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--- |
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library_name: peft |
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base_model: tiiuae/falcon-rw-1b |
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license: apache-2.0 |
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language: |
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- en |
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tags: |
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- pcgml |
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- pcg |
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- biome |
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- terrain |
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--- |
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# Model Card for Model ID |
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Part of bachelor thesis focusing on generating 3d terrain from text.<br> |
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Biome Definition is a json formatted string detailing the biomes and their features. <br> |
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Together with SD Heightmap Generation v3.0, 3d terrain can be procedurally generated. |
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<!-- Provide a quick summary of what the model is/does. --> |
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## Uses |
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Example Inference:<br> |
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<prompt> Alpine mountains and a forest adorned with red flowers. |
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Result:<br> |
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<prompt> Alpine mountains and a forest adorned with red flowers.<br> |
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<biomes> [{'Entities': {'Boulders': [], 'BouldersSpawnrate': 0.0, 'Grass': [{'BaseTint': '#ff0000', 'Id': 'flowers'}], 'GrassSpawnrate': 0.0, 'Trees': [], 'TreesSpawnrate': 0.0}, 'Name': 'Red Flowers', 'SpawnCondition': {'HeightRange': [0.0, 0.1], 'SlopeRange': [0.0, 0.1]}, 'Texturing': {'GroundTexture': 'grass', 'GroundTextureTint': '#7cfc00', 'SlopeTexture': 'grass', 'SlopeTextureTint': '#7cfc00'}}, {'Entities': {'Boulders': [], 'BouldersSpawnrate': 0.0, 'Grass': [], 'GrassSpawnrate': 0.0, 'Trees': [{'BaseTint': '#ffffff', 'Id': 'tree_medium'}], 'TreesSpawnrate': 0.8}, 'Name': 'Mountain Range', 'SpawnCondition': {'HeightRange': [0.0, 0.7], 'SlopeRange': [0.0, 0.5]}, 'Texturing': {'GroundTexture':'stone', 'GroundTextureTint': '#ffffff', 'SlopeTexture':'stone_smooth', 'SlopeTextureTint': '#ffffff'}}] |
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<!-- Address questions around how the model is intended to be used, including the foreseeable users of the model and those affected by the model. --> |
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Requires: ~8GB VRAM |
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Training Loss: 2% |
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Validation Loss: 4% |
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## Bias, Risks, and Limitations |
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Model is biased to certain ids like: |
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* textures: grass, dirt, mud, mud_dry, stone, stone_smooth |
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* boulders: boulder_small, boulder_medium, boulder_large |
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* trees: tree_small, tree_medium, tree_large, tree_conifer_small, ... |
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* grass: grass_small, grass_medium, grass_large, grass_dry, flowers |
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Model also has trouble overadjusting tints, leading to oversaturated colorations. |
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Model sometimes continues output. Just end prompt at "}}]". |
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Model sometimes creates incomplete biome definitions or places entities on wrong biome. |
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<!-- This section is meant to convey both technical and sociotechnical limitations. --> |
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## Model Details |
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Finetuned on custom dataset of size 538 json formatted biome definitions consisting of: |
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* Name |
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* SpawnCondition |
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* HeightRange |
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* SlopeRange |
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* Entities |
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* Trees |
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* Id |
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* BaseTint |
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* Boulders |
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* Id |
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* BaseTint |
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* Grass |
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* Id |
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* BaseTint |
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* TreesSpawnrate |
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* BouldersSpawnrate |
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* GrassSpawnrate |
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* Texturing |
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* GroundTexture |
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* GroundTextureTint |
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* SlopeTexture |
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* SlopeTextureTint |
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### Model Description |
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<!-- Provide a longer summary of what this model is. --> |
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- **Model type:** [PEFT Adapter] |
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- **Language(s) (NLP):** [English] |
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- **License:** [Apache 2.0] |
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### Model Sources [optional] |
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<!-- Provide the basic links for the model. --> |
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- **Paper [optional]:** [tba] |
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[More Information Needed] |
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### Framework versions |
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- PEFT 0.11.0 |