# Jandal An event handler for socket interfaces. It was built for use with [SockJS](https://github.com/sockjs/sockjs-node), but can be used with any socket interface, such as node streams. It has a similar feature set to [Socket.io](http://socket.io), including rooms and broadcasting. ## Important Jandal has a maximum of three arguments per event. This restriction vastly improves performance in most browsers and in nodejs. This may sound harsh, but you probably don't need to use more than three args anyway. You can always store extra args in an array or object. There is also the deprecated [multi-args branch](https://github.com/stayradiated/jandal/multi-args) - but it is not kept up to date. # Example Usage ## Server Add it to your project with `npm install --save jandal`. ```javascript var http, Jandal, sockjs, server, conn; http = require('http'); Jandal = require('jandal'); sockjs = require('sockjs'); // standard sockjs stuff server = http.createServer(); conn = sockjs.createServer(); conn.installHandlers(server, { prefix: '/socket' }); server.listen(8080); // Listen for new connections conn.on('connection', function (socket) { var jandal; // wrap the socket in a Jandal jandal = new Jandal(socket, 'stream'); // listening for the 'log' event jandal.on('log', function (text) { console.log('log: ' + text); }); // listening for an event with a callback jandal.on('echo', function (text, callback) { callback(text); }); // send an event to the client jandal.emit('weclome', { id: socket.id, time: Date.now() }); }); ``` ## Client Grab a copy of `/client.js` from this repo, or use CommonJS compiler and require `jandal/client`. ```javascript var conn, socket; // use browserify // or load the libraries as seperate scripts require('sockjs'); require('jandal/client'); conn = new SockJS('http://localhost:8080/socket'); socket = new Jandal(conn, 'websocket'); // Wait for socket to connect socket.on('socket.open', function () { // listen for events socket.on('welcome', function (info) { console.log(info); }); // send a message to the server socket.emit('log', 'the time is' + Date.now()); // Send a message to the server with a callback socket.emit('echo', 'hello', function (reply) { assert(reply === 'hello'); }); }); ``` ## Rooms ```javascript conn.on('connection', function (socket) { var jandal; // wrap the socket jandal = new Jandal(socket, 'stream'); // add it to a room jandal.join('my_room'); // emit to all other sockets in a room jandal.broadcast.to('my_room').emit('a new socket has joined', jandal.id); // remove it from a room jandal.leave('my_room'); }); ``` # Jandal Class ## Static Properties The `Jandal` class has a couple of static properties useful for managing connected sockets. ### Jandal.all This is a `Room` instance that holds all the connected sockets. See the `Room` docs for more info. **Example:** ```javascript // Emitting Jandal.all.emit('hello', 1, 2,3); // Broadcasting Jandal.all.broadcast('socket-id', 'hello', 1, 2, 3); ``` ### Jandal.in(room) Easily access any sockets in any room. See the `Room` docs for more info. **Parameters:** - room (string) : the name of the room **Example:** ```javascript Jandal.in('my-room').emit('hello'); ``` ## Instance Properties Every Jandal instance extends the NodeJS EventEmitter so you can also use methods like: `once`, `removeAllListeners` and `setMaxListeners`. See the [EventEmitter docs](http://nodejs.org/api/events.html) for more information. ### jandal.rooms An array that holds all the rooms the socket is currently joined to. ### jandal.connect **Parameters:** - socket (object) : an object that represents a socket - handle (string|object) : a handle name or an object to use as a handle **Example:** ```javascript var jandal, conn; jandal = new Jandal(); conn = new SockJS(config.url); jandal.connect(conn, 'websocket'); ``` **Example with custom handles:** ```javascript var jandal, handle, socket; jandal = new Jandal(); socket = new EventEmitter(); handle = { write: function (socket, message) { socket.emit('message', message); }, onread: (socket, fn) { socket.on('message', fn); }, ... }; jandal.connect(socket, handle); ``` ### jandal.emit This is very similar to the NodeJS EventEmitter, but you are limited to three arguments. **Parameters:** - event (string) : the event to emit - arg1 (dynamic) - arg2 (dynamic) - arg3 (dynamic) Arguments can be strings, numbers, booleans, dates, objects, arrays, etc... Basically anything that `JSON.stringify` can handle. **Callbacks:** You can also send one function for use as a callback. - It must always be passed as the last argument. - Callbacks will only be run once. - They can take 0 to 3 arguments. **Example:** ```javascript var jandal; jandal = new Jandal(); // lots of different data types jandal.emit('my-event', 'arg 1', ['arg 2'], {arg: 3}) // passing functions as callbacks jandal.emit('my-callback', 'some data', function (response) { console.log('running the callback with', response); }); ``` ### jandal.on Works very similar to the EventEmitter. **Parameters:** - event (string) : event to listen for - listener (function) : function to run when the event is emitted **Example:** ```javascript jandal.on('my-event', function (arg1, arg2, arg3) { console.log('"my-event" has been emitted with', arguments); }); // listening for a namespace + event jandal.on('task.create', listener); // this is the same as jandal.namespace('task').on('create', listener); ``` ### jandal.namespace Return a new Namespace instance. If the namespace already exists, it will use that instead of creating a new one. See the `Namespace` docs for more info. **Parameters:** - name (string) : namespace name **Example:** ```javascript var jandal, ns; jandal = new Jandal(); ns = jandal.namespace('app'); // sends "app.hello()" ns.emit('hello'); // listens for "app.goodbye" ns.on('goodbye', function () { console.log('bye'); }); ``` ### jandal.join Put the socket in a room. **Parameters:** - room (string) : name of the room **Example:** ```javascript jandal.join('my-room'); ``` ### jandal.leave Remove the socket from a room. **Parameters:** - room (string) : name of the room **Example:** ```javascript jandal.leave('my-room'); ``` ### jandal.room Returns a room. Same as `Jandal.in`. **Parameters:** - room (string) : name of the room **Example:** ```javascript // add the socket to the room jandal.join('my-room'); // get the room var room = jandal.room('my-room'); // emit to all the sockets in the room room.emit('hello'); ``` ### jandal.release Remove the socket from all the rooms it is currently in. **Example:** ```javascript jandal.release(); ``` # Room Class ## Instance Methods Rooms are just a collection of sockets. You can add or remove sockets from them, and emit events to all sockets in that room, or broadcast events from a socket to all other sockets. Every socket is added to the 'all' room, which can be acessed through `Jandal.all`. ### room.length Returns the number of connected sockets in a room. **Parameters:** *No parameters* **Example:** ```javascript Jandal.in('my-room').length(); ``` ### room.contains Check if a socket is in a room. Returns `true` or `false`. **Parameters** - jandal (Jandal) : an instance of a Jandal **Example:** ```javascript var a, b; a = new Jandal(); a.join('my-room'); b = new Jandal(); Jandal.in('my-room').contains(a); // true Jandal.in('my-room').contains(b); // false ``` ### room.emit Exactly the same as `jandal.emit` but will be sent to all connected sockets. **Parameters:** - event (string) : name of the event - arg1 (dynamic) - arg2 (dynamic) - arg3 (dynamic) **Example:** ```javascript Jandal.in('my-room').emit('hello', 1, 2, 3); ``` ### room.broadcast Just like emit, but will not send to the 'sender' socket. **Parameters:** - sender (dynamic) - event (string) - arg1 (dynamic) - arg2 (dynamic) - arg3 (dynamic) **Example:** ```javascript Jandal.in('my-room').broadcast('some-id', 'bye', 1, 2, 3); ``` ### room.namespace Get a namespace for a room. **Parameters:** - name (string) : the name of the namespace **Example:** ```javascript Jandal.in('my-room').namespace('tasks').emit('create', 'something'); ``` ### room.destroy Destroy all sockets in a room ```javascript Jandal.in('my-room').destroy() ``` # Handle Handles are used as an interface between Jandal and a socket. There are two handles bundled by default: `stream` and `websocket`. ## Default Handles ### Stream Works with SockJS-Node **Source Code:** ```javascript stream: { identify: function (socket) { return socket.id; }, write: function (socket, message) { socket.write(message); }, onread: function (socket, fn) { socket.on('data', fn); }, onclose: function (socket, fn) { socket.on('close', fn); }, onerror: function(socket, fn) { socket.on('error', fn); }, onopen: function(socket, fn) { setTimeout(fn, 0); }, release: function (socket) { socket.removeAllListeners('data'); socket.removeAllListeners('close'); socket.removeAllListeners('error'); } } ``` ### WebSocket Works with the WebSocket API (and also SockJS-Client). **Source Code:** ```javascript websocketsId = 0; ... websocket: { identify: function (socket) { if (socket.hasOwnProperty('id')) return socket.id; socket.id = ++websocketsId; return socket.id; }, write: function (socket, message) { socket.send(message); }, onread: function (socket, fn) { socket.onmessage = function (e) { fn(e.data); }; }, onclose: function (socket, fn) { socket.onclose = fn; }, onerror: function(socket, fn) { socket.onerror = fn; }, onopen: function(socket, fn) { socket.onopen = fn; }, release: function (socket) { delete socket.onmessage; delete socket.onclose; delete socket.onerror; delete socket.onopen; } } ``` ## Methods ### identify Return something that identifies this socket, like an ID. **Parameters:** - socket (Socket) : the socket to identify **Example:** ```javascript var handler = { identify: function (socket) { // if your sockets already have an id return socket.id; // maybe assign an id? // HINT: better to use return socket.id || socket.id = ++someNumber; // if you don't care about anything return socket; } }; ``` ### write Write a message to the socket. Will be called whenever a message needs to be sent. **Parameters:** - socket (socket) : the socket to send the message with - message (string) : the message to send **Example:** ```javascript var handler = { write: function (socket, message) { socket.write(message); } }; ``` ### onread Listen for messages. Will be called once per each socket. Expects the `fn` callback to be passed a message whenever one is sent. **Parameters:** - socket (socket) : the socket to listen to - fn (function) : the callback to run **Callback Parameters:** - message (string) : the message that has been sent to the socket **Example:** ```javascript var handler = { onread: function (socket, fn) { socket.on('read', fn); } }; ``` ### onerror(socket, fn) Listen for errors on the socket. Will be called only once per each socket. Expects `fn` to be called whenever the socket has an error. Accepts one argument that will be be passed through to the `socket.error` event. **Parameters:** - socket (socket) : the socket to listen to - fn (function) : the callback to run **Callback Parameters:** - err (dynamic) : an error message **Example:** ```javascript var handler = { onerror: function (socket, fn) { socket.on('error', function (err) { fn(err); }); } }; ``` ### onopen(socket, fn) Listen for the socket connection to be opened. Will be called once per each socket. Expects the `fn` callback to called once when the socket has connected. If the socket is already open, the you can run the callback immediately. Will be passed through to the `socket.open` event. **Parameters:** - socket (socket) : the socket to listen to - fn (function) : the callback to run **Callback Parameters:** - event (dymanic) : an optional argument to pass through to `socket.open` **Example:** ```javascript var handler = { onopen: function (socket, fn) { socket.on('open', fn); } }; ``` ### onclose(socket, fn) Listen for the socket to be closed. Will be called once per each socket. Expects the `fn` callback to be called only once, and only when the socket has been closed. Arguments will be passed through to the `socket.close` event. **Parameters:** - socket (socket) : the socket to listen to - fn (function) : the callback to run **Callback Parameters:** - status (number) : error code - message (string) : error message **Example:** ```javascript var handler = { onclose: function (socket, fn) { socket.on('close', fn); } }; ``` ### release(socket) Disconnect the raw socket from the jandal instance. **Parameters:** - socket (socket) : the socket to listen to **Example:** ```javascript var handler = { release: function (socket) { socket.off('data'); socket.off('open'); socket.off('close'); socket.off('error'); } }; ``` # Protocol Jandal uses a simple protocol for encoding messages. It's based on the javascript syntax for objects and functions. Arguments are encoded using JSON.stringify. There are four parts to a message: - namespace - event - args - callback The namespace and callback are both optional. **Example messages:** ```javascript // event + single arg fetch("info") // event + multiple args fetch("info",{"count":40}) // event + arg + callback fetch("info").fn(10) // namespace + event + arg user.load("numbers",[10,20,30]) // namespace + event + arg + callback task.create({"name":"this is a new task"}).fn(1) ``` **Callbacks:** Each message can have a single callback. The callback must be the last arguments, and can only be called once. Callbacks are just like regular events, so you can also have a callback on a callback. ```javascript // send a message with a callback app.login('username', 'password').fn(32) // response running the callback with args socket.fn_23({login: success}) // callback with a callback socket.fn_24({login: fail}).fn(25) ``` # Browsers The same code can be run in the browser by using Browserify. This also allows you to use the library to communicate between servers, as it acts as the client and the server. To compile for the browser: npm run-script build And then either copy/paste the `client.js` file into your project, or include it via `require('jandal/client');`. # License The MIT License (MIT) Copyright (c) 2014 George Czabania Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # Changelog ## 0.0.15 - When broadcasting from a socket, check `socket.id !== sender` instead of `socket !== sender`. This requires all sockets to have an 'id' attribute. - Use the `socket` namespace instead of `Jandal` for handling callbacks. - Make `serialize` and `parse` private methods of a Jandal instance. - Make `namespaces` and `callbacks` private properties of a Jandal instance. - Fix bug where Jandal would crash if a callback is called more than once - Make `Room.prototype.join` and `Room.prototype.leave` private. - Fix bug where a socket could be added to the same room twice - Remove `Jandal.handle()`. Instead pass the handler to the `Jandal` constructor. e.g: `new Jandal(socket, 'stream');`. - Replace `room.destroy()` with `room.empty()`. No longer destroys room, just removes all the connected sockets. - Remove `Room.remove()`. - Add MIT License - Switch from `var = a, b, c;` to `var a = 1; \n var b = 2; var c = 3;` ## 0.0.14 - Rebuild client.js ## 0.0.13 - The `onclose` handler now accepts two arguments that will be passed through to the `socket.close` event. ## 0.0.12 - Move `client.js` to the root directory. You should now use `require('jandal/client')`. - Allow users to supply a custom socket handler. ## 0.0.11 - Add socket events: `socket.open`, `socket.close`, `socket.error`. - Fix an off by error with `Socket.prototype.serialize`, where callbacks could not be the last argument. ## 0.0.10 - Use `.fn(20)` instead of `__fn__20` for callbacks. - Make sure that `Socket.prototype.parse` will only accept strings. ## 0.0.9 - Protect `Socket.prototype.parse` against crashing on invalid messages. ## 0.0.8 - Add `Socket.prototype.room` to access rooms from a jandal instance. - Limit event arguments to a maximum of three. ## 0.0.7 - Clean up code. - Add examples to readme. ## 0.0.6 - Use browserify to compile for browsers. - Use uglify to minify `client.js`. ## 0.0.5 - Set `main` to `source/jandal.js`. ## 0.0.4 - Add namespaces to broadcasting - Redo the room api ## 0.0.3 - Split code into multiple files. - Add support for sorting sockets into rooms ## 0.0.2 - Use handles to interface betwen jandals and sockets. - Fix bug with parsing messages. - Add `Jandal.noConflict` for browsers. ## 0.0.1 - Start project - Write `jandal.js` and tests - Can serialize and parse messages - Add namespaces - Can emit messages and listen for them - Add callback functions