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export default /* glsl */` | |
uniform vec3 diffuse; | |
uniform float opacity; | |
#include <common> | |
#include <uv_pars_fragment> | |
#include <map_pars_fragment> | |
#include <fog_pars_fragment> | |
#include <logdepthbuf_pars_fragment> | |
#include <clipping_planes_pars_fragment> | |
void main() { | |
#include <clipping_planes_fragment> | |
vec3 outgoingLight = vec3( 0.0 ); | |
vec4 diffuseColor = vec4( diffuse, opacity ); | |
#include <logdepthbuf_fragment> | |
#include <map_fragment> | |
#include <alphatest_fragment> | |
outgoingLight = diffuseColor.rgb; | |
gl_FragColor = vec4( outgoingLight, diffuseColor.a ); | |
#include <tonemapping_fragment> | |
#include <encodings_fragment> | |
#include <fog_fragment> | |
} | |
`; | |