Spaces:
Running
Running
export default /* glsl */` | |
uniform vec3 diffuse; | |
uniform float opacity; | |
uniform float dashSize; | |
uniform float totalSize; | |
varying float vLineDistance; | |
#include <common> | |
#include <color_pars_fragment> | |
#include <fog_pars_fragment> | |
#include <logdepthbuf_pars_fragment> | |
#include <clipping_planes_pars_fragment> | |
void main() { | |
#include <clipping_planes_fragment> | |
if ( mod( vLineDistance, totalSize ) > dashSize ) { | |
discard; | |
} | |
vec3 outgoingLight = vec3( 0.0 ); | |
vec4 diffuseColor = vec4( diffuse, opacity ); | |
#include <logdepthbuf_fragment> | |
#include <color_fragment> | |
outgoingLight = diffuseColor.rgb; // simple shader | |
gl_FragColor = vec4( outgoingLight, diffuseColor.a ); | |
#include <premultiplied_alpha_fragment> | |
#include <tonemapping_fragment> | |
#include <encodings_fragment> | |
#include <fog_fragment> | |
} | |
`; | |