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TheBlokeAI

TheBloke's LLM work is generously supported by a grant from andreessen horowitz (a16z)


Chupacabra 7B V2 - GGUF

Description

This repo contains GGUF format model files for Ray Hernandez's Chupacabra 7B V2.

These files were quantised using hardware kindly provided by Massed Compute.

About GGUF

GGUF is a new format introduced by the llama.cpp team on August 21st 2023. It is a replacement for GGML, which is no longer supported by llama.cpp.

Here is an incomplete list of clients and libraries that are known to support GGUF:

  • llama.cpp. The source project for GGUF. Offers a CLI and a server option.
  • text-generation-webui, the most widely used web UI, with many features and powerful extensions. Supports GPU acceleration.
  • KoboldCpp, a fully featured web UI, with GPU accel across all platforms and GPU architectures. Especially good for story telling.
  • LM Studio, an easy-to-use and powerful local GUI for Windows and macOS (Silicon), with GPU acceleration.
  • LoLLMS Web UI, a great web UI with many interesting and unique features, including a full model library for easy model selection.
  • Faraday.dev, an attractive and easy to use character-based chat GUI for Windows and macOS (both Silicon and Intel), with GPU acceleration.
  • ctransformers, a Python library with GPU accel, LangChain support, and OpenAI-compatible AI server.
  • llama-cpp-python, a Python library with GPU accel, LangChain support, and OpenAI-compatible API server.
  • candle, a Rust ML framework with a focus on performance, including GPU support, and ease of use.

Repositories available

Prompt template: Orca-Hashes

### System:
{system_message}

### User:
{prompt}

### Assistant:

Compatibility

These quantised GGUFv2 files are compatible with llama.cpp from August 27th onwards, as of commit d0cee0d

They are also compatible with many third party UIs and libraries - please see the list at the top of this README.

Explanation of quantisation methods

Click to see details

The new methods available are:

  • GGML_TYPE_Q2_K - "type-1" 2-bit quantization in super-blocks containing 16 blocks, each block having 16 weight. Block scales and mins are quantized with 4 bits. This ends up effectively using 2.5625 bits per weight (bpw)
  • GGML_TYPE_Q3_K - "type-0" 3-bit quantization in super-blocks containing 16 blocks, each block having 16 weights. Scales are quantized with 6 bits. This end up using 3.4375 bpw.
  • GGML_TYPE_Q4_K - "type-1" 4-bit quantization in super-blocks containing 8 blocks, each block having 32 weights. Scales and mins are quantized with 6 bits. This ends up using 4.5 bpw.
  • GGML_TYPE_Q5_K - "type-1" 5-bit quantization. Same super-block structure as GGML_TYPE_Q4_K resulting in 5.5 bpw
  • GGML_TYPE_Q6_K - "type-0" 6-bit quantization. Super-blocks with 16 blocks, each block having 16 weights. Scales are quantized with 8 bits. This ends up using 6.5625 bpw

Refer to the Provided Files table below to see what files use which methods, and how.

Provided files

Name Quant method Bits Size Max RAM required Use case
chupacabra-7b-v2.Q2_K.gguf Q2_K 2 3.08 GB 5.58 GB smallest, significant quality loss - not recommended for most purposes
chupacabra-7b-v2.Q3_K_S.gguf Q3_K_S 3 3.16 GB 5.66 GB very small, high quality loss
chupacabra-7b-v2.Q3_K_M.gguf Q3_K_M 3 3.52 GB 6.02 GB very small, high quality loss
chupacabra-7b-v2.Q3_K_L.gguf Q3_K_L 3 3.82 GB 6.32 GB small, substantial quality loss
chupacabra-7b-v2.Q4_0.gguf Q4_0 4 4.11 GB 6.61 GB legacy; small, very high quality loss - prefer using Q3_K_M
chupacabra-7b-v2.Q4_K_S.gguf Q4_K_S 4 4.14 GB 6.64 GB small, greater quality loss
chupacabra-7b-v2.Q4_K_M.gguf Q4_K_M 4 4.37 GB 6.87 GB medium, balanced quality - recommended
chupacabra-7b-v2.Q5_0.gguf Q5_0 5 5.00 GB 7.50 GB legacy; medium, balanced quality - prefer using Q4_K_M
chupacabra-7b-v2.Q5_K_S.gguf Q5_K_S 5 5.00 GB 7.50 GB large, low quality loss - recommended
chupacabra-7b-v2.Q5_K_M.gguf Q5_K_M 5 5.13 GB 7.63 GB large, very low quality loss - recommended
chupacabra-7b-v2.Q6_K.gguf Q6_K 6 5.94 GB 8.44 GB very large, extremely low quality loss
chupacabra-7b-v2.Q8_0.gguf Q8_0 8 7.70 GB 10.20 GB very large, extremely low quality loss - not recommended

Note: the above RAM figures assume no GPU offloading. If layers are offloaded to the GPU, this will reduce RAM usage and use VRAM instead.

How to download GGUF files

Note for manual downloaders: You almost never want to clone the entire repo! Multiple different quantisation formats are provided, and most users only want to pick and download a single file.

The following clients/libraries will automatically download models for you, providing a list of available models to choose from:

  • LM Studio
  • LoLLMS Web UI
  • Faraday.dev

In text-generation-webui

Under Download Model, you can enter the model repo: TheBloke/Chupacabra-7B-v2-GGUF and below it, a specific filename to download, such as: chupacabra-7b-v2.Q4_K_M.gguf.

Then click Download.

On the command line, including multiple files at once

I recommend using the huggingface-hub Python library:

pip3 install huggingface-hub

Then you can download any individual model file to the current directory, at high speed, with a command like this:

huggingface-cli download TheBloke/Chupacabra-7B-v2-GGUF chupacabra-7b-v2.Q4_K_M.gguf --local-dir . --local-dir-use-symlinks False
More advanced huggingface-cli download usage

You can also download multiple files at once with a pattern:

huggingface-cli download TheBloke/Chupacabra-7B-v2-GGUF --local-dir . --local-dir-use-symlinks False --include='*Q4_K*gguf'

For more documentation on downloading with huggingface-cli, please see: HF -> Hub Python Library -> Download files -> Download from the CLI.

To accelerate downloads on fast connections (1Gbit/s or higher), install hf_transfer:

pip3 install hf_transfer

And set environment variable HF_HUB_ENABLE_HF_TRANSFER to 1:

HF_HUB_ENABLE_HF_TRANSFER=1 huggingface-cli download TheBloke/Chupacabra-7B-v2-GGUF chupacabra-7b-v2.Q4_K_M.gguf --local-dir . --local-dir-use-symlinks False

Windows Command Line users: You can set the environment variable by running set HF_HUB_ENABLE_HF_TRANSFER=1 before the download command.

Example llama.cpp command

Make sure you are using llama.cpp from commit d0cee0d or later.

./main -ngl 32 -m chupacabra-7b-v2.Q4_K_M.gguf --color -c 2048 --temp 0.7 --repeat_penalty 1.1 -n -1 -p "### System:\n{system_message}\n\n### User:\n{prompt}\n\n### Assistant:"

Change -ngl 32 to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration.

Change -c 2048 to the desired sequence length. For extended sequence models - eg 8K, 16K, 32K - the necessary RoPE scaling parameters are read from the GGUF file and set by llama.cpp automatically.

If you want to have a chat-style conversation, replace the -p <PROMPT> argument with -i -ins

For other parameters and how to use them, please refer to the llama.cpp documentation

How to run in text-generation-webui

Further instructions can be found in the text-generation-webui documentation, here: text-generation-webui/docs/04 ‐ Model Tab.md.

How to run from Python code

You can use GGUF models from Python using the llama-cpp-python or ctransformers libraries.

How to load this model in Python code, using ctransformers

First install the package

Run one of the following commands, according to your system:

# Base ctransformers with no GPU acceleration
pip install ctransformers
# Or with CUDA GPU acceleration
pip install ctransformers[cuda]
# Or with AMD ROCm GPU acceleration (Linux only)
CT_HIPBLAS=1 pip install ctransformers --no-binary ctransformers
# Or with Metal GPU acceleration for macOS systems only
CT_METAL=1 pip install ctransformers --no-binary ctransformers

Simple ctransformers example code

from ctransformers import AutoModelForCausalLM

# Set gpu_layers to the number of layers to offload to GPU. Set to 0 if no GPU acceleration is available on your system.
llm = AutoModelForCausalLM.from_pretrained("TheBloke/Chupacabra-7B-v2-GGUF", model_file="chupacabra-7b-v2.Q4_K_M.gguf", model_type="mistral", gpu_layers=50)

print(llm("AI is going to"))

How to use with LangChain

Here are guides on using llama-cpp-python and ctransformers with LangChain:

Discord

For further support, and discussions on these models and AI in general, join us at:

TheBloke AI's Discord server

Thanks, and how to contribute

Thanks to the chirper.ai team!

Thanks to Clay from gpus.llm-utils.org!

I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.

If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.

Donaters will get priority support on any and all AI/LLM/model questions and requests, access to a private Discord room, plus other benefits.

Special thanks to: Aemon Algiz.

Patreon special mentions: Brandon Frisco, LangChain4j, Spiking Neurons AB, transmissions 11, Joseph William Delisle, Nitin Borwankar, Willem Michiel, Michael Dempsey, vamX, Jeffrey Morgan, zynix, jjj, Omer Bin Jawed, Sean Connelly, jinyuan sun, Jeromy Smith, Shadi, Pawan Osman, Chadd, Elijah Stavena, Illia Dulskyi, Sebastain Graf, Stephen Murray, terasurfer, Edmond Seymore, Celu Ramasamy, Mandus, Alex, biorpg, Ajan Kanaga, Clay Pascal, Raven Klaugh, 阿明, K, ya boyyy, usrbinkat, Alicia Loh, John Villwock, ReadyPlayerEmma, Chris Smitley, Cap'n Zoog, fincy, GodLy, S_X, sidney chen, Cory Kujawski, OG, Mano Prime, AzureBlack, Pieter, Kalila, Spencer Kim, Tom X Nguyen, Stanislav Ovsiannikov, Michael Levine, Andrey, Trailburnt, Vadim, Enrico Ros, Talal Aujan, Brandon Phillips, Jack West, Eugene Pentland, Michael Davis, Will Dee, webtim, Jonathan Leane, Alps Aficionado, Rooh Singh, Tiffany J. Kim, theTransient, Luke @flexchar, Elle, Caitlyn Gatomon, Ari Malik, subjectnull, Johann-Peter Hartmann, Trenton Dambrowitz, Imad Khwaja, Asp the Wyvern, Emad Mostaque, Rainer Wilmers, Alexandros Triantafyllidis, Nicholas, Pedro Madruga, SuperWojo, Harry Royden McLaughlin, James Bentley, Olakabola, David Ziegler, Ai Maven, Jeff Scroggin, Nikolai Manek, Deo Leter, Matthew Berman, Fen Risland, Ken Nordquist, Manuel Alberto Morcote, Luke Pendergrass, TL, Fred von Graf, Randy H, Dan Guido, NimbleBox.ai, Vitor Caleffi, Gabriel Tamborski, knownsqashed, Lone Striker, Erik Bjäreholt, John Detwiler, Leonard Tan, Iucharbius

Thank you to all my generous patrons and donaters!

And thank you again to a16z for their generous grant.

Original model card: Ray Hernandez's Chupacabra 7B V2

Chupacabra 7B v2

Model Description

This model was made by merging models based on Mistral with the SLERP merge method.

Advantages of SLERP vs averaging weights(common) are as follows:

  • Spherical Linear Interpolation (SLERP) - Traditionally, model merging often resorts to weight averaging which, although straightforward, might not always capture the intricate features of the models being merged. The SLERP technique addresses this limitation, producing a blended model with characteristics smoothly interpolated from both parent models, ensuring the resultant model captures the essence of both its parents.

  • Smooth Transitions - SLERP ensures smoother transitions between model parameters. This is especially significant when interpolating between high-dimensional vectors.

  • Better Preservation of Characteristics - Unlike weight averaging, which might dilute distinct features, SLERP preserves the curvature and characteristics of both models in high-dimensional spaces.

  • Nuanced Blending - SLERP takes into account the geometric and rotational properties of the models in the vector space, resulting in a blend that is more reflective of both parent models' characteristics.

List of all models and merging path is coming soon.

Purpose

Merging the "thick"est model weights from mistral models using amazing training methods like direct preference optimization (dpo) and reinforced learning.

I have spent countless hours studying the latest research papers, attending conferences, and networking with experts in the field. I experimented with different algorithms, tactics, fine-tuned hyperparameters, optimizers, and optimized code until i achieved the best possible results.

It has not been without challenges. there were skeptics who doubted my abilities and questioned my approach. approach can be changed, but a closed mind cannot.

I refused to let their negativity bring me down. Instead, I used their doubts as fuel to push myself even harder. I worked tirelessly (vapenation), day and night, until i finally succeeded in merging with the most performant model weights using sota training methods like dpo and other advanced techniques.

Thank you openchat 3.5 for showing me the way.

I stand tall as a beacon of hope for those who dare to dream big and pursue their passions. my story is a testament to the power of perseverance, determination, and hard work. and i will continue to strive for excellence, always pushing the boundaries of what is possible.

Here is my contribution.

Prompt Template

Replace {system} with your system prompt, and {prompt} with your prompt instruction.

### System:
{system}
### User:
{instruction}
### Assistant:

Bug fixes

  • Fixed issue with generation and the incorrect model weights. Model weights have been corrected and now generation works again. Reuploading GGUF to the GGUF repository as well as the AWQ versions.

  • Developed by: Ray Hernandez

  • Model type: Mistral

  • Language(s) (NLP): English

  • License: Apache 2.0

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How to Get Started with the Model

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Training Details

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