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// Renderers / Shaders ///////////////////////////////////////////////////////////////////// | |
export let ShaderChunk: { | |
[name: string]: string; | |
alphamap_fragment: string; | |
alphamap_pars_fragment: string; | |
alphatest_fragment: string; | |
aomap_fragment: string; | |
aomap_pars_fragment: string; | |
begin_vertex: string; | |
beginnormal_vertex: string; | |
bsdfs: string; | |
bumpmap_pars_fragment: string; | |
clipping_planes_fragment: string; | |
clipping_planes_pars_fragment: string; | |
clipping_planes_pars_vertex: string; | |
clipping_planes_vertex: string; | |
color_fragment: string; | |
color_pars_fragment: string; | |
color_pars_vertex: string; | |
color_vertex: string; | |
common: string; | |
cube_frag: string; | |
cube_vert: string; | |
cube_uv_reflection_fragment: string; | |
defaultnormal_vertex: string; | |
depth_frag: string; | |
depth_vert: string; | |
distanceRGBA_frag: string; | |
distanceRGBA_vert: string; | |
displacementmap_vertex: string; | |
displacementmap_pars_vertex: string; | |
emissivemap_fragment: string; | |
emissivemap_pars_fragment: string; | |
encodings_pars_fragment: string; | |
encodings_fragment: string; | |
envmap_fragment: string; | |
envmap_pars_fragment: string; | |
envmap_pars_vertex: string; | |
envmap_vertex: string; | |
equirect_frag: string; | |
equirect_vert: string; | |
fog_fragment: string; | |
fog_pars_fragment: string; | |
linedashed_frag: string; | |
linedashed_vert: string; | |
lightmap_fragment: string; | |
lightmap_pars_fragment: string; | |
lights_lambert_vertex: string; | |
lights_pars_begin: string; | |
lights_pars_map: string; | |
lights_phong_fragment: string; | |
lights_phong_pars_fragment: string; | |
lights_physical_fragment: string; | |
lights_physical_pars_fragment: string; | |
lights_fragment_begin: string; | |
lights_fragment_maps: string; | |
lights_fragment_end: string; | |
logdepthbuf_fragment: string; | |
logdepthbuf_pars_fragment: string; | |
logdepthbuf_pars_vertex: string; | |
logdepthbuf_vertex: string; | |
map_fragment: string; | |
map_pars_fragment: string; | |
map_particle_fragment: string; | |
map_particle_pars_fragment: string; | |
meshbasic_frag: string; | |
meshbasic_vert: string; | |
meshlambert_frag: string; | |
meshlambert_vert: string; | |
meshphong_frag: string; | |
meshphong_vert: string; | |
meshphysical_frag: string; | |
meshphysical_vert: string; | |
metalnessmap_fragment: string; | |
metalnessmap_pars_fragment: string; | |
morphnormal_vertex: string; | |
morphtarget_pars_vertex: string; | |
morphtarget_vertex: string; | |
normal_flip: string; | |
normal_frag: string; | |
normal_fragment_begin: string; | |
normal_fragment_maps: string; | |
normal_vert: string; | |
normalmap_pars_fragment: string; | |
packing: string; | |
points_frag: string; | |
points_vert: string; | |
shadow_frag: string; | |
shadow_vert: string; | |
premultiplied_alpha_fragment: string; | |
project_vertex: string; | |
roughnessmap_fragment: string; | |
roughnessmap_pars_fragment: string; | |
shadowmap_pars_fragment: string; | |
shadowmap_pars_vertex: string; | |
shadowmap_vertex: string; | |
shadowmask_pars_fragment: string; | |
skinbase_vertex: string; | |
skinning_pars_vertex: string; | |
skinning_vertex: string; | |
skinnormal_vertex: string; | |
specularmap_fragment: string; | |
specularmap_pars_fragment: string; | |
tonemapping_fragment: string; | |
tonemapping_pars_fragment: string; | |
uv2_pars_fragment: string; | |
uv2_pars_vertex: string; | |
uv2_vertex: string; | |
uv_pars_fragment: string; | |
uv_pars_vertex: string; | |
uv_vertex: string; | |
worldpos_vertex: string; | |
}; | |