input
stringlengths 7
622
| output
stringclasses 204
values |
---|---|
Alright,walking back. | {move_input=input:(character=back)} |
Alright,walking back. | {move_input=input:(character=back)} |
Sure,let's turn left. | {move_turn=turn:(float=-90)} |
Sure,let's turn left. | {move_turn=turn:(float=-90)} |
Sure,let's turn left. | {move_turn=turn:(float=-90)} |
Sure,let's turn left. | {move_turn=turn:(float=-90)} |
Sure,let's turn right. | {move_turn=turn:(float=90)} |
Sure,let's turn right. | {move_turn=turn:(float=90)} |
Sure,let's turn right. | {move_turn=turn:(float=90)} |
Sure,let's turn right. | {move_turn=turn:(float=90)} |
Sure,let's turn around. | {move_turn=turn:(float=180.0)} |
Sure,let's turn around. | {move_turn=turn:(float=180.0)} |
Sure,let's turn around. | {move_turn=turn:(float=180.0)} |
Sure,let's turn around. | {move_turn=turn:(float=180.0)} |
Sure,let's turn back. | {move_turn=turn:(float=180.0)} |
Sure,let's turn back. | {move_turn=turn:(float=180.0)} |
Sure,let's turn back. | {move_turn=turn:(float=180.0)} |
Sure,let's turn back. | {move_turn=turn:(float=180.0)} |
Sure,let's go to the (X=0,Y=0,Z=10). | {move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))} |
Sure,let's go to the (X=0,Y=0,Z=10). | {move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))} |
Sure,let's go to the (X=0,Y=0,Z=10). | {move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))} |
Sure,let's go to the (X=0,Y=0,Z=10). | {move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))} |
Sure,let's go to the (X=0,Y=-5,Z=55). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))} |
Sure,let's go to the (X=0,Y=-5,Z=55). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))} |
Sure,let's go to the (X=0,Y=-5,Z=55). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))} |
Sure,let's go to the (X=0,Y=-5,Z=55). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))} |
Sure,let's go to the (X=450,Y=120,Z=-41). | {move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))} |
Sure,let's go to the (X=450,Y=120,Z=-41). | {move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))} |
Sure,let's go to the (X=450,Y=120,Z=-41). | {move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))} |
Sure,let's go to the (X=450,Y=120,Z=-41). | {move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))} |
Sure,let's go to the (X=0,Y=-5,Z=0). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))} |
Sure,let's go to the (X=0,Y=-5,Z=0). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))} |
Sure,let's go to the (X=0,Y=-5,Z=0). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))} |
Sure,let's go to the (X=0,Y=-5,Z=0). | {move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))} |
Sure,let's go to the (X=65,Y=-18,Z=913). | {move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))} |
Sure,let's go to the (X=65,Y=-18,Z=913). | {move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))} |
Sure,let's go to the (X=65,Y=-18,Z=913). | {move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))} |
Sure,let's go to the (X=65,Y=-18,Z=913). | {move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))} |
Sure,I'll spawn a cube nearby. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,I'll spawn a cube nearby. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,I'll spawn a cube nearby. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,I'll spawn a cube nearby. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,I'll create a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll create a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll create a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll create a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll place a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll place a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll place a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll place a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll generate a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll generate a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll generate a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll generate a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll give you a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll give you a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll give you a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll give you a cylinder. | {actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)} |
Sure,I'll delete the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll delete the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll delete the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll delete the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's dele. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's dele. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's dele. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll destroy the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll destroy the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll destroy the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll destroy the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll remove the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll remove the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll remove the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,I'll remove the nearest object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's remove the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's remove the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's remove the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's remove the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's destroy the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete the object. | {actor_delete_recently=recently:(character=recently)} |
Sure,let's delete the object. | {actor_delete_recently=recently:(character=recently)} |