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# Pyrender |
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[![Build Status](https://travis-ci.org/mmatl/pyrender.svg?branch=master)](https://travis-ci.org/mmatl/pyrender) |
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[![Documentation Status](https://readthedocs.org/projects/pyrender/badge/?version=latest)](https://pyrender.readthedocs.io/en/latest/?badge=latest) |
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[![Downloads](https://pepy.tech/badge/pyrender)](https://pepy.tech/project/pyrender) |
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Pyrender is a pure Python (2.7, 3.4, 3.5, 3.6) library for physically-based |
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rendering and visualization. |
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It is designed to meet the [glTF 2.0 specification from Khronos](https://www.khronos.org/gltf/). |
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Pyrender is lightweight, easy to install, and simple to use. |
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It comes packaged with both an intuitive scene viewer and a headache-free |
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offscreen renderer with support for GPU-accelerated rendering on headless |
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servers, which makes it perfect for machine learning applications. |
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Extensive documentation, including a quickstart guide, is provided [here](https://pyrender.readthedocs.io/en/latest/). |
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For a minimal working example of GPU-accelerated offscreen rendering using EGL, |
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check out the [EGL Google CoLab Notebook](https://colab.research.google.com/drive/1pcndwqeY8vker3bLKQNJKr3B-7-SYenE?usp=sharing). |
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<p align="center"> |
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<img width="48%" src="https://github.com/mmatl/pyrender/blob/master/docs/source/_static/rotation.gif?raw=true" alt="GIF of Viewer"/> |
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<img width="48%" src="https://github.com/mmatl/pyrender/blob/master/docs/source/_static/damaged_helmet.png?raw=true" alt="Damaged Helmet"/> |
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</p> |
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## Installation |
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You can install pyrender directly from pip. |
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```bash |
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pip install pyrender |
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``` |
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## Features |
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Despite being lightweight, pyrender has lots of features, including: |
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* Simple interoperation with the amazing [trimesh](https://github.com/mikedh/trimesh) project, |
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which enables out-of-the-box support for dozens of mesh types, including OBJ, |
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STL, DAE, OFF, PLY, and GLB. |
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* An easy-to-use scene viewer with support for animation, showing face and vertex |
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normals, toggling lighting conditions, and saving images and GIFs. |
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* An offscreen rendering module that supports OSMesa and EGL backends. |
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* Shadow mapping for directional and spot lights. |
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* Metallic-roughness materials for physically-based rendering, including several |
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types of texture and normal mapping. |
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* Transparency. |
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* Depth and color image generation. |
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## Sample Usage |
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For sample usage, check out the [quickstart |
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guide](https://pyrender.readthedocs.io/en/latest/examples/index.html) or one of |
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the Google CoLab Notebooks: |
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* [EGL Google CoLab Notebook](https://colab.research.google.com/drive/1pcndwqeY8vker3bLKQNJKr3B-7-SYenE?usp=sharing) |
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## Viewer Keyboard and Mouse Controls |
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When using the viewer, the basic controls for moving about the scene are as follows: |
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* To rotate the camera about the center of the scene, hold the left mouse button and drag the cursor. |
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* To rotate the camera about its viewing axis, hold `CTRL` left mouse button and drag the cursor. |
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* To pan the camera, do one of the following: |
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* Hold `SHIFT`, then hold the left mouse button and drag the cursor. |
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* Hold the middle mouse button and drag the cursor. |
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* To zoom the camera in or out, do one of the following: |
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* Scroll the mouse wheel. |
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* Hold the right mouse button and drag the cursor. |
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The available keyboard commands are as follows: |
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* `a`: Toggles rotational animation mode. |
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* `c`: Toggles backface culling. |
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* `f`: Toggles fullscreen mode. |
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* `h`: Toggles shadow rendering. |
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* `i`: Toggles axis display mode (no axes, world axis, mesh axes, all axes). |
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* `l`: Toggles lighting mode (scene lighting, Raymond lighting, or direct lighting). |
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* `m`: Toggles face normal visualization. |
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* `n`: Toggles vertex normal visualization. |
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* `o`: Toggles orthographic camera mode. |
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* `q`: Quits the viewer. |
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* `r`: Starts recording a GIF, and pressing again stops recording and opens a file dialog. |
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* `s`: Opens a file dialog to save the current view as an image. |
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* `w`: Toggles wireframe mode (scene default, flip wireframes, all wireframe, or all solid). |
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* `z`: Resets the camera to the default view. |
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As a note, displaying shadows significantly slows down rendering, so if you're |
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experiencing low framerates, just kill shadows or reduce the number of lights in |
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your scene. |
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