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Generate Backstory based on following information Character Name: Thashk Character Race: Orc Character Class: Bard Output:
"BANG. BANG *crashhh*!BANG BANG. BANG *crashhh*!" The lorekeepers of G'mkaugh Caverns watch the children of the tribe very closely. They heard Thashk's drumming potential by the way he would synchopate with a piece of bone for hours, and his cleverness in using jokes and antics to stop the bigger children from beating him. Now he has come of age, become tall and broad-shouldered, and taken the less-traveled path of the initiated bard: he ventures into the wide world, gathering lore, telling tales of orcish ferocity, and learning the war-beats of the other races as he serves in whatever mercenary army will pay him for his drum, and his long, bladed berimbau. He has just finished a tour, and spent a lot of that bloodied gold on ale and company. This tavern's regulars have grown fond of him, and they can even passably bang their tankards to his favorite drinking beat. But he is looking to resume his education, and has his pointed ears open to rumors of adventurers who could use a song to get their hearts racing.
Generate Backstory based on following information Character Name: Luka Character Race: Ha;f-elf Character Class: Rogue Output:
I was abducted by slavers as an infant and bought by a basically goodhearted thief-master, Shulven, who trained me. Try though I might, I have never learned who my true parents were, or even where I was abducted from, and neither has Shulven (or so he says).
Generate Backstory based on following information Character Name: Rain Silvertrees Character Race: Halfling Character Class: Monk Output:
Rain is a younger son of the Silvertrees family that holds Caermeirion and its surrounding shire in service to the Lords of the Silver City. War During the war, he was sent to the Temple of the Sun monastery as part of a political intrigue involving how to structure the company of men at arms being sent from Caermeirion and the Temple of the Sun. Some of the members of the company owed their allegiance to the ducal family of Caermeirionshire, and others were affiliated with the Temple of the Sun. Rain was a senior commander in the Silver Company, a group of mixed Sun Soul monks and Caermeirionshire vassals during the end of the war, and Aldren Steelwing was the junior commander. Rain and Aldren have some level of name recognition / minor celebrity from that and from the bardÕs song (more below). Notable Battles Betrayal in the Silver City Ð Rain was involved in foiling a High LordÕs plot to betray the Temple and the Silver City from within. Rescue from the Mad WizardÕs Maze Ð Rain was captured by the enemy for several days and questioned about intel Ð Rain lied to the inquisitors in a way that led to escape/rescue. Aldren and Rokan led the rescue. The Battle of the Seadrake Ñ Met and recruited Rokan of Kanutu. The Battle of the Maw: Rain risked burnout to help his cadre hold the front, and was left with visually distinctive sun-scars on both palms from channeling sunfire for too long. Since the war RainÕs rejoined the monastery as a teacher and occasional diplomat with a particular interest in mending the harms left by the previous war and ensuring that the next generation of acolytes is better prepared in the event of the next war. In the absence of warlike hostilities Rain takes groups out into adventure-prone areas for training and mending. Some bard Rain kinda wants to strangle went off and wrote a stupidly popular song about the captivity and escape, and the battle that left Rain with star-scarred palms from fire channeling Ð not that itÕs a bad song, itÕs good enough to be popular and memorable, but Rain doesnÕt like the reminders. HeÕs always taken care to be well-dressed and respectable-looking for both his house and his monastery, but heÕs intent on impressing on the younger acolytes that good manners and ass kicking are not at all mutually exclusive. On a mission for the Relief Agency, Rain is captured by cultists (for the third time) and nearly sacrificed; Aldren and Rokan rescue him, and Aldren spends the next 7 years solid teasing him about Òagain? seriously? you need to break this habit, itÕs bad for your health.Ó
Generate Backstory based on following information Character Name: Ben Character Race: Human Character Class: Hacker Output:
People who met him online know him either as Kenobi or as Solo depending on whether they met him as a white hat/ÒLight SideÓ or black hat/ÒDark SideÓ hacker/slicer/term du jour. People who met him in real life are sometimes not entirely sure how much is cosplay, how much is eccentricity, and how much is flat out nuts. He has a hackervan called The Falcon (because of course it is). Ben is so dedicated to his Jedi facade that heÕs either delusional, the ultimate method actor, or an epic troll. Has a British / mid-Atlantic accent, but nobodyÕs sure whether itÕs real, whether heÕs convinced/deluded himself into thinking itÕs real, or whether heÕs constantly jerking everyoneÕs chain. Nobody actually knows his legal surname. HeÕs careful to keep it that way. MacGregor is his most frequent ÒmeatspaceÓ surname-like alias, though heÕs also been known to use Ford, Hamill, or Guinness; Kenobi and Solo are for online spaces. HeÕs been covering his own digital tracks for yearsÉ including making it a point never to have the same surname twice in any of his yearbooks from fifth grade onward. (He doesnÕt appear in any yearbooks earlier than that. People guess he may have been homeschooled.)
Generate Backstory based on following information Character Name: Jingles Character Race: Kenku Character Class: Ranger Output:
What is a Kenku without her flock? Apparently, a highway robber. Coins-clinking-in-a-stolen-purse (or ÒJinglesÓ to those without the ability to perfectly imitate sounds) got fed up with her flockÕs lack of initiative at a young age, and struck out on her own in search of shiny things. Jingles fell under the mentorship of an older highway robber, who trained her to survive in the wilderness, speak with the horses of passing stagecoaches to get them to halt, and fence the ill-gotten contents of mail coaches. At night, by the campfire, heÕd play dragonchess with Jingles, and frighten her with tales of the undead highwaymen who roamed the backroadsÑthey were the competitors of still-living highwaymen, and she would have to learn to fight them off! Sadly, JinglesÕ mentor died after getting run over by a noblemanÕs carriage, and sheÕs since had to fend for herselfÑwith mixed success. She lacks her mentorÕs charisma, and has had to use her crossbow to shoot one or two drivers who wouldnÕt acquiesce to her demands. To her own surprise, she feels little regret about this--like the Shrike (whose plumage hers resembles) Jingles finds it very satisfying to impale her victims on the ends of pointed sticks.
Generate Backstory based on following information Character Name: Ffion Character Race: Half-elf Character Class: Bard Output:
Ffion grew up on a smallholding in the middle of Golden Fields (northwest of Nightspell, near Left Hand River) as the only child of her human father Hywel Battlesea and her elven mother Jhaer Shacyne. Her childhood was not idyllic; she was expected to do her fair share of work and times could be lean if the harvest didn't come through. Nonetheless, she worked hard, even if it was just so she could finish faster and hide out in the fields to write poetry and compose little songs, her true passion. Her father was kind but also stern, and more than once Ffion found herself in trouble for letting the pigs out of their pen or encouraging the chickens to roost outside the barn (due in part to her conviction they'd be happier free, but she couldn't pretend it didn't make her happy to see the chaos a pig trying to get into the kitchen caused). Ffion grew up knowing her father expected her to take over the running of the farm one day, and his expectations weighed on her. Added to her mother's apparently inability to see that Ffion was maturing like a human child, not an elf, by the time she reached sixteen she had come to the decision that she had to run away. Still, it took another three years of plotting and saving the pennies she earnt by singing on market days and penning love poems for hapless farmhands before she eventually left home, and even then, it was the long-awaited birth of a baby brother, Rhys, that pushed her to take the plunge. She begged a place in a passing troupe of entertainers, the Lucent Chorus, winning them over with a flattering song and the promise that she was a good cook, and left a note telling her parents she was leaving for good. She spent the next several years travelling with that same troupe, honing her craft and learning how to draw a crowd and keep their attention. It was also with this troupe that she met the first man she'd truly fall in love with, Hallam Dain. A minor human noble (the fourth son, unlikely to inherit), they met in a tavern when she was performing in Oakengulf, and he pursued her respectfully but determinedly. When the troupe moved on from Oakengulf he insisted on travelling with them, and Ffion was charmed, taking him into her bed soon after. They spent a year together, but FfionÑyoung and trustingÑdidn't realise that behind her back, he was also pursuing another member of the troupe, a tiefling woman called Temerity who Ffion counted among her friends. The two lied to her for the entirety of that year, even making excuses when Ffion expressed worries to both that she and Hallam were growing apart. When Ffion discovered the deception, heartbroken, she left the troupe and went to the only place she could think of: her family's farm. Despite her fears that she would be rejected as Hallam rejected her, her parents welcomed her home with open arms, introducing her to not only her brother Rhys, now four years old, but a baby sister as well, Meredith. For the first time in her life, Ffion threw herself into the backbreaking labour of farm work, and came out stronger mentally as well as physically. When she left home again, it wasn't under cover of night but on good terms, and to this day she makes sure to visit her family at least every second year, sending home trinkets and letters when she can't be there. Since then, Ffion has most often travelled alone, though she has many friends across the continent, and more lovers. Unwilling to place her heart in danger again, she tends to pursue single nights with men and women who often have spouses at home, feeling sure it's better to know ahead of time that they can't commit themselves to her than to believe she deserves anything more. She is currently in Xaphingden City with the intention of performing for the royal family, as she's built up enough of a reputation over the years that there are nobles who will speak for her if she asks. Ffion has no idea that she has two full-blooded elf half-siblings from her mother's previous marriage. Her mother doesn't ever talk about her life before meeting Hywel, and all Ffion knows is that her mother's family were traditionalists who disowned her for marrying a human.
Generate Backstory based on following information Character Name: Blessing Character Race: Tiefling Character Class: Barbarian Output:
Born prematurely to a family horrified by her demonic features and glaucous skin, Blessing was abandoned at birth, exposed to the elements to die. She lay alone for almost a full day and night, kept alive by her higher body temperature and some primal determination not to give up on life. Near dawn on the day following her birth and abandonment, a nomadic clan of gnomes passed by and, alerted by the sound of crying, a woman called Mina Fairsteel discovered the baby. Mina was kind hearted, childless and filled with longing, and saw past Blessing's appearance, seeing only an infant in need of love and a family. She wrapped the baby in her cloak and took her at once to her wife, Teribeth, and the two agreed this child was the blessing they had been waiting for. Though the rest of their clan was not so quick to accept Blessing, the high status of the Fairsteels meant they were willing to take the chance, and as she grew up into a sunny, cheerful little girl, the whole clan came to love her as her two mothers did. And grow she did; slowly at first, but it soon became apparent that Blessing would end up half as tall again as her gnomish family. They never complained about Blessing's size to her face (and in fact, most welcomed it as a help) but after one too many incidents of too-small furniture broken, she came to think of herself as big and clumsy in comparison, and to this day tries to make herself small and unobtrusive whenever she can. Her teenage years came with another challenge. While she remained cheerful most of the time, Blessing became prone to mood swings and her temper was short enough to cause concern. After a bout of screaming rage that resulted in Blessing defiantly and deliberately breaking a beloved heirloom, her mothers decided enough was enough. Blessing needed an outlet for her anger and her strength, and fighting fit the bill in a way nothing else did. She showed a particular affinity for the greataxe, but her penchant for throwing herself into battle body and soul with little regard for her own wellbeing meant she was dangerous with all melee weapons, her fists included. On more than one occasion, merely her presence and reputation allowed the clan to avoid a bad situation becoming an all-out fight. On her twentieth birthday, she gave her mothers the heirloom, repaired, and received in turn a greataxe, forged and made for her in every way.
Generate Backstory based on following information Character Name: Gurdis Finknottle Character Race: Dwarf Character Class: Druid Output:
A mountain dwarf, she became intrigued by the eyeless amphibians deep in the caves. She soon left to research newts in the wider world. Sometimes she wishes the whole world were a newt.
Generate Backstory based on following information Character Name: Angstrom Wolfslayer of Whom the Bards Sing Character Race: Human Character Class: Paladin Output:
Noble and slightly misguided, Angstrom found a powerful magical ring that enabled him to fight a mighty greater werewolf, slaying the creature but perishing from his wounds.
Generate Backstory based on following information Character Name: Mili, Son of Mistle Character Race: Dwarf Character Class: Fighter Output:
A stalwart and tone deaf dwarf warrior who achieved renown by defeating the Flying Sahaugin of Canmarsh.
Generate Backstory based on following information Character Name: Aileron the Flighty Character Race: Human Character Class: Rogue Output:
Though lacking the courage of his father (Angstrom Wolfslayer of Whom the Bards Sing), Aileron was a successful adventurer in his own right, until he was struck by a fireball whilst spider climbing and, ironically, fell to his death.
Generate Backstory based on following information Character Name: Yffrei Character Race: Human Character Class: Sorcerer Output:
Yffrei was raised by her father on a lonely homestead, largely separated from society. She doesn't know a lot about the outside world, but knows her home, the surrounding woods, and her dog extremely well. When her dog, Nemo, got lost in the woods, farther from home than she had ever explored, Yffrei got lost. Unbeknownst to her, she wandered and stumbled through a planar portal which brought her to the Shadowfell. This encounter with planar energy bestowed her with sorcerous abilities. She still wanders the Shadowfell, trying to find her dog and her way back home.
Generate Backstory based on following information Character Name: Cowbell Character Race: Kenku Character Class: Bard Output:
Her egg was poached by some drow hunters. After hatching, she was put up for sale as a four-taloned raven familiar. She was sold off to a coven. Her owner named her Cowbell, for the sound she often repeated. Over the years, it was becoming more and more apparent that she was no animal, but rather a kenku. Upon realizing this, she was made a fully fledged honorary member of the coven.
Generate Backstory based on following information Character Name: Noria Golemslayer Character Race: Human Character Class: Warlock Output:
Noria is the youngest daughter of retired adventurers. She hoped to follow in her parents' footsteps, but the mysteries of fighting and magic eluded her. So her parents called in a favor with a fae they knew from their adventuring days and the fae agreed to grant Noria powers. Noria knows she now owes the fae a favor, which is never a good thing, but she is too busy enjoying her new status as a famous adventurer, just like her parents.
Generate Backstory based on following information Character Name: Bungletop Schitkicker Character Race: Human Character Class: Farmer Output:
Bungletop Schitkicker was born to a lowly potato farmer and used to dream about being a royal knight. When he came of age he took his sturdiest pot and ran off to enlist. He didn't realize being a soldier sucked and got really uncomfortable being around a bunch of smelly macho men who constantly made fun of his man bun and beard beads. That's when he met Lyra Quartzsmith, a stout dwarven lady of noble birth who had a rockin' beard and huge biceps. She punched an offending soldier in the codpiece for mocking Bungletop's flower crown and he swore her a oath of service on the spot. Now they travel far and wide in search of crystals and bones and flowers to sell to aesthetic witches who want to look rustic without doing the work and are currently financing their first underground stronghold.
Generate Backstory based on following information Character Name: Linu Lomivazi Character Race: Half arc Character Class: Fighter Output:
There's a popular phrase among children: "Last one there's a rotten egg!" It's supposed to be a challenge, "We're now racing because the loser faces ridicule." There's a slightly different saying used by conscriptors for the Iron Circuit's Cast Iron Brigade. "The last soldier to muster is tortured to their death before the rest of the platoon." This brigade was named because it was a melting pot of sorts; any time the numbers of the Cast Iron dwindled, the conscriptors used this line to get recruits from every background. Different homeland, different religions, different races. Half the soldiers couldn't even communicate with each other in the first rounds of recruitment and, for the most part, they didn't need to. The Cast Iron Brigade was faced with the missions that the more refined and homogeneous groups deemed too dangerous. The Front-Line, Sacrificial Lambs of the Iron Circuit army, so to speak. These conditions led to the rise of a few Champions. Linu Lomivazi wasn't planning on becoming one of those. She was second to last answering the conscriptors, she was first in line to watch as the last recruit was dragged out by the hair and tortured for two hours in the public forum. She was immediately, then, fearful of any part of the military and attempted every method she could to get out that also wouldn't get her executed. Every attempt failed, so horribly so that she earned the name Lomivazi, or "Unlucky" in the bastardized slang that formed in the camps. When basic training was complete, she ended up stronger than most after suffering the extra attention from the weapons masters who saw a need for discipline. When the first sortie occurred, Linu was one of the only 200 who returned from the front lines. Linu was the one with the most notches on her weapon. Linu was the one who took on the duty of calling the next draft. Over the next 5 years, Linu stayed with the Cast Iron Brigade as it was called to test the defenses of the Iron Circuit's foes. She grew to enjoy the thrill of a battle, she grew to be the shining example of foolhardy courage for the recruits who had to watch the last among them shrivel and die to the conscription. Eventually, she hit her 7 year promise and was released (forcefully) from military service. The woman who had tried to escape at every chance for the first two years was sad to see it go. So much so that she began searching for something to stoke that fire that was ignited in her by the Cast Iron Brigade. She went back to visit old friends in her home town when she ran into Vanyr who brought her attention to the summons of Rollo Brockhouse. Before her time in the military, Linu lived among the poor. The Purple stripe in her hair symbolizes power and mystery. Earned because of Linu's encounter with the slumlords who dominated the Iron Circle's poor district. Mystery because of Linu's heritage as a Half-Orc in a primarily Dwarvish and Halfling district. When Linu was living with the poor and dejected, she had to deal with the protection payments demanded by the slum lords just like everyone else. Linu had no skills in any craft and struggled to make the ends meet. When she couldn't, she had her bones broken and possessions taken. The only thing that never broke was her spirit as she vowed every day to pay back every pain she suffered. The monastery that fed and rested her came into the sights of the ruffians and she found herself stepping in to protect her source of food which put her in the good graces of Vanyr Oakenwood. After she found herself broken and bloodied and victorious, Vanyr is the one who nursed her back up. This started a friendship that lasted at least until Linu was conscripted to join the Cast Iron Brigade for the Iron Circuit. Linu did always respect the way Vanyr never backed down even when he was facing unwinnable odds. That's why she came back to check on him after her service. That's when she told him about her expedition north. He had to take care of some soup kitchen matters before he left so he promised to meet her at the encampment.
Generate Backstory based on following information Character Name: Tordek Strongarm Character Race: Dwarf Character Class: Paladin Output:
Tordek Strongarm comes from Citadel Adbar. Having seen his home kingdom weaken during his (relatively short) lifetime from military losses and young, untrained leadership, Tordek, somewhat of a hothead, began to foment dissent and rebellion among the younger dwarves. After all, why should the king and the head guild crafters grow wealthy off the strength of working dwarves? King Harnoth caught wind of these rumblings and had Tordek cast out of the kingdom, and the king continues to bear a grudge to this day. Tordek leaves behind a family: Thorfin and Periodot (Dottie), his parents, his older brother Thorfin, and a younger brother, Cromnel. The Strongarm Clan is an old, respected mining clan in the Citadel. Tordek doesn't know what's become of his family after having to escape the wrath of the king.
Generate Backstory based on following information Character Name: Nicholas Tillinghast Character Race: Human Character Class: Wizard Output:
Nicholas Tillinghast is the town physician for the village of Sorin. Nicholas arrived a couple of years ago and quickly established himself within the town. He's friendly though very private. The townsfolk don't really know much about him or his past, but he's gotten enough townsfolk through illnesses that most people don't think too much about it.
Generate Backstory based on following information Character Name: Nebula Character Race: Human Character Class: Cleric Output:
Nebula is an artist who was called to action via healing by the goddess Selune.
Generate Backstory based on following information Character Name: Francis Character Race: Human Character Class: Cleric Output:
Francis was the only son of a wealth merchant who quickly realized the sins and evils of riches from an early age. One day, Francis decided he'd had enough and vowed to be a force of change in the world. He returned everything his father had ever given him- including the very clothes off his back- and left the estate naked. Francis eventually dedicated himself to the goddess of healing, who could physically manifest Herself and bestowed powerful divine magic upon him so that he could heal the subjugation wreaked on the impoverished masses. During his adventures, Francis refused to handle or accept coin for services rendered, relying entirely on the donations of others for food, clothing, and shelter. One of the most confusing and stressful times of Francis' career as a celebrated cleric was his time in the Ashforth region. While attempting to expose the town's reclusive mayor as a vampire and chase rumors of a dragon brood, he built rapport with the town's elders by leveraging his status as a cleric of a benevolent goddess who- he assumed, was a figure of power everywhere as proof of her existence was irrefutable. In the end, the townspeople refused to believe his warnings or evidence that the mayor was indeed a blood sucker for infathomable reasons that still don't make any sense, nor did his impassioned cries for action against concrete proof that dragons WERE nesting in an abandoned church just outside of town. The villager's bewildering actions aside, Francis met with further horror and confusion when his divine powers suddenly hinged on his ability to pay for them with jewels and gold. In all, it was a very stressful time and he left as quickly as possible, suspicious that he had wandered into a bizarro dimension.
Generate Backstory based on following information Character Name: Callie Character Race: Aarakocra Character Class: Druid Output:
She came from a village, and loves animals. She does fire magic. Her favourite spell is Soul of the Bill.
Generate Backstory based on following information Character Name: Levity Shadeclimber Character Race: Halfling Character Class: Rogue Output:
His chaotic alignment made him different than the other lightfoot halflings. He left of his own accord, making him an outcast, and went on to become a stealthy rogue.
Generate Backstory based on following information Character Name: Yareach Hekousios Character Race: Half-elf Character Class: Rogue Output:
Yareach was once the ruler of a kingdom of elves and humans. Seeing that her subjects needed a figure to look up to, she stepped down from the throne and became a thief from the rich and a giver to the poor. Yareach realized that the underlying systems of her kingdom were corrupt, and is now gathering support for a revolution against her brother, Maor, the current ruler.
Generate Backstory based on following information Character Name: Malfeas Character Race: Avvar Character Class: Spirit seer Output:
Malfeas found herself in the frozen peaks of the frost backs. There she took to the proofing of her clan, when a spirit of the fade came to like her very much and adopted her guide. Looking like she does herself. Cast out, she now finds luck with a mercenary company
Generate Backstory based on following information Character Name: Juniper 'Junebug' Masson Character Race: Elf Character Class: Wizard Output:
Junebug is a painter from the city of La Vieille. She is gifted in a particle white art that permits her to summon things she paints into reality. She joined a group of anarchists who have been looking to bring down the class of lord argents and bring equality to the lower classes. To do so, she has helped commit murder, has impersonated a noble woman, stole a thousand books from a restricted library, went to another plane where she befriended a malevolent entity, who eventually showed her shape shifting, and raised a whole part of the city into the sky to prevent it from falling to the hands of the orarch nitrum and having the rebels arrested.
Generate Backstory based on following information Character Name: Amasolintha Character Race: Elf Character Class: Druid Output:
Protector of the honey badger
Generate Backstory based on following information Character Name: Emeric, Lord Argent Character Race: Human Character Class: Immolator Output:
Emeric was the first-born child of the noble family of House Argent. His mother died in his infancy, and when he was a child, his father was killed by a mob - in his grief, he discovered his power to control fire, and escaped in the chaos with his younger sister. He spent the rest of his childhood bouncing between caretakers and learning how to rule, his sister always in tow. Then when he was eighteen, he met a young pirate who stole his heart and offered to smuggle him out of the city, in return for a small favor: help him stage an "accident" against the pirate's captain, an infamously cruel man. Emeric had long dreamed of a break from the city, though he expected he wouldn't be long ... until he went with his lover to stage the accident, and discovered that the captain was in league with the other nobles in the city to kidnap and "disappear" political dissidents and their families. In a rage, Emeric killed the noble who told him of the plan, burned down the captain's boat, and fled the city for good with his pirate lover. In the power vacuum he left behind, his sister stepped up to his seat, becoming Lord Argent in his place. Emeric, meanwhile, found belonging on the seas, among his lover and their crew, that he never had as a child. But he never forgot about his sister, the city he'd left behind, or the terrible things he'd seen there, so long ago ...
Generate Backstory based on following information Character Name: Sebak Character Race: Anuboid Character Class: Fighter Output:
he was born without his vocal chords, when he turned the ripe age of one, he was sent off on his sasur-amen, which lasts a year and a day, those that are on their sasur-amen are to learn of the world and come back to be trialed only then may they be accepted into the society
Generate Backstory based on following information Character Name: Alabaster Silverleaf the 3rd Character Race: Elf Character Class: Wizard? Output:
alabaster's grandfather made his fortune in the mining industry. whereupon alabaster's father squandered it away on prostitutes and wine. now alabaster wishes to reclaim what was lost to him, his money.
Generate Backstory based on following information Character Name: William "Dubs" Walker Character Race: Human Character Class: Bard Output:
wiliam walker aka Double Double U aka Dubs has wandered the land anoying others, and it would make sense, good luck getting Dubs to stop talking. found himself in the hold of a slavers ship
Generate Backstory based on following information Character Name: Ashta Character Race: Salamander Character Class: Immolater Output:
ashta was a jewelers wife, he was mostly drunk and ashta would be hard put to do most of the work for him. one day he came home particularily drunk and beat ashta, that is when ashta reached into the forge and pulled out a tong of flame and whiped her husband into a pulp, afraid of the consequences of her actions ashta ran away into the mountains. where a blue dragon found her put her through trials where she emerged like unto a phoenix. able to control her inner fire and fires around her
Generate Backstory based on following information Character Name: Lilith Nowhere Character Race: Tiefling Character Class: Warlock Output:
Abandoned by her family as an infant, Lilith was taken in by a local noble. She was raised to revere the dark arts, and taught that she was better than others. Unsure of her destiny, she ran away from home and lived on the streets. There, she came to realize that everyone deserved to have the chances she had had, and began her quest for a better world.
Generate Backstory based on following information Character Name: Feloren Zuunath Character Race: Triton Character Class: Paladin Output:
As the youngest daughter of the High Wizard of the small Triton Kingdom of Vuuz, Feloren never felt like she fit in with her family and their academic ways. She was a fighter, not a dusty nosed scholar! When she came of age, she took part in the traditional Deep Hunt, as all young Tritons did, but she was blessed by a vision from Tempus, God of the Deep. Feloren hunted down the white squid and laid it on the altar to Tempus, and an ethereal tentacle took her sacrifice and pulled it deep into the inky dark. Then the tentacle touched her forehead, and she had a vision of herself as a glorious defender of the temple. When she awoke, she had been marked with a sucker print on her temple, where the tentacle had touched her skin. Awoken to her duty, Feloren forswore her previous life of luxury and lived instead for the glory of Tempus. For twenty years, Feloren was a glorious defender of the faith, as strong in her prayers as in her mighty arm. However, she forgot her duty for Tempus and drank heavily the night of the Blood Tide Festival, and a mighty host destroyed the temple while she slept in the marble halls of her fatherÕs palace. The next day, Feloren woke to find that she was the sole survivor of a massacre - all Vuuzians around her had been slain by an unidentified weapon, and the temple desecrated. No trace of the killers was left behind. Crazed with grief, Feloren roamed the seas, fighting all comers, drinking dryland wine to ease her grief. She found no trace of the mysterious sea killers, and had given up hope, collapsing on the altar to Tempus to await her death. The ethereal tentacle returned, but instead of a gentle caress, it wrapped around her, crushing her nigh unto death, and dragged her through the deepest reaches of the ocean, finally flinging her above the waves and into a dryland city. Feloren fought against those drylanders who tried to touch her, until she passed out from her injuries. While she was unconscious, the drylanders took her to prison, and left her there to dry out and disappear. She awoke tied up, in the back of a cart, on her way to the Castle of the Mad Archmage...
Generate Backstory based on following information Character Name: Spiritwalker Dreamsail Character Race: Half-elf Character Class: Bard Output:
Born in Chondalewood Forest the seventh son of Northwind, he was cursed by his father's wife when she learned of his affair with a human. He joined an adventuring company that fought against a blue dragon, but they were subsequently killed in an expedition to a necromancer's fortress in the sky. Then, he was transported into a demiplane of terror, where he quested with others to find his way home.
Generate Backstory based on following information Character Name: Rory Character Race: Catfolk Character Class: Shadow dancer Output:
He was a rogue-like bard and a typical cat. But he ended up performing in the jellical ball and gained a shadow friend, so now he has become a shadow dancer. He and his band of other bards are traveling through Melodia trying not to die and winning musical competitions.
Generate Backstory based on following information Character Name: Taggin Lufah Kootoo Character Race: Gnome Character Class: Warlock Output:
Taggin Lufah Kootoo was always a curious gnome. If there was anything unknown, any questions to be asked, he would seek out the answer. That was always fine by his family and his fellow gnomes, who were more content with their own simple lives, but still encouraged his inquisitive spirit. As such, it came as no surprise when he decided to leave on his own journey of discovery. When he returned, however, Taggin was changed. He had learned things, as he had hoped, but the things he had learned were not meant to be known. During his journey and research, he uncovered dark secrets about the universe, secrets about creatures older than time, with powers beyond comprehension, and try as he might, he couldnÕt stop himself from delving deeper, learning more, until his mind broke under the weight of the truth. From there, his research led him to arcane rituals, that would allow him to tap into their dark powers. He completed the ritual, taking his first step down the path of a Warlock, but his studies had led him to one simple conclusion. If knowledge leads to madness, then madness is knowledge. It is through insanity that we become truly aware. But his inquiring mind was never satisfied. There were so many more secrets left in the world. So many dark secrets, waiting to be learned. So much madness left to uncover. So he continues to travel and study, lost and content in his own madness, but seeking to dive deeper into the sweet abyss of insanity by uncovering more truths of the world.
Generate Backstory based on following information Character Name: Da'reth Character Race: Drow Character Class: Bard Output:
DaÕreth hails from the Underdark, as Drow are known to do. As a lowborn male, there wasnÕt supposed to be much hope for him to advance in Drow society, or even survive. If he was lucky, heÕd be strong enough to join the DrowÕs military ranks, and perhaps rise moderately high enough to gain some respect before being assassinated by an underling. Yet DaÕreth was not strong of body either, at least not enough to be a worthwhile soldier. And the frequent beatings he received did little to change that, although he did grow better at dodging. What he lacked in strength, however, he made up for in strength of personality and a creative mind. Where other Drow toiled away, he found a way to get others to handle his burden, as he composed quick little rhymes and ditties. Naturally, that was looked down upon in Drow society. One day, while out on basic patrol (also known as the position most likely to result in a quick death by invading adventurers), he came upon a party of travelers. Among them was a bard, who strummed away on his lute and improvising songs that had magical effects on his companions, in a very literal sense. So DaÕreth introduced himself to the party, using his quick wit and clever tongue to convince them that he meant no harm. In fact, he assured them, the cruelty of the Drow was just a rumor spread by the outside world, that feared the creatures of the Underdark. When not under attack, the Drow were actually a welcoming species, and he would be more than happy to introduce them. Needless to say, he walked the adventurers straight into an ambush. But he picked up a few tricks from the bard along the way, and took the lute from the ladÕs dead hands. From there, he practiced the bardic arts in secret, researching from the books he pilfered from the adventurersÕ bodies. His ambush had earned him a little renown, but it was short and fleeting, and his curiosities were elsewhere. The outside world seemed to beckon to him, full of mysteries and opportunity for even a lowborn Drow such as himself. And so, on his next patrol, he deserted his post. In doing so, he let another band of adventurers through, and the damage they caused was surely enough to earn him an execution for his negligence. HeÕd tossed away any chance of ever returning to the Underdark, but he had earned his freedom, and that was worth far more.
Generate Backstory based on following information Character Name: Soren Oerkali Character Race: Aarakocra Character Class: Paladin Output:
Soren Oerkali was a typical Aarakocra, spending his days in flight and freedom. He had little in the way of aspirations, but being fit of body and charismatic, it was still assumed that heÕd do well in life. In fact, his opportunity to prove himself came earlier than expected, when a group of bandits tried attacking his hometown. Soren was the first to rush to fight them off, and the sight of an enraged bird-man, swiping away with his talons, was enough to frighten off the invaders. Naturally, praise was heaped upon him afterwards, because why would it? He was, after all, the hero of the day. In fact, his fellows were beginning to compare him to the paladins who patrolled the countryside, fighting evil wherever they found it. That sounded like a pretty good career path to Soren. After all, paladins fought in the name of righteousness, so if he became a paladin, he could fight as much as he wanted, and it would be the righteous thing to do. The logic, he determined, checked out. After saving up enough to afford weapons and armor, Soren made his debut as the Òpaladin of the skies,Ó as he liked to call himself. Sure, he wasnÕt entirely sure what being a paladin entailed, or what heÕd have to do to truly become one, or the great risk he was taking on himself by journeying out into the unknown with no formal training or experience, but he was fairly certain heÕd be fine. After all, there was evil to smite, and he was looking forward to starting the smiting.
Generate Backstory based on following information Character Name: Yorelin Character Race: Wood elf Character Class: Rogue Output:
DonÕt bother asking Yorelin what his full name is, he wouldnÕt remember. After all, his family name was taken from him the same time his family was; the fact that he even remembers his first name instead of just ÒCabin boyÓ is a blessing, although he could be remembering it wrong anyways. At a young age, his elven outpost was attacked by a band of raiders, who slew his family and took him as a prisoner. He was handed from captor to captor for a while after that, until he ended up enslaved by the Drow pirate, KirthÕet. He was to be kept as a cabin boy for a short while, until they next returned to the Underdark and made him an offering to the spider goddess Lolth. That return trip took longer than anticipated, though, so he spent a good amount of time on the ship, where he had to learn to steal whatever he could to survive - food to keep through the day, a blanket to keep through the night, and whatever else he could to keep his hopes alive of ever making an escape. In secret, he watched the pirates fight, and tried his best to pick up on their swordplay as well (though any time he was caught doing so, he was then used as a training dummy by the rest of the crew). One day, however, he did manage to make his escape. In the middle of a raid, he let himself get knocked overboard, and swam to safety as far as he could. There, he washed up on the Sword Coast, a battered Elf, but a free Elf. One would think that his life would have taught him to be compassionate to those not as well off as him, to compensate for the cruelness that he was shown. One would be wrong, in such a case. For he had grown hardened, and greedy, and after losing all the world had taken from him, he was determined to take all that he could, wherever he could, from whoever he could. Other people had done nothing to help him; other people had used him and sold him. So why should he care for anyone else? No, other people were just tools to be used, and a disarming smile while calling them ÒfriendÓ was the best way to use them. After all that he had been through, Yorelin was hard to phase, and learned to keep a smiling poker face in any situation. His time on the high seas among pirates had made him an expert smuggler as well, which he took as his profession. But should his possessions be put at risk, heÕd show no mercy nor kindness, and when given the choice between riches and the wellbeing of other people, heÕd pick riches every time.
Generate Backstory based on following information Character Name: Ereldril Character Race: Half-drow Character Class: Wizard Output:
To look at the history of a Half-Elf, one must first look at their parents, especially in the case of a Half-Drow such as Ereldril. How could it be that a Drow and Human could consummate, given the nature of Drow society? EreldrilÕs mother was a Drow from a decently ranked house in Menzoberranzan; not high enough for a place in the council, but well enough to get by with decent respect. As such, the house could often afford certain status symbols, such as one-time adventurers turned slaves. It seems thereÕs never an end to the adventurers seeking to root out evil by venturing into the Underdark, but so many are unprepared for the dangers that await within. So when one human expedition was captured, their captors opted to sell them to nobles; a fair amount of noble houses enjoyed forcing lesser beings to bow to their whims, and once they grew bored of their slaves, they made decent sacrifices to Lolth. That was how EreldrilÕs parents met, with his father as captive to his mother. The strong-willed adventurer was not easy to break, and often required some charm or domination spells to be fully compliant, until a combination of the constant magic manipulations and Stockholm Syndrome made him eager to serve his mistress. Naturally, such affection disgusted the Drow, who found increasingly life-threatening tasks to give her slave. Yet he carried them all out, time and time again, proving himself particularly hard to kill, so long as he could win her favor. Eventually, in a moment of curiosity and weakness, she decided to lay with the human. Thus, Ereldril was conceived. For a Drow noble to give birth to a vile half-breed would normally be enough to make her house not only lose LolthÕs favor, but lose its standing altogether. So EreldrilÕs birth was kept secret, and after much prayer, it was decided that the house would maintain LolthÕs favor only so long as Ereldril remained a true Drow. Naturally, his human father had to be sacrificed to Lolth as part of the deal. Thus began EreldrilÕs upbringing, to the same harsh standards as any Drow, and then some. With his Human blood, he lacked certain talents that came naturally to other Drow, though fortunately he inherited the natural ability to cast certain spells. He was expected to always have Disguise Self cast upon himself before going outside, so as to hide any signs of his Human heritage, and only show his true face to a very select few. Among those few were the houseÕs weapons master and mage, who trained him from a young age, as they would any other Drow children of the house. What Ereldril lacked in physical strength, he made up in finesse and quick-thinking, and he quickly took to magic and light weapons. Together, his instructors taught him the way of the Bladesinger, seeing his natural talent for weaving weapons and spell craft. Of course, Lolth later had them both turned into Driders for teaching Bladesinging to one who carried human blood, but that came long after. Eventually, a unique opportunity came to Ereldril, as his house was tasked with connecting with a certain faction outside of the Underdark. Fearing the light of the sun, many Drow declined to leave, but Ereldril realized that this was one case where his Human traits could perhaps come in handy; as a Half-Drow, his Darkvision wasnÕt nearly as great as that of his kin, but he in turn lacked their sensitivity to the sun. As such, he was chosen as the houseÕs representative, and went to the surface, where he eventually joined the LordÕs Alliance. By forging an alliance between his house and those in the faction, he could provide his family with a link to the world outside the Underdark, and several important connections they could later use.
Generate Backstory based on following information Character Name: Phyll Nerkon Character Race: Human Character Class: Wizard Output:
When Phyll was a young child, he was part of a caravan with his family. His father was a merchant, not one of much wealth, but he did well enough for them to get by; he sold gear to adventurers, but he never thought heÕd be caught up in any epic battles himself. Of course, the caravan was attacked by an evil necromancer and his army of the undead. Traveling heroes managed to save the day, but the moment stuck with Phyll. ÒWhy should undead only be used for evil?Ó he wondered. ÒThink of all the good they could do if utilized right.Ó He realized the the undead could serve more purposes than just attacking caravans and guarding evil lairs. There are plenty of tasks that skeletons and zombies could be put to work at - street cleaning, security, plowing fields, the list goes on. So Phyll began studying to be a wizard; he was an intelligent young lad, so his family used what money they had to get him books on magic that he diligently poured over, until he began getting a grasp of the basics of magic, with the focus of his studies on necromancy. Eventually, he was ready to head out and explore the world. Phyll has a dream for the future, a world where the undead are used to carry out societyÕs menial tasks, allowing a degree of comfort for all who live in it, and the freedom to pursue their passions. In return for fulfilling, safe, and comfortable lives, people would willingly allow their bodies to be used after death as the undead workforce for a time, paying back the society that has provided for them. Of course, consent is always important, particularly when animating the dead. So donÕt be surprised if he asks early on if youÕre okay with him animating your corpse should you die during the quest, at least until they can find a cleric to properly revive you.
Generate Backstory based on following information Character Name: Thelaw Jujurex Character Race: Goliath Character Class: Paladin Output:
Once, a band of goliath barbarians ventured down from their home in the mountains to raid a nearby village. Unfortunately for them, the village just so happened to be home to a band of paladins, united as members of the Order of the Gauntlet. Suffice to say, the raid did not go well. By the time it was over, only one goliath still lived: a newborn child, carried into war on his motherÕs back. The paladins agreed that, though his kin may have been invaders, the child was blameless, and decided to raise him as a member of their order. So the child was raised, a goliath among humans (and the occasional elf and dwarf), to be a paladin like no other. Strong, fearless, and utterly devoted to upholding the law. Should any break societyÕs rules under his watch, he had the might and the guidance to be judge, jury, and executioner. He is the shield that protects order, and the sword that delivers its judgement. He is Thelaw Jujurex, and he delivers justice in the name of the law.
Generate Backstory based on following information Character Name: Lilth'et Character Race: Drow Character Class: Cleric Output:
LilthÕet is the younger of twin sisters, born to a priestess of Lolth. Naturally, her mother raised them both to follow in her footsteps, while slowly working to earn her place as the matron of the house over her own sisters. (As Drow, of course that included a fair amount of poison and backstabbing, but thatÕs only natural.) LilthÕetÕs older sister, KirthÕet, decided she had other plans. Though still loyal to the spider queen, she felt her talents were best used outside of the Underdark, and went off to become a pirate, of all things. Yet she managed to consistently deliver goods and sacrifices to the family, so Lolth remained pleased. LilthÕetÕs mother would never see her dream of becoming the matron fulfilled, as she came down with a nasty case of dagger to the throat. That left LilthÕet herself to carry on as sheÕd been raised, continuing her unceasing servitude to the spider queen and scheming her way to the top of the house. She was good, too. Quite good at maintaining LolthÕs favor, not being around when her rivals happened to perish, and avoiding would-be assassins of her own. So good, in fact, that the houseÕs matron took notice of her skill and ambition, and decided to give her a special mission, well outside of the Underdark. So LilthÕet was sent to join up with the Zhentarim, and carry out some missions for the faction on behalf of her house, in return for certain favors from the family. Though she was certain that it was only a means to get her out of the way, she still had to carry out the assignment as ordered, and thus made her way to work with inferior species, where surely she would shine as a prime example of what a Drow priestess should be. Some Drow head to the surface to escape the evil of their race. She embodies the evil theyÕre fleeing from.
Generate Backstory based on following information Character Name: Maurice Character Race: Kenku Character Class: Bard Output:
Heroes have songs sung in their name. This is no secret. Those who vanquish evil and save the day are forever remembered in poetry and music, tales of their brave deeds echoing through taverns, around campfires, and in the ears of those who hear them. A young kenku grew up listening to those songs, and could repeat them backwards and forwards at a momentÕs notice, as kenku do. HeÕd spend hours around taverns and courtyards, listening to the remarkable tales the bards sung of - the man called Jayne, the continuing story of Bungalow Bill, and the story of St. Jimmy, to name a few. Every drinking song, from BinkÕs Sake to songs about pina coladas, reached his ears as well, though nothing engaged him as much as songs about heroes of renown. The kenku wanted nothing more than to be the hero of such a song, and he studied the bardic arts, repeating every song he heard to perfection. There was only one problem: he couldnÕt come up with his own. Kenku, after all, are cursed to have an absolute lack of creativity, so while he could play back anything, he couldnÕt compose one for the life of him. Well, thereÕs only one solution to that: heÕd need someone else to write a song of his exploits, and to do that, heÕd have to have some exploits in the first place. So he set out on a journey of his own, hoping to be the very best, like no one ever was, so that people would one day sing his name. Some people call him the space cowboy. Some call him the gangster of love. Some people call him Maurice, Ôcause he speaks of the pompitous of love.
Generate Backstory based on following information Character Name: Yan Character Race: Human Character Class: Stalker Output:
Yan is a member of the Phasewinder Guild, an organization devoted to preventing the malicious magical manipulation of time. Although he's a human, most of his comrades are planar beings of pure law and logic, offering him few opportunities to embrace his emotions. The guild is based in Kaliopteris, a secluded bubble of space somewhere in the outer planes, near the realm of the lawful deities. Kaliopteris was once, itself, a being named Kaliopter who believed so deeply in ensuring the safety of time that he committed his very being to creating the guild and its home. Yan came to "join" the guild by happenstance. While investigating a temporal anomaly in a far-off realm, a group of agents found a timeline on the verge of collapse after a magical curse was triggered by the birth of a king's first child. Everyone and everything that existed before the child's birth was doomed, but the child could still be salvaged. When the agents returned to Kaliopteris, they had no choice but to raise the orphaned child as one of their own, naming him Yan. Being one of the only humans in the guild, Yan found it an odd fit. He could never be quite as cold or calculating as his purely logical comrades, and his curiosity sometimes left him at odds with his superiors. Shortly before he was cleared for field duty, however, he discovered the case file detailing the destroyed world and timeline he was to be born into. Struck with conflict, not content to live a life unfit for a creature of emotion, Yan jumped into a foreign timeline on a routine mission before destroying his temporal anchoring device, leaving him stranded in the material world and among his own people. From there, he sought a way to live a relatively normal life, doing things the way normal people do, living in a community and making friends without having to skulk around behind the curtains of history. Still, it's been hard to leave his training and habits behind; socializing has been particularly difficult. He wants to matter, and to be remembered.
Generate Backstory based on following information Character Name: Oswin Character Race: Elf Character Class: Cleric Output:
As a child he was sent to live alone, tending a remote shrine to the god of earthly life. On his 127th birthday, he finally grew too restless and decided to leave. Now he's entered the big city, devoid of social skills.
Generate Backstory based on following information Character Name: Iorad Character Race: Human Character Class: Fighter/rogue Output:
Iorad was born in Chornak, a distant outpost of Sundabar in the Nether Mountains. Originally a settlement of dwarves and humans, it fell to the Thousand Fists orc tribe over four generations ago and the survivors were enslaved. There had already been mixed blood between the dwarf and human populations, and some orc blood passed into the slave population as well. Though he seems human in stature and most features, Iorad has a powerful, stout build and an unusual gray cast to his skin, perhaps a hint at mixed ancestry. The lives of most slaves were short and brutal, and Iorad often fought both with the orcs to fend off the monstrous threats in the mountains, and against the orcs to protect the weaker slaves. The settlement was ruled by Rugud the Howler, an orc with some shamanic power. In Iorad's teen years, a party of Bloodaxe Mercenaries from Sundabar found the lost outpost, and battle ensued. Iorad helped drive out the orcs, but Rugud collapsed a cavern, escaping and killing most of the other slaves. Iorad returned to Sundabar, finding work with his immense strength until he was found by Teppers, a halfling leader of a mercenary party called the Death Caps. Teppers' tall tales and fine mushroom wines enchanted Iorad, and he joined his mercenary group, along with Hawktree the human ranger and the elven siblings Llideth and Bealias. Iorad traveled with the Death Caps for many years, content to follow a clever leader and enjoy the entertaining atmosphere they had at camp. However, he was easily fooled and grew to love gambling, quickly losing his wages at any new town. On one occasion, the Death Caps were hired to protect a secret location for the trade of rare magic items. Iorad, however, found himself in debt to a Zhentarim woman named Tatarra the Red Glove, who ran the gambling establishments in the nearest town. In exchange for relieving his debt, Iorad divulged the secrets of the location and its defenses. The Zhentarim acted on this information to strike mercilessly, slaughtering the other Death Caps and the merchants. Iorad was left alive, taunted by Tatarra, and fell into a vagrant and meaningless life until he met Augustine, saving him from a giant serpent in a ruin in the Southwood.
Generate Backstory based on following information Character Name: Juanfendrel Pedrolofar Character Race: Elf Character Class: Rogue Output:
Elf assassin from Mexico, sworn to climb over the wall of Mordor.
Generate Backstory based on following information Character Name: Bear Character Race: Bear Character Class: Druid Output:
Originally a circus bear, a slight magical accident gave Bear advanced intelligence. He escaped his captors and ran into the woods where he was found by druids. Intrigued by the talking bear, they began to teach him druidry (although he had to take winters off). Now Bear travels the world promoting the rights of wildlife and searching for the most delicious salmon.
Generate Backstory based on following information Character Name: carlos Character Race: Dwarf Character Class: Thief Output:
thought he was cool, but had to work in AV
Generate Backstory based on following information Character Name: Jun Character Race: Human Character Class: Card dealer (d&d homebrew) Output:
Jun grew up in a ordinary town, and at the age of eighteen left home.Soon to find himself in a bar playing a game of cards, in 30 seconds his opponent won Jun asked how he did it, and he said that he would teach Jun the ways of card magic.So after 2 years of training, he could defeat someone with a deck of cards.
Generate Backstory based on following information Character Name: Vanora Character Race: Human Character Class: Rouge Output:
Was born a tree
Generate Backstory based on following information Character Name: Nixie Character Race: Dwarf Character Class: Barbarian Output:
Rides rocks into battle
Generate Backstory based on following information Character Name: Oliverius Selwyn Averill Porter Character Race: Human Character Class: Fighter Output:
Ollie's upbringing before the attack on Emon was, for the most part, a charmed existence. Born to a wealthy family of academics, it was assumed early on that Ollie, the second oldest child, would continue on the grand tradition of the Porters. While Ollie did very much enjoy study, they found themselves not only wrapped up in tomes of history and magic, but also fictional works of great heroism. The idea of being in the back lines - at best - slinging magic spells quickly lost its appeal, though they dutifully, for a long time, at least studied as their parents asked. Enrollment into the Lyceum was a given - practically a family tradition. Ollie got good marks, but constantly felt a pull of wanting to do something more than sit among books their entire life. Troubled by the pulls of obligation and choice, they spent much of their childhood silently miserable. They likely would've remained that way, too, if not for him happening upon a duel in the streets of town. Ollie was utterly enraptured by the scene. The winner dispatched the man with a few clean motions, leaving the thug unconscious on the ground. While most went on their way after things settled, they quickly went over to introduce themselves to the Half-Elven woman who they'd come to know as Eliora. Eliora, a woman recently retired from military life, was amused at this young scrap of a person asking her to train them to be as good as she was with the sword for coin, but their clear drive was enough to grab their interest. The amount they could pay up front didn't hurt. Eliora would become a good friend and mentor as Ollie proved themselves to be more than just a child trying to play hero. They threw themselves into swordsmanship like they threw themselves into anything - with an almost insatiable drive to be the best at it. Still, having to hide the training created a bit of a double life for them, and they quickly started to find it overwhelming to juggle both the side of them that wanted to be an academic and learn about the arcane and the side that wanted to become the hero they always dreamed of being. What's worse, their parents found out about their little trips into the city to train and didn't take it well. After the discussion devolved into a fight, their relationship was strained to a breaking point. Refusing to give up on their dreams, they decided to go beyond their schooling - which really offered them nothing for their problem - and visited the local curiosity in town. Gilmore had quite a reputation among students, and it was clear very quickly why. The man was easier to talk to than Ollie ever imagined such a known figure could be, and they found themselves confiding in him what was happening and what they wanted to do - to find a balance somewhere. After considering the dilemma, they went into the back and returned with a book that was as old looking as some of the oldest in the Lyceum's library. This might be of use, he promised. He hadn't been lying. Enchantment had always been a bit of a focus subject for Ollie, and the book, written by an unknown author who Gilmore could only say was probably from the Rifenmist Peninsula area, spoke of something that went far beyond that. They realized they could build on what was clearly someone's unfinished research on the topic, which they realized just in time for all hell to break loose. Thordak changed everything. Suddenly they were thrown out of their comfortable student life and he could do nothing but watch it all burn. In the ensuing time between the attack and the taking back of Emon, Ollie quieted the panic of losing contact with literally everyone they cared about by throwing themselves into their research. They realized they could essentially use runes on his weapons, armor, and even body to tap into their innate magical talents. Though the ensuing time often involved failures at best and near brushes with actual injury at worst, they eventually found success. Their training with the arcane as well as their martial training finally found a connection point. It became their project, their obsession. When it became clear they would have to mark their body to get some of the magic spoken inside to work, they didn't hesitate, even though the Academy would've expressly forbade it. It didn't take him long to unlock the secrets of the book, and he found reason to believe that perhaps it wasn't the only one. Perhaps there was still things yet to find. When the Academy began asking for volunteers to go to the corners of the world to begin rebuilding the Academy's lost libraries, they were among the first to sign up, surprising even their teachers when they chose one of the most dangerous assignments - into the Rifenmist Peninsula. It was of course on purpose - they knew, after all, the book they'd been given had been found in that area. With little reason to question their motives, they agreed to allow them leave from the Academy for more...hands on experiences. They weren't stupid, though. They knew it wasn't a journey they could take alone. When it was clear none of their fellow peers had any interest in the area, they turned to a tavern to see if anyone was looking for a shield while traveling. As it turned out, there was...
Generate Backstory based on following information Character Name: Renos Agurto Sitorus Character Race: Halfling Character Class: Fighter Output:
A good thug. How? It was possible in Indonesia.
Generate Backstory based on following information Character Name: Modun Stiggle Character Race: Monk Character Class: Goblin Output:
He was a lost from his tribe. He tried to find a way, but ended up in a monastery. There, he was hypnotized to learn the Asian martial arts. After finished the training in three years, they kicked him out the monastery. Now he is a confused-and-lost traveler.
Generate Backstory based on following information Character Name: What Zit Tooya Character Race: Human Character Class: Bard Output:
KEKEKEKEKKEKEKEKEKKEKEKEKEKEKKEKEKEKEKEKKEKEKEKEKEKKEKEKEKEKEKKEKEKEKKEKEKEKEKEKEKKEKEKEKEKEKEKEKEKKEKEKEKEKKEKEKEKEKEKEKKEKEKEKEKEKKEKEKEKEKEKEKEKEKEKKEKEKEKEKEKEKKEKEKEKEKEKEKKEKEKEKEKEKEKEKEKEKEKEKEKKEKEKEKE.....Okay, here is the real story. The guy was a mysterious guy. Nobody knows who he was, or how he got to be known. But one thing for sure, he KEKEKEKKEKEKEKEKKEKEKEKEKEKEKEKEKEKEKKEKEKEKKEEKKEKEKEKEKKEEKEKKEKEKEKEKEKE Yes, he's crazy.
Generate Backstory based on following information Character Name: You Character Race: Human Character Class: Choose one Output:
There was a legend of a man. Named You. No certain class, no certain motives, but he became a real adventurer.
Generate Backstory based on following information Character Name: Grelk Fitzzilioni Character Race: Half-orc Character Class: Barbarian Output:
Grelk was born the bastard son of a noble woman and an orc. The noble woman's husband believed Grelk to be his child until Grelk grew fangs. At that point he was banished. Grelk moved in with gnomes until he was about 17 when he joined an orc war band. He soon grew to dislike orc life and missed the comforts of civilization. He is now about 24 and discovering the joys of being a wondering adventurer.
Generate Backstory based on following information Character Name: Vanya danaco Character Race: Elf Character Class: Druid. Output:
She is the daughter of two wealthy sailors and traders from the water ashari island of veshra. She worked for many years above the ship Lady Danacos Favour and has now take up work as a monster slayer to earn enough money for her own ship.
Generate Backstory based on following information Character Name: Whirl Character Race: Air genasi Character Class: Monk Output:
Left at the door of the monastery one stormy night, Whirl grew up among the predominantly human worshippers of Chaundi. Because of this, unlike other air genasi, Whirl lacks the disconnected pride for their race and it instead emerges as a single-minded devotion to fulfilling the teachings of Chaundi. Their drive to self-sacrifice is fiercely competitive, much to the annoyance of their human fellows. Whirl's air genasi nature is a source of pride for them. Despite their constant attempts to help, their village never fully accepted them. Their race was too foreign and their origin too unknown for full trust. With their pale blue-tinged skin and hair that blew in a breeze even indoors, Whirl was a familiar oddity. At the age of 16, they went to a larger town where an elven woman familiar with the genasi designed and gave Whirl distinctive tattoos on their face and arms. Strong and swirling white ink swoops down their forehead and along their cheek bones while straight lines run down their arms. Speaking with the elf woman gave Whirl some insight into their race and culture and they got the tattoos to bring them closer to that distant history. Whirl set out at 18 to help the needy and to bring peace where ever they could. They began to follow the Way of Tranquility, seeking to bring understanding to the daily struggles of the people. In battle, Whirl is fiercely focused against evil entities, but usually tries at peace with non-evil beings.
Generate Backstory based on following information Character Name: Acqaeous Character Race: Undine Character Class: Bard Output:
Acqaeous grew up in an undine enclave, learning magic and the arts from the many adults of the colony. He grew enamored with the heroes of the stories he heard, and nearly equally enamored with the writers of those stories. He grew an interest in writing the perfect story, either spoken or acted aloud. He deemed that his main character would be himself, so when he reached adulthood he set out with his book and quill, eager to participate in an adventure worthy of being passed down and retold for centuries.
Generate Backstory based on following information Character Name: Myekal Character Race: Tortle Character Class: Monk Output:
Raised by a dragonborn Barbarian Warlock Pirate, Myekal is trained in martial arts by his sensei a wererat druid. He now seeks to emulate the adventures of his foster fathers.
Generate Backstory based on following information Character Name: Elezar Agnarrsson Character Race: Half-orc Character Class: Cleric Output:
Elezar was born and spent her early years in a human village that was only an hourÕs walk from a permanent orc encampment. Her father had Rushed into marriage with her orc mother after the death of his first wife, who was human. Elezar grew up with an older human half-sister, Gudrun. Then when Gudrun was 15 and Elezar was 7, their father disappeared in the company of other adventurers while on whag he told his wife and daughter would be a short business trip. Gudrun, who had formerly doted on Elezar, decided that Elezar and her orc mother were the reason that their father had left. Gudrun left at the age of 18 to become a knight in the service of the Order of the Lightbringer, while Elezar was taken to live in the orc encampment and trained to become a cleric of Gorum. ElezarÕs mother remarried within the orc tribe, and arranged a marriage for Elezar, who by that time had come of age and was the finest and fiercest warpriest of Gorum that the tribe had ever seen. Elezar ran away from her tribe in order to avoid the marriage, and eventually found herself among a group of adventurers sailing for a mysterious continent to the east.
Generate Backstory based on following information Character Name: Alyssana Grace Hearthburn Character Race: Aasimar Character Class: Paladin Output:
Born to a family of Bahamut disciples, I, Alyssana Grace Hearthburn am the daughter of a Cleric and High Priestess of the order. Having two other siblings, one being my twin sister Kariana, and the other, an elder brother of 5 years, Mathias. We were raised to follow in our parents footsteps among the clergy though Mathias was resistant and I wasnÕt too interested. Our home, the temple, was located in the Castle district of the capital city Orphia. We were looked upon in high regard by everyone in the city, including the King. Mother and father were always busy in matters of church and state so we grew to see other members of the clergy as more of a family. Growing up, my sister and I were the best of friends while our brother grew distant, and would avoid being around us as much as he could. Often I would catch Mathias sneaking off somewhere and I would follow. He would make his way to an abandoned cellar where he had stacks of books. There he would spend hours on end reading and what seemed to be him attempting magic. One night he caught me as I knocked something over watching him from the doorway, he spun around and launched a ball of fire in my direction, hitting the stone wall beside me. ÒWhat are you doing here?!Ó He yelled. ÒI-IÕm sorry big b-brotherÉ I was just curious..!Ó I replied as he stomped over and grabbed my wrist. ÒDonÕt tell ANYONE what you saw!Ó he replied as he started dragging me back to the temple. The years passed, I told no one about what I saw, though I donÕt know why he was so secretive about it. I would often go and hang around soldiers as they trained, and I liked to try my hand at different weapons they had laying around. I got decent at a few but I didnÕt quite find anything I was good at. My sister spent her time doing what our parents wished and learned the ways of being a cleric. I studied it as well but I was not as diligent as her nor as skillful. On the eve of Kariana and my sixteenth birthday alarm bells started ringing in the dead of night waking everyone up. There was smoke in the air accompanied by the sounds of fighting. Kariana and Mathias were nowhere to be found. Rushing out, there was flames and bodies everywhere, but not all the bodies were still. The guards were cutting down troves of undead, yet they kept coming. I grabbed a sword off a fallen guard and went searching for my siblings. After I had looked everywhere within the temple I remembered the place I had followed my brother to years ago. I made my way out of the temple grounds and into the city, where things were just as bad as inside. Using all I had learned I made it with only a few scratches and found the door locked. ÒBrother! Kari! Are you in there?!Ó I yelled as I pounded on the door with my fist. There was no reply but I could hear sounds coming from within. Throwing my shoulder into the door a few times, I managed to burst into the room, where I happened upon a horrific scene. The room was aglow in unnatural lights, with sigils and runes painted everywhere in what seemed to be blood. Mathias was standing there with his back toward me over an alter that was not there the last time I had been here. Staring for a moment I suddenly was able to recognize that upon the alter laid Kariana, motionless, but a horrified look on her face. ÒAh, took you long enough, dear sister. IÕm sorry to say youÕre too late, youÕve missed all the fun!Ó Mathias said as he slowly turned to me. He was completely covered in blood and in his hand he grasped a still beating heart. ÒI was hoping you would be first, but it seems the fates chose our dear sister instead.Ó He said with a large unnatural smile creeping along his face. I stood there, speechless, tears starting to well in my eyes and I started to stumble towards him. Before I could get close, the heart, still beating started to be surrounded by a purple miasma then burst into a hellish flame. ÒAh, donÕt worry.Ó he said in a cheerful voice. ÒOur dear sister wants to greet you as well!Ó With that her body convulsed violently for a moment, then sat up, turned on the table and stood there. Her face still frozen in horror and her chest cavity was exposed as if something had burst forth from it. ÒWHY HAVE YOU DONE THIS MATHIAS?!Ó I screamed at him while tears were falling from my eyes like waterfalls. ÒWHAT DROVE YOU TO THIS MADNESS?!Ó ÒMadness? No. THIS IS NOT MADNESS! I WILL SHOW YOU, OUR PARENTS, EVERYONE WHAT TRUE MADNESS IS!Ó He replied screaming back at me. With that my sisters body ran towards me, distorting itÕs features, her legs elongated and twisted, spines started protruding along her back and arms. As she swung at me, her fingers grew into long claws and her eyes went black. Before I could react she sent me flying backwards into the wall hard enough to crack the stone. ÒYou see sister, donÕt you think sheÕs more useful like this? You will turn out even better! Mother and Father wonÕt be able to ignore me any more!Ó he exclaimed walking over to me. Time seemed to stop. For a moment I laid there in silence in a pool of my own blood. The pain wasnÕt present, and there was no sound for what seemed forever. Then out of nowhere a voice, ÒI task you with cleansing this blight your blood has wrought upon the world. End those that would corrupt the world and the natural order and be a protector of life.Ó As the voice faded my body felt as if I was being embraced, it was warm and my body seemed to knit itself back together. Then time flowed again, my brother stood over me with my sister, who aside from her face with the same frozen look, was unrecognizable. I stood up, grabbing my sword, and turned to face him. ÒOh you still have some fight left in you? He sneered. ÒWeÕll have to fix that then, dear sister, if youÕd please?Ó And KarianaÕs body lunged forward again. Before I knew I reacted, my blade bathed in a radiant glow and in one swift motion removed her head, ending the flourish with me standing in front of my brother and the sword through his chest. With a shocked look on his face he spat up blood on to me. ÒHehÉ Well IÕll be seeing you shortlyÉ DearÉ SisterÉÓ Where his last words as we both collapsed to our knees. I stayed there sobbing, for what seemed like ages, until I passed out. When I awoke I was in my mothers bed, an acolyte was sitting by the door reading a book. She took notice of my stirring and ran out of the room yelling for my mother. Moments later my parents, along with a few others from the clergy walked into the room. I sat up, but before I could say anything my mother rushed over and wrapped her arms around me. ÒWhere is Kariana? Where is Mathias? Please tell me I was only having a nightmare...Ó I uttered in a raspy voice. With that she squeezed me harder and I could hear a couple of the priestessÕ crying. ÒTheyÉ are gone. We thought we had lost you as wellÉ YouÕve been asleep for over a week now and even my gifts could not wake you.Ó Mother said as she pulled back to look at me. ÒIÉ Something, someone spoke to meÉ I think it was BahamutÉ They felt warmÉ Like thisÉ Oh! What about the undead that was attacking?!Ó I asked, concerned. Father walked up, handed me a cup of water and said ÒThey were dealt with. There were plenty of injuries but...Ó Mother interrupted him with ÒThere will time for that later, for now let her get her strength back.Ó After that I had explained everything to them that I had witnessed, going back to me following him years ago. They did not doubt what I told them about hearing a voice. They also explained to me that after the fighting had ended they could not find us so they used a spell to lead them to us. Staying silent on what they saw, they told me that going through things in the room it was uncovered that the undead were MathiasÕs doing but he was being taught, coerced by another. As they spoke, my eyes uncontrollably started to well up once more. They decided that was enough for now and had me rest some more. Time passed, and I felt as if my task the voice had given me was not over yet. I started training in the ways of the paladins, there are several oaths one can take but there was one that stood out to me. An obscure oath that not many followed because of how it seemed to be of a more sinister nature. However it fit perfectly with what the voice had asked me to do. This was the Oath of Death. Many see it as something to fear, however death is only natural, and those that would disrupt the order should be ended. Though not entirely happy with my decision, my parents did not try to stop me. I never let the events escape my mind, but instead of letting them chain me down, I used them to fuel my actions. In my brothers notebooks he would detail his encounters with his benefactor, a man who used the name Carthapilus. The notes told of long rants the man would go on about society and how people who did not use their life to the fullest did not deserve it. Though unsure of how accurate the accounts and descriptions of the man were, I had memorized them and kept the books on my person at all time, in search of this man. More years passed, with my training completed I went traveling with a group of adventurers. We had our ups and downs but we became good friends, helping people, exploring dungeons, etc. Along the way I gathered more clues on the man I hunted. I also grew close to one of the men traveling with me by the name of Timon Court. He was a roguish sort, devilishly handsome, yet withdrawn from most interaction with other people. We shared our pasts and eventually decided to share out future. Getting married in my home city, with my mother being the one to head the procession. We wanted a small ceremony but with who my family was and the good our group had done there were countless people there. Afterwards we continued with our companions on our journeys, though a few months later we learned I was pregnant and decided for the time being we would take a break. My daughter was born to us when I was twenty one and we named her Aislin Kari Hearthburn. Three years had passed before my restlessness couldnÕt be quelled any longer and I set back out. Timon stayed at our home, he felt his days adventuring were over. In my travels we discovered the man I was looking for was a disgraced baron lording over a secluded city in the mountains. Hordes of undead patrolled the streets but they weren't attacking the people, who looked disheveled and worn down. Not daring to take on the hordes with only the handful of us we stealthily entered and talking to people found there was an underground resistance. We devised a plan for an all out attack, they would deal with the undead while we entered the manor and dealt with Cathaphilus. The battle wasnÕt that long, the undead he commanded were many, but weak. He himself was no fighter, when he was beaten and bleeding out, I told him who I was, his only reply was a guttural blood filled laughter. I had finally finished what I set out to do so long ago but I didnÕt know if I should have felt relieved or frustrated. I returned to my home and family with the news, deciding that my life on the road with finished. I visited the graves of my siblings often, told my daughter stories about the good memories I had with them and about my travels as she grew. I took up new responsibilities in the monastery such as teaching new acolytes and acting as a midwife to those in the city. One night while taking my bath, there was a noise behind me. I figured it was Timon coming to join me. The figure knelt down behind me, wrapped one arm around my neck and plunged a blade into the underside of my skull. I then woke up on an alter, with 3 others in a cold, desolate world.
Generate Backstory based on following information Character Name: Lerion Character Race: High elf Character Class: Wizard Output:
Acolyte
Generate Backstory based on following information Character Name: Zahav Character Race: Woven person Character Class: Vigilante Output:
Created from the shadow of a machine that makes angels, Zahav knew their purpose - to bring Light and Justice to the world - from the moment they were born. By day, they're an average town guard with a fluffy cat. By night, they're Gilded Word, champion of Good.
Generate Backstory based on following information Character Name: Will Character Race: Human Character Class: Rogue Output:
Now, this is a story all about how My life got flipped-turned upside down And I'd like to take a minute Just sit right there I'll tell you how I became the prince of a town called Bel Air In west Philadelphia born and raised On the playground was where I spent most of my days Chillin' out maxin' relaxin' all cool And all shootin some b-ball outside of the school When a couple of guys who were up to no good Started making trouble in my neighborhood I got in one little fight and my mom got scared She said 'You're movin' with your auntie and uncle in Bel Air' I begged and pleaded with her day after day But she packed my suit case and sent me on my way She gave me a kiss and then she gave me my ticket. I put my Walkman on and said, 'I might as well kick it'. First class, yo this is bad Drinking orange juice out of a champagne glass. Is this what the people of Bel-Air living like? Hmm this might be alright. But wait I hear they're prissy, bourgeois, all that Is this the type of place that they just send this cool cat? I don't think so I'll see when I get there I hope they're prepared for the prince of Bel-Air Well, the plane landed and when I came out There was a dude who looked like a cop standing there with my name out I ain't trying to get arrested yet I just got here I sprang with the quickness like lightning, disappeared I whistled for a cab and when it came near The license plate said fresh and it had dice in the mirror If anything I could say that this cab was rare But I thought 'Nah, forget it' - 'Yo, homes to Bel Air' I pulled up to the house about seven or eigth And I yelled to the cabbie 'Yo homes smell ya later' I looked at my kingdom I was finally there To sit on my throne as the Prince of Bel Air
Generate Backstory based on following information Character Name: Immeral Liadon Character Race: Half-elf Character Class: Sorcerer Output:
As a child, he was exposed to large quantities of shadow magic in an accident, which granted him his powers as a sorcerer. However, the darkness which gave rise to his power also dulled his emotions, resulting in a True Neutral alignment. He now fights the darkness so that nobody else has to go through this.
Generate Backstory based on following information Character Name: Lucas Character Race: Human Character Class: Fighter Output:
He's the second son of a merchant. He always knew that his brother would inherit the family business and was fine with that. Lucas travelled with the caravans learning that part of the business and how to fight. When their father died the older brother cheated Lucas out of most of his inheritance and firing Lucas. Lucas is now traveling as an adventure until he figures out what to do next
Generate Backstory based on following information Character Name: Skyrarr Windseed Character Race: Aarakoca Character Class: Cleric Output:
After the Orcs and Giants invaded her homeland she traveled with fellow refugees to human cities where she learned of the human gods who's priests had convinced the cities leaders to let them stay and decided to dedicate herself to the new god and gain the strength to help regain her homeland by adventuring
Generate Backstory based on following information Character Name: Muspell Heavyhand Character Race: Gnome Character Class: Wizard Output:
Muspell Heavyhand is a deep gnome wizard specializing in illusion magic but also partial to evocation and abjuration spells. He is hunchbacked and burn-covered, and the left side of his face is paralyzed in a grimace. Lacking eyebrows and his head a web of scar tissue, Muspell prefers to shave off what little black hair still grows there. His slate-grey eyes are rarely visible because of the dark-lensed goggles he keeps on unless he is underground. To avoid stares in very populated areas, Muspell usually hides behind his illusion magic. He is gruff in all senses of the word but also sagacious. He is paranoid, neurotic, and has a short, violent temper, but is ultimately good-hearted and fiercely loyal to those who have won his trust. He speaks little of the Underdark, so full of shame and trauma is the memory of his time there. He despises drow. Muspell was born during the Festival of the Star in the gnome city of Hypogaia Though birth at such a time is usually considered an auspicious omen, MuspellÕs life has been anything but lucky. Nearly strangled by his own umbilical cord, it was only through the intervention of a skilled midwife that he survived his first day. He was the only child of his family, and unusually happy and curious. He was always poking around the forbidden corners around his familyÕs property, a sly grin on his angular face. Muspell idolized his father Surtr, a mighty breachgnome who answered directly to the king. Shortly after his family was moved to the outskirts of the territory for a long term assignment, they were attacked by a band of drow. MuspellÕs father was on patrol when the drow came; Muspell hid successfully but had perfect view of the drow as they viciously raped and butchered his mother. When Surtr returned, he vowed vengeance upon the dark elves and departed with his son in tow. Muspell spent his adolescent years deep in the drow tunnels following his father in his quest for revenge. Father and son spoke but minimally, numb to all feeling but rage. Surtr, a gnome possessed, provided but the barest essentials for his sonÕs survival as he cut his way through the drow ranks. Eventually making their way to the temple of the drow priestess that ordered the raid, Muspell and his father stumbled into a chamber with a surprise - a chained red dragon. The dragon attacked instinctively with its flame breath. When Muspell came to, his body seethed with pain of a full body burn. As a slave of the drow priestess heÕd come to kill, he often wished heÕd succumbed to his injuries that day. Muspell was beaten daily and nearly driven mad by starvation, surviving only on carrion rats and mold scraped from corners of his cell. The priestess loved to tease him about his dead father as she forced him to do humiliating acts for her entertainment, ranging from the sadistic to the sexual. He managed to escape his cell one night while the priestess did battle with a rival in the nave of her temple. While sneaking out, Muspell stole a book from under an altar, hoping its pages might provide some nourishment for his aching belly. Somehow making his way outside of the city, he opened the book. The eldritch tome contained profane secrets unfit for a sane mind, and would have killed him outright with its energies if he were not already half insane. The experience left the poor young gnome in a coma. Muspell would not awaken until nearly a year later, back in the city of his birth. Though the book was nowhere to be found, its evil had infected his psyche, the images within burned into his brain. He was physically rehabilitated and adopted by a family friend, the illusion mage Segojan Seamseeker. Unfortunately, MuspellÕs mind had been warped by his traumatic childhood in such a way that he exhibited antisocial behavior frequently, eventually driving him to close himself off from even his would-be guardian. Forswearing all kinship, he threw himself into physical training, hoping to join the kingÕs forces to avenge his parents. He was rejected, however; years of abuse and malnourishment during his younger years had left him stunted and weak. Broken, Muspell attempted suicide by hanging himself. He awoke with Segojan standing over him. ÒYour sword arm may not be strong, but you possess a strength far rarer.Ó Segojan pointed to his head. ÒThat of the mind. Study under me and channel your pain into a power which will aid you in your goal.Ó Muspell saw no other path. He was simply not strong to be a miner or gemcutter, he thought. He accepted. He started his studies late, but by adulthood heÕd overtook his apprentice peers in magical proficiency. He simply had the knack. The confidence that accompanied this proficiency produced an emotion quite alien in him: confidence. Muspell began, cautiously, to try his hand at courtship. The object of his affections was Frigga Seamseeker Though Segojan carried many reservations about a relationship between Muspell and his daughter, he withheld them with the hope that Muspell and his daughter, who was herself troubled by mental illness, might find mutual comfort. Frigga was apprehensive at first. Muspell was kyphotic and scarred from head to toe, marked by dragonfire and drowÕs whip. His demeanor was vulgar and uncultured. Yet, within him she saw the boy that once explored caves fearless and with a permanent smile, the boy whose only joy was nuzzling his motherÕs neck. They married in the Temple of the Earthcaller, and for the first time in his life, Muspell wept with joy. All seemed to be well, but for one thing. Months went by and Muspell failed to consummate the union. He was simply... impotent. Muspell came to realize to his great shame that he was only sexually attracted to drow. Frigga tried to be understanding but grew impatient. She wished for children. The indignance turned into arguments and the arguments turned into yelling matches. Eventually, Frigga struck Muspell with a particularly strong verbal volley. Surtr was not dead, she claimed. He had been imprisoned as a traitor for abandoning his post and lay crippled in the burrowÕs dungeons. She called him an idiot for his ignorance. Muspell screamed with the rage of his father and beat Frigga to unconsciousness with a stone pot. He flew to the dungeons, where he found Surtr, missing an arm and leg and pockmarked with burn scars. Muspell dared not interrupt his fatherÕs labored snores, and forthwith journeyed to the prime material plane, cursing his land and its people and swearing never to return.
Generate Backstory based on following information Character Name: Alistair Character Race: Human Character Class: Warlock Output:
Alistair remembers nothing before his arrival in the cursed city of Yharnam. A young chondathan man in a city of xenophobes, he was given shelter by the Healing Church, a local institution which specialized in transfusions of extraordinary blood. His appellation came from the poor clothing in which he was found, and stuck. Yharnam is a curious city; shrouded in eternal darkness, the moon stands still, always staring from behind the gothic steeples that make up its skyline. Blood has a special place in Yharnam - transfusions are commonplace and a bigger source of intoxication than alcohol. In exchange for labor in the churchÕs weird gardens, Alistair was given food enough to live and blood enough to survive that life. None but the occasional nun spoke to him, and the churchÕs order of beast hunters ignored his very existence. The church was secretive enough never to allow him into its upper levels, but he sensed something mystical was at work behind its closed doors. A citywide plague known as Ashen Blood struck, leaving even the church crippled. As the city scrambled to find a cure, a now grown Alistair ventured into the forbidden areas through a broken window. There he found something quite surprising: an orphaned Great One, an infant eldritch power. The very sight of the being was shock enough that his hair fell from his scalp. He stared, perhaps for moments, perhaps for eons into the star-like eyes within the creatureÕs gaping, tentacled maw. He saw his life laid before him, every instant foreordained. Knowing how his life would end, he began to laugh, for it was suddenly hilarious to him. Life was a joke. He blinked and the vision ended. Like a dream, it faded from his mind too quickly to remember, all but one detail. He would serve EbrietasÕs inscrutable will; he would be her tool until such time as he earned his freedom... and transformation: the body of a spider and a brain lined with eyes. With an inhuman sucking sound and a flap of her her glowing, sinuous wings, Ebrietas, Daughter of the Cosmos bade him leave Yharnam to gather the weaponry necessary for her escape. For indeed, Ebrietas was not truly a prisoner of the church, she confided to his barely comprehending mind, but to another Great Old One. All Yharnam was. Caught in a dream ever-repeating yet never quite the same, dawn would only come to Yharnam if this yet unknown god could be slain, and only then could she be free. Forever changed by this encounter, Alistair started on his way. He was, however and perhaps for the first time, truly happy. No more tending the Lumenflower Garden. No more half-rotted bread and peasant blood. Only his own will and that of Ebrietas! Walking through the grey mists beyond the city, time again escaped him. His pilgrimage took years, though how many, none could say. Neither hunger nor thirst found him until he saw the sun on the horizon. HeÕd finally made it to Altain. To make ends meet while searching for leads for his quest, he took to swindling and murder. A favored tactic of his is to share the location of a ÒtreasureÓ only to trap and rob those who would steal it. He loves to lie and will nearly always choose a lie over truth if it makes things more interesting. He is a bit clumsy and very much a coward, usually running from a fight he cannot win. He sees most people as pawns in the great game the Old Ones play. AlistairÕs treachery knows some exceptions. He is, once one gets beyond his facade, a true and loyal friend. When swept up in the moment, he is even capable of true heroism and bravery though heÕs usually quick to dismiss such behavior as a foolish lapse in judgment.
Generate Backstory based on following information Character Name: Thalaxandre Kannendry Character Race: Human Character Class: Warlock Output:
Became an evil warlock after his husband and dog were murdered by a marauding band of adventurers in a situation that turned out to be a misunderstanding. He harnessed the powers of an earth elemental and is now using this elemental's powers to corrupt anyone in power around the Felicity Wilds, his former home, with his ultimate intention being to get revenge on the specific adventurers that wronged him but also to start an all-out war and destroy the forest that hosts his most painful memories.
Generate Backstory based on following information Character Name: Devon Highcliff Character Race: Dwarf Character Class: Barbarian Output:
Devon is a recovering alcoholic who committed a murder during a drunken fight with a forest ranger. Vowing to change his ways, he started a juice bar with his former adventuring party member and sometimes-lover, who was then kidnapped by a vicious criminal gang hired by a warlock to produce and market a rival brand of juice which includes as one of its ingredients a terrible addictive potion that causes those that drink it to become mindless slaves of said warlock.
Generate Backstory based on following information Character Name: Gigmucc Character Race: Grung Character Class: Artificer Output:
Gigmucc the grung, also called Gigmucc the frogman, is a grung hailing from a little-known marsh known as Darkspawn Swamp. One of the stranger travelers to visit the city, Gigmucc sells insects and spell components, and at extremely reasonable prices. He has spent the last few months vending his wares all about town, but found one of his products especially popular in the red light district, so is often there. GigmuccÕs story is, unsurprisingly, a strange one. Growing up a blue grung in an extremely rigid, color-based caste system did not leave very much room for an advancement in his fortunes. Not quite at the bottom of this hierarchy, he was nonetheless treated like dirt. He was never popular with the females and his only skill seemed to be his talent for building traps. He yearned for a life outside the swamp, where he would not be forced to work long hours for a few insects. One day, fate struck when the villageÕs eggs were stolen by a tribe of lizardmen. Short on warriors from a recent battle, Gigmucc was drafted into an expeditionary force to retrieve them. Upon defeating the lizardmen, GigmuccÕs squad discovered an interesting piece of property the lizardfolk had: human slaves. The grung also had human slaves, of course, but theirs were raised from birth by the grung, only spoke Grung, and were kept in a state of hypnotic semi-consciousness by regularly applied grung venom. The lizardfolksÕ slaves were different. Captured by the lizardfolk, they spoke a language heÕd never heard before. Taking one of these slaves as his own, he made the man teach him the human tongue. The man then told stories of greater Tennarra, stories that eventually convinced Gigmucc to free the slave and venture out on his own. Gigmucc discovered a knack for salesmanship and taste for human decadence. ÒWhat a limited life,Ó he thought back on his village, Òwhat a poor and pathetic way to live. Being a second class citizen in human society still beats the very best the grung village can offer!Ó
Generate Backstory based on following information Character Name: Gigmucc Character Race: Grung Character Class: Artificer Output:
Gigmucc the grung, also called Gigmucc the frogman, is a grung hailing from a little-known marsh known as Darkspawn Swamp. One of the stranger travelers to visit the city, Gigmucc sells insects and spell components, and at extremely reasonable prices. He has spent the last few months vending his wares all about town, but found one of his products especially popular in the red light district, so is often there. GigmuccÕs story is, unsurprisingly, a strange one. Growing up a blue grung in an extremely rigid, color-based caste system did not leave very much room for an advancement in his fortunes. Not quite at the bottom of this hierarchy, he was nonetheless treated like dirt. He was never popular with the females and his only skill seemed to be his talent for building traps. He yearned for a life outside the swamp, where he would not be forced to work long hours for a few insects. One day, fate struck when the villageÕs eggs were stolen by a tribe of lizardmen. Short on warriors from a recent battle, Gigmucc was drafted into an expeditionary force to retrieve them. Upon defeating the lizardmen, GigmuccÕs squad discovered an interesting piece of property the lizardfolk had: human slaves. The grung also had human slaves, of course, but theirs were raised from birth by the grung, only spoke Grung, and were kept in a state of hypnotic semi-consciousness by regularly applied grung venom. The lizardfolksÕ slaves were different. Captured by the lizardfolk, they spoke a language heÕd never heard before. Taking one of these slaves as his own, he made the man teach him the human tongue. The man then told stories of greater Tennarra, stories that eventually convinced Gigmucc to free the slave and venture out on his own. Gigmucc discovered a knack for salesmanship and taste for human decadence. ÒWhat a limited life,Ó he thought back on his village, Òwhat a poor and pathetic way to live. Being a second class citizen in human society still beats the very best the grung village can offer!Ó
Generate Backstory based on following information Character Name: Normaris Galaren Character Race: Drow Character Class: Warlock Output:
Only survior of a city-wide fire , made a pact with an outwardly patron
Generate Backstory based on following information Character Name: Marian Cullyster Character Race: Half-elf Character Class: Bard Output:
Early Life The Cullysters were far from a remarkable family. MarianÕs mother, Celine, worked in the kitchens of House Witwood and his father, Feldran, was a local tailor. As a child Marian lived an easy enough life, with the Witwoods providing an education well above that someone of his status would normally receive, while his parents taught him their trades. Marian also loved the theatre, and every month when The Wandering Whale troupe came into town he would buy tickets, watch joyously, and badger the actors for the rest of the day. He was almost obsessive, and spent all his spare money buying new scripts, novels, and books about the wonders of the world. Leaving Home At around the age of 15 Marian began to feel discontented with his life. While his life in Emon was pleasant, Marian found the familiarity of the city increasingly dull. The tales he had heard of the world beyond thrilled him, but the refuge of fiction started to feel too shallow. Around the same time the WitwoodsÕ generosity was growing ever more limited, as many in the house began to see the now-teenage boy as a freeloader, not family. And so when The Wandering Whale came into town next Marian hopped on board, trading his services as a tailor for a small bed onboard their caravan. For the next few years Marian and Ruvin travelled with the troupe. Over time Marian began to take on greater roles in the shows, quickly becoming a regular feature of the troupeÕs shows. It was a good time in his life, even with the chaos in the wider world, but once again Marian started to feel like there should be something more to his life. And so, caught up in dreams of greatness, he made a terrible mistake. The Feywild It began, as so many dreadful things do, with wondrous dreams. Marian dreamt of a land of dream, where he was no longer bound with the ties of possibility. A place of colour and emotion that set his mind aflame with inspiration. Since then he has never been sure if she brought the dreams or if the dreams attracted her, he had always quietly hoped the latter. She called herself Amhuir Glamhain, later Marian learned that was actually a Sylvan title: The Lady of Glory. It took some time for him to realise that she was more than simply another dream, but slowly she grew more vital, more assertive, until eventually he could not deny her reality. She made him an offer: come out to the woods at midnight and she would grant him the inspiration he so desired. Marian went, of course, and she delivered on her promise dutifully. Marian remembers little of his time in her domain clearly. Perhaps he engaged in actions of enormity, perhaps he was comatose in a field somewhere. Lucid moments were few and far between, and Marian could count on one hand the number of days he is confident are completely real. Some days it was the vilest tortures, some days halcyon dreams, others grand quests. Dim memories tell of whole lifetimes he experienced, now only a vague recollection, or maybe all he ever had was that vague recollection, left to mock him with what he could never know. Returning But eventually, after what felt like both a moment and a millennium, it was over. Marian awoke on a cold hillside, jutting up from a fetid swamp. He was weak, exhausted, and still far from convinced that it was real. So he did nothing. For the rest of the night he just lay there, waiting for whatever vision this was to end, passing in and out of fevered consciousness. When he was found he was barely alive, laying in the grey light of dawn. He was taken in by a woman by the name of Eliza Vance, an elderly fisherwoman who had found him on a walk through the swamps. It took Marian a week to even remember his name from the tangle of lives heÕd lived. For months Eliza housed and fed Marian as he recovered, both physically and mentally. It was during these months that he wrote his first full play: Fractures. The Grand Performance With the play completed then came the true difficulty, which was managing to organise a performance as a penniless nobody - particularly one whoÕd been missing for several years. At first Marian did the obvious, and went around to the theatre troupes of the city, trying to find anyone willing to put on the performance, but without any money to offer such an experimental play was considered too risky. So Marian had to take matters into his own hands. To add to his challenges, soon enough his poverty wasnÕt the only obstacle - a high-ranking local cleric of The Lawbearer, Talia Rayne, had heard tell of MarianÕs play and become determined that it should not be performed. While exploring some more illicit means of funding for his play, Marian met Mijira Norixius, a woman of remarkable cunning. Together the pair worked for three months, raising money, putting together a troupe, and evading TaliaÕs efforts to shut them down. It was probably the busiest time of MarianÕs life, juggling (not always strictly legal) funding exercises, dodging the increasing roster of people less than pleased with him, and rehearsing for the play itself. Eventually however, it was done. The first performance of Fractures was not exactly met with riotous popularity. It was received well enough, but it was rather too bizarre to be exactly an instant hit. In short time however, it did becomes something of a cultural fad amongst the wealthy, word having been spread by some visiting merchants who had seen the first performance. And so Marian Cullyster was, however briefly, catapulted to a state of near-celebrity. The Current Time Whatever fame he had soon faded, and after a highly profitable initial tour of Fractures his stardom faded to more a topic of trivia than conversation. It was, however, enough to set him up to continue to travel the country, writing and performing plays in towns and cities across the land. For the next few years his life saw little variation, continuing the same life of a roaming thespian, until his most recent show at last brought him back to Stilben. This, he thought, was a great chance to meet back up with his old friends Ruvin and Mijira, and if they could be roped into performing, well all the better.
Generate Backstory based on following information Character Name: Chumbar Character Race: Elf Character Class: Divine soul sorcerer Output:
Sage
Generate Backstory based on following information Character Name: Kythor Character Race: Tiefling Character Class: Ranger Output:
Sage
Generate Backstory based on following information Character Name: Balama Character Race: Gnome Character Class: Bard Output:
Entertainer
Generate Backstory based on following information Character Name: Eusebio Character Race: Dwarf Character Class: Fighter Output:
Repentant soldier turned goat farmer. Invading empire raids his farm and takes his favorite, most precious enchanted goat. Goes on a quest to reclaim his goat.
Generate Backstory based on following information Character Name: Distance Evenblight Character Race: Tiefling Character Class: Rogue Output:
Distance grew up in the mining district of Oceanward, born to a Drunkard father and A Succubus mother, whom Distance only knew looked a lot like her, Distance spent most of her days sharpening her skills as a thief as well as charming her way out of trouble, should trouble ever find her. Soon after she left Oceanward and took to the sea, sailing on "the Devils Due" an all Tiefling Pirate vessel. Wherein she served as the negotiator, whenever the ship sailed to a more unfriendly port, she'd be the first one off the ship to persuade the local guards to let them sell their wares, using her natural charm to get the crew into town safely. The Captain of this vessel was Dharxik "The Red Devil." A bright red Tiefling, born of a Cambion, wasn't nearly the charmer that Distance was. Dharxik caught her picking pockets, she was brought aboard and became the face of the ship, she later ran away when she grew a moral compass, took a double share of the last haul, then got as far away as she could from the ship.
Generate Backstory based on following information Character Name: Rin Kurome Character Race: Human Character Class: Fighter Output:
Her father and brothers were slaughtered by a political rival, now she travels and trains, disguised as a boy, in order to become strong enough to defeat her family's enemies.
Generate Backstory based on following information Character Name: Anyanmarellya Geveranhomnasdya Character Race: Dwarf Character Class: Monk Output:
A hopeless romantic, she wanders the wilds righting wrongs and helping the helpless while pursuing perfection in the pugilistic arts.
Generate Backstory based on following information Character Name: Iason MacShugenav Character Race: Human Character Class: Sorcerer Output:
Driven mad long ago by his magical gift, he roams aimlessly, ever on guard against the chickens who cheated him in cards. Sometimes things catch on fire nearby for some reason.
Generate Backstory based on following information Character Name: Mandell Character Race: Elf Character Class: Rogue/cleric Output:
A priest of the god of pain, he became a wandering mendicant in order to learn the pain of the world.
Generate Backstory based on following information Character Name: Blandly Character Race: Human Character Class: Cleric Output:
A priest of Blandly, Blandly is a fragment of the One True Mind (Blandly), going where the Dream takes him while searching for ways to heal the One True Mind's fragmentation and help himself awaken.
Generate Backstory based on following information Character Name: Clay Character Race: Elf (drow) Character Class: Monk Output:
He fled from the evil Drow to live among the monks. But when violence came to the monks, he fought back with anger instead of calmness as the monks had taught. He left to find his own way.
Generate Backstory based on following information Character Name: Byron the Dirt-Mage Character Race: Human Character Class: Wizard Output:
Cheerful and optimistic almost to a fault, Byron roams and plays and increases his mastery of the manifold magics relating to his specialty field, Elemental Earth. Although an ivory-tower researcher by original inclination, he has found induction into an adventuring party to be an exciting change of pace so far, and wouldn't be averse to further fieldwork in the future.
Generate Backstory based on following information Character Name: Tarilide Character Race: Rose knight Character Class: Rose knight Output:
Tarilide and his sister Bess were adventurers together. When his sister Bess died, he had to make a tough decision whether to retire or go on despite being alone. He continued and later he paid a magic smith to create a legendary pick to wage war. This was a +5 pick. Bandits tried to ambush him and steal his pick, but they never succeeded. He eventually retired and became an NPC.
Generate Backstory based on following information Character Name: Rosaen Maseer Character Race: Catman (tiger) Character Class: Fighter Output:
Rosaen became a Tiger Catman after being polymorphed by a wizard. The polymorph had the miscalculated effect of being permanent. He became a famous arena fighter. Later he bought a fancy hat worth 1000 gold and became a pirate. Rosaen always used two scimitars in battle.
Generate Backstory based on following information Character Name: Hillary Banks Character Race: Human Character Class: Druid Output:
Hillary, sometimes called Hillary Banks, was a shapely and beautiful Druid. She often asked her daddy for money, but she was well-educated, and a staunch advocate for animal rights everywhere. As a leader of a small band of adventureres, she is most remembered for the time that she and her best friend Ashley ran away and abandoned the group while they were being ravaged by wild monsters.
Generate Backstory based on following information Character Name: Professor Aurelia Character Race: Dragonborn, blue Character Class: Artificer Output:
A blue Dragonborn born into an influential family of bronze dragonborn, Aurelia never fit in. She was much more interested in explosions and the scientific method than in politics or the machinations of Dragonborn society. She ran away to university and studied for several degrees, focusing on chemistry and alchemy and making things go boom.
Generate Backstory based on following information Character Name: Cadbury Character Race: Halfling Character Class: Rogue, arcane trickster Output:
When Cadbury was a young Halfling, she desperately wanted to become a wizard. She tried to apprentice herself to a High Elf Wizard named Eddlebin the Perspicacious. He said that he would teach her magic, if she proved herself. The way he expected her to prove herself was to cook and clean and take care of all the menial work around his Wizard tower, even though he had unseen servants. Eddlebin seemed to delight in having Cadbury do his bidding. He never called her by her name and always called her Pumpkin instead. Each time that she asked to learn magic, he would put her off with a series of lame excuses. Cadbury picked up a little magic just by watching carefully, when Eddlebin thought she wasnÕt looking. One day, Eddlebin brought home a new apprentice, his own nephew and another High Elf. Cadbury finally realised that Eddlebin was never going to teach her magic and that he had been exploiting her for his own amusement. Unfortunately for Eddlebin, he underestimated Cadbury. After stealing a scroll of Find Familiar, she tricked Eddlebin into turning into an owl and trapped him in that form until it became permanent. Then she turned him into her familiar and named him Pumpkin. After looting the tower for spells and treasures and framing the apprentice, Cadbury cheerfully set off on a life of adventure, determined that if anyone was going to be taken advantage of, she was going to be the one doing it. Luckily, she soon fell in with a lovely band of ***cough-profitable-chumps-cough***brave adventurers.
Generate Backstory based on following information Character Name: Waawoo Character Race: Wood elf Character Class: Ranger Output:
Waawoo was raised by wolves in the forest. He has no memory of the time before the forest, but his wolf family were all massacred by shape-shifting Wood elves living nearby. Little does Waawoo know that he is the bastard child of the shapeshifters. His parentage is vague but its clear he is half Lythari and half elf but its unclear how this happened as typically the Lythari grow by biting consenting wood elves. (much like werewolves but elves, not humans) How was Waawoo conceived? How is he only half Lythari? Why does he not have typical shape-shifting abilities? Roleplay him to find out.
Generate Backstory based on following information Character Name: Thia Character Race: Half elf Character Class: Fighter Output:
Blacksmith's apprentice
Generate Backstory based on following information Character Name: Briar Character Race: Half-elf Character Class: Bard Output:
Briar never knew either of her parents, and all she knew about them was what she had inherited from them physically. Morag always told her how like her mother she looked with her red hair and green eyes. All she knew of her father was that he was an elf, and her inheritance from her father meant that Briar was always very easily identified as a half-elf. Morag never let her feel awkward or as if she didnÕt quite fit in, and Briar grew up learning to ignore and laugh off any attempts at shaming her heritage. BriarÕs earliest memories are of Morag Ð Morag cooking, Morag preparing tinctures and ointments, Morag teaching Briar about the world around them and which parts of plants and animals can be harvested to create healing agents. Morag nurtured BriarÕs love of cooking and herbalism, hoping to set her on a path of independence and self-sufficiency. When Briar was 5, she found the fiddle secreted away under MoragÕs bed. Morag found her plucking the strings, enraptured by the sounds that she was producing with the instrument. From that point onward, Briar was rarely far from the fiddle, teaching herself what she could, seeking out musicians when they visited the town to learn what she could. At the age of 11, Briar met Thia, another half-elf who was in the service of the local blacksmith. Almost without realising it or knowing how it happened, Thia became another member of Morag and BriarÕs family. Despite their many differences, Thia and Briar balanced each other out in ways they didnÕt always recognise. As Morag grew older and began to slow down, Briar went to work in the local tavern as a waitress. She would pester the tavern owner to let her show off her cooking skills in the kitchen regularly, but her real dream was to get on the small stage to play the fiddle and sing for the crowd. Most of the town had heard her playing and singing at one time or another, but being on the stage was something different. It was almost a need for Briar. And thenÉeverything changed. In one night, Thia made a decision that meant she had to flee the town, and Morag succumbed to her illness. With nothing left for her there, Briar gathered what was most important to her Ð MoragÕs iron skillet and her fiddle Ð and fled the town with Thia to start a new life.
Generate Backstory based on following information Character Name: Nightshade Character Race: Dark elf Character Class: Assassin Output:
Fell in love with a light elf. They agreed to elope so they could be together. On the planned day she betrayed him, She only saw him as disgusting dark elf and nothing more. To save himself he had to kill her and her guards. The courts finally caught him and marked his face with the symbol of MURDERER. Since then he's made death his trade. What does race or appearance matter. All that counts is the money.