import { WebGLRenderer } from './../renderers/WebGLRenderer'; import { Camera } from './../cameras/Camera'; import { IFog } from './Fog'; import { Material } from './../materials/Material'; import { Object3D } from './../core/Object3D'; import { Color } from '../math/Color'; import { Texture } from '../textures/Texture'; // Scenes ///////////////////////////////////////////////////////////////////// /** * Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras. */ export class Scene extends Object3D { constructor(); type: 'Scene'; /** * A fog instance defining the type of fog that affects everything rendered in the scene. Default is null. */ fog: IFog | null; /** * If not null, it will force everything in the scene to be rendered with that material. Default is null. */ overrideMaterial: Material | null; autoUpdate: boolean; background: null | Color | Texture; copy(source: this, recursive?: boolean): this; toJSON(meta?: any): any; }