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# Copyright (c) OpenMMLab. All rights reserved.
from typing import Optional, Tuple
import torch
from torch import Tensor
from mmdet.structures.bbox import BaseBoxes
def anchor_inside_flags(flat_anchors: Tensor,
valid_flags: Tensor,
img_shape: Tuple[int],
allowed_border: int = 0) -> Tensor:
"""Check whether the anchors are inside the border.
Args:
flat_anchors (torch.Tensor): Flatten anchors, shape (n, 4).
valid_flags (torch.Tensor): An existing valid flags of anchors.
img_shape (tuple(int)): Shape of current image.
allowed_border (int): The border to allow the valid anchor.
Defaults to 0.
Returns:
torch.Tensor: Flags indicating whether the anchors are inside a \
valid range.
"""
img_h, img_w = img_shape[:2]
if allowed_border >= 0:
if isinstance(flat_anchors, BaseBoxes):
inside_flags = valid_flags & \
flat_anchors.is_inside([img_h, img_w],
all_inside=True,
allowed_border=allowed_border)
else:
inside_flags = valid_flags & \
(flat_anchors[:, 0] >= -allowed_border) & \
(flat_anchors[:, 1] >= -allowed_border) & \
(flat_anchors[:, 2] < img_w + allowed_border) & \
(flat_anchors[:, 3] < img_h + allowed_border)
else:
inside_flags = valid_flags
return inside_flags
def calc_region(bbox: Tensor,
ratio: float,
featmap_size: Optional[Tuple] = None) -> Tuple[int]:
"""Calculate a proportional bbox region.
The bbox center are fixed and the new h' and w' is h * ratio and w * ratio.
Args:
bbox (Tensor): Bboxes to calculate regions, shape (n, 4).
ratio (float): Ratio of the output region.
featmap_size (tuple, Optional): Feature map size in (height, width)
order used for clipping the boundary. Defaults to None.
Returns:
tuple: x1, y1, x2, y2
"""
x1 = torch.round((1 - ratio) * bbox[0] + ratio * bbox[2]).long()
y1 = torch.round((1 - ratio) * bbox[1] + ratio * bbox[3]).long()
x2 = torch.round(ratio * bbox[0] + (1 - ratio) * bbox[2]).long()
y2 = torch.round(ratio * bbox[1] + (1 - ratio) * bbox[3]).long()
if featmap_size is not None:
x1 = x1.clamp(min=0, max=featmap_size[1])
y1 = y1.clamp(min=0, max=featmap_size[0])
x2 = x2.clamp(min=0, max=featmap_size[1])
y2 = y2.clamp(min=0, max=featmap_size[0])
return (x1, y1, x2, y2)