input
stringlengths
7
622
output
stringclasses
204 values
Alright,walking back.
{move_input=input:(character=back)}
Alright,walking back.
{move_input=input:(character=back)}
Sure,let's turn left.
{move_turn=turn:(float=-90)}
Sure,let's turn left.
{move_turn=turn:(float=-90)}
Sure,let's turn left.
{move_turn=turn:(float=-90)}
Sure,let's turn left.
{move_turn=turn:(float=-90)}
Sure,let's turn right.
{move_turn=turn:(float=90)}
Sure,let's turn right.
{move_turn=turn:(float=90)}
Sure,let's turn right.
{move_turn=turn:(float=90)}
Sure,let's turn right.
{move_turn=turn:(float=90)}
Sure,let's turn around.
{move_turn=turn:(float=180.0)}
Sure,let's turn around.
{move_turn=turn:(float=180.0)}
Sure,let's turn around.
{move_turn=turn:(float=180.0)}
Sure,let's turn around.
{move_turn=turn:(float=180.0)}
Sure,let's turn back.
{move_turn=turn:(float=180.0)}
Sure,let's turn back.
{move_turn=turn:(float=180.0)}
Sure,let's turn back.
{move_turn=turn:(float=180.0)}
Sure,let's turn back.
{move_turn=turn:(float=180.0)}
Sure,let's go to the (X=0,Y=0,Z=10).
{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}
Sure,let's go to the (X=0,Y=0,Z=10).
{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}
Sure,let's go to the (X=0,Y=0,Z=10).
{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}
Sure,let's go to the (X=0,Y=0,Z=10).
{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}
Sure,let's go to the (X=0,Y=-5,Z=55).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}
Sure,let's go to the (X=0,Y=-5,Z=55).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}
Sure,let's go to the (X=0,Y=-5,Z=55).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}
Sure,let's go to the (X=0,Y=-5,Z=55).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}
Sure,let's go to the (X=450,Y=120,Z=-41).
{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}
Sure,let's go to the (X=450,Y=120,Z=-41).
{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}
Sure,let's go to the (X=450,Y=120,Z=-41).
{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}
Sure,let's go to the (X=450,Y=120,Z=-41).
{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}
Sure,let's go to the (X=0,Y=-5,Z=0).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}
Sure,let's go to the (X=0,Y=-5,Z=0).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}
Sure,let's go to the (X=0,Y=-5,Z=0).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}
Sure,let's go to the (X=0,Y=-5,Z=0).
{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}
Sure,let's go to the (X=65,Y=-18,Z=913).
{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}
Sure,let's go to the (X=65,Y=-18,Z=913).
{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}
Sure,let's go to the (X=65,Y=-18,Z=913).
{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}
Sure,let's go to the (X=65,Y=-18,Z=913).
{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}
Sure,I'll spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,I'll spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,I'll spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,I'll spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,I'll create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll give you a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll give you a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll give you a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll give you a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}
Sure,I'll delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's dele.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's dele.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's dele.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll remove the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll remove the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll remove the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,I'll remove the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the object.
{actor_delete_recently=recently:(character=recently)}