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Update README.md

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@@ -11,7 +11,7 @@ Simple, effective, universal presets for Silly Tavern role-playing purposes. Org
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  <li>SYSTEM PROMPTS</li>
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  <li>SETTINGS (SAMPLERS)</li>
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  <br>
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- <h1>SAMPLERS (USED):</h1>
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  <li>Temperature</li>
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  <li>Min-P</li>
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  <li>DRY (prevents repetition)</li>
@@ -19,13 +19,13 @@ Simple, effective, universal presets for Silly Tavern role-playing purposes. Org
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  > All the other samplers neutralized. That's all you need in modern times (2024/2025).<br>> I am not a fan of XTC, it feels too "loose".
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  <br>
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  <br>
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- <h1>MESSAGES FORMAT:</h1>
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  <li>1st Person Narration / 3rd Person Narration</li>
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  <li>DIALOGUES - plain text, no markdowns, it's a bother</li>
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  <li>NARRATION - italics</li>
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  <li>Trim Incomplete Sentences: ON (it prevents messeges from being cut in half with short maximum tokens setting in "conversation" mode preset)</li>
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  <br>
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- <h1>PRESETS:</h1>
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  **A) Sphiratrioth (Conversation)** - minimal narration - when you want to simulate a natural, human-like conversation with a bot. For those who do not like the "verbose" role-play.
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  ***<<< conversation-like, ~ 150 tokens, around 2/3 dialogue against 1/3 narration >>>***
@@ -36,7 +36,7 @@ Simple, effective, universal presets for Silly Tavern role-playing purposes. Org
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  **C) Sphiratrioth (Story)** - AI becomes your Game Master (GM) - when you want those long, verbose paragraphs with rich narration & story-telling.
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  ***<<< 1-3 paragraphs, ~ 350 tokens, around 2/3 narration against 1/3 dialogues >>>***
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  <br>
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- <h1>How to use:</h1>
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  **Advanced Users:** Enjoy, modify, forget.\
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  **Beginner Users:** Read further.
@@ -61,21 +61,18 @@ Simple, effective, universal presets for Silly Tavern role-playing purposes. Org
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  16. Enjoy.
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  <br>
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  <br>
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- <h1>BEWARE:</h1>
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  **IF YOU WANT THE PRESETS TO WORK PROPERLY, REMEMBER TO START A NEW CHAT FOR TESTING PURPOSES/ACTUAL ROLE-PLAY. WHEN YOU SWITCH THE PRESETS "HOT", YOU MAY EASILY FALL INTO A TRAP OF CONTINUING THE PREVIOUS PROMPT. IN RESULT, THE SHORT/BALANCED/LONG RESPONSES AND NARRATION IN 1st/3rd PERSON WILL NOT SWITCH. ALWAYS START A NEW CHAT. THEORETICALLY, SWITCHING A SYSTEM PROMPT FORCES THE PROMPT EVALUATION BUT IN REALITY - IT OFTEN BREAKS, IT DOES NOT WORK PROPERLY. IT WORKS WHEN YOU START A NEW CHAT THOUGH - OR WHEN YOU RELOAD THE WHOLE SILLY TAVERN UI.**
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- <h1>PLANS FOR THE FUTURE:</h1>
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- <li>Maybe switching narration type and messages formatting from System Prompt to Context Template</li>
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- <br>
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- <h1>CUSTOMIZATION:</h1>
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  <li>Dialogues in Markdowns - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). It's simple - find the following line and replace with: Respect this markdown format: "direct speech", *actions*</li>
73
  <li>Narration in Plain Text - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). Find the following line and replace with: Respect this markdown format: "direct speech", actions</li>
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  <br>
75
- <h1>PLANS FOR THE FUTURE:</h1>
76
  <li>Maybe switching narration type and messages formatting from System Prompt to Context Template</li>
77
  <br>
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- <h1>ANNOTATIONS:</h1>
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  <li>Context = Context Template = Story String (IN TERMS OF PRESETS)</li>
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  I'm simplifying here but people often get confused with names. Story String is a part of the Context Template - to be precise - but creators of models and presets use those terms as equivalents...
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  <li>Context = Context Length of a model (IN TERMS OF PROPER USE OF A WORD). People simplify and use mental leaps. Not my fault, again :-P</li>
 
11
  <li>SYSTEM PROMPTS</li>
12
  <li>SETTINGS (SAMPLERS)</li>
13
  <br>
14
+ <h1><ins>SAMPLERS (USED):</ins></h1>
15
  <li>Temperature</li>
16
  <li>Min-P</li>
17
  <li>DRY (prevents repetition)</li>
 
19
  > All the other samplers neutralized. That's all you need in modern times (2024/2025).<br>> I am not a fan of XTC, it feels too "loose".
20
  <br>
21
  <br>
22
+ <h1><ins>MESSAGES FORMAT:</ins></h1>
23
  <li>1st Person Narration / 3rd Person Narration</li>
24
  <li>DIALOGUES - plain text, no markdowns, it's a bother</li>
25
  <li>NARRATION - italics</li>
26
  <li>Trim Incomplete Sentences: ON (it prevents messeges from being cut in half with short maximum tokens setting in "conversation" mode preset)</li>
27
  <br>
28
+ <h1><ins>PRESETS:</ins></h1>
29
 
30
  **A) Sphiratrioth (Conversation)** - minimal narration - when you want to simulate a natural, human-like conversation with a bot. For those who do not like the "verbose" role-play.
31
  ***<<< conversation-like, ~ 150 tokens, around 2/3 dialogue against 1/3 narration >>>***
 
36
  **C) Sphiratrioth (Story)** - AI becomes your Game Master (GM) - when you want those long, verbose paragraphs with rich narration & story-telling.
37
  ***<<< 1-3 paragraphs, ~ 350 tokens, around 2/3 narration against 1/3 dialogues >>>***
38
  <br>
39
+ <h1><ins>How to use:</ins></h1>
40
 
41
  **Advanced Users:** Enjoy, modify, forget.\
42
  **Beginner Users:** Read further.
 
61
  16. Enjoy.
62
  <br>
63
  <br>
64
+ <h1><ins>BEWARE:</ins></h1>
65
 
66
  **IF YOU WANT THE PRESETS TO WORK PROPERLY, REMEMBER TO START A NEW CHAT FOR TESTING PURPOSES/ACTUAL ROLE-PLAY. WHEN YOU SWITCH THE PRESETS "HOT", YOU MAY EASILY FALL INTO A TRAP OF CONTINUING THE PREVIOUS PROMPT. IN RESULT, THE SHORT/BALANCED/LONG RESPONSES AND NARRATION IN 1st/3rd PERSON WILL NOT SWITCH. ALWAYS START A NEW CHAT. THEORETICALLY, SWITCHING A SYSTEM PROMPT FORCES THE PROMPT EVALUATION BUT IN REALITY - IT OFTEN BREAKS, IT DOES NOT WORK PROPERLY. IT WORKS WHEN YOU START A NEW CHAT THOUGH - OR WHEN YOU RELOAD THE WHOLE SILLY TAVERN UI.**
67
 
68
+ <h1><ins>CUSTOMIZATION:</ins></h1>
 
 
 
69
  <li>Dialogues in Markdowns - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). It's simple - find the following line and replace with: Respect this markdown format: "direct speech", *actions*</li>
70
  <li>Narration in Plain Text - modify the SYSTEM PROMPT ("Capital A" tab of Silly Tavern UI). Find the following line and replace with: Respect this markdown format: "direct speech", actions</li>
71
  <br>
72
+ <h1><ins>PLANS FOR THE FUTURE:</ins></h1>
73
  <li>Maybe switching narration type and messages formatting from System Prompt to Context Template</li>
74
  <br>
75
+ <h1><ins>ANNOTATIONS:</ins></h1>
76
  <li>Context = Context Template = Story String (IN TERMS OF PRESETS)</li>
77
  I'm simplifying here but people often get confused with names. Story String is a part of the Context Template - to be precise - but creators of models and presets use those terms as equivalents...
78
  <li>Context = Context Length of a model (IN TERMS OF PROPER USE OF A WORD). People simplify and use mental leaps. Not my fault, again :-P</li>