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‘An InputDecorator…cannot have an unbounded width’ The error message suggests that it’s also related to box constraints, which are important to understand to avoid many of the most common Flutter framework errors. What does the error look like? The message shown by the error looks like this: How might you run into the error? This error occurs, for example, when a Row contains a TextFormField or a TextField but the latter has no width constraint. How to fix it? As suggested by the error message, fix this error by constraining the text field using either an Expanded or SizedBox widget. The following example demonstrates using an Expanded widget: ‘Incorrect use of ParentData widget’ This error is about missing an expected parent widget. What does the error look like? The message shown by the error looks like this:
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The message shown by the error looks like this: How might you run into the error? While Flutter’s widgets are generally flexible in how they can be composed together in a UI, a small subset of those widgets expect specific parent widgets. When this expectation can’t be satisfied in your widget tree, you’re likely to see this error. Here is an incomplete list of widgets that expect specific parent widgets within the Flutter framework. Feel free to submit a PR (using the doc icon in the top right corner of the page) to expand this list. Flexible Row, Column, or Flex Expanded (a specialized Flexible) Row, Column, or Flex Positioned Stack TableCell Table How to fix it? The fix should be obvious once you know which parent widget is missing.
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The fix should be obvious once you know which parent widget is missing. ‘setState called during build’ The build method in your Flutter code is not a good place to call setState either directly or indirectly. What does the error look like? When the error occurs, the following message gets displayed in the console: How might you run into the error? In general, this error occurs when the setState method is called within the build method. A common scenario where this error occurs is when attempting to trigger a Dialog from within the build method. This is often motivated by the need to immediately show information to the user, but setState should never be called from a build method. Below is a snippet that seems to be a common culprit of this error:
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Below is a snippet that seems to be a common culprit of this error: You don’t see the explicit call to setState, but it’s called by showDialog. The build method is not the right place to call showDialog because build can be called by the framework for every frame, for example, during an animation. How to fix it? One way to avoid this error is to use the Navigator API to trigger the dialog as a route. In the example below, there are two pages. The second page has a dialog to be displayed upon entry. When the user requests the second page from clicking on a button on the first page, the Navigator pushes two routes in a row – one for the second page and another for the dialog. References To learn more about how to debug errors, especially layout errors in Flutter, check out the following resources: How to debug layout issues with the Flutter Inspector Understanding constraints Dealing with box constraints
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Understanding constraints Dealing with box constraints Flutter architectural overview
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Debugging Flutter apps DevTools Setting breakpoints The Dart analyzer Logging Debugging application layers Debug mode assertions Debugging animations Measuring app startup time Tracing Dart code Performance overlay Debug flags Common problems “Too many open files” exception (MacOS) Widgets marked const that should be equal to each other, aren’t Other resources There’s a wide variety of tools and features to help debug Flutter applications. Here are some of the available tools: DevTools, a suite of performance and profiling tools that run in a browser.
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DevTools, a suite of performance and profiling tools that run in a browser. Android Studio/IntelliJ, and VS Code (enabled with the Flutter and Dart plugins) support a built-in source-level debugger with the ability to set breakpoints, step through code, and examine values. Flutter inspector, a widget inspector available in DevTools, and also directly from Android Studio and IntelliJ (enabled with the Flutter plugin). The inspector allows you to examine a visual representation of the widget tree, inspect individual widgets and their property values, enable the performance overlay, and more. If you are looking for a way to use GDB to remotely debug the Flutter engine running within an Android app process, check out flutter_gdb. DevTools For debugging and profiling apps, DevTools might be the first tool you reach for. DevTools runs in a browser and supports a variety of features: source-level debugger
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source-level debugger widget inspector that displays a visual widget tree, and “widget select” mode where you select a widget in the app and it drills down to that widget in the tree memory profiler timeline view that supports tracing, and importing and exporting trace information logging view If you run your application in debug mode or profile mode, while it’s running you can open DevTools in the browser to connect to your app. DevTools doesn’t work well with an app compiled to release mode, as the debugging and profiling information has been stripped away. If you use DevTools for profiling, make sure to run your application in profile mode. Otherwise, the main output that appears on your profile are the debug asserts verifying the framework’s various invariants (see Debug mode assertions). For more information, see the DevTools documentation. Setting breakpoints
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For more information, see the DevTools documentation. Setting breakpoints You can set breakpoints directly in your IDE/editor (such as Android Studio/IntelliJ and VS Code), in the DevTools debugger, or programmatically. The Dart analyzer If you’re using a Flutter enabled IDE/editor, the Dart analyzer is already checking your code and looking for possible mistakes. If you run from the command line, test your code with flutter analyze. The Dart analyzer makes heavy use of type annotations that you put in your code to help track problems down. You are encouraged to use them everywhere (avoiding var, untyped arguments, untyped list literals, and so on) as this is the quickest and least painful way of tracking down problems. For more information, see Using the Dart analyzer. Logging
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For more information, see Using the Dart analyzer. Logging Another useful debugging tool is logging. You set logging up programmatically then view the output in the DevTools logging view, or in the console. Debugging application layers Flutter was designed with a layered architecture that includes widget, rendering, and painting layers. For links to more information and videos, see The Framework architecture on the GitHub wiki, and the community article, The Layer Cake. The Flutter widget inspector provides a visual representation of the widget tree, but if you want a greater level of detail, or you want a verbose text-based dump of the widget, layer, or render trees, see Debug flags: application layers in the Debugging Flutter apps programmatically page. Debug mode assertions
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Debug mode assertions During development, you are highly encouraged to use Flutter’s debug mode. This is the default if you use bug icon in Android Studio, or flutter run at the command line. Some tools support assert statements through the command-line flag --enable-asserts. In this mode, Dart assert statements are enabled, and the Flutter framework evaluates the argument to each assert statement encountered during execution, throwing an exception if the result is false. This allows developers to enable or disable invariant checking, such that the associated performance cost is only paid during debugging sessions. When an invariant is violated, it’s reported to the console, with some context information to help track down the source of the problem. For more information, check out Assert in the Dart language documentation. Debugging animations The easiest way to debug animations is to slow them down. The Flutter inspector provides a Slow Animations button, or you can slow the animations programmatically.
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For more information on debugging janky (non-smooth) applications, see Flutter performance profiling. Measuring app startup time To gather detailed information about the time it takes for your Flutter app to start, you can run the flutter run command with the trace-startup and profile options. The trace output is saved as a JSON file called start_up_info.json under the build directory of your Flutter project. The output lists the elapsed time from app startup to these trace events (captured in microseconds): Time to enter the Flutter engine code. Time to render the first frame of the app. Time to initialize the Flutter framework. Time to complete the Flutter framework initialization. For example: Tracing Dart code
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For example: Tracing Dart code To perform a performance trace, you can use the DevTools Timeline view. The Timeline view also supports importing and exporting trace files. For more information, see the Timeline view docs. You can also perform traces programmatically, though these traces can’t be imported into DevTool’s Timeline view. Be sure to use run your app in profile mode before tracing to ensure that the runtime performance characteristics closely matches that of your final product. Performance overlay To get a graphical view of the performance of your application, turn on the performance overlay. You can do this in the by clicking the Performance Overlay button in the Flutter inspector. You can also turn on the overlay programmatically. For information on how to interpret the graphs in the overlay, see The performance overlay in the Flutter performance profiling guide. Debug flags
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Debug flags In most cases, you won’t need to use the debug flags directly, as you’ll find the most useful debugging functionality in the DevTools suite. But if you prefer to use the debug flags directly, see Debug flags: performance in the Debugging Flutter apps programmatically page. Common problems The following is a problem that some have encountered on MacOS. “Too many open files” exception (MacOS) The default limit for Mac OS on how many files it can have open at a time is rather low. If you run into this limit, increase the number of available file handlers using the ulimit command: If you use Travis or Cirrus for testing, increase the number of available file handlers that they can open by adding the same line to flutter/.travis.yml, or flutter/.cirrus.yml, respectively. Widgets marked const that should be equal to each other, aren’t
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Widgets marked const that should be equal to each other, aren’t In debug mode, you might find that two const widgets that should to all appearances be equal (because of Dart’s constant deduplication) are not. For example, this code should print 1: It should print 1 (rather than 2) because the two constants are the same and sets coalesce duplicate values (and indeed the analyzer complains that “Two elements in a set literal shouldn’t be equal”). As expected, in release builds, it does print 1. However, in debug builds it prints 2. This is because the flutter tool injects the source location of Widget constructors into the code at compile time, so the code is effectively:
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This results in the instances being different, and so they are not deduplicated by the set. We use this injected information to make the error messages clearer when a widget is involved in an exception, by reporting where the relevant widget was created. Unfortunately, it has the visible side-effect of making otherwise-identical constants be different at compile time. To disable this behavior, pass --no-track-widget-creation to the flutter run command. With that flag set, the code above prints “1” in debug and release builds, and error messages include a message saying that they cannot provide all the information that they would otherwise be able to provide if widget creation tracking was enabled. See also: Our documentation on how the Widget Inspector uses widget creation tracking. WidgetInspectorService.isWidgetCreationTracked. The _Location class in widget_inspector.dart. The kernel transform that implements this feature. Other resources
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The kernel transform that implements this feature. Other resources You might find the following docs useful: Performance best practices Flutter performance profiling Using an OEM debugger Flutter’s modes Debugging Flutter apps programmatically DevTools Android Studio/IntelliJ VS Code
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Handling errors in Flutter Errors caught by Flutter Define a custom error widget for build phase errors Errors not caught by Flutter Handling all types of errors The Flutter framework catches errors that occur during callbacks triggered by the framework itself, including errors encountered during the build, layout, and paint phases. Errors that don’t occur within Flutter’s callbacks can’t be caught by the framework, but you can handle them by setting up an error handler on the PlatformDispatcher. All errors caught by Flutter are routed to the FlutterError.onError handler. By default, this calls FlutterError.presentError, which dumps the error to the device logs. When running from an IDE, the inspector overrides this behavior so that errors can also be routed to the IDE’s console, allowing you to inspect the objects mentioned in the message.
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Note: Consider calling FlutterError.presentError from your custom error handler in order to see the logs in the console as well. When an error occurs during the build phase, the ErrorWidget.builder callback is invoked to build the widget that is used instead of the one that failed. By default, in debug mode this shows an error message in red, and in release mode this shows a gray background. When errors occur without a Flutter callback on the call stack, they are handled by the PlatformDispatcher’s error callback. By default, this only prints errors and does nothing else. You can customize these behaviors, typically by setting them to values in your void main() function. Below each error type handling is explained. At the bottom there’s a code snippet which handles all types of errors. Even though you can just copy-paste the snippet, we recommend you to first get acquainted with each of the error types. Errors caught by Flutter
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Errors caught by Flutter For example, to make your application quit immediately any time an error is caught by Flutter in release mode, you could use the following handler: Note: The top-level kReleaseMode constant indicates whether the app was compiled in release mode. This handler can also be used to report errors to a logging service. For more details, see our cookbook chapter for reporting errors to a service. Define a custom error widget for build phase errors To define a customized error widget that displays whenever the builder fails to build a widget, use MaterialApp.builder. Errors not caught by Flutter Consider an onPressed callback that invokes an asynchronous function, such as MethodChannel.invokeMethod (or pretty much any plugin). For example: If invokeMethod throws an error, it won’t be forwarded to FlutterError.onError. Instead, it’s forwarded to the PlatformDispatcher.
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To catch such an error, use PlatformDispatcher.instance.onError. Handling all types of errors Say you want to exit application on any exception and to display a custom error widget whenever a widget building fails - you can base your errors handling on next code snippet:
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Testing Flutter apps Unit tests Widget tests Integration tests Continuous integration services The more features your app has, the harder it is to test manually. Automated tests help ensure that your app performs correctly before you publish it, while retaining your feature and bug fix velocity. Note: For hands-on practice of testing Flutter apps, see the How to test a Flutter app codelab. Automated testing falls into a few categories: A unit test tests a single function, method, or class. A widget test (in other UI frameworks referred to as component test) tests a single widget. An integration test tests a complete app or a large part of an app.
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An integration test tests a complete app or a large part of an app. Generally speaking, a well-tested app has many unit and widget tests, tracked by code coverage, plus enough integration tests to cover all the important use cases. This advice is based on the fact that there are trade-offs between different kinds of testing, seen below. Confidence Low Higher Highest Maintenance cost Low Higher Highest Dependencies Few More Most Execution speed Quick Quick Slow Unit tests
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Quick Slow Unit tests A unit test tests a single function, method, or class. The goal of a unit test is to verify the correctness of a unit of logic under a variety of conditions. External dependencies of the unit under test are generally mocked out. Unit tests generally don’t read from or write to disk, render to screen, or receive user actions from outside the process running the test. For more information regarding unit tests, you can view the following recipes or run flutter test --help in your terminal. Note: If you’re writing unit tests for code that uses plugins and you want to avoid crashes, check out Plugins in Flutter tests. If you want to test your Flutter plugin, check out Testing plugins. Recipes An introduction to unit testing Mock dependencies using Mockito Widget tests
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Mock dependencies using Mockito Widget tests A widget test (in other UI frameworks referred to as component test) tests a single widget. The goal of a widget test is to verify that the widget’s UI looks and interacts as expected. Testing a widget involves multiple classes and requires a test environment that provides the appropriate widget lifecycle context. For example, the Widget being tested should be able to receive and respond to user actions and events, perform layout, and instantiate child widgets. A widget test is therefore more comprehensive than a unit test. However, like a unit test, a widget test’s environment is replaced with an implementation much simpler than a full-blown UI system. Recipes An introduction to widget testing Find widgets Handle scrolling Tap, drag, and enter text Integration tests
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Tap, drag, and enter text Integration tests An integration test tests a complete app or a large part of an app. The goal of an integration test is to verify that all the widgets and services being tested work together as expected. Furthermore, you can use integration tests to verify your app’s performance. Generally, an integration test runs on a real device or an OS emulator, such as iOS Simulator or Android Emulator. The app under test is typically isolated from the test driver code to avoid skewing the results. For more information on how to write integration tests, see the integration testing page. Recipes An introduction to integration testing Performance profiling Continuous integration services Continuous integration (CI) services allow you to run your tests automatically when pushing new code changes. This provides timely feedback on whether the code changes work as expected and do not introduce bugs.
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For information on running tests on various continuous integration services, see the following: Continuous delivery using fastlane with Flutter Test Flutter apps on Appcircle Test Flutter apps on Travis Test Flutter apps on Cirrus Codemagic CI/CD for Flutter Flutter CI/CD with Bitrise
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Integration testing Overview Project setup Directory structure Running using the flutter command Running in a browser Testing on Firebase Test Lab Android setup iOS setup Test Lab project setup Uploading an Android APK Uploading an Android APK from the command line Uploading Xcode tests Uploading Xcode tests from the command line This page describes how to use the integration_test package to run integration tests. Tests written using this package have the following properties: Compatibility with the flutter drive command, for running tests on a physical device or emulator. The ability to be run on Firebase Test Lab, enabling automated testing on a variety of devices. Compatibility with flutter_test APIs, enabling tests to be written in a similar style as widget tests
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Note: The integration_test package is part of the Flutter SDK itself. To use it, make sure that you update your app’s pubspec file to include this package as one of your dev_dependencies. For an example, see the Project setup section below. Overview Unit tests, widget tests, and integration tests There are three types of tests that Flutter supports. A unit test verifies the behavior of a method or class. A widget test verifies the behavior of Flutter widgets without running the app itself. An integration test (also called end-to-end testing or GUI testing) runs the full app. Hosts and targets During development, you are probably writing the code on a desktop computer, called the host machine, and running the app on a mobile device, browser, or desktop application, called the target device. (If you are using a web browser or desktop application, the host machine is also the target device.) integration_test
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integration_test Tests written with the integration_test package can: Run directly on the target device, allowing you to test on multiple Android or iOS devices using Firebase Test Lab. Run using flutter test integration_test. Use flutter_test APIs, making integration tests more like writing widget tests. Migrating from flutter_driver Existing projects using flutter_driver can be migrated to integration_test by following the Migrating from flutter_drive guide. Project setup Add integration_test and flutter_test to your pubspec.yaml file: dev_dependencies integration_test sdk flutter flutter_test sdk flutter In your project, create a new directory integration_test/ with a new file, <name>_test.dart:
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Note: Note: You should only use testWidgets to declare your tests, or errors won’t be reported correctly. Directory structure lib/ ... integration_test/ foo_test.dart bar_test.dart test/ # Other unit tests go here. See also: integration_test usage Running using the flutter command These tests can be launched with the flutter test command, where <DEVICE_ID>: is the optional device ID or pattern displayed in the output of the flutter devices command: test integration_test/foo_test.dart d <DEVICE_ID> This runs the tests in foo_test.dart. To run all tests in this directory on the default device, run: Running in a browser
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Running in a browser First, Download and install ChromeDriver and run it on port 4444: To run tests with flutter drive, create a new directory containing a new file, test_driver/integration_test.dart: Then add IntegrationTestWidgetsFlutterBinding.ensureInitialized() in your integration_test/<name>_test.dart file: In a separate process, run flutter_drive: To learn more, see the Running Flutter driver tests with web wiki page. Testing on Firebase Test Lab You can use the Firebase Test Lab with both Android and iOS targets. Android setup Follow the instructions in the Android Device Testing section of the README. iOS setup Follow the instructions in the iOS Device Testing section of the README. Test Lab project setup
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Test Lab project setup Go to the Firebase Console, and create a new project if you don’t have one already. Then navigate to Quality > Test Lab: Uploading an Android APK Create an APK using Gradle: pushd android # flutter build generates files in android/ for building the app flutter build apk ./gradlew app:assembleAndroidTest ./gradlew app:assembleDebug Ptarget =integration_test/<name>_test.dart popd Where <name>_test.dart is the file created in the Project Setup section. Drag the “debug” APK from <flutter_project_directory>/build/app/outputs/apk/debug into the Android Robo Test target on the web page. This starts a Robo test and allows you to run other tests:
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Click Run a test, select the Instrumentation test type and drag the following two files: <flutter_project_directory>/build/app/outputs/apk/debug/<file>.apk <flutter_project_directory>/build/app/outputs/apk/androidTest/debug/<file>.apk If a failure occurs, you can view the output by selecting the red icon: Uploading an Android APK from the command line See the Firebase Test Lab section of the README for instructions on uploading the APKs from the command line. Uploading Xcode tests See the Firebase TestLab iOS instructions for details on how to upload the .zip file to the Firebase TestLab section of the Firebase Console. Uploading Xcode tests from the command line See the iOS Device Testing section in the README for instructions on how to upload the .zip file from the command line.
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Migrating from flutter_driver Starter example project Existing tests Setup Test migration Example: Verifying a widget is displayed Example: Tap actions Example: Scrolling This page describes how to migrate an existing project using flutter_driver to the integration_test package, in order to run integration tests. Tests with integration_test use the same methods that are used in widget testing. For an introduction to the integration_test package, check out the Integration testing guide. Starter example project The project in this guide is a small example desktop application with this functionality: On the left, there’s a list of plants that the user can scroll, tap and select. On the right, there’s a details screen that displays the plant name and species.
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On the right, there’s a details screen that displays the plant name and species. On app start, when no plant is selected, a text asking the user to select a plant is displayed The list of plants is loaded from a local JSON file located in the assets folder. You can find the full code example in the Example Project folder. Existing tests The project contains the three flutter_driver tests performing the following checks: Verifying the initial status of the app. Selecting the first item on the list of plants. Scrolling and selecting the last item on the list of plants. The tests are contained in the test_driver folder, inside the main_test.dart file. In this folder there’s also a file named main.dart, which contains a call to the method enableFlutterDriverExtension(). This file won’t be necessary anymore when using integration_test. Setup
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Setup To start using the integration_test package, add the integration_test to your pubspec.yaml file if you haven’t yet: dev_dependencies integration_test sdk flutter Next, in your project, create a new directory integration_test/, create your tests files there with the format: <name>_test.dart. Test migration This section contains different examples on how to migrate existing flutter_driver tests to integration_test tests. Example: Verifying a widget is displayed When the app starts the screen on the left displays a text asking the user to select one of the plants on the list. This test verifies that the text is displayed. flutter_driver In flutter_driver, the test uses waitFor, which waits until the finder can locate the widget. The test fail if the widget can’t be found.
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integration_test In integration_test you have to perform two steps: First load the main app widget using the tester.pumpWidget method. Then, use expect with the matcher findsOneWidget to verify that the widget is displayed. Example: Tap actions This test performs a tap action on the first item on the list, which is a ListTile with the text “Alder”. After the tap, the test waits for the details to appear. In this case, it waits for the widget with the text “Alnus” to be displayed. Also , the test verifies that the text “Please select a plant from the list.” is no longer displayed. flutter_driver In flutter_driver, use the driver.tap method to perform a tap over a widget using a finder. To verify that a widget is not displayed, use the waitForAbsent method.
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To verify that a widget is not displayed, use the waitForAbsent method. integration_test In integration_test, use tester.tap to perform the tap actions. After the tap action, you must call to tester.pumpAndSettle to wait until the action has finished, and all the UI changes have happened. To verify that a widget is not displayed, use the same expect function with the findsNothing matcher. Example: Scrolling This test is similar to the previous test, but it scrolls down and taps the last item instead. flutter_driver To scroll down with flutter_driver, use the driver.scroll method. You must provide the widget to perform the scrolling action, as well as a duration for the scroll. You also have to provide the total offset for the scrolling action. integration_test
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integration_test With integration_test, can use the method tester.scrollUntilVisible. Instead of providing the widget to scroll, provide the item that you’re searching for. In this case, you’re searching for the item with the text “Zedoary”, which is the last item on the list. The method searches for any Scrollable widget and performs the scrolling action using the given offset. The action repeats until the item is visible.
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Using an OEM debugger Debugging Dart code Dart debugger Flutter inspector Flutter outline Debugging with Android Gradle (Android) Debugging with Xcode (iOS) Resources Flutter Android iOS If you are exclusively writing Flutter apps with Dart code and not using platform-specific libraries, or otherwise accessing platform-specific features, you can debug your code using your IDE’s debugger. Only the first section of this guide, Debugging Dart code, is relevant for you. If you’re writing a platform-specific plugin or using platform-specific libraries written in Swift, ObjectiveC, Java, or Kotlin, you can debug that portion of your code using Xcode (for iOS) or Android Gradle (for Android). This guide shows you how you can connect two debuggers to your Dart app, one for Dart, and one for the OEM code.
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Note: If you are looking for a way to use GDB to remotely debug the Flutter engine running within an Android app process, check out flutter_gdb. Debugging Dart code Use your IDE for standard Dart debugging. These instructions describe Android Studio, but you can use your preferred IDE with the Flutter and Dart plugins installed and configured. Tip: Connect to a physical device when debugging, rather than an emulator or simulator, which don’t support profile mode. For more information, see Flutter’s modes. Dart debugger Open your project in Android Studio. If you don’t have a project yet, create one using the instructions in Test drive. Simultaneously bring up the Debug pane and run the app in the Console view by clicking the bug icon ().
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The first time you launch the app is the slowest. You should see the Debug pane appear at the bottom of the window that looks something like the following: You can configure where the debug pane appears, or even tear it off to its own window using the gear to the right in the Debug pane bar. This is true for any inspector in Android Studio. Add a breakpoint on the counter++ line. In the app, click the + button (FloatingActionButton, or FAB, for short) to increment the counter. The app pauses. The following screenshot shows: Breakpoint in the edit pane. State of the app in the debug pane, when paused at the breakpoint. this variable expanded to display its values.
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You can step in, out, and over Dart statements, hot reload or resume the app, and use the debugger in the same way you’d use any debugger. The 5: Debug button toggles display of the debug pane. Flutter inspector There are two other features provided by the Flutter plugin that you might find useful. The Flutter inspector is a tool for visualizing and exploring the Flutter widget tree and helps you: Understand existing layouts Diagnose layout issues Toggle display of the inspector using the vertical button to the right of the Android Studio window. Flutter outline The Flutter Outline displays the build method in visual form. Note that this might be different than the widget tree for the build method. Toggle display of the outline using the vertical button to the right of the AS window.
https://docs.flutter.dev/testing/oem-debuggers/index.html
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The rest of this guide shows how to set up your environment to debug OEM code. As you’d expect, the process works differently for iOS and Android. Once installed and AS is relaunched, this plugin helps you to become a pro user by: Showing the name and Windows/Linux/Mac shortcuts of any action you invoke. Allowing you to search and find available actions, settings, docs, and so on. Allowing you to toggle preferences, open up views, or run actions. Allowing you to assign keyboard shortcuts (?? Can’t make this work on Mac.) For example, try this: While focus is in the Edit pane, enter command-Shift-A (Mac) or shift-control-A (Windows and Linux). The plugin simultaneously brings up the Find panel and shows a hint for performing this same operation on all three platforms. Presentation assistant's Find panel
https://docs.flutter.dev/testing/oem-debuggers/index.html
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Presentation assistant's Find panel Presentation assistant's action hint for opening its Find panel on Mac, Windows and Linux Enter attach to see the following: After an update, you might enter Flutter or Dart to see if new actions are available. Hide the Presentation Assistant’s Find panel by using Escape. Debugging with Android Gradle (Android) In order to debug OEM Android code, you need an app that contains OEM Android code. In this section, you’ll learn how to connect two debuggers to your app: 1) the Dart debugger and, 2) the Android Gradle debugger. Create a basic Flutter app. Replace lib/main.dart with the following example code from the url_launcher package: Add the url_launcher dependency to the pubspec file, and run flutter pub get: name flutter_app
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name flutter_app description A new Flutter application. version 1.0.0+1 dependencies flutter sdk flutter url_launcher ^3.0.3 cupertino_icons ^0.1.2 dev_dependencies flutter_test sdk flutter
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flutter_test sdk flutter Click the debug icon () to simultaneously bring up the Debug pane and launch the app. Wait for the app to launch on the device, and for the debug pane to indicate Connected. (This can take a minute the first time but is faster for subsequent launches.) The app contains two buttons: 1) Launch in browser opens flutter.dev in your phone’s default browser and 2) Launch in app opens flutter.dev within your app. Click the Attach debugger to Android process button ( ) Tip: If this button doesn’t appear in the Projects menu bar, make sure that you are inside a Flutter project but not a Flutter plugin. From the process dialog, you should see an entry for each connected device. Select show all processes to display available processes for each device.
https://docs.flutter.dev/testing/oem-debuggers/index.html
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Choose the process you want to attach to. In this case, it’s the com.google.clickcount (or com.company.app_name) process for the Motorola Moto G. In the debug pane, you should now see a tab for Android Debugger. In the project pane, expand app_name > android > app > src > main > java > io.flutter plugins . Double click GeneratedProjectRegistrant to open the Java code in the edit pane. Both the Dart and OEM debuggers are interacting with the same process. User either, or both, to set breakpoints, examine stack, resume execution… In other words, debug! Debugging with Xcode (iOS) In order to debug OEM iOS code, you need an app that contains OEM iOS code. In this section, you’ll learn how to connect two debuggers to your app: 1) the Dart debugger and, 2) the Xcode debugger.
https://docs.flutter.dev/testing/oem-debuggers/index.html
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[PENDING] Resources The following resources have more information on debugging Flutter, iOS, and Android: Flutter Debugging Flutter apps Flutter inspector, as well as the general DevTools docs. Performance profiling Android You can find the following debugging resources on developer.android.com. Debug your app Android Debug Bridge (adb) iOS You can find the following debugging resources on developer.apple.com. Debugging Instruments Help
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Testing plugins Types of plugin tests Running tests Dart unit tests Integration tests Native unit tests What types of tests to add All of the usual types of Flutter tests apply to plugin packages as well, but because plugins contain native code they often also require other kinds of tests to test all of their functionality. Note: To learn how to test your plugin code, read on. To learn how to avoid crashes from a plugin when testing your Flutter app, check out Plugins in Flutter tests. Types of plugin tests To see examples of each of these types of tests, you can create a new plugin from the plugin template and look in the indicated directories.
https://docs.flutter.dev/testing/testing-plugins/index.html
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Dart unit tests and widget tests. These tests allow you to test the Dart portion of your plugin just as you would test the Dart code of a non-plugin package. However, the plugin’s native code won’t be loaded, so any calls to platform channels need to be mocked in tests. See the test directory for an example. Dart integration tests. Since integration tests run in the context of a Flutter application (the example app), they can test both the Dart and native code, as well as the interaction between them. They are also useful for unit testing web implementation code that needs to run in a browser. These are often the most important tests for a plugin. However, Dart integration tests can’t interact with native UI, such as native dialogs or the contents of platform views. See the example/integration_test directory for an example.
https://docs.flutter.dev/testing/testing-plugins/index.html
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See the example/integration_test directory for an example. Native unit tests. Just as Dart unit tests can test the Dart portions of a plugin in isolation, native unit tests can test the native parts in isolation. Each platform has its own native unit test system, and the tests are written in the same native languages as the code it is testing. Native unit tests can be especially valuable if you need to mock out APIs wrapped by your plugin code, which isn’t possible in a Dart integration test. You can set up and use any native test frameworks you are familiar with for each platform, but the following are already configured in the plugin template:
https://docs.flutter.dev/testing/testing-plugins/index.html
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Android: JUnit tests can be found in android/src/test/. iOS and macOS: XCTest tests can be found in example/ios/RunnerTests/ and example/ios/RunnerTests/` respectively. These are in the example directory, not the top-level package directory, because they are run via the example app’s project. Linux and Windows: GoogleTest tests can be found in linux/test/ and windows/test/, respectively. Other types of tests, which aren’t currently pre-configured in the template, are native UI tests. Running your application under a native UI testing framework, such as Espresso or XCUITest, enables tests that interact with both native and Flutter UI elements, so can be useful if your plugin can’t be tested without native UI interactions. Running tests Dart unit tests
https://docs.flutter.dev/testing/testing-plugins/index.html
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Running tests Dart unit tests These can be run like any other Flutter unit tests, either from your preferred Flutter IDE, or using flutter test. Integration tests For information on running this type of test, check out the integration test documentation. The commands must be run in the example directory. Native unit tests For all platforms, you need to build the example application at least once before running the unit tests, to ensure that all of the platform-specific build files have been created. Android JUnit If you have the example opened as an Android project in Android Studio, you can run the unit tests using the Android Studio test UI. To run the tests from the command line, use the following command in the example/android directory: iOS and macOS XCTest If you have the example app opened in Xcode, you can run the unit tests using the Xcode Test UI.
https://docs.flutter.dev/testing/testing-plugins/index.html
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To run the tests from the command line, use the following command in the example/ios (for iOS) or example/macos (for macOS) directory: test workspace Runner.xcworkspace scheme Runner configuration Debug For iOS tests, you might need to first open Runner.xcworkspace in Xcode to configure code signing. Linux GoogleTest To run the tests from the command line, use the following command in the example directory, replacing “my_plugin” with your plugin project name: If you built the example app in release mode rather than debug, replace “debug” with “release”. Windows GoogleTest If you have the example app opened in Visual Studio, you can run the unit tests using the Visual Studio test UI. To run the tests from the command line, use the following command in the example directory, replacing “my_plugin” with your plugin project name:
https://docs.flutter.dev/testing/testing-plugins/index.html
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If you built the example app in release mode rather than debug, replace “Debug” with “Release”. What types of tests to add The general advice for testing Flutter projects applies to plugins as well. Some extra considerations for plugin testing: Since only integration tests can test the communication between Dart and the native languages, try to have at least one integration test of each platform channel call. If some flows can’t be tested using integration tests—for example if they require interacting with native UI or mocking device state—consider writing “end to end” tests of the two halves using unit tests: Native unit tests that set up the necessary mocks, then call into the method channel entry point with a synthesized call and validate the method response. Dart unit tests that mock the platform channel, then call the plugin’s public API and validate the results.
https://docs.flutter.dev/testing/testing-plugins/index.html
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Terms of Service The Flutter website (the “Website”) is hosted by Google. By using and / or visiting the Website, you consent to be bound by Google’s general Terms of Service and Privacy Policy. The “Flutter” name and the Flutter logo (the “Flutter Marks”) are trademarks owned by Google and are not included within the assets licensed under the Creative Commons Attribution 4.0 International License. Google grants you a non-transferable, non-exclusive, royalty-free limited license to use the Flutter Marks subject to your compliance with the Flutter Brand Guidelines. Except as set forth above, nothing herein grants or should be deemed to grant to you any right, title or interest in or to the Flutter Marks.
https://docs.flutter.dev/tos/index.html
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As noted above, Google owns the Flutter trademarks, but we license them so they can be used by the developer community to support the Flutter SDK, including through training materials and other community content. At the same time, it’s important to make sure that people don’t use the marks in ways that could cause confusion or otherwise misuse the marks, so we have prepared brand guidelines that describe the allowed uses of the marks. Our goal in protecting the Flutter trademarks is to benefit the entire community by ensuring that the marks are only used in ways that are consistent with Google’s mission to provide a free and open source SDK.
https://docs.flutter.dev/tos/index.html
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What’s new Jan 25, 2023, Flutter Forward edition: 3.7 release Aug 31, 2022, Flutter Vikings Edition: 3.3 release May 11, 2022, Google I/O Edition: Flutter 3 release Feb 3, 2022, Windows Support: 2.10 release December 8, 2021: 2.8 release September 8, 2021: 2.5 release May 18, 2021, Google I/O Edition: 2.2 release March 3, 2021, Flutter Engage Edition: 2.0 release Oct 1, 2020: 1.22 release Aug 5, 2020: 1.20 release
https://docs.flutter.dev/whats-new/index.html
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Aug 5, 2020: 1.20 release May 6, 2020, Work-From-Home Edition: 1.17 release Dec 11, 2019, Flutter Interact Edition: 1.12 release Sept 10, 2019: 1.9 release July 9, 2019: 1.7 release May 7, 2019, Google I/O Edition: 1.5 release February 26, 2019: 1.2 release November 5, 2018: new website This page contains current and previous announcements of what’s new on the Flutter website and blog. For details about what’s new in the Flutter releases see the release notes page.
https://docs.flutter.dev/whats-new/index.html
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To stay on top of Flutter announcements, including breaking changes, join the flutter-announce Google group. For Dart, you can join the Dart Announce Google group, and review the Dart changelog. Jan 25, 2023, Flutter Forward edition: 3.7 release Flutter 3.7 is live! This release contains many updates and improvements. This page lists the documentation changes, but you can also check out the 3.7 blog post and the 3.7 release notes. You might also check out What’s next for Flutter and Introducing Dart 3 alpha. Docs updated or added since the 3.3 release You can now pass configuration information to the engine in the initializeEngine method. For more information, check out Customizing web app initialization.
https://docs.flutter.dev/whats-new/index.html
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Creating Flavors for Flutter Learn how to create a flavor in Flutter (also known as a build configuration in iOS). Internationalization support has been revamped and the Internationalizing Flutter apps page is updated. The DevTools memory debugging tool has been completely overhauled and the corresponding page, Using the memory view, is rewritten. This release includes numerous improvements to Flutter’s support for custom fragment shaders. For more information, see the new Writing and using fragment shaders page. Some security tools falsely report security vulnerabilities in Flutter apps. The new Security false positives page lists the known false positives and why you can ignore them. You can now invoke a platform channel from any isolate, including background isolates. For more information, check out Writing custom platform-specific code and the Introducing isolate background channels article on Medium.
https://docs.flutter.dev/whats-new/index.html
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We’ve updated our Swift documentation. New and updated pages include: Flutter for SwiftUI developers - updated Add a Flutter screen to an iOS app - updated for SwiftUI Flutter concurrency for Swift developers - new Learning Dart as a Swift developer on dart.dev - new As of Xcode 14, Apple no longer supports bitcode. Two of our pages, Adding an iOS clip target and the Flutter FAQ, are updated to reflect this fact. For developers who enjoy living on the bleeding edge, you might want to try Flutter’s future rendering engine, Impeller. Because Impeller isn’t yet ready for a stable release, you can find more information on our Flutter GitHub wiki. Codelabs and workshops We have new codelabs since the last stable release:
https://docs.flutter.dev/whats-new/index.html
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We have new codelabs since the last stable release: Your first Flutter app Learn about Flutter as you build an application that generates cool-sounding names, such as “newstay”, “lightstream”, “mainbrake”, or “graypine”. The user can ask for the next name, favorite the current one, and review the list of favorited names on a separate page. The final app is responsive to different screen sizes. (Note that this codelab replaces the previous “Write your first Flutter codelab for mobile, part 1 and part 2.”) Using FFI in a Flutter plugin Dart’s FFI (foreign function interface) allows Flutter apps to use of existing native libraries that expose a C API. Dart supports FFI on Android, iOS, Windows, macOS, and Linux.
https://docs.flutter.dev/whats-new/index.html
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Building a game with Flutter and Flame Learn how to build a platformer game with Flutter and Flame! In the Doodle Dash game, inspired by Doodle Jump, you play as either Dash (the Flutter mascot), or her best friend Sparky (the Firebase mascot), and try to reach as high as possible by jumping on platforms. Add a user authentication flow to a Flutter app using FirebaseUI Learn how to add Firebase Authentication to your Flutter app using the FlutterFire UI package. You’ll add both email/password and Google Sign In authorization to a Flutter app. You’ll also learn how to set up a Firebase project, and use the FlutterFire CLI to initialize Firebase in your Flutter app.
https://docs.flutter.dev/whats-new/index.html
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Local development for your Flutter apps using the Firebase Emulator Suite Learn how to use the Firebase Emulator Suite with Flutter during local development, including how to use email-password authentication with the Emulator Suite, and how to read and write data to the Firestore emulator. Also, you’ll import and export data from the emulators, to work with the same faked data each time you return to development. In addition, we’ve updated all of our existing codelabs to support multiplatform. The codelabs & workshops page is updated to reflect the latest available codelabs. Articles We’ve published the following articles on the Flutter Medium publication since the last stable release: What’s next for Flutter Adapting Wonderous to larger device formats What’s new in Flutter 3.7 Announcing the Flutter News Toolkit How it’s made: Holobooth
https://docs.flutter.dev/whats-new/index.html
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How it’s made: Holobooth Playful typography with Flutter Material 3 for Flutter Introducing background isolate channels How can we improve the Flutter experience for desktop? What we learned from the Flutter Q3 2022 survey Supporting six platforms with two keyboards Studying developer’s usage of IDEs for Flutter development Aug 31, 2022, Flutter Vikings Edition: 3.3 release Flutter 3.3 is live! For more information, see What’s new in Flutter 3.3, and Dart 2.18: Objective-C & Swift interop (free articles on Medium), and the Flutter 3.3 release notes. Docs updated or added since the 3.0 release
https://docs.flutter.dev/whats-new/index.html
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Docs updated or added since the 3.0 release The navigation and routing overview page has been rewritten with more guidance on using Navigator and Router together, named routes, and using a routing package. The URL strategies page has also been updated to reflect a more streamlined API. For apps not published to the Microsoft Store, you can now set the app’s executable’s file and product versions in the pubspec file. For more information, see Build and release a Windows desktop app. If you are developing software for iOS 16 and higher, you must enable Developer mode. The macOS install page is updated with this information. As described in the 3.3 release notes, you should catch all errors and exceptions in your app by setting the PlatformDispatcher.onError callback, instead of using a custom Zone. The Handling errors in Flutter page has been updated with this advice.
https://docs.flutter.dev/whats-new/index.html
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May 11, 2022, Google I/O Edition: Flutter 3 release Flutter 3 is live!!! For more information, see Introducing Flutter 3, What’s new in Flutter 3, and Dart 2.17: Productivity and integration (free articles on Medium), and the Flutter 3 release notes. Docs updated or added since the 2.10 release We have launched the Casual Games Toolkit to help you build games with Flutter. Learn more on the Games page and the Games doc page. Are you struggling to level up as a Flutter developer? We have created the Happy paths project to help. Learn more on the Happy paths page.
https://docs.flutter.dev/whats-new/index.html
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Are you a web developer who would like more control over your app’s launch process? Check out the new page, Customizing web app initialization, which has been added to the newly updated and collected web docs under /development/platform-integration/web. Flutter 3 supports Apple Silicon processors. We’ve updated the macOS install page to offer an Apple Silicon download button. In Flutter 3, the macOS and Linux platforms have reached stable, in addition to Windows. You can now develop your app to run on any or all of these platforms. As a result, the Desktop (and related) pages are updated. The Performance best practices page has largely been rewritten and moved to be more visible. The changes include additional advice on avoiding jank, including how to minimize layout passes caused by intrinsics, and techniques to minimize calls to saveLayer().
https://docs.flutter.dev/whats-new/index.html
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Firebase’s Flutter docs have been overhauled. Check out the newly updated Flutter Firebase get started guide. The dart.dev site has its own what’s new page, but one new page of note is the guide, Learning Dart as a JavaScript developer. Stay tuned for similar articles on Swift and C#. Codelabs and workshops We have a new codelab since the last stable release: Take your Flutter app from boring to beautiful Learn how to use features in Material 3 to make your more beautiful and more responsive. Also, check out the workshops written by our GDEs and available on the Flutter community blog. Videos Google I/O 2022 is over, but you can still check out the Flutter-specific updates and talks from Google I/O on the videos page.
https://docs.flutter.dev/whats-new/index.html
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Feb 3, 2022, Windows Support: 2.10 release Desktop support for Microsoft Windows (a central feature of the 2.10 release) is live! For more information, see Announcing Flutter for Windows and What’s new in Flutter 2.10, free articles on Medium. December 8, 2021: 2.8 release Flutter 2.8 is live! For details, see Announcing Flutter 2.8 and What’s new in Flutter 2.8. September 8, 2021: 2.5 release Flutter 2.5 is live! For details, see What’s new in Flutter 2.5. We’ve made significant changes to flutter/website repo to make it easier to use and maintain. If you contribute to this repo, see the README file for more information.
https://docs.flutter.dev/whats-new/index.html
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Docs updated or added since the 2.2 release A new page on Using Actions and Shortcuts. Articles We’ve published the following articles on the Flutter Medium publication since the last stable release: Raster thread performance optimization tips Writing a good code sample GSoC’21: Creating a desktop sample for Flutter Flutter Hot Reload What can we do to better improve Flutter? Adding Flutter to your existing iOS and Android codebases Google I/O Spotlight: Flutter in action at ByteDance Improving Platform Channel Performance in Flutter May 18, 2021, Google I/O Edition: 2.2 release
https://docs.flutter.dev/whats-new/index.html
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Flutter 2.2 is live! For details, see Announcing Flutter 2.2 and What’s New in Flutter 2.2. We continue migrating code on the website to use null safety, but that work is not yet completed. Docs updated or added since the 2.0 release A new page on Building adaptive apps. A new page describing how to use Google APIs with Flutter. A new landing page for Embedded Support for Flutter. A new page on setting up and using Deferred components on Android. Significant updates to the DevTools Memory view page. The desktop page is updated to reflect the progress on desktop support, particularly the new support for Windows UWP. Codelabs New codelabs since the last stable release: Adding in-app purchases to your Flutter app
https://docs.flutter.dev/whats-new/index.html
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Adding in-app purchases to your Flutter app Build Voice Bots for Android with Dialogflow Essentials & Flutter Get to know Firebase for Flutter Workshops For Google I/O 2021, we have added a new Flutter/Dart learning tool that is based on DartPad: Workshops! These workshops are designed to be instructor led. The instructor-led videos are available on the Flutter and Firebase YouTube channels: Building your first Flutter app Firebase for Flutter Flutter and Dialogflow voice bots Inherited widgets Null safety Slivers To see the event list of “all things Flutter” at I/O, see the Google 2021 I/O Flutter page.
https://docs.flutter.dev/whats-new/index.html
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You can author your own DartPad workshops! If you are interested, check out the following resources: DartPad Workshop Authoring Guide DartPad Sharing Guide (using a Gist file) Embedding DartPad in your web page Articles We’ve published the following articles on the Flutter Medium publication since the last stable release: How It’s Made: I/O Photo Booth Which factors affected users’ decisions to adopt Flutter? - Q1 2021 user survey results March 3, 2021, Flutter Engage Edition: 2.0 release Flutter 2 is live!!! For more information, see Announcing Flutter 2, What’s new in Flutter 2, Flutter web support hits the stable milestone, Announcing Dart 2.12, and the Flutter 2 release notes.
https://docs.flutter.dev/whats-new/index.html
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Docs updated or added since the 1.22 release A new Who is Dash? page! Information about monetizing your apps has been collected in the new Flutter Ads landing page. Added a new page explaining the Flutter Fix feature and how to use it. New and updated web pages, including: Web support for Flutter Configuring the URL strategy on the web Web FAQ The Desktop support for Flutter page is updated, as well as other pages on the site that discuss desktop support. The DevTools docs have been updated. The most significant updates are to the following page: Flutter inspector Added a page on how to implement deep linking for mobile and web. Updated the Creating responsive and adaptive apps page. Many pages (including all codelabs on flutter.dev) and examples are updated to be null safe.
https://docs.flutter.dev/whats-new/index.html
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Added two new add to app pages: Using multiple Flutter instances Adding a Flutter view to an Android app Added a page on how to write integration tests using the integration_test package. Significant updates to the internationalization page. New and updated performance pages, including: Performance metrics Performance faq More thoughts about performance Codelabs Many of our codelabs have been updated to null safety. We’ve also added a new codelab since the last stable release: Adding AdMob banner and native inline ads to a Flutter app For a complete list, see Flutter codelabs. Articles We’ve published the following articles on the Flutter Medium publication since the last stable release: Flutter performance updates in the first half of 2020
https://docs.flutter.dev/whats-new/index.html
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Flutter performance updates in the first half of 2020 Are you happy with Flutter? - Q4 2020 user survey results Join us for #30DaysOfFlutter Providing operating system compatibility on a large scale Updates on Flutter Testing Announcing Dart null safety beta Deprecation Lifetime in Flutter New ad formats for Flutter Accessible expression with Material Icons and Flutter Dart sound null safety: technical preview 2 Flutter on the web, slivers, and platform-specific issues: user survey results from Q3 2020 Testable Flutter and Cloud Firestore Performance testing on the web Oct 1, 2020: 1.22 release
https://docs.flutter.dev/whats-new/index.html
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Oct 1, 2020: 1.22 release Flutter 1.22 is live! For details, see Announcing Flutter 1.22. Docs updated or added to flutter.dev since the 1.20 release Updated the Developing for iOS 14 page with details about targeting iOS 14 with Flutter, including some Add-to-App, deep linking, and notification considerations. Added a page on how to add an iOS App Clip, a new iOS 14 feature that supports running lightweight, no-install apps under 10 MB. Added a page that describes how to migrate your app to use the new icon glyphs available in CupertinoIcons.
https://docs.flutter.dev/whats-new/index.html
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Added a page that describes the new implementation for Platform Views and how to use them to host native Android views and iOS views in your Flutter app platform-views. This feature has enabled the google_maps_flutter and webview_flutter plugins to be updated to production-ready release 1.0. Added a page that describes how to use the new App Size tool in Dart DevTools. Codelabs We’ve added a new codelab since the last stable release: Building Beautiful Transitions with Material Motion for Flutter Learn how to use the Material animations package to add prebuilt transitions to a Material app called Reply. For a complete list, see Flutter codelabs. Articles We’ve published the following articles on the Flutter Medium publication since the last stable release: Learning Flutter’s new navigation and routing Integration testing with flutter_driver
https://docs.flutter.dev/whats-new/index.html
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Integration testing with flutter_driver Announcing Flutter Windows Alpha Handling web gestures in Flutter Supporting iOS 14 and Xcode 12 with Flutter Learn testing with the new Flutter sample Platform channel examples Updates on Flutter and Firebase Aug 5, 2020: 1.20 release Flutter 1.20 is live! For details, see Announcing Flutter 1.20. Docs updated or added to flutter.dev Flutter architectural overview, a deep dive into Flutter’s architecture, was added to the site just a few days after the 1.20 release. Reducing shader compilation jank on mobile is added to the performance docs.
https://docs.flutter.dev/whats-new/index.html
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Reducing shader compilation jank on mobile is added to the performance docs. Developing for iOS 14 beta outlines some issues you might run into if developing for devices running iOS 14 beta. New instructions for installing Flutter on Linux using snapd. Updated the Desktop support page to reflect that Linux desktop apps (as well as macOS) are available as alpha. Several new Flutter books have been published. The Flutter books page is updated. The codelabs landing page has been updated. A deep dive into null safety has been added to dart.dev: Understanding null safety Codelabs Flutter Day was held on 6/25/2020. In preparation for the event, we wrote new codelabs and updated existing codelabs. New codelabs include: Adding Admob Ads to a Flutter app
https://docs.flutter.dev/whats-new/index.html
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Adding Admob Ads to a Flutter app How to write a Flutter plugin Multi-platform Firestore Flutter Using a plugin with a Flutter web app Write a Flutter desktop application For a complete list, see Flutter codelabs. Articles We’ve published the following articles on the Flutter Medium publication since the last stable release: Announcing Adobe XD support for Flutter What are the important & difficult tasks for Flutter devs? - Q1 2020 survey results Optimizing performance in Flutter web apps with tree shaking and deferred loading Flutter Package Ecosystem Update Improving perceived performance with image placeholders, precaching, and disabled navigation transitions Two Months of #FlutterGoodNewsWednesday
https://docs.flutter.dev/whats-new/index.html
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Two Months of #FlutterGoodNewsWednesday Handling 404: Page not found error in Flutter Flutter and Desktop apps What’s new with the Slider widget? New tools for Flutter developers, built in Flutter Canonical enables Linux desktop app support with Flutter Enums with Extensions in Dart Managing issues in a large-scale open source project What we learned from the Flutter Q2 2020 survey Building performant Flutter widgets How to debug layout issues with the Flutter Inspector Going deeper with Flutter’s web support Flutter Performance Updates in 2019 May 6, 2020, Work-From-Home Edition: 1.17 release Flutter 1.17 is live!
https://docs.flutter.dev/whats-new/index.html
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Flutter 1.17 is live! For more information, see Announcing Flutter 1.17. Docs added and updated since the last announcement include: Added a new page on Understanding constraints, contributed by Marcelo Glasberg, a Flutter community member. The animations landing page has been re-written. This page now includes the animation decision tree that helps you figure out which animation approach is right for your needs. It also includes information on the new package for pre-canned Material widget animations. The hot reload page has been re-written. We hope you find it to be clearer! The Desktop page has been updated and now includes information on setting up entitlements and using the App Sandbox on macOS.
https://docs.flutter.dev/whats-new/index.html
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The plugin docs are updated to cover the new Android Plugin APIs and also to describe Federated Plugins. Affected pages include: Developing packages and plugins Developing plugin packages Supporting the new Android plugin APIs Writing custom platform-specific code Added an Obfuscating Dart code page. (Moved from the wiki and updated as of 1.16.2.) Added a page on using Xcode 11.4 and how to manually update your project. The tooling, which automatically updates your configuration when possible, may direct you to this page if it detects that it’s needed. Added a page on Managing plugins and dependencies in add-to-app when developing for Android. Other newness:
https://docs.flutter.dev/whats-new/index.html
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We’ve published a number of articles on the Flutter Medium publication since the last stable release: Custom implicit animations in Flutter…with TweenAnimationBuilder Directional animations with build-in explicit animations When should I use AnimatedBuilder or AnimatedWidget? Improving Flutter with your opinion - Q4 2019 survey results How to write a Flutter web plugin, Part 2 It’s Time: The Flutter Clock contest results How to float an overlay widget over a (possibly transformed) UI widget How to embed a Flutter application in a website using DartPad Flutter web: Navigating URLs using named routes How to choose which Flutter animation widget is right for you? Announcing a free Flutter introductory course Announcing CodePen support for Flutter
https://docs.flutter.dev/whats-new/index.html
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Announcing CodePen support for Flutter Animation deep dive Flutter Spring 2020 update Introducing Google Fonts for Flutter v 1.0.0! Flutter web support updates Modern Flutter plugin development
https://docs.flutter.dev/whats-new/index.html
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Dec 11, 2019, Flutter Interact Edition: 1.12 release Flutter 1.12 is live! For more information, see Flutter: the first UI platform designed for ambient computing, Announcing Flutter 1.12: What a year! and the Flutter 1.12.13 release notes. Docs added and updated since the last announcement include: To accompany an updated implementation of add-to-app, we have added documentation on how to add Flutter to an existing app for both iOS and Android. If you own plugin code, we encourage you to update to the new plugin APIs for Android. For more information, see Migrating your plugin to the new Android APIs. Web support has moved to the beta channel. For more information, see Web support for Flutter and Web support for Flutter goes beta on the Medium publication. Also, the building a web app with Flutter page is updated.
https://docs.flutter.dev/whats-new/index.html
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A new write your first Flutter app on the web codelab is added to the Get started docs, and includes instructions on setting breakpoints in DevTools! We’ve introduced a program for recommending particular Dart and Flutter plugins and packages. Learn more about the Flutter Favorite program. A new implicit animations codelab is available featuring DartPad. (To run it, you don’t need to download any software!) Alpha support for MacOS (desktop) is now available in release 1.13 on the master and dev channels. For more information, see Desktop support for Flutter. The iOS section of the app size page is updated to reflect the inclusion of bitcode. An alpha release of Flutter Layout Explorer, a new feature (and part of the Flutter inspector) that allows you to explore a visual representation of your layout is available. For more information, see the Flutter Layout Explorer docs. Other newness:
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Other newness: A brand new version of Flutter Gallery. There’s a link to the runnable sample in the side nav under Samples & Tutorials. Happy Fluttering! Sept 10, 2019: 1.9 release Flutter 1.9 is live! For more information, see Flutter news from GDD China: uniting Flutter on web and mobile, and introducing Flutter 1.9 and the 1.9.1 release notes. For the 1.9 release, Flutter’s web support has been merged (“unforked”) into the main repo. Web support hasn’t reached beta, and is not ready to be used in production. Web and desktop support (which is also coming), will impact the website, which was originally written exclusively for developing Flutter mobile apps. Some website updates are available now (and listed below), but more will be coming.
https://docs.flutter.dev/whats-new/index.html
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New and updated docs on the site include: We’ve revamped the Showcase page. The Flutter layout codelab has been rewritten and uses the updated DartPad, the browser-based tool for running Dart code. DartPad now supports Flutter! Try it out and let us know what you think. A new page on using the dart:ffi library to bind your app to native code (a feature currently under development). The Performance view tool, which allows you to record and profile a session from your Dart/Flutter application, has been enabled in DevTools. For more information, see the Performance view page. A new page on building a web application. A new page on creating responsive apps in Flutter. A new page on preparing a web app for release. A new web FAQ. The Flutter for web page is updated. Other relevant docs:
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The Flutter for web page is updated. Other relevant docs: Error messages have been improved in SDK 1.9. For more information, read Improving Flutter’s Error Messages on the Flutter Medium publication. If you already have a web app that depends on the flutter_web package, the following instructions tell you how to migrate to the flutter package: Upgrading from package:flutter_web to the Flutter SDK. A new ToggleButtons widget, described in the API docs. ToggleButtons demo A new ColorFiltered widget, also described in the API docs. ColorFiltered demo New behavior for the SelectableText widget. Happy Fluttering! July 9, 2019: 1.7 release Flutter 1.7 is live!
https://docs.flutter.dev/whats-new/index.html
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Flutter 1.7 is live! For more information, see Announcing Flutter 1.7 on the Flutter Medium Publication, and the 1.7.8 release notes. New and updated docs on the site include: The Preparing an Android app for release page is updated to discuss how to build an Android release using an app bundle, as well as how to create separate APK files for both 32-bit and 64-bit devices. The DevTools docs are migrated to flutter.dev. If you haven’t tried this browser-based suite of debugging, performance, memory, and inspection tools that work with both Flutter and Dart apps and can be launched from Android Studio/IntelliJ and VS Code, please check it out! The Simple app state management page is updated. The example code in the page now uses the 3.0 release of the Provider package.
https://docs.flutter.dev/whats-new/index.html
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A new animation recipe, Animate a page route transition has been added to the Cookbook. The Debugging, Flutter’s build modes, Performance best practices, and Performance profiling pages are updated to reflect DevTools. A Debugging apps programmatically page has also been added. The Flutter 1.7 release includes the new RangeSlider component, which allows the user to select both the upper and lower endpoints in a range of values. For information about this component and how to customize it, see Material RangeSlider in Flutter. May 7, 2019, Google I/O Edition: 1.5 release Flutter 1.5 is live! For more information on updates, see the 1.5.4 release notes or download the release. We are updating DartPad to work with Flutter. Try our new Basic Flutter layout codelab and tell us what you think!
https://docs.flutter.dev/whats-new/index.html
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February 26, 2019: 1.2 release Flutter released version 1.2 at Mobile World Congress (MWC) in Barcelona. For more information, see the 1.2.1 release notes or download the release. In addition, here are some recent new and updated docs: We’ve updated our state management advice. New pages include an introduction, thinking declaratively, ephemeral vs app state, simple app state management, and different state management options. Documenting state management is a tricky thing, as there is no one-size-fits-all approach. We’d love your feedback on these new docs! A new page on Performance best practices.
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A new page on Performance best practices. Also at MWC, we announced a preview version of the new Dart DevTools for profiling and debugging Dart and Flutter apps. You can find the docs on the DevTools wiki (Note: since moved to this site.) In particular, check out the DevTool’s widget inspector for debugging your UI, or the timeline view for profiling your Flutter application. Try them out and let us know what you think! An update to the Performance profiling page that incorporates the new Dart DevTools UI. Updates to the Android Studio/IntelliJ and VS Code pages incorporating info from the new Dart DevTools UI. If you have questions or comments about any of these docs, file an issue. November 5, 2018: new website Welcome to the revamped Flutter website!
https://docs.flutter.dev/whats-new/index.html
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Welcome to the revamped Flutter website! We’ve spent the last few months redesigning the website and how its information is organized. We hope you can more easily find the docs you are looking for. Some of the changes to the website include: Revised front page Revised showcase page Revised community page Revised navigation in the left side bar Table of contents on the right side of most pages Some of the new content includes: Deep dive on Flutter internals, Inside Flutter Technical videos State management Background Dart processes Flutter’s build modes If you have questions or comments about the revamped site, file an issue.
https://docs.flutter.dev/whats-new/index.html