sphiratrioth666
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Update README.md
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README.md
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@@ -11,7 +11,7 @@ Simple, effective, universal presets for Silly Tavern role-playing purposes. Org
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<li>SYSTEM PROMPTS</li>
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<li>SETTINGS (SAMPLERS)</li>
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<br>
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<h1>SAMPLERS (USED):</h1>
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<li>Temperature</li>
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<li>Min-P</li>
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<li>DRY (prevents repetition)</li>
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@@ -19,13 +19,13 @@ Simple, effective, universal presets for Silly Tavern role-playing purposes. Org
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> All the other samplers neutralized. That's all you need in modern times (2024/2025).<br>> I am not a fan of XTC, it feels too "loose".
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<br>
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<br>
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<h1>MESSAGES FORMAT:</h1>
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<li>1st Person Narration / 3rd Person Narration</li>
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<li>DIALOGUES - plain text, no markdowns, it's a bother</li>
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<li>NARRATION - italics</li>
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<li>Trim Incomplete Sentences: ON (it prevents messeges from being cut in half with short maximum tokens setting in "conversation" mode preset)</li>
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<br>
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<h1>PRESETS:</h1>
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**A) Sphiratrioth (Conversation)** - minimal narration - when you want to simulate a natural, human-like conversation with a bot. For those who do not like the "verbose" role-play.
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***<<< conversation-like, ~ 150 tokens, around 2/3 dialogue against 1/3 narration >>>***
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@@ -36,7 +36,7 @@ Simple, effective, universal presets for Silly Tavern role-playing purposes. Org
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**C) Sphiratrioth (Story)** - AI becomes your Game Master (GM) - when you want those long, verbose paragraphs with rich narration & story-telling.
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***<<< 1-3 paragraphs, ~ 350 tokens, around 2/3 narration against 1/3 dialogues >>>***
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<br>
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<h1>How to use:</h1>
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**Advanced Users:** Enjoy, modify, forget.\
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**Beginner Users:** Read further.
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@@ -61,21 +61,18 @@ Simple, effective, universal presets for Silly Tavern role-playing purposes. Org
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16. Enjoy.
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<br>
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<br>
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<h1>BEWARE:</h1>
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**IF YOU WANT THE PRESETS TO WORK PROPERLY, REMEMBER TO START A NEW CHAT FOR TESTING PURPOSES/ACTUAL ROLE-PLAY. WHEN YOU SWITCH THE PRESETS "HOT", YOU MAY EASILY FALL INTO A TRAP OF CONTINUING THE PREVIOUS PROMPT. IN RESULT, THE SHORT/BALANCED/LONG RESPONSES AND NARRATION IN 1st/3rd PERSON WILL NOT SWITCH. ALWAYS START A NEW CHAT. THEORETICALLY, SWITCHING A SYSTEM PROMPT FORCES THE PROMPT EVALUATION BUT IN REALITY - IT OFTEN BREAKS, IT DOES NOT WORK PROPERLY. IT WORKS WHEN YOU START A NEW CHAT THOUGH - OR WHEN YOU RELOAD THE WHOLE SILLY TAVERN UI.**
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<h1>
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<li>Maybe switching narration type and messages formatting from System Prompt to Context Template</li>
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<br>
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<h1>CUSTOMIZATION:</h1>
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<li>Dialogues in Markdowns - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). It's simple - find the following line and replace with: Respect this markdown format: "direct speech", *actions*</li>
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<li>Narration in Plain Text - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). Find the following line and replace with: Respect this markdown format: "direct speech", actions</li>
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<br>
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<h1>PLANS FOR THE FUTURE:</h1>
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<li>Maybe switching narration type and messages formatting from System Prompt to Context Template</li>
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<br>
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-
<h1>ANNOTATIONS:</h1>
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<li>Context = Context Template = Story String (IN TERMS OF PRESETS)</li>
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I'm simplifying here but people often get confused with names. Story String is a part of the Context Template - to be precise - but creators of models and presets use those terms as equivalents...
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<li>Context = Context Length of a model (IN TERMS OF PROPER USE OF A WORD). People simplify and use mental leaps. Not my fault, again :-P</li>
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<li>SYSTEM PROMPTS</li>
|
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<li>SETTINGS (SAMPLERS)</li>
|
13 |
<br>
|
14 |
+
<h1><ins>SAMPLERS (USED):</ins></h1>
|
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<li>Temperature</li>
|
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<li>Min-P</li>
|
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<li>DRY (prevents repetition)</li>
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|
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> All the other samplers neutralized. That's all you need in modern times (2024/2025).<br>> I am not a fan of XTC, it feels too "loose".
|
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<br>
|
21 |
<br>
|
22 |
+
<h1><ins>MESSAGES FORMAT:</ins></h1>
|
23 |
<li>1st Person Narration / 3rd Person Narration</li>
|
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<li>DIALOGUES - plain text, no markdowns, it's a bother</li>
|
25 |
<li>NARRATION - italics</li>
|
26 |
<li>Trim Incomplete Sentences: ON (it prevents messeges from being cut in half with short maximum tokens setting in "conversation" mode preset)</li>
|
27 |
<br>
|
28 |
+
<h1><ins>PRESETS:</ins></h1>
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|
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**A) Sphiratrioth (Conversation)** - minimal narration - when you want to simulate a natural, human-like conversation with a bot. For those who do not like the "verbose" role-play.
|
31 |
***<<< conversation-like, ~ 150 tokens, around 2/3 dialogue against 1/3 narration >>>***
|
|
|
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**C) Sphiratrioth (Story)** - AI becomes your Game Master (GM) - when you want those long, verbose paragraphs with rich narration & story-telling.
|
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***<<< 1-3 paragraphs, ~ 350 tokens, around 2/3 narration against 1/3 dialogues >>>***
|
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<br>
|
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+
<h1><ins>How to use:</ins></h1>
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|
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**Advanced Users:** Enjoy, modify, forget.\
|
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**Beginner Users:** Read further.
|
|
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16. Enjoy.
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<br>
|
63 |
<br>
|
64 |
+
<h1><ins>BEWARE:</ins></h1>
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|
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**IF YOU WANT THE PRESETS TO WORK PROPERLY, REMEMBER TO START A NEW CHAT FOR TESTING PURPOSES/ACTUAL ROLE-PLAY. WHEN YOU SWITCH THE PRESETS "HOT", YOU MAY EASILY FALL INTO A TRAP OF CONTINUING THE PREVIOUS PROMPT. IN RESULT, THE SHORT/BALANCED/LONG RESPONSES AND NARRATION IN 1st/3rd PERSON WILL NOT SWITCH. ALWAYS START A NEW CHAT. THEORETICALLY, SWITCHING A SYSTEM PROMPT FORCES THE PROMPT EVALUATION BUT IN REALITY - IT OFTEN BREAKS, IT DOES NOT WORK PROPERLY. IT WORKS WHEN YOU START A NEW CHAT THOUGH - OR WHEN YOU RELOAD THE WHOLE SILLY TAVERN UI.**
|
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|
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+
<h1><ins>CUSTOMIZATION:</ins></h1>
|
|
|
|
|
|
|
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<li>Dialogues in Markdowns - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). It's simple - find the following line and replace with: Respect this markdown format: "direct speech", *actions*</li>
|
70 |
<li>Narration in Plain Text - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). Find the following line and replace with: Respect this markdown format: "direct speech", actions</li>
|
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<br>
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+
<h1><ins>PLANS FOR THE FUTURE:</ins></h1>
|
73 |
<li>Maybe switching narration type and messages formatting from System Prompt to Context Template</li>
|
74 |
<br>
|
75 |
+
<h1><ins>ANNOTATIONS:</ins></h1>
|
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<li>Context = Context Template = Story String (IN TERMS OF PRESETS)</li>
|
77 |
I'm simplifying here but people often get confused with names. Story String is a part of the Context Template - to be precise - but creators of models and presets use those terms as equivalents...
|
78 |
<li>Context = Context Length of a model (IN TERMS OF PROPER USE OF A WORD). People simplify and use mental leaps. Not my fault, again :-P</li>
|