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Sure,let's move to (X=0,Y=0,Z=10). | {move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))} |
Sure,let's move to (X=0,Y=0,Z=10). | {move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))} |
Sure,let's move to (X=0,Y=0,Z=10). | {move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))} |
Sure,let's move to (X=0,Y=0,Z=10). | {move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))} |
Sure,let's move to (X=0,Y=-5,Z=55). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))} |
Sure,let's move to (X=0,Y=-5,Z=55). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))} |
Sure,let's move to (X=0,Y=-5,Z=55). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))} |
Sure,let's move to (X=0,Y=-5,Z=55). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))} |
Sure,let's move to (X=450,Y=120,Z=-41). | {move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))} |
Sure,let's move to (X=450,Y=120,Z=-41). | {move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))} |
Sure,let's move to (X=450,Y=120,Z=-41). | {move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))} |
Sure,let's move to (X=450,Y=120,Z=-41). | {move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))} |
Sure,let's go to (X=0,Y=-5,Z=0). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))} |
Sure,let's go to (X=0,Y=-5,Z=0). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))} |
Sure,let's go to (X=0,Y=-5,Z=0). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))} |
Sure,let's go to (X=0,Y=-5,Z=0). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))} |
Sure,let's go to (X=65,Y=-18,Z=913). | {move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))} |
Sure,let's go to (X=65,Y=-18,Z=913). | {move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))} |
Sure,let's go to (X=65,Y=-18,Z=913). | {move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))} |
Sure,let's go to (X=65,Y=-18,Z=913). | {move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))} |
Sure,let's go to (X=-627,Y=3198,Z=7365). | {move_coordinate=coordinate:(vector=(X=-627,Y=3198,Z=7365))} |
Sure,let's go to (X=-627,Y=3198,Z=7365). | {move_coordinate=coordinate:(vector=(X=-627,Y=3198,Z=7365))} |
Sure,let's proceed to (X=24,Y=0,Z=0). | {move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))} |
Sure,let's proceed to (X=24,Y=0,Z=0). | {move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))} |
Sure,let's go to (X=24,Y=0,Z=0). | {move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))} |
Sure,let's go to (X=24,Y=0,Z=0). | {move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))} |
Sure,let's proceed to (X=154,Y=-5,Z=-97). | {move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))} |
Sure,let's proceed to (X=154,Y=-5,Z=-97). | {move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))} |
Sure,let's go to (X=154,Y=-5,Z=-97). | {move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))} |
Sure,let's go to (X=154,Y=-5,Z=-97). | {move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))} |
Sure,let's go to (X=121,Y=6,Z=9223). | {move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))} |
Sure,let's go to (X=121,Y=6,Z=9223). | {move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))} |
Sure,let's proceed to (X=121,Y=6,Z=9223). | {move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))} |
Sure,let's proceed to (X=121,Y=6,Z=9223). | {move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))} |
Sure,let's generate a cube. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's generate a cube. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's generate a cube. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's generate a cube. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's place a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's place a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's place a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's place a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's generate a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's generate a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's generate a cube in front. | {actor_generate_direction=actor:(actor=cube),direction=(character=forward)} |
Sure,let's generate a cube in front. | {actor_generate_direction=actor:(actor=cube),direction=(character=forward)} |
Sure,let's spawn a cube nearby. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's spawn a cube nearby. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's spawn a cube nearby. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's spawn a cube nearby. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,let's create a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's create a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's create a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's create a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's place a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's place a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's place a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's place a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's generate a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's generate a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's generate a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,let's generate a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,here's a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,here's a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)} |
Sure,here's a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,here's a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,here's a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,here's a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,here's a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,here's a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's conjure up a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's conjure up a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's conjure up a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's conjure up a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's create a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's create a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's create a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's create a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's place a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's place a car. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's place a car. | {actor_generate_direction=actor:(actor=car),direction=(character=forward)} |
Sure,let's place a car. | {actor_generate_direction=actor:(actor=car),direction=(character=forward)} |
Sure,let's create a car nearby. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's create a car nearby. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's create a car nearby. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's create a car nearby. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's generate a car in front. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's generate a car in front. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's generate a car in front. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's generate a car in front. | {actor_generate_direction=actor:(actor=car),direction:(character=forward)} |
Sure,let's delete the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's remove the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's remove the nearest object. | {actor_delete_recently=recently:(character=recently)} |