input
stringlengths
7
622
output
stringclasses
204 values
Sure,let's move to (X=0,Y=0,Z=10).
{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}
Sure,let's move to (X=0,Y=0,Z=10).
{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}
Sure,let's move to (X=0,Y=0,Z=10).
{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}
Sure,let's move to (X=0,Y=0,Z=10).
{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}
Sure,let's move to (X=0,Y=-5,Z=55).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}
Sure,let's move to (X=0,Y=-5,Z=55).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}
Sure,let's move to (X=0,Y=-5,Z=55).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}
Sure,let's move to (X=0,Y=-5,Z=55).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}
Sure,let's move to (X=450,Y=120,Z=-41).
{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}
Sure,let's move to (X=450,Y=120,Z=-41).
{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}
Sure,let's move to (X=450,Y=120,Z=-41).
{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}
Sure,let's move to (X=450,Y=120,Z=-41).
{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}
Sure,let's go to (X=0,Y=-5,Z=0).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}
Sure,let's go to (X=0,Y=-5,Z=0).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}
Sure,let's go to (X=0,Y=-5,Z=0).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}
Sure,let's go to (X=0,Y=-5,Z=0).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}
Sure,let's go to (X=65,Y=-18,Z=913).
{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}
Sure,let's go to (X=65,Y=-18,Z=913).
{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}
Sure,let's go to (X=65,Y=-18,Z=913).
{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}
Sure,let's go to (X=65,Y=-18,Z=913).
{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}
Sure,let's go to (X=-627,Y=3198,Z=7365).
{move_coordinate=coordinate:(vector=(X=-627,Y=3198,Z=7365))}
Sure,let's go to (X=-627,Y=3198,Z=7365).
{move_coordinate=coordinate:(vector=(X=-627,Y=3198,Z=7365))}
Sure,let's proceed to (X=24,Y=0,Z=0).
{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}
Sure,let's proceed to (X=24,Y=0,Z=0).
{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}
Sure,let's go to (X=24,Y=0,Z=0).
{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}
Sure,let's go to (X=24,Y=0,Z=0).
{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}
Sure,let's proceed to (X=154,Y=-5,Z=-97).
{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}
Sure,let's proceed to (X=154,Y=-5,Z=-97).
{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}
Sure,let's go to (X=154,Y=-5,Z=-97).
{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}
Sure,let's go to (X=154,Y=-5,Z=-97).
{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}
Sure,let's go to (X=121,Y=6,Z=9223).
{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}
Sure,let's go to (X=121,Y=6,Z=9223).
{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}
Sure,let's proceed to (X=121,Y=6,Z=9223).
{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}
Sure,let's proceed to (X=121,Y=6,Z=9223).
{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}
Sure,let's generate a cube.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's generate a cube.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's generate a cube.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's generate a cube.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's place a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's place a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's place a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's place a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction=(character=forward)}
Sure,let's generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction=(character=forward)}
Sure,let's spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,here's a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,here's a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,here's a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,here's a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,here's a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,here's a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,here's a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,here's a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's conjure up a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's conjure up a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's conjure up a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's conjure up a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's place a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's place a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's place a car.
{actor_generate_direction=actor:(actor=car),direction=(character=forward)}
Sure,let's place a car.
{actor_generate_direction=actor:(actor=car),direction=(character=forward)}
Sure,let's create a car nearby.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car nearby.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car nearby.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car nearby.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's generate a car in front.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's generate a car in front.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's generate a car in front.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's generate a car in front.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the nearest object.
{actor_delete_recently=recently:(character=recently)}