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.. _quickstart_guide: |
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Quickstart |
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========== |
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Minimal Example for 3D Viewer |
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Here is a minimal example of loading and viewing a triangular mesh model |
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in pyrender. |
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>>> import trimesh |
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>>> import pyrender |
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>>> fuze_trimesh = trimesh.load('examples/models/fuze.obj') |
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>>> mesh = pyrender.Mesh.from_trimesh(fuze_trimesh) |
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>>> scene = pyrender.Scene() |
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>>> scene.add(mesh) |
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>>> pyrender.Viewer(scene, use_raymond_lighting=True) |
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.. image:: /_static/fuze.png |
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Minimal Example for Offscreen Rendering |
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.. note:: |
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If you're using a headless server, make sure that you followed the guide |
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for installing OSMesa. See :ref:`osmesa`. |
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Here is a minimal example of rendering a mesh model offscreen in pyrender. |
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The only additional necessities are that you need to add lighting and a camera. |
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>>> import numpy as np |
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>>> import trimesh |
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>>> import pyrender |
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>>> import matplotlib.pyplot as plt |
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>>> fuze_trimesh = trimesh.load('examples/models/fuze.obj') |
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>>> mesh = pyrender.Mesh.from_trimesh(fuze_trimesh) |
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>>> scene = pyrender.Scene() |
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>>> scene.add(mesh) |
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>>> camera = pyrender.PerspectiveCamera(yfov=np.pi / 3.0, aspectRatio=1.0) |
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>>> s = np.sqrt(2)/2 |
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>>> camera_pose = np.array([ |
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... [0.0, -s, s, 0.3], |
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... [1.0, 0.0, 0.0, 0.0], |
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... [0.0, s, s, 0.35], |
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... [0.0, 0.0, 0.0, 1.0], |
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... ]) |
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>>> scene.add(camera, pose=camera_pose) |
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>>> light = pyrender.SpotLight(color=np.ones(3), intensity=3.0, |
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... innerConeAngle=np.pi/16.0, |
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... outerConeAngle=np.pi/6.0) |
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>>> scene.add(light, pose=camera_pose) |
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>>> r = pyrender.OffscreenRenderer(400, 400) |
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>>> color, depth = r.render(scene) |
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>>> plt.figure() |
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>>> plt.subplot(1,2,1) |
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>>> plt.axis('off') |
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>>> plt.imshow(color) |
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>>> plt.subplot(1,2,2) |
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>>> plt.axis('off') |
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>>> plt.imshow(depth, cmap=plt.cm.gray_r) |
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>>> plt.show() |
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.. image:: /_static/minexcolor.png |
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:width: 45% |
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:align: left |
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.. image:: /_static/minexdepth.png |
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:width: 45% |
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:align: right |
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