Spaces:
Running
on
Zero
Running
on
Zero
cavargas10
commited on
Update app.py
Browse files
app.py
CHANGED
@@ -22,7 +22,7 @@ from tqdm import tqdm
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from src.utils.camera_util import (FOV_to_intrinsics, get_circular_camera_poses,
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get_zero123plus_input_cameras)
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from src.utils.infer_util import (remove_background, resize_foreground)
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from src.utils.mesh_util import save_glb, save_obj
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from src.utils.train_util import instantiate_from_config
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zero = torch.Tensor([0]).cuda()
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@@ -118,36 +118,21 @@ def make3d(images):
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mesh_basename = os.path.basename(mesh_fpath).split('.')[0]
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mesh_dirname = os.path.dirname(mesh_fpath)
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mesh_glb_fpath = os.path.join(mesh_dirname, f"{mesh_basename}.glb")
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texmap_fpath = os.path.join(mesh_dirname, f"{mesh_basename}_tex.png")
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with torch.no_grad():
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planes = model.forward_planes(images, input_cameras)
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# Extraer el mesh y la textura
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mesh_out = model.extract_mesh(
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planes,
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vertices, faces, uvs, mesh_tex_idx, tex_map = mesh_out
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save_obj_with_mtl(
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vertices.data.cpu().numpy(),
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uvs.data.cpu().numpy(),
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faces.data.cpu().numpy(),
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mesh_tex_idx.data.cpu().numpy(),
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tex_map.permute(1, 2, 0).data.cpu().numpy(),
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mesh_fpath,
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)
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else:
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vertices, faces, vertex_colors = mesh_out
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save_obj(vertices, faces, vertex_colors, mesh_fpath)
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print(f"Mesh saved to {mesh_fpath}")
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return mesh_fpath, mesh_glb_fpath
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@spaces.GPU
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@@ -263,12 +248,6 @@ with gr.Blocks() as demo:
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label="(Formato GLB)",
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interactive=False,
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)
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with gr.Tab("Textura"):
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output_texture = gr.Image(
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label="Textura Generada",
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type="pil",
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interactive=False
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)
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mv_images = gr.State()
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@@ -283,7 +262,7 @@ with gr.Blocks() as demo:
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).success(
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fn=make3d,
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inputs=[mv_images],
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outputs=[output_model_obj, output_model_glb
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)
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demo.launch()
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from src.utils.camera_util import (FOV_to_intrinsics, get_circular_camera_poses,
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get_zero123plus_input_cameras)
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from src.utils.infer_util import (remove_background, resize_foreground)
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from src.utils.mesh_util import save_glb, save_obj
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from src.utils.train_util import instantiate_from_config
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zero = torch.Tensor([0]).cuda()
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mesh_basename = os.path.basename(mesh_fpath).split('.')[0]
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mesh_dirname = os.path.dirname(mesh_fpath)
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mesh_glb_fpath = os.path.join(mesh_dirname, f"{mesh_basename}.glb")
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with torch.no_grad():
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planes = model.forward_planes(images, input_cameras)
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mesh_out = model.extract_mesh(
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planes, use_texture_map=False, **infer_config)
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vertices, faces, vertex_colors = mesh_out
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vertices = vertices[:, [1, 2, 0]]
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save_glb(vertices, faces, vertex_colors, mesh_glb_fpath)
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save_obj(vertices, faces, vertex_colors, mesh_fpath)
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print(f"Mesh saved to {mesh_fpath}")
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return mesh_fpath, mesh_glb_fpath
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@spaces.GPU
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label="(Formato GLB)",
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interactive=False,
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)
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mv_images = gr.State()
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).success(
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fn=make3d,
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inputs=[mv_images],
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outputs=[output_model_obj, output_model_glb]
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)
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demo.launch()
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