File size: 11,399 Bytes
27763e5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
import numpy as np
import torch


def batch_mm(matrix, matrix_batch):
    """
    https://github.com/pytorch/pytorch/issues/14489#issuecomment-607730242
    :param matrix: Sparse or dense matrix, size (m, n).
    :param matrix_batch: Batched dense matrices, size (b, n, k).
    :return: The batched matrix-matrix product, size (m, n) x (b, n, k) = (b, m, k).
    """
    batch_size = matrix_batch.shape[0]
    # Stack the vector batch into columns. (b, n, k) -> (n, b, k) -> (n, b*k)
    vectors = matrix_batch.transpose(0, 1).reshape(matrix.shape[1], -1)

    # A matrix-matrix product is a batched matrix-vector product of the columns.
    # And then reverse the reshaping. (m, n) x (n, b*k) = (m, b*k) -> (m, b, k) -> (b, m, k)
    return matrix.mm(vectors).reshape(matrix.shape[0], batch_size, -1).transpose(1, 0)


def aa2quat(rots, form='wxyz', unified_orient=True):
    """
    Convert angle-axis representation to wxyz quaternion and to the half plan (w >= 0)
    @param rots: angle-axis rotations, (*, 3)
    @param form: quaternion format, either 'wxyz' or 'xyzw'
    @param unified_orient: Use unified orientation for quaternion (quaternion is dual cover of SO3)
    :return:
    """
    angles = rots.norm(dim=-1, keepdim=True)
    norm = angles.clone()
    norm[norm < 1e-8] = 1
    axis = rots / norm
    quats = torch.empty(rots.shape[:-1] + (4,), device=rots.device, dtype=rots.dtype)
    angles = angles * 0.5
    if form == 'wxyz':
        quats[..., 0] = torch.cos(angles.squeeze(-1))
        quats[..., 1:] = torch.sin(angles) * axis
    elif form == 'xyzw':
        quats[..., :3] = torch.sin(angles) * axis
        quats[..., 3] = torch.cos(angles.squeeze(-1))

    if unified_orient:
        idx = quats[..., 0] < 0
        quats[idx, :] *= -1

    return quats


def quat2aa(quats):
    """
    Convert wxyz quaternions to angle-axis representation
    :param quats:
    :return:
    """
    _cos = quats[..., 0]
    xyz = quats[..., 1:]
    _sin = xyz.norm(dim=-1)
    norm = _sin.clone()
    norm[norm < 1e-7] = 1
    axis = xyz / norm.unsqueeze(-1)
    angle = torch.atan2(_sin, _cos) * 2
    return axis * angle.unsqueeze(-1)


def quat2mat(quats: torch.Tensor):
    """
    Convert (w, x, y, z) quaternions to 3x3 rotation matrix
    :param quats: quaternions of shape (..., 4)
    :return:  rotation matrices of shape (..., 3, 3)
    """
    qw = quats[..., 0]
    qx = quats[..., 1]
    qy = quats[..., 2]
    qz = quats[..., 3]

    x2 = qx + qx
    y2 = qy + qy
    z2 = qz + qz
    xx = qx * x2
    yy = qy * y2
    wx = qw * x2
    xy = qx * y2
    yz = qy * z2
    wy = qw * y2
    xz = qx * z2
    zz = qz * z2
    wz = qw * z2

    m = torch.empty(quats.shape[:-1] + (3, 3), device=quats.device, dtype=quats.dtype)
    m[..., 0, 0] = 1.0 - (yy + zz)
    m[..., 0, 1] = xy - wz
    m[..., 0, 2] = xz + wy
    m[..., 1, 0] = xy + wz
    m[..., 1, 1] = 1.0 - (xx + zz)
    m[..., 1, 2] = yz - wx
    m[..., 2, 0] = xz - wy
    m[..., 2, 1] = yz + wx
    m[..., 2, 2] = 1.0 - (xx + yy)

    return m


def quat2euler(q, order='xyz', degrees=True):
    """
    Convert (w, x, y, z) quaternions to xyz euler angles. This is  used for bvh output.
    """
    q0 = q[..., 0]
    q1 = q[..., 1]
    q2 = q[..., 2]
    q3 = q[..., 3]
    es = torch.empty(q0.shape + (3,), device=q.device, dtype=q.dtype)

    if order == 'xyz':
        es[..., 2] = torch.atan2(2 * (q0 * q3 - q1 * q2), q0 * q0 + q1 * q1 - q2 * q2 - q3 * q3)
        es[..., 1] = torch.asin((2 * (q1 * q3 + q0 * q2)).clip(-1, 1))
        es[..., 0] = torch.atan2(2 * (q0 * q1 - q2 * q3), q0 * q0 - q1 * q1 - q2 * q2 + q3 * q3)
    else:
        raise NotImplementedError('Cannot convert to ordering %s' % order)

    if degrees:
        es = es * 180 / np.pi

    return es


def euler2mat(rots, order='xyz'):
    axis = {'x': torch.tensor((1, 0, 0), device=rots.device),
            'y': torch.tensor((0, 1, 0), device=rots.device),
            'z': torch.tensor((0, 0, 1), device=rots.device)}

    rots = rots / 180 * np.pi
    mats = []
    for i in range(3):
        aa = axis[order[i]] * rots[..., i].unsqueeze(-1)
        mats.append(aa2mat(aa))
    return mats[0] @ (mats[1] @ mats[2])


def aa2mat(rots):
    """
    Convert angle-axis representation to rotation matrix
    :param rots: angle-axis representation
    :return:
    """
    quat = aa2quat(rots)
    mat = quat2mat(quat)
    return mat


def mat2quat(R) -> torch.Tensor:
    '''
    https://github.com/duolu/pyrotation/blob/master/pyrotation/pyrotation.py
    Convert a rotation matrix to a unit quaternion.

    This uses the Shepperd’s method for numerical stability.
    '''

    # The rotation matrix must be orthonormal

    w2 = (1 + R[..., 0, 0] + R[..., 1, 1] + R[..., 2, 2])
    x2 = (1 + R[..., 0, 0] - R[..., 1, 1] - R[..., 2, 2])
    y2 = (1 - R[..., 0, 0] + R[..., 1, 1] - R[..., 2, 2])
    z2 = (1 - R[..., 0, 0] - R[..., 1, 1] + R[..., 2, 2])

    yz = (R[..., 1, 2] + R[..., 2, 1])
    xz = (R[..., 2, 0] + R[..., 0, 2])
    xy = (R[..., 0, 1] + R[..., 1, 0])

    wx = (R[..., 2, 1] - R[..., 1, 2])
    wy = (R[..., 0, 2] - R[..., 2, 0])
    wz = (R[..., 1, 0] - R[..., 0, 1])

    w = torch.empty_like(x2)
    x = torch.empty_like(x2)
    y = torch.empty_like(x2)
    z = torch.empty_like(x2)

    flagA = (R[..., 2, 2] < 0) * (R[..., 0, 0] > R[..., 1, 1])
    flagB = (R[..., 2, 2] < 0) * (R[..., 0, 0] <= R[..., 1, 1])
    flagC = (R[..., 2, 2] >= 0) * (R[..., 0, 0] < -R[..., 1, 1])
    flagD = (R[..., 2, 2] >= 0) * (R[..., 0, 0] >= -R[..., 1, 1])

    x[flagA] = torch.sqrt(x2[flagA])
    w[flagA] = wx[flagA] / x[flagA]
    y[flagA] = xy[flagA] / x[flagA]
    z[flagA] = xz[flagA] / x[flagA]

    y[flagB] = torch.sqrt(y2[flagB])
    w[flagB] = wy[flagB] / y[flagB]
    x[flagB] = xy[flagB] / y[flagB]
    z[flagB] = yz[flagB] / y[flagB]

    z[flagC] = torch.sqrt(z2[flagC])
    w[flagC] = wz[flagC] / z[flagC]
    x[flagC] = xz[flagC] / z[flagC]
    y[flagC] = yz[flagC] / z[flagC]

    w[flagD] = torch.sqrt(w2[flagD])
    x[flagD] = wx[flagD] / w[flagD]
    y[flagD] = wy[flagD] / w[flagD]
    z[flagD] = wz[flagD] / w[flagD]

    # if R[..., 2, 2] < 0:
    #
    #     if R[..., 0, 0] > R[..., 1, 1]:
    #
    #         x = torch.sqrt(x2)
    #         w = wx / x
    #         y = xy / x
    #         z = xz / x
    #
    #     else:
    #
    #         y = torch.sqrt(y2)
    #         w = wy / y
    #         x = xy / y
    #         z = yz / y
    #
    # else:
    #
    #     if R[..., 0, 0] < -R[..., 1, 1]:
    #
    #         z = torch.sqrt(z2)
    #         w = wz / z
    #         x = xz / z
    #         y = yz / z
    #
    #     else:
    #
    #         w = torch.sqrt(w2)
    #         x = wx / w
    #         y = wy / w
    #         z = wz / w

    res = [w, x, y, z]
    res = [z.unsqueeze(-1) for z in res]

    return torch.cat(res, dim=-1) / 2


def quat2repr6d(quat):
    mat = quat2mat(quat)
    res = mat[..., :2, :]
    res = res.reshape(res.shape[:-2] + (6, ))
    return res


def repr6d2mat(repr):
    x = repr[..., :3]
    y = repr[..., 3:]
    x = x / x.norm(dim=-1, keepdim=True)
    z = torch.cross(x, y)
    z = z / z.norm(dim=-1, keepdim=True)
    y = torch.cross(z, x)
    res = [x, y, z]
    res = [v.unsqueeze(-2) for v in res]
    mat = torch.cat(res, dim=-2)
    return mat


def repr6d2quat(repr) -> torch.Tensor:
    x = repr[..., :3]
    y = repr[..., 3:]
    x = x / x.norm(dim=-1, keepdim=True)
    z = torch.cross(x, y)
    z = z / z.norm(dim=-1, keepdim=True)
    y = torch.cross(z, x)
    res = [x, y, z]
    res = [v.unsqueeze(-2) for v in res]
    mat = torch.cat(res, dim=-2)
    return mat2quat(mat)


def inv_affine(mat):
    """
    Calculate the inverse of any affine transformation
    """
    affine = torch.zeros((mat.shape[:2] + (1, 4)))
    affine[..., 3] = 1
    vert_mat = torch.cat((mat, affine), dim=2)
    vert_mat_inv = torch.inverse(vert_mat)
    return vert_mat_inv[..., :3, :]


def inv_rigid_affine(mat):
    """
    Calculate the inverse of a rigid affine transformation
    """
    res = mat.clone()
    res[..., :3] = mat[..., :3].transpose(-2, -1)
    res[..., 3] = -torch.matmul(res[..., :3], mat[..., 3].unsqueeze(-1)).squeeze(-1)
    return res


def generate_pose(batch_size, device, uniform=False, factor=1, root_rot=False, n_bone=None, ee=None):
    if n_bone is None: n_bone = 24
    if ee is not None:
        if root_rot:
            ee.append(0)
        n_bone_ = n_bone
        n_bone = len(ee)
    axis = torch.randn((batch_size, n_bone, 3), device=device)
    axis /= axis.norm(dim=-1, keepdim=True)
    if uniform:
        angle = torch.rand((batch_size, n_bone, 1), device=device) * np.pi
    else:
        angle = torch.randn((batch_size, n_bone, 1), device=device) * np.pi / 6 * factor
        angle.clamp(-np.pi, np.pi)
    poses = axis * angle
    if ee is not None:
        res = torch.zeros((batch_size, n_bone_, 3), device=device)
        for i, id in enumerate(ee):
            res[:, id] = poses[:, i]
        poses = res
    poses = poses.reshape(batch_size, -1)
    if not root_rot:
        poses[..., :3] = 0
    return poses


def slerp(l, r, t, unit=True):
    """
    :param l: shape = (*, n)
    :param r: shape = (*, n)
    :param t: shape = (*)
    :param unit: If l and h are unit vectors
    :return:
    """
    eps = 1e-8
    if not unit:
        l_n = l / torch.norm(l, dim=-1, keepdim=True)
        r_n = r / torch.norm(r, dim=-1, keepdim=True)
    else:
        l_n = l
        r_n = r
    omega = torch.acos((l_n * r_n).sum(dim=-1).clamp(-1, 1))
    dom = torch.sin(omega)

    flag = dom < eps

    res = torch.empty_like(l_n)
    t_t = t[flag].unsqueeze(-1)
    res[flag] = (1 - t_t) * l_n[flag] + t_t * r_n[flag]

    flag = ~ flag

    t_t = t[flag]
    d_t = dom[flag]
    va = torch.sin((1 - t_t) * omega[flag]) / d_t
    vb = torch.sin(t_t * omega[flag]) / d_t
    res[flag] = (va.unsqueeze(-1) * l_n[flag] + vb.unsqueeze(-1) * r_n[flag])
    return res


def slerp_quat(l, r, t):
    """
    slerp for unit quaternions
    :param l: (*, 4) unit quaternion
    :param r: (*, 4) unit quaternion
    :param t: (*) scalar between 0 and 1
    """
    t = t.expand(l.shape[:-1])
    flag = (l * r).sum(dim=-1) >= 0
    res = torch.empty_like(l)
    res[flag] = slerp(l[flag], r[flag], t[flag])
    flag = ~ flag
    res[flag] = slerp(-l[flag], r[flag], t[flag])
    return res


# def slerp_6d(l, r, t):
#     l_q = repr6d2quat(l)
#     r_q = repr6d2quat(r)
#     res_q = slerp_quat(l_q, r_q, t)
#     return quat2repr6d(res_q)


def interpolate_6d(input, size):
    """
    :param input: (batch_size, n_channels, length)
    :param size: required output size for temporal axis
    :return:
    """
    batch = input.shape[0]
    length = input.shape[-1]
    input = input.reshape((batch, -1, 6, length))
    input = input.permute(0, 1, 3, 2)     # (batch_size, n_joint, length, 6)
    input_q = repr6d2quat(input)
    idx = torch.tensor(list(range(size)), device=input_q.device, dtype=torch.float) / size * (length - 1)
    idx_l = torch.floor(idx)
    t = idx - idx_l
    idx_l = idx_l.long()
    idx_r = idx_l + 1
    t = t.reshape((1, 1, -1))
    res_q = slerp_quat(input_q[..., idx_l, :], input_q[..., idx_r, :], t)
    res = quat2repr6d(res_q)  # shape = (batch_size, n_joint, t, 6)
    res = res.permute(0, 1, 3, 2)
    res = res.reshape((batch, -1, size))
    return res