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export default /* glsl */` | |
uniform vec3 color; | |
uniform float opacity; | |
#include <common> | |
#include <packing> | |
#include <fog_pars_fragment> | |
#include <bsdfs> | |
#include <lights_pars_begin> | |
#include <shadowmap_pars_fragment> | |
#include <shadowmask_pars_fragment> | |
void main() { | |
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); | |
#include <fog_fragment> | |
} | |
`; | |