var gdjs;(function(c){const i={front:0,back:1,left:2,right:3,top:4,bottom:5};class a extends c.RuntimeObject3D{constructor(t,e){super(t,e);this._materialType=c.Cube3DRuntimeObject.MaterialType.Basic;this._shouldUseTransparentTexture=e.content.enableTextureTransparency||!1,this._facesOrientation=e.content.facesOrientation||"Y",this._visibleFacesBitmask=0,e.content.frontFaceVisible&&(this._visibleFacesBitmask|=1<e===t.frn[s])){this._faceResourceNames=t.frn;for(let e=0;e