Spaces:
Running
Running
<html lang="fr"> | |
<head> | |
<meta charset="UTF-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | |
<title>Through Their Eyes</title> | |
<link rel="stylesheet" href="./assets/css/index-style.css" /> | |
</head> | |
<body> | |
<div class="led-bar"> | |
<div class="light-beam"></div> | |
</div> | |
<div class="background-elements"> | |
<img src="assets/img/blood-2.png" alt="" class="blood blood-top-left" /> | |
<img src="assets/img/help.png" alt="" class="blood blood-top-right" /> | |
<img src="assets/img/splatter.png" alt="" class="blood splatter" /> | |
<img src="assets/img/hand.png" alt="" class="blood blood-bottom-right" /> | |
</div> | |
<main> | |
<div class="logo"> | |
<img src="assets/img/logo.png" alt="Through Their Eyes" /> | |
</div> | |
<nav class="menu"> | |
<a href="game/index.html" class="menu-item new-game">NEW GAME</a> | |
<a href="how-to-play.html" class="menu-item how-to-play">HOW TO PLAY</a> | |
</nav> | |
<div class="character"> | |
<img src="assets/img/perso.png" alt="Character" /> | |
</div> | |
</main> | |
<div class="sound-button" onclick="toggleSound()"> | |
<img | |
src="/static/assets/img/sondon.png" | |
alt="Sound control" | |
id="soundIcon" | |
/> | |
</div> | |
<audio id="bgMusic" loop> | |
<source src="/static/assets/sounds/music.mp3" type="audio/mp3" /> | |
</audio> | |
<script> | |
// Définir isSoundOn comme true par défaut | |
let isSoundOn = true; // Toujours commencer avec le son activé | |
const soundIcon = document.getElementById("soundIcon"); | |
const bgMusic = document.getElementById("bgMusic"); | |
window.addEventListener("DOMContentLoaded", () => { | |
// Vérifier si c'est la première visite | |
if (localStorage.getItem("isSoundOn") === null) { | |
// Première visite : initialiser avec le son activé | |
localStorage.setItem("isSoundOn", "true"); | |
} else { | |
// Visites suivantes : récupérer l'état précédent | |
isSoundOn = localStorage.getItem("isSoundOn") === "true"; | |
} | |
// Mettre à jour l'icône | |
updateSoundIcon(); | |
try { | |
bgMusic.currentTime = 10; | |
// Jouer la musique si le son est activé | |
if (isSoundOn) { | |
bgMusic.play().catch((error) => { | |
console.log("Autoplay prevented:", error); | |
isSoundOn = false; | |
localStorage.setItem("isSoundOn", "false"); | |
updateSoundIcon(); | |
}); | |
} | |
} catch (error) { | |
console.error("Error playing audio:", error); | |
} | |
}); | |
function toggleSound() { | |
isSoundOn = !isSoundOn; | |
localStorage.setItem("isSoundOn", isSoundOn.toString()); | |
if (isSoundOn) { | |
if (bgMusic.currentTime < 10) { | |
bgMusic.currentTime = 10; | |
} | |
bgMusic.play(); | |
} else { | |
bgMusic.pause(); | |
} | |
updateSoundIcon(); | |
} | |
function updateSoundIcon() { | |
soundIcon.src = isSoundOn | |
? "/static/assets/img/sondon.png" | |
: "/static/assets/img/soundoff.png"; | |
} | |
</script> | |
</body> | |
</html> | |