StableMaterials / README.md
gvecchio's picture
Update README.md
ea6735d verified

A newer version of the Gradio SDK is available: 5.5.0

Upgrade
metadata
title: StableMaterials
emoji: 🧱
thumbnail: https://gvecchio.com/stablematerials/static/images/teaser.jpg
colorFrom: blue
colorTo: blue
sdk: gradio
sdk_version: 4.36.1
app_file: app.py
pinned: false
license: openrail

StableMaterials

StableMaterials is a diffusion-based model designed for generating photorealistic physical-based rendering (PBR) materials. This model integrates semi-supervised learning with Latent Diffusion Models (LDMs) to produce high-resolution, tileable material maps from text or image prompts. StableMaterials can infer both diffuse (Basecolor) and specular (Roughness, Metallic) properties, as well as the material mesostructure (Height, Normal). 🌟

For more details, visit the project page or read the full paper on arXiv.

Model Architecture

🧩 Base Model

The base model generates low-resolution (512x512) material maps using a compression VAE (Variational Autoencoder) followed by a latent diffusion process. The architecture is based on the MatFuse adaptation of the LDM paradigm, optimized for material map generation with a focus on diversity and high visual fidelity. πŸ–ΌοΈ

πŸ”‘ Key Features

  • Semi-Supervised Learning: The model is trained using both annotated and unannotated data, leveraging adversarial training to distill knowledge from large-scale pretrained image generation models. πŸ“š
  • Knowledge Distillation: Incorporates unannotated texture samples generated using the SDXL model into the training process, bridging the gap between different data distributions. 🌐
  • Latent Consistency: Employs a latent consistency model to facilitate fast generation, reducing the inference steps required to produce high-quality outputs. ⚑
  • Feature Rolling: Introduces a novel tileability technique by rolling feature maps for each convolutional and attention layer in the U-Net architecture. 🎒

Intended Use

StableMaterials is designed for generating high-quality, realistic PBR materials for applications in computer graphics, such as video game development, architectural visualization, and digital content creation. The model supports both text and image-based prompting, allowing for versatile and intuitive material generation. πŸ•ΉοΈπŸ›οΈπŸ“Έ

πŸ“– Citation

If you use this model in your research, please cite the following paper:

@article{vecchio2024stablematerials,
  title={StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning},
  author={Vecchio, Giuseppe},
  journal={arXiv preprint arXiv:2406.09293},
  year={2024}
}