sphiratrioth666
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Update README.md
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README.md
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@@ -53,23 +53,29 @@ Simple, effective, universal presets for Silly Tavern role-playing purposes. Org
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8. Open up Silly Tavern UI.
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9. Click on the "Capital A" tab in Silly Tavern UI (AI Response Formatting).
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10. Load up my Context Template (Story String) Preset from the Context Templates list.
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12. Load up my
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<br>
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<br>
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<h1>BEWARE:</h1>
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**IF YOU WANT THE PRESETS TO WORK PROPERLY, REMEMBER TO START A NEW CHAT FOR TESTING PURPOSES/ACTUAL ROLE-PLAY. WHEN YOU SWITCH THE PRESETS "HOT", YOU MAY EASILY FALL INTO A TRAP OF CONTINUING THE PREVIOUS PROMPT. IN RESULT, THE SHORT/BALANCED/LONG RESPONSES AND NARRATION IN 1st/3rd PERSON WILL NOT SWITCH. ALWAYS START A NEW CHAT. THEORETICALLY, SWITCHING A SYSTEM PROMPT FORCES THE PROMPT EVALUATION BUT IN REALITY - IT OFTEN BREAKS, IT DOES NOT WORK PROPERLY. IT WORKS WHEN YOU START A NEW CHAT THOUGH - OR WHEN YOU RELOAD THE WHOLE SILLY TAVERN UI.**
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<br>
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<h1>ANNOTATIONS:</h1>
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<li>Context = Context Template = Story String (IN TERMS OF PRESETS)</li>
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I'm simplifying here but people often get confused with names. Story String is a part of the Context Template - to be precise - but creators of models and presets use those terms as equivalents...
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<li>Context = Context Length of a model (IN TERMS OF PROPER USE OF A WORD). People simplify and use mental leaps. Not my fault, again :-P</li>
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<br>
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<h1>CUSTOMIZATION:</h1>
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<li>Dialogues in Markdowns - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). It's simple - find the following line and replace with: Respect this markdown format: "direct speech", *actions*</li>
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<li>Narration in Plain Text - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). Find the following line and replace with: Respect this markdown format: "direct speech", actions</li>
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8. Open up Silly Tavern UI.
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9. Click on the "Capital A" tab in Silly Tavern UI (AI Response Formatting).
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10. Load up my Context Template (Story String) Preset from the Context Templates list.
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11. Click on the "Enable Instruct Mode" button (ON/OFF next to the name "Instruct Template").
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12. Load up my Instruct Template Preset from the Instruct Templates list.
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13. Load up my System Prompt from the System Prompts list.
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14. Click on the "Sliders" tab in Silly Tavern UI (AI Response Configuration).
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15. Load up my Settings Preset from the Text Completion Presets list.
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16. Enjoy.
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<br>
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<br>
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<h1>BEWARE:</h1>
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**IF YOU WANT THE PRESETS TO WORK PROPERLY, REMEMBER TO START A NEW CHAT FOR TESTING PURPOSES/ACTUAL ROLE-PLAY. WHEN YOU SWITCH THE PRESETS "HOT", YOU MAY EASILY FALL INTO A TRAP OF CONTINUING THE PREVIOUS PROMPT. IN RESULT, THE SHORT/BALANCED/LONG RESPONSES AND NARRATION IN 1st/3rd PERSON WILL NOT SWITCH. ALWAYS START A NEW CHAT. THEORETICALLY, SWITCHING A SYSTEM PROMPT FORCES THE PROMPT EVALUATION BUT IN REALITY - IT OFTEN BREAKS, IT DOES NOT WORK PROPERLY. IT WORKS WHEN YOU START A NEW CHAT THOUGH - OR WHEN YOU RELOAD THE WHOLE SILLY TAVERN UI.**
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<h1>PLANS FOR THE FUTURE:</h1>
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<li>Maybe switching narration type and messages formatting from System Prompt to Context Template</li>
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<br>
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<h1>CUSTOMIZATION:</h1>
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<li>Dialogues in Markdowns - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). It's simple - find the following line and replace with: Respect this markdown format: "direct speech", *actions*</li>
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+
<li>Narration in Plain Text - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). Find the following line and replace with: Respect this markdown format: "direct speech", actions</li>
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<br>
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<h1>PLANS FOR THE FUTURE:</h1>
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<li>Maybe switching narration type and messages formatting from System Prompt to Context Template</li>
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<br>
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<h1>ANNOTATIONS:</h1>
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<li>Context = Context Template = Story String (IN TERMS OF PRESETS)</li>
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I'm simplifying here but people often get confused with names. Story String is a part of the Context Template - to be precise - but creators of models and presets use those terms as equivalents...
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<li>Context = Context Length of a model (IN TERMS OF PROPER USE OF A WORD). People simplify and use mental leaps. Not my fault, again :-P</li>
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