diff --git a/README.md b/README.md index 1bae6c7fcc18d4d52d26461ce1986403183e7b91..dacac6783c05fb3cc283e0943a202736a65177fd 100644 --- a/README.md +++ b/README.md @@ -95,6 +95,7 @@ if velocity.y < 0 { - **Localization** + - Tool to rename all neighbours to neighbors and other britishism! There is some in `bevy_ecs_ldtk` for example. - ⚠️ ~~Started work by integrating `bevy_device_lang`. Requires a proper system that saves this value and allows the player to change it in the game menu, and also requires starting work on localization and saving and loading settings.~~ - Use `sys-lang` crate instead! diff --git a/assets/dialogues/definitions.yarn b/assets/dialogues/definitions.yarn new file mode 100644 index 0000000000000000000000000000000000000000..724bf4e184c9983eb57823c5dc0ecb1030fa3087 --- /dev/null +++ b/assets/dialogues/definitions.yarn @@ -0,0 +1,9 @@ +=== +//==================================================================================// +// Definitions +//==================================================================================// +// - Rubicon +// --- +// The phrase “crossing the Rubicon” is an idiom that means “passing a point of no return”. Its meaning comes from an event in early January 49 BC when Julius Caesar crossed the Rubicon river, which was considered an act of war. This act sparked a three-year civil war that ultimately left Julius Caesar the undisputed ruler of the Roman world. +// In a broader sense, “Rubicon” is used to refer to a limit or point that, once crossed, commits a person irrevocably to a particular course of action. It's often used to signify a point of no return or a critical decision point. +// In Games: In some games, a “rubicon” is an act of winning a game against an opponent whose total score is less than 100, in which case the loser's score is added to rather than subtracted from the winner's. \ No newline at end of file diff --git a/assets/dialogues/test_dialog.yarn b/assets/dialogues/test_dialog.yarn index b0d56dd4e54632709f458b220febcb1b2d2081da..d1604b26c6e20cbd37069bc4f9cfaf09e4beab62 100644 --- a/assets/dialogues/test_dialog.yarn +++ b/assets/dialogues/test_dialog.yarn @@ -1,19 +1,54 @@ title: Kade_Start -position: -199,-641 +position: -454,-970 --- +<> +<> ???: My name is Kade, nice to meet you! +<> === title: Kade_Next -position: -195,-477 +position: -284,-793 --- Kade: I'm a wizard, but that just means I'm able to shape this world through my actions. You can do that too! Kade: Anyway, I bet you want me to help you cook some potions! -Kade: Well, too bad! My cauldron is broken! I mean, its out of firewood, bring me some so we can light up this baby and start cooking! +Kade: Well, too bad! My cauldron is broken! I mean.. its out of firewood! Bring me some so we can light up this baby and start cooking! +-> I'll see what I can do, wolfy! +<> +<> +-> Nah, maybe later! +<> +=== +title: Kade_Excellent +position: -473,-545 +--- +Kade: Excellent, bro! +=== +title: Kade_First_Loop +position: -633,-779 +--- +<> + Kade: Ah! You completed my first quest! I'll take you to the next dialogue loop! + <> +<> + // First quest not completed + // Check if the player has accepted the first quest + <> + Kade: You have accepted my first quest! I'll check if you have the thing I need when it is implemented! + <> + Kade: Are you ready to accept + <> + <> +<> === title: A_Critical_Moment -position: 100,-641 +position: 108,-925 --- ???: We may soon face a critical moment! ???: Our life might hang on a split second decision, a hesitation would kill us all and those that were counting on us would surely die as well! ???: We cannot let this happen! === +title: Kade_Denied +position: -128,-551 +--- +Kade: Awoo! 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