File size: 7,612 Bytes
8725cc4
55a034a
 
8725cc4
fe9a0c4
55a034a
8725cc4
fe9a0c4
8725cc4
 
 
55a034a
fe9a0c4
55a034a
 
 
 
fe9a0c4
55a034a
 
 
 
8725cc4
 
fe9a0c4
55a034a
 
8725cc4
 
 
 
 
 
 
 
 
 
0ce34cb
8725cc4
 
 
 
 
 
 
 
 
55a034a
fe9a0c4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
55a034a
 
 
 
 
 
 
 
 
 
8725cc4
55a034a
 
 
 
 
 
8725cc4
 
 
 
 
 
 
 
 
 
 
 
55a034a
8725cc4
 
 
fe9a0c4
 
 
 
 
 
 
 
 
 
 
 
 
8725cc4
 
55a034a
8725cc4
55a034a
8725cc4
 
 
55a034a
 
 
 
 
 
8725cc4
0ce34cb
fe9a0c4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0ce34cb
 
 
8725cc4
 
55a034a
 
 
 
 
fe9a0c4
8725cc4
 
fe9a0c4
55a034a
 
8725cc4
 
 
 
 
 
 
 
 
 
 
 
 
 
fe9a0c4
8725cc4
 
55a034a
 
 
 
 
 
 
 
8725cc4
fe9a0c4
 
55a034a
8725cc4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0ce34cb
8725cc4
 
 
 
55a034a
8725cc4
 
 
 
 
55a034a
 
 
0ce34cb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
import { useState, KeyboardEvent, useEffect } from "react";
import { getRandomWord } from "@/lib/words";
import { motion } from "framer-motion";
import { generateAIResponse, guessWord } from "@/services/mistralService";
import { getThemedWord } from "@/services/themeService";
import { useToast } from "@/components/ui/use-toast";
import { WelcomeScreen } from "./game/WelcomeScreen";
import { ThemeSelector } from "./game/ThemeSelector";
import { SentenceBuilder } from "./game/SentenceBuilder";
import { GuessDisplay } from "./game/GuessDisplay";
import { GameOver } from "./game/GameOver";

type GameState = "welcome" | "theme-selection" | "building-sentence" | "showing-guess" | "game-over";

export const GameContainer = () => {
  const [gameState, setGameState] = useState<GameState>("welcome");
  const [currentWord, setCurrentWord] = useState<string>("");
  const [currentTheme, setCurrentTheme] = useState<string>("standard");
  const [sentence, setSentence] = useState<string[]>([]);
  const [playerInput, setPlayerInput] = useState<string>("");
  const [isAiThinking, setIsAiThinking] = useState(false);
  const [aiGuess, setAiGuess] = useState<string>("");
  const [successfulRounds, setSuccessfulRounds] = useState<number>(0);
  const [totalWords, setTotalWords] = useState<number>(0);
  const [usedWords, setUsedWords] = useState<string[]>([]);
  const { toast } = useToast();

  useEffect(() => {
    const handleKeyPress = (e: KeyboardEvent) => {
      if (e.key === 'Enter') {
        if (gameState === 'welcome') {
          handleStart();
        } else if (gameState === 'game-over' || gameState === 'showing-guess') {
          const correct = isGuessCorrect();
          if (correct) {
            handleNextRound();
          } else {
            setGameState("game-over");
          }
        }
      }
    };

    window.addEventListener('keydown', handleKeyPress as any);
    return () => window.removeEventListener('keydown', handleKeyPress as any);
  }, [gameState, aiGuess, currentWord]);

  const handleStart = () => {
    setGameState("theme-selection");
  };

  const handleThemeSelect = async (theme: string) => {
    setCurrentTheme(theme);
    try {
      const word = theme === "standard" ? getRandomWord() : await getThemedWord(theme, usedWords);
      setCurrentWord(word);
      setGameState("building-sentence");
      setSuccessfulRounds(0);
      setTotalWords(0);
      setUsedWords([word]); // Initialize used words with the first word
      console.log("Game started with word:", word, "theme:", theme);
    } catch (error) {
      console.error('Error getting themed word:', error);
      toast({
        title: "Error",
        description: "Failed to get a word for the selected theme. Please try again.",
        variant: "destructive",
      });
    }
  };

  const handlePlayerWord = async (e: React.FormEvent) => {
    e.preventDefault();
    if (!playerInput.trim()) return;

    const word = playerInput.trim();
    const newSentence = [...sentence, word];
    setSentence(newSentence);
    setPlayerInput("");
    setTotalWords(prev => prev + 1);

    setIsAiThinking(true);
    try {
      const aiWord = await generateAIResponse(currentWord, newSentence);
      const newSentenceWithAi = [...newSentence, aiWord];
      setSentence(newSentenceWithAi);
      setTotalWords(prev => prev + 1);
    } catch (error) {
      console.error('Error in AI turn:', error);
      toast({
        title: "AI Response Delayed",
        description: "The AI is currently busy. Please try adding another word or wait a moment.",
        variant: "default",
      });
    } finally {
      setIsAiThinking(false);
    }
  };

  const handleMakeGuess = async () => {
    setIsAiThinking(true);
    try {
      // Add the current input to the sentence if it exists
      let finalSentence = sentence;
      if (playerInput.trim()) {
        finalSentence = [...sentence, playerInput.trim()];
        setSentence(finalSentence);
        setPlayerInput("");
        setTotalWords(prev => prev + 1);
      }

      if (finalSentence.length === 0) return;

      const sentenceString = finalSentence.join(' ');
      const guess = await guessWord(sentenceString);
      setAiGuess(guess);
      setGameState("showing-guess");
    } catch (error) {
      console.error('Error getting AI guess:', error);
      toast({
        title: "AI Response Delayed",
        description: "The AI is currently busy. Please try again in a moment.",
        variant: "default",
      });
    } finally {
      setIsAiThinking(false);
    }
  };

  const handleNextRound = () => {
    if (handleGuessComplete()) {
      const getNewWord = async () => {
        try {
          const word = currentTheme === "standard" ? 
            getRandomWord() : 
            await getThemedWord(currentTheme, usedWords);
          setCurrentWord(word);
          setGameState("building-sentence");
          setSentence([]);
          setAiGuess("");
          setUsedWords(prev => [...prev, word]); // Add new word to used words
          console.log("Next round started with word:", word, "theme:", currentTheme);
        } catch (error) {
          console.error('Error getting new word:', error);
          toast({
            title: "Error",
            description: "Failed to get a new word. Please try again.",
            variant: "destructive",
          });
        }
      };
      getNewWord();
    } else {
      setGameState("game-over");
    }
  };

  const handlePlayAgain = () => {
    setGameState("welcome");
    setSentence([]);
    setAiGuess("");
    setCurrentWord("");
    setCurrentTheme("standard");
    setSuccessfulRounds(0);
    setTotalWords(0);
    setUsedWords([]); // Reset used words when starting over
  };

  const isGuessCorrect = () => {
    return aiGuess.toLowerCase() === currentWord.toLowerCase();
  };

  const handleGuessComplete = () => {
    if (isGuessCorrect()) {
      setSuccessfulRounds(prev => prev + 1);
      return true;
    }
    return false;
  };

  const getAverageWordsPerRound = () => {
    if (successfulRounds === 0) return 0;
    return totalWords / (successfulRounds + 1);
  };

  return (
    <div className="flex min-h-screen items-center justify-center p-4">
      <motion.div
        initial={{ opacity: 0, y: 20 }}
        animate={{ opacity: 1, y: 0 }}
        className="w-full max-w-md rounded-xl bg-white p-8 shadow-lg"
      >
        {gameState === "welcome" ? (
          <WelcomeScreen onStart={handleStart} />
        ) : gameState === "theme-selection" ? (
          <ThemeSelector onThemeSelect={handleThemeSelect} />
        ) : gameState === "building-sentence" ? (
          <SentenceBuilder
            currentWord={currentWord}
            successfulRounds={successfulRounds}
            sentence={sentence}
            playerInput={playerInput}
            isAiThinking={isAiThinking}
            onInputChange={setPlayerInput}
            onSubmitWord={handlePlayerWord}
            onMakeGuess={handleMakeGuess}
          />
        ) : gameState === "showing-guess" ? (
          <GuessDisplay
            sentence={sentence}
            aiGuess={aiGuess}
            currentWord={currentWord}
            onNextRound={handleNextRound}
            onPlayAgain={handlePlayAgain}
            currentScore={successfulRounds}
            avgWordsPerRound={getAverageWordsPerRound()}
          />
        ) : gameState === "game-over" ? (
          <GameOver
            successfulRounds={successfulRounds}
            onPlayAgain={handlePlayAgain}
          />
        ) : null}
      </motion.div>
    </div>
  );
};