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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Shy Guy Simulator - Complete Edition</title>
    <style>
        body {
            font-family: Arial, sans-serif;
            max-width: 1200px;
            margin: 20px auto;
            padding: 20px;
            background-color: #1a1a1a;
            color: #fff;
        }

        .game-layout {
            display: grid;
            grid-template-columns: 2fr 3fr;
            gap: 20px;
        }

        #game-container {
            background-color: #2a2a2a;
            padding: 20px;
            border-radius: 8px;
            box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
        }

        .chat-container {
            height: 300px;
            overflow-y: auto;
            margin: 20px 0;
            padding: 10px;
            background-color: #333;
            border-radius: 4px;
        }

        .message {
            margin: 10px 0;
            padding: 10px;
            border-radius: 4px;
            word-wrap: break-word;
        }

        .wingman {
            background-color: #2c5282;
            margin-right: 20%;
        }

        .shyguy {
            background-color: #4a5568;
            margin-left: 20%;
        }

        .error {
            background-color: #c53030;
            text-align: center;
        }

        .grid-container {
            display: grid;
            grid-template-columns: repeat(10, 1fr);
            gap: 2px;
            background-color: #1a1a1a;
            padding: 10px;
            margin: 20px 0;
            border-radius: 4px;
            aspect-ratio: 1;
        }

        .grid-cell {
            aspect-ratio: 1;
            background-color: #2d3748;
            border-radius: 2px;
            display: flex;
            align-items: center;
            justify-content: center;
            position: relative;
            cursor: pointer;
        }

        #player {
            background-color: #4299e1;
            width: 80%;
            height: 80%;
            border-radius: 50%;
            position: absolute;
            transition: all 0.3s ease;
        }

        .bar { background-color: #744210 !important; }
        .dj { background-color: #2c5282 !important; }
        .girl { background-color: #d53f8c !important; }
        .sister { background-color: #805ad5 !important; }
        .obstacle { background-color: #4a5568 !important; }

        .legend {
            display: flex;
            gap: 10px;
            margin-top: 10px;
            flex-wrap: wrap;
        }

        .legend-item {
            display: flex;
            align-items: center;
            gap: 5px;
        }

        .legend-color {
            width: 20px;
            height: 20px;
            border-radius: 4px;
        }

        #input-container {
            display: flex;
            gap: 10px;
            margin-top: 20px;
        }

        #user-input {
            flex-grow: 1;
            padding: 10px;
            border: none;
            border-radius: 4px;
            background-color: #4a4a4a;
            color: white;
        }

        button {
            padding: 10px 20px;
            background-color: #4299e1;
            color: white;
            border: none;
            border-radius: 4px;
            cursor: pointer;
        }

        button:hover {
            background-color: #3182ce;
        }

        #stats {
            margin-top: 20px;
            padding: 10px;
            background-color: #333;
            border-radius: 4px;
            display: flex;
            justify-content: space-between;
            flex-wrap: wrap;
            gap: 10px;
        }

        .movement-controls {
            display: grid;
            grid-template-columns: repeat(3, 1fr);
            gap: 5px;
            max-width: 200px;
            margin: 20px auto;
        }

        .drunk-effect {
            animation: wobble 1s infinite;
        }

        @keyframes wobble {
            0% { transform: translate(0, 0) rotate(0deg); }
            15% { transform: translate(-5%, 0) rotate(-5deg); }
            30% { transform: translate(5%, 0) rotate(5deg); }
            45% { transform: translate(-5%, 0) rotate(-3deg); }
            60% { transform: translate(5%, 0) rotate(3deg); }
            75% { transform: translate(-5%, 0) rotate(-1deg); }
            100% { transform: translate(0, 0) rotate(0deg); }
        }

        #api-key-container {
            margin-bottom: 20px;
        }

        .tooltip {
            position: absolute;
            background: rgba(0, 0, 0, 0.8);
            padding: 5px;
            border-radius: 4px;
            font-size: 12px;
            pointer-events: none;
            z-index: 100;
            display: none;
        }

        .win-screen {
            position: fixed;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            background: rgba(0, 0, 0, 0.9);
            padding: 20px;
            border-radius: 10px;
            text-align: center;
            z-index: 1000;
        }
    </style>
</head>
<body>
    <div id="game-container">
        <h1>Shy Guy Simulator - Complete Edition</h1>
        
        <div id="api-key-container">
            <input type="password" id="api-key" placeholder="Enter your Mistral API key" style="width: 100%; padding: 10px; margin-bottom: 10px;">
            <button onclick="initializeGame()" id="start-button">Start Game</button>
        </div>

        <div id="game-content" style="display: none;">
            <div id="stats">
                <span>Confidence: <span id="confidence">0</span>%</span>
                <span>Anxiety: <span id="anxiety">100</span>%</span>
                <span>Drinks: <span id="drinks">0</span></span>
                <span>Time: <span id="time">8:00 PM</span></span>
            </div>

            <div class="game-layout">
                <div class="chat-side">
                    <div class="chat-container" id="chat-container"></div>
                    <div id="input-container">
                        <input type="text" id="user-input" placeholder="Type your encouragement as wingman...">
                        <button onclick="handleUserInput()">Send</button>
                    </div>
                </div>

                <div class="game-side">
                    <div class="grid-container" id="party-grid"></div>
                    
                    <div class="legend">
                        <div class="legend-item">
                            <div class="legend-color" style="background-color: #4299e1;"></div>
                            <span>You</span>
                        </div>
                        <div class="legend-item">
                            <div class="legend-color" style="background-color: #744210;"></div>
                            <span>Bar</span>
                        </div>
                        <div class="legend-item">
                            <div class="legend-color" style="background-color: #2c5282;"></div>
                            <span>DJ</span>
                        </div>
                        <div class="legend-item">
                            <div class="legend-color" style="background-color: #d53f8c;"></div>
                            <span>Girl</span>
                        </div>
                        <div class="legend-item">
                            <div class="legend-color" style="background-color: #805ad5;"></div>
                            <span>Sister</span>
                        </div>
                    </div>

                    <div class="movement-controls">
                        <button onclick="move(0, -1)"></button>
                        <button onclick="move(-1, 0)"></button>
                        <button onclick="move(1, 0)"></button>
                        <button onclick="move(0, 1)"></button>
                    </div>
                </div>
            </div>
        </div>
    </div>

    <div class="tooltip" id="tooltip"></div>

	<script>
		class ShyGuySimulator {
			constructor(apiKey) {
				this.apiKey = apiKey;
				this.state = {
					confidence: 0,
					anxiety: 100,
					drinks: 0,
					time: new Date(2024, 0, 1, 20, 0),
					playerPos: { x: 0, y: 9 },
					moveSpeed: 1,
					isProcessing: false,
					hasSpokenToGirl: false,
					lastEmotion: 'anxious',
					locations: {
						bar: [{ x: 8, y: 1 }, { x: 9, y: 1 }],
						dj: [{ x: 4, y: 0 }, { x: 5, y: 0 }],
						girl: [{ x: 9, y: 8 }],
						sister: [{ x: 2, y: 5 }],
						obstacles: [
							{ x: 3, y: 3 }, { x: 4, y: 3 }, 
							{ x: 6, y: 6 }, { x: 7, y: 6 }
						]
					}
				};
		
				this.context = [{
					role: 'system',
					content: `You are roleplaying as a shy guy at a party, providing both dialogue and movement decisions.
					The party is on a 10x10 grid. You start at (0,9), and the girl you like is at (9,8).
					ALWAYS structure your responses in this exact format:
					{
						"dialogue": "Your spoken response here",
						"movement": {
							"x": number (-1, 0, or 1 for movement),
							"y": number (-1, 0, or 1 for movement)
						},
						"emotion": "anxious|nervous|slightly_confident|confident"
					}
					
					Rules:
					1. When drinks > 2, be more likely to move toward the girl
					2. When confidence < 30, prefer to move away or stay still
					3. Keep dialogue natural and brief (1-2 sentences)
					4. Movement should reflect emotional state
					5. Account for obstacles at: [(3,3), (4,3), (6,6), (7,6)]
					6. Consider locations of: bar(8,1 & 9,1), DJ(4,0 & 5,0), sister(2,5)
					Current state: Confidence: ${this.state.confidence}%, Anxiety: ${this.state.anxiety}%`
				}];
		
				this.initialize();
				this.initializeGrid();
				this.startAutonomousMovement();
			}
		
			initialize() {
				this.addMessage("Hey! I'll be your wingman tonight. I see that girl you like over there - let's help you talk to her!", 'wingman');
				this.addMessage("I... I don't know about this. Maybe I should just go home...", 'shyguy');
				this.updateStats();
			}
		
			startAutonomousMovement() {
				this.movementInterval = setInterval(async () => {
					if (!this.state.isProcessing && !this.state.hasSpokenToGirl) {
						await this.getNextMove();
					}
				}, 5000);
			}
		
			stopAutonomousMovement() {
				if (this.movementInterval) {
					clearInterval(this.movementInterval);
				}
			}
		
			async getNextMove() {
				try {
					const response = await this.callMistralAPI();
					let parsedResponse;
					
					try {
						parsedResponse = JSON.parse(response);
					} catch (e) {
						const jsonMatch = response.match(/\{[\s\S]*\}/);
						if (jsonMatch) {
							parsedResponse = JSON.parse(jsonMatch[0]);
						} else {
							throw new Error('Could not parse LLM response');
						}
					}
		
					this.state.lastEmotion = parsedResponse.emotion;
					this.addMessage(parsedResponse.dialogue, 'shyguy');
		
					if (parsedResponse.movement) {
						await this.movePlayer(
							parsedResponse.movement.x, 
							parsedResponse.movement.y
						);
					}
				} catch (error) {
					console.error('Error getting next move:', error);
				}
			}

            initializeGrid() {
                const grid = document.getElementById('party-grid');
                grid.innerHTML = '';
                
                for (let y = 0; y < 10; y++) {
                    for (let x = 0; x < 10; x++) {
                        const cell = document.createElement('div');
                        cell.className = 'grid-cell';
                        cell.dataset.x = x;
                        cell.dataset.y = y;
                        
                        if (this.isLocation(x, y, 'bar')) {
                            cell.classList.add('bar');
                            cell.dataset.tooltip = "Bar - Get liquid courage";
                        }
                        if (this.isLocation(x, y, 'dj')) {
                            cell.classList.add('dj');
                            cell.dataset.tooltip = "DJ - Vibe to the music";
                        }
                        if (this.isLocation(x, y, 'girl')) {
                            cell.classList.add('girl');
                            cell.dataset.tooltip = "The girl you like";
                        }
                        if (this.isLocation(x, y, 'sister')) {
                            cell.classList.add('sister');
                            cell.dataset.tooltip = "Your sister - Get some encouragement";
                        }
                        if (this.isLocation(x, y, 'obstacles')) {
                            cell.classList.add('obstacle');
                            cell.dataset.tooltip = "Can't walk here";
                        }
                        
                        if (x === this.state.playerPos.x && y === this.state.playerPos.y) {
                            const player = document.createElement('div');
                            player.id = 'player';
                            if (this.state.drinks >= 3) player.classList.add('drunk-effect');
                            cell.appendChild(player);
                        }
                        
                        cell.addEventListener('mouseover', this.showTooltip);
                        cell.addEventListener('mouseout', this.hideTooltip);
                        
                        grid.appendChild(cell);
                    }
                }
            }

            showTooltip(e) {
                const tooltip = document.getElementById('tooltip');
                const tooltipText = e.target.dataset.tooltip;
                
                if (tooltipText) {
                    tooltip.textContent = tooltipText;
                    tooltip.style.display = 'block';
                    tooltip.style.left = e.pageX + 10 + 'px';
                    tooltip.style.top = e.pageY + 10 + 'px';
                }
            }

            hideTooltip() {
                const tooltip = document.getElementById('tooltip');
                tooltip.style.display = 'none';
            }

            isLocation(x, y, type) {
                return this.state.locations[type].some(pos => pos.x === x && pos.y === y);
            }

            async movePlayer(dx, dy) {
                if (this.state.isProcessing) return;
                
                let newX = this.state.playerPos.x + dx * this.state.moveSpeed;
                let newY = this.state.playerPos.y + dy * this.state.moveSpeed;
                
                // Check boundaries
                newX = Math.max(0, Math.min(9, newX));
                newY = Math.max(0, Math.min(9, newY));
                
                // Check obstacles
                if (this.isLocation(newX, newY, 'obstacles')) return;

                // Random stumble when drunk
                if (this.state.drinks >= 3) {
                    const stumbleChance = (this.state.drinks - 2) * 0.1;
                    if (Math.random() < stumbleChance) {
                        const randomDir = Math.random() < 0.5 ? 1 : -1;
                        if (Math.random() < 0.5) {
                            newX += randomDir;
                        } else {
                            newY += randomDir;
                        }
                        newX = Math.max(0, Math.min(9, newX));
                        newY = Math.max(0, Math.min(9, newY));
					}
				}
                // Update position
                this.state.playerPos = { x: newX, y: newY };
                
                // Check for interactions
                if (this.isLocation(newX, newY, 'bar')) {
                    this.state.drinks++;
                    this.state.confidence = Math.min(100, this.state.confidence + 15);
                    this.state.anxiety = Math.max(0, this.state.anxiety - 10);
                    this.state.moveSpeed = Math.min(2, 1 + this.state.drinks * 0.2);
                    await this.handleInput("*Takes another drink from the bar*");
                    
                    // Add extra stumbling when too drunk
                    if (this.state.drinks > 5) {
                        await this.handleInput("*Starting to feel really dizzy...*");
                        this.state.confidence = Math.max(0, this.state.confidence - 5);
                    }
                }
                
                if (this.isLocation(newX, newY, 'sister')) {
                    this.state.confidence = Math.min(100, this.state.confidence + 20);
                    this.state.anxiety = Math.max(0, this.state.anxiety - 15);
                    await this.handleInput("*Talks to sister for encouragement*");
                }
                
                if (this.isLocation(newX, newY, 'dj')) {
                    this.state.confidence = Math.min(100, this.state.confidence + 10);
                    this.state.anxiety = Math.max(0, this.state.anxiety - 5);
                    await this.handleInput("*Vibing to the music near the DJ*");
                }
                
                if (this.isLocation(newX, newY, 'girl')) {
                    if (this.state.confidence >= 70 && this.state.anxiety <= 50) {
                        await this.handleInput("*Finally gathered the courage to talk to her!*");
                        this.gameWon();
                    } else {
                        await this.handleInput("*Gets too nervous and quickly walks away*");
                        this.state.playerPos = { 
                            x: Math.max(0, newX - 2), 
                            y: Math.max(0, newY - 2) 
                        };
                        this.state.anxiety += 15;
                        this.state.confidence = Math.max(0, this.state.confidence - 10);
                    }
                }

                // Advance time
                this.state.time = new Date(this.state.time.getTime() + 2 * 60000); // 2 minutes per move
                
                this.updateStats();
                this.initializeGrid();
            }

            async handleInput(userInput) {
                if (this.state.isProcessing) return;
                this.state.isProcessing = true;

                try {
                    if (!userInput.trim()) throw new Error("Please enter some text");

                    this.addMessage(userInput, 'wingman');
                    this.addLoadingMessage();

                    const currentState = `Current state: Confidence: ${this.state.confidence}%, Anxiety: ${this.state.anxiety}%, Drinks: ${this.state.drinks}, Location: ${this.getLocationDescription()}`;
                    
                    this.context.push({
                        role: 'user',
                        content: `${userInput}\n\n${currentState}`
                    });

                    const response = await this.callMistralAPI();
                    
                    this.removeLoadingMessage();
                    this.addMessage(response, 'shyguy');
                    
                    this.context.push({
                        role: 'assistant',
                        content: response
                    });

                    // Keep context manageable
                    if (this.context.length > 10) {
                        this.context = [
                            this.context[0],
                            ...this.context.slice(-4)
                        ];
                    }
                } catch (error) {
                    this.removeLoadingMessage();
                    this.addMessage(`Error: ${error.message}`, 'error');
                    console.error('Error:', error);
                } finally {
                    this.state.isProcessing = false;
                }
            }

            getLocationDescription() {
                const { x, y } = this.state.playerPos;
                if (this.isLocation(x, y, 'bar')) return 'at the bar';
                if (this.isLocation(x, y, 'dj')) return 'near the DJ';
                if (this.isLocation(x, y, 'sister')) return 'with sister';
                if (this.isLocation(x, y, 'girl')) return 'near the girl';
                return 'in the room';
            }

            async callMistralAPI() {
                try {
                    const response = await fetch('https://api.mistral.ai/v1/chat/completions', {
                        method: 'POST',
                        headers: {
                            'Content-Type': 'application/json',
                            'Authorization': `Bearer ${this.apiKey}`
                        },
                        body: JSON.stringify({
                            model: 'mistral-large-latest',
                            messages: this.context,
                            max_tokens: 150,
                            temperature: 0.7
                        })
                    });

                    if (!response.ok) {
                        const error = await response.json();
                        throw new Error(error.error?.message || 'API request failed');
                    }

                    const data = await response.json();
                    return data.choices[0].message.content;
                } catch (error) {
                    if (error.message.includes('API key')) {
                        throw new Error('Invalid API key. Please check your API key and try again.');
                    }
                    throw new Error('Failed to get response from AI. Please try again.');
                }
            }

            gameWon() {
                this.addMessage("Congratulations! You successfully talked to her, and she seems interested! The party wasn't so scary after all.", 'wingman');
                this.state.hasSpokenToGirl = true;
                
                const winScreen = document.createElement('div');
                winScreen.className = 'win-screen';
                winScreen.innerHTML = `
                    <h2>You did it!</h2>
                    <p>Final Stats:</p>
                    <p>Confidence: ${this.state.confidence}%</p>
                    <p>Anxiety: ${this.state.anxiety}%</p>
                    <p>Drinks: ${this.state.drinks}</p>
                    <p>Time taken: ${this.getTimeDifference()}</p>
                    <button onclick="location.reload()">Play Again</button>
                `;
                document.body.appendChild(winScreen);
            }

            getTimeDifference() {
                const startTime = new Date(2024, 0, 1, 20, 0);
                const timeDiff = this.state.time - startTime;
                const minutes = Math.floor(timeDiff / 60000);
                return `${minutes} minutes`;
            }

            addMessage(text, type) {
                const chat = document.getElementById('chat-container');
                const messageDiv = document.createElement('div');
                messageDiv.className = `message ${type}`;
                messageDiv.textContent = text;
                chat.appendChild(messageDiv);
                chat.scrollTop = chat.scrollHeight;
            }

            addLoadingMessage() {
                const chat = document.getElementById('chat-container');
                const loadingDiv = document.createElement('div');
                loadingDiv.className = 'message shyguy typing';
                loadingDiv.id = 'loading-message';
                loadingDiv.textContent = 'Thinking...';
                chat.appendChild(loadingDiv);
                chat.scrollTop = chat.scrollHeight;
            }

            removeLoadingMessage() {
                const loadingMessage = document.getElementById('loading-message');
                if (loadingMessage) {
                    loadingMessage.remove();
                }
            }

            updateStats() {
                document.getElementById('confidence').textContent = this.state.confidence;
                document.getElementById('anxiety').textContent = this.state.anxiety;
                document.getElementById('drinks').textContent = this.state.drinks;
                document.getElementById('time').textContent = 
                    this.state.time.toLocaleTimeString('en-US', { hour: 'numeric', minute: '2-digit' });
            }
        }

        let game;

        function initializeGame() {
            const apiKey = document.getElementById('api-key').value.trim();
            if (!apiKey) {
                alert('Please enter your Mistral API key');
                return;
            }

            document.getElementById('api-key-container').style.display = 'none';
            document.getElementById('game-content').style.display = 'block';
            
            game = new ShyGuySimulator(apiKey);
        }

        async function handleUserInput() {
            if (!game) return;
            
            const input = document.getElementById('user-input');
            const text = input.value.trim();
            if (text) {
                await game.handleInput(text);
                input.value = '';
            }
        }

        async function move(dx, dy) {
            if (game) {
                await game.movePlayer(dx, dy);
            }
        }

        // Keyboard controls
        document.addEventListener('keydown', async (e) => {
            if (!game) return;
            
            switch(e.key) {
                case 'ArrowUp':
                    await move(0, -1);
                    break;
                case 'ArrowDown':
                    await move(0, 1);
                    break;
                case 'ArrowLeft':
                    await move(-1, 0);
                    break;
                case 'ArrowRight':
                    await move(1, 0);
                    break;
            }
        });

        // Enter key for input
        document.getElementById('user-input')?.addEventListener('keypress', function(e) {
            if (e.key === 'Enter') {
                handleUserInput();
            }
        });
    </script>
</body>
</html>