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some random changes

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  1. README.md +1 -0
  2. assets/dialogues/definitions.yarn +9 -0
  3. assets/dialogues/test_dialog.yarn +39 -4
  4. assets/workspace/Sidescroller Shooter - Central City/Assets/Buildings.aseprite +0 -0
  5. assets/workspace/Sidescroller Shooter - Central City/Assets/Buildings.png +3 -0
  6. assets/workspace/Sidescroller Shooter - Central City/Assets/Props-01.aseprite +0 -0
  7. assets/workspace/Sidescroller Shooter - Central City/Assets/Props-01.png +3 -0
  8. assets/workspace/Sidescroller Shooter - Central City/Assets/Tiles.aseprite +0 -0
  9. assets/workspace/Sidescroller Shooter - Central City/Assets/Tiles.png +3 -0
  10. assets/workspace/Sidescroller Shooter - Central City/Background/Background Props.aseprite +0 -0
  11. assets/workspace/Sidescroller Shooter - Central City/Background/Background Props.png +3 -0
  12. assets/workspace/Sidescroller Shooter - Central City/Background/Base Color.aseprite +0 -0
  13. assets/workspace/Sidescroller Shooter - Central City/Background/Base Color.png +3 -0
  14. assets/workspace/Sidescroller Shooter - Central City/Background/Frontal Fog.aseprite +0 -0
  15. assets/workspace/Sidescroller Shooter - Central City/Background/Frontal Fog.png +3 -0
  16. assets/workspace/Sidescroller Shooter - Central City/Background/Mid Fog.aseprite +0 -0
  17. assets/workspace/Sidescroller Shooter - Central City/Background/Mid Fog.png +3 -0
  18. assets/workspace/Sidescroller Shooter - Central City/Social/Background Props.png +3 -0
  19. assets/workspace/Sidescroller Shooter - Central City/Social/Background Props.png~ +0 -0
  20. assets/workspace/Sidescroller Shooter - Central City/Social/Buildings.png +3 -0
  21. assets/workspace/Sidescroller Shooter - Central City/Social/Buildings.png~ +0 -0
  22. assets/workspace/Sidescroller Shooter - Central City/Social/MockUp-01.aseprite +0 -0
  23. assets/workspace/Sidescroller Shooter - Central City/Social/MockUp-01.png +3 -0
  24. assets/workspace/Sidescroller Shooter - Central City/Social/Props-01.png +3 -0
  25. assets/workspace/Sidescroller Shooter - Central City/Social/Props-01.png~ +0 -0
  26. assets/workspace/Sidescroller Shooter - Central City/Social/Tiles.png +3 -0
  27. assets/workspace/Sidescroller Shooter - Central City/Social/Tiles.png~ +0 -0
  28. assets/workspace/Skeleton/Files/Skeleton Attack.ase +0 -0
  29. assets/workspace/Skeleton/Files/Skeleton Dead.ase +0 -0
  30. assets/workspace/Skeleton/Files/Skeleton Hit.ase +0 -0
  31. assets/workspace/Skeleton/Files/Skeleton Idle.ase +0 -0
  32. assets/workspace/Skeleton/Files/Skeleton React.ase +0 -0
  33. assets/workspace/Skeleton/Files/Skeleton Walk.ase +0 -0
  34. assets/workspace/Skeleton/GIFS/Skeleton Attack.gif +3 -0
  35. assets/workspace/Skeleton/GIFS/Skeleton Dead.gif +3 -0
  36. assets/workspace/Skeleton/GIFS/Skeleton Hit.gif +3 -0
  37. assets/workspace/Skeleton/GIFS/Skeleton Idle.gif +3 -0
  38. assets/workspace/Skeleton/GIFS/Skeleton React.gif +3 -0
  39. assets/workspace/Skeleton/GIFS/Skeleton Walk.gif +3 -0
  40. assets/workspace/Skeleton/Sprite Sheets/Skeleton Attack.png +3 -0
  41. assets/workspace/Skeleton/Sprite Sheets/Skeleton Dead.png +3 -0
  42. assets/workspace/Skeleton/Sprite Sheets/Skeleton Hit.png +3 -0
  43. assets/workspace/Skeleton/Sprite Sheets/Skeleton Idle.png +3 -0
  44. assets/workspace/Skeleton/Sprite Sheets/Skeleton React.png +3 -0
  45. assets/workspace/Skeleton/Sprite Sheets/Skeleton Walk.png +3 -0
  46. assets/workspace/stringstar fields/!readme!.txt +4 -0
  47. assets/workspace/stringstar fields/_stringstar_fields.aseprite +0 -0
  48. assets/workspace/stringstar fields/background_0.png +3 -0
  49. assets/workspace/stringstar fields/background_1.png +3 -0
  50. assets/workspace/stringstar fields/background_2.png +3 -0
README.md CHANGED
@@ -95,6 +95,7 @@ if velocity.y < 0 {
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  - **Localization**
97
 
 
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  - ⚠️ ~~Started work by integrating `bevy_device_lang`. Requires a proper system that saves this value and allows the player to change it in the game menu, and also requires starting work on localization and saving and loading settings.~~
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  - Use `sys-lang` crate instead!
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  - **Localization**
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+ - Tool to rename all neighbours to neighbors and other britishism! There is some in `bevy_ecs_ldtk` for example.
99
  - ⚠️ ~~Started work by integrating `bevy_device_lang`. Requires a proper system that saves this value and allows the player to change it in the game menu, and also requires starting work on localization and saving and loading settings.~~
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  - Use `sys-lang` crate instead!
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assets/dialogues/definitions.yarn ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
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+ ===
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+ //==================================================================================//
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+ // Definitions
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+ //==================================================================================//
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+ // - Rubicon
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+ // ---
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+ // The phrase “crossing the Rubicon” is an idiom that means “passing a point of no return”. Its meaning comes from an event in early January 49 BC when Julius Caesar crossed the Rubicon river, which was considered an act of war. This act sparked a three-year civil war that ultimately left Julius Caesar the undisputed ruler of the Roman world.
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+ // In a broader sense, “Rubicon” is used to refer to a limit or point that, once crossed, commits a person irrevocably to a particular course of action. It's often used to signify a point of no return or a critical decision point.
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+ // In Games: In some games, a “rubicon” is an act of winning a game against an opponent whose total score is less than 100, in which case the loser's score is added to rather than subtracted from the winner's.
assets/dialogues/test_dialog.yarn CHANGED
@@ -1,19 +1,54 @@
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  title: Kade_Start
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- position: -199,-641
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  ---
 
 
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  ???: My name is Kade, nice to meet you!
 
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  ===
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  title: Kade_Next
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- position: -195,-477
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  ---
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  Kade: I'm a wizard, but that just means I'm able to shape this world through my actions. You can do that too!
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  Kade: Anyway, I bet you want me to help you cook some potions!
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- Kade: Well, too bad! My cauldron is broken! I mean, its out of firewood, bring me some so we can light up this baby and start cooking!
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ===
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  title: A_Critical_Moment
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- position: 100,-641
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  ---
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  ???: We may soon face a critical moment!
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  ???: Our life might hang on a split second decision, a hesitation would kill us all and those that were counting on us would surely die as well!
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  ???: We cannot let this happen!
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  ===
 
 
 
 
 
 
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  title: Kade_Start
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+ position: -454,-970
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  ---
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+ <<declare $firstQuestAccepted = false>>
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+ <<declare $firstQuestComplete = false>>
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  ???: My name is Kade, nice to meet you!
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+ <<jump Kade_Next>>
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  ===
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  title: Kade_Next
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+ position: -284,-793
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  ---
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  Kade: I'm a wizard, but that just means I'm able to shape this world through my actions. You can do that too!
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  Kade: Anyway, I bet you want me to help you cook some potions!
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+ Kade: Well, too bad! My cauldron is broken! I mean.. its out of firewood! Bring me some so we can light up this baby and start cooking!
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+ -> I'll see what I can do, wolfy!
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+ <<set $firstQuestAccepted = true>>
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+ <<jump Kade_Excellent>>
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+ -> Nah, maybe later!
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+ <<jump Kade_Denied>>
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+ ===
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+ title: Kade_Excellent
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+ position: -473,-545
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+ ---
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+ Kade: Excellent, bro!
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+ ===
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+ title: Kade_First_Loop
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+ position: -633,-779
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+ ---
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+ <<if $firstQuestComplete >>
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+ Kade: Ah! You completed my first quest! I'll take you to the next dialogue loop!
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+ <<jump Kade_Second_Loop>>
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+ <<else>>
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+ // First quest not completed
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+ // Check if the player has accepted the first quest
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+ <<if $firstQuestAccepted >>
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+ Kade: You have accepted my first quest! I'll check if you have the thing I need when it is implemented!
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+ <<else>>
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+ Kade: Are you ready to accept
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+ <<jump Kade_Next>>
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+ <<endif>>
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+ <<endif>>
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  ===
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  title: A_Critical_Moment
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+ position: 108,-925
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  ---
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  ???: We may soon face a critical moment!
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  ???: Our life might hang on a split second decision, a hesitation would kill us all and those that were counting on us would surely die as well!
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  ???: We cannot let this happen!
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  ===
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+ title: Kade_Denied
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+ position: -128,-551
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+ ---
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+ Kade: Awoo! Cruel bastard!
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+ ===
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assets/workspace/stringstar fields/!readme!.txt ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
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+ I love you omg
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+ Thank you so much for purchasing this asset! (or being a Patreon! <3)
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+
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+ The tile size should be exactly 16x16
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