets collections a try! :-) |
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<h1><ins>CONTENTS:</ins></h1> |
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<li>CONTEXT TEMPLATES (STORY STRING)</li> |
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<li>INSTRUCT TEMPLATES</li> |
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<li>SYSTEM PROMPTS</li> |
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<li>SETTINGS (SAMPLERS)</li> |
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<h1><ins>SAMPLERS (USED):</ins></h1> |
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<li>Temperature</li> |
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<li>Min-P</li> |
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<li>DRY (prevents repetition)</li> |
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> All the other samplers neutralized. That's all you need in modern times (2024/2025).<br>> I am not a fan of XTC, it feels too "loose". |
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<h1><ins>VARIANTS:</ins></h1> |
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<li>Sphiratrioth [T=0.7] (Temperature = 0.7) - less creative, more precise, tames down the "fidgeting" models</li> |
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<li>Sphiratrioth [T=1.0] (Temperature = 1.0) - standard, works well with most models</li> |
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<li>Sphiratrioth [T=0.7] (Temperature = 1.3) - creative boost - without going off the rails</li> |
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<h1><ins>MESSAGES FORMATS:</ins></h1> |
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<li>1st Person / 3rd Person Narration (switch through System Prompt Presets!)</li> |
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<li>DIALOGUES - plain text, no markdowns, it's a bother</li> |
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<li>NARRATION - italics</li> |
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<li>Trim Incomplete Sentences: ON (it prevents messeges from being cut in half with short maximum tokens setting in "conversation" mode preset)</li> |
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<h1><ins>PRESETS:</ins></h1> |
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**A) Sphiratrioth (Conversation)** - minimal narration - when you want to simulate a natural, human-like conversation with a bot. For those who do not like the "verbose" role-play. |
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***<<< conversation-like, ~ 150 tokens responses, around 2/3 dialogue against 1/3 narration >>>*** |
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**B) Sphiratrioth (Roleplay)** - balanced RP - when you want to experience a balanced role-play with responses around 1-2 paragraphs. |
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***<<< 1 short paragraph, ~ 250 tokens responses, around 50/50 balance in dialogues against narration >>>*** |
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**C) Sphiratrioth (Story)** - AI becomes your Game Master (GM) - when you want those long, verbose paragraphs with rich narration & story-telling. |
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***<<< 1-3 paragraphs, ~ 350 tokens responses, around 2/3 narration against 1/3 dialogues >>>*** |
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<h1><ins>How to use:</ins></h1> |
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**Advanced Users:** Enjoy, modify, forget.\ |
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**Beginners:** Read further. |
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1. Find your model's native INSTRUCT TEMPLATE. Every fine-tune stands on a base model, which is usually specified by its creator in a manner of "We're presenting the first fine-tune of Mistral Small" or "Nemo on steroids" or "LLAMA 3 with our special sauce" etc. It may be confusing, it may be clear. Not my fault :-P However, you need to identify the base model of a fine-tune by reading its description page. Different templates may be used by creators (tuners) for training - and then - templates suggested on a fine-tune's page work best. However, creators often just choose the basic template of a model they're tuning - so make sure to check the model's description page or assume it's using the base model's template (template of the main model that a given tuner is tuning). |
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***<<< Most typical templates: Mistral, ChatML, Alpaca, Metharme/Pygmalion >>>*** |
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2. Golden Rule: Match CONTEXT TEMPLATE (Story String) and INSTRUCT TEMPLATE with your model. For instance, when Mistral-Nemo fine-tune is using the Mistral Instruct Template (as specified by creator of a fine-tune) - pick up the "Sphiratrioth - Mistral [CONTEXT TEMPLATE]" file and "Sphiratrioth - Mistral [INSTRUCT TEMPLATE]" file. It's very easy. I keep my naming clear - both the file names and preset names inside of the Silly Tavern UI list when you load them up. They're always clear and distinguishable. |
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***<<< This rule may be broken when you become the advanced user. Then, you'll know what you're doing so you'll mix different context/instruct templates. For now - one ring... khem - one template to rule them all. Don't be the Amazon Saur-off. Be a true Lord of the Templates.>>>***/ |
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3. Download my presets. |
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4. Copy the [Sphiratrioth-(...)-CONTEXT TEMPLATE] files to (...)\SillyTavern\data\default-user\context. |
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5. Copy the [Sphiratrioth-(...)-INSTRUCT TEMPLATE] files to (...)\SillyTavern\data\default-user\context. |
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6. Copy the [Sphiratrioth-(...)-SETTINGS] files to SillyTavern\data\default-user\TextGen Settings. |
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7. Copy the [Sphiratrioth-(...)-PROMPT] files to (...)\SillyTavern\data\default-user\sysprompt. |
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8. Open up Silly Tavern UI. |
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9. Click on the "Capital A" tab in Silly Tavern UI (AI Response Formatting). |
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10. Load up my Context Template (Story String) Preset from the Context Templates list. |
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11. Click on the "Enable Instruct Mode" button (ON/OFF next to the name "Instruct Template"). |
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12. Load up my Instruct Template Preset from the Instruct Templates list. |
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13. Load up my System Prompt from the System Prompts list. |
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14. Click on the "Sliders" tab in Silly Tavern UI (AI Response Configuration). |
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15. Load up my Settings Preset from the Text Completion Presets list. |
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16. Switch between the 1st Person/3rd Person narration by switching the System Prompt Presets. Theoretically, it should re-evaluate the prompt but it may not work unless you start a new chat! |
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17. Switch between Conversation/Roleplay/Story Modes by switching the Settings (Text Completion Presets/Samplers). |
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18. Enjoy. |
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<h1><ins>BEWARE:</ins></h1> |
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**IF YOU WANT THE PRESETS TO WORK PROPERLY, REMEMBER TO START A NEW CHAT FOR TESTING PURPOSES/ACTUAL ROLE-PLAY. WHEN YOU SWITCH THE PRESETS "HOT", YOU MAY EASILY FALL INTO A TRAP OF CONTINUING THE PREVIOUS PROMPT. IN RESULT, THE SHORT/BALANCED/LONG RESPONSES AND NARRATION IN 1st/3rd PERSON WILL NOT SWITCH. ALWAYS START A NEW CHAT. THEORETICALLY, SWITCHING A SYSTEM PROMPT FORCES THE PROMPT EVALUATION BUT IN REALITY - IT OFTEN BREAKS, IT DOES NOT WORK PROPERLY. IT WORKS WHEN YOU START A NEW CHAT THOUGH - OR WHEN YOU RELOAD THE WHOLE SILLY TAVERN UI.** |
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<h1><ins>CUSTOMIZATION:</ins></h1> |
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<li>Dialogues in Markdowns - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). It's simple - find the following line and replace with: Respect this markdown format: "direct speech", *actions*</li> |
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<li>Narration in Plain Text - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). Find the following line and replace with: Respect this markdown format: "direct speech", actions</li> |
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<li>Shorter/Longer Replies (additional ways of setting it up): a) character example messages - this helps a lot; b) shorter/longer starting message; c) OOC - check what's that, some models support it well - such as Celeste</li> |
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<h1><ins>PLANS FOR THE FUTURE:</ins></h1> |
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<li>Maybe switching narration type and messages formatting from System Prompt to Context Template</li> |
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<h1><ins>ANNOTATIONS:</ins></h1> |
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<li>Context = Context Template = Story String (IN TERMS OF PRESETS)</li> |
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I'm simplifying here but people often get confused with names. Story String is a part of the Context Template - to be precise - but creators of models and presets use those terms as equivalents... |
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<li>Context = Context Length of a model (IN TERMS OF PROPER USE OF A WORD). People simplify and use mental leaps. Not my fault, again :-P</li> |
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