Spaces:
Running
Running
export default /* glsl */` | |
#define LAMBERT | |
varying vec3 vLightFront; | |
varying vec3 vIndirectFront; | |
#ifdef DOUBLE_SIDED | |
varying vec3 vLightBack; | |
varying vec3 vIndirectBack; | |
#endif | |
#include <common> | |
#include <uv_pars_vertex> | |
#include <uv2_pars_vertex> | |
#include <envmap_pars_vertex> | |
#include <bsdfs> | |
#include <lights_pars_begin> | |
#include <color_pars_vertex> | |
#include <fog_pars_vertex> | |
#include <morphtarget_pars_vertex> | |
#include <skinning_pars_vertex> | |
#include <shadowmap_pars_vertex> | |
#include <logdepthbuf_pars_vertex> | |
#include <clipping_planes_pars_vertex> | |
void main() { | |
#include <uv_vertex> | |
#include <uv2_vertex> | |
#include <color_vertex> | |
#include <beginnormal_vertex> | |
#include <morphnormal_vertex> | |
#include <skinbase_vertex> | |
#include <skinnormal_vertex> | |
#include <defaultnormal_vertex> | |
#include <begin_vertex> | |
#include <morphtarget_vertex> | |
#include <skinning_vertex> | |
#include <project_vertex> | |
#include <logdepthbuf_vertex> | |
#include <clipping_planes_vertex> | |
#include <worldpos_vertex> | |
#include <envmap_vertex> | |
#include <lights_lambert_vertex> | |
#include <shadowmap_vertex> | |
#include <fog_vertex> | |
} | |
`; | |