---
license: apache-2.0
title: CharacterGen
sdk: gradio
emoji: 🏃
colorFrom: gray
colorTo: red
pinned: false
short_description: Gradio demo of CharacterGen (SIGGRAPH 2024)
---
# CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Calibration
This is the official codebase of SIGGRAPH'24 (TOG) [CharacterGen](https://charactergen.github.io/).
![teaser](./materials/teaser.png)
- [x] Rendering Script of VRM model, including blender and three-js.
- [x] Inference code for 2D generation stage.
- [x] Inference code for 3D generation stage.
## Quick Start
### 1. Prepare environment
`pip install -r requirements.txt`
### 2. Download the weight
Install `huggingface-cli` first.
```bash
huggingface-cli download --resume-download zjpshadow/CharacterGen --include 2D_Stage/* --local-dir .
huggingface-cli download --resume-download zjpshadow/CharacterGen --include 3D_Stage/* --local-dir .
```
If you find mistakes on download, you can download all the reporitory and move to the right folder.
### 3. Run the script
#### Run the whole pipeline
```bash
python webui.py
```
#### Only Run 2D Stage
```bash
cd 2D_Stage
python webui.py
```
#### Only Run 3D Stage
```bash
cd 3D_Stage
python webui.py
```
## Get the Anime3D Dataset
Due to the policy, we cannot redistribute the raw data of VRM format 3D character.
You can download the vroid dataset follow [PAniC-3D](https://github.com/ShuhongChen/panic3d-anime-reconstruction) instruction.
And the you can render the script with blender or three-js with our released rendering script.
### Blender
First, you should install [Blender](https://www.blender.org/) and [the VRM addon for Blender](https://github.com/saturday06/VRM-Addon-for-Blender).
The you can render the VRM and export the obj of VRM under some fbx animation.
```bash
blender -b --python render_script/blender/render.py importVrmPath importFbxPath outputFolder [is_apose]
```
The last input argument represents whether you use apose; if used, output apose; otherwise, output the action of any frame in the fbx.
### [three-vrm](https://github.com/pixiv/three-vrm)
**Much quicker than blender VRM add-on.**
Install [Node.js](https://nodejs.org/) first to use the npm environment.
```bash
cd render_script/three-js
npm install three @pixiv/three-vrm
```
If you want to render depth-map images of VRM, you should replace three-vrm with [my version](/home/zjp/CharacterGen/render_script/three-js/src/three-vrm.js).
Fisrt, run the backend to catch the data from the frontend (default port is `17070`), remember to change the folder path.
```bash
pip install fastapi uvicorn aiofiles pillow numpy
python up_backend.py
```
Second, run the frontend to render the images.
```bash
npm run dev
```
The open the website http://localhost:5173/, it use 2 threads to render the image, which costs about 1 day.
## Our Result
| Single Input Image | 2D Multi-View Images | 3D Character |
|-------|-------|-------|
| ![](./materials/input/1.png) | ![](./materials/ours_multiview/1.png) | |
| ![](./materials/input/2.png) | ![](./materials/ours_multiview/2.png) | |
| ![](./materials/input/3.png) | ![](./materials/ours_multiview/3.png) | |
# Acknowledgements
This project is built upon **[Tune-A-Video](https://github.com/showlab/Tune-A-Video)** and **[TripoSR](https://github.com/VAST-AI-Research/TripoSR)**.
And the rendering scripts is build upon **[three-vrm](https://github.com/pixiv/three-vrm)** and **[VRM-Addon-for-Blender](https://github.com/saturday06/VRM-Addon-for-Blender)**.
Thanks very much to many friends for their unselfish help with our work. We're extremely grateful to **[Yuanchen](https://github.com/bennyguo)**, **[Yangguang](https://scholar.google.com/citations?user=a7AMvgkAAAAJ)**, and **Yuan Liang** for their guidance on code details and ideas.
We thank all the authors for their great repos and help.
# Citation
If you find our code or paper helps, please consider citing:
```bibtex
@article{peng2024charactergen,
title ={CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization},
author ={Hao-Yang Peng and Jia-Peng Zhang and Meng-Hao Guo and Yan-Pei Cao and Shi-Min Hu},
journal ={ACM Transactions on Graphics (TOG)},
year ={2024},
volume ={43},
number ={4},
doi ={10.1145/3658217}
}
```