Spaces:
Running
Running
export default /* glsl */` | |
uniform float scale; | |
attribute float lineDistance; | |
varying float vLineDistance; | |
#include <common> | |
#include <color_pars_vertex> | |
#include <fog_pars_vertex> | |
#include <logdepthbuf_pars_vertex> | |
#include <clipping_planes_pars_vertex> | |
void main() { | |
#include <color_vertex> | |
vLineDistance = scale * lineDistance; | |
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); | |
gl_Position = projectionMatrix * mvPosition; | |
#include <logdepthbuf_vertex> | |
#include <clipping_planes_vertex> | |
#include <fog_vertex> | |
} | |
`; | |