Spaces:
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title: AI Comic Factory | |
emoji: π©βπ¨ | |
colorFrom: red | |
colorTo: yellow | |
sdk: docker | |
pinned: true | |
app_port: 3000 | |
# AI Comic Factory | |
## Running the project at home | |
First, I would like to highlight that everything is open-source (see [here](https://huggingface.co./spaces/jbilcke-hf/ai-comic-factory/tree/main), [here](https://huggingface.co./spaces/jbilcke-hf/VideoChain-API/tree/main), [here](https://huggingface.co./spaces/hysts/SD-XL/tree/main), here). | |
However the project isn't a monolithic Space that can be duplicated and ran immediately: | |
it requires various components to run for the frontend, backend, LLM, SDXL etc. | |
If you try to duplicate the project, you will see it requires some variables: | |
- `HF_INFERENCE_ENDPOINT_URL`: This is the endpoint to call the LLM | |
- `HF_API_TOKEN`: The Hugging Face token used to call the inference endpoint (if you intent to use a LLM hosted on Hugging Face) | |
- `RENDERING_ENGINE_API`: This is the API that generates images | |
- `VC_SECRET_ACCESS_TOKEN`: Token used to call the rendering engine API (not used yet, but it's gonna be because [πΈ](https://en.wikipedia.org/wiki/No_such_thing_as_a_free_lunch)) | |
This is the architecture for the current production AI Comic Factory. | |
-> If you intend to run it with local, cloud-hosted and/or proprietary models **you are going to need to code π¨βπ»**. | |
## The LLM API (Large Language Model) | |
Currently the AI Comic Factory uses [Llama-2 70b](https://huggingface.co./blog/llama2) through an [Inference Endpoint](https://huggingface.co./docs/inference-endpoints/index). | |
You have two options: | |
## Option 1: Fork and modify the code to use another LLM | |
If you fork the AI Comic Factory, you will be able to use another API and model, such a locally-running Llama 7b. | |
To run the LLM locally, you can use [TGI](https://github.com/huggingface/text-generation-inference) (Please read [this post](https://github.com/huggingface/text-generation-inference/issues/726) for more information about licensing). | |
## Option 2: Fork and modify the code to use human content instead | |
Another option could be to disable the LLM completely and replace it with a human-generated story instead (by returning mock or static data). | |
## Notes | |
It is possible that I modify the AI Comic Factory to make it easier in the future (eg. add support for OpenAI or Replicate) | |
## The Rendering API | |
This API is used to generate the panel images. This is an API I created for my various projects at Hugging Face. | |
I haven't written documentation for it yet, but basically it is "just a wrapper β’" around other existing APIs: | |
- The [hysts/SD-XL](https://huggingface.co./spaces/hysts/SD-XL?duplicate=true) Space by [@hysts](https://huggingface.co./hysts) | |
- And other APIs for making videos, adding audio etc.. but you won't need them for the AI Comic Factory | |
### Option 1: Deploy VideoChain yourself | |
You will have to [clone](https://huggingface.co./spaces/jbilcke-hf/VideoChain-API?duplicate=true) the [source-code](https://huggingface.co./spaces/jbilcke-hf/VideoChain-API/tree/main) | |
Unfortunately, I haven't had the time to write the documentation for VideoChain yet. | |
(When I do I will update this document to point to the VideoChain's README) | |
### Option 2: Use another SDXL API | |
If you fork the project you will be able to modify the code to use the Stable Diffusion technology of your choice (local, open-source, your custom HF Space etc) | |
## Notes | |
It is possible that I modify the AI Comic Factory to make it easier in the future (eg. add support for Replicate) | |