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- index.html +519 -270
.gitignore
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*_s.
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*_s.html
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index.html
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Shy Guy Simulator -
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<style>
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body {
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font-family: Arial, sans-serif;
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.game-layout {
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display: grid;
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grid-template-columns:
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gap: 20px;
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}
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box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
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}
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.grid-container {
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display: grid;
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grid-template-columns: repeat(
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gap: 2px;
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background-color: #
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padding: 10px;
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border-radius: 4px;
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}
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.grid-cell {
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aspect-ratio: 1;
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background-color: #
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border-radius: 2px;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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}
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#input-container {
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display: flex;
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cursor: pointer;
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}
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#stats {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap:
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}
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}
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#api-key-container {
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margin-bottom: 20px;
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}
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</style>
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</head>
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<body>
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<div id="game-container">
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<h1>Shy Guy Simulator -
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<div id="api-key-container">
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<input type="password" id="api-key" placeholder="Enter your Mistral API key" style="width: 100%; padding: 10px; margin-bottom: 10px;">
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<div id="game-content" style="display: none;">
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<div id="stats">
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<
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</div>
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<div class="game-layout">
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<div class="
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<div class="chat-section">
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<div class="chat-container" id="chat-container"></div>
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<div id="input-container">
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<input type="text" id="user-input" placeholder="Type your encouragement as wingman...">
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<button onclick="handleUserInput()">Send</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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<
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class ShyGuySimulator {
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constructor(apiKey) {
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this.apiKey = apiKey;
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this.state = {
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confidence: 0,
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drinks: 0,
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time: new Date(2024, 0, 1, 20, 0),
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position: { x: 0, y: 0 }, // Start at top-left
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isProcessing: false
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};
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this.targetPosition = { x: 7, y: 7 }; // Girl's position (bottom-right)
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this.gridSize = 8;
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// System prompt that instructs the model to return structured responses
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this.context = [{
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role: 'system',
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content: `You are roleplaying as a shy guy at a party, providing both dialogue and movement decisions.
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The party is on an 8x8 grid. You start at (0,0), and the girl you like is at (7,7).
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ALWAYS structure your responses in this exact format:
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{
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"dialogue": "Your spoken response here",
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"movement": {
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"x": number (-1, 0, or 1 for movement),
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"y": number (-1, 0, or 1 for movement)
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},
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"emotion": "anxious|nervous|slightly_confident|confident"
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}
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Rules:
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1. When drinks > 2, be more likely to move toward the girl
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2. When confidence < 30, prefer to move away or stay still
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3. Keep dialogue natural and brief (1-2 sentences)
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4. Movement should reflect emotional state`
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}];
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this.initialize();
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}
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}
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}
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}
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cell.textContent = '';
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});
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}
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- Position: (${this.state.position.x}, ${this.state.position.y})
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- Distance to girl: ${this.calculateDistance()}`;
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this.context.push({
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role: 'user',
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content: `${userInput}\n\n${currentState}`
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});
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}
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}
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}
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};
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this.state.
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));
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// Update the grid and stats
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this.updateGrid();
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this.updateStats();
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// Check win condition
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if (this.state.position.x === this.targetPosition.x &&
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this.state.position.y === this.targetPosition.y) {
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this.handleWin();
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}
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} catch (error) {
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console.error('Error processing AI response:', error);
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this.addMessage("I... uh... *mumbles something incoherent*", 'shyguy');
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}
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}
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// Disable input
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document.getElementById('user-input').disabled = true;
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}
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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'Authorization': `Bearer ${this.apiKey}`
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},
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body: JSON.stringify({
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model: 'mistral-large-latest',
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messages: this.context,
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max_tokens: 150,
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temperature: 0.7
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})
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});
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if (!response.ok) {
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const error = await response.json();
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throw new Error(error.error?.message || 'API request failed');
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}
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const data = await response.json();
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return data.choices[0].message.content;
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} catch (error) {
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if (error.message.includes('API key')) {
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throw new Error('Invalid API key. Please check your API key and try again.');
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}
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throw new Error('Failed to get response from AI. Please try again.');
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}
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}
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const messageDiv = document.createElement('div');
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messageDiv.className = `message ${type}`;
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messageDiv.textContent = text;
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chat.appendChild(messageDiv);
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chat.scrollTop = chat.scrollHeight;
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}
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const loadingDiv = document.createElement('div');
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loadingDiv.className = 'message shyguy typing';
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loadingDiv.id = 'loading-message';
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loadingDiv.textContent = 'Thinking...';
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chat.appendChild(loadingDiv);
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chat.scrollTop = chat.scrollHeight;
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}
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}
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}
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}
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}
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}
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const
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if (text) {
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await game.handleInput(text);
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input.value = '';
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}
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}
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}
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}
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</body>
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</html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Shy Guy Simulator - Complete Edition</title>
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7 |
<style>
|
8 |
body {
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9 |
font-family: Arial, sans-serif;
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16 |
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.game-layout {
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18 |
display: grid;
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19 |
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grid-template-columns: 2fr 3fr;
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20 |
gap: 20px;
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}
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box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
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}
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.chat-container {
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height: 300px;
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overflow-y: auto;
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margin: 20px 0;
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padding: 10px;
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background-color: #333;
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border-radius: 4px;
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}
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.message {
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margin: 10px 0;
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padding: 10px;
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border-radius: 4px;
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word-wrap: break-word;
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}
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.wingman {
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background-color: #2c5282;
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margin-right: 20%;
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}
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.shyguy {
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background-color: #4a5568;
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53 |
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margin-left: 20%;
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}
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55 |
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56 |
+
.error {
|
57 |
+
background-color: #c53030;
|
58 |
+
text-align: center;
|
59 |
+
}
|
60 |
+
|
61 |
.grid-container {
|
62 |
display: grid;
|
63 |
+
grid-template-columns: repeat(10, 1fr);
|
64 |
gap: 2px;
|
65 |
+
background-color: #1a1a1a;
|
66 |
padding: 10px;
|
67 |
+
margin: 20px 0;
|
68 |
border-radius: 4px;
|
69 |
+
aspect-ratio: 1;
|
70 |
}
|
71 |
|
72 |
.grid-cell {
|
73 |
aspect-ratio: 1;
|
74 |
+
background-color: #2d3748;
|
75 |
border-radius: 2px;
|
76 |
display: flex;
|
77 |
align-items: center;
|
78 |
justify-content: center;
|
79 |
+
position: relative;
|
80 |
+
cursor: pointer;
|
81 |
}
|
82 |
|
83 |
+
#player {
|
84 |
+
background-color: #4299e1;
|
85 |
+
width: 80%;
|
86 |
+
height: 80%;
|
87 |
+
border-radius: 50%;
|
88 |
+
position: absolute;
|
89 |
+
transition: all 0.3s ease;
|
90 |
}
|
91 |
|
92 |
+
.bar { background-color: #744210 !important; }
|
93 |
+
.dj { background-color: #2c5282 !important; }
|
94 |
+
.girl { background-color: #d53f8c !important; }
|
95 |
+
.sister { background-color: #805ad5 !important; }
|
96 |
+
.obstacle { background-color: #4a5568 !important; }
|
97 |
+
|
98 |
+
.legend {
|
99 |
+
display: flex;
|
100 |
+
gap: 10px;
|
101 |
+
margin-top: 10px;
|
102 |
+
flex-wrap: wrap;
|
103 |
+
}
|
104 |
+
|
105 |
+
.legend-item {
|
106 |
+
display: flex;
|
107 |
+
align-items: center;
|
108 |
+
gap: 5px;
|
109 |
}
|
110 |
|
111 |
+
.legend-color {
|
112 |
+
width: 20px;
|
113 |
+
height: 20px;
|
114 |
+
border-radius: 4px;
|
115 |
+
}
|
116 |
|
117 |
#input-container {
|
118 |
display: flex;
|
|
|
138 |
cursor: pointer;
|
139 |
}
|
140 |
|
141 |
+
button:hover {
|
142 |
+
background-color: #3182ce;
|
143 |
+
}
|
144 |
+
|
145 |
#stats {
|
146 |
+
margin-top: 20px;
|
147 |
+
padding: 10px;
|
148 |
+
background-color: #333;
|
149 |
+
border-radius: 4px;
|
150 |
+
display: flex;
|
151 |
+
justify-content: space-between;
|
152 |
+
flex-wrap: wrap;
|
153 |
+
gap: 10px;
|
154 |
+
}
|
155 |
+
|
156 |
+
.movement-controls {
|
157 |
display: grid;
|
158 |
grid-template-columns: repeat(3, 1fr);
|
159 |
+
gap: 5px;
|
160 |
+
max-width: 200px;
|
161 |
+
margin: 20px auto;
|
162 |
}
|
163 |
|
164 |
+
.drunk-effect {
|
165 |
+
animation: wobble 1s infinite;
|
166 |
+
}
|
167 |
+
|
168 |
+
@keyframes wobble {
|
169 |
+
0% { transform: translate(0, 0) rotate(0deg); }
|
170 |
+
15% { transform: translate(-5%, 0) rotate(-5deg); }
|
171 |
+
30% { transform: translate(5%, 0) rotate(5deg); }
|
172 |
+
45% { transform: translate(-5%, 0) rotate(-3deg); }
|
173 |
+
60% { transform: translate(5%, 0) rotate(3deg); }
|
174 |
+
75% { transform: translate(-5%, 0) rotate(-1deg); }
|
175 |
+
100% { transform: translate(0, 0) rotate(0deg); }
|
176 |
}
|
177 |
|
178 |
#api-key-container {
|
179 |
margin-bottom: 20px;
|
180 |
}
|
181 |
+
|
182 |
+
.tooltip {
|
183 |
+
position: absolute;
|
184 |
+
background: rgba(0, 0, 0, 0.8);
|
185 |
+
padding: 5px;
|
186 |
+
border-radius: 4px;
|
187 |
+
font-size: 12px;
|
188 |
+
pointer-events: none;
|
189 |
+
z-index: 100;
|
190 |
+
display: none;
|
191 |
+
}
|
192 |
</style>
|
193 |
</head>
|
194 |
<body>
|
195 |
<div id="game-container">
|
196 |
+
<h1>Shy Guy Simulator - Complete Edition</h1>
|
197 |
|
198 |
<div id="api-key-container">
|
199 |
<input type="password" id="api-key" placeholder="Enter your Mistral API key" style="width: 100%; padding: 10px; margin-bottom: 10px;">
|
|
|
202 |
|
203 |
<div id="game-content" style="display: none;">
|
204 |
<div id="stats">
|
205 |
+
<span>Confidence: <span id="confidence">0</span>%</span>
|
206 |
+
<span>Anxiety: <span id="anxiety">100</span>%</span>
|
207 |
+
<span>Drinks: <span id="drinks">0</span></span>
|
208 |
+
<span>Time: <span id="time">8:00 PM</span></span>
|
209 |
</div>
|
210 |
|
211 |
<div class="game-layout">
|
212 |
+
<div class="chat-side">
|
|
|
213 |
<div class="chat-container" id="chat-container"></div>
|
214 |
<div id="input-container">
|
215 |
<input type="text" id="user-input" placeholder="Type your encouragement as wingman...">
|
216 |
<button onclick="handleUserInput()">Send</button>
|
217 |
</div>
|
218 |
</div>
|
219 |
+
|
220 |
+
<div class="game-side">
|
221 |
+
<div class="grid-container" id="party-grid"></div>
|
222 |
+
|
223 |
+
<div class="legend">
|
224 |
+
<div class="legend-item">
|
225 |
+
<div class="legend-color" style="background-color: #4299e1;"></div>
|
226 |
+
<span>You</span>
|
227 |
+
</div>
|
228 |
+
<div class="legend-item">
|
229 |
+
<div class="legend-color" style="background-color: #744210;"></div>
|
230 |
+
<span>Bar</span>
|
231 |
+
</div>
|
232 |
+
<div class="legend-item">
|
233 |
+
<div class="legend-color" style="background-color: #2c5282;"></div>
|
234 |
+
<span>DJ</span>
|
235 |
+
</div>
|
236 |
+
<div class="legend-item">
|
237 |
+
<div class="legend-color" style="background-color: #d53f8c;"></div>
|
238 |
+
<span>Girl</span>
|
239 |
+
</div>
|
240 |
+
<div class="legend-item">
|
241 |
+
<div class="legend-color" style="background-color: #805ad5;"></div>
|
242 |
+
<span>Sister</span>
|
243 |
+
</div>
|
244 |
+
</div>
|
245 |
+
|
246 |
+
<div class="movement-controls">
|
247 |
+
<button onclick="move(0, -1)">↑</button>
|
248 |
+
<button onclick="move(-1, 0)">←</button>
|
249 |
+
<button onclick="move(1, 0)">→</button>
|
250 |
+
<button onclick="move(0, 1)">↓</button>
|
251 |
+
</div>
|
252 |
+
</div>
|
253 |
</div>
|
254 |
</div>
|
255 |
</div>
|
256 |
|
257 |
+
<div class="tooltip" id="tooltip"></div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
258 |
|
259 |
+
<script>
|
260 |
+
class ShyGuySimulator {
|
261 |
+
constructor(apiKey) {
|
262 |
+
this.apiKey = apiKey;
|
263 |
+
this.state = {
|
264 |
+
confidence: 0,
|
265 |
+
anxiety: 100,
|
266 |
+
drinks: 0,
|
267 |
+
time: new Date(2024, 0, 1, 20, 0),
|
268 |
+
playerPos: { x: 0, y: 9 }, // Start at bottom left
|
269 |
+
moveSpeed: 1,
|
270 |
+
isProcessing: false,
|
271 |
+
hasSpokenToGirl: false,
|
272 |
+
locations: {
|
273 |
+
bar: [{ x: 8, y: 1 }, { x: 9, y: 1 }],
|
274 |
+
dj: [{ x: 4, y: 0 }, { x: 5, y: 0 }],
|
275 |
+
girl: [{ x: 9, y: 8 }],
|
276 |
+
sister: [{ x: 2, y: 5 }],
|
277 |
+
obstacles: [
|
278 |
+
{ x: 3, y: 3 }, { x: 4, y: 3 },
|
279 |
+
{ x: 6, y: 6 }, { x: 7, y: 6 }
|
280 |
+
]
|
281 |
}
|
282 |
+
};
|
283 |
+
|
284 |
+
this.context = [
|
285 |
+
{
|
286 |
+
role: 'system',
|
287 |
+
content: `You are roleplaying as a shy and anxious guy at a homecoming party.
|
288 |
+
You're standing near the entrance, and the girl you like is across the room.
|
289 |
+
Your responses should reflect your social anxiety and reluctance to approach her.
|
290 |
+
Keep responses concise (max 2-3 sentences) and natural.
|
291 |
+
Express hesitation, worry, and self-doubt while reacting to the wingman's encouragement.
|
292 |
+
Current state: Confidence: ${this.state.confidence}%, Anxiety: ${this.state.anxiety}%`
|
|
|
293 |
}
|
294 |
+
];
|
295 |
|
296 |
+
this.initialize();
|
297 |
+
this.initializeGrid();
|
298 |
+
}
|
|
|
|
|
299 |
|
300 |
+
initialize() {
|
301 |
+
this.addMessage("Hey! I'll be your wingman tonight. I see that girl you like over there - let's help you talk to her!", 'wingman');
|
302 |
+
this.addMessage("I... I don't know about this. Maybe I should just go home...", 'shyguy');
|
303 |
+
this.updateStats();
|
304 |
+
}
|
305 |
|
306 |
+
initializeGrid() {
|
307 |
+
const grid = document.getElementById('party-grid');
|
308 |
+
grid.innerHTML = '';
|
309 |
+
|
310 |
+
for (let y = 0; y < 10; y++) {
|
311 |
+
for (let x = 0; x < 10; x++) {
|
312 |
+
const cell = document.createElement('div');
|
313 |
+
cell.className = 'grid-cell';
|
314 |
+
cell.dataset.x = x;
|
315 |
+
cell.dataset.y = y;
|
316 |
+
|
317 |
+
// Add special locations
|
318 |
+
if (this.isLocation(x, y, 'bar')) {
|
319 |
+
cell.classList.add('bar');
|
320 |
+
cell.dataset.tooltip = "Bar - Get liquid courage";
|
321 |
+
}
|
322 |
+
if (this.isLocation(x, y, 'dj')) {
|
323 |
+
cell.classList.add('dj');
|
324 |
+
cell.dataset.tooltip = "DJ - Vibe to the music";
|
325 |
+
}
|
326 |
+
if (this.isLocation(x, y, 'girl')) {
|
327 |
+
cell.classList.add('girl');
|
328 |
+
cell.dataset.tooltip = "The girl you like";
|
329 |
+
}
|
330 |
+
if (this.isLocation(x, y, 'sister')) {
|
331 |
+
cell.classList.add('sister');
|
332 |
+
cell.dataset.tooltip = "Your sister - Get some encouragement";
|
333 |
+
}
|
334 |
+
if (this.isLocation(x, y, 'obstacles')) {
|
335 |
+
cell.classList.add('obstacle');
|
336 |
+
cell.dataset.tooltip = "Can't walk here";
|
337 |
+
}
|
338 |
+
|
339 |
+
if (x === this.state.playerPos.x && y === this.state.playerPos.y) {
|
340 |
+
const player = document.createElement('div');
|
341 |
+
player.id = 'player';
|
342 |
+
if (this.state.drinks >= 3) player.classList.add('drunk-effect');
|
343 |
+
cell.appendChild(player);
|
344 |
+
}
|
345 |
+
|
346 |
+
// Add tooltip events
|
347 |
+
cell.addEventListener('mouseover', this.showTooltip);
|
348 |
+
cell.addEventListener('mouseout', this.hideTooltip);
|
349 |
+
|
350 |
+
grid.appendChild(cell);
|
351 |
}
|
352 |
+
}
|
353 |
+
}
|
354 |
|
355 |
+
showTooltip(e) {
|
356 |
+
const tooltip = document.getElementById('tooltip');
|
357 |
+
const tooltipText = e.target.dataset.tooltip;
|
358 |
+
|
359 |
+
if (tooltipText) {
|
360 |
+
tooltip.textContent = tooltipText;
|
361 |
+
tooltip.style.display = 'block';
|
362 |
+
tooltip.style.left = e.pageX + 10 + 'px';
|
363 |
+
tooltip.style.top = e.pageY + 10 + 'px';
|
364 |
+
}
|
365 |
+
}
|
366 |
|
367 |
+
hideTooltip() {
|
368 |
+
const tooltip = document.getElementById('tooltip');
|
369 |
+
tooltip.style.display = 'none';
|
370 |
+
}
|
371 |
|
372 |
+
isLocation(x, y, type) {
|
373 |
+
return this.state.locations[type].some(pos => pos.x === x && pos.y === y);
|
374 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
375 |
|
376 |
+
async movePlayer(dx, dy) {
|
377 |
+
if (this.state.isProcessing) return;
|
378 |
+
|
379 |
+
let newX = this.state.playerPos.x + dx * this.state.moveSpeed;
|
380 |
+
let newY = this.state.playerPos.y + dy * this.state.moveSpeed;
|
381 |
+
|
382 |
+
// Check boundaries
|
383 |
+
newX = Math.max(0, Math.min(9, newX));
|
384 |
+
newY = Math.max(0, Math.min(9, newY));
|
385 |
+
|
386 |
+
// Check obstacles
|
387 |
+
if (this.isLocation(newX, newY, 'obstacles')) return;
|
388 |
+
|
389 |
+
// Random stumble when drunk
|
390 |
+
if (this.state.drinks >= 3) {
|
391 |
+
const stumbleChance = (this.state.drinks - 2) * 0.1;
|
392 |
+
if (Math.random() < stumbleChance) {
|
393 |
+
const randomDir = Math.random() < 0.5 ? 1 : -1;
|
394 |
+
if (Math.random() < 0.5) {
|
395 |
+
newX += randomDir;
|
396 |
+
} else {
|
397 |
+
newY += randomDir;
|
398 |
}
|
399 |
+
newX = Math.max(0, Math.min(9, newX));
|
400 |
+
newY = Math.max(0, Math.min(9, newY));
|
401 |
}
|
402 |
+
}
|
403 |
|
404 |
+
// Update position
|
405 |
+
this.state.playerPos = { x: newX, y: newY };
|
406 |
+
|
407 |
+
// Check for interactions
|
408 |
+
[Previous code remains the same until the movePlayer method...]
|
409 |
+
|
410 |
+
// Check for interactions
|
411 |
+
if (this.isLocation(newX, newY, 'bar')) {
|
412 |
+
this.state.drinks++;
|
413 |
+
this.state.confidence = Math.min(100, this.state.confidence + 15);
|
414 |
+
this.state.anxiety = Math.max(0, this.state.anxiety - 10);
|
415 |
+
this.state.moveSpeed = Math.min(2, 1 + this.state.drinks * 0.2);
|
416 |
+
await this.handleInput("*Takes another drink from the bar*");
|
417 |
}
|
418 |
+
|
419 |
+
if (this.isLocation(newX, newY, 'sister')) {
|
420 |
+
this.state.confidence = Math.min(100, this.state.confidence + 20);
|
421 |
+
this.state.anxiety = Math.max(0, this.state.anxiety - 15);
|
422 |
+
await this.handleInput("*Talks to sister for encouragement*");
|
423 |
+
}
|
424 |
+
|
425 |
+
if (this.isLocation(newX, newY, 'dj')) {
|
426 |
+
this.state.confidence = Math.min(100, this.state.confidence + 10);
|
427 |
+
this.state.anxiety = Math.max(0, this.state.anxiety - 5);
|
428 |
+
await this.handleInput("*Vibing to the music near the DJ*");
|
429 |
+
}
|
430 |
+
|
431 |
+
if (this.isLocation(newX, newY, 'girl')) {
|
432 |
+
if (this.state.confidence >= 70) {
|
433 |
+
await this.handleInput("*Finally gathered the courage to talk to her!*");
|
434 |
+
this.gameWon();
|
435 |
+
} else {
|
436 |
+
await this.handleInput("*Gets too nervous and quickly walks away*");
|
437 |
+
this.state.playerPos = {
|
438 |
+
x: Math.max(0, newX - 2),
|
439 |
+
y: Math.max(0, newY - 2)
|
440 |
};
|
441 |
+
this.state.anxiety += 15;
|
442 |
+
this.state.confidence = Math.max(0, this.state.confidence - 10);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
443 |
}
|
444 |
}
|
445 |
|
446 |
+
this.updateStats();
|
447 |
+
this.initializeGrid();
|
448 |
+
}
|
|
|
|
|
|
|
449 |
|
450 |
+
async handleInput(userInput) {
|
451 |
+
if (this.state.isProcessing) return;
|
452 |
+
this.state.isProcessing = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
453 |
|
454 |
+
try {
|
455 |
+
if (!userInput.trim()) throw new Error("Please enter some text");
|
|
|
|
|
|
|
|
|
|
|
|
|
456 |
|
457 |
+
this.addMessage(userInput, 'wingman');
|
458 |
+
this.addLoadingMessage();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
459 |
|
460 |
+
const currentState = `Current state: Confidence: ${this.state.confidence}%, Anxiety: ${this.state.anxiety}%, Drinks: ${this.state.drinks}, Location: ${this.getLocationDescription()}`;
|
461 |
+
|
462 |
+
this.context.push({
|
463 |
+
role: 'user',
|
464 |
+
content: `${userInput}\n\n${currentState}`
|
465 |
+
});
|
466 |
+
|
467 |
+
const response = await this.callMistralAPI();
|
468 |
+
|
469 |
+
this.removeLoadingMessage();
|
470 |
+
this.addMessage(response, 'shyguy');
|
471 |
+
|
472 |
+
this.context.push({
|
473 |
+
role: 'assistant',
|
474 |
+
content: response
|
475 |
+
});
|
476 |
+
|
477 |
+
// Keep context manageable
|
478 |
+
if (this.context.length > 10) {
|
479 |
+
this.context = [
|
480 |
+
this.context[0],
|
481 |
+
...this.context.slice(-4)
|
482 |
+
];
|
483 |
}
|
484 |
+
} catch (error) {
|
485 |
+
this.removeLoadingMessage();
|
486 |
+
this.addMessage(`Error: ${error.message}`, 'error');
|
487 |
+
console.error('Error:', error);
|
488 |
+
} finally {
|
489 |
+
this.state.isProcessing = false;
|
490 |
}
|
491 |
+
}
|
492 |
|
493 |
+
getLocationDescription() {
|
494 |
+
const { x, y } = this.state.playerPos;
|
495 |
+
if (this.isLocation(x, y, 'bar')) return 'at the bar';
|
496 |
+
if (this.isLocation(x, y, 'dj')) return 'near the DJ';
|
497 |
+
if (this.isLocation(x, y, 'sister')) return 'with sister';
|
498 |
+
if (this.isLocation(x, y, 'girl')) return 'near the girl';
|
499 |
+
return 'in the room';
|
500 |
}
|
501 |
|
502 |
+
async callMistralAPI() {
|
503 |
+
try {
|
504 |
+
const response = await fetch('https://api.mistral.ai/v1/chat/completions', {
|
505 |
+
method: 'POST',
|
506 |
+
headers: {
|
507 |
+
'Content-Type': 'application/json',
|
508 |
+
'Authorization': `Bearer ${this.apiKey}`
|
509 |
+
},
|
510 |
+
body: JSON.stringify({
|
511 |
+
model: 'mistral-large-latest',
|
512 |
+
messages: this.context,
|
513 |
+
max_tokens: 150,
|
514 |
+
temperature: 0.7
|
515 |
+
})
|
516 |
+
});
|
517 |
+
|
518 |
+
if (!response.ok) {
|
519 |
+
const error = await response.json();
|
520 |
+
throw new Error(error.error?.message || 'API request failed');
|
521 |
+
}
|
522 |
|
523 |
+
const data = await response.json();
|
524 |
+
return data.choices[0].message.content;
|
525 |
+
} catch (error) {
|
526 |
+
if (error.message.includes('API key')) {
|
527 |
+
throw new Error('Invalid API key. Please check your API key and try again.');
|
528 |
+
}
|
529 |
+
throw new Error('Failed to get response from AI. Please try again.');
|
530 |
}
|
531 |
+
}
|
532 |
|
533 |
+
gameWon() {
|
534 |
+
this.addMessage("Congratulations! You successfully talked to her, and she seems interested! The party wasn't so scary after all.", 'wingman');
|
535 |
+
this.state.hasSpokenToGirl = true;
|
536 |
|
537 |
+
// Create win screen
|
538 |
+
const winScreen = document.createElement('div');
|
539 |
+
winScreen.style.position = 'fixed';
|
540 |
+
winScreen.style.top = '50%';
|
541 |
+
winScreen.style.left = '50%';
|
542 |
+
winScreen.style.transform = 'translate(-50%, -50%)';
|
543 |
+
winScreen.style.background = 'rgba(0, 0, 0, 0.9)';
|
544 |
+
winScreen.style.padding = '20px';
|
545 |
+
winScreen.style.borderRadius = '10px';
|
546 |
+
winScreen.style.textAlign = 'center';
|
547 |
+
winScreen.innerHTML = `
|
548 |
+
<h2>You did it!</h2>
|
549 |
+
<p>Final Stats:</p>
|
550 |
+
<p>Confidence: ${this.state.confidence}%</p>
|
551 |
+
<p>Anxiety: ${this.state.anxiety}%</p>
|
552 |
+
<p>Drinks: ${this.state.drinks}</p>
|
553 |
+
<p>Time taken: ${this.getTimeDifference()}</p>
|
554 |
+
<button onclick="location.reload()">Play Again</button>
|
555 |
+
`;
|
556 |
+
document.body.appendChild(winScreen);
|
557 |
}
|
558 |
|
559 |
+
getTimeDifference() {
|
560 |
+
const startTime = new Date(2024, 0, 1, 20, 0);
|
561 |
+
const timeDiff = this.state.time - startTime;
|
562 |
+
const minutes = Math.floor(timeDiff / 60000);
|
563 |
+
return `${minutes} minutes`;
|
|
|
|
|
|
|
|
|
564 |
}
|
565 |
|
566 |
+
addMessage(text, type) {
|
567 |
+
const chat = document.getElementById('chat-container');
|
568 |
+
const messageDiv = document.createElement('div');
|
569 |
+
messageDiv.className = `message ${type}`;
|
570 |
+
messageDiv.textContent = text;
|
571 |
+
chat.appendChild(messageDiv);
|
572 |
+
chat.scrollTop = chat.scrollHeight;
|
573 |
+
}
|
574 |
+
|
575 |
+
addLoadingMessage() {
|
576 |
+
const chat = document.getElementById('chat-container');
|
577 |
+
const loadingDiv = document.createElement('div');
|
578 |
+
loadingDiv.className = 'message shyguy typing';
|
579 |
+
loadingDiv.id = 'loading-message';
|
580 |
+
loadingDiv.textContent = 'Thinking...';
|
581 |
+
chat.appendChild(loadingDiv);
|
582 |
+
chat.scrollTop = chat.scrollHeight;
|
583 |
+
}
|
584 |
+
|
585 |
+
removeLoadingMessage() {
|
586 |
+
const loadingMessage = document.getElementById('loading-message');
|
587 |
+
if (loadingMessage) {
|
588 |
+
loadingMessage.remove();
|
589 |
}
|
590 |
+
}
|
591 |
+
|
592 |
+
updateStats() {
|
593 |
+
document.getElementById('confidence').textContent = this.state.confidence;
|
594 |
+
document.getElementById('anxiety').textContent = this.state.anxiety;
|
595 |
+
document.getElementById('drinks').textContent = this.state.drinks;
|
596 |
+
document.getElementById('time').textContent =
|
597 |
+
this.state.time.toLocaleTimeString('en-US', { hour: 'numeric', minute: '2-digit' });
|
598 |
+
}
|
599 |
+
}
|
600 |
+
|
601 |
+
let game;
|
602 |
+
|
603 |
+
function initializeGame() {
|
604 |
+
const apiKey = document.getElementById('api-key').value.trim();
|
605 |
+
if (!apiKey) {
|
606 |
+
alert('Please enter your Mistral API key');
|
607 |
+
return;
|
608 |
+
}
|
609 |
+
|
610 |
+
document.getElementById('api-key-container').style.display = 'none';
|
611 |
+
document.getElementById('game-content').style.display = 'block';
|
612 |
+
|
613 |
+
game = new ShyGuySimulator(apiKey);
|
614 |
+
}
|
615 |
+
|
616 |
+
async function handleUserInput() {
|
617 |
+
if (!game) return;
|
618 |
+
|
619 |
+
const input = document.getElementById('user-input');
|
620 |
+
const text = input.value.trim();
|
621 |
+
if (text) {
|
622 |
+
await game.handleInput(text);
|
623 |
+
input.value = '';
|
624 |
+
}
|
625 |
+
}
|
626 |
+
|
627 |
+
async function move(dx, dy) {
|
628 |
+
if (game) {
|
629 |
+
await game.movePlayer(dx, dy);
|
630 |
+
}
|
631 |
+
}
|
632 |
+
|
633 |
+
// Keyboard controls
|
634 |
+
document.addEventListener('keydown', async (e) => {
|
635 |
+
if (!game) return;
|
636 |
+
|
637 |
+
switch(e.key) {
|
638 |
+
case 'ArrowUp':
|
639 |
+
await move(0, -1);
|
640 |
+
break;
|
641 |
+
case 'ArrowDown':
|
642 |
+
await move(0, 1);
|
643 |
+
break;
|
644 |
+
case 'ArrowLeft':
|
645 |
+
await move(-1, 0);
|
646 |
+
break;
|
647 |
+
case 'ArrowRight':
|
648 |
+
await move(1, 0);
|
649 |
+
break;
|
650 |
+
}
|
651 |
+
});
|
652 |
+
|
653 |
+
// Enter key for input
|
654 |
+
document.getElementById('user-input')?.addEventListener('keypress', function(e) {
|
655 |
+
if (e.key === 'Enter') {
|
656 |
+
handleUserInput();
|
657 |
+
}
|
658 |
+
});
|
659 |
+
</script>
|
660 |
</body>
|
661 |
+
</html>
|
662 |
+
|
663 |
+
|