Felix Zieger
commited on
Commit
·
8725cc4
1
Parent(s):
ff438c3
app update
Browse files- src/components/GameContainer.tsx +130 -200
- src/components/HighScoreBoard.tsx +157 -0
- src/components/game/GameOver.tsx +41 -0
- src/components/game/GuessDisplay.tsx +53 -0
- src/components/game/SentenceBuilder.tsx +102 -0
- src/components/game/WelcomeScreen.tsx +27 -0
- src/components/game/WordDisplay.tsx +42 -0
- src/integrations/supabase/types.ts +24 -1
- src/lib/words.ts +52 -4
- src/services/mistralService.ts +6 -14
- supabase/functions/generate-word/index.ts +65 -28
- supabase/functions/guess-word/index.ts +59 -22
src/components/GameContainer.tsx
CHANGED
@@ -1,12 +1,16 @@
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import { useState } from "react";
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import { getRandomWord } from "@/lib/words";
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import { Button } from "@/components/ui/button";
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import { Input } from "@/components/ui/input";
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import { motion } from "framer-motion";
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import { generateAIResponse, guessWord
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import { useToast } from "@/components/ui/use-toast";
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type GameState = "welcome" | "showing-word" | "building-sentence" | "showing-guess" | "game-over";
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export const GameContainer = () => {
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const [gameState, setGameState] = useState<GameState>("welcome");
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@@ -15,12 +19,38 @@ export const GameContainer = () => {
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const [playerInput, setPlayerInput] = useState<string>("");
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const [isAiThinking, setIsAiThinking] = useState(false);
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const [aiGuess, setAiGuess] = useState<string>("");
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const { toast } = useToast();
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const handleStart = () => {
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const word = getRandomWord();
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setCurrentWord(word);
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setGameState("showing-word");
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console.log("Game started with word:", word);
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};
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@@ -32,86 +62,63 @@ export const GameContainer = () => {
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const newSentence = [...sentence, word];
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setSentence(newSentence);
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setPlayerInput("");
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// Check if the sentence is complete (ends with a period)
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if (word.endsWith('.')) {
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setIsAiThinking(true);
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try {
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const finalSentence = newSentence.join(' ');
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// Validate the sentence
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const isValid = await validateSentence(finalSentence);
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if (!isValid) {
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toast({
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title: "Invalid Sentence",
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description: "The sentence is not grammatically correct. Game Over!",
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variant: "destructive",
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});
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setGameState("game-over");
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setIsAiThinking(false);
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return;
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}
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const guess = await guessWord(finalSentence);
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setAiGuess(guess);
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setGameState("showing-guess");
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} catch (error) {
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console.error('Error getting AI guess:', error);
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toast({
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title: "Error",
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description: "Failed to get AI's guess. Please try again.",
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variant: "destructive",
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});
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} finally {
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setIsAiThinking(false);
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}
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return;
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}
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setIsAiThinking(true);
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try {
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const aiWord = await generateAIResponse(currentWord, newSentence);
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const newSentenceWithAi = [...newSentence, aiWord];
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setSentence(newSentenceWithAi);
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const finalSentence = newSentenceWithAi.join(' ');
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// Validate the sentence
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const isValid = await validateSentence(finalSentence);
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if (!isValid) {
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toast({
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title: "Invalid Sentence",
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description: "The AI generated an invalid sentence. Game Over!",
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variant: "destructive",
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});
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setGameState("game-over");
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setIsAiThinking(false);
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return;
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}
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} catch (error) {
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console.error('Error
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toast({
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title: "
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description: "
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variant: "
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});
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} finally {
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setIsAiThinking(false);
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}
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};
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const handlePlayAgain = () => {
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setGameState("welcome");
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setSentence([]);
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setAiGuess("");
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setCurrentWord("");
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};
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const handleContinue = () => {
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@@ -119,6 +126,24 @@ export const GameContainer = () => {
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setSentence([]);
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};
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return (
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<div className="flex min-h-screen items-center justify-center p-4">
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<motion.div
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@@ -127,145 +152,50 @@ export const GameContainer = () => {
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className="w-full max-w-md rounded-xl bg-white p-8 shadow-lg"
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>
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{gameState === "welcome" ? (
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<
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initial={{ opacity: 0 }}
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animate={{ opacity: 1 }}
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className="text-center"
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>
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<h1 className="mb-6 text-4xl font-bold text-gray-900">Word Game</h1>
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<p className="mb-8 text-gray-600">
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Ready to play? Click start to begin!
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</p>
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<Button
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onClick={handleStart}
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className="w-full bg-primary text-lg hover:bg-primary/90"
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>
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Start Game
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</Button>
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</motion.div>
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) : gameState === "showing-word" ? (
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<
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<h2 className="mb-4 text-2xl font-semibold text-gray-900">
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Your Word
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</h2>
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<div className="mb-8 rounded-lg bg-secondary/10 p-6">
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<p className="text-4xl font-bold tracking-wider text-secondary">
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{currentWord}
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</p>
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</div>
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<p className="mb-8 text-gray-600">
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Remember this word! You'll take turns with AI to create a sentence
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that describes it. End the sentence with a period when you're done, and another AI will try to guess it!
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</p>
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<Button
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onClick={handleContinue}
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className="w-full bg-primary text-lg hover:bg-primary/90"
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>
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Continue
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</Button>
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</motion.div>
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) : gameState === "building-sentence" ? (
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<
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className="mb-4"
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disabled={isAiThinking}
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/>
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<Button
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type="submit"
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className="w-full bg-primary text-lg hover:bg-primary/90"
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disabled={!playerInput.trim() || isAiThinking}
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>
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{isAiThinking ? "AI is thinking..." : "Add Word"}
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</Button>
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</form>
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</motion.div>
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) : gameState === "game-over" ? (
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<
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Game Over
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</h2>
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<div className="mb-6 rounded-lg bg-gray-50 p-4">
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<p className="mb-4 text-lg text-gray-800">
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Your sentence was not grammatically correct:
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</p>
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<p className="italic text-gray-600">
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{sentence.join(" ")}
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</p>
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</div>
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<Button
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onClick={handlePlayAgain}
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className="w-full bg-primary text-lg hover:bg-primary/90"
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>
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Play Again
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</Button>
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</motion.div>
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) : (
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<motion.div
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initial={{ opacity: 0 }}
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animate={{ opacity: 1 }}
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className="text-center"
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>
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<h2 className="mb-4 text-2xl font-semibold text-gray-900">
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AI's Guess
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</h2>
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<div className="mb-6 rounded-lg bg-gray-50 p-4">
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<p className="mb-4 text-lg text-gray-800">
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Your sentence: {sentence.join(" ")}
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</p>
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<p className="text-xl font-bold text-primary">
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AI guessed: {aiGuess}
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</p>
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<p className="mt-4 text-lg">
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{aiGuess.toLowerCase() === currentWord.toLowerCase() ? (
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<span className="text-green-600">Correct guess! 🎉</span>
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) : (
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<span className="text-red-600">Wrong! The word was {currentWord}</span>
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)}
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</p>
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</div>
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<Button
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onClick={handlePlayAgain}
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className="w-full bg-primary text-lg hover:bg-primary/90"
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>
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Play Again
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</Button>
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</motion.div>
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)}
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</motion.div>
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</div>
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);
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};
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import { useState, KeyboardEvent, useEffect } from "react";
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import { getRandomWord } from "@/lib/words";
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import { motion } from "framer-motion";
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import { generateAIResponse, guessWord } from "@/services/mistralService";
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import { useToast } from "@/components/ui/use-toast";
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import { HighScoreBoard } from "./HighScoreBoard";
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import { WelcomeScreen } from "./game/WelcomeScreen";
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import { WordDisplay } from "./game/WordDisplay";
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import { SentenceBuilder } from "./game/SentenceBuilder";
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import { GuessDisplay } from "./game/GuessDisplay";
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import { GameOver } from "./game/GameOver";
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type GameState = "welcome" | "showing-word" | "building-sentence" | "showing-guess" | "game-over" | "high-scores";
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export const GameContainer = () => {
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const [gameState, setGameState] = useState<GameState>("welcome");
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const [playerInput, setPlayerInput] = useState<string>("");
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const [isAiThinking, setIsAiThinking] = useState(false);
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const [aiGuess, setAiGuess] = useState<string>("");
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const [successfulRounds, setSuccessfulRounds] = useState<number>(0);
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const [totalWords, setTotalWords] = useState<number>(0);
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const { toast } = useToast();
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useEffect(() => {
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const handleKeyPress = (e: KeyboardEvent) => {
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if (e.key === 'Enter') {
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if (gameState === 'welcome') {
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handleStart();
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} else if (gameState === 'showing-word') {
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handleContinue();
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} else if (gameState === 'game-over' || gameState === 'showing-guess') {
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const correct = isGuessCorrect();
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if (correct) {
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handleNextRound();
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} else {
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setGameState("high-scores");
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}
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}
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}
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};
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window.addEventListener('keydown', handleKeyPress as any);
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return () => window.removeEventListener('keydown', handleKeyPress as any);
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}, [gameState, aiGuess, currentWord]);
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const handleStart = () => {
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const word = getRandomWord();
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setCurrentWord(word);
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setGameState("showing-word");
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setSuccessfulRounds(0);
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setTotalWords(0);
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console.log("Game started with word:", word);
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};
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const newSentence = [...sentence, word];
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setSentence(newSentence);
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setPlayerInput("");
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setTotalWords(prev => prev + 1);
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setIsAiThinking(true);
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try {
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const aiWord = await generateAIResponse(currentWord, newSentence);
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const newSentenceWithAi = [...newSentence, aiWord];
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setSentence(newSentenceWithAi);
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setTotalWords(prev => prev + 1);
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} catch (error) {
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console.error('Error in AI turn:', error);
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toast({
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title: "AI Response Delayed",
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description: "The AI is currently busy. Please try adding another word or wait a moment.",
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variant: "default",
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});
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} finally {
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setIsAiThinking(false);
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}
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};
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const handleMakeGuess = async () => {
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if (sentence.length === 0) return;
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setIsAiThinking(true);
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try {
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const finalSentence = sentence.join(' ');
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const guess = await guessWord(finalSentence);
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setAiGuess(guess);
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setGameState("showing-guess");
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} catch (error) {
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console.error('Error getting AI guess:', error);
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toast({
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title: "AI Response Delayed",
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description: "The AI is currently busy. Please try again in a moment.",
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variant: "default",
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});
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} finally {
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setIsAiThinking(false);
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}
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};
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const handleNextRound = () => {
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const word = getRandomWord();
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setCurrentWord(word);
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setGameState("showing-word");
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setSentence([]);
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setAiGuess("");
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console.log("Next round started with word:", word);
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};
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const handlePlayAgain = () => {
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setGameState("welcome");
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setSentence([]);
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setAiGuess("");
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setCurrentWord("");
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setSuccessfulRounds(0);
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setTotalWords(0);
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};
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const handleContinue = () => {
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setSentence([]);
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};
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const isGuessCorrect = () => {
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return aiGuess.toLowerCase() === currentWord.toLowerCase();
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};
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const handleGuessComplete = () => {
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if (isGuessCorrect()) {
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setSuccessfulRounds(prev => prev + 1);
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return true;
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}
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setGameState("high-scores");
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return false;
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};
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const getAverageWordsPerRound = () => {
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if (successfulRounds === 0) return 0;
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return totalWords / successfulRounds;
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};
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return (
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<div className="flex min-h-screen items-center justify-center p-4">
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<motion.div
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|
152 |
className="w-full max-w-md rounded-xl bg-white p-8 shadow-lg"
|
153 |
>
|
154 |
{gameState === "welcome" ? (
|
155 |
+
<WelcomeScreen onStart={handleStart} />
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
156 |
) : gameState === "showing-word" ? (
|
157 |
+
<WordDisplay
|
158 |
+
currentWord={currentWord}
|
159 |
+
successfulRounds={successfulRounds}
|
160 |
+
onContinue={handleContinue}
|
161 |
+
/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
162 |
) : gameState === "building-sentence" ? (
|
163 |
+
<SentenceBuilder
|
164 |
+
currentWord={currentWord}
|
165 |
+
successfulRounds={successfulRounds}
|
166 |
+
sentence={sentence}
|
167 |
+
playerInput={playerInput}
|
168 |
+
isAiThinking={isAiThinking}
|
169 |
+
onInputChange={setPlayerInput}
|
170 |
+
onSubmitWord={handlePlayerWord}
|
171 |
+
onMakeGuess={handleMakeGuess}
|
172 |
+
/>
|
173 |
+
) : gameState === "showing-guess" ? (
|
174 |
+
<GuessDisplay
|
175 |
+
sentence={sentence}
|
176 |
+
aiGuess={aiGuess}
|
177 |
+
currentWord={currentWord}
|
178 |
+
onNextRound={() => {
|
179 |
+
handleGuessComplete();
|
180 |
+
handleNextRound();
|
181 |
+
}}
|
182 |
+
onPlayAgain={handlePlayAgain}
|
183 |
+
/>
|
184 |
+
) : gameState === "high-scores" ? (
|
185 |
+
<HighScoreBoard
|
186 |
+
currentScore={successfulRounds}
|
187 |
+
avgWordsPerRound={getAverageWordsPerRound()}
|
188 |
+
onClose={() => setGameState("game-over")}
|
189 |
+
onPlayAgain={handlePlayAgain}
|
190 |
+
/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
191 |
) : gameState === "game-over" ? (
|
192 |
+
<GameOver
|
193 |
+
successfulRounds={successfulRounds}
|
194 |
+
onViewHighScores={() => setGameState("high-scores")}
|
195 |
+
onPlayAgain={handlePlayAgain}
|
196 |
+
/>
|
197 |
+
) : null}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
198 |
</motion.div>
|
199 |
</div>
|
200 |
);
|
201 |
+
};
|
src/components/HighScoreBoard.tsx
ADDED
@@ -0,0 +1,157 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { useState } from "react";
|
2 |
+
import { Button } from "@/components/ui/button";
|
3 |
+
import { Input } from "@/components/ui/input";
|
4 |
+
import { supabase } from "@/integrations/supabase/client";
|
5 |
+
import { useQuery } from "@tanstack/react-query";
|
6 |
+
import {
|
7 |
+
Table,
|
8 |
+
TableBody,
|
9 |
+
TableCell,
|
10 |
+
TableHead,
|
11 |
+
TableHeader,
|
12 |
+
TableRow,
|
13 |
+
} from "@/components/ui/table";
|
14 |
+
import { useToast } from "@/components/ui/use-toast";
|
15 |
+
|
16 |
+
interface HighScore {
|
17 |
+
id: string;
|
18 |
+
player_name: string;
|
19 |
+
score: number;
|
20 |
+
avg_words_per_round: number;
|
21 |
+
created_at: string;
|
22 |
+
}
|
23 |
+
|
24 |
+
interface HighScoreBoardProps {
|
25 |
+
currentScore: number;
|
26 |
+
avgWordsPerRound: number;
|
27 |
+
onClose: () => void;
|
28 |
+
onPlayAgain: () => void;
|
29 |
+
}
|
30 |
+
|
31 |
+
export const HighScoreBoard = ({
|
32 |
+
currentScore,
|
33 |
+
avgWordsPerRound,
|
34 |
+
onClose,
|
35 |
+
onPlayAgain,
|
36 |
+
}: HighScoreBoardProps) => {
|
37 |
+
const [playerName, setPlayerName] = useState("");
|
38 |
+
const [isSubmitting, setIsSubmitting] = useState(false);
|
39 |
+
const { toast } = useToast();
|
40 |
+
|
41 |
+
const { data: highScores, refetch } = useQuery({
|
42 |
+
queryKey: ["highScores"],
|
43 |
+
queryFn: async () => {
|
44 |
+
const { data, error } = await supabase
|
45 |
+
.from("high_scores")
|
46 |
+
.select("*")
|
47 |
+
.order("score", { ascending: false })
|
48 |
+
.order("avg_words_per_round", { ascending: true });
|
49 |
+
|
50 |
+
if (error) throw error;
|
51 |
+
return data as HighScore[];
|
52 |
+
},
|
53 |
+
});
|
54 |
+
|
55 |
+
const handleSubmitScore = async () => {
|
56 |
+
if (!playerName.trim()) {
|
57 |
+
toast({
|
58 |
+
title: "Error",
|
59 |
+
description: "Please enter your name",
|
60 |
+
variant: "destructive",
|
61 |
+
});
|
62 |
+
return;
|
63 |
+
}
|
64 |
+
|
65 |
+
setIsSubmitting(true);
|
66 |
+
try {
|
67 |
+
const { error } = await supabase.from("high_scores").insert({
|
68 |
+
player_name: playerName.trim(),
|
69 |
+
score: currentScore,
|
70 |
+
avg_words_per_round: avgWordsPerRound,
|
71 |
+
});
|
72 |
+
|
73 |
+
if (error) throw error;
|
74 |
+
|
75 |
+
toast({
|
76 |
+
title: "Success!",
|
77 |
+
description: "Your score has been recorded",
|
78 |
+
});
|
79 |
+
|
80 |
+
await refetch();
|
81 |
+
setPlayerName("");
|
82 |
+
} catch (error) {
|
83 |
+
console.error("Error submitting score:", error);
|
84 |
+
toast({
|
85 |
+
title: "Error",
|
86 |
+
description: "Failed to submit score. Please try again.",
|
87 |
+
variant: "destructive",
|
88 |
+
});
|
89 |
+
} finally {
|
90 |
+
setIsSubmitting(false);
|
91 |
+
}
|
92 |
+
};
|
93 |
+
|
94 |
+
return (
|
95 |
+
<div className="space-y-6">
|
96 |
+
<div className="text-center">
|
97 |
+
<h2 className="text-2xl font-bold mb-2">High Scores</h2>
|
98 |
+
<p className="text-gray-600">
|
99 |
+
Your score: {currentScore} rounds
|
100 |
+
{currentScore > 0 && ` (${avgWordsPerRound.toFixed(1)} words/round)`}
|
101 |
+
</p>
|
102 |
+
</div>
|
103 |
+
|
104 |
+
<div className="flex gap-4 mb-6">
|
105 |
+
<Input
|
106 |
+
placeholder="Enter your name"
|
107 |
+
value={playerName}
|
108 |
+
onChange={(e) => setPlayerName(e.target.value)}
|
109 |
+
className="flex-1"
|
110 |
+
/>
|
111 |
+
<Button
|
112 |
+
onClick={handleSubmitScore}
|
113 |
+
disabled={isSubmitting || !playerName.trim()}
|
114 |
+
>
|
115 |
+
{isSubmitting ? "Submitting..." : "Submit Score"}
|
116 |
+
</Button>
|
117 |
+
</div>
|
118 |
+
|
119 |
+
<div className="rounded-md border">
|
120 |
+
<Table>
|
121 |
+
<TableHeader>
|
122 |
+
<TableRow>
|
123 |
+
<TableHead>Rank</TableHead>
|
124 |
+
<TableHead>Player</TableHead>
|
125 |
+
<TableHead>Rounds</TableHead>
|
126 |
+
<TableHead>Avg Words/Round</TableHead>
|
127 |
+
</TableRow>
|
128 |
+
</TableHeader>
|
129 |
+
<TableBody>
|
130 |
+
{highScores?.map((score, index) => (
|
131 |
+
<TableRow key={score.id}>
|
132 |
+
<TableCell>{index + 1}</TableCell>
|
133 |
+
<TableCell>{score.player_name}</TableCell>
|
134 |
+
<TableCell>{score.score}</TableCell>
|
135 |
+
<TableCell>{score.avg_words_per_round.toFixed(1)}</TableCell>
|
136 |
+
</TableRow>
|
137 |
+
))}
|
138 |
+
{!highScores?.length && (
|
139 |
+
<TableRow>
|
140 |
+
<TableCell colSpan={4} className="text-center">
|
141 |
+
No high scores yet. Be the first!
|
142 |
+
</TableCell>
|
143 |
+
</TableRow>
|
144 |
+
)}
|
145 |
+
</TableBody>
|
146 |
+
</Table>
|
147 |
+
</div>
|
148 |
+
|
149 |
+
<div className="flex justify-end gap-4">
|
150 |
+
<Button variant="outline" onClick={onClose}>
|
151 |
+
Close
|
152 |
+
</Button>
|
153 |
+
<Button onClick={onPlayAgain}>Play Again</Button>
|
154 |
+
</div>
|
155 |
+
</div>
|
156 |
+
);
|
157 |
+
};
|
src/components/game/GameOver.tsx
ADDED
@@ -0,0 +1,41 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { Button } from "@/components/ui/button";
|
2 |
+
import { motion } from "framer-motion";
|
3 |
+
|
4 |
+
interface GameOverProps {
|
5 |
+
successfulRounds: number;
|
6 |
+
onViewHighScores: () => void;
|
7 |
+
onPlayAgain: () => void;
|
8 |
+
}
|
9 |
+
|
10 |
+
export const GameOver = ({
|
11 |
+
successfulRounds,
|
12 |
+
onViewHighScores,
|
13 |
+
onPlayAgain,
|
14 |
+
}: GameOverProps) => {
|
15 |
+
return (
|
16 |
+
<motion.div
|
17 |
+
initial={{ opacity: 0 }}
|
18 |
+
animate={{ opacity: 1 }}
|
19 |
+
className="text-center"
|
20 |
+
>
|
21 |
+
<h2 className="mb-4 text-2xl font-semibold text-gray-900">Game Over!</h2>
|
22 |
+
<p className="mb-6 text-lg text-gray-800">
|
23 |
+
You completed {successfulRounds} rounds successfully!
|
24 |
+
</p>
|
25 |
+
<div className="flex gap-4">
|
26 |
+
<Button
|
27 |
+
onClick={onViewHighScores}
|
28 |
+
className="flex-1 bg-secondary text-lg hover:bg-secondary/90"
|
29 |
+
>
|
30 |
+
View High Scores
|
31 |
+
</Button>
|
32 |
+
<Button
|
33 |
+
onClick={onPlayAgain}
|
34 |
+
className="flex-1 bg-primary text-lg hover:bg-primary/90"
|
35 |
+
>
|
36 |
+
Play Again ⏎
|
37 |
+
</Button>
|
38 |
+
</div>
|
39 |
+
</motion.div>
|
40 |
+
);
|
41 |
+
};
|
src/components/game/GuessDisplay.tsx
ADDED
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { Button } from "@/components/ui/button";
|
2 |
+
import { motion } from "framer-motion";
|
3 |
+
|
4 |
+
interface GuessDisplayProps {
|
5 |
+
sentence: string[];
|
6 |
+
aiGuess: string;
|
7 |
+
currentWord: string;
|
8 |
+
onNextRound: () => void;
|
9 |
+
onPlayAgain: () => void;
|
10 |
+
}
|
11 |
+
|
12 |
+
export const GuessDisplay = ({
|
13 |
+
sentence,
|
14 |
+
aiGuess,
|
15 |
+
currentWord,
|
16 |
+
onNextRound,
|
17 |
+
onPlayAgain,
|
18 |
+
}: GuessDisplayProps) => {
|
19 |
+
const isGuessCorrect = () => aiGuess.toLowerCase() === currentWord.toLowerCase();
|
20 |
+
|
21 |
+
return (
|
22 |
+
<motion.div
|
23 |
+
initial={{ opacity: 0 }}
|
24 |
+
animate={{ opacity: 1 }}
|
25 |
+
className="text-center"
|
26 |
+
>
|
27 |
+
<h2 className="mb-4 text-2xl font-semibold text-gray-900">AI's Guess</h2>
|
28 |
+
<div className="mb-6 rounded-lg bg-gray-50 p-4">
|
29 |
+
<p className="mb-4 text-lg text-gray-800">
|
30 |
+
Your sentence: {sentence.join(" ")}
|
31 |
+
</p>
|
32 |
+
<p className="text-xl font-bold text-primary">AI guessed: {aiGuess}</p>
|
33 |
+
<p className="mt-4 text-lg">
|
34 |
+
{isGuessCorrect() ? (
|
35 |
+
<span className="text-green-600">
|
36 |
+
Correct guess! 🎉 Ready for the next round? Press Enter
|
37 |
+
</span>
|
38 |
+
) : (
|
39 |
+
<span className="text-red-600">
|
40 |
+
Game Over! Press Enter to play again
|
41 |
+
</span>
|
42 |
+
)}
|
43 |
+
</p>
|
44 |
+
</div>
|
45 |
+
<Button
|
46 |
+
onClick={isGuessCorrect() ? onNextRound : onPlayAgain}
|
47 |
+
className="w-full bg-primary text-lg hover:bg-primary/90"
|
48 |
+
>
|
49 |
+
{isGuessCorrect() ? "Next Round ⏎" : "Play Again ⏎"}
|
50 |
+
</Button>
|
51 |
+
</motion.div>
|
52 |
+
);
|
53 |
+
};
|
src/components/game/SentenceBuilder.tsx
ADDED
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
1 |
+
import { Button } from "@/components/ui/button";
|
2 |
+
import { Input } from "@/components/ui/input";
|
3 |
+
import { motion } from "framer-motion";
|
4 |
+
import { KeyboardEvent, useRef, useEffect } from "react";
|
5 |
+
|
6 |
+
interface SentenceBuilderProps {
|
7 |
+
currentWord: string;
|
8 |
+
successfulRounds: number;
|
9 |
+
sentence: string[];
|
10 |
+
playerInput: string;
|
11 |
+
isAiThinking: boolean;
|
12 |
+
onInputChange: (value: string) => void;
|
13 |
+
onSubmitWord: (e: React.FormEvent) => void;
|
14 |
+
onMakeGuess: () => void;
|
15 |
+
}
|
16 |
+
|
17 |
+
export const SentenceBuilder = ({
|
18 |
+
currentWord,
|
19 |
+
successfulRounds,
|
20 |
+
sentence,
|
21 |
+
playerInput,
|
22 |
+
isAiThinking,
|
23 |
+
onInputChange,
|
24 |
+
onSubmitWord,
|
25 |
+
onMakeGuess,
|
26 |
+
}: SentenceBuilderProps) => {
|
27 |
+
const inputRef = useRef<HTMLInputElement>(null);
|
28 |
+
|
29 |
+
useEffect(() => {
|
30 |
+
setTimeout(() => {
|
31 |
+
inputRef.current?.focus();
|
32 |
+
}, 100);
|
33 |
+
}, []);
|
34 |
+
|
35 |
+
const handleKeyDown = (e: KeyboardEvent<HTMLInputElement>) => {
|
36 |
+
if (e.shiftKey && e.key === 'Enter') {
|
37 |
+
e.preventDefault();
|
38 |
+
if (sentence.length > 0 && !isAiThinking) {
|
39 |
+
onMakeGuess();
|
40 |
+
}
|
41 |
+
}
|
42 |
+
};
|
43 |
+
|
44 |
+
return (
|
45 |
+
<motion.div
|
46 |
+
initial={{ opacity: 0 }}
|
47 |
+
animate={{ opacity: 1 }}
|
48 |
+
className="text-center"
|
49 |
+
>
|
50 |
+
<h2 className="mb-4 text-2xl font-semibold text-gray-900">
|
51 |
+
Build a Description
|
52 |
+
</h2>
|
53 |
+
<p className="mb-6 text-sm text-gray-600">
|
54 |
+
Take turns with AI to describe your word without using the word itself!
|
55 |
+
</p>
|
56 |
+
<div className="mb-4 rounded-lg bg-secondary/10 p-4">
|
57 |
+
<p className="text-2xl font-bold tracking-wider text-secondary">
|
58 |
+
{currentWord}
|
59 |
+
</p>
|
60 |
+
</div>
|
61 |
+
{successfulRounds > 0 && (
|
62 |
+
<p className="mb-4 text-green-600">
|
63 |
+
Successful rounds: {successfulRounds}
|
64 |
+
</p>
|
65 |
+
)}
|
66 |
+
<div className="mb-6 rounded-lg bg-gray-50 p-4">
|
67 |
+
<p className="text-lg text-gray-800">
|
68 |
+
{sentence.length > 0 ? sentence.join(" ") : "Start your sentence..."}
|
69 |
+
</p>
|
70 |
+
</div>
|
71 |
+
<form onSubmit={onSubmitWord} className="mb-4">
|
72 |
+
<Input
|
73 |
+
ref={inputRef}
|
74 |
+
type="text"
|
75 |
+
value={playerInput}
|
76 |
+
onChange={(e) => onInputChange(e.target.value.replace(/\s/g, ''))}
|
77 |
+
onKeyDown={handleKeyDown}
|
78 |
+
placeholder="Enter your word..."
|
79 |
+
className="mb-4"
|
80 |
+
disabled={isAiThinking}
|
81 |
+
/>
|
82 |
+
<div className="flex gap-4">
|
83 |
+
<Button
|
84 |
+
type="submit"
|
85 |
+
className="flex-1 bg-primary text-lg hover:bg-primary/90"
|
86 |
+
disabled={!playerInput.trim() || isAiThinking}
|
87 |
+
>
|
88 |
+
{isAiThinking ? "AI is thinking..." : "Add Word ⏎"}
|
89 |
+
</Button>
|
90 |
+
<Button
|
91 |
+
type="button"
|
92 |
+
onClick={onMakeGuess}
|
93 |
+
className="flex-1 bg-secondary text-lg hover:bg-secondary/90"
|
94 |
+
disabled={sentence.length === 0 || isAiThinking}
|
95 |
+
>
|
96 |
+
{isAiThinking ? "AI is thinking..." : "Make AI Guess ⇧⏎"}
|
97 |
+
</Button>
|
98 |
+
</div>
|
99 |
+
</form>
|
100 |
+
</motion.div>
|
101 |
+
);
|
102 |
+
};
|
src/components/game/WelcomeScreen.tsx
ADDED
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { Button } from "@/components/ui/button";
|
2 |
+
import { motion } from "framer-motion";
|
3 |
+
|
4 |
+
interface WelcomeScreenProps {
|
5 |
+
onStart: () => void;
|
6 |
+
}
|
7 |
+
|
8 |
+
export const WelcomeScreen = ({ onStart }: WelcomeScreenProps) => {
|
9 |
+
return (
|
10 |
+
<motion.div
|
11 |
+
initial={{ opacity: 0 }}
|
12 |
+
animate={{ opacity: 1 }}
|
13 |
+
className="text-center"
|
14 |
+
>
|
15 |
+
<h1 className="mb-6 text-4xl font-bold text-gray-900">Word Game</h1>
|
16 |
+
<p className="mb-8 text-gray-600">
|
17 |
+
Ready to play? Click start or press Enter to begin!
|
18 |
+
</p>
|
19 |
+
<Button
|
20 |
+
onClick={onStart}
|
21 |
+
className="w-full bg-primary text-lg hover:bg-primary/90"
|
22 |
+
>
|
23 |
+
Start Game ⏎
|
24 |
+
</Button>
|
25 |
+
</motion.div>
|
26 |
+
);
|
27 |
+
};
|
src/components/game/WordDisplay.tsx
ADDED
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { Button } from "@/components/ui/button";
|
2 |
+
import { motion } from "framer-motion";
|
3 |
+
|
4 |
+
interface WordDisplayProps {
|
5 |
+
currentWord: string;
|
6 |
+
successfulRounds: number;
|
7 |
+
onContinue: () => void;
|
8 |
+
}
|
9 |
+
|
10 |
+
export const WordDisplay = ({ currentWord, successfulRounds, onContinue }: WordDisplayProps) => {
|
11 |
+
return (
|
12 |
+
<motion.div
|
13 |
+
initial={{ opacity: 0 }}
|
14 |
+
animate={{ opacity: 1 }}
|
15 |
+
className="text-center"
|
16 |
+
>
|
17 |
+
<h2 className="mb-4 text-2xl font-semibold text-gray-900">Your Word</h2>
|
18 |
+
<div className="mb-4 rounded-lg bg-secondary/10 p-6">
|
19 |
+
<p className="text-4xl font-bold tracking-wider text-secondary">
|
20 |
+
{currentWord}
|
21 |
+
</p>
|
22 |
+
</div>
|
23 |
+
{successfulRounds > 0 && (
|
24 |
+
<p className="mb-4 text-green-600">
|
25 |
+
Successful rounds: {successfulRounds}
|
26 |
+
</p>
|
27 |
+
)}
|
28 |
+
<p className="mb-8 text-gray-600">
|
29 |
+
You'll take turns with AI to create a sentence that describes this word.
|
30 |
+
</p>
|
31 |
+
<p className="mb-8 text-gray-600">
|
32 |
+
Click the "Make AI Guess" button to see if another AI can guess it!
|
33 |
+
</p>
|
34 |
+
<Button
|
35 |
+
onClick={onContinue}
|
36 |
+
className="w-full bg-primary text-lg hover:bg-primary/90"
|
37 |
+
>
|
38 |
+
Continue ⏎
|
39 |
+
</Button>
|
40 |
+
</motion.div>
|
41 |
+
);
|
42 |
+
};
|
src/integrations/supabase/types.ts
CHANGED
@@ -9,7 +9,30 @@ export type Json =
|
|
9 |
export type Database = {
|
10 |
public: {
|
11 |
Tables: {
|
12 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
13 |
}
|
14 |
Views: {
|
15 |
[_ in never]: never
|
|
|
9 |
export type Database = {
|
10 |
public: {
|
11 |
Tables: {
|
12 |
+
high_scores: {
|
13 |
+
Row: {
|
14 |
+
avg_words_per_round: number
|
15 |
+
created_at: string
|
16 |
+
id: string
|
17 |
+
player_name: string
|
18 |
+
score: number
|
19 |
+
}
|
20 |
+
Insert: {
|
21 |
+
avg_words_per_round: number
|
22 |
+
created_at?: string
|
23 |
+
id?: string
|
24 |
+
player_name: string
|
25 |
+
score: number
|
26 |
+
}
|
27 |
+
Update: {
|
28 |
+
avg_words_per_round?: number
|
29 |
+
created_at?: string
|
30 |
+
id?: string
|
31 |
+
player_name?: string
|
32 |
+
score?: number
|
33 |
+
}
|
34 |
+
Relationships: []
|
35 |
+
}
|
36 |
}
|
37 |
Views: {
|
38 |
[_ in never]: never
|
src/lib/words.ts
CHANGED
@@ -1,4 +1,3 @@
|
|
1 |
-
// A small list of random words for the game
|
2 |
export const words = [
|
3 |
"ELEPHANT",
|
4 |
"SUNSHINE",
|
@@ -12,7 +11,7 @@ export const words = [
|
|
12 |
"DIAMOND",
|
13 |
"STARDUST",
|
14 |
"MEADOW",
|
15 |
-
"
|
16 |
"HORIZON",
|
17 |
"JOURNEY",
|
18 |
"FEATHER",
|
@@ -34,7 +33,7 @@ export const words = [
|
|
34 |
"COMET",
|
35 |
"WILDERNESS",
|
36 |
"FREEDOM",
|
37 |
-
"
|
38 |
"FANTASY",
|
39 |
"ADVENTURE",
|
40 |
"SERENITY",
|
@@ -51,8 +50,57 @@ export const words = [
|
|
51 |
"CRESCENT",
|
52 |
"WATERFALL",
|
53 |
"CITADEL",
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
54 |
];
|
55 |
|
56 |
export const getRandomWord = () => {
|
57 |
return words[Math.floor(Math.random() * words.length)];
|
58 |
-
};
|
|
|
|
|
1 |
export const words = [
|
2 |
"ELEPHANT",
|
3 |
"SUNSHINE",
|
|
|
11 |
"DIAMOND",
|
12 |
"STARDUST",
|
13 |
"MEADOW",
|
14 |
+
"FLOWER",
|
15 |
"HORIZON",
|
16 |
"JOURNEY",
|
17 |
"FEATHER",
|
|
|
33 |
"COMET",
|
34 |
"WILDERNESS",
|
35 |
"FREEDOM",
|
36 |
+
"NIGHT",
|
37 |
"FANTASY",
|
38 |
"ADVENTURE",
|
39 |
"SERENITY",
|
|
|
50 |
"CRESCENT",
|
51 |
"WATERFALL",
|
52 |
"CITADEL",
|
53 |
+
"AURORA",
|
54 |
+
"BLISS",
|
55 |
+
"CASCADE",
|
56 |
+
"DAWN",
|
57 |
+
"ECLIPSE",
|
58 |
+
"FIRELIGHT",
|
59 |
+
"GARDEN",
|
60 |
+
"HAVEN",
|
61 |
+
"INFINITY",
|
62 |
+
"JUBILEE",
|
63 |
+
"KALEIDOSCOPE",
|
64 |
+
"LULLABY",
|
65 |
+
"MARVEL",
|
66 |
+
"NEBULA",
|
67 |
+
"OASIS",
|
68 |
+
"PARADISE",
|
69 |
+
"QUIETUDE",
|
70 |
+
"RADIANCE",
|
71 |
+
"SANCTUARY",
|
72 |
+
"TRanquility",
|
73 |
+
"UNIVERSE",
|
74 |
+
"VELVET",
|
75 |
+
"WONDERLAND",
|
76 |
+
"YIELD",
|
77 |
+
"ABYSS",
|
78 |
+
"BALANCE",
|
79 |
+
"CALM",
|
80 |
+
"DAZZLE",
|
81 |
+
"EMBRACE",
|
82 |
+
"FLICKER",
|
83 |
+
"GLIMMER",
|
84 |
+
"HALO",
|
85 |
+
"ILLUMINATE",
|
86 |
+
"JEWEL",
|
87 |
+
"KINDLE",
|
88 |
+
"LUMINOUS",
|
89 |
+
"MYSTIC",
|
90 |
+
"NIRVANA",
|
91 |
+
"OPULENCE",
|
92 |
+
"PEACE",
|
93 |
+
"QUIET",
|
94 |
+
"RAPTURE",
|
95 |
+
"SERENE",
|
96 |
+
"TRANQUIL",
|
97 |
+
"UNITY",
|
98 |
+
"VISION",
|
99 |
+
"WONDERMENT",
|
100 |
+
"YEARNING",
|
101 |
+
"ZEAL"
|
102 |
];
|
103 |
|
104 |
export const getRandomWord = () => {
|
105 |
return words[Math.floor(Math.random() * words.length)];
|
106 |
+
};
|
src/services/mistralService.ts
CHANGED
@@ -7,6 +7,9 @@ export const generateAIResponse = async (currentWord: string, currentSentence: s
|
|
7 |
|
8 |
if (error) {
|
9 |
console.error('Error generating AI response:', error);
|
|
|
|
|
|
|
10 |
throw error;
|
11 |
}
|
12 |
|
@@ -25,6 +28,9 @@ export const guessWord = async (sentence: string): Promise<string> => {
|
|
25 |
|
26 |
if (error) {
|
27 |
console.error('Error getting AI guess:', error);
|
|
|
|
|
|
|
28 |
throw error;
|
29 |
}
|
30 |
|
@@ -34,18 +40,4 @@ export const guessWord = async (sentence: string): Promise<string> => {
|
|
34 |
|
35 |
console.log('AI guessed:', data.guess);
|
36 |
return data.guess;
|
37 |
-
};
|
38 |
-
|
39 |
-
export const validateSentence = async (sentence: string): Promise<boolean> => {
|
40 |
-
const { data, error } = await supabase.functions.invoke('validate-sentence', {
|
41 |
-
body: { sentence }
|
42 |
-
});
|
43 |
-
|
44 |
-
if (error) {
|
45 |
-
console.error('Error validating sentence:', error);
|
46 |
-
throw error;
|
47 |
-
}
|
48 |
-
|
49 |
-
console.log('Sentence validation result:', data.isValid);
|
50 |
-
return data.isValid;
|
51 |
};
|
|
|
7 |
|
8 |
if (error) {
|
9 |
console.error('Error generating AI response:', error);
|
10 |
+
if (error.message?.includes('rate limit')) {
|
11 |
+
throw new Error('The AI service is currently busy. Please try again in a few moments.');
|
12 |
+
}
|
13 |
throw error;
|
14 |
}
|
15 |
|
|
|
28 |
|
29 |
if (error) {
|
30 |
console.error('Error getting AI guess:', error);
|
31 |
+
if (error.message?.includes('rate limit')) {
|
32 |
+
throw new Error('The AI service is currently busy. Please try again in a few moments.');
|
33 |
+
}
|
34 |
throw error;
|
35 |
}
|
36 |
|
|
|
40 |
|
41 |
console.log('AI guessed:', data.guess);
|
42 |
return data.guess;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
43 |
};
|
supabase/functions/generate-word/index.ts
CHANGED
@@ -19,44 +19,81 @@ serve(async (req) => {
|
|
19 |
apiKey: Deno.env.get('MISTRAL_API_KEY'),
|
20 |
});
|
21 |
|
22 |
-
|
23 |
-
|
24 |
-
|
25 |
-
|
26 |
-
|
27 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
28 |
Your task is to find a sentence to describe this word without using it directly.
|
29 |
Answer with a complete, grammatically correct sentence that starts with "${currentSentence.join(' ')}".
|
30 |
Do not add quotes or backticks. Just answer with the sentence.`
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
31 |
}
|
32 |
-
|
33 |
-
|
34 |
-
|
35 |
-
|
|
|
36 |
|
37 |
-
|
38 |
-
|
39 |
-
|
40 |
-
// Extract the new word by comparing with the existing sentence
|
41 |
-
const existingWords = currentSentence.join(' ');
|
42 |
-
const newWord = aiResponse
|
43 |
-
.slice(existingWords.length)
|
44 |
-
.trim()
|
45 |
-
.split(' ')[0]
|
46 |
-
.replace(/[.,!?]$/, ''); // Remove any punctuation at the end
|
47 |
-
|
48 |
-
console.log('Extracted new word:', newWord);
|
49 |
|
50 |
-
return new Response(
|
51 |
-
JSON.stringify({ word: newWord }),
|
52 |
-
{ headers: { ...corsHeaders, 'Content-Type': 'application/json' } }
|
53 |
-
);
|
54 |
} catch (error) {
|
55 |
console.error('Error generating word:', error);
|
|
|
|
|
|
|
|
|
|
|
|
|
56 |
return new Response(
|
57 |
-
JSON.stringify({
|
|
|
|
|
|
|
58 |
{
|
59 |
-
status: 500,
|
60 |
headers: { ...corsHeaders, 'Content-Type': 'application/json' }
|
61 |
}
|
62 |
);
|
|
|
19 |
apiKey: Deno.env.get('MISTRAL_API_KEY'),
|
20 |
});
|
21 |
|
22 |
+
// Add retry logic with exponential backoff
|
23 |
+
const maxRetries = 3;
|
24 |
+
let retryCount = 0;
|
25 |
+
let lastError = null;
|
26 |
+
|
27 |
+
while (retryCount < maxRetries) {
|
28 |
+
try {
|
29 |
+
const response = await client.chat.complete({
|
30 |
+
model: "mistral-large-latest",
|
31 |
+
messages: [
|
32 |
+
{
|
33 |
+
role: "system",
|
34 |
+
content: `You are helping in a word game. The secret word is "${currentWord}".
|
35 |
Your task is to find a sentence to describe this word without using it directly.
|
36 |
Answer with a complete, grammatically correct sentence that starts with "${currentSentence.join(' ')}".
|
37 |
Do not add quotes or backticks. Just answer with the sentence.`
|
38 |
+
}
|
39 |
+
],
|
40 |
+
maxTokens: 10,
|
41 |
+
temperature: 0.7
|
42 |
+
});
|
43 |
+
|
44 |
+
const aiResponse = response.choices[0].message.content.trim();
|
45 |
+
console.log('AI full response:', aiResponse);
|
46 |
+
|
47 |
+
// Extract the new word by comparing with the existing sentence
|
48 |
+
const existingWords = currentSentence.join(' ');
|
49 |
+
const newWord = aiResponse
|
50 |
+
.slice(existingWords.length)
|
51 |
+
.trim()
|
52 |
+
.split(' ')[0]
|
53 |
+
.replace(/[.,!?]$/, ''); // Remove any punctuation at the end
|
54 |
+
|
55 |
+
console.log('Extracted new word:', newWord);
|
56 |
+
|
57 |
+
return new Response(
|
58 |
+
JSON.stringify({ word: newWord }),
|
59 |
+
{ headers: { ...corsHeaders, 'Content-Type': 'application/json' } }
|
60 |
+
);
|
61 |
+
} catch (error) {
|
62 |
+
console.error(`Attempt ${retryCount + 1} failed:`, error);
|
63 |
+
lastError = error;
|
64 |
+
|
65 |
+
// If it's a rate limit error, wait before retrying
|
66 |
+
if (error.message?.includes('rate limit') || error.status === 429) {
|
67 |
+
const waitTime = Math.pow(2, retryCount) * 1000; // Exponential backoff: 1s, 2s, 4s
|
68 |
+
console.log(`Rate limit hit, waiting ${waitTime}ms before retry`);
|
69 |
+
await new Promise(resolve => setTimeout(resolve, waitTime));
|
70 |
+
retryCount++;
|
71 |
+
continue;
|
72 |
}
|
73 |
+
|
74 |
+
// If it's not a rate limit error, throw immediately
|
75 |
+
throw error;
|
76 |
+
}
|
77 |
+
}
|
78 |
|
79 |
+
// If we've exhausted all retries
|
80 |
+
throw new Error(`Failed after ${maxRetries} attempts. Last error: ${lastError?.message}`);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
81 |
|
|
|
|
|
|
|
|
|
82 |
} catch (error) {
|
83 |
console.error('Error generating word:', error);
|
84 |
+
|
85 |
+
// Provide a more user-friendly error message
|
86 |
+
const errorMessage = error.message?.includes('rate limit')
|
87 |
+
? "The AI service is currently busy. Please try again in a few moments."
|
88 |
+
: "Sorry, there was an error generating the word. Please try again.";
|
89 |
+
|
90 |
return new Response(
|
91 |
+
JSON.stringify({
|
92 |
+
error: errorMessage,
|
93 |
+
details: error.message
|
94 |
+
}),
|
95 |
{
|
96 |
+
status: error.message?.includes('rate limit') ? 429 : 500,
|
97 |
headers: { ...corsHeaders, 'Content-Type': 'application/json' }
|
98 |
}
|
99 |
);
|
supabase/functions/guess-word/index.ts
CHANGED
@@ -19,37 +19,74 @@ serve(async (req) => {
|
|
19 |
apiKey: Deno.env.get('MISTRAL_API_KEY'),
|
20 |
});
|
21 |
|
22 |
-
|
23 |
-
|
24 |
-
|
25 |
-
|
26 |
-
|
27 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
28 |
Respond with ONLY the word you think is being described, in uppercase letters.
|
29 |
Do not add any explanation or punctuation.`
|
30 |
-
|
31 |
-
|
32 |
-
|
33 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
34 |
}
|
35 |
-
|
36 |
-
|
37 |
-
|
38 |
-
|
|
|
39 |
|
40 |
-
|
41 |
-
|
42 |
|
43 |
-
return new Response(
|
44 |
-
JSON.stringify({ guess }),
|
45 |
-
{ headers: { ...corsHeaders, 'Content-Type': 'application/json' } }
|
46 |
-
);
|
47 |
} catch (error) {
|
48 |
console.error('Error generating guess:', error);
|
|
|
|
|
|
|
|
|
|
|
|
|
49 |
return new Response(
|
50 |
-
JSON.stringify({
|
|
|
|
|
|
|
51 |
{
|
52 |
-
status: 500,
|
53 |
headers: { ...corsHeaders, 'Content-Type': 'application/json' }
|
54 |
}
|
55 |
);
|
|
|
19 |
apiKey: Deno.env.get('MISTRAL_API_KEY'),
|
20 |
});
|
21 |
|
22 |
+
// Add retry logic with exponential backoff
|
23 |
+
const maxRetries = 3;
|
24 |
+
let retryCount = 0;
|
25 |
+
let lastError = null;
|
26 |
+
|
27 |
+
while (retryCount < maxRetries) {
|
28 |
+
try {
|
29 |
+
const response = await client.chat.complete({
|
30 |
+
model: "mistral-large-latest",
|
31 |
+
messages: [
|
32 |
+
{
|
33 |
+
role: "system",
|
34 |
+
content: `You are playing a word guessing game. Given a descriptive sentence, your task is to guess the single word being described.
|
35 |
Respond with ONLY the word you think is being described, in uppercase letters.
|
36 |
Do not add any explanation or punctuation.`
|
37 |
+
},
|
38 |
+
{
|
39 |
+
role: "user",
|
40 |
+
content: `Based on this description, what single word is being described: "${sentence}"`
|
41 |
+
}
|
42 |
+
],
|
43 |
+
maxTokens: 10,
|
44 |
+
temperature: 0.2
|
45 |
+
});
|
46 |
+
|
47 |
+
const guess = response.choices[0].message.content.trim().toUpperCase();
|
48 |
+
console.log('AI guess:', guess);
|
49 |
+
|
50 |
+
return new Response(
|
51 |
+
JSON.stringify({ guess }),
|
52 |
+
{ headers: { ...corsHeaders, 'Content-Type': 'application/json' } }
|
53 |
+
);
|
54 |
+
} catch (error) {
|
55 |
+
console.error(`Attempt ${retryCount + 1} failed:`, error);
|
56 |
+
lastError = error;
|
57 |
+
|
58 |
+
// If it's a rate limit error, wait before retrying
|
59 |
+
if (error.message?.includes('rate limit') || error.status === 429) {
|
60 |
+
const waitTime = Math.pow(2, retryCount) * 1000; // Exponential backoff: 1s, 2s, 4s
|
61 |
+
console.log(`Rate limit hit, waiting ${waitTime}ms before retry`);
|
62 |
+
await new Promise(resolve => setTimeout(resolve, waitTime));
|
63 |
+
retryCount++;
|
64 |
+
continue;
|
65 |
}
|
66 |
+
|
67 |
+
// If it's not a rate limit error, throw immediately
|
68 |
+
throw error;
|
69 |
+
}
|
70 |
+
}
|
71 |
|
72 |
+
// If we've exhausted all retries
|
73 |
+
throw new Error(`Failed after ${maxRetries} attempts. Last error: ${lastError?.message}`);
|
74 |
|
|
|
|
|
|
|
|
|
75 |
} catch (error) {
|
76 |
console.error('Error generating guess:', error);
|
77 |
+
|
78 |
+
// Provide a more user-friendly error message
|
79 |
+
const errorMessage = error.message?.includes('rate limit')
|
80 |
+
? "The AI service is currently busy. Please try again in a few moments."
|
81 |
+
: "Sorry, there was an error generating the guess. Please try again.";
|
82 |
+
|
83 |
return new Response(
|
84 |
+
JSON.stringify({
|
85 |
+
error: errorMessage,
|
86 |
+
details: error.message
|
87 |
+
}),
|
88 |
{
|
89 |
+
status: error.message?.includes('rate limit') ? 429 : 500,
|
90 |
headers: { ...corsHeaders, 'Content-Type': 'application/json' }
|
91 |
}
|
92 |
);
|