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export default /* glsl */` | |
#define DISTANCE | |
varying vec3 vWorldPosition; | |
#include <common> | |
#include <uv_pars_vertex> | |
#include <displacementmap_pars_vertex> | |
#include <morphtarget_pars_vertex> | |
#include <skinning_pars_vertex> | |
#include <clipping_planes_pars_vertex> | |
void main() { | |
#include <uv_vertex> | |
#include <skinbase_vertex> | |
#ifdef USE_DISPLACEMENTMAP | |
#include <beginnormal_vertex> | |
#include <morphnormal_vertex> | |
#include <skinnormal_vertex> | |
#endif | |
#include <begin_vertex> | |
#include <morphtarget_vertex> | |
#include <skinning_vertex> | |
#include <displacementmap_vertex> | |
#include <project_vertex> | |
#include <worldpos_vertex> | |
#include <clipping_planes_vertex> | |
vWorldPosition = worldPosition.xyz; | |
} | |
`; | |