okgame / Extensions /3D /Scene3DTools.js
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var gdjs;(function(c){let R;(function(y){const m=45;let d;(function(g){g.getCameraZ=(t,r,a)=>{const o=t.getLayer(r),e=o.getRenderer().getThreeCamera(),n=e?e instanceof THREE.OrthographicCamera?null:e.fov:m;return o.getCameraZ(n,a)},g.setCameraZ=(t,r,a,o)=>{const s=t.getLayer(a),n=s.getRenderer().getThreeCamera(),i=n?n instanceof THREE.OrthographicCamera?null:n.fov:m;s.setCameraZ(r,i,o)},g.getCameraRotationX=(t,r,a)=>{const e=t.getLayer(r).getRenderer().getThreeCamera();return e?c.toDegrees(e.rotation.x):0},g.setCameraRotationX=(t,r,a,o)=>{const n=t.getLayer(a).getRenderer().getThreeCamera();!n||(n.rotation.x=c.toRad(r))},g.getCameraRotationY=(t,r,a)=>{const e=t.getLayer(r).getRenderer().getThreeCamera();return e?c.toDegrees(e.rotation.y):0},g.setCameraRotationY=(t,r,a,o)=>{const n=t.getLayer(a).getRenderer().getThreeCamera();!n||(n.rotation.y=c.toRad(r))},g.turnCameraTowardObject=(t,r,a,o,s)=>{if(!r)return;const e=t.getLayer(a),i=e.getRenderer().getThreeCamera();!i||(s?i.up.set(0,1,0):i.up.set(0,0,1),i.lookAt(r.getCenterXInScene(),-r.getCenterYInScene(),r.getZ?r.getZ():0),e.setCameraRotation(c.toDegrees(-i.rotation.z)))},g.turnCameraTowardPosition=(t,r,a,o,s,e,n)=>{const i=t.getLayer(s),l=i.getRenderer().getThreeCamera();!l||(n?l.up.set(0,1,0):l.up.set(0,0,1),l.lookAt(r,-a,o),i.setCameraRotation(c.toDegrees(-l.rotation.z)))},g.getNearPlane=(t,r,a)=>{const e=t.getLayer(r).getRenderer().getThreeCamera();return e?e.near:0},g.setNearPlane=(t,r,a,o)=>{const e=t.getLayer(a).getRenderer(),n=e.getThreeCamera();!n||(n.near=Math.min(Math.max(r,1e-4),n.far),e.setThreeCameraDirty(!0))},g.getFarPlane=(t,r,a)=>{const e=t.getLayer(r).getRenderer().getThreeCamera();return e?e.far:0},g.setFarPlane=(t,r,a,o)=>{const e=t.getLayer(a).getRenderer(),n=e.getThreeCamera();!n||(n.far=Math.max(r,n.near),e.setThreeCameraDirty(!0))},g.getFov=(t,r,a)=>{const e=t.getLayer(r).getRenderer().getThreeCamera();return e?e instanceof THREE.OrthographicCamera?0:e.fov:m},g.setFov=(t,r,a,o)=>{const e=t.getLayer(a).getRenderer(),n=e.getThreeCamera();!n||n instanceof THREE.OrthographicCamera||(n.fov=Math.min(Math.max(r,0),180),e.setThreeCameraDirty(!0))}})(d=y.camera||(y.camera={}))})(R=c.scene3d||(c.scene3d={}))})(gdjs||(gdjs={}));
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