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# Compilation Options
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---
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## Render Engine Graphs
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---
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You can render graphs of the engine if you set the `RENDER_GRAPHS` environment variable `true`. By default it will output `.dot`, `.svg` and `.png` formats for each possible graphs in the `./docs/graph` folder, but it takes a long time so only do this if you like looking at game engines naked!
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Bash:
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```bash
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RENDER_GRAPHS=true cargo run
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```
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PowerShell:
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```pwsh
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$env:RENDER_GRAPHS = "true"
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cargo run
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```
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## Tracing
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---
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Bash:
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```bash
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$env:RUST_LOG="trace" && cargo run --release --features "bevy/trace_tracy"
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```
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PowerShell:
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```pwsh
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$env:RUST_LOG="trace"
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cargo run --release --features bevy/trace_tracy
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```
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## Filter out DX12 spam with PowerShell
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---
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PowerShell:
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```pwsh
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cargo run 2>&1 | Out-String -Stream | Where-Object { $_ -notmatch "ID3D12Device" -and $_ -notmatch "Live Object at" }
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```
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With tracing:
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```pwsh
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cargo run --features bevy/trace_tracy 2>&1 | Out-String -Stream | Where-Object { $_ -notmatch "ID3D12Device" -and $_ -notmatch "Live Object at" }
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```
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