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// Renderers / Shaders /////////////////////////////////////////////////////////////////////
export let ShaderChunk: {
[name: string]: string;
alphamap_fragment: string;
alphamap_pars_fragment: string;
alphatest_fragment: string;
aomap_fragment: string;
aomap_pars_fragment: string;
begin_vertex: string;
beginnormal_vertex: string;
bsdfs: string;
bumpmap_pars_fragment: string;
clipping_planes_fragment: string;
clipping_planes_pars_fragment: string;
clipping_planes_pars_vertex: string;
clipping_planes_vertex: string;
color_fragment: string;
color_pars_fragment: string;
color_pars_vertex: string;
color_vertex: string;
common: string;
cube_frag: string;
cube_vert: string;
cube_uv_reflection_fragment: string;
defaultnormal_vertex: string;
depth_frag: string;
depth_vert: string;
distanceRGBA_frag: string;
distanceRGBA_vert: string;
displacementmap_vertex: string;
displacementmap_pars_vertex: string;
emissivemap_fragment: string;
emissivemap_pars_fragment: string;
encodings_pars_fragment: string;
encodings_fragment: string;
envmap_fragment: string;
envmap_pars_fragment: string;
envmap_pars_vertex: string;
envmap_vertex: string;
equirect_frag: string;
equirect_vert: string;
fog_fragment: string;
fog_pars_fragment: string;
linedashed_frag: string;
linedashed_vert: string;
lightmap_fragment: string;
lightmap_pars_fragment: string;
lights_lambert_vertex: string;
lights_pars_begin: string;
lights_pars_map: string;
lights_phong_fragment: string;
lights_phong_pars_fragment: string;
lights_physical_fragment: string;
lights_physical_pars_fragment: string;
lights_fragment_begin: string;
lights_fragment_maps: string;
lights_fragment_end: string;
logdepthbuf_fragment: string;
logdepthbuf_pars_fragment: string;
logdepthbuf_pars_vertex: string;
logdepthbuf_vertex: string;
map_fragment: string;
map_pars_fragment: string;
map_particle_fragment: string;
map_particle_pars_fragment: string;
meshbasic_frag: string;
meshbasic_vert: string;
meshlambert_frag: string;
meshlambert_vert: string;
meshphong_frag: string;
meshphong_vert: string;
meshphysical_frag: string;
meshphysical_vert: string;
metalnessmap_fragment: string;
metalnessmap_pars_fragment: string;
morphnormal_vertex: string;
morphtarget_pars_vertex: string;
morphtarget_vertex: string;
normal_flip: string;
normal_frag: string;
normal_fragment_begin: string;
normal_fragment_maps: string;
normal_vert: string;
normalmap_pars_fragment: string;
packing: string;
points_frag: string;
points_vert: string;
shadow_frag: string;
shadow_vert: string;
premultiplied_alpha_fragment: string;
project_vertex: string;
roughnessmap_fragment: string;
roughnessmap_pars_fragment: string;
shadowmap_pars_fragment: string;
shadowmap_pars_vertex: string;
shadowmap_vertex: string;
shadowmask_pars_fragment: string;
skinbase_vertex: string;
skinning_pars_vertex: string;
skinning_vertex: string;
skinnormal_vertex: string;
specularmap_fragment: string;
specularmap_pars_fragment: string;
tonemapping_fragment: string;
tonemapping_pars_fragment: string;
uv2_pars_fragment: string;
uv2_pars_vertex: string;
uv2_vertex: string;
uv_pars_fragment: string;
uv_pars_vertex: string;
uv_vertex: string;
worldpos_vertex: string;
};
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