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import { Color } from './../math/Color'; | |
export interface IFog { | |
name: string; | |
color: Color; | |
clone(): this; | |
toJSON(): any; | |
} | |
/** | |
* This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance. | |
*/ | |
export class Fog implements IFog { | |
constructor(hex: number, near?: number, far?: number); | |
name: string; | |
/** | |
* Fog color. | |
*/ | |
color: Color; | |
/** | |
* The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog. | |
*/ | |
near: number; | |
/** | |
* The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog. | |
* Default is 1000. | |
*/ | |
far: number; | |
clone(): this; | |
toJSON(): any; | |
} | |