import { Color } from './../math/Color'; export interface IFog { name: string; color: Color; clone(): this; toJSON(): any; } /** * This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance. */ export class Fog implements IFog { constructor(hex: number, near?: number, far?: number); name: string; /** * Fog color. */ color: Color; /** * The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog. */ near: number; /** * The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog. * Default is 1000. */ far: number; clone(): this; toJSON(): any; }