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export default /* glsl */` | |
uniform float size; | |
uniform float scale; | |
#include <common> | |
#include <color_pars_vertex> | |
#include <fog_pars_vertex> | |
#include <morphtarget_pars_vertex> | |
#include <logdepthbuf_pars_vertex> | |
#include <clipping_planes_pars_vertex> | |
void main() { | |
#include <color_vertex> | |
#include <begin_vertex> | |
#include <morphtarget_vertex> | |
#include <project_vertex> | |
gl_PointSize = size; | |
#ifdef USE_SIZEATTENUATION | |
bool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); | |
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); | |
#endif | |
#include <logdepthbuf_vertex> | |
#include <clipping_planes_vertex> | |
#include <worldpos_vertex> | |
#include <fog_vertex> | |
} | |
`; | |